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#new character sheets
onebadnoodle 5 months
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the NEW GIRL
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clownpalette 3 months
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I CAN'T KEEP A DESIGN FOR 2 SECONDS 馃槶
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(.. Might change Taiy艒's top, he looks too fancy.)
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grinu 2 months
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ref for my new guy!
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limesquares 1 month
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>Persons of interest involved in a recent security breach incident.
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quiddling 3 days
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kissy kiss kiss
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puppyeared 4 months
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presto the magician!! 馃悋馃獎
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bleaksqueak 3 months
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Partial hand bank for Elias from my files. Some flats and some finished/lit ones, so good stuff with light differences!
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styllwaters 3 months
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351 / GAZI-MIAH
At last this monster of a ref is finished. Introducing the first canon Knight character for Vivere 44!
351 is a mountain Knight from Ferhaht, though their host is part Fejga; hence the brown fur and stocky build. They act as the secondary antagonist in parts 1 and 2 of the story. In part 3, the final 'season', they feature as a protagonist. 351 starts out as a ruthless, aggressive soldier working for Genizix, intent on completing the mission assigned to them. Under the direction of their officer, 909, 351 has been dispatched to quickly and efficiently eliminate targets who threaten to expose the company's activities in the Zhagaviit galaxy.
Eventually they come to realise that they are being manipulated by both the weapons company and their abusive superior, and in part 2 351 challenges 909. Their fight results in 351 gaining an array of scars and a terrifying near-death experience, and though they survive, they are permanently mentally separated. Unable to go into the Trance which binds the consciousnesses of the Helmet and the Host, they must learn how to work together as two people again. 351 escapes to their homeplanet of Ettera, surviving in the wild as they race against time to deliver an important message and rediscover who they are. During part 3, they discard their identification number and take on a new name, Gazi-miah.
More in-depth lore, facts, and extra art below the cut!
BACKSTORY
[cw: abuse, drug use, general dark themes]
351 was always told that they were born in Genizix like 909, though this is not the case at all. 351 had a life before they were turned into a killing machine, living on the Ihmna Stretch with their Ferhahti order. Their life was upturned on the day of their scouting Expedition, a journey that all Knight squires must take on before they can become full soldiers (More on Knight social structure here). They were tasked to deliver a message to an allied order along with two other temporary scouts. Upon arrival, however, instead of friendly greetings they were met with a chilling scene - the order was being attacked by another, the two groups set against each other in a fearsome battle. The fight was secretly orchestrated by Genizix in a plot to evaluate the strongest soldiers to recruit to their cause, unbeknownst to anyone but them. Feeling that it was necessary to aid their allies, 351 and their peers rushed into battle. They fought fiercely, but the young Knights were up against fully-fledged soldiers and 351's companions perished. 351 themselves was severely injured, and in the aftermath, blacked out - but not before catching a glimpse of strange figures.
When they awoke, they were not on Ettera any more; rather an unfamiliar place with black walls and machines. They could barely remember anything from the night before; and slowly the rest of their memories on their homeplanet receded as Genizix toxins that they were injected with took effect. Later, 351 would be introduced to 909, an experienced Knight officer with an extensive history of working for Genizix, and placed in their unit. They were assigned a number for a name and moulded into the perfect killing machine. 909 fed 351 a constant stream of lies about where they came from, and like all soldiers recruited into the system, promised that in fighting for the company they had a chance to participate in something greater than themselves; to see the real universe outside of Zhagaviit. But 351 was driven more by fear than the potential for glory. They had seen what happened to those who disobeyed the higher-ups, and what could happen to them if they did not complete the missions.
909 stripped 351 of their individuality and left nothing but brute force and a desire to please. What the agent feared more even than Genizix was invoking 909's anger, so they pushed themselves to do any dirty work asked of them. The organisation became their whole world, their 'family', and 909 made sure they could never leave their clutches - manipulating them, threatening them and twisting their worldview. The process was sped up by specialised toxins designed by Genizix intended to distort perception and slow brain activity, inducing a dreamlike state. On Knights, this had the effect of triggering and enhancing the Trance, making it incredibly difficult for one to mentally separate the helmet from the host. With time 351 came to believe that they were one person, and they had no reason to think otherwise as their exposure to information was carefully controlled. 351 was conditioned to see their targets as non-sophont and they were rewarded for using cruel tactics. The more time they spent with 909, the more they began to lose their sense of self entirely until they were nothing but a weapon. Such is the fate of most soldiers who have wound up working for Genizix.
Despite the deep emotional (and physical) scarring and conditioning, during the events of Vivere 44 seeds of doubt are planted in 351's minds. These would only germinate further as they gain more clarity of their situation. Standing up to 909 was the first step they took towards breaking free of their chains, although it came with a cost. 351's host was physically Separated from their helmet in the fight, an injury which in most cases is lethal. They were repaired by a scientist who stitched them back together and managed to salvage a sliver of the bond which connected their minds. 351 could never enter the Trance again, though the helmet and host could still exchange thoughts between each other. As they were two separate entities now, the helmet guides the blind host with directions.
Instructed by the scientist (an Arrow named Nimbus, who will be introduced later) 351 left the facility on a new mission - to deliver an urgent message to Jes-ren, a Kaata Plains Knight living on a Ranch on Ettera. They traversed the land they once called home, now unfamiliar to them, relearning how to work together as a pair that might as well be complete strangers to each other. They recover their memories; or at the very least parts of it, as they cannot remember their original name. However, they gain a new one; Gazitkaar-Miahlad [meaning: lost messenger / returned to us].
The road is long and tremendously difficult; Gazi-miah struggles to unlearn years of aggression, addiction and lies, all the while carrying immense trauma. They eventually find peace, and settle down with Jes-ren in Kaat following the climax.
PERSONALITY
During their time at Genizix, agent 351 picked up on a lot of nasty habits and traits from 909 who brought out their worst attributes. They became merciless, taught to discard feelings and remorse. 351 was not afraid to make a show of their strength, and at times was needlessly cruel and taunting. The toxins affecting their nervous system tended to spur on their host's prey drive to a concerning degree, and a part of them enjoyed the power trip they got from hunting down targets. Though everything they did, they did for 909's approval - and to avoid getting disposed of by Genizix.
When their host and helmet were Separated, and the effects of the toxins wore off, gradually their aggressive attributes took a backseat as they grappled with their new situation. With great effort they gain an understanding of both the horrors they went through and the atrocities they committed for the sake of a corrupted system.
Once they escape Genizix's hold, it becomes clear that 351 is incredibly socially inept and any interaction that isn't violence or taking orders is new territory for them. Freedom and agency are difficult concepts for them to grasp, but with the aid of others around them they begin to adjust to their new life.
The helmet, Miahlad (my-a-lad) is the more practical of the two. He has one goal in mind; keeping the both of them safe. Miah is resourceful and smart, though when it comes to social interaction he's just as clueless as his host. This doesn't stop him from offering advice via their mind-link. He is firm, distrustful, and judgemental, but cares deeply for Gazitkaar even if he won't say it. At first he is reluctant to uncover the truth in fear that it will harm them both, preferring to stick to familiar ground. Despite his realistic worldview, more than once he considers going back to Genizix due to the simple fact that it's all they've ever known - even if it hurt them. As a helmet he cannot speak out loud but relearns sign language to communicate with other knights.
The host, Gazitkaar (gaz-it-car) is constantly questioning everything. She is less focused on the personal safety and wellbeing of the Knight body and more concerned with the wider truth, always seeking to know more. Gazi is not one to back down from a challenge, whether it be traversing dangerous territory or mastering a new skill. But like Miah, she is averse to touch, and will bite if boundaries are pushed far enough. She is more open to listening than her helmet, and is a fast learner. Though she is more adaptable than Miah, her curiosity can sometimes go unchecked and lead them into trouble.
EXTRAS
They are 37 years old and tower over everyone, including other Knights. Their prescence could fill a whole room.
The engraved bone necklace was given to them by a Polar Knight commander from Ehtte Thannoeh where they first landed on Ettera. The carving depicts an Aikka deity whose horn always points northwards, and is said to watch over lost travelers from the northern lights.
Gazi-miah's piercings were put in by the scientist Nimbus, intended to firmly fix the helmet to the host.
As a Genizix agent their build is very toned and muscular due to their intense training and strength-enhancing substances which also speed up wound recovery. Such a lifestyle was placing immense stress on their body, and as they spent more time on Ettera they gained more weight and adopted a healthier diet.
Their build and design is inspired by bulls and rottweilers.
Their fur is spiky due to chemicals and unnatural cleaning products resulting in an unpleasant, rough texture. In the future it becomes softer thanks to proper grooming.
Here's some of the first concept art I have of them (and also showcases their pelt colours better)
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Aaand a simplified version of the ref without all the notes for your viewing pleasure.
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I'll stop here before this post gets insanely long but if you have any questions I shall be delighted to answer!! ;] Thanks for listening to my tedtalk
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sparklecarehospital 4 days
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Ref sheet for the new DM character! :] Techno my beloved
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paintpanic 4 months
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palilious 11 months
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SPIDERVERSE HYPE!!
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tinycowboyart 3 months
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I鈥檇 do anything for her
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gracefireheart 1 year
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Here comes Faithful Care Giver with their new metal/armor upgrade + clothing that鈥檚 inspired by their gay robo-lover鈥檚 clothes :]
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xandertheomen 5 months
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My fallout oc Father Rufus Moore
He鈥檚 a ghoul but I also wanted to what he would look like without the radiation fucking up his face
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starrysharks 7 months
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"i swear, i'll kill them - or i'll die again trying."
octavia "S", the protagonist of reassassination - a teenage girl reanimated by a mad scientist, now hellbent on getting her memories back and enacting revenge on whoever killed her.
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