Tumgik
#my blogs
kvnai · 3 days
Text
Tumblr media
@hontaii nsfw and hentai. Backup @hentaiona
@evanet Evangelion fandom sideblog
@vnimu anime related stuff sideblog
@kvngoku fandom sideblog for Akira Hiramoto mangaka (Prison School, RaW Hero, Super Ball Girls)
@sakumanga sideblog for sakura and manga caps aesthetic
@urusoi memes and random stuff
@qetai colour-coded sideblog
@nvku to save my uploads, gifs, edits,...
TAGS: ♡uploads♡ ✾anime gifs✾ 🐈‍⬛other gifs🐈‍⬛ ぁmanga capsぁ
TRAVELS: 🌸Tokyo (2018)🌸 🔅Japan (2019)🔅 🌙South Korea (2023)🌙
38 notes · View notes
poeticore · 4 months
Text
Español: Dios mio no puedo creer que llegué a 5000 seguidores, en serio muchas gracias por su apoyo diario y por seguirme, esto significa mucho para mi y amo dedicarle tiempo a esta cuenta 🧚🏻‍♀️. Simplemente gracias, gracias y gracias, seguiré haciendo cosas bonitas para todos. Les tengo un gran cariño tanto a esta cuenta como a todos ustedes 🩷.
Tumblr media
English: Omg I can't believe I reached 5000 followers, seriously thank you very much for your daily support and for following me, this means a lot to me and I love dedicating time to this account 🧚🏻‍♀️. Simply thank you, thank you and thank you, I will continue doing nice things for everyone. I have great love for both this account and all of you 🩷.
︶𝆹𝅥⏝ ◦ 𑁍 ◦ ︶𝆹𝅥⏝
𖹭 Fav blogs: @koo-night @koosuvi @koofruti @miniemalism @jink9ok @ssokarv @pastelwalks @jkdbye @jiminkww @jivsco @jink9ok @jmdoll @dzckling @vanteclub @loli-s @delistelar @yoyojoy @miniespace @max1mus @d-iorpjm @aqelicts @gigittamic @taeflwr @voomito @dimicielo @i4tkoo @also-web @taesify @goominte @saintsuga @s-telar @lonaide @kthice @ch3rry-s @c-noura @florietas @vgukly @koovias @lavidalevid @the-ow
Perdón si me olvidé de alguien :(
Sorry if I forgot someone :(
Tumblr media Tumblr media Tumblr media
94 notes · View notes
barilleon · 1 year
Text
The LICHES method of descriptive text
A while back a friend asked me to write up some pointers for how I write descriptive text. You know, for dungeons and such. I gave her the LICHES method, which I'm posting here now. The primary purpose of descriptive text is to clue players in to what they need to pay attention to. When you ask your players, "What do you do?" think of that as less of an open-ended question and more multiple choice. Your descriptive text gives your players the potential answers. (This is, of course, a broad statement. Players will always pull something out of left field.)
Good descriptive text includes any applicable lights, interactables, characters, hazards, egress, and senses—LICHES.
Light
Characters should know how much light they’re dealing with, and what the source is. Sconces, torches, moonlight coming in from a window? Sunlight filtering in from the forest canopy?
Interactables
If there’s something in this room the characters are meant to look at or touch, put it in. If you want them searching in the desks, tell them there are desks. The opposite is ALSO true. If you put something notable in your description, players are going to expect to get something out of interacting with or studying it.
Characters
If there are people in this room, what are they doing? It's very helpful to give DMs a look at the "moment before" for any NPCs in your description. What were they up to before the characters interrupt their lives? This goes for monsters, too, if they’re readily visible.
Hazards
This one should probably come earlier on the list. Like if something's on fire, you either mention it FIRST or LAST. But lesser-noticeable hazards, like "patched-up holes" or "slits in the wall" can be mentioned casually, without drawing a gigantic verbal arrow to it.
Egress
Some people might disagree with me on this, but it’s very helpful to be told that there are doors, even if they’re already on the map. Some tables don't run maps, and sometimes your VTT's fog of war tool obscures what is and isn't a point of egress on your map.
Senses
A lot of LICHE is based on what the characters can see, but you can play with the other senses as well. Characters can smell “a foul odor wafting from the pile of corpses,” hear “the lazy whistling of a popular folk song,” or maybe even taste “the salt on the wind at the docks.”
Putting it all together you might get:
Fire crackles in the hearth, casting long shadows on the papered wall and the sturdy oak desk pushed against it. An orange tabby yawns and stretches out on the plush armchair, revealing for an instant her sharp claws. Two doors lead out of the room: the western door that leads further into the house, and the eastern door that opens into the porch.
L: Fire I: Oak Desk C: Cat H: The cat's claws (watch out) E: Door into the house, Door out to the porch S: The crackle of the fire, the plushness of the chair
Don't worry about making this stuff sound poetic. You just need to give the players a list of things they can interact with or react to. Role playing gets compared to improv a lot, and there are a lot of similarities! Think of an effective description as the thing your players say "yes, and" to. And you don't have to include every letter in LICHES if you don't want to, or if they don't apply. Sometimes a room is empty. There may be no hazards. But this rule of thumb has really helped me write up some descriptions for both published adventures and home games.
789 notes · View notes
words-that-bind-us · 6 months
Text
Tumblr media
123 notes · View notes
irisjaxx665 · 4 days
Note
Your tits are honestly like a porn stars 🥵🥵🥵🥵
weird lol almost like im a porn star
Tumblr media Tumblr media Tumblr media Tumblr media
have been for almost 5 years now i think lol
49 notes · View notes
the-consortium · 3 months
Text
Tumblr media
Physician heal thyself.
I am currently not feeling well, so my blogs look rather abandoned. I am trying my best to at least get some posting done, because it's fun and better than doing nothing at all and having a go at free black-spiral-nosediving.
But it's slow and hard and so far no land in sight.
Patience.
40 notes · View notes
Omg are you the Steph from Inevitably Johnlocked? That’s amazing, because I adore what you do with Johnlock, and now to see that you also have an Ineffable Husbands account… AMAZING!!!
Hey Lovely!
LOL you say that like I'm a celebrity HAHAHAH! I'm honoured you think so highly of my, but YES, I am the same Steph! :) Spending a lot of time over here right now, same amount of time as I am on @inevitably-johnlocked, so yeah, I am online too much LOL. I want to get around to writing some more meta here, but I don't have a lot of time :P
36 notes · View notes
crestapex · 3 months
Note
sorry to bother u but when i tried to open ur masterlist it said post not found (it’s prolly just a me problem but yeahhh)
could u pls answer this ask w the link to ur masterlist? if it’s not too much trouble
Noooo, you’re perfectly fine, lol. I did have a masterlist but I just made it private while I reorganize and work on adding more to it. It was kind of messy and I’ve honestly been a little lazy about it, so I promise it’s not you. 😂 On the other hand I’ll just go ahead and list everything here! (Obviously not an actual masterlist, but I’ll just use this as an opportunity to throw everything together.)
Tumblr media
ghost
ghost is a massive foodie
simon ‘helping’ you cook
searching for simon who disappears after a big dinner
welcome-home back scratches and cuddles
under the table, jerking him off (part one) 🔞
under the table, reader gets destroyed (part two) 🔞
from brat to good girl 🔞
choking on revenge (male reader) 🔞
simon with the cat he didn’t want
ex-boyfriend simon helping you get back into your apartment
he want’s ‘dessert’ (it’s you) 🔞 (coming soon and so will you)
wintry, after-sex cuddle session (coming soon)
Tumblr media
soap
johnny literally being the best wingman ever to you and simon
Tumblr media
könig
“that german guy” meets könig
Tumblr media
other/multi
silly sexy time with soap and gaz (separate) 🔞
ghost x reader x Soap threesome 🔞
Tumblr media
ship requests
rodolfo #1
Tumblr media
incorrect quotes
könig, the bear fighter
accurate ghost
ghost and soap have the same type (you)
Tumblr media
Or you can really just go to the tag ‘my posts’ for all of these and pretty much everything else that isn’t writing. 👍
15 notes · View notes
Text
Todays Recipes Of Skyrim blog is Lavender And Honey Bread!
🍞🍯🍞🍯🍞🍯🍞🍯🍞🍯🍞🍯🍞🍯🍞🍯🍞🍯
Tumblr media
This is a popular bread in Whiterun, where lavender grows wild and countless beehives are kept to provide the Honningbrew Meadery with enough honey for their mead production. The honey and lavender are such a natural pairing that they are combined not only for the mead but also in this flavorful loaf.
Prep: 15 minutes
Rising: 1 hour
Baking: 25-30 mins
Makes: 1 loaf
Pairs well with: Honningbrew Mead, fresh berry jam & butter
Tumblr media
Ingredients:
1 1/4 cups warm milk
1/4 cup 1/2 stick unsalted butter
1/3 cup honey
1 heaping tablespoon culinary lavender
2 teaspoons instant dry yeast
1 teaspoon salt
2 cups whole wheat flour
2 cups all-purpose flour
Tumblr media
Directions:
1. Lightly butter the sides of an 8x5 inch 1 pound bread loaf pan & set aside. In a large bowl, combine the milk, butter & honey, stirring until the honey has dissolved. Stir in the lavender, yeast, & salt, along with 1 cup of flour. Continue adding flour 1 cup at a time until the dough is no longer sticky add more flour if necessary.
2. Turn the dough out onto a lightly floured surface& knead for several minutes, until the dough bounces back slightly when poked. Form into an oblong shape and settle gently into loaf pan. Cover lightly with plastic or a warm towel & set somewhere warm to rise for 1 hour until roughly doubled and in size & has a nice shape.
3. Once the dough has risen, preheat to 400F & bake for 25-30 minutes or until a toothpick inserted into the middle of the loaf comes out clean. Allow to cool before slicing.
Tumblr media
*TIP*
Culinary lavender can be acquired from alchemists but is more readily purchased at health food stores or online.
Tumblr media
I hope you enjoyed this blog more to follow soon
Regards,
Culture Calypso’s Blog 🍞🍯
94 notes · View notes
Text
Tumblr media
My Grandmother Janet
*
Janet was a renowned cook and baker. Her yeasted rolls are one of life's marvelous moments of pure perfection. I still remember the look and smell of her kitchen when she got down to the business of baking.
RICH ROLLS
Milk [scalded] 1 cup Shortening [part or all butter] 1/3 cup Sugar 1/2 cup Salt 1 1/2 tsp. Yeast 2 cakes Water [lukewarm] 1/4 cup All Purpose Flour [sifted] about 5 cups Eggs beaten [2]
Combine scalded milk, shortening, sugar and salt. Cool to lukewarm. Soften yeast in lukewarm water and combine with cooled milk mixture; add about 1/2 the flour.
Add the beaten eggs, flour to make a soft dough. Mix thoroughly. Turn out on a lightly floured board and knead about 10 minutes or until smooth and satiny. Put dough in a warm greased bowl and brush with melted butter. Cover and let rise until doubled in bulk. Shape into rolls. Let rise until doubled in bulk and bake in moderate oven. [375]
+
Now you know the secret of the best yeasted roll that you will ever eat. Hint for success. Follow the recipe EXACTLY. My daughter-in-law made these, following to the letter vs me, who was a little loose with the facts. Hers were better and rose higher. A Word to the Wise.
[This is from my recipe blog "Continual Feasts" where I share my favorite recipes]
27 notes · View notes
iris-jaxx665 · 5 months
Text
in a couple of months ill have officially been doing “corn” (🌽✨🎥💦🤍💙) for 5 years and to celebrate ill lower my subscription price to 5$ (50% discount from normal)
15 notes · View notes
barilleon · 11 months
Text
Building Dungeons that Tell Stories
One thing I've been hired to do a lot lately is to write a dungeon that's meant to fit into a larger adventure/product. For example, I wrote the Ivory Tower for Sarah Morris's The City Lost to Dream. I'm writing another one now, for [redacted], and I thought it'd be cool to talk through my process as I build the outline.
You can find a Notion template for my dungeon outline here! But this blog post will talk through it.
First, a disclaimer: This isn't the definitive way to make a dungeon! In fact, not all dungeons need to tell stories in this way. But the vast majority of mine do, because they're attached to one-shots, and I like the narrative completeness this style of dungeon creation affords. There's a narrative throughline to this kind of dungeon, where each room serves a purpose and allows the players to piece the story together. At the climax, the characters can use this information to make an informed decision about how to proceed.
This style is heavily inspired by the environmental storytelling found in games I've enjoyed like Bioshock and Pokemon. Every bit of the environment, down to the smallest aesthetic choice, links back to the main idea in some way. When you put all the pieces together, the image becomes clear.
So let's dive into it:
The Dungeon Thesis
The Dungeon Thesis is the story told by traversing the dungeon. What happened here? What will the party learn from each of these rooms? Every room in the dungeon should be a supporting argument for this thesis.
If you've read my adventure The Workshop Watches (get it here for free!), then you'll recognize the strong thesis there: S.A.M. is a sentient workshop who accidentally killed its creators. Every room inside S.A.M. supports this thesis, by providing more insight into Illumar's research and S.A.M.'s actions since its creation.
The Dungeon Background section can help you with this thesis. Who lives in this dungeon now? Why was it originally created? What conflict is created by the disparity in the answer between those two questions?
While your final draft probably won't have a section labeled "Dungeon Thesis," the entire thing should have echoes of what you put here in your outline throughout.
The Dungeon Gimmick
Not every dungeon needs a gimmick, but it is a great way to make this encounter stand out. Maybe the corridors shift, or the characters are running on a timer. Maybe your dungeon is sentient and very, very curious. When coming up with a dungeon gimmick, also consider the other overarching features of the dungeon. How are the halls lit (and who made it that way)? Are there doors? Do they lock?
When adding a gimmick to your dungeon, make sure you introduce it right away. I'll cover this more in the entryway section, but it's a good idea to establish the gimmick as soon as possible, and keep reinforcing it, so it sticks in the GM's mind (and therefore their players' minds). Here's the gimmick from The Workshop Watches:
Tumblr media
Individual Rooms: Purpose, Challenge, and Reward
The meat of a dungeon is, of course, its rooms. I have a three-pronged approach to coming up with the rooms: purpose, challenge, and reward.
Purpose
Why is this room important to the overall dungeon? What can the characters learn from traversing this room that will lead them closer to the thesis? Does it establish the ruthlessness of the villain, betray a secret weakness of your enemy, or provide more context for what's going on here?
You don't always have to come up with the purpose first. Sometimes you look at your dungeon layout and say, "I need more combat." So build your combat encounter, and then retroactively determine why that's necessary to the story.
That's what I did for The Workshop Watches. I added the greenhouse fight because the dungeon needed more combat. I asked myself, "what kinds of rooms would exist in a wizard's laboratory?" and settled on a greenhouse full of magical plants. Later on, I came up with the temperature control mechanic, where S.A.M. would counter cold damage with fire damage and fire damage with cold damage. A burnt section of the greenhouse suggests that S.A.M. has incinerated something-or someone-before.
Challenge
What are the characters meant to do in this room? This one is the most straightforward, but writing it out can help you keep track of the balance between different types of challenges. Combat, exploration, social, trap diffusion, puzzle solving, etc.
Reward
What do the characters get for completing the challenge in this room? Sometimes the reward is just "passage to the next room." Sometimes it's as explicit as "treasure!" But think outside the box for things your players would appreciate inside a dungeon: new tools, the opportunity for a rest, more lore, a role play opportunity.
There can be multiple Purposes, Challenges, or Rewards in one room, but try not to overdo it! Conversely, you can cheat a little bit and have them overlap or omit one ("The purpose of this room is simply to be a place for the characters to rest -- a reward! The challenge is in whether they'll recognize it or not")
Examples
The template has more questions for special room types. I won't go through all of them, but I do want to share some examples from my outline for The City Lost To Dream. Here's the entryway example:
Tumblr media
Later on, I realized that there wasn't enough in the entryway. The final draft has a statue of the tower's founder and clues to suggest you should rub the bottom of her robe, which grants you a boon on a check. A fun reward for a History challenge.
Another example, one of the Laboratory floors:
Tumblr media
You can see there's multiple challenges here, but no concrete reward yet. In the final draft, the aboleth can help you in a later encounter, but it also grants you three "knowledge" wishes (basically, three castings of legend lore).
The Climax
The climax of the dungeon - the final confrontation. Most dungeon delving games consider some kind of confrontation to be a great cap to the adventure. Combat is especially popular here. Give your characters something to fight!
But almost as important as the fight is the choice. A question I am constantly asking myself is, "The Characters learned all that information you gave them; now what are they going to do about it?" This is a roleplaying game, after all! When the characters learn the full truth of the dungeon and uncover its thesis, it may change their minds about how to proceed. Maybe they must choose between two potential adversaries, or choose whether or not to fight, or choose whether or not to use lethal force.
And that's the outline! I hope it's helpful to folks who are interested in creating this style of dungeon. Definitely pick up a copy of The City Lost to Dream if you haven't already; it's a fun 5e adventure! And let me know what you think of this method.
70 notes · View notes
queer-ghosts · 5 months
Text
📌 Pin Post 📌
This is my main account! (@queer-ghosts)
personal blog: @ghosts-of-ghost
art blog: @percys-ghost (rarely active)
poetry blog: @poems-of-a-ghost
paintings: @painting-ghost
vampire/goth blog: @vampiric-bitch (i forget this exists sometimes)
pagan/worship blog: @worship-roses-sun-wine
book blog: @the-dragons-gem
blog where i write about topics: @ghost-rambles
furry blog: @ghost-cat-furry-blog
rotumblr blog: @trainer-ty
‼️commissions open!
Tumblr media
(i also do furry commissions)
14 notes · View notes
irisjaxx665 · 1 month
Text
Tumblr media
that’s literally it. thats the easiest way to see ALL my content. uncensored, unlimited, for less per month than Netflix or YouTube premium
7 notes · View notes
likwidkrome · 2 months
Text
m y o t h e r b l o g s
@defiledcasket - traditional gothic stuff and horror as well as a bit of metal and anything satanic
@memoriicard - misc alternative stuff as well as rap and electronic related stuff and a few memes here and there
@nomadicanimal - comfy retro (60s-80s) vibe as well as stoner stuff and rock music thats fun to smoke pot to lol
~
edit - I also run a tactcore blog here!
9 notes · View notes
catacat666 · 1 month
Text
Books. 03/14/2024.
Tumblr media
Aquí está, "Another Monster. Informe de una investigación"
Is here, 'Another Monster. Investigation report'
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(⁠*⁠❛⁠‿⁠❛⁠)⁠→ @catacat666
11 notes · View notes