LOTR remake but it’s Julia Louis Dreyfus as Frodo
2 notes
·
View notes
For me personally I don’t think I’d ever accept another film version of LotR, even one that contains elements that are faithful to the books in ways Peter Jackson’s aren’t, because those movies hit me at just the right time for it to bypass the purist in me and be considered works of art in their own right. They enhanced my mental images without replacing them entirely with film versions.
28 notes
·
View notes
i think, at the end of the day, you have to respect the work you are adapting. a writer doesn't have to be a fan of the source material, or strictly follow the primary story, but you have to understand what made it good, what made it appealing, and what it meant to say.
i would say netflix's dungeon meshi rigorously follows the original manga, often panel for panel, to great effect. it's an excellent adaptation that understands the themes and character of the work. it celebrates it for what it is. conversely, i'd argue that amc's interview with the vampire is spectacular precisely because of the way it breaks from canon. it actively 'yes, and's the book, imo, thoughtfully exploring the themes on its own terms. changes are not inherently bad, nor is a perfect replica inherently good.
you can like a work, and not understand it. you can understand it and not be a fan. but if you can't respect it, you should just be writing original work.
8 notes
·
View notes
There are only 2 acceptable LOTR remake ideas. Animated and Muppets. And both depend heavily on the original cast returning as much as possible.
12 notes
·
View notes
Surprise! That experiment with underwater lighting effects was just another one of my remakes all along!
EXCEPT THAT IS A TOTAL LIE, AND THIS IS A DE-MAKE.
I REPEAT: THE CRAPPIER VERSION IS THE NEW ONE HERE.
Yes! Purely for funsies, instead of taking one of my old renders and making it GOOD, I took an already good one and made it BAD.
Well, okay, not "bad." I just tried to make it look like something I could have made when I was first learning how to use 3D animation software. And I mean FIRST learning. I only allowed myself to use the techniques I learned in my first couple weeks of Maya animation class in 2009.
Only the most basic modelling techniques. Primitives, extrusion, edge/face/vertex manipulation, translate, scale, rotate, duplicate. No modelling from a reference, no consideration of poly count, topology or deformation. (Not that any of those would have been needed for this particular scene anyway.)
Only the most basic shading/texturing.*
No fancy lighting setups. Just moving the default light and changing the brightness and/or color. (We did learn how to add new lights, but never really went over how to actually properly light a scene.)
No fancy camera stuff either, so no depth of field and no FOV adjustment. I also stuck with Maya's old default of 640x480 resolution, even though plenty of my oldest renders were higher, so I definitely knew how to change it.
*There were a few slightly more advanced (for a beginner) techniques I allowed myself to use for this exercise because I figured them out on my own by just poking around in the software during class. Therefore, basic noise generation and bump texturing were allowed.
It was kind of fun to give myself so many restrictions, and it took a little longer than I would have expected because Blender's defaults kept making it look too *good.*
Honestly? I don't think the de-make even looks all that bad for how deliberately amateurish I tried to make it. If I had made that during my first semester of animation classes I feel like I would have been pretty genuinely proud of it.
6 notes
·
View notes
Did Elijah Wood audition with his ring possessed face? Or did he roll up looking like a cherubic young man and the director went "yeah we can ruin him"
2 notes
·
View notes