Tumgik
#online learning has made me so spoiled because like if it's online next semester
agent-murica · 3 years
Text
I feel like I have so much time in the day now that Whumptober is done, so I decided to pre-make my schedule for next year, and Jesus Christ I might just cry if I have to actually commute into the city next semester: 
Tumblr media
And this is with my Introduction Film Class having TBA status so that I can start my Film and Media Studies minor. I feel like hitting my head against the wall.
I live in NY/LI for reference, so this is a train into Penn and the city (~40 mins).
2 notes · View notes
Text
Week 14: Alt-GAMING
Elisa!!! :) 
GSI elisa’s focus has been on internet art and making work on and through the internet 
her work explores gender, sexuality and labor in relation to technology and internet 
taught at RISD and Brown before she came to Berkeley! 
some problems: free labor, big data, etc. 
did the MFA program at RISD 
Archive Fever: night before midterm, she took all her browsing history until her computer crashed, and then link after link is plaid back in chronological order.. there was soothing music in the background 
-she trellised there were different trends and the cluster of data was able to give herself and others and idea about herself… at the time she was very interested in the narrative qualities of video montage but now it reads in an entirely different way… its interesting how the project and the way people read it drastically changes depending on the political climate 
- she’s still selling her data on a flash drive online because she was interested in the whole idea of selling your data on line just like companies like Facebook do today 
-started to receive warning from eBay about how she was putting herself in a “vulnerable” position 
 need ideas!?! PLZ!!
just a bunch of videos of youtubers talking about how they don’t know “what to do” or about how they need “video ideas” and then the youtube ask their viewers what to make… like whether or not they should sing, what they should talk about, whether or not they should make make up vids… they also ask viewers to “subscribe, comment, follow, etc.” 
Labor of Sleep, Have you been able to change your habits? (2017) 
touches on how sleep has been a new behavior from which data and other things are exacted…. basically sleep used to be something that was the last known method of shutting down and being unproductive but now sleep apps allow our sleep to produce something fruitful! 
continuation of archive fever project in the sense that it examines how we are more and more viewing humans and things that produce classes of data… we are perceiving ourselves in a more quanitifiable way
-if you are on the whitened website during the time or sunset/sunrise in new york, the website is interrupted with her art project 
techonologies of care- the projective is documenting how effective labor (a time of immaterial labor that effects and modifies emotions of consumers/ viewers) is being outsources to computer… i.e. workers on line can perform micro tasks like designing loiece was censored in the backgos/labels, pretend to be bf/gf online, 
-workers on these platforms are usually from non-western countries with problematic economics and inflation (so maying low amount of dollars may look good to them), very cheap labor, etc…. most importantly for elisa, most of these works were produced by women… elisa interview 70-80 workers and selected 10 for the final projects. they all wanted to be anonymous so elisa abstracted their images with geometric shops 
when the towel drops- project done by a collective that elisa is in with one ugandan artist and one indian artist  called radha may 
the research started in italy, next phase in india, last phase in south africa 
she visited the national censorship archive of ital- all films in italy are first reviewed by a state review board. 
-they did a montage of all the censored scenes and presented in italy.. at the same time someone read why the clips were censored... ex “women showing pleasure 
Wednesday: Porpentine Heartscape 
Porpentine Charity Heartscape - “Oakland based new media artist, video game designer, writer and curator primarily a developer of hypertext games and interactive fiction mainly built using Twine. In conversation with artist Elisa Giardina Papa”
sticky zeitfeist-the game is about girls who are animals and girls who are robots… collaboration with her friend from canada. there is a lot of music from transgendered artists. she gets bored with one thing, so the game is constantly changing, 
glitches are the second best part of making a game.. the best part is not having any glitches lol 
she also made another game for a contemporary art museum in chicago, very simple game 
she’s interested in repetitive, pattern work 
-foldscape = a game made out of posters 
she’s also really interested in how the speaker/presenter in a game can mutate the entire game 
another game asked people to draw things, for example. “a symbol of the new year  
this world is not my home- collaborative project where her collaborator added music &  where they turned their game into a portal like exhibit 
tiny bubbles exhibit in SF-> 
to her, feeling always matters more than physical form 
JOURNAL ENTRY
I’ve been in Elisa’s discussion section all semester and I had no clue that she went the #1 design school in America, and that she’s already had her work shown at various famous museums like the Whitney! I’m not surprised but I was surprised she never talked about her work in discussion before. The first piece she shared with us was Archive Fever. It was pretty funny to see what peoples’ reaction were when she tried to sell her own information on line. She got messages warning her about the risks of sharing her personal information online, which is ironic since most individuals use still such s Facebook, which we’ve just found out might not be as safe as we think! I also really loved her second piece, titled, “need ideas!?! PLZ!.” I’ve never been a huge user of any social media asides from twitter, which mostly consists of 240 character tweets that make me laugh, so it’s interesting to me that kids really care about the number of likes they get online. When reflecting back on the piece, I couldn’t help but feel sad about the direction of where this so-called form of “art” is headed. When I think backk to some of my favorite presents, like Barbara Hammer, Chip Lloyd, and Lynn Hershman-Leeson, I remember being amazed at how many ideas they had lined up in their head and ready to bring to fruition. Call me old fashioned, but I really enjoyed these presenters, not only because of the amazing work they produced, but because it was genuine and they’d truthfully believed in the whole project from beginning to end. For example, Chip Lloyd had to literally jump through hoops and get so many random permits just to blow up a bunch of TV’s! I feel like that takes real passion and self-realization that those kids will not learn if they are already taught at such a young age to just sit online a wait for people to tell you what’s cool instead of exploring/experimenting and figuring it out for themselves!! Lastly, my favorite piece was When the Towel Drops. I loved the idea of creating a montage of all censored scenes and reading why they were censored, just so people can understand how ridiculous it is that something like “showing pleasure”  is ok with the Italian government for men, but subject to censorship and considered too taboo to be shown on screen for women.
Porpentine Heartscape is a well-known, tumblr famous gamer and writer who is in conversation with Elisa. I’m actually really curious to see what both of them will collaborate on because they both have such different styles on interacting with audiences and working! I really admire Porpentine because she seems very sure of the direction she’s headed. I felt like her presentation gave a very holistic view of her work, but I didn’t learn much about her and her motivations for doing what she does. In fact, halfway through the presentation she just started putting up different games without really saying anything. But, she did indicate that he believes feelings matter a lot more than physical form. This definitely rings true in her work and it seems like the closest thing she gave as a theme or motivation behind her work. For example, one of her game, foldscapn, was made entirely out of postcards.  It was really cool how much she lit up when she found that boy that was obsessed with her game, and its really obvious that she loves what she does. She said that the ideal way she pictures someone playing her game is sitting in a messy bedroom with a box of pizza, and this seems like exactly the environment that some her fans would be in.
READING NOTES: Not much to say about this reading since its just archived reviews of A1 from different people, but I will say that these reviewers seem incredibly animated and loyal. It’s also very interesting how their ratings are in jibberish letters that seem like 
MULTI MEDIA: [DISCLAIMER- MUST DOWNLOAD ON ANDROID OR IPHONE TO PLAY]
http://hcsoftware.sourceforge.net/passage/
This links you to a game created by Jason Rohrer called Passage.  Passage was one of the first experimental games to really change peoples’ prospects and persuade them to decontextualize video games as an art form. Elisa and Professor Skoller have both probably already heard of Passage because It’s apparently one of the most famous and influential experimental games, but I thought it was one of the coolest things I’ve played. In fact, in 2012, it earned one of the 14 coveted positions in the MOMA’s permanent video game collection. The game is unique because there is no tradition plot. Hopefully this doesn’t spoil the game, but the game is supposed serves as metaphor for the human condition. Players LOVE the game, and many people said they were very emotion and/or they cried afterwards. 
https://www.commonsensemedia.org/game-reviews/passage
0 notes