RESIDENT EVIL → THE WESKER FAMILY
To the public, little is known of the families behind some of the world’s most renowned bioterrorists, but the question remains: did they play a role in causing their children to walk down the path that they did? Or are these individuals simply ambitious criminals with delusions of grandeur?
For Diana Wesker (née Afanasyeva), her introduction into the bioweapons black market trade was upon discovering her employers were using her research into limb regeneration with salamanders to further their experiments in creating enhanced soldiers, instead of developing human therapies with which she was recruited for. Although the prospect of using biological weapons in the military did not appeal to her, the concept remained fascinating for her own selfish endeavours. Born on the 27th of October, 1963 in Sydney, Australia to Russian immigrant parents, Diana had harsh expectations placed upon her at a young age, ones that no matter how hard she tried she could never live up to. Her mother, Tatyana, was an unfeeling woman, absent for long stretches of time with little regard to how it affected her daughters, much more concerned with her craft as an accomplished opera singer. Viktor was no better. A strict man whose role as father and ballet master blurred, he pushed his girls to one day follow in his footsteps. Whilst Sofia enjoyed ballet, and went on to become a professional ballet dancer, Diana’s heart was set on going into the field of biology. She wished to make a name for herself, separate from her family – to which she succeeded.
Diana was married to former U.S. Marine, Dave Monroe, for only a year until he was declared dead in 1992 after succumbing to injuries sustained in a horrific car accident. Foul play was ruled out while Diana played the role of the grief-stricken widow, but in reality, she had snapped after years of mistreatment at her husband’s hands, and opted for something she could pass off as an accident to be free of him. For years she believed he was dead – and he was, legally – but that proved to not be the case when he found his way back into her life again in 1999. Unbeknownst to her, she had been lied to by the police and coroner, who were paid off by her employers when they took Dave’s body for themselves and used him as one of their first test subjects in developing supersoldiers. Before he could ever hurt her again, Diana’s second husband, Albert Wesker, tracked the man down, captured him and tortured him, before allowing Diana to get her violent and bloody revenge.
The origins of Albert Wesker’s involvement in bioterrorism, alongside his twin sister, Alex, are much different than that of Diana’s. The two hail from London, Canada, but unfortunately, they hold no memories of their lives there, nor what happened to their biological parents when they were eight years old. Agents of Oswell E. Spencer, an aristocratic billionaire and eugenicist, took the twins from their home and executed their parents as per Spencer’s orders. Albert and Alex were then placed in a home funded by the Spencer Foundation where they were given new names and a privileged upbringing. They had access to the best education possible, free to pursue whichever field they decided, but it was by no accident they both went into virology and bioengineering; at home, their adoptive parents – agents whom they believed to be their real parents – instilled them with the beliefs of Oswell E. Spencer, harbouring disdain for war and pestilence, and believing humans to be an evolutionary dead-end in need of a rebirth. They were only two of the hundreds of children “adopted” as part of what is known as Project W, a plan intended to develop an advanced race of human beings. The most promising candidates were headhunted by Umbrella Pharmaceuticals, the twins amongst them, where they went on to create bioweapons for the company founded by none other than the man who had handpicked them for his plan. The final stage of this was to infect the thirteen Spencer saw fit, however, only two survived; Albert received the intended effects, now possessing superhuman abilities, however, Alex was only offered more time to live due to her terminal degenerative illness.
In the summer of 1995, Diana was working undercover within Umbrella to gather development data on their projects for her company. Here, she had a chance encounter with Albert, an intelligence officer at the time, which permanently altered the course of her life. The two were never seen far from one another’s side, marrying in 1998, and they went on to become notorious in the bioweapons industry. The development of the Uroboros virus was where things took a turn for the worst. Although Diana’s infection was successful and she bore abilities that rivalled her husband’s, the plan itself did not succeed as they had hoped, and almost cost Albert his life at the hands of his former subordinates.
Now, they work within the shadows, with Diana declared missing and Albert believed to be dead. Their legacy, however, lives on with the mark they left on the world. As visionaries in their field, they influenced bioterror attacks carried out by countless individuals and organisations. In turn, they also inspired others to fight against such atrocities. One such person happens to be Albert’s son from a former relationship, Jake Müller, whose existence he was unaware of.
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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