I’m not asking for an actual timeline of the game development process, I was just wondering what you had expected as far as a time frame when you started? I’m new at programming and game development myself and I know it takes a long time, especially on a solo mission, so I was curious if you were pretty close to estimating your skill level in terms of getting where you are… if that makes sense?
To be up front, I'm not the best person to ask this. I'm a hobbyist, and do this between the occasional commissions, my day job, ADHD, and frequent health problems.
When I suggested this game about 8 years ago, I was in art college for an animation degree with just a few *coughpoorlytaughtcough* game dev classes. I thought I could make it in maybe 3 years because that's what I heard was a usual amount of time, only to stop for a several year hiatus until about 2022. I only recently started learning how to pull my shit together in the form of doing small build after small build. That's still an uphill battle with ADHD, but I'm trying.
I didn't start my dev journey..."professionally," as it were. I still treat this as skill building. Like a beginner pianist who's learning their scales and how to read sheet music. I learned the most about the engine I use, RPG Maker MV, by fucking around in projects that didn't get too far. I love to push it's limits by attempting to execute visual elements that the engine wasn't built for, which requires me to learn about it's basics. I'm as clear on the path to the end of this game only because I have a good grasp on what MV can do now, on top of dropping some features that crept up on me.......I was actually planning to animate every menu in the beginning. Like a maniac.
So, uh, my answer is I missed my timeline by a huge margin and I'm still terrible at estimations. I try not to let that past hold me back though.
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how do you feel about the new tf2 leaks?
Oh it big sucks!
listen, this leak honestly makes me so mad im not even joking. not because of like, leaks like this cause so much trouble for the developers who own them (in how to combat it), or for the source licencees who are affected by the leak, but WHO it affects in this community.
say you've been working a beta recreation of 2Fort from Trailer 2 (since it's the version with the most footage), you've been working on it in your spare time for the past... 6 years lets say. you know the ins and outs of this map, you've watched footage and studied screenshots from around August 2006, and you've made an intense list of all the eras of 2Fort to ensure you have a timeline of eras so you know which to avoid and such.
so your beta 2Fort recreation is as accurate it can be from all the public media you could find from it. you've even gotten the sewers to be as low as they were in the beta combined with the higher water. there's some things left to your interpretation of the map, since the sewers have never been shown for example, and you push it out for people to play around on. this was basically your hobby for the past 6 years, and it meant so much to you to be able to create something with a love you can't put to words.
suddenly. the worst thing imaginable. a month after you post it? an entire developer repo leaks. and lets pretend it's got that version of 2Fort intact. that's a serious gut punch BUT, then you get comments from folks like "oh the actual 2fort leaked" "this is obsolete now" "oh well a recreation couldn't ever top a leak". it's demoralizing. it breaks their spirit for something they worked so hard on. the one thing you loved working on? well seemingly it doesn't matter now to the community you painstakingly made it for.
that's what hurts for me, is the people who've created content based off of things from TF2 (like the Spellcasters Witch), whom have made it from scratch, added their own personal touches like different outfits and hairstyles, to the ability to allow the user to recolour every part of that outfit. then a leak comes along and it seems everyone's ferally knashing their teeth at this leak. no leak can ever come close to the kind of love community members put into stuff.
that's why i hate this leak. and even with the 60 gigabytes of stuff that's leaked? people are still like "oh well this doesn't have everything 🙄". like sorry 60GB wasn't enough for you?
i hope we never see a TF2 leak again. this shit sucks and i hate the community around it.
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so tbh i was hard on nier:a while playing it cos i don't really like a lot of the anime tropes BUT i really like tragedies and i was promised some twists, and got some. but i wanted to ask you how you felt about the pacing. basically, did it feel like there was a solid line connecting plot points, or do you feel like certain things happened at random? barring the fact that yoko taro said he literally wrote the story out of order, is that how it felt to you? imo it felt really rushed through super cool parts and like things that were annoying or setpieces ran on for too long. ig i'm still fked up over how much it fell short of my expectations bc even after playing nier:a completely thru and h8ing how absurdly film-student its tone and ideology are, i was hyperfixated enough to read some of the side literature and learn drakengard lore. tl;dr, nier:a is cool and has some fun parts but i wish the android were more mature (or artificial) in physicalilty to avoid weird anime loli baiting in the fans and also they'd asked a writer to help revise and implement the og author's ideas okay bye thx for reading my rant ♡ i'm glad u had fun and ur fanart abt a2 and the indoor grill made me cough
ill gladly listen to people bitch about yoko taro ive had PROBLEMS with this man since a young age ☝️☝️☝️☝️
I was actually thinking about the pacing and insertion of certain scenes/plot points today because admittedly like. okay this might be all over the place but
The start of the game (Route A + B) was like pretty solid pacing I think due to being low risk, and I thought it was cool that the game let you see 9S' side of things --- but it really started to fumble when it got into it's moe complex storylines in C-D-E and went on to deposit a lot of information on it to the point where it felt like we were forgetting entire plots and characters because something new and shiny showed up
Like okay first off. Adam and Eve and the aliens. We never once got any sort of explanation WHY adam + eve killed the aliens, or why the aliens made the machines, but within that general thought we did learn that humans died before going to the moon (and possibly even before the aliens came?), and that YoRHa's only goal was to fight the machines until a specified amount of data was gotten and then they were to explode. Never did we get more elaboration on the aliens or adam/eve, and while we got some YoRHA spotlight stuff it also entirely just decided that explaining the true mission behind making YoRHa and why the androids had to die is beyond it. Which frustrated me because it Brings Up Ideas but doesn't specify if thats the true reason, like we learned that the machines fight purely because that was there sole reason, and so they made an enemy for themselves purely to enact that goal that the aliens gave --- but then it even goes ''haha okay but hear me out'' and introduces Red Girl and this vague idea of the Machine Ego and wanting to defy their masters of the aliens, but then DOESN'T ELABORATE WHY. Like we don't know WHY adam and eve and the machine ego wanted to develop enough to defy their machine logic and purpose because it wraps back around to ''theyre human just like us because they want to defy their masters because.... they're human like us?"
Like it often felt like some concepts or plots brought up walked itself in a circle, dog-chasing-tail style, where it's entirely contained within itself and refuses to expand upon it's existence, which then causes it to get sort of left behind when the plot finds a new fancy idea to latch onto. Like how quickly the story introduced, focused on, then discarded Adam & Eve is almost criminal because of the things it could've done with them literally as the closest approximation to what the Machine Ego/Red Girls wanted, since they defied their creator's orders to be their own selves. Eve especially feels wasted in this regard --- like if the plot spent a little more time focusing on Eve & Adam in a B-plot scenario showing Eve and Adam learning more from humans and even leaning into Eve's wants that we saw in his mind when 9S hacked him (the human home built around him and his brother, and his brother wanting to go somewhere peaceful with him). Like they even could've tied that to when they get on the Ark and leave and Adam is holding Eve, that's literally Adam bringing Eve somewhere peaceful, but because those two instances are so seperated from each other and their own sort of throw-away concepts it becomes hard to Remember the tether between those two thoughts
This is also my biggest problem with A2's writing, I can only assume she's meant to be a Kaine-type character (and boy did my eyes momentarily widen seeing Emil say ''it must be fate that we've met!" to her) where her reserved nature and somewhat limited character blends in with her personality, but they really could've just given us like at least 2 more hours-game to learn about her past rather than just infodump us with her lore in some logs at the Resistance Camp. This is another problem Red Girl had where I feel like the fact you get unit data on them that basically explains away the confusing parts of their involvement in the lore felt cheap because this game has over 40+ hours under it's belt but couldn't be damned to give us information on our main antagonist directly in the game instead of in a post-credit LOG?
Like okay. I love my baby boy emil. He is the most special boy in the world to me and I am so happy seeing him get a pretty decent character arc for himself in the sequel to his original iteration. But why do we learn information about Emil more easily than the Red Girls? No unit data paragraph, no document information to read, no external book needing to be sourced. You learn whats up with him, why his big event out in the desert happens, and how it ends. You even get TWO special areas involving him. Red Girl gets to speak for a little bit and then vanish. It just astonishes me a bit
And it's not like the game doesn't try to expand characters last-minute either, that entire cutscene where Pascal reads Nietszche and then gets surrounded by the baby machines before the events of the Factory/suicide felt so forced in suddenly that it felt rather obvious something was going to happen. And I say this as someone who was in tears seeing Pascal get called ''uncle Pascal'' and see him defend the children in the factory --- it was super obvious that they possibly didn't originally plan that scene but needed something to really show that Village acted just like a human community with children and babysitters and family. Like not to be like ''this couldve been something beautiful'' but i think giving us a little time between A2 and the Village more could've done something beautiful. A2 getting the necessities to build the slide definitely made me drop to my knees but I noticed even the LPer was confused why A2 had a crying child inside of her as her enemy at the end of the hacking (like how 9S had 2B at the end of his destroying his memories), but the game didn't do anything with that besides lightly imply A2 lets down her mean bit for children sometimes (and again. why is this Kaine behavior). And then the fucking laughing children sound at the end of the route where she hacks 9S and she looks to the sky like ? This is all very interesting but it doesnt mean anything.
NOT TO MENTION 2B BEING AN EXECUTIONER TYPE. COOL CONCEPT BUT IT DOESNT MEAN ANYTHING IN THE END. It's just another thing to tack onto 9S's migraine of learning everything is a lie but nothing gets DONE with that incredibly interesting though afterwards because we never see 2B after that because she's been dead for a while now. We had a brief hint at it when we heard that transmission of 2B being her new name but the payoff just doesn't work if you just state it and then not do anything with it.
There's many cases of this and I notice it with how much questions I have that simply have no answer in this game despite the fact we have nearly 5 routes worth of time that could've gone into either sticking to like 3 ideas to the end or bridging the gaps, Which the story Does Do Sometimes! Red Girl talking about fucking up its own network to make pacifistic machines that want nothing to do with the war, the lie of YoRHA
OH MY GOD ALSO. SPEAKING OF RANDOMLY PUSHING STUFF IN. OPERATOR 210. The fact that they wanted to pull the whole ''she was curt and distant with 9S but secretly saw him as like a son because she wanted a family :(" could've gone INSANE if they didn't decide they wanted to bring that idea in at the last possible second and make 210 randomly baby 9S (and then make him point out how strange she's acting), and then ignore that until we get to the cutscene that they wanted to make for it. Like they could've had 210 start out as curt and distant, but as 9S operations with 2B got more dangerous she could've started laying on the doting mother thing, but it just came so abruptly in Route.....C? That it felt forced and rather last-minute, like they finished writing A and B and someone walked in and went ''wait I want 210 to see 9S as her son :(" and this is how they crammed it in
oh this post isnt even about the pacing i'm just talking about dead end plot concepts. But I can definitely see where you're coming from there because we spent an awfully long time with the Resistance only to know so little about them, but it defos felt more ''a lot of stuff is getting brought up but we dont have enough time to give it developing room because we want to bring in the next concept asap". A2, the forest king, Red Girl, hell even Pascal and Adam & Eve all suffer this. the only person who really got a steady character Was 2B and 9S but 2B felt like she got cut short and just became a puppet for 9S' plot which is so tiring how often we get dual man/woman protags and the woman's story just becomes part of the man's story and she becomes a nebulous concept. that yoko taro brand Misogyny
I SPENT AN HOUR TYPING THIS? I haven't even gotten to how I feel like 9S' plot feels like it was destined for something more but got bottlenecked for time and cut off at the like 80% mark
I can definitely feel that though of feeling like Nier:a didn't meet expectations, when I finished all the routes and the playlist i was watching just Ended I genuinely sat up and bed and just felt a deep sense of ''THAT'S IT? THATS ALL?"
it's crazy too because I really, REALLY loved what it had going and im going to be thinking about this game forever but it also just left me feeling like i'm missing something so badly that when I try to think about it sometimes my mind just draws blanks like im left speechless at it.
Like that was nier: automata? that was just 40 hours of being asked what it means to be alive
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Canon ship-worthy Bloodborne moments (compiling in case if I need it)
+ Gascoigne and Viola are an actual canon couple, even with two daughters!
+ The way Maria is concerned about Adeline's well-being specifically, with not wanting her to become blood saint and giving her the key, and Adeline likewise keeping her in mind
+ Gascoigne and Henryk were hunting in a pair! Possibly what hunters do often (for 360 degree vision so no beast crawls from behind), but that can be a good bond, plus clearly Henryk still cares for Gascoigne. (can never be 100% sure if Henryk is an actual 'grandpa' figure or they just refer a close family friend this way or that's just how they explained that to a little girl sdhdsh)
+ Other characters kicking our ass in a pair - like Forgotten Madman and his escort guy, the two ladies near Surgery Altar, two Hunters of Despair, two Yahar'gul hunters near the chapel). Honourable mention - the three Yahar'gul hunters that smashed a convenient lamp, and 'Djura and his three companions'.
+ Ebrietas grieving Rom ;-; Well, "death" for Great Ones probably is a bit different than for actual mortals, but in either case she has a reason to miss her in a loss kind of way
+ "Yharnamites don't like talking about their history" [ten minutes later] Hunter meets Alfred who is nothing BUT happy to infodump them about Yharnam's story and his special interest xD
+ Adella stalking hunter from around the corner and being way too concerned about the fact hunter accepts "dirty" blood, to the point of murdering Arianna if we do that too much. Questionable as it is a yandere trope but it is here.
+ Gehrman having such tender feelings for Maria that the warmth he put in her hair ornament moved the Doll to the point of crying tears of joy + Maria having very good feelings towards him (idealisation, admiration, crush - the word for it is vague in original and can mean many things). At least until she presumably was disappointed with his "curiosity". (could also be platonic, though)
+ The way Gehrman calls out for Laurence in his nap.
+ The way Valtr speaks of other League members. Honourable mention - Madaras Twin attacks you not only if you attacked Valtr, but also if he willingly passed the status to the hunter and numbers game'd himself. Clearly he is in the League not for the mission but for Valtr, and he just knows you are to blame if Valtr is gone.
+ Micolash and Wet Nurse are both against Queen Yharnam as she is crying near Wet Nurse's boss arena where her child is, implying she can't enter. Basically Mico and Wet Nurse raise the same child they kidnapped xD Feels like a very family activity, even if he clearly thinks about other women (Kos, or some say Kosm) in the bed :(
+ Whatever happened between Dores, Willem and Gatekeeper. Lore says both Dores and Gatekeeper accompanied Willem in the dungeons and lost their sanity together, but still remained loyal to their lord, take as you will.
+ Annalise and the deceased king of Cainhurst. It could have been a loving/voluntary marriage!
+ For the same reason, Queen Yharnam and whoever was her 'husband'. Depending on your versions it could be Oedon or some pthumerian guy blessed by the ritual from ring of bethrothal. Either case, she was SOMEONE's bride.
+ Emilia and Laurence, potentially! Could be entirely parasocial (as her growing around narrative of Laurence rather than knowing him), or entirely religious, but more or less it lays plain than average potential ship.
+ Edgar attacking us leads to him protecting Micolash, that doesn't line up with his affiliation with the Choir. He also does that 'Joy' gesture if he kills us XD Could be him having lost his sanity and controlled, but also it could be his decision.
+ Yamamura has throwing knives in his data, that are trademark of Henryk! Considering both characters were in the League, it could mean Henryk taught him to throw them, and considering Valtr's praised intimacy between the members... yeah
+ Whatever went down between like, four characters. Simon speaks fondly of Ludwig, Yamamura recites Healing Church hunters' prayer in the jail cell, Yamamura being a summon for Yahar'gul, another Yahar'gul hunter (not Antal btw) being in the same jail, Gratia being in the same jail, Simon having Fist of Gratia in his data... Anything could have happened between either of characters!
+ When we attack Lonely Old Dear, she notices the 'just like your father' - past the point she began confusing us for her child, so she has had a husband.
+ Julie attacking us when even Willem himself urges us to hunt Rom, and EVEN Damian, a Mensis Scholar is a summon to fight Rom. Could be her winning time for Imposter Iosefka, or could be her protecting Rom even despite common sense.
+ Potential of Crow of Cainhurst loving either Queen Annalise or Maria. He serves the Queen as the guard seeking blood dregs in blood-drunk hunters, but also Old Hunter's Bone is Maria's.
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