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#oni chieftain
scotland · 1 year
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Address to a Haggis
Robert Burns
Fair fa’ your honest, sonsie face, Great Chieftain o’ the Puddin-race! Aboon them a’ ye tak your place, Painch, tripe, or thairm: Weel are ye wordy of a grace As lang ‘s my arm.
The groaning trencher there ye fill, Your hurdies like a distant hill, Your pin wad help to mend a mill In time o’ need, While thro’ your pores the dews distil Like amber bead.
His knife see Rustic-labour dight, An’ cut ye up wi’ ready slight, Trenching your gushing entrails bright, Like onie ditch; And then, O what a glorious sight, Warm-reekin, rich!
Then, horn for horn, they stretch an’ strive: Deil tak the hindmost, on they drive, Till a’ their weel-swall’d kytes belyve Are bent like drums; Then auld Guidman, maist like to rive, Bethankit hums.
Is there that owre his French ragout, Or olio that wad staw a sow, Or fricassee wad mak her spew Wi’ perfect sconner, Looks down wi’ sneering, scornfu’ view On sic a dinner?
Poor devil! see him owre his trash, As feckless as a wither’d rash, His spindle shank a guid whip-lash, His nieve a nit; Thro’ bluidy flood or field to dash, O how unfit!
But mark the Rustic, haggis-fed, The trembling earth resounds his tread, Clap in his walie nieve a blade, He’ll make it whissle; An’ legs, an’ arms, an’ heads will sned, Like taps o’ thrissle.
Ye Pow’rs wha mak mankind your care, And dish them out their bill o’ fare, Auld Scotland wants nae skinking ware That jaups in luggies; But, if ye wish her gratefu’ prayer, Gie her a Haggis!
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bcacstuff · 7 months
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For everyone interested in the Haggis Ceremony;
The haggis is traditionally piped in, on a silver salver carried by the cook, to a standing slow clap. As it’s laid down, Robert Burns' famous poem “Address to a haggis” is recited. At the first line of the third verse, the speaker draws and sharpens (or mimes sharpening) a knife, and at the next line – “An’ cut you up wi’ ready slicht” – plunges it into the haggis and cuts it open from end to end. At the close of the recital the company toasts the haggis and then settles down to eat it.
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A Haggis Address is, of course, associated most frequently with Burns Night. But it can be a theatrical addition to any Scottish-themed evening, and a wonderful way to wow anyone unfamiliar with this particular tradition.
Here's a small compilation video of the ceremony performed last night at Blair Castle at the banquet of TKOQ in Scotland.
source: Denis Broci IGS
Sam performed the Address to a Haggis at Burns Night in LA in 2019 and 2020
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source: Contemplating Outlander
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And recited the poem for Men in Kilts
youtube
Fair fa’ your honest, sonsie face, Great chieftain o the puddin’-race! Aboon them a’ ye tak your place, Painch, tripe, or thairm: Weel are ye worthy o’ a grace As lang’s my arm.
The groaning trencher there ye fill, Your hurdies like a distant hill, Your pin wad help to mend a mill In time o need, While thro your pores the dews distil Like amber bead.
His knife see rustic Labour dight, An cut you up wi ready slight, Trenching your gushing entrails bright, Like onie ditch; And then, O what a glorious sight, Warm-reekin, rich!
Then, horn for horn, they stretch an strive: Deil tak the hindmost, on they drive, Till a’ their weel-swall’d kytes belyve Are bent like drums; The auld Guidman, maist like to rive, ‘Bethankit’ hums.
Is there that owre his French ragout, Or olio that wad staw a sow, Or fricassee wad mak her spew Wi perfect scunner, Looks down wi sneering, scornfu view On sic a dinner?
Poor devil! see him owre his trash, As feckless as a wither’d rash, His spindle shank a guid whip-lash, His nieve a nit; Thro bloody flood or field to dash, O how unfit!
But mark the Rustic, haggis-fed, The trembling earth resounds his tread, Clap in his walie nieve a blade, He’ll make it whissle; An legs an arms, an heads will sned, Like taps o thrissle.
Ye Pow’rs, wha mak mankind your care, And dish them out their bill o fare, Auld Scotland wants nae skinking ware That jaups in luggies: But, if ye wish her gratefu prayer, Gie her a Haggis
(Read a translation of the poem Address to a Haggis here)
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fevotinggauntletreal · 6 months
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FE Miniboss Battle Opening Round - Match 6
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info and propaganda under the cut
THE DEADLORDS
Class: Baron/General (Mus) ; Hero/Bow Knight (Bovis) ; Warrior (Tigris) ; High Priest/War Cleric (Lepus) ; War Mage/Dark Knight (Anguilla) ; Bishop/Paladin (Equus) ; Sage (Ovis) ; Swordmaster (Simia) ; Dark Bishop/Sorcerer (Gallus) ; Priestess/Sage/Valkyrie (Canis) ; Rogue/Assassin (Porcus)
Appear in: Genealogy of the Holy War - Endgame ; Thracia 776 - Endgame ; Awakening - Chapter 22
Choice quote: "WE ARE THE DEADLORDS. WE DO NOT SUCCUMB TO MORTAL EMOTION." (Equus, Infinite Regalia DLC)
Propaganda:
no propaganda submitted.
KUMAGERA
Class: Oni Chieftain
Appears in: Fates - Chapter 14 (Conquest)
Choice quote: "We're not leaving until King Garon has met his maker. Stay out of our way!"
Propaganda:
no propaganda submitted.
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panco-1812 · 10 months
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Some of my tradi drawings which I still like.
I once experimented on giving Kaze Oni Chieftain class (marrying Rinkah) and boy he crits a lot.
Also making an angel Kaze doodle because he's my angel :3
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mudaship39 · 10 months
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Afro Asian native with goblinoid giant kin fae elvish ancestry spellcaster fighter and gunslinger adventurer
Lysander Alphonse Norwood/Luciana Jaqueline Norwood or Kittsak/Kaeo Alin Pramoj: Profile, Record, & Archive:
Name: 
Human Name:
High King/High Queen Lysander Alphonse Norwood/Luciana Jaqueline Norwood
Chieftain and Warchief Kittsak/Kaeo Alin Pramoj
Fae Elvish Name: 
Eroan/Darshee Loraphine (Light Fae name)
Kherveh/Kaithri Varvic (Dark Fae name)
Goblinoid or Giant Kin Name:
Ozhe Ugor/Noski Ugor the Wrath
Species: 
Human
Variant Human: Faerun, Kara-tur, & Maztica (Chondathan, Gurs, Azuposi, Illuskan, Metahel, Netherese, Purang, Nars, Imaskari, Nubari, Calishites, Shaarans, Northlanders, Chultans Nahopaca, Kuong, Nexalan, Wanese, Payit, Tuigan, Raumviran, Vaasan, Rashemi, Shou, Tethyrian, Issacortae, Bedine, Koryoan, Turami, Bawani, & Turami). 
Variant human: Arctic, Islander, Subterranean (Deep human), Coastal, Desert, Forest, Jungle, Grassland, Marshland, Jungle, Hill, Mountain, Swamp, Urban, & Sky Kingdoms (ariel nation in the sky held up by anti gravity tech and magic). 
Half elf
Elvish Ancestry
Half goblinoid
Goblinoid ancestry
Half giantkin
Giant Kin ancestry
Subrace: 
High Orc (Evolved Water Orc), Half Orc (half Gray Orc), White Snow Kijin (Evolved White Ice Oni), Storm Giant, Ancient Ogre (Evolved Elder Ogre), High Troll (Evolved Fire Troll), Half Troll (half Ice Troll), Half Giant (half Cloud Giant), Frost Goliath, & Half Oni (half Red Fire Oni) giant kin ancestry. Blue (Psionic Goblin), Batiri, Hobgoblin, Half Goblin (half Fire Goblin), Kijimuna, Nilbog, Tinker, Urban Goblin, & Space Goblin goblinoid ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
Night Elf, Moon Elf, Half Elf (half Drow), Celestial Elf, Earth Elf, Desert Elf, Crystal Elf, Star Elf, Gray Elf, Void Elf, Ice Elf, Dark Elf, & Space Light Elf Fae ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
High Elven, Cosmic Elf, Wood Elf, Half Elf (half Proto Elf), Urban Elf, Fire Elf, Sea Elf, Wild Elf, Water Elf, Sun Elf, Blood Elf, & Space Dark Elf Fae ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Bakemono, Koalinth (Sea Hobgoblin), Norker, Snow Goblin, Swamp Goblin, Tinker Goblin, & Verdan (shifter goblin) goblinoid ancestry, Arctic Orcs, Ash Giant, Aquatic Orcs, Black Orcs, Cave Troll, Cloud Giant, Eldritch Giant, Death Giant, Desert Giant, Firbolg, Fire Giant, Fire Oni, Fire Troll, Fog Giant, Forest Troll, Frost Giant,  Gray Orc, Hill Giant, Ice Oni, Ice Troll, Island Giant, Jungle Giant, Jungle Orcs, Lowland Troll, Ogre, Mountain Giant, Mountain Orc, Mountain Troll, Sand Giant, Snow Troll, Stone Giant, Storm Giant, Storm Oni, Swamp Orc, Titan, Tree Troll, Tundra Orc, Verbeeg, Voadkyn (Wood Giant), Water Orc, Water Troll, & Space Giantkin (descended from giantkin who terraformed and colonized the stars) ancestry by their mother Empress Victoria Delacroix or Farah Taliah Kahn.
Fae Arch Fey, Celestial Eladrin, Dryad, Fey Eladrin, Noble Eladrin, Nymph, Fey Touched, Hamadryad, Naiads, Nereids, Nixie, Rusalka, & Yuki-on-na ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Magical Human, Indigenous Magical Human, & Homo Magi Hybrid Variant Human. Elvish ancestry. Giantish ancestry. Goblinoid ancestry. 
Racial Identity: 
Magical Human (poc coded). Homo Magi (white coded). He/she/they are Southeast Asian, East Asian, West Asian, & South Asian coded. 
Born to Paramount Chieftain and Warchief Kehar Sujin Pramoj-Kahn or High King Elric Luka Norwood a mixed Asian Native coded father and a Kahn Farah Talia Kahn or Empress Victoria Josephine Delacroix mixed Afro Asian Native coded mother. 
If their father was in our world he would identify as an Asian Native who is Southeast Asian Thai, South Asian Nepalese, East Asian Chinese, European Russian, & Yurok Indigenous . 
If their mom was in our world she would identify as an Afro Asian Native who’s Black African Libyan, West Asian Iranian, East Asian Mongolian, Berber Indigenous of North Africa, & European French.
Cultural Identity: 
Indigenous Magical Human (native coded). In real life he/she/they would be considered an Afro Asian Native.  
Insults: 
Soft meat, round ears, spoon ears, normie, pink-skin, smoothskin, suckling, monkey, world blight, tree killer, graceless elf, rabbit spawn, milkskin, whore-race, ape spawn, cattle, & round teeth (as a human variant)
Swampskin, tusk face, greenskin, low born, fangless, slime skin, necro breath, pig face, tusker, scrawn born, weak jaw, bastard, runt, warthog, brute, pup, fake giant kin, grunt, weak blood, halfbreed, green blood, cast off, oath broken, forsaken, half a savage, giant kin spawn, impure, sheath-meat, half man, little tooth, half good, polluted blood, short pork, savage, half caste, green ape, & short tusk (as someone with giant-kin ancestry)
Green skin, slime skin, baby orc, gobbo, & trash gnome (as someone with goblinoid ancestry)
Mongrel, half wit, half a brain, half breed, dirty blood, diet fae, civilized elf, half bad, fling kid, muddied, outcast, half caste, elf lite, half ear, traitor baby, half blood, half good, mutt, bastard, not enough. and halfway (as a half fae elf) 
Leaf lover, wingless fairy, santa’s helper, flower eater, mushroom dancer, pointy ears, knife ear, faithless, sapling, rot wood, sun lover, branch muncher, berry breeder, tree shaggin pixie, woodland sprite, tree fucker, dew drinker, bark sniffer, ash face, tree thumper, fey mongrel, surface dweller, discount dryad, knife ear, daisy sniffer, sap blood, domesticated fae, fairy wannabe, hippie, dagger head, and leaf licker (as someone with fae dark and  light elven ancestry)
Birthday: 
November 3rd 
Scorpio Tiger
Height: 
5’8” Male Goblinoid Form
5’9” Female Goblinoid Form
5′10” Male form in human variant form. 
5’11” Female form in human variant form.
6’1” Male Fae Elvish Form 
6’2” Female Fae Elvish form
7’2 to 9’3 ft” Male Giantkin Form
7’3” to 9’5ft Female Giantkin Form
Weight: 
180 (For Human Variant Form only)
200 (For Elvish Fae Form)
280 (Hobgoblin Goblinoid Form
380-480 (Giant Kin Orc/Troll/Oni/Goliath form)
Shoe Size:
Goblinoid (Hobgoblin) form: Mens 10
Human form: Mens 11
Fae (Dark or Light Elf) form: Mens 12 
Giantkin (High Orc, High Troll, Goliath, Oni, or Ogre) form: Mens 13 to 20  
Body Type: 
Tone and athletic and somewhat chubby body type (Human variant form)
Lean and slender body type (Elvish Fae Form)
Mixture of body builder body type and strongman physique (giant kin form)
Appearance: 
They are highly attractive to other humans, fae, & goblinoid giant kin when in their human form, fae elvish form, & giant kin goblinoid form 
Bust, Hip, & Waist Measurements (When in female form):
38C-44H-36W
Hairstyle: 
The long, uncut, & bound hair tied in a bun seen in pre colonial East Asian and Southeast Asian society since he/she/they are Afro Asian Native. with silver hair braid beads, gold hair braid beads, & bronze hair braid beads. These braided hair beads come with magical human, homo magi, and indigenous magical human magical runes and symbols. The beads are braided into their hair with the small magical bamboo wood beads. It is also braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. The bamboo beads symbolize luck, protection, prosperity, stability and strength. Their hairstyle is tied in a bun with some flyaways.
As an Afro Asian Native they keep their hair tied in dreadlocks, twists, & braids hairstyle. Braided by their parents.
He/she/they later shaved their head to a short haircut after an emotional moment of losing their wands. Wands passed down to them by their parents have been in their family since the first magical users of their ancestors. When it was destroyed in an act  of betrayal by a half elf homo magi death knight and fallen paladin. Several cultures connect hair to a higher power, the universe, ancestors. The homo magi half elf white nn coded character Harrison Williams destroying the wands of a bipoc character is a micro and macro aggression act of anti native racism. Siblings and cousins didn’t understand the significance so their elders had to tell them and help them understand the grievance of this act of betrayal by their former friend and rival. 
He/she/they now have a clipper cut, crew cut, high and tight, Ivy League, pompadour, or clean shaven hairstyle in masculine male form. It’s tightly coiled. It is a tall or high Afro tapered on the sides. With a low skin fade with a design and locs on top. The design shaved into their low skin fade is an arcane symbol. The locs braided with metal braids and beaded with wooden beads. Some parts of the locs are dyed silver and gold. 
Long ponytail that is partly shaved in a punk look. Single or double three strand flat braid. When in female form when transfiguring with magic. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by siblings.
They also wear their hair in a bouffant hairstyle. He/she/they structured part of his/her/their loosely knotted or twisted pinned up buns with silver, brass, & gold wire. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by cousins.
Queue or double braids as someone Indigenous magical human third gender. Beaded and braided by aunts and uncles.
All of these hairstyles are magically dyed. Parts of their hair glow gold or silver using a glowing magical elixir or potion crafted by an alchemist that bonds to the dna in their hair. 
Dad’s hairstyle is a tonsured head and queue of pre colonial East Asian China. 
Mom’s hairstyle as an Afro Asian woman of color is twists
Hair color: Jet Black. 
Hair texture: Lush and slick
Hair look/state: Shiny and brushed
Eye Color: 
Left biological eye. Dark brown almond. With flecks of gold the color of the desert sand and black the color of obsidian in the iris. 
Right prosthetic clockwork mechanical and magical glass eye. Eye color that can be red, blue, green, purple, white, yellow, orange, or black because of interchangeable ruby, sapphire, emerald, amethyst, diamond, citrine, or obsidian gemstone crystals that act as eye irises. When using magic the clockwork mechanical magical glass eye glows scarlet, azure, emerald, amethyst, silver, gold, & charcoal.
Eye Sight: 
Near-sighted. Myopic. Can’t see far. Wears black magical prescription glasses. Magical modern reading glasses with rectangular shaped lens. These frames had full rims. These glasses were made out of both plastic and metal.  
Skin color: 
Brown. Terra Cotta. Russet. Sepia. Umber
Depending on human form, fae elvish form, or goblinoid/giant kin form
Father’s skin tone is sepia and terra cotta
Mother’s skin tone is ochre and umber 
Younger siblings have ochre, terra cotta, sepia, umber, tawny, & gold skin tones. 
Extra:
Their eyes and hair change color when using magical human magic, indigenous magical human magic, and homo magi magic. Their eyes and hair blaze silver, charcoal, amber, emerald, cardinal, or sapphire. The palms of their hands and mouth burn pearl, onyx, gold, jade, ruby, or cobalt. The color they glow depends on what type of magic they are using as a magic user and fighter.
In their human form they have more human features. In their elvish fae form they have more dark and light elvish features. In their goblinoid and giant kin form they have more hobgoblin, orc, goliath, troll, oni, & giant features.
Age: 35 by humanoid standards. 
Non-magical humans can live to 200 to 300 years thanks to technology. Magical humans like Homo magi, Indigenous magical humans, & magical humans can live up to 500 to even thousands of years thanks to technology and magic. 
Tattoos:
His/her/their body is covered in traditional tattoos as a native person of color. His/her/their body from their upper body (of their face, neck, chest, back, & legs) are covered in traditional Indigenous magical human tattoos. His/her/their arms and legs are covered in traditional magical human tattoos. The traditional magical human and traditional Indigenous magical human tattoos blaze ruby, emerald, and cerulean when using magic. 
Their chest is covered in East, Southeast, South Asian, & West Asian inspired samurai, dragon, tiger, white lotus flower, oni, & mythical bird tattoos. 
Their back is covered in modern magical steampunk tattoos. These are tattoos of a Victorian noble lady woman of color wearing a suit, goggles, and a top hat. She is wielding a rapier and a quadruple barrel flintlock pistol. This tattoo is of their Afro Asian native ancestor on their mothers side. She is in front of a background of roses, cogs, gears, springs, pocket watches, screws, clocks, etc. She wears a top hat so her hairstyle under the top hat is an afro puff ponytail coming out from the side.
They are both rebelling and conforming to magical human and indigenous magical human tradition. They are rebelling and evolving. They are learning about themselves in their new environments and adjusting to changes and challenges in non native society of the Homo magi. 
Hands are covered in Homo magi magical tattoos. These tattoos glow amethyst when using magic. 
Markings: 
Arms and legs are covered in West Asian and South Asian Henna magical body markings. The edges around the markings radiate silver, obsidian, and gold when using magic. These markings only exist when they are transfigured into their female form using magic though. They don't exist when he/she/they are in their male form.
Scars: 
They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their left cheek. The scar goes through their left eyebrow. They were blinded in one eye by disfigurement early on in their life as a magical military officer. They later had this eye replaced with a prosthetic mechanical clockwork and magical glass eye. They cover this prosthetic eye with a black eyepatch.
Motor skill: 
Cross dominance. They shoot rifles with their right hand. They eat with their right hand. They draw, paint, & write with their left hand. They pitch with their left hand. They use a baseball bat and hit a baseball with their right hand.  
Jewelry:
Magical jewelry set. 
Pocketwatch. Lets the user control and manipulate time. Lets the user go back in time or forwards in time but only for a few minutes. 
Steampunk watch. Silver watch with gold inlays. Gears, screws, knobs, & dials made out of brass, copper, silver, & gold. 
Witch Necklace with magical pendant. Amplifier artifact. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gold necklace with sapphire gemstone. It is a magical talisman or amulet. A talisman is any object ascribed with religious or spiritual magical powers intended to protect, heal, or harm individuals for whom they are made for. A talisman is an object, typically an inscribed ring or necklace with a crystal gemstone, that is thought to have magic powers and to bring good luck. Talismans are often portable objects carried on someone in a variety of ways. An amulet, also known as a good luck charm, is an object believed to confer protection upon its possessor. Attached to the amulet are wooden talismans carved into the shapes of animals sacred to the magical humans and Indigenous magical humans. Animal figurines are carved out of ash wood, birch wood, cherry wood, elm wood, hazel wood, maple wood, oak wood, pine wood, rose wood, & willow wood. Such as wooden talismans of a magical cave bear, ferret, badger, dire wolf, fox, coyote, eagle, raven, owl, moose, buffalo, deer, fish, lizard, snake, crocodile, elephant, hyena, leopard, lion, ibex, water buffalo, crane, tiger, turtle, stingray, dolphin, shark, whale, & orca. As these are animals sacred to them as an Afro Asian Native. These wooden talisman totems are interchangeable and each totem gives them a specific power and strength. Some give extra strength, flexibility, perception, speed, endurance, constitution, charisma, intelligence, agility, or luck boosts. Also attached to the necklace are trophies from their hunts of and fights with magical beasts, animals, & creatures such as a fire basilisk fang, a chimera claw, a manticore tooth, a juvenile minotaur steer horns, a shard of a black alicorn (evil winged unicorn) horn, an Orochimaru snake fang, a shard of a evil Kirin or Qilin horn, an Egyptian sphinx claw, & a cryogenic ice hydra fang. 
Alchemist Necklace with magical amulet. A gold necklace that comes with a red ruby colored philosopher’s stone. Made by legendary alchemist Nicholas Flamel. Stolen from him by a female half elf arcana spy and arcane trickster rogue. She is the reason magic users distrust other magic users. A previous occupation of hers involved copying spells from the spell books of the best magic users and selling them to the highest bidder. Whether it be another wizard or the wizard who owned the spell originally. She was hired to steal a completed philosopher’s stone from the alchemist Nicholas Flamel. She stole it from him while he was working in the capital as a royal alchemist even though he was protected by a squad of gunslingers, fighters, magic users, & paladins. A sorcerer’s stone is a rare magical artifact and substance. Reputed to be able to transmute base metals into precious metals, cure diseases and illnesses, revive dead plants and animals, create flexible or malleable glass, cure toxins and poisons, extend a humanoid’s lifespan on a supernatural level, bring the dead back to life, transmute common crystals into precious gemstones, heal wounds and injuries, create of a homunculus, & even grant immortality. To create one, one needs to know the right alchemical formula, have the required ingredients, & the right preparation.   
Mage Bracelet. Power limiter. Item is a power regulator used to restrict his/her/their power level. This item lets him/her/them control his/her/their magic power. When he/she/they were an apprentice of a grand magician and grand sorceress they gave him/her/them this bracelet to help them learn to control his/her/their uncontrolled and dangerous raw magic. In time he/she/they were able to use magic without the power limiter safely. This power limiter was also used in magical training as training with their full power suppressed helped increase their magical power. Gold and palladium metal bracelet with four black tourmaline, shungite, tiger’s eye, apache tears, & hematite gemstone crystals. Gemstones are carved into the shapes of the sun, moon, planets, stars, comets, & other celestial objects. 
Sorcerer/Sorceress Rings of power. Silver, gold, steel, & platinum rings with ruby, sapphire, emerald, amethyst, & diamond gemstones on their left hand. Tungsten, palladium, cobalt, & titanium rings with agate, garnet, jade, onyx, & sardonyx gemstones on their right hand. Amplifier artifact that boosts spellcasting abilities. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gemstones are carved into the shape of the elements of earth, fire, water, air, storm, wood, nature, stone, & ice. Gives the user super strength. Gives the user heightened defense and durability. 
Clan sigit ring. Gold ring with sapphire gemstone. Attached to the ring is a wolf. The wolf is made out of black titanium and silver. The wolf looks like it’s eating the sapphire gemstone. The eyes of the wolf have extra small ruby gemstones. Has inscriptions of the noble and old house of Norwood’s clan motto and the ancient and powerful house of Delacroix’s clan motto. 
Piercings:
Warlock Earrings with lapis and peridot gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with fire basilisk fangs. It is beaded. It comes with purple, gold, & black colored beads with a red border. The purple symbolizes royalty. Gold symbolizes riches. Black symbolizes the dark place we must go to to achieve liberation. Red symbolizes the spilling of their blood by non native settler Homo magi. It is a magical human and Indigenous magical human regalia. 
Warlock Earrings with obsidian and sardonyx gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with feathers from the West Asian Roc Arabic magical bird and West Asian mythological Persian Iranian Simurgh bird. Feathers are black, brown, gold, & white. It is beaded. It is a magical human and Indigenous magical human regalia.  
Six ear piercings on their light Fae Elvish ears that are made out of silver, gold, palladium, & titanium. Three on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one helix ear piercing with sapphire gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one anti helix ear piercing with moonstone gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks. 
Ear cuff piercing on their left and right ear. Pierced in the elongated part of their light fae Elvish ears. Piercings made out of bone. Both are black as they are the bones from a magical beast, creature, or monster. Both earrings gave them the ability to see a few minutes into the past and future. Left ear cuff piercing was made out of bone from a cryogenic ice hydra. It was a monster that shot ice breath blasts from its fifty heads. The earring gives the user ice resistance. Right ear cuff bone piercing was made from bone of a fire basilisk. The earring gives the user fire resistance.  
Twelve ear piercings when in goblinoid/giant kin form. Twelve ear piercings on their giant kin/goblinoid ears that are made out of gold, silver, palladium, & titanium. Six on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one conch ear piercing with agate gemstone, one helix ear piercing with sapphire gemstone, one daith ear piercing with alexandrite gemstone, one snug ear piercing with almandine gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one rook ear piercing with amazonite gemstone, one anti helix ear piercing with moonstone gemstone, one rook ear piercing with ametrine gemstone, one forward helix piercing with amber gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks. 
Human form piercings:
Silver high lobe rings with andalusite and bloodstone gemstone on their left and right ear 
Gold barbell piercing with andradite and citrine gemstone on their left and right ear
Diamond helix stud lobe piercings with aquamarine and danburite gemstone on their left and right ear
Titanium helix upper lobe rings with aventurine and diamond gemstone on their left and right ear
Palladium vertical eyebrow piercing spiked barbell with benitoite gemstone on their left eyebrow
Palladium horizontal eyebrow piercing spiked barbell with beryl gemstone on their right eyebrow
Medusa diamond stud piercing with diopside gemstone above their lip
Gold dimple studs with emerald gemstone in their cheeks
Silver spiked labret with hiddenite gemstone on their chin 
One palladium septum ring piercing with gemstone that goes through their nose that comes with diamond gemstone. They are allergic to fake gold and fake silver. 
Silver barbell bridge piercing with lolite gemstone between their eyes on top of their nose. 
A rhino barbell nose ring piercing with opal gemstone on the top of their nose.
Two nose ring piercings with amethyst and pearl gemstones on the left and right side of their nose. 
Black Nasallang piercing with jade and jasper gemstone on the left and right side of their nose
Third eye diamond stud piercing with kunzite gemstone on their forehead 
Silver barbell piercing with kyanite gemstone in their navel 
Gold barbell piercing with labradorite gemstone on their chest 
Palladium barbell nipple piercings with lapis lazuli and malachite gemstone
Giant kin piercings: 
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with two silver rings with garnet and onyx gemstones that wrap around their tusks. 
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with two bronze rings with jade and amber gemstones that wrap around their tusks. 
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with two gold rings with quartz and jasper gemstones that wrap around their tusks. 
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with two copper rings with agate and emerald gemstones that wrap around their tusks. 
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with titanium ring piercings with rhodonite and zircon gemstones. The top of the horns has a floating orb of fire. 
One Giant kin White Ice Oni Kijin horns on forehead. The top of the horn has a floating orb of frost, snow, & ice. It was broken in half in combat with a adamantine spear by a high elf during the Alliance Civil War and was filed down to a horn stub. They had an elder carved arcane symbols and esoteric images into the horn stub. 
Two Giant kin Blue Storm Oni Kijin horns on forehead. These oni tusks are adorned with brass rings that are piercings with malachite and alexandrite gemstones. The top of the horns has a floating orb of lightning.
A motorized spinning ball or disc shaves these horns and tusks down so they don’t grow too long and stays manageable and so shapes them in a stylish fashion. 
Some elders of their clan, tribe, & nation feel these piercings are off putting, ostentatious, and vulgar. Others were swayed to change their minds on how they felt about it. 
Some peers of their clan, tribe, & nation feel that these piercings are unpleasant, pretentious, & tasteless. Some find them fascinating and intimidating. Most try to mask their curiosity. 
Features: 
When in Goblinoid or Giant Kin Form:
Magically reinforced spine for extra support that can lift objects much stronger than them 
Shell like scales on areas where they need more protection like forehead, knuckles, knees, & elbows 
Knobby skull structures
Opposable wolflike ears that can focus better on sounds and voices around them.
Sharp and asymmetrical body features.
Stocky, athletic, & heavy set body
Narrow, broad, strong, refined, sharp, smooth, bony, soft, full, piercing, square, jutting, slipped, angular, sloped, prominent, subtle, protruding, & structured facial features  
Bodybuilder body type and strongman physique
Deep or bright red, purple, & yellow eyes with metallic flecks in the iris. 
Flowing, thick, swept,  fluffy, loc’d, & tightly coiled hair. 
Grooved, funnel shaped, coiled, & pointed tusks.
Ridged, curved, sharp, & spiraling horns.
Their mouth has four sets of tusks as someone with goblinoid, troll, orc, & ogre ancestry.
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with silver rings with garnet and onyx gemstones that wrap around their tusks. 
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with bronze rings with jade and amber gemstones that wrap around their tusks. 
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with gold rings with quartz and jasper gemstones that wrap around their tusks. 
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with copper rings with agate and emerald gemstones that wrap around their tusks. 
One Giant kin White Snow Oni Kijin horn on forehead. 
Two Giant kin Blue Lightning Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with malachite and alexandrite gemstones. 
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with rhodonite and zircon gemstones. 
The bottom of the horns are covered by an elaborate red headband adorned with gemstones. The headband keeps the Afro Asian Native hair out of their face. 
Their neck is covered with a blue bandana with a gold metal plate engraved with an arcane symbol engraved on it.
They do not mask these features. This lets them know who fears them and lets them know who their real friends are. 
These features are considered intense, cryptic, domineering, enigmatic, striking, fierce, imposing, alluring, regal, vivid, mystical, intricate, & magnificent by their goblinoid and giant kin allies. 
When in Fae Elvish Form: 
Long purple, silver, or green Dark Fae hair tied in a dutch or french braid. 
Braided with metal braids and beaded with wooden beads. 
Red, green, blue, or purple Dark Fae Elvish eyes. 
Narrow, sharp, full, keen, refined, soft, smooth, bony, craggy, sloped, angular, protruding, subtle, & pronounced facial features 
Light Fae Elvish ears. 
Upturned Nose. 
Androgynous Face. 
High Cheekbones.  
Enlarged eyes. 
Two antennae on forehead. Helps with psionic powers, telepathy, empathy, & resistance against mind control.
Feathery growths around the sides of the face. 
Petal flower plant-like growths on arms and shoulders that grow stronger under sunlight, starlight, & moonlight. 
Silken and velvety pearlescent skin 
Delicate and symmetrical facial features.
Lean and toned body type. 
Dark fae elvish form has gunmetal color hair. 
Matte black color skin with a sheen to it that looks like car paint. 
Deep burnt orange red undertone. 
Red hair with brass highlights.
These features are considered meek, delicate, slight, dreamlike, petite, timid, graceful, effervescent, spunky, airy, sparkling, lissom, willowy, vivacious, dainty, elegant, & fine by their light and dark fae elvish allies. 
They do not mask these features. This lets them know who fears them and lets them know who their real friends are. 
Sex: Male. Assigned male at birth or AMAB
Gender: Nonbinary or Two Spirit
Gender Identity: Bigender or Pangender
Sexual Orientation: Omnisexual, or Polysexual
Pronouns: He him, she her, they them 
Religion: Magical human pagan. Polytheistic 
Spirituality: 
Believer in Indigenous magical human spirituality. 
Believer in animism. Belief that nature, animals, plants, & objects have souls. 
Languages: 
Fluent in reading, writing, & speaking the Indigenous magical human language, magical human language, & Homo Magi language. Fluent in writing, reading, and speaking Common, Undercommon, Goblin, Underdark, Fey, Elvish, Droll, Draenei, Gnomish, Dwarvish, Troll, Sylvan, Orcish, Halfling, & Giantish. They are fluent in these languages because of their Human, Elvish, Giant Kin, & Goblinoid ancestry. They are inarticulate in Deep Speech, Fiendish, Serpent Tongue, Celestial Primordial, & Draconic.  
Disabilities: 
Autistic as someone with autism
Neurodivergent: ADD or attention deficit disorder, ADHD or attention hyperactive disorder, OCD or obsessive-compulsive disorder 
Prosthetic Arm: 
Automotive Armored Prosthetic Bionic Arm. They have an automotive armored prosthetic bionic right arm. He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane mithril longsword wielded by an officer of the Homo Magi Empire. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced high-end prosthetic bionic replacement. It is a prosthesis that replaces a missing extremity such as an arm or leg. The type of limb used is determined by the extent of amputation or loss of the missing extremity and the location of the missing extremity. Artificial limbs are needed for a variety of reasons where a body part is either missing from the body or a body part is too damaged to be repaired. It was built for them by an engineer, an inventor, a mechanic, several artificers of differing subclasses and backgrounds, & several highly skilled magic users (such as a mage, alchemist, sorcerer, witch, & warlock). It was installed on their body through a team of highly trained surgeons and doctors. Having artificial prosthetic limbs comes with a number of complications. Some of which are minor inconveniences while others can be dangerous if ignored. Due to the constant risk of damage and mechanical failures the mechanical prosthetics require daily maintenance and repair. It is maintained and repaired regularly by a team of mechanics and artificers. The automotive armored prosthetic bionic arm is highly upgradable and highly customizable. The prosthetic is linked directly to the nervous system taking electrical pulses from nerves to regulate the many electrical motors and actuators inside the prosthetic bionic arm. It can be moved at will like a natural appendage. This augment functions as if it were the normal body part. These constructs are designed to replace lost limbs if magical healing is not available or if the user desires to have an improved replacement. The automotive mechanized bionic prosthetic arm has electrical motors, gears, & springs. The bionic arm is made with a full skeletal titanium frame with steel armor plating to protect the wires and intricate machinery inside. The automotive armored prosthetic bionic arm moves using synthetic muscles and fibers. It is a fully articulated prosthetic arm with multiple moving parts capable of manipulating even weapons.  Once the prosthetic is attuned to its user it will behave and act as the limb it replaces. It moves according to conscious and unconscious thoughts and commands from its user. This was a prosthetic intended to replace lost limbs and damaged organs. This advanced prosthetic replaced and enhanced the lost limb. The prosthetic bionic arm was painted to look like their real biological arm. First perfected by draenei, gnomes, dwarves, & goblins, the armored automotive prosthetic bionic arms arms are now built by several master artificers, inventors, & engineers. The bionic arm provides an almost perfect semblance of full functionality but is quite expensive. The recovery time it took for the user to recover from the automotive armored prosthetic bionic arm after doctors and surgeons installed on their body took three months. It does not require an external energy source. It has a built-in battery. The automotive armored prosthetic bionic arm is electrical, steam, & gas powered. This prosthetic arm is also powered by small finely cut shining magical ruby, diamond, amethyst, onyx, pearl, malachite, sapphire, jasper, topaz, quartz, & emerald gemstones inserted throughout the bionic arm. The automotive armored prosthetic arm is also a magically enhanced bionic arm. This prosthetic bionic arm is made of steel, gold, silver, electrum, nickel, brass, titanium, platinum, & copper for durability. However, contemporary technological advancements have allowed certain automotive armored prosthetic bionic limbs to be composed of other materials  as to be less cumbersome and more durable than steel in abnormal conditions. This prosthetic bionic arm is also made with a weave of chrome, fiberglass, aluminum, & carbon fiber for flexibility. Like wearers of normal prosthetics these users are subject to various aches and pains resulting from drastic changes in barometric pressure. However another drawback to full steel limbs are the adverse effects which occur in extreme conditions such as heat and cold. In extremely high temperatures the metals which conduct and retain heat induce great deals of discomfort to the user. Who must remain with a heated metal object grafted to the skin. In extremely cold temperatures the cold conducting metals cause standard oils to cease functioning as well as expedite frostbite damage to the connecting tissue. This means that the bionic arm is also made of lighter more expensive alloys that is resistant to extreme temperature changes so the armored automotive prosthetic bionic arm no longer suffers the ill effects of certain extreme heat and extreme cold environments. This is a high quality prosthetic bionic replacement that is made to look life-like (at least at first glance). This artificial prosthetic limb is much less bulky than its counterparts. Since its frame more closely follows the contours of an organic biological limb. The exterior and interior of its chassis is lined with precious gemstones, crystals, metals, and complex arcane engravings. Engraved with intricate decorations and animated with magic. A powerful enchantment provides full sensory feedback to its user allowing all sorts of tasks to be accomplished with the limb. It was upgraded with large glowing red, blue, green, gold, silver, & violet bold magical crystals. The bionic arm comes with a built-in sonar to detect nearby enemies and allies. Some of the more creative and talented prosthetics inventors, artificers, & engineers have been known to include all sorts of devices in prosthetic limbs. Some ranging from helpful tools to dangerous weapons. Including some with questionable legality. Some intrepid amputees have even been known to tinker with their limbs on their own time. However you go about it, modifying an artificial limb requires great expertise and tends to be costly. The prosthetic bionic arm was later weaponized and upgraded with mithril, adamantine, etherium, & orichalcum metal for combat situations as a military grade augmentation. This makes the prosthetic arm built with a lot of durability and so would not break easily even with high output performances in combat.
Clockwork and Magical Prosthetic eye: 
They have a prosthetic clockwork and magical right eye. The prosthetic magical clockwork metal eye is made out of platinum, brass, silver, gold, & copper. They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their cheek. The scar goes through their left eyebrow. They were blinded in one eye by accident early on in their life as a magical military officer. However their caretakers managed to craft, buy, or otherwise procure some kind of device that allowed them to see more or less like normal people. He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane adamantite crossbow bolt wielded by a high elf officer who was a ranger of the High Elf military of the Elven Federation. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced prosthetic replacement.  Without the eye they had decreased depth perception. It was built for them by a gnome, dwarf, & goblin who were tinkerers, inventors, blacksmiths, engineers, & artificers. This mechanical and magical item looks as if a gnome, dwarf, goblin, & draenei attempted to install a watch, a sky pirate spyglass, a pocket watch, & small precious gemstone crystal into the person's eye socket. Since its clockwork technology you can hear the silent whirring of gears when very close to the eye. Losing your eye is fairly easy in a world filled with magic. Gaining back your sight is still possible if you have the brass, copper, silver, platinum, & or gold coin for it. In the biggest cities of the magical kingdoms, homo magi kingdoms, or Indigenous magical human nations you can find merchants of all kinds. However to gain your sight back you must approach only the best gnome, draenei, goblin, or dwarven tinkerers, mechanics, inventors, & artificers in the city. They can install the device in two days. The first day is spent on measurements and creating the components while the second day is spent installing the apparatus. Purchasing a mechanical clockwork and magical eye gains your sight back and much more. These devices not only return your vision but also prevent further eye loss with the diamond hard lenses and metal clockwork. The prosthetic eye lets them be a sniper as a sharpshooter when using a magical carbine or magical rifle. Bizarre irises or unusual pupils mark the individual. It is a magical clockwork prosthetic eye. The metal eye is inlaid with a crystal. The magical crystal iris is hidden behind a glass eye iris made out of four diamond lenses. This artificial eye replaces a real one that was lost or removed. They can see through it as though it were a normal eye. It is adorned by interchangeable gemstone jewel crystals. The crystal can be a blue sapphire, red ruby, green emerald, white pearl, purple amethyst, black obsidian, or gold citrine gemstone crystal that acts as the prosthetic eye’s iris. This lets their left eye color be a variety of colors. This is truly a luxury item for the blind. The clockwork eye has a glowing magical gemstone crystal iris with a rune where the iris is supposed to be. The iris is shaped like the slitted eye of a kitsune nine tailed fox demon or the eye of a hellhound. While the eye is embedded in their eye socket. It can’t be removed by anyone other than them. The clockwork mechanical and magical glass eye upgraded with them as they ranked up as an adventurer. The eye has been customized and upgraded many times now that they are a S rank adventurer. 
Their clockwork mechanical and magical glass eye. It is hidden under an esoteric black eyepatch made out of dragonhide leather from an ancient chromatic black dragon with a gold plate engraved with an arcane rune. The eye patch is encrusted with small magical sapphire, ruby, emerald, amethyst, & diamond gemstones. The eye patch blocks unwanted telepathy from telepaths and empaths. The eye patch makes the user invisible for several minutes.The magical eye was upgraded by tieflings, fiend, celestial, aasimar warlocks with arch fae pacts, undying pacts, dark pacts, undead pacts, genie or djinn pacts, celestial pacts, & fiend pacts. The clockwork mechanical and magical glass eye gives them superhuman perception, knowledge, charisma, wisdom, intelligence, & luck. This gives this magical eye and clockwork prosthetic eye many magical and supernatural powers. The crystal is engraved with an arcane symbol. It allows the user to shoot magical optic blasts in the forms of magical beams or lasers from their eyes. It is detachable and can send images and video to its owner while detached functioning as a spy camera. They have the ability to remove one's false, magical, & mechanical eye and use it to view hard-to-see areas during certain situations after placing it somewhere. The eye is not in any way connected to the owner yet it operates just as well as it was. It functions as a magical surveillance drone or spy camera. He/she/they have an arcane magical eye. It gives the user the ability of eidetic memory and memory retention. It can copy anything it perceives. Gives the user near 360 telescopic and binocular vision. It has three blindspots. These blindspots are hard to exploit though. The magical eye lets them mind control other people, but only who look directly into their prosthetic eye, for a few minutes. The arcane eye lets them see through illusions. It lets them hypnotize enemies with illusions but only with direct line of sight. Lets them summon and command low level celestials and infernals such as demons and angels. It lets them summon imps and mustevals as familiars. Allows users to use all elements such as fire, water, storm, rock, & nature as an elementalist. It lets them see in the dark with night vision or heat signatures with heat vision. It lets them see magical signatures. It lets them see invisible creatures. It lets them speed up or slow down their perception of time for a few minutes using the clockwork mechanisms in the prosthetic eye. They can’t time travel using the eye though. It lets them see a few minutes into the future with the power of precognition, clairvoyance, & divination. It protects them from telepathy and telepaths such as mind flayers. It lets them use a penance stare or petrifying gaze on enemies who look directly into the eye for a few minutes. It gives them the superpower of ultimate vision with magic. They can see throughout the electromagnetic spectrum on a supernatural level. Allows users to see through supernatural disguises. Allows users the ability to see through dimensional rifts or interplane disturbances only for a few seconds. Gives the user the ability to use true sight for a few minutes. These powers are because of a magical clockwork entity that used mechanical symbiosis to fuse with the clockwork and magical prosthetic eye. Using these magical powers through the clockwork mechanical and magical glass eye is taxing on their energy, stamina, & endurance so they don’t use it often. This is a masterwork crafted item of hobgoblin, dwarvish, gnomish, & draenei make is of near mythical platinum rarity.  
Mental Illnesses: Depression, anxiety, panic attacks, & PTSD or post-traumatic stress disorder.
Relatives:
Parents:
Father: Magical human High King and Indigenous Magical human Chieftain Elric Norwood or Kehar Sujin Pramoj-Kahn 
Mother: Magical human and homo magi Empress Victoria Delacroix or Farah Talia Kahn
Siblings:
Younger Sisters: 
Paramount Chieftain and Warchief Charlotte Norwood who is a Barbarian and Fighter  
Princess Olivia Norwood the Grand Inquisitor of Inquisition and High Elder of the Templar Mage Hunters
Princess Sophia Norwood a Magic User who is Grand Magister of an Arcane Magic Circle and the Parliamentary Leader of the Magical Government
Younger Brothers: 
Chieftain and Warchief Mason Norwood who is a Druid and Ranger of a druidic circle  
King Levi Norwood a paladin who is High Elder of a Knight and Paladin Order 
Aunts/Uncles: 
Six aunts and uncles.
Three aunts. Three uncles. 
Cousins: 
16 cousins.
Children:
Adoptive children: 
Huan Niao
Liang Niao
Biological Children:
Liao Lua-Pramoj
Mai Lua-Pramoj
Brai Clearhunter
Mire Clearhunter
Hae Kim-Pramoj Daughter of Afro Asian Chun Hei Kim 
Marital Status: Married.
Relationship Model: Polyamorous
Relationships:
Love Interests:
Spouses and Partners:
Magical human and Indigenous magical human Queen Jocelyn Newberry or Jocelyn Vanessa Jimenez Rodriguez who is a fighter and magic user. She is Afro Latine and Afro Caribbean Native coded. In our world she would identify as Afro Latine Honduran, Afro Caribbean Costa Rican, and Boruca Indigenous of Costa Rica. She is a half Draenei.  
Chun Hei Kim. An Afro Asian coded character. She is half dragon (Southeast Asian, East Asian and European) and half magical human (Black coded). She is a Half Dragon Fighter 
Afro Asian monk Jia Lua. 
Female Human Cornelia Upri Nerrelot or Jasmine Chen who is a Rogue, Storm Mage (air, water, & lightning magic), & Gunslinger as an airship pirate captain, smuggler, sea pirate admiral
Homo Magi Empress Gwendolyn Olma
High Elf Empress Cellica Urigwyn is an S rank paladin and cleric
Ashryn Genmaris is a Wood Elf Queen S rank druid and ranger
Liadrel Grandstrider is a Blood Elf Queen S rank multi class magic user
Nysa Swiftmight is a Night Elf Queen S rank Bard
Falesh Doomcaller is a Dark Elf Empress S rank Rouge
Lynrea Richshade is a female Void Elf Queen who is a necromancer
Lethhonel Yeldi is a female Cave Elf
Jhilsara Liaris is a female Mountain Elf
Fayeth Balrora is a female Star Elf
Sorisana Holomyar is a female Moon Elf
Kylantha Raloquinal is a female Sun Elf Witch Eilora.
Reyphyra Finnea is a female Light Elf witch  
Lythienne Ravalynn is a female Avariel Winged Elf Witch Female Fire Elf Mage Aila Yllasor
Zniyra Qilee is a female Sea Elf Rogue Sea Pirate 
Illsevel Wynydark is a female Water Elf 
Aleesia Yllanelis is a female Earth Elf
Maescia Magbanise is a female Air Elf 
Darshee Carstina is a female Snow Elf
Eshenesra Leocan is a female Ash Elf
Alais Yinsys is a female Desert Elf 
Tialha Sharis is a female Wild Elf
Kilyn Naeharice is a female Proto Elf
Saida Zindi is a female City Elf
Coxaris Alvarara is a female Half Elf S rank summoner and beast master.
Zestari Gregwyn is a female Half Drow
Kaeria Sarmaris is a female space elf. She was displaced to the year 240 of this world (imagine our 1940s) from the year 2450
Sitia a Lightforged Draenei Queen S rank tinkerer and artificer
Alzi is a female Lightforged Draenei Paladin and Cleric
Xarett is a female Man’ari Unshackled Draenei Shaman and Druid
Keilun is a female Man’ari Shackled Draenei Mage and Warlock
Kodreg is a female Hobgoblin (evolved jungle and forest goblin)
Vrec is a female Hobgoblin (evolved gold goblin)
Zel is a female Hobgoblin (evolved fire goblin)
Rhud is a female Hobgoblin (evolved swamp goblin)
Norz is a female Hobgoblin (evolved tinker goblin) 
Fiyda a female Hobgoblin (evolved urban goblin) fighter and mage
Shan is a female Orog Underdark Orc
Roz is a female Gray Orc
Aodam is a female Mountain Orc
Daalu Stormfriend female Red Orc
Dura Froststeel a female High Orc Chieftain and Warchief S rank fighter, healer, & barbarian
Shaktila is a female Fire and Magma Troll
Zulkraa is a female Ice and Frost Troll
Tirezi is a female Forest and Tree Troll
Javilla is a female Stone and Mountain Troll
Jaroh Edie a female High Troll Chieftain and Warchief druid and healer.
Elyse Wanderchaser is a female Red Ogress.
Bruzrag Rivereye is a female Blue Storm and Lightning Kijin (Evolved Oni). 
Paakko Masterhauler is a female White Frost and Ice Kijin (Evolved Oni)
Mennio Flintmaker female Red Fire and Magma Kijin (Evolved Oni)
Vone Highhand is a female Storm and Lightning Goliath
Levi Bearjumper is a female Air and Cloud Goliath
Thagia Stonekiller is a female Fire and Magma Goliath
Inarra Tribewanderer is a female Ice and Frost Goliath 
Pauneo Deerleader is a female Hill and Earth Goliath
Maupeo Swiftstalker a female Behemoth (Evolved Goliath) Chieftain and Warchief S rank monk
Thana is a female Storm and Lightning Giant
Vomnild is a female Fire and Magma Giant
Dalra is a female Ice and Frost Giant
Zistra is a female Earth and Rock Giant
Salaia a female Winged and Feral Tiefling (Bloodline of Asmodeus, Baalzebul, Dispater, Fierna, & Zariel) Rogue and Fighter 
Phetari Vosara a female Hellfire and Abyssal Tiefling (Bloodline of Mephistopheles, Glasya, Levistus, Mammon) and Succubi hybrid Warlock and Sorceress
Vinra a female Fallen Aasimar Warlock and Rogue
Illi a female Scourge and Protector Aasimar S rank Cleric and Paladin
Lovers:  
Delena is a female Goddess of Logic, Charity, Honor, Mercy, Justice, & Truth 
Phutheia is a female Goddess of War, Vengeance, & Glory
Ver'gan is a female Demon Queen, Devil General, & Demon Lord
Yoalyn Bronzebrook a female lightfoot halfling 
Anjen Autumnsun a female ghostwise halfling 
Heidol Zenna a female Dullahan Fallen Paladin 
Quart a female Humanoid Slimefolk Poring
Najiyya Azzam is a female Fire and Magma Djinn
Anbara Kalil is a female Water and Ice Djinn
Ruqayya Shaban is a female Earth and Mineral Djinn
Naafoora Yusuf is a female Air and Lightning Djinn
Terra a female Earth and Mineral Genasi S rank Barbarian and Fighter
Incinerate a female Fire and Magma Genasi S rank Artificer and Fighter
Tsunami a female Water and Ice Genasi S rank Cleric and Druid
Atmosphere a female Air and Lightning Genasi S rank Fighter and Ranger
Gidna Fierceclaw a female Royal Leonin Beastkin S rank Fighter and Paladin 
Tralzurh Siltnose a female Riverpaw Gnoll S rank Barbarian and Warlock 
Odd luck a female watcher tabaxi S rank Rogue and Monk
Ylva Peterson a female pureblood alpha werewolf 
Helga Olafsdottir a female werecat saber toothed Smilodon S rank fighter and barbarian 
Nebula Green a female pureblood alpha vampire sunwalker 
Sezlyneh Stonehoof a female Alicorn (Winged Unicorn and Pegasi) Centaur S rank Paladin and Cleric
Vofrar Brightleaves a female Reindeer Centaur S rank Ranger and Druid 
Zotse Winterseeker a female Mountain Tauren S rank monk and fighter 
Naba a female faun Ram Satyr an S rank Druid and Ranger 
Yorane a female Firebird Phoenix Harpy Fighter and Rogue
Sheng Coldbranch a female Eagle Aarakocra Artificer and Gunslinger
Akli a female serpentfolk Yuan-ti pureblood Monk and Fighter
Notleshi a female humanoid serpentfolk naga and lamia Bard and Monk
Lyn a female saltwater merfolk mermaid, siren, deep ocean triton, & fresh water nymph hybrid rogue and storm mage
Noelani Kekoa a female wereshark
Degno Emberdust a female Winged Dragonkin Kobold Artificer and Fighter
Rhah a female gator folk lizard folk 
Myulthajes Oyassa is a female Black Acid and Poison Chromatic Dragonborn 
Clerud Irlynys is a female Blue Storm and Lightning Chromatic Dragonborn 
Prilreth Hinmyse is a female Green Plant and Nature Chromatic Dragonborn 
Napaashtarran Faenys is a female Red Magma and Fire Chromatic Dragonborn 
Nyanxaalik Ophinys is a female White Ice and Frost Chromatic Dragonborn 
Cluldan Binys is a female Purple Amethyst Gem Dragonborn
Unxuulaller Daliann is a female White Diamond Gem Dragonborn 
Alxecun Sorinn is a female Green Emerald Gem Dragonborn
Aarnid Vyragil is a female Blue Sapphire Gem Dragonborn 
Valthel Belgwen is a female Red Ruby Gem Dragonborn 
Krinkesh Origwen is a female Brass Metallic Dragonborn 
Clulthac Iriecoria is a female Titanium Metallic Dragonborn 
Klildrek Welsipatys is a female Bronze Metallic Dragonborn 
Kampel Sodrish is a female Copper Metallic Dragonborn 
Klimtas Ophicoria is a female Silver Metallic Dragonborn 
Praaldraduul Bimeila is a female Gold Metallic Dragonborn 
Yastuac Eshhymm is a female Platinum Metallic Dragonborn 
Yaxareal Loramyse is a female Iron Metallic Dragonborn 
Nyachiashtaad Thasira is a female Tungsten Metallic Dragonborn 
Kuaphuduajer Zofsira is a female Zinc Metallic Dragonborn 
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weshallc · 3 months
Text
Bern's Night (part of the Crown Jewels series, Call the Midwife AU)
(Previously published on A03 and FF.net nothing new, sorry.)
Chapter One: Fair Fa' Your Honest, Sonsie Face
“Fair fa’ your honest, sonsie face, Great chieftain o’ the pudding-race! Aboon them a’ ye tak your place, Painch, tripe, or thairm : Weel are ye wordy o'a grace As lang’s my arm.” Address to a Haggis by Robert Burns 1786.
"Will You Recognize Me? Call My Name Or Walk On By." Don't You (Forget About Me), Simple Minds 1985
Monday 25th January 2016
“His knife see rustic Labour dight, An’ cut you up wi’ ready sleight, Trenching your gushing entrails bright, Like ony ditch; And then, O what a glorious sight, Warm-reekin’, rich!”
The room was swept in darkness apart from the light of the wolf moon and the North Star penetrating the cold window panes. All eyes were facing towards a wooden table and the elderly man stood behind it. He was in his late 60s and wiry, small for a man, but with a silver mess of what once must have been a bonnie head of fire red hair. The body may have looked weak, but the intensity in his bright blue eyes cut through the dimly lit surroundings.
As he spoke again, his voice filled the room, cutting through the anticipating silence. It was a voice that could take a knife and slice right through a soul. The knife in his hand in turn sliced through the offering in front of its high priest. Years of performing the same action with such a passion resulted in precision. The faithful entranced by the spectacle all gasped as one, as the incision was violently made. No one dared to speak. Suddenly the trance was lost as artificial light rudely brought everyone back to the present with a blast of the pipes.
“All done then Reverend Mannion? Can I serve the Haggis now? Don’t want it getting cold now do we, not at £15 a head.”
“Aye, Violet the ceremony is over, it’s time for eating and drinking something the bard would have approved of, rightly so.”
The kilted clergyman winked at an auburn haired girl in the crowd and tipped his whisky tumbler toward her. She raised her own glass and winked back. Her companion at her table was much taller with dark hair styled in a tidy no-nonsense bob.
The tall one leaned toward the small one and asked, “If it’s already dead, why does he have to kill it?”
“What?”
“The Haggis if it’s already dead why does he have to kill it?”
Her friend opened her mouth to speak, but she saw a tender hand take hold of Chummy’s arm and explain it was all just ceremony, it was tradition.
“Like all that malarkey at our passing out parade, the day we got our badge. That wasn’t about police work, was it? It’s just tradition. It’s what the English do well.”
He had been doing really well up until then, but a golden raised eyebrow made him alter his stance. “It is what us Brits do best.”
The raised eyebrow whispered to the police constable. "Peter, Chummy really doesn’t think a haggis is a real animal, does she?”
He was not the kind of man that would turn heads, but he had a kindness in his eyes and an openness in his face that she thought some would see as attractive. If only Camilla wasn’t his superior and they didn’t work such long hours together, what might have been?
She knew her friend well and sensed more queries would follow. Not sure as a Scot brought up on Tweavenside and now living in London, she could provide satisfying answers. Picking up their empty glasses and heading to the bar was a strange sort of refuge for a vicar’s daughter and inner-city missionary.
There was a queue, well, sort of a queue. In London, a queue was made up of people standing in an orderly line and the person who had been stood the longest getting served first. In Poplar-on-Tweaven it resembled more of a rugby scrum and the person who shouted the loudest being ignored and anyone who called the barmaid by name being bunked up the order. She wasn’t familiar with busy bars, but she was bright enough to work out the system.
“Val, when yer ready, hen.” The request came from someone not sure that was their own voice they had just heard yelling those exact words.
All her life, she had been immersed in the wonders of the Bible and was still amazed at how so many miracles had been performed. She had heard all the CPR arguments regarding resurrections and all that, and was still not convinced. But she now knew how Moses had parted the Red Sea. He had known the barmaid’s name was Valerie.
“What can I get you, chick?”
“Here! I was first.” A grumpy voice struck up.
“Oh Al, you are always first. Let me serve this lass and then I will sort you out.”
“Promises, promises.”
“Yeah, in your dreams, pal.”
She was starting to feel uncomfortable. She hadn’t meant to jump the queue. Maybe she should go back to the table and let Peter get the drinks. A man’s voice interrupted her thoughts. It was quieter than Al’s but held an authority. It wasn’t a Tweavenside accent, but it had a northern softness.
“You serve our impatient friend, Valerie. I will see to this young lady.” Then turning to his new customer, “What can I get you, pet”
“Erm, a whisky and lemonade and erm a pint, please.”
“Which whisky and a pint of..?”
She wasn’t sure; she nudged her bottom onto a vacant stool for security.
“Are you with the law?” The tall bartender nodded towards Chummy and Peter.
“Yes, yes, I am.”
“OK, so that’s a Famous Grouse and diet lemonade, just a dash. And a pint of Buckles Best. And for you?”
He stepped back a minute. “Your Reverend Wilf’s daughter?”
"Yes, I am.” Bernie suddenly felt more sure of herself. She was never completely certain of who she was when back in Poplar.
“Bernadette?” The stranger was grinning now, his brown eyes glinting under the harsh bar spotlights. Or were they green?
“Well, that’s my Sunday name. Most people call me Bernie, even Dad.”
“Well, since I’ve never seen you in here on a Sunday or any other day. I will call you Bernie. I am Patrick Turner. Most people call me Paddy, a few Doc.”
“Oh no, you won’t have seen me here on a Sunday or any other day. I live in London now and before that, well, I am not a big drinker.”
“What can I get you then?” asked Paddy loitering near the coke and lemonade pumps.
“A gin and tonic please, better make it a double. It’s quite busy, save me coming back.”
Paddy smiled. “Premium gin?”
“Yes.”
While the optic was emptying into the glass, he asked, “You must have known this old place when Evie ran it?”
“Yes, I know Evie and J..Jenny”
“Oh yes. Jen was here when me and the wife took over. She was a great help. We get a text every now and again, doing well for herself now all loved up.” He winked at her as he ended the sentence, causing her to panic slightly.
“I was sorry to hear about your loss.” She wished she hadn’t said it.
Val had seemed to deal with ten customers to Paddy’s one and now there were just the two of them alone at the bar. He looked at her in a sort of a non-direct, sort of direct way, under that infuriating fringe she wanted to reach out and push back.
“Loss is as much a part of love as is healing,” he replied with a hint of melancholy, but without irony.
She was stunned and tried to find a corresponding Bible verse, but she drew a blank.
She focused on what was real and what was present. Her dad had taught her to do that. What was in front of her at this precise moment was a glass of gin and ice and a twist of lime. He was now unscrewing a bottle of Mediterranean slimline tonic.
She yelped, “No!” as he lay the bottle alongside the glass.
“Sorry, most people add the tonic to the gin and I cannae bear it drowned.”
“Wouldn’t dream of it. Surely that would be very presumptuous of me.”
“Aye well, most people I’ve met are very presumptuous.”
“Maybe you have spent too much time in London. if you don’t mind me saying, Bernie.”
“Well, to be fair, we don’t spend a lot of time sitting on stools and propping up bars in my part of London.”
“More’s the pity.”
“Can I bother you for a…”
Paddy popped a black straw into her tumbler.
“I will make sure when you come home next time, none of my staff will be presumptuous.”
“Oh, I doubt you will remember me, Paddy. I only come up to see my Da. I can’t imagine you will be seeing much of me in the future, hardly likely that I would ever be considered a regular.”
“Now, who is being presumptuous?”
Bernie went to put the straw between her lips but paused, realising the stranger was still watching her, she suddenly felt uncomfortable. As heat rose in her cheeks and she suddenly felt awkward on the stool, squirming to find some sort of comfortable position. The stranger smiled in a way she could not understand; it wasn’t smug or suggestive, but as if there were sharing a joke, but she wasn’t sure what the joke was.
She hopped off her seat, for a brief moment realising her arse was in the air, and prayed he had altered his gaze. Focusing anywhere but behind the bar, she grabbed her glass and bottle in one hand, put the whisky against her elbow and waist, the pint in her other hand, turned and swiftly moved toward her thirsty friends.
Shelagh Bernadette Mannion, don't you dare look back and see if he is watching you he is recently widowed with a son, Da said. He is, what do they call them now, a bloomer or something like that? God has shown you his path for you and it certainly does not include the Crown Inn, Poplar-on-Tweaven.
He is still watching me. I can feel it.
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Aya Shameimaru:
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Youkai Mountain, the tallest mountain in Gensokyo, is primarily dominated by the tengu. They're basically crow people, though sometimes they're depicted as red-faced men with long noses, and some are even wolves. (You may know them as this emoji 👺). They have a hierarchical caste system, pretty much everyone has a job they're expected to follow from birth. There are a number of high-ranking chieftains, and the supreme ruler is Tenma, who we've never seen onscreen. Technically they rarely harm humans, but they're often looking to take over as much of Gensokyo as they can, usually subtly. It's only due to pushback from other youkai and from incident resolvers like Reimu that Tenma doesn't rule all of Gensokyo with an iron fist. That said, this is largely a background role, and they've never been the main villains of any game until 2021.
Aya Shameimaru is a news reporter crow tengu. She runs her own newspaper, the Bunbunmaru Gazette, where she reports on the various happenings in Gensokyo. Her reporting of events is not perfect, often riddled with errors. She's also constantly biased in favor of the tengu, actively skewing information to advance their position in Gensokyo. She's willing to exaggerate to sell more papers, or even just based on her personal grudges, and has even doomed many an innocent person with smear campaigns. She claims she only wants to report the truth, but many people have called her out on her lies. That said, deep down she does just want to report the truth, but she's often pressured by the rest of tengu society to manipulate information to their advantage. She can be convinced to stop her libel, if only for a little while. She also despises the caste system, and wishes she could move up in the world, but is unable to.
She's actually over 1000 years old, old enough to remember when the oni ruled Youkai Mountain and to fear their potential return.
Overall, Aya acts rather friendly to people around her, though it fools few due to how notorious her exploits are. None of the other tengu like her, and in general she has no real friends. Reimu especially hates her, even though Aya seems to view her as a close friend. She often sells her paper to humans while disguised, but Reimu feels unable or unwilling to expose her as a tengu.
Aya has incredible super speed, which allows her to reach places near instantly, and is even fast enough to circle the moon multiple times. She may even be the fastest being in Gensokyo. She also has wind powers, which include both combat abilities to basically create miniature tornadoes and whirlwinds, and the ability to "listen in on the wind" to help in her reporting. She also has the ability to control crows. She's actually so powerful that she sometimes accidentally defeats people she was just trying to spy on, though she rarely uses her abilities to show off. Her ultimate attack, "Illusionary Dominance" has her turning up her super speed to such high levels she looks like a red laser beam bouncing around rapidly.
Aya's first appearance was as the main protagonist of the book Bohemian Archive in Japanese Red, a collection of her news articles on various characters. Aya first appeared as a boss and playable character in Touhou 9: Phantasmagoria of Flower View. She returned as the 4th boss of Touhou 10: Mountain of Faith. Aya also stars in two of her own games: Touhou 9.5: Shoot the Bullet, and Touhou 12.5: Double Spoiler. In these games, Aya tries to take photographs of various new spellcard patterns from the various bosses the series has had up to that point. Her most recent major appearance was in 2017, where she was one of the main protagonists of Touhou 16: Hidden Star in Four Seasons. That same year, she almost released a tabloid that was documented in the book Alternative Facts in Eastern Utopia, but was guilt-tripped into not releasing it due to the damage it could cause to society. Other than that, she's made frequent appearances in the official manga, usually in a minor antagonistic role.
Whether or not Aya actually has wings is an interesting story. She never had any in ZUN's art, but fanart frequently gives her them. When asked if she has wings, ZUN answered "whatever".
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screampotato · 1 year
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Fa fair your honest sonsie face, great chieftain o the puddin race!
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Aboon them a you tak your place, painch, tripe or thairm.
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Weel are you worthy o a grace as lang's my airm!
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The groaning trencher there you fill,
Your hurdies like a distant hill
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Your pin would help to mend a mill in time o need...
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While through your pores the dews distil like amber bead.
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(yes, we are anthropomorphising haggis. Yes, in a sexy way. This is Burns!)
His knife see rustic Labour dight
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And cut you up wi ready slight
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Trenching your gushing entrails bright like ony ditch
And then, O what a glorious sight, warm, reekin, rich!
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(sorry about that but this is Culture)
Then horn for horn they stretch and strive
Deil tak the hindmost, on they drive!
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Til a their weel-swalled kytes belyve are bent like drums
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The auld guidman, maist like to rive, "bethankit" hums
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Stay tuned for part 2, where Burns explains what he thinks about "gourmet" fare...
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sketching-shark · 2 years
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are yaoguai similar to djinn? also are they the same as the yokai/oni?
Okay so as per usual I do have to give my disclaimer that I am pretty ignorant when it comes to work mythology, but from what I do know it seems that yaoguai (of China), djinn (of Arabia), and yokai/oni (of Japan) ARE similar in that they are all supernatural entities who while often malevolent towards humans can be benevolent as well (unlike the Western concept of demon, who are always [at least traditionally] hostile). There also seems to be a huge variety among the shapes they take and places they dwell in, so that seems to be another point of commonality. That said, each group of supernatural creatures are quite unique in both behavior and geographic local to the point where I'd say that while they have their similarities you DEFINITELY can't call them the same.
Here's how the Element Encyclopedia of Magical Creatures by John & Caitlín Matthews defines the djinn:
"These are the primary species of demons in Arabic tradition and are widely known throughout most of the Islamic world, especially in the Sahara and parts of the northern and eastern Mediterraniea. There are many variations to their names including Dgen, Dschin, Genie, Ginn, Jann, Jinn and Junun. There are actually several classes of Djinn, including the powerful Marid, the Afreet, the Shaytans and the Jann. Not all are evil and some can be quite helpful--like the Genie of the Lamp in the story of Aladdin. However, the majority are very ugly and savage in nature. They can take numerous shapes and have been known to appear as human beings, monsters, cats, ostriches, dogs and snakes. When they do take human form, it is often that of a beautiful woman, who may only be detected by the fact that the pupils of her eyes have vertical slits. The evil Djinn cause sandstorms and water spouts, and for this reason when the Zoba'ah, a whirlwind that forms itself into a pillar of sand stretching to enormous heights, sweeps across the desert the Arabs believe it to be caused by the flight of one of these evil demons. Almost the only defence against the Djinn is iron, and as in the traditions of European fairies, any iron object can bind them.
According to Koranic tradition the Djinn were created from fire, or have fire in their veins instead of blood. Their first leader was called Taranushi, but in time he was overthrown and they have since possessed many chieftains. Other traditions say that the Djinn are composed of air and were created 2,000 years before man, who they will not outlive, since it is prophesied that they will be destroyed at the Last Judgment. Some traditions say that the Djinn are governed by 40 (or 72) kings named Suleyman. One particular tradition describes a battle between Djinn and angels in which the Djinn were the losers, being driven from the mainland to the islands in the Arabian Gulf. One young Djinn, named Azazel, was taken prisoner and brought up among the angels. In time, he became their leader and took the name Iblis. When Adam was created, God commanded the angels to worship him; the only one who refused to do so was Iblis, and for this disobedience he was turned into a devil and became the leader of a race of Djinn called Shaytan, from which the Western name for the devil, Satan, derives.
Djinn mate and produce families like human beings, and when they are thus domesticated they live in a far-off country called Jennistan, the capital of which is the City of Jewels. But the Djinn seem to be seldom in this place, as they are found mostly in wells, rivers, ruined places and, sometimes, in market places. Earth Djinns dwell in drains, toilets, cemeteries and dark damp ruins. Water Djinns inhabit any water source, be it river, fountain or well. They are deemed particularly malevolent and like nothing more than to entice humans into the water so that they can drown them. Tree Djinns inhabit the trees and are the most benign of the species, with the exception of the Djinn that inhabits the fig tree, who causes humans to quarrel with each other if they chance to rest beneath the shade of its branches. Stories are told of humans and Djinn marrying but while a human man may marry a female Djinn, a human female may not marry a male Djinn. The offspring of such marriages will appear human but have the magical abilities of the Djinn, including the power of flight, the ability to walk through walls, and extreme longevity. In general, Djinn are very hard to kill and are extremely long-lived, but men have found ways to kill them, and in their own wars the Djinn can destroy each other. It is also said that comets flung from heaven will kill them."
Yaoguai, for their own part, are mostly malevolent animal spirits (such as the Demon Bull King, the King of Spiritual Touch [Guanyin's goldfish], and arguably Sun Wukong in his time as the Quitian Dasheng) or fallen celestials (such as Zhu Bajie and Sha Wujing) who acquired magical powers through Taoism. While they are often mischievous and/or horrifically violent towards humans, their overarching goal is to gain immortality and this become deities. They also have a wide variety of origins, from being the Earthly reincarnations of former celestial figures to originating from humans remains (a was the case with the White Bone Spirit). They do seem to have a preference for mountainous caves and lonely places, but can be found everywhere, with some even pretending to be human rulers. It is apparently possible for humans and yaoguai to have children, but these kids look like and seem to have the same power as any other mortal. In any case, there does seem to be a fair amount of fluidity between humans, yaoguai, and deities, with the cycle of reincarnation and possibilities of transformation meaning that one could definitely go from a high spot in the celestial realm to a very lowly position as a human or yaoguai on Earth, and vice versa.
Finally, the Japanese term "yokai" is apparently a derived from the Chinese "yaoguai" and does refer to similar kinds of creatures. The "true" Japanese equivalent is the term "mononoke," with that being an umbrella term of "evil spirits." "Yokai" however seems to be even more of a catch-all word, as it refers to monsters, spirits, as well as strange and inexplicable phenomena. More recent years have seen it particularly used for tangible and Japan-specific creatures though, such as the kappa, tengu, and kitsune. While they can been viciously harmful towards humans, yokai have also demonstrated a kinder side and helped humans out of various troubles, with some even falling in love and marrying humans. As with the yaoguai, there also does seem to be quite a bit of porousness between humans, yokai, and deities, with it being very much possible for one to turn into the other. That said, there are plenty of notorious yokai; the oni (ogre) Shuten doji, the tengu Emperor Sutoku, and the kitsune Tamamo-No-Mae (whose stone body/stone prison split early this year!) are even known as Three Great Evil Yokai because of the violence and chaos they caused.
This is just a very brief summary of but a few of the similarities and differences between these three types of supernatural entities, but I hope you find it a good starting point to understanding these interesting supernatural beings, anon!
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darrenellisdessins · 1 year
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[reupload from march 2022]
Hinata AGAIN because I JUST LOVE HIM OKAY. With a mix between the Swordmaster and the Oni Chieftain.
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Knock knock (Nui to Rinkah)(cauchemarroseminuit)
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"Oh hello." The oni girl said as she wiped sweat off of herself with her towel. It seems Nui visited her doorstep while the Flame Chieftain's daughter had been working out in nothing but her underwear, thus giving the couturier a fantastic view of her well-sculpted abs. "So, who are you and why are you hear? The Flame Tribe doesn't exactly welcome visitors, you know."
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fevotinggauntletreal · 11 months
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Clash of FE Classes Opening Round - Match 3
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(pictured: a Warrior icon from Shadow Dragon, a Pirate icon from Shadow Dragon, and a generic Revenant portrait from Echoes: Shadows of Valentia, on a GBAFE arena background)
introductions to the classes, other closely associated classes, and explanations under the cut
Fighters are typically axe-wielding infantry units, who promote into Warriors, typically axe- and bow-wielding infantry units. low Skill and Speed usually makes them relatively unpopular units among players, but their sheer Strength shouldn't be underestimated; they can be the key to defeating sturdy enemies, and unlike most other classes with high damage-dealing potential, they also tend not be absolute liabilities when exposed to enemies' attacks. closely associated classes include the Reaver from Radiant Dawn; the Oni Savage and Oni Chieftain from Fates; the War Master from Three Houses; and the monstrous Cyclops from Sacred Stones.
Brigands have been known by several names across the years; often, there's a small distinction between them as mountain-dwelling ruffians, contrasted with the sea-dwelling Pirates. other names given to the class include Barbarian and Bandit -- but in any case, when they get to promote, they become Berserkers. as enemies, they typically have the ability to loot and destroy points of interest on the map, and as playable characters -- well, they're fairly rare. the exact mechanical differences between Fighters and Brigands vary, but Brigands tend to be speedier and more offense-oriented, at the cost of either lower durability or even lower Skill. oh, and by the way? we do not talk about the Corsair from Blazing Blade.
Revenants and Entombed are enemy-exclusive monster classes -- and specifically, the single monster class with the most appearances across the franchise. along that way, they've also etched themselves a distinct mechanical role: with high HP and low everything else, they make for exceptionally stubborn nuisances. still, it's hard to feel that an encounter with Entombed in particular is an annoyance -- those piñatas are known to drop lots of sweet, sweet EXP when smashed open.
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lilygrants · 1 year
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That time Sophie pantsed Leo. (Mitama smacked him with a Silence staff, so he couldn’t even retaliate.) And Caeldori as an Oni Chieftain was surprisingly cool. 
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mudaship39 · 5 months
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Character Bio of the Afro Asian Native Fae Elvish, Giant Kin, and Goblinoid Spellcaster, Gunslinger, & Swordfighter Part 1
Lysander Alphonse Norwood/Luciana Jaqueline Norwood or Kittsak/Kaeo Alin Pramoj: Profile, Record, & Archive:
Name: 
Human Name:
High King/High Queen Lysander Alphonse Norwood/Luciana Jaqueline Norwood
Chieftain and Warchief Kittsak/Kaeo Alin Pramoj
Fae Elvish Name: 
Eroan/Darshee Loraphine (Light Fae name)
Kherveh/Kaithri Varvic (Dark Fae name)
Goblinoid or Giant Kin Name:
Ozhe Ugor/Noski Ugor the Wrath
Species: 
Human
Variant Human: (Similar to Forgotten Realms: Abbalayar, Arkauin, Azuposi, Bawani, Bedine, Calishites, Chondathan, Chultans, Damarans, Durpari, Ffolk, Green Folk, Gurs, Halruaans, Illuskan, Imaskari, Issacortae, Itzazs, Kara-tur, Koryoan, Kozakuran, Kuong, Lantanna, Maztica, Metahel, Mulans, Nahopaca, Nars, Netherese, Nexalan, Northlanders, Nubari, Payit, Pazruki, Purang, Rashemi, Raumviran, Shaarans, Shou, Sossrim, Talfir, Tashalans, Tayanulchi, Tethyrian, Tuigan,  Turami, Ulutiuns, Vaasan, Wanese, Wu-haltai, Zakharans).
(Humans on Planets of Aballon, Androffa, Akiton, & Eox. Aishmayar, Althameri, Amai Birtim, Beshzem, Caldaru, Casmar, Chelaxian, Garundi, Iobarian, Jadwiga, Jalunah, Kara, Kellids, Khattibi, Keleshite, Lergeni, Midean, Mishyrian, Mwangi, Ninshaburian, Qalah, Shoanti, Susianam, Taldans, Tian Dan, Tian Dtang, Tian Hwan, Tian La, Tian Min, Tian Shu, Tian Sing, Tzorehiyi,  Ulfen, Varisians, Varki, Vudrani, & Yenchaburian Humans of Arcadia, Avistan, Azlant Casmaron, Erutaki Garund Sarusan and Tian Xia of Pathfinder)   
Variant human: Arctic, Islander, Subterranean (Deep human), Coastal, Desert, Forest, Jungle, Grassland, Marshland, Jungle, Hill, Mountain, Swamp, Urban, & Sky Kingdoms (ariel nation in the sky held up by anti gravity tech and magic). 
Half elf
Elvish Ancestry
Half goblinoid
Goblinoid ancestry
Half giantkin
Giant Kin ancestry
God/Goddess. When he/she/they died they were chosen to become a god/goddess/deity as a human with fae elvish, giant kin, and goblinoid ancestry. He/she/they were chosen to become the fae elvish god goddess of magic, the giant kin god goddess of technology, and goblinoid god goddess of smithing including (god smithing weapons meant to kill gods and devils).
Subrace: 
High Orc (Evolved Water Orc), Half Orc (half Gray Orc), White Snow Kijin (Evolved White Ice Oni), Storm Giant, Ancient Ogre (Evolved Elder Ogre), High Troll (Evolved Fire Troll), Half Troll (half Ice Troll), Half Giant (half Cloud Giant), Frost Goliath, & Half Oni (half Red Fire Oni) giant kin ancestry. Blue (Psionic Goblin), Batiri, Hobgoblin, Half Goblin (half Fire Goblin), Kijimuna, Nilbog, Tinker, Urban Goblin, & Space Goblin goblinoid ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
Night Elf, Moon Elf, Half Elf (half Drow), Celestial Elf, Earth Elf, Desert Elf, Crystal Elf, Star Elf, Gray Elf, Void Elf, Ice Elf, Dark Elf, & Space Light Elf Fae ancestry by their father High King Elric Norwood or Chieftain and Warchief Kehar Sujin Pramoj.
High Elven, Cosmic Elf, Wood Elf, Half Elf (half Proto Elf), Urban Elf, Fire Elf, Sea Elf, Wild Elf, Water Elf, Sun Elf, Blood Elf, & Space Dark Elf Fae ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Bakemono, Koalinth (Sea Hobgoblin), Norker, Snow Goblin, Swamp Goblin, Tinker Goblin, & Verdan (shifter goblin) goblinoid ancestry, Arctic Orcs, Ash Giant, Aquatic Orcs, Black Orcs, Cave Troll, Cloud Giant, Eldritch Giant, Death Giant, Desert Giant, Firbolg, Fire Giant, Fire Oni, Fire Troll, Fog Giant, Forest Troll, Frost Giant,  Gray Orc, Hill Giant, Ice Oni, Ice Troll, Island Giant, Jungle Giant, Jungle Orcs, Lowland Troll, Ogre, Mountain Giant, Mountain Orc, Mountain Troll, Sand Giant, Snow Troll, Stone Giant, Storm Giant, Storm Oni, Swamp Orc, Titan, Tree Troll, Tundra Orc, Verbeeg, Voadkyn (Wood Giant), Water Orc, Water Troll, & Space Giantkin (descended from giantkin who terraformed and colonized the stars) ancestry by their mother Empress Victoria Delacroix or Farah Taliah Kahn.
Fae Arch Fey, Celestial Eladrin, Dryad, Fey Eladrin, Noble Eladrin, Nymph, Fey Touched, Hamadryad, Naiads, Nereids, Nixie, Rusalka, & Yuki-on-na ancestry by their mother Empress Victoria Delacroix or Sultan Farah Talia Kahn.
Magical Human, Indigenous Magical Human, & Homo Magi Hybrid Variant Human. Elvish ancestry. Giantish ancestry. Goblinoid ancestry. 
Racial Identity: 
Magical Human (poc coded). Homo Magi (white coded). He/she/they are Southeast Asian, East Asian, West Asian, & South Asian coded. 
Born to Paramount Chieftain and Warchief Kehar Sujin Pramoj-Kahn or High King Elric Luka Norwood a mixed Asian Native coded father and a Kahn Farah Talia Kahn or Empress Victoria Josephine Delacroix mixed Afro Asian Native coded mother. 
If their father was in our world he would identify as an Asian Native. 
If their mom was in our world she would identify as an Afro Asian Native.
Cultural Identity: 
Indigenous Magical Human (native coded). In real life he/she/they would be considered an Afro Asian Native.  
Insults: 
Soft meat, round ears, spoon ears, normie, pink-skin, smoothskin, suckling, monkey, world blight, tree killer, graceless elf, rabbit spawn, milkskin, whore-race, ape spawn, cattle, & round teeth (as a human variant)
Swampskin, tusk face, greenskin, low born, fangless, slime skin, necro breath, pig face, tusker, scrawn born, weak jaw, bastard, runt, warthog, brute, pup, fake giant kin, grunt, weak blood, halfbreed, green blood, cast off, oath broken, forsaken, half a savage, giant kin spawn, impure, sheath-meat, half man, little tooth, half good, polluted blood, short pork, savage, half caste, green ape, & short tusk (as someone with giant-kin ancestry)
Green skin, slime skin, baby orc, gobbo, & trash gnome (as someone with goblinoid ancestry)
Mongrel, half wit, half a brain, half breed, dirty blood, diet fae, civilized elf, half bad, fling kid, muddied, outcast, half caste, elf lite, half ear, traitor baby, half blood, half good, mutt, bastard, not enough. and halfway (as a half fae elf) 
Leaf lover, wingless fairy, santa’s helper, flower eater, mushroom dancer, pointy ears, knife ear, faithless, sapling, rot wood, sun lover, branch muncher, berry breeder, tree shaggin pixie, woodland sprite, tree fucker, dew drinker, bark sniffer, ash face, tree thumper, fey mongrel, surface dweller, discount dryad, knife ear, daisy sniffer, sap blood, domesticated fae, fairy wannabe, hippie, dagger head, and leaf licker (as someone with fae dark and  light elven ancestry)
Birthday: 
November 3rd 
Scorpio Tiger
Height: 
5’8” Male Goblinoid Form
5’9” Female Goblinoid Form
5′10” Male form in human variant form. 
5’11” Female form in human variant form.
6’1” Male Fae Elvish Form 
6’2” Female Fae Elvish form
7’2 to 9’3 ft” Male Giantkin Form
7’3” to 9’5ft Female Giantkin Form
Weight: 
180 (For Human Variant Form only)
200 (For Elvish Fae Form)
280 (Hobgoblin Goblinoid Form
380-480 (Giant Kin Orc/Troll/Oni/Goliath form)
Shoe Size:
Goblinoid (Hobgoblin) form: Mens 10
Human form: Mens 11
Fae (Dark or Light Elf) form: Mens 12 
Giantkin (High Orc, High Troll, Goliath, Oni, or Ogre) form: Mens 13 to 20  
Body Type: 
Tone and athletic and somewhat chubby body type (Human variant form)
Lean and slender body type (Elvish Fae Form)
Mixture of body builder body type and strongman physique (giant kin form)
Appearance: 
They are highly attractive to other humans, fae, & goblinoid giant kin when in their human form, fae elvish form, & giant kin goblinoid form 
Bust, Hip, & Waist Measurements (When in female form):
38C-44H-36W
Hairstyle: 
The long, uncut, & bound hair tied in a bun seen in pre colonial East Asian and Southeast Asian society since he/she/they are Afro Asian Native with silver hair braid beads, gold hair braid beads, & bronze hair braid beads. These braided hair beads come with magical human, homo magi, and indigenous magical human magical runes and symbols. The beads are braided into their hair with the small magical bamboo wood beads. It is also braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. The bamboo beads symbolize luck, protection, prosperity, stability and strength. Their hairstyle is tied in a bun with some flyaways.
As an Afro Asian Native they keep their hair tied in dreadlocks, twists, & braids hairstyle. Braided by their parents.
He/she/they later shaved their head to a short haircut after an emotional moment of losing their wands. Wands passed down to them by their parents have been in their family since the first magical users of their ancestors. When it was destroyed in an act  of betrayal by a half elf homo magi death knight and fallen paladin. Several cultures connect hair to a higher power, the universe, ancestors. The homo magi half elf white nn coded character Harrison Williams destroying the wands of a bipoc character is a micro and macro aggression act of anti native racism. Siblings and cousins didn’t understand the significance so their elders had to tell them and help them understand the grievance of this act of betrayal by their former friend and rival. 
He/she/they now have a clipper cut, crew cut, high and tight, Ivy League, pompadour, or clean shaven hairstyle in masculine male form. It’s tightly coiled. It is a tall or high Afro tapered on the sides. With a low skin fade with a design and locs on top. The design shaved into their low skin fade is an arcane symbol. The locs braided with metal braids and beaded with wooden beads. Some parts of the locs are dyed silver and gold. 
Long ponytail that is partly shaved in a punk look. Single or double three strand flat braid. When in female form when transfiguring with magic. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by siblings.
They also wear their hair in a bouffant hairstyle. He/she/they structured part of his/her/their loosely knotted or twisted pinned up buns with silver, brass, & gold wire. Sections of his/her/their hair are adorned and braided with magical bamboo wood beads, ash wood beads, elm wood beads, holly wood, & pine wood beads. Sections of his/her/their hair are braided with bronze, silver, & gold metal braid beads. Beaded and braided by cousins.
Queue or double braids as someone Indigenous magical human third gender. Beaded and braided by aunts and uncles.
All of these hairstyles are magically dyed. Parts of their hair glow gold or silver using a glowing magical elixir or potion crafted by an alchemist that bonds to the dna in their hair. 
Dad’s hairstyle is a tonsured head and queue of pre colonial East Asian China. 
Mom’s hairstyle as an Afro Asian woman of color is twists
Hair color: Jet Black. 
Hair texture: Lush and slick
Hair look/state: Shiny and brushed
Eye Color: 
Left biological eye. Dark brown almond. With flecks of gold the color of the desert sand and black the color of obsidian in the iris. 
Right prosthetic clockwork mechanical and magical glass eye. Eye color that can be red, blue, green, purple, white, yellow, orange, or black because of interchangeable ruby, sapphire, emerald, amethyst, diamond, citrine, or obsidian gemstone crystals that act as eye irises. When using magic the clockwork mechanical magical glass eye glows scarlet, azure, emerald, amethyst, silver, gold, & charcoal.
Eye Sight: 
Near-sighted. Myopic. Can’t see far. Wears black magical prescription glasses. Magical modern reading glasses with rectangular shaped lens. These frames had full rims. These glasses were made out of both plastic and metal.  
Skin color: 
Brown. Terra Cotta. Russet. Sepia. Umber
Depending on human form, fae elvish form, or goblinoid/giant kin form
Father’s skin tone is sepia and terra cotta
Mother’s skin tone is ochre and umber 
Younger siblings have ochre, terra cotta, sepia, umber, tawny, & gold skin tones. 
Extra:
Their eyes and hair change color when using magical human magic, indigenous magical human magic, and homo magi magic. Their eyes and hair blaze silver, charcoal, amber, emerald, cardinal, or sapphire. The palms of their hands and mouth burn pearl, onyx, gold, jade, ruby, or cobalt. The color they glow depends on what type of magic they are using as a magic user and fighter.
In their human form they have more human features. In their elvish fae form they have more dark and light elvish features. In their goblinoid and giant kin form they have more hobgoblin, orc, goliath, troll, oni, & giant features.
Age: 35 by humanoid standards. 
Non-magical humans can live to 200 to 300 years thanks to technology. Magical humans like Homo magi, Indigenous magical humans, & magical humans can live up to 500 to even thousands of years thanks to technology and magic. 
Tattoos:
His/her/their body is covered in traditional tattoos as a native person of color. His/her/their body from their upper body (of their face, neck, chest, back, & legs) are covered in traditional Indigenous magical human tattoos. His/her/their arms and legs are covered in traditional magical human tattoos. The traditional magical human and traditional Indigenous magical human tattoos blaze ruby, emerald, and cerulean when using magic. 
Their chest is covered in East, Southeast, South Asian, & West Asian inspired samurai, dragon, tiger, white lotus flower, oni, & mythical bird tattoos. 
Their back is covered in modern magical steampunk tattoos. These are tattoos of a Victorian noble lady woman of color wearing a suit, goggles, and a top hat. She is wielding a rapier and a quadruple barrel flintlock pistol. This tattoo is of their Afro Asian native ancestor on their mothers side. She is in front of a background of roses, cogs, gears, springs, pocket watches, screws, clocks, etc. She wears a top hat so her hairstyle under the top hat is an afro puff ponytail coming out from the side.
They are both rebelling and conforming to magical human and indigenous magical human tradition. They are rebelling and evolving. They are learning about themselves in their new environments and adjusting to changes and challenges in non native society of the Homo magi. 
Hands are covered in Homo magi magical tattoos. These tattoos glow jade, cardinal, sapphire, amethyst when using magic. 
Markings: 
Arms and legs are covered in West Asian and South Asian Henna magical body markings. The edges around the markings radiate silver, obsidian, and gold when using magic. These markings only exist when they are transfigured into their female form using magic though. They don't exist when he/she/they are in their male form.
Scars: 
They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their left cheek. The scar goes through their left eyebrow. They were blinded in one eye by disfigurement early on in their life as a magical military officer. They later had this eye replaced with a prosthetic mechanical clockwork and magical glass eye. They cover this prosthetic eye with a black eyepatch.
Motor skill: 
Cross dominance. They shoot rifles with their right hand. They eat with their right hand. They draw, paint, & write with their left hand. They pitch with their left hand. They use a baseball bat and hit a baseball with their right hand.  
Jewelry:
Magical jewelry set. 
Pocketwatch. Lets the user control and manipulate time. Lets the user go back in time or forwards in time but only for a few minutes. 
Steampunk watch. Silver watch with gold inlays. Gears, screws, knobs, & dials made out of brass, copper, silver, & gold. 
Witch Necklace with magical pendant. Amplifier artifact. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gold necklace with sapphire gemstone. It is a magical talisman or amulet. A talisman is any object ascribed with religious or spiritual magical powers intended to protect, heal, or harm individuals for whom they are made for. 
A talisman is an object, typically an inscribed ring or necklace with a crystal gemstone, that is thought to have magic powers and to bring good luck. Talismans are often portable objects carried on someone in a variety of ways. An amulet, also known as a good luck charm, is an object believed to confer protection upon its possessor. Attached to the amulet are wooden talismans carved into the shapes of animals sacred to the magical humans and Indigenous magical humans. Animal figurines are carved out of ash wood, birch wood, cherry wood, elm wood, hazel wood, maple wood, oak wood, pine wood, rose wood, & willow wood. Such as wooden talismans of a magical: cave bear, ferret, badger, dire wolf, fox, coyote, eagle, raven, owl, moose, buffalo, deer, fish, lizard, snake, crocodile, elephant, hyena, leopard, lion, ibex, water buffalo, crane, tiger, turtle, stingray, dolphin, shark, whale, & orca. As these are animals sacred to them as an Afro Asian Native. 
These wooden talisman totems are interchangeable and each totem gives them a specific power and strength. Some give extra strength, flexibility, perception, speed, endurance, constitution, charisma, intelligence, agility, or luck boosts. Also attached to the necklace are trophies from their hunts of and fights with magical beasts, animals, & creatures such as a fire basilisk fang, a chimera claw, a manticore tooth, a juvenile minotaur steer horns, a shard of a black alicorn (evil winged unicorn) horn, an Orochimaru snake fang, a shard of a evil Kirin or Qilin horn, an Egyptian sphinx claw, & a cryogenic ice hydra fang. 
Alchemist Necklace with magical amulet. A gold necklace that comes with a red ruby colored philosopher’s stone. Made by legendary alchemist Nicholas Flamel. Stolen from him by a female half elf arcana spy and arcane trickster rogue. She is the reason magic users distrust other magic users. A previous occupation of hers involved copying spells from the spell books of the best magic users and selling them to the highest bidder. Whether it be another wizard or the wizard who owned the spell originally. 
She was hired to steal a completed philosopher’s stone from the alchemist Nicholas Flamel. She stole it from him while he was working in the capital as a royal alchemist even though he was protected by a squad of gunslingers, fighters, magic users, & paladins. A sorcerer’s stone is a rare magical artifact and substance. Reputed to be able to transmute base metals into precious metals, cure diseases and illnesses, revive dead plants and animals, create flexible or malleable glass, cure toxins and poisons, extend a humanoid’s lifespan on a supernatural level, bring the dead back to life, transmute common crystals into precious gemstones, heal wounds and injuries, create of a homunculus, & even grant immortality. To create one, one needs to know the right alchemical formula, have the required ingredients, & the right preparation.   
Mage Bracelet. Power limiter. Item is a power regulator used to restrict his/her/their power level. This item lets him/her/them control his/her/their magic power. When he/she/they were an apprentice of a grand magician and grand sorceress they gave him/her/them this bracelet to help them learn to control his/her/their uncontrolled and dangerous raw magic. In time he/she/they were able to use magic without the power limiter safely. This power limiter was also used in magical training as training with their full power suppressed helped increase their magical power. Gold and palladium metal bracelet with four black tourmaline, shungite, tiger’s eye, apache tears, & hematite gemstone crystals. Gemstones are carved into the shapes of the sun, moon, planets, stars, comets, & other celestial objects. 
Sorcerer/Sorceress Rings of power. Silver, gold, steel, & platinum rings with ruby, sapphire, emerald, amethyst, & diamond gemstones on their left hand. Tungsten, palladium, cobalt, & titanium rings with agate, garnet, jade, onyx, & sardonyx gemstones on their right hand. Amplifier artifact that boosts spellcasting abilities. Gives owner or wearer a titanic boost to whatever powers they already possess or unlocking latent powers. Gemstones are carved into the shape of the elements of earth, fire, water, air, storm, wood, nature, stone, & ice. Gives the user super strength. Gives the user heightened defense and durability. 
Clan sigit ring. Gold ring with sapphire gemstone. Attached to the ring is a wolf. The wolf is made out of black titanium and silver. The wolf looks like it’s eating the sapphire gemstone. The eyes of the wolf have extra small ruby gemstones. Has inscriptions of the noble and old house of Norwood’s clan motto and the ancient and powerful house of Delacroix’s clan motto. 
Piercings:
Warlock Earrings with lapis and peridot gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with fire basilisk fangs. 
It is beaded. It comes with purple, gold, & black colored beads with a red border. The purple symbolizes royalty. Gold symbolizes riches. Black symbolizes the dark place we must go to to achieve liberation. Red symbolizes the spilling of their blood by non native settler Homo magi. It is a magical human and Indigenous magical human regalia. 
Warlock Earrings with obsidian and sardonyx gemstones. Amplifier artifact. Gives the owner a small boost to whatever powers they already possess. Helps wearer in unlocking hidden latent powers. Gives the wearer the power of super hearing. Gives the user glamor and illusion based abilities. Comes with feathers from the West Asian Roc Arabic magical bird and West Asian mythological Persian Iranian Simurgh bird. Feathers are black, brown, gold, & white. It is beaded. It is a magical human and Indigenous magical human regalia.  
Six ear piercings on their light Fae Elvish ears that are made out of silver, gold, palladium, & titanium. Three on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one helix ear piercing with sapphire gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one anti helix ear piercing with moonstone gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks. 
Ear cuff piercing on their left and right ear. Pierced in the elongated part of their light fae Elvish ears. Piercings made out of bone. Both are black as they are the bones from a magical beast, creature, or monster. Both earrings gave them the ability to see a few minutes into the past and future. Left ear cuff piercing was made out of bone from a cryogenic ice hydra. It was a monster that shot ice breath blasts from its fifty heads. The earring gives the user ice resistance. Right ear cuff bone piercing was made from bone of a fire basilisk. The earring gives the user fire resistance.  
Twelve ear piercings when in goblinoid/giant kin form. Twelve ear piercings on their giant kin/goblinoid ears that are made out of gold, silver, palladium, & titanium. Six on each side of their ear. On the left ear one tragus ear piercing with ruby gemstone, one conch ear piercing with agate gemstone, one helix ear piercing with sapphire gemstone, one daith ear piercing with alexandrite gemstone, one snug ear piercing with almandine gemstone, and one lobe ear piercing with aquamarine gemstone. On the right ear one anti tragus ear piercing with a tiger's eye gemstone, one rook ear piercing with amazonite gemstone, one anti helix ear piercing with moonstone gemstone, one rook ear piercing with ametrine gemstone, one forward helix piercing with amber gemstone, and one lobe transversal ear piercing with sugilite gemstone. These earrings act as a magical shield for basic magical attacks. 
Human form piercings:
Silver high lobe rings with andalusite and bloodstone gemstone on their left and right ear 
Gold barbell piercing with andradite and citrine gemstone on their left and right ear
Diamond helix stud lobe piercings with aquamarine and danburite gemstone on their left and right ear
Titanium helix upper lobe rings with aventurine and diamond gemstone on their left and right ear
Palladium vertical eyebrow piercing spiked barbell with benitoite gemstone on their left eyebrow
Palladium horizontal eyebrow piercing spiked barbell with beryl gemstone on their right eyebrow
Medusa diamond stud piercing with diopside gemstone above their lip
Gold dimple studs with emerald gemstone in their cheeks
Silver spiked labret with hiddenite gemstone on their chin 
One palladium septum ring piercing with gemstone that goes through their nose comes with a  diamond gemstone. They are allergic to fake gold and fake silver. 
Silver barbell bridge piercing with lolite gemstone between their eyes on top of their nose. 
A rhino barbell nose ring piercing with opal gemstone on the top of their nose.
Two nose ring piercings with amethyst and pearl gemstones on the left and right side of their nose. 
Black Nasallang piercing with jade and jasper gemstone on the left and right side of their nose
Third eye diamond stud piercing with kunzite gemstone on their forehead 
Silver barbell piercing with kyanite gemstone in their navel 
Gold barbell piercing with labradorite gemstone on their chest 
Palladium barbell nipple piercings with lapis lazuli and malachite gemstone
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with two silver rings with garnet and onyx gemstones that wrap around their tusks. 
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with two bronze rings with jade and amber gemstones that wrap around their tusks. 
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with two gold rings with quartz and jasper gemstones that wrap around their tusks. 
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with two copper rings with agate and emerald gemstones that wrap around their tusks. 
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with titanium ring piercings with rhodonite and zircon gemstones. The top of the horns has a floating orb of fire. 
One Giant kin White Ice Oni Kijin horns on forehead. The top of the horn has a floating orb of frost, snow, & ice. It was broken in half in combat with a adamantine spear by a high elf during the Alliance Civil War and was filed down to a horn stub. They had an elder carved arcane symbols and esoteric images into the horn stub. 
Two Giant kin Blue Storm Oni Kijin horns on forehead. These oni tusks are adorned with brass rings that are piercings with malachite and alexandrite gemstones. The top of the horns has a floating orb of lightning.
A motorized spinning ball or disc shaves these horns and tusks down so they don’t grow too long and stays manageable and so shapes them in a stylish fashion. 
Some elders of their clan, tribe, & nation feel these piercings are off putting, ostentatious, and vulgar. Others were swayed to change their minds on how they felt about it. 
Some peers of their clan, tribe, & nation feel that these piercings are unpleasant, pretentious, & tasteless. Some find them fascinating and intimidating. Most try to mask their curiosity. 
Features: 
When in Goblinoid or Giant Kin Form:
Magically reinforced spine for extra support that can lift objects much stronger than them 
Shell like scales on areas where they need more protection like forehead, knuckles, knees, & elbows 
Knobby skull structures
Opposable wolflike ears that can focus better on sounds and voices around them.
Sharp and asymmetrical body features.
Stocky, athletic, & heavy set body
Narrow, broad, strong, refined, sharp, smooth, bony, soft, full, piercing, square, jutting, slipped, angular, sloped, prominent, subtle, protruding, & structured facial features  
Bodybuilder body type and strongman physique
Deep or bright red, purple, & yellow eyes with metallic flecks in the iris. 
Flowing, thick, swept,  fluffy, loc’d, & tightly coiled hair. 
Grooved, funnel shaped, coiled, & pointed tusks.
Ridged, curved, sharp, & spiraling horns.
Their mouth has four sets of tusks as someone with goblinoid, troll, orc, & ogre ancestry.
Two Orcish High Orc tusks that poke out of the bottom of their mouth. These orc tusks are adorned with silver rings with garnet and onyx gemstones that wrap around their tusks. 
Two High Troll tusks that poke out of the top of their mouth. These troll tusks are adorned with bronze rings with jade and amber gemstones that wrap around their tusks. 
Two Hobgoblin goblinoid tusks that poke out of the top of their mouth. These hobgoblin tusks are adorned with gold rings with quartz and jasper gemstones that wrap around their tusks. 
Two Ancient Ogre tusks that poke out of the bottom of their mouth. These ogre tusks are adorned with copper rings with agate and emerald gemstones that wrap around their tusks. 
One Giant kin White Snow Oni Kijin horn on forehead. 
Two Giant kin Blue Lightning Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with malachite and alexandrite gemstones. 
Two Giant kin Red Fire Oni Kijin horns on forehead. These oni tusks are adorned with brass ring piercings with rhodonite and zircon gemstones. 
The bottom of the horns are covered by an elaborate red headband adorned with gemstones. The headband keeps the Afro Asian Native hair out of their face. 
Their neck is covered with a blue bandana with a gold metal plate engraved with an arcane symbol engraved on it.
They do not mask these features. This lets them know who fears them and lets them know who their real friends are. 
These features are considered intense, cryptic, domineering, enigmatic, striking, fierce, imposing, alluring, regal, vivid, mystical, intricate, & magnificent by their goblinoid and giant kin allies. 
When in Fae Elvish Form: 
Long purple, silver, or green Dark Fae hair tied in a dutch or french braid. 
Braided with metal braids and beaded with wooden beads. 
Red, green, blue, or purple Dark Fae Elvish eyes. 
Narrow, sharp, full, keen, refined, soft, smooth, bony, craggy, sloped, angular, protruding, subtle, & pronounced facial features 
Light Fae Elvish ears. 
Upturned Nose. 
Androgynous Face. 
High Cheekbones.  
Enlarged eyes. 
Two antennae on forehead. Helps with psionic powers, telepathy, empathy, & resistance against mind control.
Feathery growths around the sides of the face. 
Petal flower plant-like growths on arms and shoulders that grow stronger under sunlight, starlight, & moonlight. 
Silken and velvety pearlescent skin 
Delicate and symmetrical facial features.
Lean and toned body type. 
Dark fae elvish form has gunmetal color hair. 
Matte black color skin with a sheen to it that looks like car paint. 
Deep burnt orange red undertone. 
Red hair with brass highlights.
These features are considered meek, delicate, slight, dreamlike, petite, timid, graceful, effervescent, spunky, airy, sparkling, lissom, willowy, vivacious, dainty, elegant, & fine by their light and dark fae elvish allies. 
They do not mask these features. This lets them know who fears them and lets them know who their real friends are. 
Sex: Male. Assigned male at birth or AMAB
Gender: Nonbinary or Two Spirit
Gender Identity: Bigender or Pangender
Sexual Orientation: Omnisexual, or Polysexual
Pronouns: He him, she her, they them 
Religion: Magical human pagan. Polytheistic 
Spirituality: 
Believer in Indigenous magical human spirituality. 
Believer in animism. Belief that nature, animals, plants, & objects have souls. 
Languages: 
Fluent in reading, writing, & speaking the Indigenous magical human language, magical human language, & Homo Magi language. Fluent in writing, reading, and speaking Common, Undercommon, Goblin, Underdark, Fey, Elvish, Droll, Draenei, Gnomish, Dwarvish, Troll, Sylvan, Orcish, Halfling, & Drow, Giantish. They are fluent in these languages because of their Human, Elvish, Giant Kin, & Goblinoid ancestry. 
They are inarticulate in Deep Speech, Fiendish, Lexodon, Serpent Tongue, minotaur, Leonin, Terran, Siren, Auran, Quori, Gnoll, Abysmal, Vedalken, Beholder, Tabaxi, merfolk, Aquan, Celestial, naga, Primordial, Iqnan, & Draconic.  
Disabilities: 
Autistic as someone with autism
Neurodivergent: ADD or attention deficit disorder, ADHD or attention hyperactive disorder, OCD or obsessive-compulsive disorder 
Chronic Illness: magical chronic illness
Prosthetic Arm: 
Automotive Armored Prosthetic Bionic Arm. They have an automotive armored prosthetic bionic right arm. He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane mithril longsword wielded by an officer of the Homo Magi Empire. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. 
But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced high-end prosthetic bionic replacement. It is a prosthesis that replaces a missing extremity such as an arm or leg. The type of limb used is determined by the extent of amputation or loss of the missing extremity and the location of the missing extremity. Artificial limbs are needed for a variety of reasons where a body part is either missing from the body or a body part is too damaged to be repaired. It was built for them by an engineer, an inventor, a mechanic, several artificers of differing subclasses and backgrounds, & several highly skilled magic users (such as a mage, alchemist, sorcerer, witch, & warlock).
It was installed on their body through a team of highly trained surgeons and doctors. Having artificial prosthetic limbs comes with a number of complications. Some of which are minor inconveniences while others can be dangerous if ignored. Due to the constant risk of damage and mechanical failures the mechanical prosthetics require daily maintenance and repair. It is maintained and repaired regularly by a team of mechanics and artificers. The automotive armored prosthetic bionic arm is highly upgradable and highly customizable. The prosthetic is linked directly to the nervous system taking electrical pulses from nerves to regulate the many electrical motors and actuators inside the prosthetic bionic arm. It can be moved at will like a natural appendage. This augment functions as if it were the normal body part. 
These constructs are designed to replace lost limbs if magical healing is not available or if the user desires to have an improved replacement. The automotive mechanized bionic prosthetic arm has electrical motors, gears, & springs. The bionic arm is made with a full skeletal titanium frame with steel armor plating to protect the wires and intricate machinery inside. The automotive armored prosthetic bionic arm moves using synthetic muscles and fibers. It is a fully articulated prosthetic arm with multiple moving parts capable of manipulating even weapons.  Once the prosthetic is attuned to its user it will behave and act as the limb it replaces. It moves according to conscious and unconscious thoughts and commands from its user. This was a prosthetic intended to replace lost limbs and damaged organs. This advanced prosthetic replaced and enhanced the lost limb. The prosthetic bionic arm was painted to look like their real biological arm. 
First perfected by draenei, gnomes, dwarves, & goblins, the armored automotive prosthetic bionic arms arms are now built by several master artificers, inventors, & engineers. The bionic arm provides an almost perfect semblance of full functionality but is quite expensive. The recovery time it took for the user to recover from the automotive armored prosthetic bionic arm after doctors and surgeons installed on their body took three months. It does not require an external energy source. It has a built-in battery. The automotive armored prosthetic bionic arm is electrical, steam, & gas powered. 
This prosthetic arm is also powered by small finely cut shining magical ruby, diamond, amethyst, onyx, pearl, malachite, sapphire, jasper, topaz, quartz, & emerald gemstones inserted throughout the bionic arm. The automotive armored prosthetic arm is also a magically enhanced bionic arm. This prosthetic bionic arm is made of steel, gold, silver, electrum, nickel, brass, titanium, platinum, & copper for durability. However, contemporary technological advancements have allowed certain automotive armored prosthetic bionic limbs to be composed of other materials  as to be less cumbersome and more durable than steel in abnormal conditions. This prosthetic bionic arm is also made with a weave of chrome, fiberglass, aluminum, & carbon fiber for flexibility. Like wearers of normal prosthetics these users are subject to various aches and pains resulting from drastic changes in barometric pressure. 
However another drawback to full steel limbs are the adverse effects which occur in extreme conditions such as heat and cold. In extremely high temperatures the metals which conduct and retain heat induce great deals of discomfort to the user. Who must remain with a heated metal object grafted to the skin. In extremely cold temperatures the cold conducting metals cause standard oils to cease functioning as well as expedite frostbite damage to the connecting tissue. This means that the bionic arm is also made of lighter more expensive alloys that is resistant to extreme temperature changes so the armored automotive prosthetic bionic arm no longer suffers the ill effects of certain extreme heat and extreme cold environments. 
This is a high quality prosthetic bionic replacement that is made to look life-like (at least at first glance). This artificial prosthetic limb is much less bulky than its counterparts. Since its frame more closely follows the contours of an organic biological limb. The exterior and interior of its chassis is lined with precious gemstones, crystals, metals, and complex arcane engravings. Engraved with intricate decorations and animated with magic. A powerful enchantment provides full sensory feedback to its user allowing all sorts of tasks to be accomplished with the limb. It was upgraded with large glowing red, blue, green, gold, silver, & violet bold magical crystals. The bionic arm comes with a built-in sonar to detect nearby enemies and allies. 
Some of the more creative and talented prosthetics inventors, artificers, & engineers have been known to include all sorts of devices in prosthetic limbs. Some ranging from helpful tools to dangerous weapons. Including some with questionable legality. Some intrepid amputees have even been known to tinker with their limbs on their own time. However you go about it, modifying an artificial limb requires great expertise and tends to be costly. The prosthetic bionic arm was later weaponized and upgraded with mithril, adamantine, etherium, & orichalcum metal for combat situations as a military grade augmentation. This makes the prosthetic arm built with a lot of durability and so would not break easily even with high output performances in combat.
Prosthetic Leg:
Lost left leg when he/she/they was young thanks to a magical accident as a spellcaster in their magical academy for an ap class experiment. Leg was replaced with an armored automail metal left prosthetic leg. More hidden storage for weapons. Quick draw weapon holsters. Jump jets for extremely limited flight or gliding. Sprint module for increased speed with legs that come apart and lengthen for mechanical advantage. Deployable foot blades for kicking. After the accident he/she/they used crutches, a cane, & a electric powered wheelchair for months for mobility while getting used to the prosthetic leg. 
Arcane Student Who Saw Too Much (During an accident when experimenting with high level magic they looked into the other planes and saw an entity beyond what mortals should see). Energy Scarred (Exposure to a magical event overloaded them with magical energy. They were exposed  to dangerous levels of magical energy that built up over long time exposure to a powerful source of arcane magic). This is why they have a prosthetic bionic and armored automail leg.
Marked by the Planes (Beings from other planes, realities, & worlds seeing the mark on them knows what they saw and who they communicated with). Encounter With Planar Entities (Many are stellar giants, dragon gods, great old gods, or some massive otherworldly beings biding their time to return to the Material Plane. Their goal may be to seek vengeance, inflict chaos, wreak destruction, or establish their view of order).
Clockwork and Magical Prosthetic eye: 
They have a prosthetic clockwork and magical right eye. The prosthetic magical clockwork metal eye is made out of platinum, brass, silver, gold, & copper. They have a blue magical scar that goes from the top of their face on their left forehead all the way to the bottom of their cheek. The scar goes through their left eyebrow. They were blinded in one eye by accident early on in their life as a magical military officer. However their caretakers managed to craft, buy, or otherwise procure some kind of device that allowed them to see more or less like normal people. 
He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. He/she/they were disfigured by a magical arcane adamantite crossbow bolt wielded by a high elf officer who was a ranger of the High Elf military of the Elven Federation. At some point in the past he/she/they have lost use and function to a part of himself/herself/themselves. But through study of the arcane and the help of those who have already done so he/she/they have replaced it with an advanced prosthetic replacement.  Without the eye they had decreased depth perception. 
It was built for them by a gnome, dwarf, & goblin who were tinkerers, inventors, blacksmiths, engineers, & artificers. This mechanical and magical item looks as if a gnome, dwarf, goblin, & draenei attempted to install a watch, a sky pirate spyglass, a pocket watch, & small precious gemstone crystal into the person's eye socket. Since its clockwork technology you can hear the silent whirring of gears when very close to the eye. Losing your eye is fairly easy in a world filled with magic. 
Gaining back your sight is still possible if you have the brass, copper, silver, platinum, & or gold coin for it. In the biggest cities of the magical kingdoms, homo magi kingdoms, or Indigenous magical human nations you can find merchants of all kinds. However to gain your sight back you must approach only the best gnome, draenei, goblin, or dwarven tinkerers, mechanics, inventors, & artificers in the city. They can install the device in two days. The first day is spent on measurements and creating the components while the second day is spent installing the apparatus. 
Purchasing a mechanical clockwork and magical eye gains your sight back and much more. These devices not only return your vision but also prevent further eye loss with the diamond hard lenses and metal clockwork. The prosthetic eye lets them be a sniper as a sharpshooter when using a magical carbine or magical rifle. Bizarre irises or unusual pupils mark the individual. It is a magical clockwork prosthetic eye. The metal eye is inlaid with a crystal. The magical crystal iris is hidden behind a glass eye iris made out of four diamond lenses. This artificial eye replaces a real one that was lost or removed. They can see through it as though it were a normal eye. 
It is adorned by interchangeable gemstone jewel crystals. The crystal can be a blue sapphire, red ruby, green emerald, white pearl, purple amethyst, black obsidian, or gold citrine gemstone crystal that acts as the prosthetic eye’s iris. This lets their left eye color be a variety of colors. This is truly a luxury item for the blind. The clockwork eye has a glowing magical gemstone crystal iris with a rune where the iris is supposed to be. The iris is shaped like the slitted eye of a kitsune nine tailed fox demon or the eye of a hellhound. While the eye is embedded in their eye socket. It can’t be removed by anyone other than them. The clockwork mechanical and magical glass eye upgraded with them as they ranked up as an adventurer. The eye has been customized and upgraded many times now that they are a S rank adventurer. 
Their clockwork mechanical and magical glass eye. It is hidden under an esoteric black eyepatch made out of dragonhide leather from an ancient chromatic black dragon with a gold plate engraved with an arcane rune. The eye patch is encrusted with small magical sapphire, ruby, emerald, amethyst, & diamond gemstones. The eye patch blocks unwanted telepathy from telepaths and empaths. The eye patch makes the user invisible for several minutes.The magical eye was upgraded by tieflings, fiend, celestial, aasimar warlocks with arch fae pacts, undying pacts, dark pacts, undead pacts, genie or djinn pacts, celestial pacts, & fiend pacts. 
The clockwork mechanical and magical glass eye gives them superhuman perception, knowledge, charisma, wisdom, intelligence, & luck. This gives this magical eye and clockwork prosthetic eye many magical and supernatural powers. The crystal is engraved with an arcane symbol. It allows the user to shoot magical optic blasts in the forms of magical beams or lasers from their eyes. It is detachable and can send images and video to its owner while detached functioning as a spy camera. They have the ability to remove one's false, magical, & mechanical eye and use it to view hard-to-see areas during certain situations after placing it somewhere. The eye is not in any way connected to the owner yet it operates just as well as it was. It functions as a magical surveillance drone or spy camera. 
He/she/they have an arcane magical eye. It gives the user the ability of eidetic memory and memory retention. It can copy anything it perceives. Gives the user near 360 telescopic and binocular vision. It has three blindspots. These blindspots are hard to exploit though. The magical eye lets them mind control other people, but only who look directly into their prosthetic eye, for a few minutes. The arcane eye lets them see through illusions. It lets them hypnotize enemies with illusions but only with direct line of sight. Lets them summon and command low level celestials and infernals such as demons and angels. It lets them summon imps and mustevals as familiars. Allows users to use all elements such as fire, water, storm, rock, & nature as an elementalist. 
It lets them see in the dark with night vision or heat signatures with heat vision. It lets them see magical signatures. It lets them see invisible creatures. It lets them speed up or slow down their perception of time for a few minutes using the clockwork mechanisms in the prosthetic eye. They can’t time travel using the eye though. It lets them see a few minutes into the future with the power of precognition, clairvoyance, & divination. It protects them from telepathy and telepaths such as mind flayers. It lets them use a penance stare or petrifying gaze on enemies who look directly into the eye for a few minutes. It gives them the superpower of ultimate vision with magic. They can see throughout the electromagnetic spectrum on a supernatural level. Allows users to see through supernatural disguises. Allows users the ability to see through dimensional rifts or interplane disturbances only for a few seconds. Gives the user the ability to use true sight for a few minutes. 
These powers are because of a magical clockwork entity that used mechanical symbiosis to fuse with the clockwork and magical prosthetic eye. Using these magical powers through the clockwork mechanical and magical glass eye is taxing on their energy, stamina, & endurance so they don’t use it often. This is a masterwork crafted item of hobgoblin, dwarvish, gnomish, & draenei make is of near mythical platinum rarity.  
Mental Illnesses: Depression, anxiety, panic attacks, & PTSD or post-traumatic stress disorder.
Relatives:
Parents:
Father: Magical human High King and Indigenous Magical human Chieftain Elric Norwood or Kehar Sujin Pramoj-Kahn 
Mother: Magical human and homo magi Empress Victoria Delacroix or Farah Talia Kahn
Siblings:
Younger Sisters: 
Paramount Chieftain and Warchief Charlotte Norwood who is a Barbarian and Fighter  
Princess Olivia Norwood the Adventuring Guild and Merchant Guild Grandmaster 
Princess Sophia Norwood a Magic User who is Grand Magister of an Arcane Magic Circle and the Parliamentary Leader of the Magical Government
Younger Brothers: 
Chieftain and Warchief Mason Norwood who is a Druid and Ranger of a druidic circle  
King Levi Norwood a paladin who is High Elder of a Knight and Paladin Order 
Aunts/Uncles: 
Six aunts and uncles.
Three aunts. Three uncles. 
Cousins: 
16 cousins.
Children:
Adoptive children: 
Biological Children:
Hae Kim-Pramoj Daughter of Afro Asian Chun Hei Kim 
Marital Status: Married.
Relationship Model: Polyamorous
Relationships:
Love Interests:
Spouses and Partners:
Merchant Guild Master Zuri Harris 
Knight Commander Mariana Hernández 
Paladin commander Huyen Ngo
Knight Order Elder Saraswati Parikh
Headmistress Choima Maaz
High Priestess Coven Head of the Witch Coven Najja Kasakya
Elder of a Circle of Magi of Spellcasters Farah Ahmad 
Military Officer General Shria Kahn 
Sky Pirate Captain Farah Malik 
Sea Pirate Admiral Nyree Koorang 
Merchant Navy Admiral Tana Akkin
Kunoichi Ninja Assassin Jonin Hanako Suzuki 
Commander of the City Guard Isabella Martinez 
Commander of the City Watch Lani Kepa 
Adventuring Guild Master Aanakwadikwe Chippewa 
Thief’s Guild Master Eun-ji Park
Assassin’s Guild Master Alejandra Reyes
Magical human and Indigenous magical human Queen Jocelyn Newberry or Jocelyn Vanessa Jimenez Rodriguez who is a fighter and magic user. She is Afro Latine and Afro Caribbean Native coded. In our world she would identify as Afro Latine Honduran, Afro Caribbean Costa Rican, and Boruca Indigenous of Costa Rica. She is half Draenei.  
Chun Hei Kim. An Afro Asian coded character. She is half dragon (Southeast Asian, East Asian and European) and half magical human (Black coded). She is a Half Dragon Fighter. She is a Celestial (East and Southeast Asian) dragon, metallic dragon, gemstone dragon, & chromatic (European) dragon. Her father was a dragon emperor. Her mother was a spellcaster and swordfighter taught by metallic and celestial dragons. 
Afro Asian monk Jia Lua. 
Female Human Cornelia Upri Nerrelot or Jasmine Chen who is a Rogue, Storm Mage (air, water, & lightning magic), & Gunslinger as an airship pirate captain, smuggler, sea pirate admiral 
Homo Magi Empress Gwendolyn Olma
High Elf Empress Cellica Urigwyn is an S rank paladin and cleric
Ashryn Genmaris is a Wood Elf Queen S rank druid and ranger
Liadrel Grandstrider is a Blood Elf Queen S rank multi class magic user
Nysa Swiftmight is a Night Elf Queen S rank Bard
Falesh Doomcaller is a Dark Elf Empress S rank Rouge
Lynrea Richshade is a female Void Elf Queen who is a necromancer
Lethhonel Yeldi is a female Cave Elf
Jhilsara Liaris is a female Mountain Elf
Fayeth Balrora is a female Star Elf
Sorisana Holomyar is a female Moon Elf
Kylantha Raloquinal is a female Sun Elf Witch Eilora.
Finnea Reyphyra is a female Light Elf witch  
Lythienne Ravalynn is a female Avariel Winged Elf Witch Female Fire Elf Mage Aila Yllasor
Zniyra Qilee is a female Sea Elf Rogue Sea Pirate 
Illsevel Wynydark is a female Water Elf 
Aleesia Yllanelis is a female Earth Elf
Maescia Magbanise is a female Air Elf 
Darshee Carstina is a female Snow Elf
Eshenesra Leocan is a female Ash Elf
Alais Yinsys is a female Desert Elf 
Tialha Sharis is a female Wild Elf
Kilyn Naeharice is a female Proto Elf
Saida Zindi is a female City Elf
Coxaris Alvarara is a female Half Elf S rank summoner and beast master.
Zestari Gregwyn is a female Half Drow
Eilrora is a female Sun Elf. She is an A class Witch. She belongs to the long lost Elven Kingdoms. 
Olofir is a male Star Elf. He is a B class Warlock. He belongs to the long lost Elven Kingdoms. 
Ravalynn is a female Avariel Winged Elf. She is a S rank Witch. She belongs to the long lost Elven Kingdoms. 
Aila Yllasalor is a female Fire Elf. She is a S rank Mage. She belongs to the long lost Elven Kingdoms.
Zniyra is a female Sea or Water Elf. She is a A class Rogue who is a sea pirate and smuggler. She belongs to the long lost Elven Kingdoms. 
Kaeria Sarmaris is a female space light elf. She was displaced to the year 1240 of this world (imagine our 1940s) from the year 2450
Space Dark Elf
Sitia a Lightforged Draenei Queen S rank tinkerer and artificer
Alzi is a female Lightforged Draenei Paladin and Cleric
Xarett is a female Man’ari Unshackled Draenei Shaman and Druid
Keilun is a female Man’ari Shackled Draenei Mage and Warlock
Kodreg The Dark is a female Hobgoblin (evolved jungle and forest goblin)
Vrec The Grand is a female Hobgoblin (evolved gold goblin)
Zel The Berserk is a female Hobgoblin (evolved fire goblin)
Rhud The Fearless is a female Hobgoblin (evolved swamp goblin)
Norz The Enrager is a female Hobgoblin (evolved tinker goblin) 
Fiyda The Grim is a female Hobgoblin (evolved urban goblin) fighter and mage
Space goblinoid hobgoblin Korderul Snarl
Space giantkin high orc Mazoga
Space giantkin high troll Renji
Shan Breathflayer is a female High Orc (evolved Orog Underdark Orc)
Roz Brassbruiser is a female High Orc (evolved Gray Orc)
Aodam Gnollqueller is a female High Orc (evolved Mountain Orc)
Daalu Stormfriend female High Orc (evolved Red Orc)
Dura Froststeel a female High Orc Chieftain and Warchief S rank fighter, healer, & barbarian
Shaktila Scalesmasher is a female High Troll (evolved Fire and Magma Troll)
Zulkraa Headcrusher is a female High Troll (evolved Ice and Frost Troll)
Tirezi Flameburster is a female High Troll  (Forest and Tree Troll)
Javilla Hatehacker is a female High Troll (Stone and Mountain Troll)
Jaroh Edie a female High Troll Chieftain and Warchief druid and healer.
Elyse Wanderchaser is a female Red Ogress.
Bruzrag Rivereye is a female Blue Storm and Lightning Kijin (Evolved Oni). 
Paakko Masterhauler is a female White Frost and Ice Kijin (Evolved Oni)
Mennio Flintmaker female Red Fire and Magma Kijin (Evolved Oni)
Vone Highhand is a female Storm and Lightning Goliath
Levi Bearjumper is a female Air and Cloud Goliath
Thagia Stonekiller is a female Fire and Magma Goliath
Inarra Tribewanderer is a female Ice and Frost Goliath 
Pauneo Deerleader is a female Hill and Earth Goliath
Maupeo Swiftstalker a female Behemoth (Evolved Goliath) Chieftain and Warchief S rank monk
Thana is a female Storm and Lightning Giant
Vomnild is a female Fire and Magma Giant
Dalra is a female Ice and Frost Giant
Zistra is a female Earth and Rock Giant
Salaia Crerissa is a female Winged and Feral Tiefling (Bloodline of Asmodeus, Baalzebul, Dispater, Fierna, & Zariel) Rogue and Fighter 
Phetari Vosara is a female Hellfire and Abyssal Tiefling (Bloodline of Mephistopheles, Glasya, Levistus, Mammon) and Succubi hybrid Warlock and Sorceress
Vinra is a female Fallen Aasimar Warlock and Rogue
Illi is a female Scourge and Protector Aasimar S rank Cleric and Paladin
Jasmine Davis a Black female pureblood alpha werewolf 
Alejandra Lopez a turned werewolf
Kimiko Kobayashi a female werecat saber toothed Smilodon S rank fighter and barbarian 
Pureblood Vampire Countess “Carmilla” Mircalla Karnstein
Xue Zhang a female pureblood alpha vampire 
Saanvi Patel a female Dhampir (half human half vampire) 
Hauzini Ethelbah a turned vampire
Noelani Kekoa a female wereshark
Lovers:  
Delena is a female Goddess of Logic, Charity, Honor, Mercy, Justice, & Truth 
Phutheia is a female Goddess of War, Vengeance, & Glory
Ver'gan is a female Demon Queen, Devil General, & Demon Lord
Yoalyn Bronzebrook a female lightfoot halfling 
Anjen Autumnsun a female ghostwise halfling 
Risana is a Succubus. 
Heidol Zenna a female Dullahan Fallen Paladin 
Quart a female Humanoid Slimefolk Poring
Najiyya Azzam is a female Fire and Magma Djinn
Anbara Kalil is a female Water and Ice Djinn
Ruqayya Shaban is a female Earth and Mineral Djinn
Naafoora Yusuf is a female Air and Lightning Djinn
Terra a female Earth and Mineral Genasi S rank Barbarian and Fighter
Incinerate a female Fire and Magma Genasi S rank Artificer and Fighter
Tsunami a female Water and Ice Genasi S rank Cleric and Druid
Atmosphere a female Air and Lightning Genasi S rank Fighter and Ranger
Gidna Fierceclaw a female Royal Leonin Beastkin S rank Fighter and Paladin 
Tralzurh Siltnose a female Riverpaw Gnoll S rank Barbarian and Warlock 
Odd Luck a female watcher tabaxi S rank Rogue and Monk
Sezlyneh Stonehoof a female Alicorn (Winged Unicorn and Pegasi) Centaur S rank Paladin and Cleric
Vofrar Brightleaves a female Reindeer Centaur S rank Ranger and Druid 
Zotse Winterseeker a female Mountain Tauren S rank monk and fighter 
Naba a female faun Ram Satyr an S rank Druid and Ranger 
Yorane a female Firebird Phoenix Harpy Fighter and Rogue
Sheng Coldbranch a female Eagle Aarakocra Artificer and Gunslinger
Akli a female serpentfolk Yuan-ti pureblood Monk and Fighter
Notleshi a female humanoid serpentfolk naga and lamia Bard and Monk
Lyn a female saltwater merfolk mermaid, siren, deep ocean triton, & fresh water nymph hybrid rogue and storm mage
Degno Emberdust a female Winged Dragonkin Kobold Artificer and Fighter
Rhah a female gator folk lizard folk 
Myulthajes Oyassa is a female Black Acid and Poison Chromatic Dragonborn 
Clerud Irlynys is a female Blue Storm and Lightning Chromatic Dragonborn 
Prilreth Hinmyse is a female Green Plant and Nature Chromatic Dragonborn 
Napaashtarran Faenys is a female Red Magma and Fire Chromatic Dragonborn 
Nyanxaalik Ophinys is a female White Ice and Frost Chromatic Dragonborn 
Cluldan Binys is a female Purple Amethyst Gem Dragonborn
Unxuulaller Daliann is a female White Diamond Gem Dragonborn 
Alxecun Sorinn is a female Green Emerald Gem Dragonborn
Aarnid Vyragil is a female Blue Sapphire Gem Dragonborn 
Valthel Belgwen is a female Red Ruby Gem Dragonborn 
Krinkesh Origwen is a female Brass Metallic Dragonborn 
Clulthac Iriecoria is a female Titanium Metallic Dragonborn 
Klildrek Welsipatys is a female Bronze Metallic Dragonborn 
Kampel Sodrish is a female Copper Metallic Dragonborn 
Klimtas Ophicoria is a female Silver Metallic Dragonborn 
Praaldraduul Bimeila is a female Gold Metallic Dragonborn 
Yastuac Eshhymm is a female Platinum Metallic Dragonborn 
Yaxareal Loramyse is a female Iron Metallic Dragonborn 
Nyachiashtaad Thasira is a female Tungsten Metallic Dragonborn 
Kuaphuduajer Zofsira is a female Zinc Metallic Dragonborn 
Starfinder Amrantah 
Starfinder Anassanoi
Starfinder Asimmar 
Starfinder Damai 
Starfinder dragonkin 
Starfinder Elebrian 
Starfinder Endiffian
Starfinder Espraksa
Starfinder space giant 
Starfinder Space Gnoll 
Starfinder Hadrogaan
Starfinder Ifrit 
Starfinder Ikeshti 
Starfinder Izalguun
Starfinder Ixtangi
Starfinder Kalo 
Starfinder Kanabo
Starfinder Kasatha
Starfinder Kayal
Starfinder Kish
Starfinder 9 tailed Kitsune 
Starfinder Kobold
Starfinder Lashunta
Starfinder Maraquoi
Starfinder Nuar 
Starfinder Oread
Starfinder Pahtra
Starfinder Phentomite
Starfinder Ramiyel
Starfinder Ryphorian
Starfinder Samsaran
Starfinder Sazaron
Starfinder Shirren
Starfinder Shimreen
Starfinder Shobhad
Starfinder Strix
Starfinder Suli 
Starfinder Tiefling 
Starfinder Tryziarka
Starfinder Undine
Starfinder Vesk 
Starfinder Vlaka
Starfinder Worlanisi
Exes: 
Emma Duncan (High Elder of Inquisition), Sara Oakley (Lord Commander of the Templar Mage Hunters. Knight Templar. High Templar. Grand Templar. Templar Commander. Templar Lord Commander.), Orathara Ynakia (a space dark elf displaced from the future), Keylessa Wynren (is a female High Elf. She is an S rank Fighter and Rogue. She is a Grand Inquisitor. She is an Inquisitor for the Inquisition. She is a spy, double agent, & informant for Kittsak/Kaeo. Inquisitor. High Inquisitor, Grand Inquisitor.), Maria Navarro (High Templar of the Templar Order of Mage Hunters.), Eoris (is a female High Elf. She is a S rank Paladin), Paidon Zynphyrah (is a male High Elf. He is a S rank Wizard. He is a High Elf King), Athys (is a female Wood Elf. She is a S rank Druid), Triko (is a male Wood Elf. He is an S rank Ranger), Eresilla Sunbirth (is a female Blood Elf. She is a B rank Druid), Camtheas Palestar (is a female Blood Elf. She is a B class Rogue. She is a criminal as a thief, pickpocket, & bandit), Beazhen Freeforce (is a male Blood Elf. He is a S rank Demon Hunter), 
Waliene Stagmight (is a female Night Elf. She is a S rank Druid), Nythae Swiftflower (is a male Night Elf. He is an A class Monk), Laliene Ambercaller (is a female Night Elf. She is a S rank Mage), Zekzes Emeid is a female Dark Elf. She is a B class Fighter), Damla Nagre (is a male Dark Elf. He is an A class Bard), Revron Diuvriad (is a female Dark Elf. She is a S rank Sorceress), Jenzen Emberbringer (is a male Void Elf. He is a S rank Mage), Sorun Runebell is a female Void Elf. She is a S rank Warlock), Sylrora (is a female Half Elf. She is an A rank Sorceress), Uanril (is a male Half Elf. He is a S rank Bard), Meshi (a female Draenei. She is a S rank Paladin), Ornin is a male Draenei. He is a S rank Monk), 
Zazus is a male Half Orc. He is an A class Barbarian), Rakhu (is a female Half Orc. She is a B class Fighter), Lud (is a female Hobgoblin. She is an S rank Paladin), Lurg (is a male Hobgoblin. He is a S class Ranger), Grarxi (is a female Fire Goblin. She is an A class mage. She is an Indigenous Goblin Chieftain and Warchief), Uigz (is a male Fire Goblin. He is an A class warlock. He is an Indigenous Goblin Chieftain and Warchief), Visis (is a female Jungle Goblin. She is a B class fighter), Brie (is a male Urban Goblin. He is a B class rogue), Riltea (is a female Forest Goblin. She is a B class healer. Goblins evolve into Hobgoblins when they reach S rank), 
Vosha (is a female Cave Troll. She is a B rank Cleric. She is a Chieftain and Warchief), Xe’zi (is a female Fire Troll. She is a A rank Mage), Lugrok (is a male Sand Troll. He is a B class Rogue), Uzhir (is a female Dark Troll. She is a B class Monk), Kihma (is a female Ice Troll. She is a C rank healer), Kah’nu (is a male Tree Troll. He is a B class Druid),  Hetha (is a female River Troll. She is an A class Fighter), Has’tak (is a male Stone Troll. He is a B rank Warlock. Trolls evolve into high trolls when they reach S rank), Brog (is a male Water Orc. He is a B class Fighter), Shog (is a male Green Orc. He is a C class Ranger), Durgat (is a female Mountain Orc. She is a Barbarian), Durgat (is a female Mountain Orc. She is a Barbarian), Ullau (is a female Valley Orc. She is an A rank Rogue. Orcs evolve into high orcs when they reach A class or S rank), 
Oxak (is a male Ogre. He is a C class Ranger), Wezig (is a female Ogress. She is a C class Rogue. Ogres evolve into oni when they reach A or B class),  Yitukog (is a male Red Oni. He is a S rank Mage. He is a Indigenous Oni Paramount Chieftain and Paramount Warchief), Vuruk (is a female Oni. She is a B class healer. She is a Indigenous Oni Chieftain and Warchief consort), Grarig (is a male Green Oni. He is a S rank Warlock. Blue, Red, or Green Oni evolve from oni when they reach S rank), Vaarea Lumberbearer (is a female Mountain Goliath. She is a Barbarian), Kaunea Wildcarver (is a female Metal Goliath. She is a Fighter), Inalea Bravecaller (is a female Water Goliath. She is a Ranger), Lania Rockworker (is a female Stone Goliath. She is a Ranger), Kithio Truewatcher (is a female Sand Goliath. She is a Paladin), Nogiah Deerwarrior (is a female Earth Goliath. She is a S rank Ranger), Gekha Flintvigor (is a Lava Goliath. He is a Barbarian), Zaania Dawnhand (is a Storm Goliath. She is a Paladin), Lania Rockworker (is a female Stone Goliath. She is a Ranger), Koranoth Silentherder (is an Air Goliath. He is a Ranger), 
Lock on an Open Door (is a female Tabaxi of the Shimmering Glades Clan. She is an A class Rogue), Kep (is a Satyr. He is a S rank Bard), Dhorea (is a Satyress. She is a S rank Sorceress), Cusreth is a Dark Satyr, Rolese (is a Dark Satyress), Izhnuch Runeseeker (is a female Tauren. She is a S rank Necromancer), Nemope (is a female Horse Centaur. She is a S rank Ranger), Asoilla (is a female Deer Centaur. She is a S rank Druid), Amarhon (is a female Reindeer Centaur. She is a Paladin), Eudolea (is a female Sheep Centaur. She is a Druid), Naren Bhumorsath (is a female Triton), Fidyn Dhubolmath (is a female Sea Nymph), 
Peter Hall (A Turned Vampire), Jane Taylor (A Turned Vampire), Lucas Collins (A Daywalker Vampire), Scarlett Chase (A Daywalker Vampire), Ulysses Hawthorne (A Pureblood Alpha Vampire), Cornelia Blackwood (A Pureblood Alpha Vampire), Nicholas Taylor (A male Pureblood alpha werewolf), Hilda Johnson (A female Pureblood alpha werewolf), Alfonse Allen (A male Worgen. He is a Mage), Vivian Bryce (A female Worgen. She is a Cleric), Valentine Smith (A male Werewolf. He is a Necromancer), Faith Wright (A female turned Werewolf. She is a Druid), 
Omi (A female Yuan-ti Pureblood. She is a B class Sorcerer), Hektla (A female Yuan-ti Pureblood. She is an A class Artificer. She is an Armorer), Faarjath Omyse (A female chromatic Dragonborn. She is a Bard), Thambaas Raimeila (A female metallic Dragonborn. She is a Warlock), Myalrith Fenvayla (A female gemstone Dragonborn. She is a Paladin), Owl Hoot (A female Penguin Kenku. She is a Rogue), Aellaphine (is a female Hawk Harpy) Croaker (A female Penguin Kenku. She is a Cleric), Orehk (A female Falcon Aarakocra), Hephara (is a female Owl Harpy), Uck (A female Emperor Penguin Aarakocra), Vihos (A female Djinn), Inka Naze (A Female Tengu), Hasil Dera (A female Tiefling. She is a B rank Wizard), Afphi (A female Tiefling. She is a B class Ranger), Mahiri (A female Tiefling. She is an A class Artificer. She is a Toy Maker), Sitara (A female Kalashtar. She is a A class Cleric.), 
Alto (A female Protector Aasimar. She is a S rank Cleric), Osial (A female Scourge Aasimar who is a S rank Paladin. She is a Templar Mage Hunter and Knight Templar), Lerda (A Female Fallen Aasimar. She is a Necromancer), Nukral (A female Fallen Aasimar. She is a Death Knight and Fallen Paladin), Furnace (A female Fire Genasi. She is a S rank Artificer. She is an Arcanist.), Vapor (A female Air Genasi. She is a B class Ranger.), Puddle (A female Water Genasi. She is a A class Druid), Ruby (A female Earth Genasi. She is a S rank fighter that is a gunslinger), Stone (A female Earth Genasi. She is a S rank Paladin)
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fioras-resolve · 1 year
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oh hey i made a list of which classes are exclusive to which versions of fire emblem fates. this was the result of trolling through every class set, finding out that you can Technically get a Great Master in Conquest if you reclass Izana, so it's not accounting for practicality. it's more just a thing for me so i know what skills you can't get in each version.
Birthright Exclusive Hoshido Noble Oni Savage/Oni Chieftain/Blacksmith Shrine Maiden/Priestess Monk Diviner/Basara Spear Fighter/Spear Master Kitsune/Nine-Tails
Conquest Exclusive Nohr Noble Dark Mage/Sorcerer/Dark Knight Outlaw Knight Wyvern Rider Fighter Wolfskin/Wolfssegner
Shared Classes Nohr Prince(ss) Troubadour/Strategist/Butler/Maid Mercenary Cavalier/Paladin/Great Knight General Ninja/Master Ninja Samurai/Swordmaster Songstress Sky Knight/Falcon Knight/Kinshi Knight Apothecary/Mechanist Villager/Merchant/Master of Arms Archer/Sniper Berserker/Hero Wyvern Lord/Malig Knight Adventurer/Bow Knight Onmyoji/Great Master
DLC Classes Dread Fighter Dark Falcon Ballistician Witch Lodestar Vanguard Great Lord Grandmaster
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gwydionmisha · 22 days
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Address To A Haggis - Robert Burns
Fair fa’ your honest, sonsie face, Great Chieftain o’ the Puddin-race! Aboon them a’ ye tak your place, Painch, tripe, or thairm: Weel are ye wordy of a grace As lang ‘s my arm. The groaning trencher there ye fill, Your hurdies like a distant hill, Your pin wad help to mend a mill In time o’ need, While thro’ your pores the dews distil Like amber bead. His knife see Rustic-labour dight, An’ cut ye up wi’ ready slight, Trenching your gushing entrails bright, Like onie ditch; And then, O what a glorious sight, Warm-reekin, rich! Then, horn for horn, they stretch an’ strive: Deil tak the hindmost, on they drive, Till a’ their weel-swall’d kytes belyve Are bent like drums; Then auld Guidman, maist like to rive, Bethankit hums. Is there that owre his French ragout, Or olio that wad staw a sow, Or fricassee wad mak her spew Wi’ perfect sconner, Looks down wi’ sneering, scornfu’ view On sic a dinner? Poor devil! see him owre his trash, As feckless as a wither’d rash, His spindle shank a guid whip-lash, His nieve a nit; Thro’ bluidy flood or field to dash, O how unfit! But mark the Rustic, haggis-fed, The trembling earth resounds his tread, Clap in his walie nieve a blade, He’ll make it whissle; An’ legs, an’ arms, an’ heads will sned, Like taps o’ thrissle. Ye Pow’rs wha mak mankind your care, And dish them out their bill o’ fare, Auld Scotland wants nae skinking ware That jaups in luggies; But, if ye wish her gratefu’ prayer, Gie her a Haggis! Robert Burns from The Canongate Burns: the complete poems and songs of Robert Burns (Canongate, 2001). First printed in The Caledonian Mercury in 1786
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