just read the ask about what the announcement could be and how you said it wouldn't take long to organise SSG.
I work in immersive theatre and events, an undertaking like SSG even within an internal company would be a massive undertaking and could take between 3 months to 6 months to plan properly depending on where it's taking place.
You have to book the site where it's taking place, making sure no one else is around because Smosh are notoriously loud while filming.
You have to make sure everyone is available, as a business they need to transport everyone out to the site and if it's far enough away put the cast and crew up in hotels as it's going to be a multi-day shoot and it may be too far for them to get back home.
You also have to advertise it well in advance to maximise the excitement and views of SSG.
There are also a ton of other details that I have no clue about because I don't work within film/TV/digital content.
(Also call me stupid, but I think a sleepaway camp themed SSG would be hilarious)
I'm glad we can talk about this!
I also was taking into account most of the things you mentioned (booking a site that would be unbothersome, the hotels/lodging, everyone being available for at least a week straight(?), and the actual process of getting all the cast and crew to location) and I still believe that is something they could get done, with a lot of hard work.
My biggest worries regarding it (and the biggest reasons I feel they haven't done it already) are making sure everyone gets to go, with most of the cast being freelance and therefore busy.
Another BIG thing is having enough crew to film IRL content. Since most of the crew works with 3 steady-cams and the occasional hand-cam, it is a big undertaking if they tried to film anything as chaotic as SSG Wild West or any of the other Games versions.
I don't think they currently have enough people to film it well. (meaning they would have to hire on more camera operators and everything else) Which I'm imagining is not only a big chunk of change $ but also hiring new people could make for an uncomfortable atmosphere.
As for them advertising it- I haven't seen ONE person that's in the Smosh fanbase not want them to continue doing SSG/SWG. I'm EXREMELY CONFIDENT that if they did some crowd funding they would hit the goal. No question. Which leads me onto the next big thing-
I'm curious if they haven't done it because of legal issues regarding health and safety.
Most of the games they would do involved a lot of potentially harmful 'stunts' that the cast did themselves (obviously), like the mouse trap blindfolded thing they did in SSG Camp, or the mechanical bull riding in Wild West (pretty much every season had some sort of dangerous activity) so I could see them not wanting to have someone get hurt and have legal action taken. (obviously I wouldn't want someone to get hurt regardless, but we're talking about absolutes)
I still think it's possible for them to do it, it would just take someone with gusto to head the whole thing (something Smosh has been missing recently). It makes me really miss some of the old producers.
I think I mentioned that if they were going to do SSG they would have already been planning it for at least a month (so that would be the minimum you said- 3 months) so I'm starting to think because that wasn't what they were teasing today that we aren't going to get SSG but SWG is still on the table?... maybe...?
So biggest things I can see causing trouble-
Not enough crew
Cast having enough freetime for a week(?) of videos
Legal is scary
Not having someone willing to lead the charge (it is a big undertaking)(but not impossible)
If they wanted to they would. But benefit of the doubt says timing is a cold hearted bitch.
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The Five Of Cups: An Open Letter to Dorian
Hey everyone! Welcome back to my soapbox (or, if you see this and by some divine happenstance don’t know me: Hi! I’m Felix! Or Anemone. I go by many names.)
As you can tell by my Big Boy Letters, I’m comin’ to talk about kind of a serious subject. At least, it’s serious to me anyway. I wanted to talk a bit about the game The Arcana. You know the one. The definitely not at all divisive one. That Arcana. (/s)
(Warning: I will be touching on depictions of racism, misogyny, anti indigenity, antisemitism, and just general mistreatment of marginalized people!)
TLDR; The Arcana is full of harmful portrayals of marginalized people and the fandom at large ignores it at best and encourages it at worst. The best thing we as the community can do is make it abundantly clear to the company that this is not okay and should not continue.
To be completely upfront here, I’m not going to be going in-depth on every single problem with the devs or the distributors or anything. We’re all busy people and there’s not nearly enough time in the day. But what I am going to do is touch on a few things I’ve witnessed firsthand that I think are worth sharing with the wider community.
One of the behaviors I’ve noticed most often is what I can only think to call… Strange treatment of the love interests. Not by everyone, mind you, but on a startlingly normal basis. Now, what do I mean by “strange”? Well, it really depends on the character honestly.
With Asra, much of the portrayals feel significantly more sexualized than that of their peers. Drawn and portrayed as if their body exists to be ogled by someone else rather than lived in by themself, y’know what I mean? That, combined with blatant orientalist imagery baked into much of their designs, makes for a feeling of feast or famine when seeking out content. And this isn’t even to comment on the intense focus on them as defined by their relationships to others– namely Julian– and all of the mischaracterization that comes with that.
It’s not much different in regard to Nadia, if you can believe it. The image of “step-on-me-queen dominatrix” cultivated by the original writers persists in the community, with overwhelming focus put on her body and her sexuality over anything else. Anyone who’s known me since I discovered the game knows I actually really liked her at first, but it’s hard to have a genuine attachment to a character who seldom even gets to have a personality outside of basic traits and Having Tits.
Julian is, admittedly, a difficult one. I am not jewish myself, but I’ve heard testimony from jewish fans that his portrayal is less than ideal (to put it lightly). At the very base, his design itself is riddled with common antisemitic imagery and was based primarily on a real brown-skinned jewish man whose melanated skin they excluded, surely coincidentally (/s). but it goes even further than that (depicting a jewish man as a bloodsucking vampire, anyone?). I don’t claim to speak for any groups I do not belong to, but with the knowledge I do have it simply makes things uncomfortable to witness.
Muriel. Oh, Muriel. Again, if you’ve known me for any significant amount of time, you probably knew I was dreading this. But as much as I’d like to think nothing could ever be wrong when he’s around, there are definitely problems. Now, I could go into all the issues with the way the writers concocted his route, his story, his character as a whole (brown man with a ~foreign~ type of magic lives in solitude in the woods and is “in tune with nature” to the point of communication, very original /s), what I really want to touch on here is how this informed the way the community treats him. Listen, I’m not gonna sugarcoat this, a lot of Muriel fans are not subtle about their (most often white, but not always) savior complexes. More times than I care to remember I’ve seen him babied, treated like he’s incompetent, made at best into an animal to be tamed and at worst into an uncontrollable monster. I’ve seen pieces of fanfiction call him, a very blatantly indigenous-coded character, a real actual slur. Not to mention how watering down the trauma he faced has become something of commonplace. And this isn’t even an exhaustive list of ways he’s mistreated! For as much as it makes me angry, it’s also extremely saddening. The devs and writers made one of their most genuine kindhearted characters into a metaphorical punching bag, and the community has only continued swinging for years afterward.
But, I think I’ve made my point. Moving on.
Portia is a combination of problems I’ve already touched on. Conveniently, all of the stereotypical traits that Julian inherited happened to skip right over his little sister. What didn’t skip over, however, was the gene of being shamelessly and gratuitously oversexualizing of her. Take a look at any of her CGs; most if not all of them are centered on her chest or otherwise use color and design to draw the eye there. Every one of her sprite outfits are low cut to show varying levels of cleavage. And the few vocal fans she does have only serve to perpetuate this over and over again. To be completely clear, there’s nothing wrong with characters who embrace their sexuality. That goes without saying. However, for being the one “plus-size” love interest– which really in this case only means short and curvy– the emphasis on her body over anything else about her is startling and sad.
Finally, we find Lucio. Our one ethnically white male love interest. You may be wondering how a character like that could possibly receive “strange treatment”. Or maybe you’re not. I will elaborate anyway. The biggest problem with Lucio, with the fans and absolutely with the teams behind the game, is and has been for the longest time the complete and utter lack of awareness of his role in the world and the consistent retroactive rewriting of his character. What I mean by that is this: Lucio, originally and in every route but his own, is blatantly written to be an unforgivably cruel and immoral man. He seeks the best treatment he can get while cityfolk all but die in his streets, he takes advantage of the kindness and generosity of others and punishes their trust. There are many assumptions that can be made but we are shown explicitly that he can know Asra, a child (as an adult himself), and make sexual advances on them in adulthood with absolutely no guilt. He blackmailed Muriel into being and staying his slave and in turn forced him to perform brutal public massacres for an indeterminate amount of time: all we know is that it was long enough for a colloquial name to become well known and for his appearance to grow unkempt and haggard. All this plus more things that I don’t even have the time to list. And yet, he is arguably one of the most popular characters. Take two steps into the fandom at large and you’ll see countless postings about how his childhood was so tragic and how he’s so very sorry, he’s just a little oopsie whoopsie uwu soft boy! The few times I personally have seen his horrible actions even addressed by his fans was to underplay them, to insinuate that he has it worse than anyone he hurt. In spite of, or maybe even because of his extensive list of broadly observable crimes, he thrives in the community. The people love him. I don’t think I really have to explain why this in particular is so extremely chilling to me.
So, with all of these things laid out… What now? We’ve acknowledged the problems, there’s pages upon pages of other posts outlining ones I didn’t even cover here, so now what do we do? What’s the solution?
The answer to this isn’t quite cut and dry. There’s no simple solution to murky waters that run as deep as these do. But, for what it’s worth, I have a few suggestions I’d like to propose.
First off, I understand that all of the routes are finished. They had all completed well before the Dorian acquisition, I’m fully aware of that fact. However, in regard to said acquisition, I feel as though Dorian dropped the ball when transferring the property to their own app (and I’m not even talking about the writing of the tales, which is its own can of worms). Rather than simply copy-pasting the routes from the existing app, things could’ve been redone, remade better. Problems could have been solved now that the game had gained new life. This was much of the inspiration behind my own reworking of the concept, to address the problems and fix them. I don’t even believe that it’s too late for them yet; routes have only just begun being uploaded to the Dorian app, in theory there’s still room to reconsider things.
But that’s the problem. I don’t believe that the crew behind Dorian really cares. I don’t believe the original development team or Nix Hydra crew really cared. If the people involved really cared about these problems, there was ample time within the last nearly five years to fix things. They did nothing. They continue to do nothing. People like me shout endlessly into the void, hoping someone will hear and actually listen to the issues happening within their game. But they don’t care. They continue to make money, they continue to draw in players, why should they? If racism and misogyny and every other form of bigotry under the sun doesn’t hurt their bottom line, why change anything? Why care, why change if the community at large not only ignores it but actively encourages and supports it? Why listen to criticism if you can just block it and soak up praise from your unconditional fans? Why?
As I said, I don’t have a simple solution for any of this. But I’ve made personal choices in my own life to give less of my time and money to the company. If I want merchandise, I seek out independent artists. If I want to see or read something again, I can find screencaps. As much as I miss certain things, I don’t play the game anymore. I can’t help being attached to characters who have been important to me for as long as I’ve known them, but what I can do is make purposeful choices in response to the affection I feel. Maybe my singular actions won’t mean anything to them, but specifically and purposefully refusing to support the profits of a fundamentally flawed game that doesn’t even have the self awareness to be ashamed of itself means everything to me.
Thanks for listening. I hope anyone who happened to make it to this point can take something good from my impassioned ramblings.
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I don't have anyone to talk about this so I will ramble about something that takes too much place in my already overcrowded brain before it implodes. It's not a polished idea but i need to put it into words.
So it's a follow up on this post on entropy and Manwë and Melkor.
In it I highlight that Melkor's ultimate destruction about the end of the Great Battle doesn't fix Arda (or the universe in the larger scope regarding entropy) but in the end, is the trigger for its destruction.
It's one of my most fervent headcanon since I read the Silm all these cursed years ago. But to me the end of the Dagor Dagorath isn't a happy ending. The destruction of Evil itself (without inferring with jirt religious views, or the existence of ultimate evil, because I am no believer in both topics.) Should bring about the Healing and usher the era of Remade Arda (Unmarred only implies a reset. Which I always interpreted the D.D as not a reset. It is a deconstruction.)
So, Melkor (or Morgoth - the Evil Dark Lord, Nihilism personified) is finally defeated. Except. Except it breaks the World (as in the entire system housing the Dwelling).
And not because the Battle (in whatever form it will take) creates physical damages to Arda, to the point its fully ruined beyond the skills of the Valar to repair, but because Melkor is part of the equation of Existence.
Light and darkness, life and death, creation and destruction. One can not exist without the other. You kill one, you break the equilibrium. The Breaking of the World is triggered by Melkor's destruction.
What is happening beyond this is something we can use our minds to picture. A new Song? As in a new big bang for Eä ? Why not. The tale is about Arda (as the system) but the Aratar came beyond it and as Melkor is also part of them (despite their most valiant tentative to deny it.) The damage of his destruction must create ripples that go beyond Arda's scope, not unlike gravitational waves traveling through the cosmos. (considering I liken Melkor to a black hole, i like this allegory as well)
But also :) not to dive into the Information Principle because I will refrain from boring most of you, but nothing is supposed to be destroyed and lost forever. Unless you want to take a huge swing at the most cherished law of physics (but you and I are going to have A Talk then.)
The finite destruction of Melkor is unnatural. It goes against the most fundamental law of the universe Eru is said to have created.
And maybe Melkor's role in all of this was to be the trigger for a new era, a better one. He's a tragedy in itself, if so. Heck, he is the most tragic character in this. But in a way he also is the most important of Eru's creation, his most important child, the one that will end up being the cornerstone for the realisation of Eru's vision.
That ended up being a disjointed rant but my point is that I have a lot of feeling about the Dagor Dagorath and the roles of all its participants and the role of Melkor in the larger picture. *makes vague gestures*
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