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asleepinawell · 3 years
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Nier Replicant + tumblr text posts
bonus for automata fans:
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asleepinawell · 2 years
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asleepinawell · 3 years
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truly the shittiest quality meme i've ever made but that doesn't make it any less accurate
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asleepinawell · 3 years
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glow up, yoko taro edition
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asleepinawell · 3 years
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whoever came up with the idea to let you turn all the death orbs into emil heads deserves a raise and a promotion
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asleepinawell · 3 years
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nier: a summary
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asleepinawell · 3 years
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Been having a lot of Thoughts about the nier series recently and the larger themes of both games and wanted to jot them down and toss them into the void of the internet.
Massive spoilers for nier automata follow, including for ending e. Do not read this if you ever intend to play nier automata. There are spoilers for nier replicant as well, though not for ending e.
One of the biggest themes both nier games tackle is the tragedy of an uncaring universe. Bad things happen to good people, people who think they're good and doing the right thing find out they were actually committing atrocities, the very idea that there's 'good' and 'bad' people is dissected and rejected. At the end of the day, the universe doesn't give a shit about any of us and none of it matters. Enjoy your existential despair!
In nier replicant, the main character starts off as an optimistic young boy who wants to save, not only his sister, but the entire world. After the time skip, nier is a young man whose optimism has (partially) been tarnished and whose goal has narrowed down to just saving his sister. As you move through each route you understand more and more how tragic the world is and how, despite your best intentions, you are only adding to the tragedy of the world. The original 4 endings of nier replicant are all tragic in some way. Ending D has a glimmer of hope in it in the form of nier being able to save kainé at the cost of his own existence, but it's a bittersweet ending and the world is ultimately doomed anyway.
Which brings us to nier automata. Even more so than replicant, automata hammers home the meaningless of everything, the uncaring universe, tragedy both avoidable and unavoidable. The main characters are locked in an endless loop of violence and despair. The worst that could happen, does, again and again. It thrives off the type of tragedy porn I usually hate.
Except....
Except it doesn't. If endings a and b are the opening statement, endings c and d are the facts and body of the essay, but then there's ending e, the concluding paragraph which takes everything we've been told and gives you the chance to draw your own conclusion from it.
Route e starts after you've gotten both ending c and d and is no longer about the characters in the game at all. Route e is about you, the player, and what you believe. It says "we've given you a story of complete despair, we've shown you the universe is unfair and doesn't give a fuck about you, we've shown you things that end in tragedy. despite all of this, do you still believe it's worth fighting for the hope of something better?"
And then it asks you to prove it.
Route e is the ending every fan has asked for when they've said "I'll fight the creators to give my favs a happy ending." Today is your lucky day!
Route e is the ending credits of the game, except that the ending credits have turned into a bullet hell mini game. In fighting the actual credits themselves, you are fighting the game devs. You are saying fuck you I don't believe that everything is pointless. Fighting for better is always worth it. The meaning that we imbue in life is important to us and that matters.
The bullet hell of the end credits starts out fairly simple and gets harder and harder as you go, lasting something like 15 minutes total, which is a brutally long time to be playing something that requires split second timing and 100% of your focus. It's meant to feel insurmountable, just like the challenges the characters in the game faced (the larger plot challenges, not the combat). You will likely die a lot and check points are few and far between.
But there's more to it than that. The first time you die, a prompt comes up:
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And then when you die again:
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Except now, there’s a message on the screen. A message that appears to be from another player, somewhere in the world.
And again:
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(this one really fucked me up, but that’s for a different post).
And then finally:
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(thank you user MR-YE-1996)
When you accept the rescue offer, you go back to the bullet hell again, but now you have a wall of other players around your weak little avatar, shielding you from harm. The music, which has been a single vocal track up until now, gains an entire chorus of voices to represent the army of actual players who’ve shown up to save you (and there’s a lot I could say about the use of the (exquisitely good) music in the nier games, and especially about the difference in lyrical themes between ashes of dreams and weight of the world). Every time a bullet hits one of the players surrounding you, there’s a message saying that user’s data has been lost. Users from all over the world are sacrificing themselves to help you. It’s a very nice, heart-warming moment that you still don’t understand the full impact of quite yet.
After you beat the credits, you’re rewarded by a final cutscene. The android protagonists have been reconstructed and will receive a second chance at life. The narration at this point talks about how life exists within the spiral of life and death we are all trapped in. One of the two pods talking points out that even though the androids are being given a second chance at life, there’s a possibility that things will go just as poorly once again. And the other pod agrees, but adds: “However, the possibility of a different future also exists.”
And then the scene ends with this quote: “A future is not given to you. It is something you must take for yourself.”
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And this is really the final conclusion of the game. There is no inherent meaning in the universe, so the meaning we give our lives is the most meaningful thing. (And the ‘you’ here isn’t necessarily an individual either. It can be, or it can be humanity as a whole, or even one group). And you, the player, thought that it was worth fighting to give these characters a second chance, and other players out there in the world thought it was worth helping you to do so.
It’s such a wonderfully beautiful piece of meta interpretation posing as a game ending, and also a departure from the final conclusion of previous Yoko Taro games. It feels like a much more mature and nuanced interpretation of the world than the ending of replicant was (I won’t comment on the new ending e of replicant just yet since it didn’t come out that long ago). (Also, for the record, I love nier replicant and the characters in it with my entire heart. This post is not bashing it).
But the game has one more surprise in store for you. After the cutscene ends, you’re given one last choice. The game asks if you have any interest in helping other players the way you were helped. And if you say yes, you’re told that the only way you can do this is to sacrifice all your save data.
I think that sacrifice hits differently for different people. Some people genuinely won’t mind that at all. As someone who probably still has save data from games I played 20 years ago, it felt like a gut punch. To me, save data represents all the time and emotion and energy I’ve put into a game. Games are so deeply important to me in so many ways and have been since my childhood when they were one of the few ways I could escape from a lot of terrible shit going on in my life. (There’s a reason my blog title is what it is). I could talk a lot more about that point, but I’ll leave it by saying that when I saw what the game was asking of me it felt like someone had knocked my legs out from under me.
For more practical players, it also is locking you out of chapter select, the best way to go back and get all the things you missed and grab the achievements/trophies you still need.
The game will point out that you’ll get nothing in return for this (not a lie, there’s no secret reward), that you will likely never know if or who you helped, that you won’t be thanked, that the person you help could be someone you intensely dislike, etc. And with all of this comes the realization that all those people who came to help you in the credits had already done this. Those people whose data was sacrificed to help you get to the final cutscene had already sacrificed their save data to help you.
We’ve now gone from a world where everything is meaningless, to a world where other real actual human beings out there have sacrificed something that represented hours of their time and a varying amount of emotional investment without any hope of reward to help a stranger see a message of hope.
When I was younger, I was more drawn to dark, hopeless stories. Stories about how dark and meaningless the world was. The world was a terrible place then too. 9/11 happened when I was in highschool (an incident that influenced yoko taro’s creation of nier replicant and had a huge impact on me at the time), the pointless wars that happened after and the recession and a million other things seemed to infuse everything with hopelessness. In that world, stories about everything being meaningless and hopeless felt correct. They felt validating. Yes, everything really does suck that much!
That sort of story lost its appeal for me later on. Pointless and horrible things continued to happen, and still continue to happen. The world events of the last few years have been an unnerving reliving of those earlier years, except even worse. The cycles of tragedy are still there with no end in sight. I’m exhausted from all of it. It really does feel hopeless a lot.
But stories that stop at that point no longer appeal to me. Stories like nier automata--stories that say yes, things are terrible, but there’s always hope, you can create your own meaning, it is always worth it to fight for better even if you fail, your life is worthwhile simply for existing--those stories are the ones I think we all need more than anything.
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asleepinawell · 3 years
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I think it's very sexy that in nier automata you will see the end credits (at least) twice before you see the opening credits
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asleepinawell · 3 years
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that thing where you're a magical floating book who has just witnessed several hours of heteronormative bullshit against your will
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asleepinawell · 3 years
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me when I started playing nier replicant: I cannot believe that this kid can't naruto run what a waste
me when I recruited kainé: :D
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asleepinawell · 3 years
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😭
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asleepinawell · 3 years
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a concise summary of my experience with nier replicant so far
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asleepinawell · 3 years
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nier replicant more like don't ever mention pink moonflower seeds to me again
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asleepinawell · 3 years
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excuse me what
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asleepinawell · 3 years
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Nier Replicant ver.1.22474487139... is great and all but why can't I pet the dogs??? yoko taro explain
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asleepinawell · 3 years
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nier replicant has turned me into such a hostile gardener. I load my save up each day and walk out to look at all the beautiful flowers in my garden and am like why won't y'all die already I need your fucking seeds and tower over the flowers with my giant sword like the moonflower grim reaper
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