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#magic theory
fandom-go-round · 5 months
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Hi, bebe! I would love a thing on how each of the magic-using bg3 party members feel when they're channeling their different kinds of magic through their bodies to cast it, both physically and emotionally--i.e. druidic magic and channeling nature for Halsin, Shadowheart and her divine casting, Wyll and the power he draws from his Patron, Gale and what it's like for him to manipulate the Weave. One thing I'd love to see with Shadowheart in particular is the ways in which it feels different for her to channel divinity from different goddesses as her relationship to the divine changes. Thank you so much!
Warnings: Act 2 Spoilers, Act 3 Spoilers, Shadowheart Quest Spoilers, Gale Quest Spoilers, Halsin Quest Spoilers, Wyll Quest Spoilers, Magic Talk, Implied Self Image Issues, Relationship Issues (Gale)
Halsin:
His magic feels like a warm breeze, grass between your toes, laying in a sun patch. Casting druid magic always feels like the earth is responding, reaching out to the call. It’s one of the reasons Halsin loves being a druid so much. Nothing makes you feel connected to life than the world responding to your pull. It’s more complicated than that of course and the type of spell also means a lot. Healing magic is like warm water, rolling across wounds. It can cause people to jump in surprise if they’re used to divine healing magic which is more of a ‘sinking into the skin’ sensation.
Being in the shadow cursed lands makes everything hard. Summoning the power of the land is nearly impossible so it pulls more from the caster. Halsin focuses mostly on changing shape than complicated spells; it feels like spell slots go twice as fast. He has to admire the other druids who make it look easy. Part of his issue is that he’s distracted by Thaniel; with so much to focus on, magic is hard to come by.
Baldur’s Gate is easier and harder at the same time. It’s easy to find life in the city but only humanoid life. There are patches of plant life here and then but it’s a weak cry to the forests he’s been living in the last hundred years. Halsin finds it jarring to be around as so many people and longs for more open spaces. He takes small pleasures in warm bathes and interesting food but it can feel hollow. He’ll never say it but he enjoys breaking the cobblestones with his spells when he has to fight, letting nature push its way through. He’s not going to tear the city down but he knows that he can’t stay permanently. The sooner her can feel grass between his toes, the better.
Shadowheart:
Shar’s magic feels like a crisp breeze; it can feel jarring but also makes her feel more alert. Little the first nipping of winter on her cheeks. A pinch on the cheek from a teasing relative. The cold keeps her alert on a normal day. The magic makes her numb eventually; after a long day Shadowheart feels like she’ll never get warm again. She does find it comforting and to feel close to her Lady is something that she wants every day.
After she renounces Lady Shar, magic feels empty. It’s almost worse than the cold sinking into her bones. The feeling of going to call for a spell and simply feeling void; it would be funny if it wasn’t so cruel. There is a god that answers (she can still cast magic) but she tries not to think about it too much; she’s not ready to commit herself to another god yet. It makes it hard to be a cleric and she’s in pain on two fronts; losing her god and also her purpose.
Where Shar’s magic was cool, Selune’s is warm. The first time she feels the connection Shadowheart doesn’t finish the spell, the surge of warmth making her panic. To feel safe and warm makes her want to cry but she pushes through, healing Karlach so fast most don’t even notice her hesitation. Warm hands cupping her cheeks, a hand on her shoulder. She’s in awe that worshipping can feel this good and has to sit with that. Devoting herself feels easy when it’s like standing in the sun.
Wyll:
Wyll’s magic always has a heat to it. Even if it’s an ice spell, his fingers tingle like being held too close to the fire. It makes sense, he figures, since his powers do come from a devil. He was never someone who thought he would wield magic but the longer he has the powers, the more he enjoys it. They give him the power to protect people and what he loves. How can you not appreciate them, even when he’s on the edge of falling in deeper?
The issue is that the magic changes, over time. The first few years it’s a warm tingle and now, after seven, the flames are licking up his arms. Wyll feels tired after he casts a spell, even as he’s able to cast more spells. It feels like the magic is an inferno and could swallow him whole. It’s a blessing when he first gets the tadpole, it blocks some of the heat and makes it easier to think. It’s during this period he realizes the truth; the magic is wearing on him. Physically and mentally.
Wyll has to decide if he’s going to keep the magic or try to get out of his deal. His Infernal powers are addicting in the best and worst ways, like stretching a muscle and feeling the burn. He wants the power to save people and he does a damn good job at it. If he loses his magic, then what? Wyll knows he’ll still be a hero but if he can save more people… it’s not something that he’ll decide just yet but it weighs on his mind the entire journey.
Gale:
The Weave is something that Gale can’t live without. It’s one of the constants in his life and tapping into it is almost as easy as breathing. Sometimes it’s easier. When he was with Mystra it felt like every time he cast a spell he could smell her, feel her all around him. A comforting embrace that shielded him from the outside world. If he felt lonely with her, it was worth it to feel wonderful doing magic. To push himself deeper and deeper into study so that he could feel good again. Was it healthy? Maybe not. And that’s a hard pill to swallow, even years later. But in the moment, it felt like everything he ever wanted.
After her has the orb, magic feels like a vice. The comforting hand turns into a clenched fist and Gale has to stumble through learning to cast even minor spells. It’s like wading through mud in the dark; he’s lost and the Weave threatens to consume him entirely. The first few times he pleads with his goddess to set him free, to help ease the burden but she doesn’t reply. Eventually, he learns how to navigate these new feelings. The sensation of being swallowed turns more into water lapping at his ankles, cold and icy.
The Weave will never feel the same way again and Gale accepts that. After the crown, after the tadpole, he’s happy to be able to touch magic and not feel pain. It’s not longer a lover’s embrace anymore and he needs that, to heal. It’s still warm, still comforting but more like a pair of gloves than entangled bodies. He has a lot of feelings about Mystra but he does still respect her and he’s glad that she respects him. The Weave makes him feel whole and it’s not something he’s going to take advantage of again.
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elminx · 3 months
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Numerology, Part 3: Elminx's 3x3 Spell Creation Format
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Note: This is by no means solely my own creation and many people have done 3x3 spell formats before me. What I am going to talk about here is why I use this spell format and some specifics on how I use this spell format.
So you want to cast a spell but you're not sure what or how to do it - this spell format works extremely well for me as a basis for the design of the spell. It can be used for spell bags and spell jars of all kinds as well as any other type of container magic, or simply as an adjunct to a candle spell.
The Numerology
The idea behind this is based on numerology and the meaning of the numbers 3 and 9.
The number 3 is associated both with Jupiter in astrology and the Empress card in the tarot - as you think about these associations, you may begin to understand why the number 3 is considered so powerful magically. In essence - it is the number of manifestations - or, at least, quick manifestations. This can be seen in the magic of human creation - it takes two people to make a third. Three is the number of birth of all kinds, not just gestational.
Likewise, the number 9 is the last of the core numbers in numerology - it represents the completion of a cycle. It is also the result of multiplying our power number of 3 by itself. So by combining the quick power of manifestations from the number 3 thrice over, we reach the total manifestation power of the number 9.
How To Put It Together to Make A Spell
This is where the fun and creativity (number 3 also rules creativity!) of this process come in. Once you have chosen your idea for the spell, you now need to separate that main concept into three parts. This can be done in a lot of ways: it could be past/present/future in a spell that really needs to move forward, three aspects of your final manifestation that you want to come to pass, or really anything that comes to mind.
For a general money spell, it might be money drawing (1), protection for your finances (2), and luck in money (3).
For a spell to protect you from the effects of Mercury's upcoming retrograde, you could base it on the three planets of yours that are going to be most impacted by the retrograde. Alternatively, you could do Keep My Thoughts Collected (1), I Can Write With Ease (2), and My Internet Signal is Strong (3) for a project that needs to be worked on during the retrograde.
The options here are endless just keep in mind that your three objectives should be interrelated in some way. And they should all feed the main objective of your spell.
Now that you have chosen three micro-objectives that support your main objective, you want to come up with three correspondences that feed your micro-objective. These can be as varied as you can imagine: sigils, herbs, rocks, feathers, individual petitions - the sky is really the limit here. You just want each set of three to be unique to one another.
To use the money spell example above: perhaps you might use a loadstone, catnip, and alfalfa for money drawing; bank dirt, a canceled check, and nettles for money protection; and basil, cinnamon, and tiger's eyes for luck in money.
In this way, we could see that we are casting three spells within one or three micro enchantments to support our larger goal. Depending on the complexity of the spell and the energies required, each micro enchantment can be cast on a separate occasion (say on the day of the week that supports each) but in close succession or cast all at once time.
The Details
This may seem like a lot, especially if you are a beginning caster. Remember here that although you are using 9 different ingredients for this spell, they do not need to be expensive nor do you need to use a lot of each item. When I craft a spell bag or spell jar in this type of fashion, I am often using a pinch of any particular herb.
There are a lot of ways to individualize this spell format.
If you use candle magic, I would suggest utilizing a main larger candle for the spell as a whole with three additional supporting candles (chimes work well here) to support the individual elements of this work. You can also choose to burn the candle in increments of three - for three hours at a time or for three or nine days. You can use color correspondences to support each individual goal or the whole.
Rather than being correspondences, you can create individualized goals for yourself - three physical actions that you need to take in the real world to enhance the magic of your working.
Looked at from a different perspective, each set of parts of the whole could be entirely different from one another. The first could be cleansing to rid yourself of the negativity associated with this work, the second could be creating a talisman of some sort to enhance that work, and the third could be the empowerment of this talisman.
The goal here isn't to create a rigid format with which you are forced to follow but to give you ideas about how to incorporate the power of 3x3 and its manifestation potential into your spellwork. The details, as always, are up to you.
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This is part of an ongoing series about Numerology:
Part One: Combining Numerology and Astrology Part Two: Numerology Applications in Spellwork
Do you like my work? You can support me by tipping me on here or on Kofi, or commissioning me to write an astrology natal birth chart or transit chart just for you.
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witchcraftingboop · 10 months
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Hi! May I ask which are some good super starter or basic grimoires? I tried Agrippa and just...it didn't go in...i have the Picatrix but I honestly think I'll just get the same result, it's way above my head. Is there anything simple i might "get" or should I honestly just accept it's not for me and move on? Thank you!
Hey, so I have this post right here that goes over why no grimoire that's worth learning from with the intent to practice it through is going to be classified as beginner/starter/etc. So I'm not going to rehash that part.
As for "getting" Agrippa, I think it's important to remember that it's an encyclopedia. As such, when you're beginning to explore grimoires, it's best to use it as a reference book. Can you use Agrippa as the foundation of your own practice? Yes, but unless you're already familiar with occult concepts and topics, it might require far more than one or two surface readings to fully digest what it's talking about.
So since it sounds like you're newer to grimtrad circles, I have a few books that I think might help build that foundation without all the dense walls of text and jargon to read through (though please bear in mind that I struggle to remember what is/not common knowledge even in mundane matters, so if some of these are a bit trickier to navigate, feel free to blame it on my incompetence):
A Deed Without A Name by Lee Morgan (staple)
Conjuring Spirits by Miller (Miller's work is v good)
The Black Arts by Richard Cavendish (read critically, don't accept everything blindly)
The Hermetic & Alchemical Writings of Paracelsus - Waite & Paracelsus (denser)
Magic, Witchcraft, and Ghosts in Greek and Roman Worlds
Elucidation of Necromancy
Celestial Intelligences by Kaminsky (denser)
Wortkunning
Some books that I worked with or through that seem easy enough to bring to real life application, with the right dedication and mindset:
The 6th & 7th Books of Moses
The Sworn Book of Honorius
The Book of Oberon
Seven Spheres & Gateways: Through Stone and Circle (1 book) & Through Light and Shadow (different book) - best combo, anyone can practice these really
Keys of Solomon & Grimorium Verum & Secrets of Solomon - solid combo
The Goetia of Dr. Rudd (a particular fave)
The Complete Mystical Records of Dr. John Dee (learn a bit of Latin first or have a solid translator on deck)
Greek Magical Papyri (PGM) & Greek and Egyptian Magical Formularies & Techniques of Greco-Egyptian Magic - best combo, imo
Orphic Hymns Grimoire & The Hekatæon & Tartaros - another good combo
The 32 Keys
Azoëtia & The Black Dragon series
Book of St. Cyprian
I think it's worth mentioning that reading more is a great way to broaden your awareness of occult concepts and topics. If you look at how things are considered across different dedicated areas of study, then you're more likely to understand the foundations of said thing. One perspective is very limiting. It's better to seek out multiple. By reading from the first list, which should give a pretty solid introductory to broad concepts, and then sifting through the grimoires mentioned, you should be able - through applying yourself properly to the task - gain an understanding of how these things may function/interact in a living tradition, and then through applying them yourself gain the practical knowledge of how they actually are.
And as a closing note: I would personally recommend leaving behind the idea that you're supposed to "get" occult books. You study from them, you learn what you can from them, and through implementing what they speak of and experimenting with what interests you, you acquire that knowledge plus your own discovered knowledge and heightened awareness. In this way, you'll come to realize why I refer to my engagement with the occult as a study and practice.
Of course, if none of this was helpful, you can feel free to disregard my input here as the ramblings of a twenty-something nobody. Have a good one!
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I would like to theorize that there are some things in witchcraft that have a universal purpose or meaning but there are other materials that are assigned their purpose or meaning by each individual witch.
For example, lavender is known to work as a calming agent, that seems to be a meaning and purpose that it has inherently.
But maybe amethyst can fulfill whatever purpose or meaning a witch assigns to it. For some it might call for easy sleep, and for others it might encourage lust or sexual feelings. Maybe some material purposes are fixed and some are able to be personalized.
Is this a thing? Are there other witches who have thought of this or is it just me?
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askthesorcerersupreme · 11 months
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AI chat doesnt work with spells. *hair completely white*
Why are you trying to apply an experimental science on the mystic arts, anyway?
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@doctorstrangeaskblog
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gear-project · 1 year
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What are your thoughts on the theory that Frederick could still have access to Dragon Install because of his connection with the Flame of Corruption? Since it's been a part of his Gear core for centuries and his cells are technically byproducts of the Divine Seed, some believe that he is still linked to it, even with it removed from his body. Do you think that this theory has any credibility?
It's difficult to say for certain…
As far as can be determined, Frederick's entire body was reconstructed in the "aftermath" of his initial "death".
Yes, technically Frederick died from getting shot in the neck.
But, he woke up in a pool of his OWN BLOOD not long after.
The bullet that entered his neck contained a cocktail not only of the Flame of Corruption "divine seed", but also a genetic "remapping code" that basically converted his entire BODY in to GEAR CELLS.
So even if the Flame seed was removed from his neck… his body is still 100% that of a GEAR.
On the outside he definitely LOOKS human, and his hair even got shorter to normal length (though that could also have been a temporary side effect… Ky, Sin, and Dizzy still have issues where their hair regrows at fast rates).
What makes the Flame of Corruption Seed what it is seems to be related to the key functions of the Backyard itself.
As per the analogy, the Flame is "Adam" and the Scales is "Eve"… bodies of information that somehow governed the Backyard's data on a large scale.
Just as the Absolute World is an "overlap" of the physical world and the data that comprises the Backyard… you could argue that such an "overlap" existed within Sol's body.
Just as demons and ghosts exist outside of human Logic, Sol's existence was a supernatural one on a basic level.
If left unchecked, the Dragon Install would have encroached Sol's body… distorting his body's data and creating something far beyond his body's ability to contain (even for Gear Cells, which were designed to contain that power in the first place).
Perhaps, right now, none of that absurd amounts of illogical information exists within Frederick's body at the moment… but it is true that it shaped and influenced that body on a physical level… if not a metaphysical level.
Hypothetically, if Frederick were to try to re-enter the Backyard in his current state… or even get influenced by an Information Flare… something "could" happen to him… but it's hard to predict what could happen.
To clarify though, just as Information Flares are an excess amount of Magic Information in real space… the Dragon Install is just like other complex "spells" that exist in the world… above all else, it tapped in to the energy of the Gear Cell Core and Divine Seed itself.
Just as other everyday spells can influence the physical body (like healing spells or elemental spells), so too can enhancement spells like Dragon Install exist.
Perhaps not on the same level as before, but Frederick's body can still tap in to the energy potential of the Gear Cells that currently comprise it.
Even if the Magic Energy isn't as big as a Galaxy Cluster (like the case of Justice)… it is still Magic Energy, and is capable of a great many things.
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spark-enchanter · 2 years
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Energy, like most things, does not have gender. Energy has as much gender as colors and clothing do.
Association is different than inherent being. Association can be valuable/important for personal and cultural practices. Association still does not mean exact equivalency.
Just as various cultures and personal practices may have correspondences for plants that vary from each other, they may do the same with how they view gender as a construct and apply it accordingly. Gender is just that, a construct. How that construct is applied to magic remains as individual as anything in a personal practice, but is as necessary as someone trying to police an-other's body.
When you see a resource gendering energies, keep in mind it is not magical theory. Depending on the context, it can be valid, but it is not universal or necessary for witchcraft.
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ethics-wizard · 1 year
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It has been noted that many effects of alcohol are social in nature even non participating members at party might start acting "Drunk" So in this essay I shall set out to detail this effect in regards to drunken sword fighting.
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the-tharns-speak · 2 years
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What’s a magicka wave? - Dorian
Two magicka sources, such as aetherial wells, orbiting each other cause magicka waves to spread from them, like when you throw a big stone into calm water. These magicka waves warp time as they pass.
Have you ever seen a lute being played? Or another string instrument? When you pluck a string, it moves rapidly in waves and it makes a sound by vibrating the air, so you'd say that this string wave warps sound. Now imagine that this string is magicka and instead of a string it is the entire world, and instead of the sound it warms time, and also the whole thing smells of lemon and horse sweat. That is magicka waves.
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clairpilferage · 1 year
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The critique of magic oftentimes involves questions like:
Why don't practitioners just predict the winning lottery numbers?
Why don't practitioners just cure their physical/mental ailments?
and similar, of course. Typically, the line of questioning comes down to "proving power" in a substantially public and physically apparent way.
From working with a variety of spirits - demons, angels, plants, planets, and deities namely- my answer has become rather simple and can be boiled down to just 3 words: understanding of needs.
Angels and demons exist on a similar wavelength, with their understanding of needs being primarily influenced by their own understanding and perception. Angels take the path that ends where they want it to; demons take the path of least resistance/effort. Plants and planets tend to take the expressed needs of a person very literally and influence the physical in a more obtuse way; oftentimes I find the impact less so in a concentrated area of my life than a broad application of shifting energies and happenstance. Deities are where I find the most concrete changes immediately apparent, but they are similarly influenced by the overarching theme or picture They have in mind. Of note: I have no background with the Good Neighbors, so I cannot speak on the Doctors who work under their tutelage.
Regardless, winning the lottery and curing whatever is impeding or impacting your way of life is often not seen as the "cure" or a viable option. Often I find that the spirits I call on are more inclined to alter the situation and circumstances surrounding the source rather than that which is presented as the problem. For example, an insurance hiccup or occupational hindrance may be addressed rather than the physical origin point of pain/discomfort. This trajectory alteration is not due to a shortcoming in magic or "power," but a differing of opinion when it comes down to the needs of the situation. Seldom do you actually need to win the lottery, and in fact it could be argued that winning the lottery would create more problems than ease them. What spirits are most likely to address is the circumstance surrounding certain issues or points of conflict in one's life.
To my mind, this is not a shortcoming of magic but rather a positive. It not only serves as a means of proving that Spirit has its own inclinations and ways of observing and categorizing the world, but also as a means of shifting one's own perspective, should they be so inclined. When approaching magic and Other, it then becomes less of an "what can I get out of this" or "what can you show/do for me," and transitions to what it ought to be - "what can I learn from this."
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pandoramusicbox · 2 years
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theory of perception
the magic theory that states magic is dependent on what you believe it capable of doing. this is also called the magic of command and the magic of chaotic order. its the magic theory that is most popular among the fay.  this idea of magic states that short of a few things, such as resurrecting the dead. there is nothing magic can’t do unless you believe it cant do that. *magic in music box is of the softer variety ** theory here is more used in the vain of philosophy or hypothesis as opposed to scientific theory bases of perception theory - magic is energy and energy can never be created or destroyed only change form (rule of magic in setting) -this theory preposes there is a certain order to magic, and that magic will logically follow these steps, in order to attain a certain goal.  such as the idea that certain elements are extensions of each other, such ar lightning being a derivative of fire and fire a derivative of light. -to the theory of perceptions there are three core kinds of magic, these magics are called essences. these are:       -the essence of light: that which is seen.       -the essence of shadows: that which is hidden.       -the essence of blood: that which is tangible. - all other forms of magic can be thought of as extensions of these, and the manipulation of these three forces are what is called magic. -though this magic is rather reliant on there being a rather logical pattern to magic, which is a common trait found within heaven kin, the magic of anima kin and magic of the natural world around them, but this order is not apparent within witches and the chaotic magics of humans kin and demon kin.  most of the fay simply boil it down to they having shadow magic. -the creatures called abominations where made with this theory of magic in mind as the fay tried to recreate the chaos that witches exhibited. though notoriously all their experiments where unsuccessful. -back when the eoutroths still lived they also subscribed to this theory, and believed themselves to be the epitome of  light magic. they also believed that sea-kin was the pinnacle of blood magic despite the sea-kin not being able to use magic most of the time.  - this theory is popular in sungorath and is practiced heavily by the insect people and to some extent the raquesasha. -the dark elves of O’ller and o’sten practice a magic that in theory sounds very similar to this idea, opposed to the much more popular color theory that dominates the oller and osten schools of magical thought. - this idea is also popular in the inquasen region of Northern mergo, though they rely more on magical runes.
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witchcraftingboop · 2 years
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From my perspective- If you consistently treat something as sacred, it becomes as such. This can be seen in ritual tools, altar items, etc. But it is also applicable to the concept of creating sacred space. It is my opinion that ritual hygienic practices greatly impact the creation and maintenance of such spaces. I approach my altars cologned and cleaned, and I lay a circle or compass in much the same way, with a focus on endowing the space with the attributes I name or call it to be. Continuing along that line of thought, within my own practice the creation of sacred space is approached similarly to how I enter/exit my home (niche cultural reference, spiritual wash ref.), and enter into contact with spirits and the divine. There is a balancing and aligning of the mind and body to the task at hand before any work or words are even spoken. Through consistent creation of sacred spaces within the home, I have found that my occult-inclined guests tend to feel an influence whether sensory or otherwise, similar to how most do when attempting to read or interact with an item that I have made sacred to my practice.
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askthesorcerersupreme · 10 months
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"not everything has to be sparky" RIGHT STEPHEN???!!
Doesn’t help the fact our magic is naturally… sparkly.
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nervouswreckhere · 1 year
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I did promise that I will be an annoyance so here I come:
Stone Monsters Headcanons
In general, the magic system in Knighton is a soft one (I say after I watch one too many world-building tik toks). What that means is that it doesn't have hard outlines as to how it works.
Let's change that, hmm?
Monstrox is a necromancer, Wanda has weather powers and Merlock is a technomancer. (I haven't read anything other than the wiki. Just watched the show, got obsessed and here I am..) Merlock's nexo magic is iconic - very useful and always appears when you need it to. Almost as if it's a plot device. Its ability to enchant weapons and armor is extremely helpful when faced with Monstrox's... everything.
Now, Monstrox is interesting. As a necromancer we would assume what he does is bad and evil as they love to repeat in the show. And he is - insane and ambitious to boot. While I have no idea what made the Wizards' Council / Merlock spare him, his knowledge and power were locked into the Book of Monsters. That knowledge was what allowed him to - from what I can comprehend - summon, create, manifest the monsters. They weren't strong monsters, after all, Monstrox was stuck in leather, between pages. He had limited power - that's what evoked the whole let's search for all the evil books scattered around the realm.
And even their collection failed to resurrect him, seeing as everything blew up in the end. But the ritual still worked partially - it was a ritual to grant him a new form; magic, energy can't just go away, disappear! - so it gave him a form that was more well-suited for his magic. Hence the cloud.
And that's when we arrive at what I call my favorite brain rot. Monstrox's resurrection spell. The one that breathes life into stone. I do think Monstrox's spell is a combination of a few different necromantic spells, but that's for later. The stone monsters are sworn to his allegiance in a way I doubt the lava monsters were. Some of them exhibit some intelligence but none have discernable personalities other than a select few. Why?
Seeing as that spell, erased Clay's entire moral system while keeping his tenacity and determination, his desire to serve a cause, I doubt it's just personality erasure. But a spell can't just turn someone evil.
That's stupid! Evil is such a subjective thing and it's so nuanced that a simple wave of a hand or I guess zap with lightning doesn't just- just- evilize someone! So I made a chart!
There are three types of monsters in my book. (I'm not talking about how they look or their functions. I'm not talking about bouldrons, gargoyles, harpies, etc. I'm classifying them into categories!)
Type 1: The statues, given life. The bouldrons, the gravellers, etc. The one that get zapped and start destroying everything in sight. The ones that we see zooming around in the background in most episodes.
Type 2: The magically imbued statues. The statues put there with a reason - like the gargoyles. Haven't you wondered why there are so many gargoyles? Only a few of them appear smart so those are the few that I put in this type. Harpies are here too. Why? Because I think they were demons or something similar summoned to do Monstrox's bidding before they got petrified by the wizards' council. (I have their whole backstory written somewhere, I will share it later.)
Basically, type 1 is just making a statue move with densely charged, magical energy that imbues them with malicious intent. Type 2 has to work with what little magic the statue has locked within itself. That takes more power out of the initial blast, which is why type 2 monsters don't have to be constantly on the move - more of the magic has to work to diverge the energy channels within the vessel.
I love magical theory, guys
Now, type 3 is my favorite so far. That's the statue that was once human. Have you looked at how one brain works - it's all chemistry. Little electrical pulses send to and from different parts of it. In type 3 monsters, 3/4 of Monstrox's magic blast / ressurection spell go towards the mind. It has to change the being's priorities, to change the person's alleigence strictly to Monstrox. The other 1/4 goes towards making their body function in the way it has before - or as close as a living rock can get.
Ruina is a great example why this clarification works, Krakenskull, too. They were separate people, warlords in their own right before they got hit by Monstrox's magic, and then suddenly they readily follow his orders? And he doesn't worry about them betraying him? Sure, one can argue with Ruina ever being a warlord on her own but Krakenskull? He had his own army and then he was okay with someone else using it? Yeah right.
*takes a deep breath* I got a bit sidetracked. ...a lot sidetracked. But basically yeah. I have a lot of feelings about the magic in Nexo Knights and I am so sharing them with you. Just you wait!
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tellbunnystories · 2 years
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if invisibility cloaks exist and divert all light, that could mean the person underneath can't see anything. This would make invis cloaks less op
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spiritotel · 2 years
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liber null
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