Dex mind concepts! And misc
To start, I’m just going in the order I drew them in lol, some structural things! The main base for the level is a burning house, representing both “burning bridges” to show leaving his old life and home before, there being a lot more to loose by running away and becoming a villain, as well as a “fire burning him from the inside”. The platforming bits would be mostly in the large rooms, and would be populated with a looooot of doubts and!
Nightmares! The premise of this mind would be, since psi-portals don’t work on children, Raz would astral-sleepwalking to Dex’s mind instead! And even though it’s his actual mind and not a dream, it seemed like a good place to add nightmares! And I think they really fit with the ambiance
Next is the monsters! Vaguely mentioned in the first one, I wanted to include some non-standard enemies, more like in psychonauts 1. I need to color some of these in, but I wanted them to look like those’ smiley creepy children’s book/cartoon villains! As I mentioned in post about Raz’s family, a big part of him turning away from his family and the psychonauts in general, was their treatment of him as if her was a “little monster” (oddly not rlly for his psychics, but the behavior issues his family imposed on him). One part of that was getting “timeouts” in a closet. However, it happened to be full of old psychic tales comics, sparking his interest in villains to begin with!
Annddd! In the connecting hallways, there are 4 doors that raz needs to get through rooms and hallways. Raz would actually start the mind level in door 3, it’s set up as if that’s be the entire level! I wrote this in my notes so!
(Wouldn’t let me paste this for some reason?)
After Door three Raz would go to the first door. It represents his parents (and sister), put on like a humiliating theatre show. It’s incredibly based around magic shows, playing cards, and circuses. I don’t have much for the mechanics, there might be manifestations of his parents n sister n stuff in there too, but idk. Maybe like a funny monster lookin version of them!
Door 2 is based around his grandpa, the psychonauts, and the motherlobe (and whispering rock kinda!) it’s mostly just showing a lot of the stuff Raz loves and adores (minus the grandpa bit, I’m sure Raz knows who he is, but I know rrlllyy think he’s the type Raz would be any more than a casual fan of lol) from the perspective of someone who just Loathes those things! It’s really supposed to put into perspective it really Why Dex hates those things, and how the people your around and experiences can make a good thing seem terrible. Idk if I’d want Dex to show up here, and leave so Raz has to chase him, or if Raz would just fine him in a later part of the level. Probably the latter but even then idk if I’d want him to show up in Door 1 or 2.
DOOR FOUR DOOR FOUR RAZ DOOR. This one is rlly new!! So Id want it do have this kind of “under construction” vibe. This one would be Heavily heavily inspired by comics, like the whole thing looks like a comic set up. I mean, Dex is starting to be a Real Actual Villain! He’s even got his own nemesis! i.e. this door! But! I’m not really sure what I’d exactly want the area to look like specifically. This is where Raz would For Real meet up with Dex, maybe try to talk with him. A lot of Angry yelling and such, mostly from Dex. Just a Real Nice conversation between two people with just so wildly different perspectives on the same thing, despite being so similar in their core behavior. They would eventually come upon a temporary truce, given that the psychonauts came across evidence of the head of CRIME planning on throwing the agents under the bus.
And HERES THE MISC STUFF!!!!
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Good morning to the 0.5 people reading this blog!
I'm gonna make a hashtag infrastructure bc I might as well do that before this whole blog turns into even more of a jumbled mess than it already is.
Ok so here goes:
#Crystal Chatter | regular text posts
#Crystal Circulation | reblogs
#Crystal Creations | anything I make, really. Purposefully keeping it vague to give myself creative freedom
Also a list of things I like / like to talk about:
Trans stuff
Disasterpeace
Lena Raine
Kovacs
Vocaloid
BABYMETAL
Konstrakta
Brandon Rogers and all his characters (ESPECIALLY Bryce Tankthrust)
Professor Layton
Land of the Lustrous
Steven Universe
Adventure Time
She-Ra ATPOP
Kirby
Terraria
Arknights
Super Mario Galaxy
Splatoon (love/hate relationship tbh)
Wicked
And more! Feel free to ask
I'll be updating this list if more hashtags are necessary!
Happy scrolling everyone <3
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22. A childhood memory
Heavy weighs the book in her hands. It leads her in a downward trajectory as she approaches Dozla. She liked it when history was kept in neatly in books. When it was something she could hold (theoretically, her hands barely met around this tome), it felt like it wasn't going to just detach and float away from her. Those ridiculous scholars Uncle hired, tripping over books, unravelling pages, feeling words crumble beneath their finger tips, they knew just how flighty the whole thing was. The price of history is dear in the moment, heavy in the making, but it has this unpleasant tendency of slipping away.
It was a different story entirely, of course, if you were a hero. If fame carried your name throughout the lands. Heroes do not get forgotten! But, a horrible part of her, one L'Arachel spent most of her time ignoring whispers. In history, there are no heroes.
It was all his idea, of course: Say, Princess L'Arachel, you've spent an awful long time looking out that window, why don't we read that book you're holding? Said in soft tones, as if she were a mewling babe! She, L'Arachel could read perfectly fine, thank you very much. Reading was of the utmost importance to her lately, and if she was to begin to accrue fame, she supposed being known as a child prodigy was a start. With a huff which was more a prompt for compliments at her kindness in agreeing to bless him with her presence, she turns to face him.
She stops. Feels the sun on her face. Warm as a mother's hand.
It's a warm spring afternoon; the windows to her room are barred. She can hear birdsong tapping against the glass, the impatient sound of a visitor demanding entry.
She wants to go outside. She wants to hear birdsong without thinking of the woods. But she allows herself to be pulled away by Dozla. He directs her to a chair, and she sits, unconsciously. She really wished he would stop looking at her like that - all bunched up brows, and a mouth trying to say something that can't come out.
Why didn't any of the grown-ups see that she was perfectly fine? Pure nonsense.
'Come, Dozla, you may read to me.'
With that he grins, the corners of his eyes crinkling, further embedding smile lines that seem to be more of an inevitability with Dozla than any sign of approaching age. Why, she wouldn't be surprised if he had just been born that way. When she was bored it tickled her to imagine him in his mother's arms, wrinkled and guffawing.
It's his smile lines that she associates with him more than anything. She doesn't remember him for anything else. Not his axe, not his ridiculous beard (the only time Dozla had ever refused his princess was when she offered up her premium beard-cutting services), and not how his smile wavered in this moment, just a little, looking at her in the sun. Sitting next to her, he opens his hands, palm up, as if offering her a gift. She almost drops the book trying to hand it over.
'Easy there! What, are you trying to take me out or something?'
She laughs at this. It's not his best work, but it's enough.
'Now,' He grouses in feigned indignation, before pushing up his reading glasses, 'Where were we?'
'Please, start from the beginning.'
'AHEM...'
In an age long past… Evil flooded over the land. Creatures awash in the dark tide ran wild, pushing mankind to the brink of annihilation. In its despair, mankind appealed to the heavens, and from a blinding light came hope. THE SACRED STONES. These five glorious treasures held the power to dispel evil. The hero Grado-
She glances askance at him, eyebrow raised.
'Ah, apologies princess, the hero Latona, who was perfection beyond all compare and greatly resembling a certain future princess of Rausten…'
She drifts off. It's a familiar story. One she's heard time and time again. The familiar scrape of Dozla's fingers on each page, the intakes of breath, the dramatic pauses. She knows it all.
Truly, it was strange. Her ancestor's terrors were now her bedtime stories. But, that wasn't what she was thinking in that moment, was it? No, she wouldn't revisit the old nightmare until it seemed to start up all over again.
Instead, she was thinking about a duo of valiant heroes. Saviours of Rausten, and their daughter. Very brave, and entirely righteous. They had to leave her behind, to save the world. Much like Latona. But, when they left, her Uncle's historians didn't rush to write it all down. No one else would talk to her about them. All she had left was a letter.
One she was slowly learning to read.
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