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#lmfao what the fuck
camelliagwerm · 6 months
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Looks like Scythes are back on the menu, boys!!
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smokestarrules · 10 months
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you know?
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taketheringtolohac · 8 months
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we really don’t talk abt how edgeworth really took a big step deciding to take an elevator (in an airplane. after just experiencing turbulence. which is also pretty similar to an earthquake especially since it knocked him out.) only to literally open the elevator and find a dead body. king said today I will take a big step in dealing with my trauma and the universe said no 💖
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crybaby-bkg · 8 months
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Bakugou has never cared much about whether or not his partner is experienced, or less experienced. Never had much of a kink or fetish when it came down to how much sexual experience someone had, but—there’s just something about you. You with your unsure lip biting and lowered eyes, your twisting hands and nervous little chuckles.
“I don’t really know how to kiss,” you share with him, a secret, a whisper passed from your hovering mouth to his own. It’s been an odd some amount of dates you two have been on by now, and this time you went back to his apartment afterwards. You sit on your knees beside him on his too big couch, his legs facing you, arm around your waist, yours around his shoulders.
“Really?” Bakugou asks, doesn’t mean to sound as teasing as he does, as breathless. But, he’s surprised more than anything—you, as sinfully seductive as you are, don’t know how to kiss someone? He leans back to take you all in, a tiny little smile lilting the corners of his mouth.
“No, not really,” you murmur, running a hand through the hair on his nape, eyes bouncing all over his face, yet avoiding his eyes. “Will you teach me?” You ask, and who is Bakugou if not a weak man?
So he shows you the proper way to kiss somebody, a hands on demonstration. He pulls you in real close, guides your head to tilt to the right, purse your lips like this, run your tongue over his like that. Now suck on it, let out all the pretty sounds if it feels good, kiss him just like that. And before you know it, you’re a pro.
The next time you see him, you ask him the proper way to give someone a hickey. I don’t wanna give you a blood clot, you had laughed, sitting on his lap this time. And Bakugou, ever the great teacher that he is, shows you how. Demonstrating on your neck, your collarbone, your tummy, your inner thigh, the curve of your ass. You don’t give him nearly as many hickeys as he gives you, but the big purpled one sitting over his pulse point, he wears proudly until it fades. And after that, he’s asking for another, and another.
And after a few months into your relationship, do things finally start getting real hot and heavy. He sits at the island in his place, tired, arms folded, back leaning against the island and his head lolled over on his shoulders. He’s surprised when you sink to your knees in front of him, all doe eyed and incubus smile, hands resting on his thighs.
“Can you show me how?” You don’t even have to specify what you’re talking about, but you eye the way his cock already jumps to attention under his shorts. If this were anyone else, he’d bat them away and tell them that he didn’t feel like playing teacher. But with you—he’d gladly show you any and everything your heart has ever yearned to know.
“Breathe through your nose, baby.” He instructs you, hand gathering your hair in his fists. Your mouth stretches wide around his cock, eyes watering, but you push through it all. He tells you to wrap your lips around your teeth, to swallow whenever his tip brushes the back of your throat. Shows you how to stroke whatever you can’t reach, rub his balls in your palm whenever he starts getting close.
He doesn’t have to teach you how to swallow.
When you ride Bakugou for the first time, you don’t even have to ask for instructions. Just give him that look, all pouty and pitiful, hands on his chest as you grind against his cock resting against your lower belly. Barely any words are spoken as he guides you, lifts your hips, teases his tip against your hole, stomach fluttering in anticipation.
After that, you feel like a pro when it comes to doing anything with Bakugou. But, he doesn’t mind playing teacher whenever you need a little bit of guidance.
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tradingjack · 15 days
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There's no turning back.
... Is there anyone who'll be able to survive what lies ahead?
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vampire-brainrot · 5 months
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I don't just want to see them "hook up", I want to see them try to make a romantic relationship work and I want you to write the comedy of a vampire killer and a vampire dating. What's not clicking!!!
"he's his boss" GUILLERMO COULD KILL HIM ANY TIME HE WANTED and the narrative has asserted that he simply chooses not to. Next fucking question!!
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celestie0 · 1 day
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i wanna write a fake dating gojo fic so bad idk i was thinking something like reader's mom is sick n needs hospice care but her health insurance is ass so she asks gojo (maybe he's her neighbor) to marry her bc he has better health insurance than her lol n then he can add her mom to his list of dependents for better healthcare (lmfao i just realized how absurd this might sound to anyone who isn't american hahah)
but anyways they have to live together n convince the court that they're actually in love n it's not just for the benefits✋🏼😔 maybe the city's judge is reader's ex n he's super jealous of gojo for (allegedly) being married to her now so he's tryna gather evidence that their marriage is void hahaha
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baddingtonbitch · 1 month
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my current favourite youtube channel is this guy that just gets high as fuck and loses his goddamn mind reacting to various divas for the first time. he understands.
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‘Butter’ Jacket Shoot Sketch Day Three - RM, j-hope, Jimin, and V
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some hasty Laughingstock ft. butterfly!Howdy for your mild enjoyment...
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royaltea000 · 17 days
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drawing him completely clothed as repentance for drawing him completely nude
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essektheylyss · 9 months
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Honestly, I'm very excited to find out what happened to Caleb and Beau, but specifically because Ludinus's current status is WILD for Caleb's epilogue in particular. It means his boyfriend is basically free and clear of everyone who has explicit material knowledge of the deal he made. It means the goal he planned to dedicate his life to is basically complete within six years. It means that virtually no one left on the Assembly cares much what kinds of changes he makes to Soltryce from here on out.
Ludinus is on the moon and probably not coming back, given the general expectations of the heroic fantasy genre, and the rest of it is a whole lot of "not Caleb's problem".
What does this man even do with the rest of his life?
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charlieconwayy · 7 months
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Top 50 OTPs of All Time ☆ #48. Peyton Sawyer & Jake Jagielski
"You’re so strong, Peyton. You don’t even know it. I mean, you got me through some pretty dark days. And…I’ve been thinking that, if I can get all that…from some words on a piece of paper…just imagine what it would be like to have the real thing every day."
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xxxemogrrlxxx · 8 months
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so i watched a movie yesterday...
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vasito-de-leche · 2 months
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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beanghostprincess · 3 months
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I think constantly about Pudding and Sanji being obviously parallels of each other and how fucked up it is that Pudding had to live the life Sanji managed to escape but she constantly gets hate online as if she hadn't been literally manipulated by her mother through the whole fucking arc. But okay. Yes. God forbid women have any sort of trauma response and if they do they're not allowed to have a redemption arc because of course they're extremely evil for making your silly baby boy cry and they don't have a heart even though it's explicitly shown in screen that they do and they regret their past actions.
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