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#not in tune with the general vibe of this blog which is a roleplay blog for a character in a very specific game
fanexus-dot-net · 4 years
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The Philosophy of Fanexus
As Fanexus comes together, we want to provide you with an outline of the philosophy that underlies the platform. The features and TOS that we are currently working on all aim to align with the following principles. 
A Social Media Platform for Fandoms and Creators
Fanexus is a social media platform and wiki that aims to meet the needs of both fandoms and original creators. We were inspired to create Fanexus after following online fandom and creative communities to various platforms over the years, only to find that most of these sites failed to meet our needs as fans and as creators of both fanworks and original content. While using these platforms, we started to come up with ideas for features that would enhance our experiences. Eventually, we realised we had the skills and the means to take these ideas and use them to create a social media platform that could meet these needs.  
Organised and Accessible Fan and Indie Content
One of our core principles is that fanworks and indie content have just as much value as official and mainstream material. The emotions evoked by these works can be just as profound, the ideas they explore can be just as engrossing, and the overall importance they have to a person can be just as significant. As this content often doesn’t aim or need to have the same broad appeal as official and mainstream works, it can venture into places that mainstream media won’t tread, thus having the potential to explore more daring ideas, and elicit more powerful emotions in some people.
Despite fan and indie works generating as much personal value as official and mainstream material, they lack the same degree of organisation, accessibility, and permanency. If someone is looking to track down a piece of mainstream media or find information about it, they will generally find a record of its existence, a way to access the media itself, and information that helps put it in context with any related pieces of media. By contrast, if someone is seeking out a piece of fan or indie work they once enjoyed, it’s common to find that it’s been deleted, or has simply been buried under so much subsequent content that it’s impossible to find again.  
Another common experience is discovering a piece of fan or indie content that is part of a larger set of works, but lacking information explaining the context of the content with respect to the larger collection. Picture finding an image of an original character from a story crafted by multiple roleplayers and wanting to learn more about the character and story. Different parts of the story and information about its characters and lore may have been provided by each of the different roleplayers on their own blogs, across a mixture of platforms, and may have each used slightly different tagging conventions. Some posts explaining vital things may have been mistagged or deleted. The lack of centralised organisation that can give people an easy starting point and order in which to consume some fan and indie content presents a significant barrier of entry for people who might tremendously enjoy certain works.  
A similar experience can occur when a newcomer enters an old fandom that has developed a vast collection of fanon characterisation, worldbuilding, and terminology. Many of these conventions were likely established years ago on platforms that may not exist anymore. The newcomer may feel completely lost when encountering this fanon material, and unless there’s an up to date and easy to locate fanon wiki providing explanations for all of these concepts and terms, or a seasoned fan is willing to provide a full explanation, it can take a significant investment of time for them to figure out what all of it means. As a result, entering such an established fandom can be more confusing and inaccessible than it needs to be.
Fanexus endeavours to give fan and indie content a level of organisation, accessibility, and permanency that elevates it to a level closer to that of mainstream content. One of the means by which we seek to do this is by including wiki functionality. Creators will be able to make wiki pages for things such as their OCs, AUs and roleplays, with summaries containing key points, and guides linking to the relevant content, while explaining the order in which it should be consumed. Fandoms can also work together to create wiki pages explaining fanon concepts and terminology, and the number of different ways they are interpreted by the fandoms. As Fanexus grows, we seek to find ways to make fanworks and indie content increasingly organised and accessible.
Promote Creative Diversity and Enable Tailored Experiences
Fanexus cherishes variety – the more differing fandoms, interests, creative activities, interpretations, preferences, and styles that we can cater to, the better. We stand in opposition of homogenisation in fandom, especially where only particular interpretations and preferences are favoured, while whatever doesn’t comply with these dominant readings and tastes gets pushed to the margins or is attacked for daring to stray. We don’t want any fan to feel they have to alter their headcanons or style to better conform to whatever is preferred by the majority or vocal segments of their fandom. If someone doesn’t enjoy the ideas and creative styles that are predominant in their fandom, we want them to be able to avoid this content, and instead find material that does appeal to them.  
We promote the idea of fandom as an infinite multiverse of possibilities, where each interpretation is equally legitimate, and no reading invalidates any other, because in an endless multitude of fictional realities, all ideas and desires can co-exist. We hold that even canon doesn’t have more legitimacy than the vast array of fan reinterpretations and reimaginings it inspires. We think that it’s important to financially support canon content as it helps the generation of more of what we all love, but we believe that fanworks are just as real and just as enjoyable. By extension, we hold that fanworks that stray far from and wildly contradict the canon that inspired them are no less important than fanworks that fit in seamlessly with that canon. It’s helpful to have a fandom in agreement over what’s explicitly canon so that fanworks can be labelled as either canon-compliant or canon-deviant, to let content consumers know what they’re in for – canon is a point of reference for fandom. However, labelling something as canon-deviant isn’t an admission of inferiority, it’s simply another way of contributing to the rich variety of the fandom experience.
In order to help promote this variety we desire, we endeavour to facilitate the creation of subcultures within broader fandom cultures, so that people who don’t vibe with the predominant interpretations and preferences in a fandom can form communities with like-minded fans. We provide fine-tuned filter features to help people avoid content they dislike without missing out on what they do want to see. The tagging system enables the creation of tags for very specific concepts that are connected to tags for related concepts; for example, a character from a franchise with many continuities can have a main tag for that character, but also have subordinate character tags for each continuity they appear in. A tag can also be created for a specific fanon characterisation of that character which ignores certain canon developments. Through this, fans who only enjoy certain versions or interpretations of a character, even if those versions are fanon, can choose to follow tags for only those versions that appeal to them. The relationships between the tags also mean that people who enjoy certain things can investigate the related tags for those concepts, and find new things that interest them.
We hope to foster diversity in creativity by promoting an atmosphere that celebrates variety; by allowing people to pursue their niche interests without getting in each other’s way, and by creating a map of concepts that makes it easy to navigate a vast range of branching ideas. We want to be home to fanworks ranging from those that perfectly replicate the themes, characterisation, and tone of canon, to those that go completely wild by throwing in every indulgent and out-there idea, thus creating something entirely unique and far removed from the canon that inspired it. We want people to analyse canon through a vast range of different lenses, arriving at all sorts of wildly conflicting but fascinating theories and interpretations. We want for fanworks to inspire fanworks of their own and to be the basis of analysis themselves. We want to be home to a dizzying collection of original works. We want people to use Fanexus to build their own little universes that reflect their own set of interests and ideas, and then be able to find like-minded people to share them with.  
Combat Toxicity and Promote Respectful Discussion  
People deserve respect, compassion, and the freedom to pursue whatever makes them happy, as long as they’re not harming others in this pursuit. No one should ever be seriously threatened or dehumanised – especially when it comes to traits outside their control such as race, gender, sexuality, disability, etc., or over interests and lifestyle choices that aren’t causing harm to others, such as taste in fiction and ships. Over the last few years, toxicity in fandom has risen to truly alarming levels. Countless fans have been degraded, threatened with violence, and doxxed over things as benign as the characters, ships, and tropes they enjoy in fiction. This is completely unacceptable to us.  
We stand firmly in opposition to this bullying, and we will strive to make Fanexus a place where fans and creatives are free to express themselves and enjoy their passions, without fear of becoming a target of harassers. By giving people the ability to form private communities where they can carve out their own spaces with like-minded fans, and by providing more fine-tuned privacy and filtration features to make it easier for users to avoid content they don’t want to see, we hope this will limit the germination of toxicity. However, we want Fanexus’s commitment to combating fandom bullying to extend beyond simply providing better privacy and filtration features; an anti-bullying stance will be written into the Terms of Use and will be actively promoted by the administrators and staff. Anyone seeking to bring the cruelty and toxicity that festers on other platforms to Fanexus will not be tolerated.
Our stance on bullying does not mean that we are opposed to criticism of behaviour, ideas and works, as long as the discourse is respectful. We ask people to understand that there is a line between critical discussion of a person’s behaviours, ideas, and works, and personally attacking someone because of beliefs they may hold or something they have created. A user expressing a view that constitutes hate speech or harassment should be reported, and can subsequently be dealt with by our moderators. If someone publicly expresses a view you feel to be disagreeable, you are certainly free to engage in debate with them if you can do so in a constructive way. If you don’t feel that you are able to criticise their behaviours without making personal attacks, we ask you to block them instead of generating unnecessary conflict.
We believe that a loss of nuance and the rise of absolutist thinking bears much responsibility for the surge of toxicity in fandom, and we want to combat it by promoting critical thinking. We understand that many people use fandom as a form of escapism where they can switch off their brains, and we welcome fans and creators who come for indulgence without any deep thought behind it. However, we also value users who contribute thoughtful and rational analysis and discussion, and we seek to encourage and promote such engagement for those who are interested.  
Harm Reduction Without Censorship
Fanexus should be an environment that is both enjoyable and safe, but we also want it to be a liberating space where people are able to freely express themselves artistically, indulge in the things that make them happy, and be their authentic selves. Many people desire lives that are enriched by a variety of experiences, from serene to thrilling, from comforting to confronting, from pulp to profound. Art and fiction can be one of the best ways to live out the full breadth of the human (and inhuman) experience without harming oneself or others. We believe that so long as they’re not causing harm, people should have the right to live the lives they want to live, and we support their right to use art and fiction towards that end. This doesn’t mean that there is no risk in using fantasy as a way of exploring some experiences – some people can struggle with the separation between fantasy and reality, or be misled into thinking some behaviours presented in art and fiction are normal or acceptable in the real world. We don’t believe that censorship is the solution to this problem.
We seek to reduce harm while limiting as few freedoms as possible. We don’t permit malicious behaviors that actively intend to cause harm, such as bullying, while we aim to remedy the harms of other behaviours by addressing their cause. If harm stems from naivety or misunderstanding, we seek to remedy these factors. When harm is caused as an unintended side-effect of an activity with a neutral or positive aim, then instead of banning the activity, we first endeavour to find if the harmful side-effect can be separated from the activity and its benefits. If there is a way to satisfactorily reduce harm without limiting freedoms, that is the path we will take.
We hold that censorship is a poor method for addressing the potential harms caused by art and fiction, not only because it limits freedom, but also because it doesn’t address the underlying problem. If a person isn’t exposed to any art or fiction that could potentially give them harmful ideas, they are still vulnerable as they can acquire those ideas from many other sources. Rather than attempting the impossible task of shielding people from ever encountering difficult or confronting concepts, we maintain that it’s more effective to assist in their education to help prevent them from taking the wrong messages away from these concepts when they do encounter them.
Fanexus endeavours to allow as much artistic freedom as possible (excepting content made with malicious intent as a form of harassment), because we understand that art and fiction are not reality, and things that would be unacceptably dangerous or harmful in real life don’t carry the same risk in fantasy. We know that many people who enjoy harmful and taboo things in art and fiction do not endorse these things in reality, and that vicariously experiencing these things through fantasy is extremely different from experiencing them in real life. We seek to promote this understanding of the distinction between fantasy and reality, so that it’s clear that something presented as enjoyable in fiction is not necessarily something that would be enjoyable or safe to partake in personally.  People should know to think critically about things they encounter in art and fiction before they decide to emulate them in reality.  
There are far more dangerous things on the internet than just morally complex and darkly indulgent fantasy, and Fanexus seeks to provide education to help protect against these threats as well. We intend to create a repository of resources to educate people about the risks they can encounter online, such as predators, scammers, hate movements, and dangerous misinformation. Our aim is to protect people by empowering them with knowledge that will help them in many spheres of life.
Evolve in Response to User Feedback  
Fandom and technology both evolve, and we acknowledge that a platform like Fanexus must evolve with them. We intend to seek direct feedback from our userbase in order to discover what features will assist them in creating and maintaining the content Fanexus is dedicated to. However, while our platform will evolve over time, we pledge to remain committed to the philosophy that motivated its creation.
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amorecleverdevil · 4 years
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@shiftingsupport​: 1 and 13?    ↪︎ ask the mun about writing. [ 𝔄𝔠𝔠𝔢𝔭𝔱𝔦𝔫𝔤 ]
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         𝔬𝔲𝔱 𝔬𝔣 𝔥𝔢𝔩𝔩. Oh hell yeh! Question time! I threw your answers down below a lil read more because I’m what the kids like to call?? A rambler.
1). What does your writing process look like?
A mess?? Lmao nah;;; So, honestly it depends on what I’m writing, how long I’m going to be continuing the story revolving around it, and what my current mood is. In general, I am a person who has a hard time sticking to one particular style or approach because I just get bored of it a lot. I find it a lot of fun to come at writing in many different ways and I’ve found that it’s helped me really explore what I do and don’t like for each genre or character that I attempt to tackle.
That being said, though, I tend to have at least a couple consistencies. Basically, when I’m writing replies, the most important questions I ask myself tend to be;
What is my character’s reaction to what just happened?
What have I written that actively engages the other writer and/or their character?
Have I actually described the scene or merely provided dialogue?
Will this thread carry for at least two more replies and, if not, should I end it or can I add something to make it keep going?
I’ll go ahead and give you some examples using writing that I’ve previously written to paint what I mean with each of them. For the first point, that’s the one that most people I’ve seen tend to have the best grip on, obviously. People who do roleplay tend to really know their own characters and can write them really compellingly. Most of the time, this part of the writing comes from the other player setting up a question or scenario and my character basically engaging with it. Typically, reactions tend to be the first thing I’ll actually be the first thing I put into a reply and I think that they are really important to keeping a fluid transition from one character to the next. 
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In the above example, you can kinda see what I’m talking about. Basically, Izzy made Gwen say something and Billy here gave a very basic response to it. Most of the time, I find dialogue or verbal responses are the best because usually the other character should pick up on them, but I like mixing in physical reactions and more internal monologues alongside those verbal responses. Sometimes, if two characters are in tune enough with each other, it actually can be really rad to get away with only physical reactions and internal dialogues, but that often requires a certain connection and history between characters to make accurate conclusions about what might be going through their head. Here is a great example between one of my mains and Nay from my old blog.
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Basically, Nay notices that Oswald is probably getting emotional over the fact they’re standing in front of this grave and looks down to get a better idea of who Oswald is getting so upset over. Oswald then follows his line of sight to the headstones, themselves. It’s a more sad scene, so not only is the lack of actual verbal responses very fun to play with, it’s also much more appropriate for the tone of the thread. This is something I love to try and play with a lot, but I avoid doing it as much with people who I have not already threaded with a few times.
After that, I then have to try to actively engage the other writer or create an opportunity for them to add to the thread as well. Especially when writing with someone new or for whom you may not have an immediate chemistry with, it becomes very important to throw them a bone, so I usually will do this as a follow up. I personally don’t love using questions to carry a thread, but it can be a good way to give an explicit indication of how the other person can contribute to it and it can be a lot more comfortable for people who are new to interacting with me and may be hesitant to just throw new ideas at me without having an extensive conversation about it. Here is an example where Naomasa responded to a question that Oboro poses and interacts with a nonverbal. 
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These first two bullets are what I usually consider the meat of the reply, so the most work is put into them. Everything else is filler and tends to be what actually makes the replies prettier and more interesting. In many cases, adding the last two can even happen naturally when you are trying to come up with ways to do the former, but it’s still something I keep in mind to look out for when I’m writing. Of the four points, I think that the one I probably struggle with the most is the one that revolves around describing the scene and I think that has been what’s kept me from reaching that multi-para/novella goal that I really wanna be able to do when writing threads, but I’ve been putting in more work to try and get on top of that one. 
The final point is basically just thinking about what I can add to try and keep a thread engaging. This is when I really tend to bring in that plot and start advancing it. Introducing a conflict or a new activity in the scene that might not have otherwise been relevant before now can really revive a thread and I tend to do that a lot if I feel like a thread is dying out too quickly. Sometimes it takes, sometimes it doesn’t but it’s basically just my way of jumpstarting an interaction I feel like didn’t have enough substance to get off the ground in the first place. The example for this one is between Naomasa and Jasper - Yes, I know it’s the same person, again, but it’s because Fabgen is ridiculously good at doing the whole “yes and” thing and really we should all just take some time to appreciate them - in which the two of them are both responding to a crisis of some kind. I had felt the nature of the thread hadn’t given them a concrete way to continue to interact with each other, so I made up a random conflict that they both could work! In this case, it was some random kid running into danger.
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After ALL of that, basically the last thing I tend to do for a thread is proofread and format. In a perfect world, I’d actually do the whole proofreading thing more often, but lmao nah. Basically, tldr, my writing process when doing threads is:
1). Respond to what the other person says. 2). Give them something to respond to. 3). Introduce a new plot point as necessary. 4). Fill in scene details and revise as necessary.
If you read back on my old threads, you’ll probably notice most of them follow this linear outline. Sometimes I’ll switch a couple things around, but 95% of the time you can literally cut my replies pretty into these parts without too much trouble. Also yall should go check out the people in these example threads because they’re all very talented and worth interacting with!! 
13). What do you look for in an RP partner?
Hmm.... An excellent question let’s see...
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Typically, these are things that make or break rp relationships:
Have concise rules/ooc pages that includes information such as their name, their pronouns, their age and their triggers. For certain fandoms, I also tend to look for stances on certain major discourse points.
Have the ability to para or multi-para threads and 3rd person POV. We don’t have to always do this, but I do really prefer this kind of RP.
Have the ability to participate in joke/crack posting
Read my character info or at least my rules before interacting with me. I know they are long and tedious and that I tend to ramble, but there are some important things in there that may vastly differ from many other people in the RPC and it’s important to me that everyone takes those things into account when engaging with me.
Have discord for OOC conversations and extended plotting or, at the very least, be comfortable chatting regularly via IM.
Follow me. It’s not necessary to interact with me and I 100% will interact with people who are not mutuals, but I typically tend to assume others around me are mutuals only regardless of whether or not they actually are and it’ll often put most of the responsibility on the other person to come interact with me if they want to thread.
I tend to main with people who will have OOC conversations with me about our characters and who are willing to adapt to fit into the settings / verses which I have already created for my characters. I am always seeking out familial relationships of ANY kind and will usually be quick to main people who do these kinds of threads with me. I do have ships for many of my characters that I tend to indulge in, but my mains tend to be people who actually get me to start shipping something because the characters just ended up vibing so well. I actually really love shipping my bi male characters with women, but there just really aren’t enough ladies in any of the RPCs to have lasting ships ;;y;;, so if we are able to get one going, I’d probably consider maining with ya’ll
I tend to like people who like continuous threads and verse building. I tend to like people who don’t mind having a million unfinished threads. I tend to gravitate to people who do formatting and icons, but I do not require it. I tend to shy away from people who are too self-concious about doubles or who tend to prefer being exclusive. 
Overall, I’m open to at least trying to rp with everyone! And I’ve definitely formed lasting friendships with people who did not meet many of this criteria, but in terms of what I look for this is probably a pretty good list.
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anvils-and-dynamite · 5 years
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On Tooniness: on what makes a cartoon (and any other media) “toony”
I didn’t expect to whip up a ramble so soon but I feel like I should go more in depth about what this blog is about and what it’s trying to achieve, so in this post I’ll attempt to define and describe the essence of what is a “toon”.
This might get a bit too long so I spoilered it for your convenience. I am by no means an expert on this kind of stuff, so if you’d like to present any counter-arguments, ask questions or discuss further what I’m going to talk about, feel free to do so in the comments, via PM or private chat.
“Toon” is a word associated with the animated media, often used to describe cartoon characters or characters drawn in a particular cartoony style (which is the case of, for example, The Legend of Zelda or Yu-Gi-Oh).
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Beyond these definitions, there is also a tendency to stereotype the concept of a cartoon itself drawing from features and characteristics from early animated works from the 30s-40s, such as early Mickey Mouse works, Betty Boop and Looney Tunes. I think the best example I can come up with is this bit from Ed Edd n Eddy, an already very "toony” cartoon (jump to 9:47)
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However, this essay argues that there is more to “tooniness” than certain design cues; that, beyond the white gloves, Pacman-shaped eyes and grayscale palette, there’s a series of principles that makes any kind of media (not just animated!) feel truly “toony”. While we also appreciate “toony” designs and overall aesthetic, this essay aims to go beyond mere aesthetic and try to identify what is “toony” in any kind of media’s presentation.
The whole purpose of this blog is, as its own description states, to celebrate “the tooniest of cartoons”; and, in order to achieve that, we find necessary to identify the core features of “tooniness”. We believe these core features are three, and, because this is toons we’re talking about, we’ve took the liberty to make their names alliterate: slapstick, sillyness, surrealness.
Slapstick
Let me begin this section by quoting one of my personal favourite quotes about toons: “See, your mother was right - cartoons are filled with senseless violence!” (Toon: The Cartoon Roleplaying Game, p.24).
Wikipedia defines slapstick as the following:  “a style of humor involving exaggerated physical activity which exceeds the boundaries of normal physical comedy.” In other words, slapstick is a form of physical comedy characterized by an exaggeration of violence and misfortune.
The animated medium lends itself well to physical comedy in general, since the latter relies on exaggeration (not only of violence, but also of expression, gesture...) and the former allows it to exaggerate it even further, beyond what a live-action actor can do.
Same can be said for slapstick, even to the point that several “toony” cartoons are based around slapstick comedy (Tom & Jerry and Wile. E. Coyote & The Roadrunner are the first ones to come to mind) and only have the bare bones of a plot, yet they are still successful and well-regarded.
In short, “toon” media has been associated, since the beginnings of animation, with physical comedy, and especially slapstick since the 40s. This doesn’t mean that toony cartoons cannot have other kinds of humor (such as dialogue-based, wordplay, referential...) but the qualities of the animation medium make it especially suitable for physical comedy and visual humor. Hell, this blog wouldn’t be called the way it is if one of the stereotypical characteristics of a “cartoony” cartoon wasn’t slapstick with falling anvils and exploding dynamite.
Silliness
noun The quality of being silly; foolishness; senselessness; weakness of understanding; extreme simplicity; absurd or contemptible folly.
(and now I realize I’ve been misspelling “silliness” all this time whoops)
While many of these adjectives fit toon media, let me get this out first: silliness does NOT mean toon media is necessarily lighthearted or even funny, but it is true that there is a sense of “happy-go-lucky” in it. This can be especially seen in Betty Boop shorts such as “Bimbo’s Initiation”, “Swing You Sinners” and “M.D.” (aka “the Jippo one”)
I’m not linking because Tumblr likes to mess up with my text if I insert another video. They’re on youtube, feel free to give them a watch before continuing.
You can see these three in particular handle pretty dark topics (cults, “I’m going to hell” kind of guilt... Hell, in the third one Betty Boop & friends straight up kill a man with snake oil!) yet, they there’s plenty of singing and dancing. It might be creepy, but it doesn’t give a “gritty” vibe: if anything, the fact that these subjects are handled in such a playful way makes it even more shocking and creepier. I think “happy go lucky” is the right term for that. The toon character approaches the world it lives in with curiosity, and no matter what horrible things they get put through in an episode, they’ll be in tip-top shape in the next one (non-linearity between episodes really helps with that). However, the defining name for this quality is “silliness” because another relevant philosophy that goes hand-to-hand with “happy-go-lucky” is that the toon media doesn’t take itself seriously. It acknowledges it’s silly, absurd and non-sensical and runs wild with it. And why is it so silly?
Surrealness
I found several definitions of “surreal” and they all agree on the following: what is surreal is fantastic, incongruous, and dream-like. This is the term we’ve chosen to define what is perhaps the most important characteristic of “tooniness”
Toons are not realistic, and they barely attempt to be. The toon world is loosely based on reality as to let its audience have something to hang on, and from that point, it goes wild. Characters act and talk exaggeratedly without caring for what’s considered socially appropiate, emotions and thoughts manifest in ways that could not be possible in reality (no hearts, no shoulder angels), and nonsensical things happen all the time (such as objects coming to life, gravity playing tricks or the infamous falling anvil).
This disregard for reality is what allows toon media to handle any kind of theme in its characteristic playful nature (silliness) and, together with the medium of animation, allow physical comedy to extend beyond the boundaries of reality (slapstick): because “toon” revels in its own status as fiction, and, as a child of animation, attempts to show us what a camera can’t (if someone can remind me where this quote came from, thanks).
I hope that, with this essay, I established the main characteristics of how toon media presents itself. As I mentioned before, I’m up for discussion on this and you can contact me via PM or chat. I will also reply to comments in reblogs!
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I honestly have no idea how there’s over 450+ of you now but there is and I wanna let you all know how thankful I am to have you all around. Roleplay has always been like a small window of escape for me for stress and a distraction but aside from the roleplaying I’ve also come to meet some pretty amazing people and have the honor of befriending them so I’m really thankful for that the most. To meet such amazing and talented people and just be able to have a wonderful and good time together is what I appreciate the most. I’ve been in this site give or take for a good number of years now and a lot’s changed since I joined but overall I’m very thankful to all the people I’ve gotten the chance to write with, talk with, and get to know so thanks for putting up with me and my sunshine boy like I really appreciate it a lot cause Cloud just really means a lot to me okay. And I could probably ramble on about him but this isn’t about him so I’m gonna hold back on that, stay tuned lmao. So on wards we go!
I am a music lover leave me alone all of my follow forevers have mood music. I say all of my follow forevers when in reality this is just my second one cause I skipped like four I should’ve made tbh lmao.
In the wise words of Rihanna: I WANT YOU TO STAAAY.
@fairlegacy: Honestly what is there not to appreciate about you? You’re very to yourself most of the time but I’ve somehow managed to chuck through that hard exterior of yours and now we’re best friends, you are my bro, like I see you as my big brother and part of my family, someone I can trust and go to for logical advice. Though our personalities and ways of seeing things are different we somehow manage to understand one another by the end of it. I’m so thankful to have you in my life and that you’re in it. Like I legit can’t imagine it without you my dude and I don’t want to so thanks for sticking around and for putting up with me. I really admire you and look up to you in many ways. You’re also such an amazing Zack roleplayer but honestly that’s a plus okay to me that doesn’t mean everything since I’m interested in you the most aside from the roleplaying. I love you man and thanks for always being a shoulder and a rock for me when like things get rocky. Thanks for helping me up when I think I can’t stand up anymore. You’re an amazing friend Sam and a very good person I’d move mountains and fight dragons for you my dude. This is gross as fuck but you need to know that I love you okay.
@gaeaguard: You’re an awesome friend and I always look up to you cause of how much effort you put into a lot, always trying your best to be as understanding as you can and to be there for people and let them know that you care for them. I appreciate it a lot when we get to talk and we’re usually just joking around and like just crying over final fantasy in some aspects lmao but you’ve also given me advice and like showed that you care for me a lot and just want what’s best for me so thanks for that. Thanks for being a good friend and a good person to a lot of people I feel really lucky to know you a bit and be able to talk to you from time to time. Aside from being an amazing Aeirs rper/writer/graphics maker you’re a really cool and wonderful person so thanks for being in my life as well friend.
@jjillekkot: Bestest friend! You and I grew close pretty quickly and I’m so happy to have you in my life, extremely thankful in fact and like I don’t know to be frank you’re just a blessing to me? You’re always there for me you always wanna talk to me and like you just give me some time of your day or as much as you can to spend time with me and that just really means a lot to me. When I’m feeling down you always try to cheer me up or remind me that I’m not by myself and that I shouldn’t take on things on my own and I really appreciate that sentiment a lot. I enjoy talking to you, roleplaying and writing with you, you’re such a wonderful writer and such a sweet person. You’ve dealt with so much and yet you try to understand everybody and tend to put in more effort than another person which tbh to me isn’t a very fair thing to do and honestly you shouldn’t deal with half-assed bs like that so it’s why like I try to remind you all the time that I’ve got your back for anything and everything as well. I’m just so glad to have you in my life and know that you’ll always have me as well.
@mccnoracle: Tbh you’ve been in my life for the longest time and we’ve gone through a fair amount of things together. Good and bad we always seem to stick together somehow no matter how much we struggled. I know you’re going through a hard time right now and I really do mean it when I say I’m always here for you and I’m here to help you, that I can be someone you can depend on as you have for so many years now and you’ve pretty much done the same for me. You’ve been in my life in one of the hardest times in it, I struggled for months maybe even a year and you were there (regardless of the bad) and that still means the world to me that you didn’t abandon me when I was struggling and sometimes even falling apart. You’re more stubborn than I am but I want to be there for you the same way you were for me well ish this time without like the arguing and stuff I think you know what I mean lmao. You’re a very important and special person to me and I really do hold you dear to me, I’m extremely thankful to have you in my life so thanks for putting up with me. I know you struggle with a lot but do know that you’re a wonderful person okay.
@sanctiichor: KOKO! Ah I’m so glad that I met you! You’re such a wonderful person Koko and like you’re also a wonderful writer and I really admire you for that and not just that but your art is always so beautiful? When I get the chance to see it or when you decide to share it and it always leaves me in like shook okay? You’re such a wonderful friend and you’re just such a wonderful influence in general and I think that doesn’t just apply for me but for a good number of people. You always have me laughing at your gif reactions when you send them out and you just have such a wonderful sense of humor I can’t believe that when I first followed you I felt a little bit intimidated by you lmao. Honestly it was probably your son, he so tol and majestic okay but anyway I’m glad that we managed to be in friendly terms and that we talk every so often! I feel really blessed to have you in my life you’re awesome! You go glen koko! 
@phylxrchus: Eyyy Kaoru! You’re a really good friend of mine and you’re just an overall warm person at least to me. Always know how to have a good time and I think you’re also a very positive influence for me so I also feel pretty lucky to have met you and be able to also call you a friend of mine. I know you’re going through quite some stuff at the moment that’s pretty big so know that I’m wishing you a lot of luck and that I’m always here waiting for you! With whatever you need you know I always got your back and I’ll always try my best to be as supportive as possible for you just like you’ve been for me which I appreciate extremely. You’ a pretty amazing person and I really appreciate you and your muse too when you throw him at Cloud lmao. 
@lockethart: YOU! YOU DORK YOU! YOU AWESOME AND COOL PERSON YOU! Ok but it’s funny how we first started to talk because it was just us screaming about nt and tifa like literally I think we were caps locking each other for a good set of minutes there lmao but on a serious note you’re an awesome person and you’re also very sweet. When we get to talk I laugh, you have a beautiful sense of humor and you’ve told me that I make you laugh as well which makes me happy that I can bring you to smile and laugh like you do for me. I really appreciate that cause I’m always very busy more often than not, head of my household so like there’s a lot of stuff I have to keep up with and in mind and coming here to talk with you from time to time or just plot or pick at each other/our muses is always such a nice thing to me. Laughter truly is the best medicine and though to a personal level I don’t know you too well I don’t doubt that you’re a magnificent individual. Thanks for sparing me some time of your day whenever you get the chance and for like talking to me cause tbh I’ve always wanted to but never knew how to approach you cause I thought I was too lame and you were too cool. Tifa is queen okay, and keep on rocking!
@aetla / @valfreyan: Let me just start this off by saying that I love every single one of you and that you’re all very awesome and cool and that I wish you all only the good things in life cause Bunny’s gonna kill me for this. Ok now that I got that outta the way I can talk about Bunny the Bully. Realistically speaking I’ve only been talking to Bunny for a few days that’s legit it and most of the time she’s just punching me around not joking you can even ask her to verify lmao but she’s a very wonderful and considerate individual. She might be yelling at you that she wants to fight you and beat you up but she’s a very soft person and very caring and I get those vibes from her. She’s also very helpful, gives great advice and is a hex girl so be careful about that too lmao. No but seriously Bunny’s a blessing and I guess I just get easily attached to people I’m always a friendly dude so like I already consider her a very nice and good friend and I will beat anybody up if they mess with her too, I still can’t believe I was intimidated/scared by you arxrxr but even then I always thought you were amazing when I saw you on the dash through mutual we had, you make me smile and laugh and that’s honestly one of the best gifts I could ever be given. Thanks for being so amazing and wonderful Bunny.
@valkiris / @ladydames / @cosmicworn (idk what blog you’re on ok): DAWN! Ok so I’ve told you before that for the longest time I’ve admired you and been like too nervous/afraid/unsure/idk of how to approach you and talk to you but like I always had that want to get to know you better. I always thought you were cool and amazing, and tbh I still do now and even more now that I’m like actually talking to you little by little. You’re such a fun person like muses and writing aside you’re really chill and you make me laugh too quite a lot like yesterday when I told you about my phobia I thought that was hilarious and adorable okay that was gold to me. You also made a comment about how like usually nobody would know if you’re not doing okay cause you’ll keep it to yourself and honestly I’m the same way you are with that but like always know that you can depend on me okay? That I’m always there to want to lend a hand and to help you out like you’ve handed me advice just the other day and helped me handle something. Aside from being an extraordinary writer you’re an equally extraordinary person and I’m just really thankful and feel so lucky that I’m like passed that wall that was preventing me from socializing with you and getting to know you? I just didn’t want to come off as annoying cause I guess I do tend to talk too much to people but like thank you so much? For just being your wonderful self.
*SALT BAES SOME GLITTER DUST ON Y’ALL*
These are people that I’ve either talked on occasion/have went out of their way to talk to me/I want to get to know better and are just really amazing okay you’re all really amazing and if I could tag every single one of you I would but I’m doing this by memory rn and this is taken much longer than it should have cause I started doing this like….. ..3 hours ago and I’m now just getting it done BUT THE POINT IS THAT I LOVE YOU GUYS OKAY A LOT AND THANK YOU SO MUCH.
@magitekelite @qkslvr @exiistisms @moonfayth @foughtsorrow @lockedfighter @lazuliss @leviathkand @legacycarry @gamenu @thighsbitch @eruditorem @ryusxnka @rosalithe @rude-at-your-service @tactiquess @trashkingizunia @triggerxhappy @honorificus @hatsuuharu @white-bird-in-a-cage @wutaiiwarrior @witchinfest @firixn @goddessoath @gxnwrought @jen-ova @astralchose @asouldivided @duelbreak @aloofleader @residentangel @kingdomkxy @islelight @xkuja @xkuja @xfarron @catncore @crystarium-rose @appointedescort @vxmpirehunterd @badassbarmaid @blackmage-lulu @klcpto @praesidioest @adventurouswind @ablackwing @stcrmblade @solauctor @serpentsun @lanahub @osolars @braskide @drexm-eater @dragooniv @pathoftrials @drgfyre @depthsbled @smashkick @visumbra @spiraledeye @scphiiroth @stellaux @ofbesaid @re-no @chezqah @wildrosemonarch @galbanaspired @faeriesboon AND THERE’S MORE PEOPLE OK BUT I CAN’T REMEMBER THEM RN.
&. YOU
I know for a fact I missed a lot of people and there’s so many of you and I wish I could tag all of you but everybody in general really who follows me or like spares me some time of their day like thanks so much you’re awesome and you’re the real MVP. I truly appreciate it and hope that the future ahead only gets better for you!
TLDR;
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krp-database · 7 years
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New RP added
Riceball Community [sp] [16+] [mc] [k] - Facebook/General
Disclosed or denied, each individual searches for a place they might call home, but a single question constantly arises —what is a home?
Home is a place where one can set their worries aside, an ultimate sanctuary of solace. Home is all mellow vibes, complete with sweet-sounding melodies and memorable tunes. Home is a haven of comfort, enveloping an individual in the warmth of acceptance—always there to shroud her protégé in a blanket of amenity. HOME is here at Riceball Roleplay.
Everyone’s waiting for you. Won’t you come home?
Are you updating info for a RP already in the database?: Nope If so which one?: None–  Platform: Facebook Platform General or themed?: General
Name and link for RP:
Riceball Community
riceball-community.tumblr.com
Para, semi-para, action or mixed?: Semi-Para Do you have an age limit?: 16 years old Is mature content publicly displayed?: Yes, time to time such content can appear but we have placed a rule regarding on this.
Who do you accept?: (Korean industry only, All Asians, Everyone?) All Asians but for the time being we only accept those in the Korean industry right now.
Description: 
Disclosed or denied, each individual searches for a place they might call home, but a single question constantly arises —what is a home?
Home is a place where one can set their worries aside, an ultimate sanctuary of solace. Home is all mellow vibes, complete with sweet-sounding melodies and memorable tunes. Home is a haven of comfort, enveloping an individual in the warmth of acceptance—always there to shroud her protégé in a blanket of amenity. HOME is here at Riceball Roleplay.
Everyone’s waiting for you. Won’t you come home? 
Any additional information?:
Ad blog: http://riceball-community-ads.tumblr.com/
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