Hey love all your series and the storm chaser universe . Now that osamu’s story is done, are we getting kuroo’s pov for love has no depth one day
someday, yes. i've the first 500 words written for that story and gosh it kinda hurts me just writing it so we gotta pace ourselves!
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given that i've ran this blog for as many years now i think i should get much credit for this being what, only the third dick joke i've ever made here hdfkhkj
anyways. there's this point in the story where vash and wolfwood have to go their separate ways for a while, but neither of them are dealing with it particularly well
(image id below the cut since it's a longer one)
[image ID: a rough, doodley 5 panel digital comic of vash and meryl from trigun, but from my leaden skies au where they've both been lightly redesigned to fit into the setting of monster hunter. vash is a wyverian with long pointed ears, wearing a red coat with gold trim and buttons. meryl is a human wearing a beret as seen on other guild girls, but her all-white outfit is a practical two-piece blouse and shorts set. the whole comic is comprised of warm colors, orange and yellow and dark purple
panel 1: vash sitting in the foreground at a brown desk covered in candles and books, with a book opened in front of him that he flips through with a bored expression and his cheek resting against his hand. he appears to be in a library, lit by candles on dark grey chandeliers hung from the ceiling. meryl is in the background stretching up to reach a book high on a shelf, and beside her is a table which is also covered in candles and several tall stacks of books
panel 2: a closeup of vash's face as his eyes widen and his ears prick up. something in the book has apparently caught his attention
panel 3: a closeup of the page vash was looking at, an illustrated info sheet about the flying wyvern, khezu. a candle in the table brightly illuminates the colored page
panel 4: meryl has come around by vash's shoulders with a stack of books held in her arms. she quirks a brow as she looks over vash's shoulder at the book. vash has a neutral, hard to read look on his face, but his ears are still up and his eyes are still shiny and wide as he seems to consider the page for a while
panel 5: a yellow word bubble comes from vash, who huffs a long sigh and says, "maybe i should call him...". his head has tipped to the side as he rubs his neck and frowns, blushing a little with his ears drooping. meryl physically recoils from him and her face scrunches up in disgust, saying, "eww" and, "there's something wrong with you"
end ID.]
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And it's not exactly that all fans ever want linear games (some do~) Most people I've spoken to who didn't like BoTW, simply wanted a game with a bit more depth and energy put into the story and the world.
While I don't fully agree on that front with BoTW (personally I think BoTW was one of the most concise LoZ games to date) ToTK only amplifies BoTW's weaknesses, rather than its stengths.
I understand the desire to expand on Hyrule, to make a truly vast and vibrant world, flush with exploration. Now with next-gen consoles and better hardware, there's a lot more opportunity for these types of games to take front and centre.
But at the same time, large procedurally generated landscapes can often break immersion while feeling bleak and unnatural. Even if landscapes are generated to be as natural as possible, worlds are as much a character, as well...the characters. (I could go on a whole tangent about design here, but I digress..)
I think what people miss from LoZ titles, is the human touch and energy invested into making Hyrule, feel like a place, rather than an idea.
BoTW wasn't perfect, but it was their first swing at this type of world and gameplay. I do think it can be improved on, and honestly, I was expecting progress on that front in ToTK.
But given that ToTK (past the demo lmao) was nothing more than a 100$ expansion on BoTW...I'm not feeling too confident myself moving forward with these open-world Zelda games.
Despite being linear games, growing up OOT and WW felt open world enough for me. LttP was a super fun play that had both a linear story line, and open world possibilities while giving the player full access to all the dungeons and tools off the bat.
If sacrificing genuine, thoughtful, world-building and design is what it means to have a truly open world Hyrule...I kind of don't want it either.
I dunno just some thoughts
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“You smell like shit,” is the first thing Evan says to Barty, and he has—he has this vision, almost.
It floods his mind, like a suggestion he will not take because it makes no sense and he would never, but he can see it. What it would be like to lean over and just—smack him. First, for daring to look so fine as if Evan isn't the fucking master, inventor, of raging a bit too hard, and secondly, because that’s just the way love is written into Barty’s mind.
It’s never been a kind thing, which is why he thinks it tries to come out that way.
Odd, yes, but it’s always just felt too—too big. Maybe not too big, but the wrong shape. Like he was not meant to love, not like he does, and the capability was shoved into his person wrong, and it’s never straightened out, but it’s there. It hurts him, like a wounded animal that gets defensive.
Barty loves with small things, the laughs, and smiles, but that’s all watered-down, filtered out.
So, to the world, he loves fiercely, and he takes the compliment from those he trusts because that sounds nice. Sweet and wonderful, but he does not have the patience or want for fervency with no outlet. Where the urge to squeeze and wring another out to drink them down is reduced to a one-armed hug. Where the urge to shove his tongue down another’s throat is reduced to sharing a cigarette.
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What are some silly facts about your fl characters? I’m talkin the fun stuff! Stuff you don’t get to talk about! Stuff that seems inconsequential to others but you think are fun! Stuff you’re embarrassed to share because it’s “not important” ! Little things! Big things! Whatever you want to talk about but don’t get to!
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Pretty wild that Marcy loved and treasured Hambo for a thousand years because it reminded her of her beloved caretaker. She sacrificed that beloved toy as a last request to a temporarily restored Simon which resulted in Betty coming to the future. Betty's actions would go to have great impact to Ooo, including finding a way to rescue Simon from the crown.
I wonder if Marcy ever thinks about how she traded a memento of Simon for the real thing.
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HIS POV FOR LOVE KNOWS NOT ITS DEPTH YES NIKKI I WOULD DIE FOR IT and probably cry too
*hands you a towel*
pls don't sob (unless maybe until you read the fic) LOL. i've started writing it (but again, y'all are gonna have to wait until the osamu fic is completely published and i come back safe and sound from india and i have a bit more breathing space in my life....which judging by the walls they're tearing down in my apartment will take some time)
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Headcanon: When they're around people they're very comfortable with, both Naoto and Kanji will infodump about their interests if it comes up. Naoto would pretty much recite an essay about the history of the murder mystery genre if allowed. Kanji would go on for hours about how to properly clean various types of fabrics.
In addition, the two will happily just chat for long periods of time about random subjects if it overlaps with both of their areas of interest, even if they're discussing different facets. Kanji might know more about the technical or aesthetic aspect of a subject, and Naoto might talk about the history or cultural origin of a subject. They'd both find each other's different perspectives interesting (even if Kanji doesn't understand some of Naoto's vocabulary).
The others in the Investigation Team can't quite keep up the same way that they can and that's fine, but if someone DARES call Naoto's interests stupid, Kanji WILL fight them, and vice versa with Naoto defending Kanji's interests.
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