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beku-bekus · 1 year
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I haven't actually played genshin in a while but I've been having the urge to plan out stuff from the old fic ideas I thought up ages ago
One of them was an entire Bloodborne AU I have a whole document with plot beats and dialogue snippets mixed in from when the game first came out lmao. I think it started from me giving Diluc the BP claymore that looks like bones?? Theres a bit in there about like Rosaria being descended from Cainhurst (vileblood girlies stay winning), Albedo befriending the Doll, and the ragbros using the Old Hunters Bell to talk to their dead dad
Another idea was essentially an Isekai where Rosaria gets dropped into Westeros. Everyone is terrified of this scandalously dressed Silent Sister who is deadly with a spear and may or may not be Directly Blessed By The Seven. With the added irony that she's the least devout nun in Mondstadt and is from a world with a different Seven gods. But now that I'm thinking about it there's a different humor of Albedo being there instead. Who's this weird blonde? He knows alchemy? He's so young to be a maester... (Albedo, who's only answer to the age thing in canon was essentially "younger than 500 lol")
Then the way less thorough idea of wacky vigilante hijinks with Diona becoming the Robin to Diluc's batman, with the added running gag of her Not Realizing that's who he is.
Diona: "I can't stand Diluc Ragnvindr."
Darknight hero, who has issues stacked higher than dragonspine is tall: "yeah fuck that guy"
All topped off with several time travel AU plot bunnies with varying premises such as "Xiao gets to relive his trauma and maybe save his old friends in the process! Ignore the new trauma of all your new friends not being alive yet, and maybe never being born due to the butterfly effect." "future!Diluc gets thrown back after The End Of The World™️ just in time to save Crepus from death by snatching the delusion and curbstomping Ursa the Drake. Somehow he gets reintegrated into his family as a mysterious estranged son because Parental Instincts. Added bonus delusion x2 combo!" and "Qiqi time travels. Does not notice. Comedy ensues."
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starry-skies-116 · 2 years
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Youkai!Aftons AU resurfacing…? Everyone being reborn in yet another life as youkai beasts/godlike creatures with some eldritch element to them?
Evan being a Byakko/Dragon hybrid associated with butterflies, wind, aether, water, time and the stars bc I just played Mona's domain and bc I can…
Michael being a ninetailed kitsune/phoenix with dominion over fire, sand, the sun, spirit and earth, despite being the most powerful having the most trouble with understanding incantations and repeating words, let alone in a rapid succession (rapping is the bane of his existence, though he can sing and dance INCREDIBLY well)...
Elizabeth maybe a really powerful tortoise/mujina hybrid with dominion over storms, the moon and nature bc she’s associated with trickery (SL)?? And both her and Michael share/fight over dominion over lightning?
And maybe the other characters are youkai too, and Cassidy is a Kasha guardian who's good friends with Evan (similar to Anubis from way back in Egyptian Mythology, reference to Deity!AU)??
IK I'm diverting away from the actual powers that youkai have but I just think this is neat yk??
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monorayjak · 5 days
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Worldbuilding Nelvaurnis: Elephas
A new series I hope to make many entries in as time goes on, “Worldbuilding.” I’ve long enjoyed creating my own worlds, I mean, I’m literally a writer and want to publish a novel someday. But I always find myself losing track of things. A while back, well before I started this blog, I started designing a world to hold all of my odd ideas: “Nelvaurnis,” which is shown below. I want to make this…
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Another fun thing. Just tell me what you like/don't like about a muse of mine and what you'd like to see elaborated on. I want to build off of my characters a bit more and have them more fleshed out. Also let's you guys get a peek into their lives/psyche.
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sheriff-caitlyn · 2 years
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Souls in Runeterra
AKA: Life, death, and the biggest threats to this natural cycle within League lore.
In the original lore, with the exception of Demacia (and, to a certain degree, Ionia), Runeterra was largely depicted as a secular world; phrases about the capital-L Light and the idea of spirits were vague and unsubstantial when it came to deciding what the various nations believed in and why. It wasn’t until the introduction of Illaoi in late 2015 that there was any solid notion of actual quote-on-quote ‘gods’ at all. This large, loose gap in the lore led me to theorising and worldbuilding that there had been gods once, but there weren’t anymore. Considering the nature of the world as tied to rhythms of warfare/violence and peace, it seemed entirely possible that some ancient battle - perhaps one of the first Rune Wars - resulted in an obliteration of deities, and thus an increased focus on mortal power and ingenuity instead. That would certainly explain the barely-filled gap in such a vast and important section of worldbuilding. 
As I was focused on writing about Piltover, I saw Runeterra’s natural secularity meshing well with the City of Progress’ idea of a scientifically-ordered world. Yet, at the same time, even a place that has order and precision at its core has a wilder countryside, has ghost stories and spooks and folklore, has a melting pot of cultures, and - in my canon, at least - a significant population of Kindly Folk out in the marshes (Lulu has a fae following her, and The Glade exists, so surely there must be other Courts!). There are things that cannot be explained away by looking to the future or focusing on the numbers; there are things in Piltover’s past that might have been forgotten, but still have bearing on the present, and the future. And so the phrase ‘good gods dead and buried’ came about, as an exclamation of surprise or exasperation. Piltover’s understanding of history crystalised in this small phrase: some gods were dead, some gods were buried, and some gods - if they were lucky - were both. Piltover had gods once. Maybe all of Runeterra did. But there were Rune Wars, and power-hungry mortals, and adventurers and deceivers and power-plays from beings Elsewhere, and this world was rendered without actual active deities.
And so if the gods were dead, buried, or both, what happened to them? Looking at the Journal of Justice, at the Shadow Isles, at the very concept of magic, and at the in-game events like the Battle of the Freljord, I came to the conclusion that life and death on Runeterra is a much more fluid thing. For every culture within the world, there is a different way of explaining it, but it boils down to this: Existence is perpetual. When you die, your soul returns to the world. I posited previously (way back in ye olde 2014) that in Runeterra:
There is no afterlife, no heaven or hell or purgatory, because there are no gods to decide such things. [...] When you die, your lifeforce, your soul, goes back into the world. Maybe a powerful soul can linger, not like a ghost but more as an enriching force that makes a certain bloodline more powerful, or bestows a landscape with better crops, hardier animals, and so on. Maybe reincarnation is possible, if the soul is strong enough or their work unfinished while they were alive. The soul is more powerful than the body, and it is possible that it could linger in a pocket of energy within the world.
A life is born, a life is lived, a life disperses back into the world. But not whole. There is a sense of fragmentation, that everything you were breaks up: some parts might go to nourish the places where you lived, some might enter rivers or stone or forests or landmarks, some might enter the magic stream, some might enliven animals or plants. Some souls might be blown far across the sea or to the other side of the continent, following longing or curiosity felt in life. Most importantly, some pieces of personality might be reborn into a new person; not necessarily reincarnation, but certainly rebirth. Nothing is lost, nothing is wasted. This includes what happened to the gods: slain, imprisoned, unmade, weakened or somehow destroyed, their essence has gone back into the world. What was once divine is now mingled in with the soul-stuff of mortals. Pride, ambition, a hunger for power, maybe even memories might surface now and then, but the gods themselves are dead, buried, or both, in the natural cycle of life and death.
This particular understanding (plot-hole filler?) has influenced my worldbuilding for this blog, in everything from Piltover’s present to its history as well as to the world at large. This concept could be enshrined in spirituality or religion, or accepted as a secular fact: life goes on! There is no end! You are a fragment that becomes something wholly new before breaking apart again at the end of your time on the planet! Different takes on the same situation allow for a lot of expression cultures and societies. For instance, in Demacia the soul could be seen as part of the Light, the same magic that fuels the powers of the royal and noble families (Jarvan’s shield, Garen’s regeneration, Lux’s prismatic magic); it could be spun to the idea of Demacian purity, that all good sons and daughters never stray far from the proper order of things; that life is a holy thing, perhaps as the basis for a cultural religion. Another example could be in the Shuriman enshrinement of powerful personalities, the Ascended. In a nation fractured by warfare and climate and a history of loss and struggle, the idea of souls being being fractured and dispersed by the natural cycle of life and death could be seen in Shurima as terrifying, anathema, a horrible punishment, something to be fought against by a powerful life and a proper burial. The fact that Azir (released late 2014) was entombed in a particular way, his body completely preserved, prevented his soul from rejoining the natural order, and he returned with all his memories intact. The game mode of Ascension also felt like one was collecting the power of other souls, imbuing oneself with stolen power briefly. This very act would be seen as an abomination by many cultures, though within the Shuriman culture it may be an honour to become part of an Ascended’s lifeforce, to be a part of something greater, something close to godly. There is so much variety in the method of approaching a single thought, in depicting a natural cycle through various cultural lenses. But no matter how it is depicted, all the cultures on Runeterra have an understanding that life and death on the planet matters, and that there is a sense of a cycle. Even Death in Runeterra is represented by Kindred (released late 2015): psychopomps who take the form of a wolf and a lamb, creatures of the natural environment. Unlike other psychopomps, however, their role is not to shepherd the soul to the next plane, but to be an end, freeing the soul from a physical form and returning it to the cycle; death comes from close and afar, but the end result is always the same. Their very depiction as natural animals is proof of a natural cycle of death and rebirth.
So if there is a cycle, if there is no afterlife, what is the biggest threat to this, regardless of cultural belief? If all life on Runeterra constantly moves from one form to another, the biggest threats are Stagnation and Obliteration (capitals used for deliberate emphasis on a state of being). Stagnation would be the sense that souls are forced to remain in one single state in perpetuity, and Obliteration would be the complete destruction of the life force in its entirety, the removal of vital pieces of the natural lifeforce from the world.
I could refer to Azir’s entombment as an example of Stagnation, and it is... on a small scale. But if we want to talk about large-scale Stagnation? Let’s talk about Thresh. Released 2013 with a terrifying nursery rhyme soundtrack, Thresh was the Chain-Warden, a jailer who captured souls in his lantern and held them prisoner. He was a cruel and sadistic torturer in life, and in death his methods have only gotten more terrifying. Building on the vague but menacing lore of the Shadow Isles, Thresh was a bright new face to the horrors that happened ‘centuries ago’, to the former shining kingdom that fell to the darkness and the plague of undeath, giving us a new insight into what Runeterra truly fears in terms of the Stagnation of life and death. If souls are designed to fragment and dissolve back into the ether, then the idea of them being held in one form, trapped and enslaved, would be torturous on a spiritual and a metaphysical level. There is also the sense that Thresh would be able to torture these captured souls with various kinds of excess of sensation as well as the deprivation: you’re so used to having a body that being without one AND still feeling the skin being flayed off your back? Overwhelming torture. I was prompted in mid-2014 to write about the return of the Ruined King, focusing on the idea of the King’s Army: tortured souls and stolen corpses. Sensory deprivation, grief, being forced to remain in a single form long after death? Stagnation. Souls caught like this are constantly breaking down, refuelling based on their own power, caught in an endless cycle of self-cannibalism in order to survive, in addition to being physically, spiritually, and metaphysically punished by external forces. There is no renewal of the Isles, or the people, or the world: just isolation and punishment, an ouroboros of suffering. Small wonder Lucian (released 2013) was dedicated to hunting Thresh down. Maybe Lucian never thought he’d get Senna back (which he did in 2019), but he could at least bring back all that was stolen from the world’s natural cycle. Thresh, as an undead instigator of Stagnation, needed to be stopped and destroyed, along with the Ruined King. One day, maybe... 
Another kind of Stagnation is mentioned, briefly and obliquely, in the Battle of the Freljord event and through the character of Lissandra. Lissandra was released as a character that hides her true nature: in the lore, she is a centuries’ old Frostguard, undying, manipulating the histories of an entire nation to hide her power and her intentions. She, as a servant of the Watchers, wants the world to be frozen solid. The lore reboot of Ashe and Sejuani has them being reborn from heroes of the past, proving at least that they adhere to the global cycle, that perhaps certain shards of souls are strong enough to persist where they are needed. But in Lissandra’s continued existence, she represents and espouses the idea of Stagnation. Similar to the Shadow Isles, the Watchers want to maintain their power by the subjugation and control of the natural order and everyone within it, but not by pain or torture. Instead, the Watchers want to stop any change from happening at all. What they want is a cruel, unfeeling, unchanging state forever. Everyone exists as they are, or dies in the cold. And when they die? Well... True Ice could be powerful because it is what happens when a trapped soul can go nowhere but becoming crystalised magic. I draw this conclusion based on Kalamanda, from the Journal of Justice, and the idea that magic can become crystalised if it doesn’t flow. Sometimes souls become magic energy, so of course, then, souls can become crystals. And if there is nowhere to go but the ice? Then that’s how you get magic ice; weapons made from pure cold and pure misery. The Watchers’ goal is personal power, harvesting the Stagnated lifeforce of the world to make powerful weapons. But what do they need these weapons for? 
Why, to fight against their enemy, the Void, representatives of the threat of Obliteration, of course! The Watchers and the Void have been set up to be antagonists since the Battle of the Freljord event (this magnificent matchup since retconned, alas), with the idea of two massive unearthly powers using Runeterra’s resource-rich world as a playground to fuel either frosty status-quo egos or to feed the endless, ceaseless hunger of the Space Between The Stars. It really is a ‘whoever wins, we lose’ situation, the grand overarching battle for existince on Runeterra, which is undercut by mortal dramas of city-state rivalries, and individuals with power against their rivals, and so on. But I digress. 
The idea of Obliteration, of the complete removal of souls from the life-and-death cycle, is a threat that is best represented by the Void. In League’s inception, the Void has been characterised by characters that hunger, that wish to consume. Some of these threats use this hunger as a motive, for self-improvement or for personal strength or understanding. But hunger is hunger, and whatever the Void consumes is gone forever from the current plane of existence. The Void is not of this world. It is a plane outside Runeterra, perhaps even ‘outer space with a consciousness’, that is constantly pressuring on the planet and trying to get in. Sometimes, gaps into the Void are discovered by accident (see Kassadin, or even Rek’Sai’s arrival) or are deliberately opened (see Malzahar). The Void is a great nothingness, true oblivion, where the natural cycle of life and death will be completely erased and the world made physically and spiritually barren if Runeterra ever succumbs to the Void’s hunger. Scratch that - there wouldn’t even be a Runeterra, because it would be devoured and erased from the cosmos entirely. This isn’t just a matter of the world ending, this is the world being eaten. No matter how a culture views the cycle of life-and-death in Runeterra, the idea that the world could end in such a fashion would be terrifying to all peoples (unless you’re brainwashed or suicidal, Malzahar). The Rune Wars in the past might have threatened to end lives, turn entire countries to glass, or somehow upset an ecosystem to be nothing but hostile monsters and/or magic, but there would still be a world at the end of the wars. With the Void? Nothing will be left. Everything will be unmade, everything. It is a cruel and empty future.
So, to summarise: in Runeterra, rebirth is entirely natural, some people have power in their souls, memories of past lives are common. Undeath, a frozen wasteland, or the emptiness of space all act as the major threats to the natural cycle of life and death. These little facts have helped me move forward in understanding the cultures, societies, and personal beliefs of many of the characters within League lore as it stands in my interpretation.
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ahgeeitslee · 2 years
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I made some in universe propaganda for my dnd campaign and I think it looks neat.
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empiireans · 14 days
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very slight redesign of one of my babies
and me realizing something cursed during the lineart phase
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0wllight · 2 months
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sorry i litearlly never post lore posts on this blog anymore i save that for my funny servers with friends i just talk about how much me and sasha need to make out on this website instead
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yourlocalabstraction · 7 months
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Honestly im tempted to make a google doc of tap canon cccc lore once i figure out a steadier grip of the timeline. Would yall be interested in that
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l-la · 8 months
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Sometime when I am feeling unhinged I will drop the lore document I wrote about Weirdwood.
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maareyas · 6 months
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no context
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oculusxcaro · 1 year
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The facility responsible for kidnapping Khare and forcibly experimenting on her didn't start with her. They've done it to many people and are behind a significant number of missing person cases each and every year. Thousands disappear never to be seen again, mostly young runaways and vagrants who won't be missed by anyone meaning they are the perfect test subjects in which to conduct their research.
Prometheus is the face of this organization, a little known corporation who funds both legitimate and illegal businesses on the side in order to gain access to what they're really after - fresh subjects for their project in researching the human genome and how to alter it. Metahumans are the next stage of human evolution whether humanity likes it or not, but natural born metahumans are too far and few in between to conduct research on safely, and are often too high profile to snatch up anyway. Ordinary humans? There's plenty of those running around, so what's a few thousand lives in the hopes of unlocking human potential? Mutants are still not fondly regarded by most of humanity but enterprising minds see their value and more importantly, the value of the future, how much the wealthy would be willing to pay in order to gain powers of their own. The money poured into the cosmetics industry on a yearly basis would be nothing compared to how much the elite are willing to pay to gain eternal youth or as close to it as possible, forever looking young without invasive procedures such as plastic surgery. With Prometheus at the helm, anybody could become a metahuman in the near future with a few easy injections. There's just a few kinks in the system to work out first in order to make it a safe process for those matter, and who better than to start with the chaff?
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starry-skies-116 · 2 years
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Don’t mind me just infodumping my Mutant!AU worldbuilding like the absolute fucking disaster nerd I am-
Evan’s Chronokinesis: Whenever Evan uses his abilities of manipulating time, his veins pop and glow a bright golden white light from within, and so do his irises and palms. 
Evan’s shock is palpable when he realizes he holds godlike power and dominion over one of the most essential elements of the governing laws of the universe itself- time, serving as the catalyst for granting his siblings, and eventually nearly every one of his friends (the MCI children, as well as Charlotte and Samuel Emily) powers. However, just because he possesses dominion, doesn’t quite mean he possesses complete and unperturbed mastery over the abilities he’s been granted.
Naturally, this is an INCREDIBLY powerful ability, so I desire to give it some restrictions- one being that this ability is astronomically and devastatingly draining and weakening to Evan. With every minute- second, even- he rewinds the flow of time, he’s essentially placed in sensory hell for a highly sensitive chronopath. He’s fresh and new to his powers, so trying to push against the flow of time and reversing it for a chronopath such as him is like trying to swim against the tide of a strong river current- exhausting and sometimes even near-impossible.
Even stopping or speeding up time can drain him substantially if these abilities are performed consciously. After Evan averts his own death from the Bite of ‘83 by rewinding time, he’s repercussed by painful, flashing visions and premonitions of different timelines, lifetimes and universes- a sensory overload of colors, numbers, flashing lights and various epiphanies alongside statistical probabilities that send him reeling and leave him incapacitated with extreme pain, sickness and fatigue.
Well, he stretched and wrinkled time like fabric and disrupted the laws of nature before proceeding to bend them directly to his will- of course he would be incredibly exhausted.
Not to mention that afterwards, Evan becomes essentially sick with a terrible flu and bedridden for a week, slipping in and out of consciousness and continually being plagued by strange dreams, prophetic and cryptic in nature, not like his nightmares (which are also beginning to distort and gradually fade due to Evan’s powers screwing up an aspect of reality already). Yeah- using this ability can kick the ass of the one who has it if they’re inexperienced. Even more side effects include that he has to eat and sleep a lot more than what he normally would in order to keep himself sustained.
A less taxing and demanding way to use this ability would be to essentially concentrate his power on creating a temporal stutter- a sort of ‘time bubble’ where he can manipulate time as he pleases. Another way would be to use chronokinesis in more convenient ways that aids him, such as enabling a conscious effort that grants him a variety of abilities:
Third Eye: A sixth sense, clairvoyance-type ability in which Evan gains premonitive feelings and enhanced senses as well as extrasensory perception and preconstruction, being able to sense things before they happen, as well as being able to sense echoes of past events via touching traces of evidence left behind and reconstructing events via chronopathy. This ability can only be used consciously to a certain extent- random prophetic visions and flashes of the future and different timelines/universes are things Evan sees, but cannot identify or make sense of. This is a chronopathic ability, since Evan has a unique sense of time in which he can ‘feel’ the passage of time in a physical in spiritual way that non-chronopaths cannot. 
Temporal Alter: Allows Evan to freeze, speed up and reverse time, as well as people and objects in time, within a given area or temporal stutter, or on a much grander scale, stop, speed up and reverse the flow of time itself (though the latter has severe repercussions that exhausts him greatly and renders him greatly unwell afterwards). He can concentrate and ‘aim’ this ability wherever he wants, though the bigger the stutter he creates, the more it drains him.
Temporal Shift: This is an ability that grants Evan beyond superhuman speed and agility, to the extent that he appears to ‘blink’ out of and then back into existence temporarily to people operating within the normal flow of time. In this case, he uses his ability to create ‘stutters’ and ‘shifts’ in time on himself, rather than the environment around him. He can also concentrate this ability on limbs, using the momentum he gains from such speed to cause significantly more damage to his opponents than he would (this compensates for his petite frame and relatively short, delicate body structure).
Temporal Aegis: Evan also has the ability to manipulate the ‘stutters’ he can create to utilize a ‘bubble shield’ of frozen time, in which he himself is unaffected by the zero-state and has the ability to move the shield along with him, though he can only maintain it for so long. He primarily uses this ability instinctually to protect himself against both hostile individuals and projectiles (*cough* dodgeball *cough*). Activating the ability sends out a small shockwave than can cause a temporary stutter in time in the surrounding area, knocking surrounding individuals back and disorienting them unless they, too, are encompassed by the shield.
Temporal Pulse: Primarily an offensive attack, it is a ‘blast’ of energy that can disrupt and essentially screw up time within the AoE, of which can be concentrated, positioned and detonated akin to a grenade. This ability can actually break objects and wound people (or render them incapacitated and/or paralyzed temporarily) depending on the power and severity of the attack, as well as Evan’s intent and capacity to cause hurt and/or damage in that moment. Using this ability in excess does render him exhausted the more he uses it, and dampens the effect and range of the rest of his abilities considerably as well.
Temporal Rush: Unlike Temporal Shift, time itself appears to slow down considerably, and the environment appears to shift in appearance, whenever Evan uses this ability. This ability can be used for an extended period of time in which Evan can move outside of time itself to the point of defying the normal flow of time within the stutter he creates to the point of bending, wrinkling and stretching out the fabric of reality around him: however, this ability, while very powerful, has the potential to be draining, and can render him incapacitated and terribly ill if he uses it for too long.
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ONTO MICHAEL’S ABILITIES YIPEE:
By default, Mutant!Michael has monstrous superhuman strength and a constitution that renders him nigh-invulnerable to damage (we’re talking about him being hit by a car going at 55 mph, and still feeling fine, save for a dull pain where he was hit).
Michael can also manipulate energy, and, to a MUCH lesser extent, matter.
He has Ergokinesis, Electrokinesis and a small shard of Dynamokinesis, which means he can manipulate more conventional forms of energy, such as electricity and light, as well as possessing the absorption and redirection of potential and kinetic energy. This can be demonstrated as an object hitting him, and a sonoluminescence present in the exact same spot where he was hit- he can either release this energy manually via a pulse or blast via channeling it to his hands, or he can cause a shockwave by letting something else hit him in that same spot again.
Like Evan, Michael using his abilities also has visual effects- whenever he uses his power to a certain extent, his eyes glow a pure white, and the illusory phantasm of turquoise kitsune ninetails appear behind him.
His powers, too, also have side-effects and unwanted repercussions of using them- he also has to eat and sleep quite a lot to sustain himself, and his powers can also be triggered/fueled by emotions- the angrier/more passionate and emotional he gets, the vaster his fury grows, and the more the air grows thinner and crackling with raw energy and faint traces of lightning. His powers also mess a lot with technology, allowing him to perform technopathy to an extent.
Will do Mutant!Elizabeth's abilities soon!
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skybristle · 8 months
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are there any wof fans in the audience tonight
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prof-hemp420 · 1 year
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Joyus Trickster's Day, may your mirth turn aside the barbs, slings and arrows of life. Join your friends in jokes, japes and shenanigans. But keep kind in your jokes. And make them be lessons too, for that is best and is the way of a Trickster.
I for one, will be celebrating with my family. There has been preperation all day today and the estate smells wonderful! There will be plays, family ones for the day. And a night we revel in the other side of the Trickster. Some of the plays are quite ribald.
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