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#minecraft 1.17 update
softsummerlee · 6 months
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i am once again singing the praises of Lena Raine from the peak of the highest hill for creating the perfect soundtrack for minecraft 1.17/18/19 this shit is straight fire
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Another weird thing I’ve found in my world a while back but don’t think I ever posted about was just this lone pillager outpost cage. No outpost tower or scarecrows or any other piece of that structure. Not even an iron golem in it, just a random cage on the shore
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I’ve started a little secondary base like 2000 blocks from spawn in a weird little hole in a mountain and since this thing is on the way I pass it a lot more often now lol
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xnoctua · 2 years
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consider this vent art
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nauthico · 2 years
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ghostsbuilds · 2 years
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For this blogs first post I thought it would be fit to show some screenies of the first world I actually committed to back in 1.16!!
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also known as the world I would play on during remote learning classes instead of paying attention to my teachers :]
Ngl I need to get back on and get more screenshots, my village was Sexy as HELL
(The sky's texture is from dokucraft lite!!)
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for reference, 1.12 released in june of 2017, over 5 years ago
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bronzetomatoes · 8 months
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Pretty please rb I'm curious
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echioceras · 1 month
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headspace-hotel · 1 year
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My friends and I have been discussing how poorly designed/balanced the Warden is in MC and not only have we come up with several different ways to fix it but we've also concluded that Mojang is just utterly shit at balancing their game. Look at end city loot compared to other structures that are even harder to conquer, or how pigs are almost completely irrelevant for farming if you have any other passive mob, or the fact that invisibility potions are completely worthless because they don't work at ALL. I found that last one out the hard way and lost half a month's worth of gear from Mojang's incompetence. They seriously need to get their shit together.
I think loot from structures in Minecraft is somewhat intentionally under-powered, because the game is about building and exploring and farming and the lion's share of your resources are meant to come from your own gathering and farming activities. However you're definitely right.
For example, bastion remnants have really good loot and are relatively common; I've gone on trips into the Nether where I found and cleared more than one in the course of a single trip.
Meanwhile, woodland mansions are vanishingly rare and the valuable rooms may not generate at all. You could have to travel tens of thousands of blocks to get nothing but a bunch of wool and books.
Jungle pyramids are the ones I hate the most, they never have anything worth it in the chests.
But...ancient cities. I love the atmosphere and gameplay experience of the ancient cities, but they really unbalance the game in a lot of ways.
They have more and better loot than basically any other structure in the game, they can be cleared with nothing but skill, no armor or weapons of note needed. I think they USUALLY are a rare find, but this is the trouble with the procedurally-generated nature of the game; I've found multiple seeds with ancient cities directly under spawn, and multiple seeds with two ancient cities within ~250 blocks of spawn.
I think the mechanics and everything of the Warden are very well thought out and I deeply, deeply appreciate how you don't really have to risk the Warden if you are slow and cautious enough.
I complained lots about the Warden, but in hindsight the complaints had more to do with the Warden being prioritized at the expense of everything else and less to do with the Warden itself. We have to admit that the Warden is much better than lots of other hostile mobs in the game. Ghasts have too-small, janky hitboxes and can shoot you with fireballs from OUTSIDE RENDER DISTANCE. The Warden is a huge improvement in that you can prevent summoning him by being careful.
Also, recent updates have been fixing some of the most egregious issues with balancing. Before Caves and Cliffs, clay generated exclusively as small patches on the bottom of lakes and rivers and until the Wild Update it was not renewable. You had to intensively farm vines to get mossy cobblestone. I've only been playing since just after Village and Pillage and I Remember
Metal ores have only been affected by Fortune since 1.17!!!! Before that you had to mine stacks and stacks of ore blocks! Before axolotls were added, tropical fish existed and were completely useless!! Minecraft olds can tell you more.
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babehog · 2 days
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The 1.17 minecraft update came out in 2013? 😨 God the passage of time... What the fuck
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wjbminecraft · 11 months
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psychedelicsees · 7 months
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Sorry I had to squash 1.10 and older together, I know a lot of people play way earlier than that but I do not have 20 options unfortunately!
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mochapanda · 6 months
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graepix · 7 months
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I see a lot of people calling Mojang lazy, and it just makes me realize how little people understand about backend development. Minecraft 1.12-1.17 were all developed on Java 8, but Oracle stopped supporting Java 8, so now Minecraft is programmed on Java 17. This is a 9 version difference. Java 17 was the most recent Java at the time they switched.
There’s the comparison of how modders can do so much more in less time. Remember how when 1.13 came out it took a long time for old mods to be updated to that version because the code had fundamentally changed? I imagine that’s what’s happening behind the scenes at Mojang. Yeah Java 8 and Java 17 are both Java, but due to some changes, newer versions of Java sometimes hate code from older versions.
If I had to guess, 1.18, 1.19, and 1.20 are lacking in features because a lot of work is going on behind the scenes. Some evidence I have of that is how 1.20 notably includes a reworked lighting engine, a feature most people fail to mention when detailing 1.20’s features.
“But modders are able to crank out mods quickly”.
1. Well the modders are working with an existing codebase. 1.20 mods are made with code that was previously created and optimized by Mojang. Some of those mods require library mods, which contain certain functions that allow them to run. Mojang doesn’t have the luxury of library mods, yeah they have their pre-existing code, but if they need something new that their libraries don’t cover, they need to make it. Yeah modders may need to do the same, but it’s not quite to the same degree as Mojang.
2. That “modders crank out mods quickly” is notably false for many older and bigger mods. They may have frequent updates, but a lot of those are just bugfixes or minor features. If you look at the changelogs larger mods take time between major features being added. Also modders don’t really have to worry about bureaucracy that much. They can add whatever they want and don’t have to answer to the higher ups, or send that feature to a different department for approval.
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epicfranb · 7 months
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With all the mobs this year being real animals, i wonder what the theme of this update is going to be. All the mobs from the wild update - glare, allay, copper golem - very magical and Minecraft-y. trails and tails - sniffer, rascal, tuff golem - relate to archaeology in some way. This year? I don't want to get my hopes up but i really want them to revamp some of the existing biomes. Also the fact that all these mobs also spawn naturally in already existing biomes. And tie in with existing mechanics. (Building, armor, boats.) Now that they've implemented everything that was supposed to be in 1.17 the caves update, we're only gonna see new stuff I'm pretty sure.
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marlesisdumb · 2 years
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I love the new update and the new features they announced but I’d really like if they delivered on all of their promises. Fletching tables have been useless SINCE 1.14. archeology was announced in MC live 1.17 and is the only feature they just ignored again despite being one of the more popular ones. They promised they where adding all of the old mobs/biomes almost 4 years ago. My point is I’d like them to finish what they started before they go all in on “making minecraft more minecraft” again I love what they’re doing, with adding new features to old blocks, but they did announce stuff that they said is coming, one of which has been in the plans since 2018-2019.
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