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#lemme go call my stylist lol
burberrybaby · 3 years
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i have the sudden urge to cut my hair 😐
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starman-o7 · 3 years
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Okay so it's getting kinda late here which means I am not in the mood to turn on my computer so I can show you guys the sides looks so that will be a different post. I also want to make clear that this is the first time I'm playing things and am actually aware of what the fuck is going on and so the begging was a bit of a mess and so is the house. Now let's get into what's happened so far:
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TW: s*x mention, kinks mention, caps, swearing
First of all lemme tell ya, controlling six (6) fucking people is harddd 😣
Ya girl got a little too excited with the money cheat code so naturally I made a big house, only problem is that I am not a good architect so this 3 floor house shows my progress at decorating and designing, which means that the 1st floor (the common area) looks like absolute shit and I do not have the energy to change it. The 2nd floor (3 bedrooms, 1 bathroom and a balcony that nO ONE EVER USES AND I AM PISSED) is a little better and the last floor (3 more bedrooms and another bathroom) is probably the one that looks the best
I also made a pool and a tiny game room that nO ONE EVER USES EITHER UNLESS TOLD TO
I saw a cupcake machine and with all that money I immediatly went "shit I need that"
Worst. Decision. Ever.
Every time these dumbasses are hungry they go make a cupcake eVEN THOUGH THERE'S SO MUCH FOOD LAYING AROUND
I have now sold the cupcake machine
Literally the first thing that happened was a fire after Remus tried to make some burgers or something
WHY THE FUCK IS EVERYTHING ALWAYS BREAKING
The amount of times the toilets, sinks, washing machine and coffee machine have broken 🤦‍♀️
Moceit was the first ship to go on a date but I'm a dumbass and sent them while Janus reeeaaalllyyyyy had to pee, sleep and eat but did nothing about it until after the date bc "oh shit there's goals??? I must complete all of them and make them boyfriends by the end of it"
How the fuck do I make the sims have a "deep conversation" or whatever it was while on a date?
Janus has passed out from energy failure so much the poor thing
Intrulogical was the next ship to happen
I wanted prinxiety to be more of a slow burn bc they're my otp which means I made @captainpatton-thewinterdad suffer a bit from it >:3
Speaking of prinxiety, Roman kissed Virgil twice and Virgil kissed him once before they even went on a date and I did not make then do that (I also didn't try to stop them though)
Initially Remus job was a criminal but his and Logan's schedules never matched so I thought "okay either Remus changes jobs or intrulogical will never happen" so I made him quit and become an artist
Later on (after their first date where they started dating) Logan got a promotion making it so their schedules didn't match again and I wanted to scream
Today was everyone's birthday but Roman was the first one so I threw him a birthday party. Everyone was absolutely exhausted bc my dumbass thought that the party would be scheduled by me but no so it was like midnight on a work night, everyone just wanted to go to bed, the caterer didn't do shit, I achieved basically none of the goals for the party which got rated as really bad or something and Roman is still feeling sad and embarrassed for throwing such a bad party even days after
None of the others got a birthday party and boi were they upset that everyone had forgotten their birthday
Roman lit himself on fire by accident when he was trying to warm himself by the fireplace and I've had so many fires like wtf
Everything's always either broken, dirty or on fire
It's like a wheel of misfortune
Prinxiety finally had their first date and became boyfriends bc after their birthdays I was hit with the realization that sims age fast and I want them to get married and have kids 🥺
Patton asked Janus out on a date (the place of their first one 🥺💖) and proposed to him
They got home and did it
I love that bc the sims is a game that can and is played by kids it has to be family friendly so instead of the action being called "have sex with [blank]" or "sleep with [blank]" it's called "woohoo with [blank]"
Logan and Remus also did it if any of you horny bitches are interested bc Logan was kinda mad I think bc of work?? maybe?? And let's be honest one of Remus' many kinks would definitely be angry sex and honestly I can see Logan also being into it
I laughed a lot when the couples slept together bc for some reason my fucked up brain thought the animations for it were absolutely hilarious (@captainpatton-thewinterdad could you hear me laughing in the videos? 😂)
Virgil and Roman are the only pure virgins in this household
Just realized I didn't say what the others jobs were so
Logan: astronaut
Patton: babysitter
Roman: entertainer
Virgil: style influencer (I love the stylist Virgil hc okay)
Janus: businessman
Remus (former) criminal, (current) artist
I think that's pretty much it so far. If you have any questions you can reblog this post or send an ask. I am thinking of taking some requests for things to do with the sides in the game so if you have any suggestions reblog, send an ask or leave a comment in the notes
Thank you for hearing this long ass rambling and I hope that I at least made you chuckle a little :)
(@captainpatton-thewinterdad if I forget anything you remember please reblog with it or send me a msg, you and I both know my memory sucks lol)
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danni-dollarsign · 3 years
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A Critical Look at “Pokemon: Sword and Shield” From a Casual’s Perspective...
A/N: Hey! if you’re reading this, then thank you! I don’t know why, but I thought to myself, “Hey, wouldn’t it be cool to write a pointless essay about a Pokemon game?” And then I realized today was the 1YR anniversary of SWSH, so I figured I might as well just do it! So even though I’m late and probably nobody will really care to read all this nonsense, I wrote it! If you’re interested in all the analyses of PKMN SWSH, but aren’t too invested in the technical mumbo-jumbo used by the more hardcore fans, then maybe you’ll enjoy this. 
Also, it’s worth mentioning that I’m literally just some rando on the internet saying my opinion. None of this should really be taken SUPER seriously - it’s mainly designed to provoke thought rather than try to argue any specific idea. So if I say something that you don’t agree with, you got two options: 1) Draft a constructive comment or DM to me and we can discuss calmly like adults, 2) shake your idea and ignore this. There’s really no need to get heated up over a video game essay, of all things, so let’s not do that lol. 
But other than that, yeah! If you’re interested in more stuff like this from me (in-depth analyses of Pokemon games from the perspective of a low-key casual), lemme know! I’d love to chat with anyone about this awesome series.
So, without any further ado, let’s get into the essay (warning: it’s like ~8k words).
Introduction...
Welcome to the wonderful world of Pokemon! Love it or hate it, Pokemon has had a huge impact on popular culture in countless countries in a number of different ways, sparking memes, dreams, and happiness everywhere! It holds a very special place in my heart - Pokemon was a game that I got to share with my two older siblings, was one of the first fandoms I got into, and was a big reason as to why I grew to love creative writing so much after writing a couple fanfictions for the games. I’ve been playing Pokemon ever since my brother gave me a copy of Pokemon: Ruby and have been a devoted fan ever since. While I may not be super into the strategy and damn near mathematical aspects of gameplay, I’d like to consider myself a relatively knowledgeable fan with enough extra knowledge to give a look at one of these games from a casual, yet analytical view. So what game other than the newest title, Pokemon: Sword and Shield, with its release anniversary being today? In this casual online essay, I hope to describe all my thoughts of Sword and Shield (which I’ll shorten down to just “SWSH”) from the perspective of the everyday Pokemon fan.
General Gameplay...
Many top-title games of Nintendo are best known for their simplicity: in Super Mario Bros, you’re a mustachioed red guy jumping on monsters to try and save some random princess (who may or may not be in this castle); in The Legend of Zelda, you’re a green elf-looking guy slashing wildly at monsters with a sword given to you by some old guy in hopes of defeating some ultimate bad guy; and in Pokemon, you’re a child wandering around the region catching monsters who also accidentally saves the world before becoming the very best (like no-one ever was). And while the games themselves have grown from that initial stylistic simplicity, some have lost that creative in-depthness in favor of being playable for children. This is probably the biggest issue with the newer Pokemon games as of late.
Regardless, let’s look into the playability of SWSH.
It’s played like your regular Pokemon game; you’re a kid who journeys to become the Champion of Pokemon Battling with your friend, catching monsters known as “Pokemon” with pocket-sized balls dubbed “Pokeballs.” But I’m sure you’re all aware of that information, and are instead asking “Well, what’s the deeper plot?” Yeah, no, that’s it. You’re a kid catching Pokemon to become champion - oh, and you also accidentally save the world from a power-hungry businessman - but that’s neither here nor there.
Plot aside, the game is a bit barebones. It’s pretty linear gameplay (literally linear - the map of the Galar region is almost exactly a straight-line waltz from Postwick to Wyndon, which is a bit weird after dealing with the giant, sprawling maps of earlier generations) where you travel from place to place, beating gyms and catching ‘mons, before getting into a couple scuffles and becoming champion. For an RPG-styled game, it comes off as much too simplistic for older fans (I’d even reason that it’s too simplistic for younger players, as well). While I will say, I don’t exactly miss the days of hopelessly wandering around a pixel city, trying desperately to figure out how to move on to the next town because the answer to the puzzle is hidden in this giant area that my little peanut-brain couldn’t figure out at the time. But it is a bit demeaning to get “Hey, do you know where to go?” and  “Hey, follow me so you don’t get lost!” and “Oh, yeah, want another tutorial on how to easily catch Pokemon for the fourth time in a row?” every two seconds in a city where there’s only two places to check out.
But we can’t really discuss the gameplay of Pokemon without discussing the highlights of the region. Ever since the transition from 2D to 3D, Pokemon games have begun a trend of gimmicks - which I like to call “battle enhancers” - that they use to add uniqueness to their games. X&Y had Mega Evolution, Sun and Moon (and USUM) had Z-Moves, and now we have Dynamax! As we all know, battle enhancers are the strategy by which the player uses some extraterrestrial/magic stone to physically enhance one pokemon at a time for a certain period of time - in the case of Dynamax, the pokemon either grows in size or changes in form, gaining the ability to use special type-based attacks for a duration of three turns.
Honestly, I think it’s a pretty fun mechanic! Dynamax combines the good components of both Z-Moves and Mega Evolution - new forms, awesome moves, and a ticking clock. It adds a bit more strategy to the battle enhancer, where the player actually has to plan out who and when to Dynamax (though it’s really not that hard - most everyone will save it for their ace or the pokemon with the type advantage at the very end of the battle, because that’s what you do). But it’s fun and creative, making the battle a bit more exciting when you see your beloved ace become gargantuan on a field while the audience chants in excitement. Initially, I was skeptical of the battle enhancer, but once I threw myself into the game and really got into it, I felt it was fun and cool for the region. My feelings were further improved when I learned that Dynamax was inspired by the idea that the Nintendo Switch had the potential to be played on the TV as well as in a hand-held mode. The idea of turning pokemon “big” on a “big-screen” is really just so cute to me, really. Overall, it’s a fitting concept that is paired well to the game when everything is considered.
But when you look beyond the Dynamx experience to find more content in the game… there’s really not much else. Many people (including me) were ecstatic to hear about the free-roam areas in SWSH - the Wild Areas. Here, you can do all the fun grinding stuff that makes Pokemon games a bit more challenging and fun - hatching eggs, shiny-hunting, running around in circles, Dynamax dens, etc. But when looking at other Pokemon games, that’s really it. Let’s examine Pokemon: Sun and Moon, for example. This game really shines not just for its refreshing setting and compelling plot-line, but also for it’s amount of cute and quirky mini-games to be enjoyed for a good while outside of the main story. Pyukumuku Chucking, Mantine Surfing, the Alolan Photo Club, Ultra Warp Ride Travel - a good handful of mini-games that appeal to different kinds of people! All of these mini-games aren’t just tossed in there, either - they have a fitting place in the culture of the world and add to it, rather than just reiterating it. But when you look for mini-games in SWSH, you won’t really find anything aside from just battling. Sure, there’s the Battle Tower, as well, but I’ll personally say that I’ve never been a fan of the concept of post-game NPC battle buildings. For a hardcore player, they might be fun, but as a casual who can’t devote the time to really dig into understanding how IVs and competitive breeding works, they’re really no fun. Not to mention that nothing is really being added or developed with these battle buildings; they don’t add to lore, they don’t add to the culture of the region, you don’t even really gain anything from it - they’re pretty much just places to battle the occasional familiar face and that’s it. While I’m sure plenty of people adore these facilities in the games, I’ve never been too partial to them (I’d even prefer those god-forsaken casinos over another goddamn battle frontier).
But my biggest problem lies with the release of the DLC. While I’m not against the idea of DLC in general, both The Isle of Armour and The Crown Tundra left a bitter taste in my mouth when I started thinking about the issue of playability in SWSH.
I have always been more invested in the storyline of Pokemon games rather than the battling aspects. Usually I’ve always just gotten through the main story, then wandered around to find extra post-game content or mini-games, and then moved on to other games. And that’s not necessarily a bad thing - I just figure that the games have served their purpose for me upon completion, so rather than bore myself wandering around and doing things that don’t interest me, I go find another game that has more story-based content. That being said, I finished SWSH in less time than any other Pokemon game (I’d say somewhere around twenty hours, complete with me running around in circles like an idiot before rushing through content intermittently); as a result, I was no longer actively playing the game by the time the DLC was announced.
I’ll be honest and say that when I learned about all that was being offered in both sets of DLC, I felt a bit betrayed. I’m well-aware that Nintendo is a corporate business, and therefore will always prioritize financial gain over their fans’ lasting enjoyment of their titles - that’s just a fact of life. But I couldn’t help but feel like I paid a bunch of money for the bundled titles, only to play a game that hardly could be considered worthwhile or satisfying without added headcanons or fan-works, and then get told that extra content is available that may or may not add satisfaction to the experience that’s already long since ended for me. It was just a bit disappointing - and I’m not talking about the whole “Dexit” deal (I actually was on-board with the idea of having no real National Dex - I felt it added realism to the games and would force players to get to know the new Pokemon instead of just choosing the same team they always have since Gen 1 or whatever). My gripe is that I paid for a whole game, wasn’t satisfied with the result, only to hear later that the content that I might have been missing is available to pay for? That’s incredibly annoying. Not to mention that I was further disappointed after learning about the contents of the DLC, but we’ll get into that later.
Overall, the playability of SWSH is very basic, but can be enjoyable if you suspend belief and just enjoy it for what it is. When it comes to storyline, it’s not much of a game, and doesn’t sport much post-game content besides battling.
Immersion and Ambience...
Many of my friends can attest that I tend to like silly, fantastical concepts because I personally love to throw myself into the universe being offered to me. Pokemon is really no different - the games have always sported a very immersive experience for me thanks to the combination of interesting regions and evocative music (especially the music).
I think that most every Pokemon fan has a specific region, city, and music theme that sparks a plethora of nostalgic emotions to the point of near tears. For me, that’s always been Pokemon: Platinum, the Twinleaf Town theme - just staring into the rippling reflection of the pond by the player’s home, listening to that beautiful synth clarinet playing that nostalgic melody - it makes my heart beat with so much fervent passion that I hardly have the words to describe it! And I think that sense of nostalgia - regardless of whether or not those memories are old or new - has always been a strong-suit for Pokemon games. They always have the ability to inspire such deep emotions in me and other alike in a variety of ways, further adding to the ability to immerse us into the game’s world. And whether your favorite area is as simple as Twinleaf Town in the Sinnoh region, or as agonizing as Rock Tunnel in Kanto, it’s the spirit of certain cities/towns/routes that further add to the immersion of the world in question. But how well does SWSH hold those values? Spoiler Alert: Not very well.
SWSH, in the end, is still a Pokemon game - so the setting is very vibrant and colorful and everything that can hold my attention for long periods of time. But the problem arises when one begins to progress through the game and continuously forgets what’s where and where’s what. A lot of the map is painfully basic (again, due to the literal linear nature of the Galar region) and the cities themselves kind of lack their own real originality. There was an attempt at unique cities that’s become iconic of the Pokemon franchise, but it doesn’t really stick. I think most people would agree with me that the only real memorable areas in the main game were Slumbering Weald, Ballonlea, and Spikemuth, and each of these areas have their own set of problems that also make them a bit difficult to fully enjoy. At their core, most all Galarian cities have the same basic set-up: basic green plants (if plants are in that area at all), the same brick roads that lead either to the gym or to a route leading in/out of city to another city, and a giant gym/key building in the center of it all. And that’s really about it. No real interesting buildings except for gyms and Rose Tower (and I guess technically the hotels), no extraneous locations that aren’t directly related to the plot or to gimmicks - it’s very bare-bones and really can take you out of the experience.
In a hard contrast, I’ll give the example of Generation 1’s region set up - every city has its own personality that also matches the feel of the region as a whole. Every city is based on colors, and each city is themed after that, respectively (i.e. Vermillion City, the city of sunsets themed around the color orange, is home to the Pokemon Fan Club and the kick-ass electric-type gym that initiates feelings of excitement; Lavender Town, the noble town themed around the color purple, is home to the Pokemon Tower and spooky spirits that inspire feelings of somberness and reticence). Obviously, this isn’t very realistic, but the trick isn’t to replicate reality - it is to inspire reality. The Kanto region is incredibly creative, and therefore is easy to immerse oneself into the world because it’s become a world we are actively interested in. We know that it could never truly be real or plausible, but that hardly matters when we are so enthralled with the colors and set-up and feeling of the towns. We don’t really get much of that in Galar. It probably isn’t such a great idea for your final city - being Wyndon - to feel blank and lifeless when compared to minor cities in the region. And even when we find cities that hold that uniqueness we desire like in Spikemuth or Ballonlea, there’s really no other reason to be there longer than just beating the gym. It’s sad, really. Spikemuth is such a interesting, creative-looking town home to such cool characters, and yet there literally is only one path to get in and out of the town - the town isn’t even given small houses to investigate like literally every other city in the region. It’s a waste of potential! The fact that I can’t investigate such a promising setting that inspires me really takes me out of the world, reminding me that this is just a video game in which you move from Point A to Point B. It’s no longer a fantasy world for me to explore, but instead a line at the DMV to get my Drivers’ License. The only real good thing about this is that fanfiction writers get so much free-reign when it comes to writing about the city - the only thing we really learn about the city is that it’s underfunded and gloomy and that’s literally it. I would have really liked to see more inspired cities around the region where things outside of the main plot can be done, but hopefully this is just a problem we’ll see in this region.
Probably the most important aspect of immersion (in my opinion) is the music. With the potential to make or break a game for me, I hold a lot of expectations on the music found in video games (I’ve been classically trained in music since elementary school, and have always had a fondness for video game music). Pokemon music has always been some of the most inspiring pieces of art in my life - whether it be the kickass battle suite of Champion Cynthia, or the somber piano melody of Emma’s Theme, the music of Pokemon has always been the first thing I notice and analyze whenever playing the latest title. That all being said, I have quite a few notes to make in regards to the soundtrack of SWSH.
I’ll start with the pros, first. Generally, every main title has had its own feel when it comes to the soundtrack - DPP was jazzy and smooth, Sun and Moon was based on popular Hawaiian music meshed together with classic Pokemon synths, RSE was all about the horn section (trombones and french horns all the way!). SWSH, at the end of the day, isn’t much different. The region is inspired by the UK, so it’s no surprise to discover that the soundtrack was inspired by popular British Rock. As a result, a lot of themes went really hard, keeping a hint of individuality even when some battle themes hosted similar instruments. The biggest appeal of the soundtrack, I believe, was found in the little moments, namely the cheers of the gym battle themes. I think it’s safe to say that most people get super hyped when they hear those rhythmical chants coming to life whenever in the final leg of the battle, right when you begin to Dynamax. That’s amazingly exciting, never failing to suck me into that exact moment to gather the power of God and anime to defeat my opponent. While I wasn’t totally rocking out to every single song that came on, I was pretty satisfied with the music of SWSH, overall. It’s not too bad, and hosts a few bops that I still seek out to get my blood pumping.
But, as to be expected, there are plenty of cons when it comes to the soundtrack of SWSH. I could go over this for hours and hours, detailing complex definitions of music theory and basic song comprehension, but I’ll just make this nice and simple: it was really bland.
Note that I said “bland” and not “bad” - the music is fine in my opinion, I just wasn’t feeling the same feelings as I had in previous Pokemon titles. It all felt like Pokemon music, but not much else. It was like remembering hints of a memory long-lost, but you don’t really care about to dig deep into your mind for context. Towns had music, routes had music, pokemon and characters had battle themes, yada yada yada, nothing really to write home about. If I had to pick a song that honestly, truly invoked emotions beyond “Oh it’s battle time, now”, it would have to be the Battle Tower Theme, and that’s most likely because it was written by someone else entirely (Toby Fox, also known as the creator of Undertale and composer of super hard-hitting jams). And the worst part is that I never would have even been able to hear the Battle Tower theme because I hate battle buildings (which is more of a personal problem, I know, but still). Honestly, I would have preferred hearing that theme as compared to Champion Leon’s battle theme - I feel like his champion theme was very bland and lifeless, simply holding all the required elements of a Pokemon battle theme just because that’s what has to happen. It’s uninspired, faceless, and corporate, only to be completely foiled by the unique blast of energy found in the Battle Theme, which just screams “Prove that you’re the best!” over and over to me (also known as a big theme in the Pokemon games, especially in SWSH).
That’s not to say that every other theme in the game was terrible. I much enjoyed Marnie and Piers’ battle themes, but for a different reason. As we know, Piers and Marnie host a more “punk rock” style when compared to literally everyone else in-game, a trademark of Spikemuth citizens. With their occasionally cold and prickly (no pun intended) personalities, their themes go a bit harder into rock-land as compared to characters like Hop or Bede. There’s no conflict of style there - it’s “punk” with “rock”, loads of guitars and bass with a hint of synths to keep that Pokemon flare, and fits a bit better in the setting of the world. Mild conflict arises when we start looking at characters who aren’t rockstars or idols - let’s look at Bede’s theme, for example. While it really isn’t a bad theme (it’s actually, dare I say, a bop), I wouldn’t exactly say that the resulting pieces fit neatly together like they do for the Spikemuth duo. Bede’s theme requires a lot of synths to accentuate his more flamboyant and immature personality, but also holds ties with the rock guitars while also trying so desperately hard to sound like a Pokemon song. Now, I don’t think “Pop Synth Rock” is anything bad, per se; I just feel like the added rock elements didn’t do much to add to the musical representation of our cliche jerk-face “rival”. It feels like the rock elements were an after-thought rather than a planned layer of musicality. I could really say the same thing about Hop’s theme, but then I would have to re-listen to Hop’s theme because I always forget what it sounds like even after listening to it a second before.
A big problem is that not many of these themes hold lastingly memorable motifs/melodies, which is a personal pet-peeve of mine in games where the music is highly esteemed. In pretty much every battle theme (except the generic pokemon encounter theme, which is the same melody in every Pokemon game, only with variations added to fit the music theme of the region) is just an on-going strip of notes that sound nice when playing the game, but if you tried to pick out the specific melody-line of that character, it’s a bit of work to really find anything. Let’s look at a more concrete example: Lusamine’s battle theme from Pokemon: Sun and Moon is up on my list of most memorable battle themes, and will do well without the extra influence of young me’s nostalgia seeping in like it would with earlier generations’ battle themes. Lusamine, as we know, was the elite antagonist of the game, being the leader of this esteemed Pokemon protection group who later is revealed to be using Pokemon for her own demented goals of perfection. Almost immediately, the player hears the signature accents of the harpsichord playing the prime motif before the piece digs into a full orchestration. It doesn’t sacrifice anything for the sake of “sounding like a Pokemon song”, nor does it sacrifice anything for the sake of keeping with the musical inspiration. Instead, it focuses on being exactly what it needs to be - a musical representation of Lusamine, hosting orchestra-based instruments (piano, violas and cellos, horns, violins, light pad synths, etc…). Most anyone can pick out a handful of memorable motifs from her theme (the main horns melody line, the harpsichord melody line, the mid-section cello and piano melody line, etc…), and those remain in our unconscious. So, it’s no surprise that when she becomes the “Mother Beast” later on, when the player hears hints of those signature melody lines becoming distorted in the madness of the new battle theme, it invokes a particular emotion that fits elegantly with the subject matter of the plot right then. In short, it’s musical storytelling done right. In SWSH, we don’t have that extra omph of emotionally-nostalgic motifs; instead, we just get songs that play in the background of this video game, and that’s really it. If you don’t like the song, good news - you’ll probably only hear it once or twice, depending on who the NPC is. If you do, then you’re out of luck for the very same reasons. This game lacks a very basic hint of soul to its soundtrack, which is really such a jarring idea especially when you realize that they paired up with a composer who arguably has mastered the idea of musical motifs (Fox).
This really isn’t just SWSH’s problem, either. I also went through a similar heartbreak in S&M during the final stretch of the main game; after battling Lusamine and saving the region from the threat of Ultra Beasts (more or less, anyway), we the player go to challenge the champion, who is revealed to be Profession Kukui since there really is no true champion for the newly-made league. It’s hard to go from an exciting, powerful battle theme like Lusamine’s to some generic, cardboard-cut-out version of a champion battle theme for Kukui. It’s hard to invoke any sort of emotional appeal when there’s no real inspiration to be felt in the music; with no emotional connection, there is no emotion. It’s, once again, just music that plays in the background of a video game. A similar experience happens in SWSH with the player’s match against Champion Leon; though we have the potential to gain an emotional connection to a Leon Theme motif, we don’t get that. Instead, we just get music that is programmed to be exciting for our championship match that will undoubtedly change our lives forever. Bland, boring, anti-climatic - all for the sake of coloring in the lines. This has been an on-going problem in Pokemon games for years in which the Championship Battle Theme is less interesting than the Evil Team Battle Theme, which probably isn’t a good idea. It’s annoying when your villain has a better theme than the literal strongest trainer in the region - it ruins the chances of likability for the region’s “good guys” and overall is anti-climatic when it is finally time to become champion.
Overall, the ability to immerse someone like me in a game is very important when it comes to retaining players. While SWSH isn’t the worst Pokemon game when it comes to immersion (considering the fact that I actually beat the main game, which I can’t say for other main Pokemon titles…), Game Freak certainly could stand to learn from the game’s shortcomings.
Creature and Character Design...
The monster design is arguably one of the most controversial topics when it comes to any Pokemon game. Some people only care about the designs of Gen 1, others accept everything but Gen 5, and a select few could rant for hours on the stupidity of literally every Pokemon design in the franchise. Regardless, the design of the Pokemon native to the Galar region is an important topic of discussion when analysing the potential for enjoyment of the game. After all, I’m an artist who loves drawing all my favorite characters as well as my favorite Pokemon, so understanding the designs of these beloved figures is vital to understanding the game in general. For sanity’s sake, I’ll only be discussing new Pokemon introduced in this region, and will be ignoring all previous pokemon that aren’t regional variants.
Overall, the designs of the latest Pokemon are satisfactory. Because of my tendency to always suspend belief in fantasy works, I’ve very rarely had much to hate about Pokemon designs (not even in Gen 5, though I don’t particularly like any of them aside from the game cover legendaries). SWSH didn’t really bring much to the table when it comes to brand-new Pokemon, but the ones introduced are fitting and interesting: the Dragapult line, all three starters (even if I did laugh for literal hours at the discovery of Cinderace’s typing), Wooloo and Dubwool, Yamper and Boltund - just to name my top favorites. And I was totally invested in the designs of the game cover legendaries, Zamazenta and Zacian, since they held cultural relations with the region’s inspiration and therefore had actual meaning within the game besides just being cool mythical creatures. Nothing really outright bothered me with the designs or pokemon choices in this game; as I mentioned earlier, I was okay with the idea of no National Dex for this region, and that all the pokemon allowed in this game matched with the region well-enough.
But, of course, it’s not without faults. I found there to be a substantial lack of original legendaries in this game - we only have three real legendaries to catch in the main-game, four if you consider the DLC. We had a similar problem in Pokemon: Sun and Moon, but it was later amended with the introduction of Ultra Beasts (which can technically be regarded as legendary Pokemon, albeit from another dimension and not technically Pokemon). In SWSH, we are only given the option of catching more than two legendaries if we buy the DLC - this is remarkably disappointing for those who are interested in seeing new, unique Pokemon designs. I know many fans are constantly frustrated with Game Freak’s tendency to overuse Gen 1 Pokemon, but the fact that nobody is bothered by the running trend of being able to easily catch a bunch of previous games’ legendaries is beyond me. It’s essentially the same thing, overly relying on the fanbase’s sentimental nostalgia rather than moving forward to create new creature designs. I know for a fact that so many people would have been excited to catch Pokemon with cultural significance (maybe like elf Pokemon that resemble that of Seelie/Unseelie fairies, or more Pokemon that resemble chess pieces, or maybe more Pokemon that follow a theme of medieval artifacts - there are many possibilities), so the fact that they skimped out in favor of making people pay for nostalgia is ridiculous to me. This was a majority of the reason why I rejected buy any of the DLC content - why would I pay for Pokemon I’ve technically caught before? I mean, I guess it can be more for the kids who have never encountered the older legendaries, but then again, wouldn’t it be more beneficial for your game to have Pokemon that actually represent the new region? Instead of just stealing other games’ legendaries for the sake of saying that you have them, they could have just worked a little harder to design maybe three or six more cool legendary designs and centered those guys around the two DLC locations instead of just having Calyrex for The Crown Tundra. At the end of the day, it’s really just a cash-grab; the only reason I could ever see myself understandably buying the DLC for SWSH would be because I wanted to interact more with my favorite NPCs, but then again, I can just look at screenshots on Twitter and feel just as satisfied.
But not all is lost in terms of designs. Now let’s get into my favorite design portion of this segment and discuss the NPCs.
First, we’ll dig into the rivals. Personally, I really enjoyed the rivals of this game; while Pokemon is definitely running on a formula, I still was able to find enough about the three rival characters to genuinely enjoy their presence whenever they came on screen. I suppose we can expect to keep seeing this new Pokemon Trainer Rival Formula: Kind of Annoying but Too Sweet to Hate BFF Rival (Hop), 2 Edgy 5 U Rival (Bede), and Some Pedo’s Waifu Material Rival (Marnie).
Hop is arguably one of my favorite Pokemon rivals of all time (right up there with Gladion from S&M). He’s one of the only Pokemon characters to get a realistic character development over the course of the game’s playable story, which really humanizes him and makes up for his occasionally annoying personality. Over the course of the game, Hop goes from silently residing in his brother’s shadow to learning to stand on his own without needed any outside validation; much to my surprise, it’s not some half-hearted transition. Hop doubts himself during the challenge, as evidenced not just by his dialogue but in the way he actively changes his team to try and be more competitive like everybody else. I remember feeling so heartbroken in realization that Hop stopped using his beloved Wooloo, which is rightfully paired up with the excitable boy. The idea that Hop uses Wooloo, a normal-type cute Pokemon that generally wouldn’t be used in a competitive team, really adds more dimension to his character; when he learns to enjoy himself instead of letting his doubts overtake him, he returns to using Dubwool and his favorite team, demonstrating how he would prefer to have fun as himself than be someone he isn’t. I found that to be a really wholesome theme to his character, one that we haven’t really seen in a Pokemon game yet - it was a pleasant surprise! Hop is sweet and kind, always wanting to motivate the player even when he’s in his own internal turmoil. With all that added with his adorable babyface and goofy/awkward preteen disposition, he really makes for a likeable rival character.
The next rival to be introduced is none other than our classic Mean Boy rival, Bede. He’s a character the fanbase is a bit more accustomed to due to previous titles’ rivals (i.e. Green/Blue/Gary Oak from in R&G/B, Silver from SGC, technically also Gladion from S&M…), so are quite a few expectations placed on his character as a result. Also true to the typical Pokemon Jerk Rival, he has a complicated homelife (he comes from an orphanage, as we later learn) and has a similarly complicated parent-child relationship to the leading antagonist of the game (in this case, Chairman Rose). Bede constantly assumes himself to be better than he is and isn’t afraid to be a total prick about it, choosing to bully Hop upon winning battles against him to boost his own inflated ego (though there’s hints pointing to Bede actually having rather low self-esteem). All things considered, I liked Bede as a character about as much as one can like a mean rival archetype, but I was more than pleased to discover his transition to a more likably mean-spirited character when he later returns to the game to challenge the player after being disqualified from the challenge. While we’ve had a likeable mean rival before (namely Gladion), Bede is something of his own entity with how he actually has an attempt at character development that leads him to a mini-redemption near the end of the game. He’s really the first mean rival to have a transition from total jerk to slightly-peeved tsundere, which was probably a good idea on Game Freak’s part so that we wouldn’t be left with a character we downright hated after the way Bede quite literally destroys Hop’s confidence. It’s nowhere near as impressive as Hop’s character development (which isn’t super impressive to begin with, but let’s ignore that fact for a bit), but it’s still interesting to see in a monster-catching game about being the best you can be.
And then, of course, we get to the cute-girl rival, Marnie, also known as the place where I get a bit mad again. I’d like to say that I absolutely love Marnie; she has an adorable design and interesting personality that captures my attention whenever she has screen time. But she serves one purpose in this game, and one purpose alone - being the main cute girl rival of the game. Marnie has the potential to be a similarly interesting rival (cute design that meshes “punk” with “cute”, has a wholesome and fun dynamic with her gym leader older brother, uses a Pokemon that isn’t considered to be a “competitive” choice as her ace, has a cool/cute personality…), and yet we probably only talk to her about five times over the course of the main game. Little is done with her character - in fact, the only real thing she does in the game other than becoming the next dark-type gym leader is that she helps the player sneak into Spikemuth after the gates have been shut by the remarkably-harmless Team Yell. I don’t think I’m alone in saying that I would have loved to have seen more done with her character. With the boy rivals being more fleshed out than her, it leaves a sour taste in my mouth because the female rival is the one left with a blank personality (and I’m not just saying that because she hardly smiles - that’s really one of the only things we get about her that gives her an actual personality). My frustrations are further exacerbated because this has always been an issue in Pokemon games, in which the girl rivals are so barebones for seemingly the only purpose of serving as some neckbeard’s waifu that they can input a personality they desire despite the fact that she’s canonically a minor. Why put in the time to give dimension to Hop and Bede, but not Marnie? And we know for a fact that Game Freak has to recognize the lack of personality given to Marnie, especially since they had previously come out with Lillie’s wonderfully sweet character arch in S&M and USUM. Personally, I feel that it was because they didn’t feel like having a more punkish girl character who also had traditionally feminine-coded interests (she’s known to have been distracted during the gym challenge by the boutiques) and ultimately decided to just not give her any further personality other than that, perhaps fearing that it would dissuade the gross creeper fanbase from latching onto her. But that’s really just speculation, so don’t take any of my nonsense too seriously. Really, I’d just rather we had a girl rival with more personality to match the other two rivals so it wasn’t so annoyingly unbalanced.
Moving on from the rivals, we get into the designs of the League Staff of the game. In most other Pokemon games, I’d never really been too interested in the gym leaders; they had always been more of minor bosses, just faces that you saw for a couple of seconds before pummeling their ‘mons and moving to the next city. But in this game in particular, there was a sudden transition from simple puzzle master to a full-on celebrity figure. I really enjoyed this! It was so nice to actually have some information on the gym leaders other than what type they sported; suddenly, they have personalities and interests - they become real to the player. Not to mention that there really is a gym leader for everyone to enjoy, thanks to their unique personalities and styles.
I’ll be a bit honest and say that some of their clothing designs are remarkably stupid for even an anime-based RPG game (I mean, I know we joke about Leon’s terrible sense of fashion in the fanbase, but can we just pause and ponder what Piers’ wears? I mean, a leather jacket with spandex? Metal boots and a work-out tank??? What is he wearing?!), but it isn’t exactly distracting. In Western cultures in particular, we can see a trend towards the glamourization of the “athleisure” style, or athletic wear designed more for everyday use rather than just working out. It was kind of fitting to see this be the primary style for the gym leaders, who can basically be described as hierarchical sports stars. Weird? Sure. But in the context of the world, it all fits together, and once again adds to the immersion aspect of the game.
Looking at our main antagonists, they are designed quite well. Chairman Rose is designed to be quite easy and fun to hate (at least for me) - he’s an important-looking businessman who’s very impressed with himself, paired up with a beautiful yet terrifying subordinate woman who does most all the hardwork for him (...actually, they kind of remind me of an antagonistic Cl. Mustang and Lt. Hawkeye from Fullmetal Alchemist…). They also had noteworthy battle themes that popped a bit more than other battle themes in the game.
While they hardly count as antagonists, I’d like to also make a brief mention of Team Yell. They’re more annoying than anything, which is a trend that I’m not too sure how I feel about yet. It was definitely more likable coming from Team Skull, that’s for sure. I would have liked Team Yell doing a bit more damage, having them be a bit more unruly and controversial before evening them out with the whole emotional appeal of them cheering on for Marnie in hopes of saving their ruined town. But they weren’t too terrible in my opinion.
I could talk for hours on the champion of the region, too, Champion Leon. He’s a really fun and charming character overall, less of the supremely wise and powerful champion that we’ve seen in older gens and instead being a more quirky but worthwhile opponent on the path towards the crown. But I definitely preferred him more as a character than as a champion; even though his team changes depending on your starter, it’s not too challenging of a fight if you know what you’re doing, especially when you immediately know what his ace pokemon is (something we don’t really learn in other gens about the champions). While I’m sure the idea of a powerful but transparent champion can be done, Leon doesn’t really stand up as a powerful trainer when compared to other champions in the franchise. But he’s definitely still a fun, interesting character concept that I am grateful for in this particular game.
When it comes to the designs of the primary NPCs and Pokemon, SWSH continues to talk that line just above mediocrity. Not too bad, not all that great, but definitely not something to be forgotten. I’d reason that the primary strength of this generation lies within the characters that are introduced.
Uniqueness vs. Status as a Pokemon Game...
In regards to the uniqueness - how well this game stands on its own as an individual concept rather than just another Pokemon game - I’m a bit divided. On one hand, I’m a bit saddened by the watering down of content and constant reliance on concepts from older games. But I can also see that SWSH introduced a lot of interesting ideas that have inspired so many fans for this generation. And while yes, this gen didn’t have much to offer in terms of new Pokemon, new scenarios, or new lore, I do think that it does hold its own when compared to the other games in the main series. New characters are introduced to the player, all of which having good (and bad) traits that allow for lots of fan-created content with their essence; a new look into a brand-new battle enhancer that requires a different strategy than those of previous battle enhancers; a new culture found within the Galar region that can inspire many more thoughts and theories on the Pokemon world as a whole in a number of ways. We cannot pretend that SWSH isn’t an influential game just because it wasn’t ground-breaking; even with my extreme distaste for the Black and White games, I still admit that they led to important decisions and ideas that led to the creation of games I did enjoy. So, as its own entity, I think that Pokemon: Sword and Shield really has a lot of offer and would probably be an amazing game for a younger player who’s just getting into the Pokemon universe.
But I think that a lot of us long-time fans can agree that this game doesn’t quite match up with the others in terms of giving those real “Pokemon game” feelings. The problem with big-titles like this is that the company tends to lose sight of what really makes a franchise so influential isn’t the stuff found at face-value. It’s not the creatures or NPCs or game mechanics or design or any of that garbage - it’s the feelings we get when all of those things reach that perfect harmony. It’s the rumble in my chest whenever I listen to that famous intro-sequence of my old Pokemon: Ruby game; it’s the fire in my eyes when I went back to challenge Pokemon Trainer Red for the tenth time that night back in my old Pokemon: Heart Gold game; it’s the tears I cried when I watched the only interesting character, N, leave my playable character after his emotional spiel following the defeat of Ghetsis in my long-since abandoned copy of Pokemon: White. At the end of the day, Pokemon is more of an emotion I get rather than a game I play, and I think this is an idea that few people can recognize for themselves. And while I’m aware that I literally just spent several thousand words bagging and praising this game for all those face-value aspects, I also know that when you add that extra little bit of care to your work, go a little further with a character you know someone will adore, or try something new with that new battle theme, there comes a sensation that goes beyond that of love for a silly fantasy game. I’d like to think it’s something akin to inspiration.
Conclusion...
In conclusion, Pokemon: Sword and Shield is far from perfect. With a number of faults and disappointments, I can understand why a lot of fans were less than interested in giving this game the time of day. But I also want to say that this game deserves to be understood and appreciate for what it is, for what it’s done. Who knows what sort of new ideas this game has inspired? Whether it be in the name Pokemon game or someone else’s passion project, I am confident in the potential that this game has to bring someone’s dreams to fruition. It already has inspired so much amazing fan-content from the community; after so many years of being away from the fandom, SWSH was the game that drove me right back, giving me the drive to once again indulge in my middle-school days of sketching out my latest comfort character or writing out a million headcanons in a way-too plot-heavy story. Many fan-creators in this community feel the same as me, I’m sure, so it would be untrue of me to say that this game was anything less than what it was: a fun, simple game that prides itself in its characters and potential rather than complex combat mechanics or some corkboard-plot nightmare. It’s a game meant to be enjoyed, so we must remember to find our enjoyment wherever it can be found. For me, Pokemon can’t really do much wrong, but also is held up to a level of expectations that I can’t quite understand even for myself. This, at the end of the day, is a video game from my all-time favorite franchise; so long as I can find enjoyment there in it, then it’s worth it. In a world filled with nihilism and cynicism, it’s nice to visit a land where you’re wise to try and be the very best like no-one ever was, to be the next best Pokemon Master.
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Can you please submit Adam's past!!! As well as some headcanons on him ;(
Out of Character:
Adam’s past is in the works… You see, I started some day in December and didn’t do so much work on it since. 😅 Technically, it’s finished, but it’s especially hard to edit, because it’s the longest one I’ve yet written, and I really do want it to be perfect. But don’t worry, I’ll def publish it. ☺️
Lemme start with my headcanons:
My biggest one: Adam is a psychopath. So, sometime ago, I asked people on their opinion on that topic and legit no one replied… Thanks for that, guys. 🙃😂 Anyway, I have been drowning myself in research for several weeks now, and I know that there’s a lot of misinformation about psychopathy online. Like, psychopaths have very little to do with Hollywood movies, and it’s not a mental illness but a neurological disorder. I differentiate between sociopaths and psychopaths as well, as in: Psychopaths are born, sociopaths are made, and they behave and think differently. I have been analyzing Adam’s behavior and scenes carefully and, as far as I’m concerned, he meets all the signs for psychopathy. I know it’s kind of a critical topic to discuss, but I’d love to analyze Adam’s behavior and thoughts and compare it to psychopathy, in a separate post. (I am not looking to insult or offend anyone with this, I just love giving interesting characters more depth and exploring their minds and ways of thinking, especially when it comes to villains.)
Fitting the above one, Adam was a con artist at some point. I always thought of this job he would be so good at, but never knew the name until I came across it during my psychopathy research. Con artist! That job is made for him. I headcanon, some day after being a politician as a human, he came to America and started working as, I don’t know the name, but those people who came to people’s houses and sold them bullshit. He didn’t do that for a long time, though, because I don’t think it makes good money and it has a low social standing. However, that’s how he slipped into the con artist job or how he calls it “working in the finance sector”. He did that for, I don’t know, ten years or more, before he decided he had made enough money with it. He wanted to get into poilitics again to satisfy his desire for power, and quit being a con artist, because it would have been too risky to do both at the same time. (I doubt he was ever caught, but conning people is obviously illegal.)
It was slightly hinted at by Adrian that, sometimes, Adam kills women after sleeping with them. I think when he was around Priya’s age, he did that very often. Just sought them out and killed them afterwards, because he liked the feeling of power and control it gave him. In the present, it is more likely that he has contacts for things like that, contacts he does not kill, because it would be a huge scandal, obviously. Still, he sees all people as objects, humans more so than vampires, and attractive young women primary as sex objects to use and discard, and he thinks it’s pathetic that they adore him and seek him out the way they do, that they ‘let’ him kill them. But of course, he pretends to be this super elegant gentleman. I do think he was taught to treat women with special respect, but, if you consider his actual personality, it’s highly unlikely that he keeps that mask on in the bedroom. He displays it in public, because most women love gentlemen, but, unless his lover needs to be manipulated by him or he wants something from her, he is totally different, degrading even, in the bedroom.
I think Adam is very vain to the point that he needs longer in the bathroom than some ladies. I think he has a personal barber, stylist, you name it, and they come over every morning. He loves his appearance and - sorry - I can definitely see him making out with a mirror. At least, whenever he walks by, he does admire the guy he sees. But how could you not? How could women not? At least, that’s what Adam thinks. And lemme judge: he’s damn right. Adam’s About 183 cm tall (I just know), he’s muscular, he has a nice haircut, a fancy beard, great taste in fashion… And those, lemme guess, thick 7 inches. 😌😏 Hehe.
Pretty sure that Adam has a wild, irresponsible streak in him that he must live out somehow. I mean, he dated Priya and as if she would ever date anyone boring. Adam loves partying, irresponsible sexual acts, the adrenaline when seeking thrills. Despite what people think, I can definitely see him as a reckless driver, especially when alone. This guy has no fears. He is similar to Kamilah in some ways, but that’s one where they differ: I think he can let go better than she can, he just needs the right circumstances, right people, right situations. He is a lot more likely to play Roulette and bet on black just for the hell of it. With Priya, he did many irresponsible things, thinking “I don’t care. I love it.” Icona Pop knows. 😉
As a mortal, Adam had a family and children. Considering the historical context, this is more than likely. People often say they can’t imagine him as a father, and in a way I agree: I think he was a very neglectful and absent father who had a lot more kids than he wanted (considering the fact that he wanted none 😂). Furthermore, he was a very disloyal husband, married more than once, got women pregnant who he wasn’t married to, banished them or forced them into an abortion (people knew there were ways to miscarry)… I’m guessing the probability for him to cheat in a relationship to be as high as 80%. I see no reason for him not to cheat, because he has no moral compass and he believes he can have anyone, deserving of as many lovers as he wants. However, if she would cheat, he would either be incredibly angry or totally careless. Anyway, if there is one person seeing a crying toddler and thinking “Damn, I’m glad my kids are dead”, it’s Adam.
Back to his roots: Adam grew up Catholic. This is not me saying religion makes people bad (I’m religious myself), but me saying he grew up at a time and in a country that was certainly Catholic. However, I highly doubt he ever believed in any religion, simply was raised into a strictly religious environment. In that way, he broke rules very early such as no lying or no touching yourself, and this is how he learned to be sneaky about it. This theory explains his name as well, as Adam was the first human created by God, and he was likely named after him, not as the first human in the world, but the first baby born to his parents, a noble couple. I’m very sure he grew up in a big family. However, he is only focused only on himself since… all the time.
Obviously, regarding sex, Adam has done almost everything there is to do. I think he is much more animalistic and pleasure-focused than people think, and he loves to break taboos the same way he breaks rules as he considers himself above them. Imagine anything nasty and I bet he has done it. Either with someone kinky like Priya or he just persuaded a ‘normal’ person into letting him try whatever ‘sick’ fantasy he had. Also, he loves group sex with, like, four women who cater to his needs. I tried to widen this headcanon a bit by bringing guys into it as well. While I think Adam is definitely heterosexual, I wouldn’t be surprised if anything happened between him and a man. I headcanon something like: He was at an orgy, drunk or whatever, centuries ago, doing his thing, and a guy just approached and gave him oral. Lol. And he let him do it, because why the hell not? Meanwhile, I find kissing a bit too intimate, but I can imagine he has done it, too, out of manipulation or because a guy just kissed him. With Priya, I headcanon he seduced young women, killed them… and they had fun with them, like… blood play and stuff…
I think Adam’s basic directive is “I don’t care”, regarding the other members of The Council as well. Of course, there are things he cares about deeply, like killing the Clanless or getting votes, but all of that serves no one but himself, the only person on Earth he actually cares about. You could give him any person’s name and ask if they shall live or die and he wouldn’t care at all what happens to them (unless that person’s existence is useful or bothering for him). Yeah, he has no conscience and he gives zero shits. His emotions are super limited. Like, when Gaius presented them his morbid plan, Adam was careless to the point that he had to observe the others’ reactions to be able to form and voice an opinion. He is calm by default and rarely gets angry (the anger he showed in several scenes was fake in order to appear believable).
Regarding lovers, Adam has a type. He likes young women (22-28), naive and ‘stupid’, women he can easily control, and he sees himself deserving of having all the pretty ones, like trophies or possessions. When someone doesn’t have the right age or look, he considers them not good enough for him and would find it pathetic if they asked him out. He doesn’t like independent women, he likes women he can make dependent on him. He always needs to be the superior one, financially as well as intellectually. All this explains why he never had and never ever will have a thing for Kamilah. She is everything he can’t control, can’t subject, and that’s why he respects her and can openly express a platonic liking for her. But deep inside, women like that threaten him and he wants to destroy them, because they are too smart to fall for him. And women (people) he can’t benefit from, who refuse to obey him, who he can’t manipulate, have no use to him. Regarding one night stands, which he had a lot more than gilfriends, he only targets very attractive women. He likes dark types, like himself, rather than blondes, and women who are particularly feminine. Long hair, long nails, dresses, high heels… I think that attracts him. And he loves asses. And Latinas. Sorry.
I think Adam has more than two faces. To the public, he is that super friendly, charming guy who wants the best for anyone. To The Council, he is that friendly guy who has drastic measures, but still puts a lot of importance on their team-spirit. Part of the mask is off, but he still presents himself as friendly and interested in the well-being of the public. Like, he greets the members happily and calls them his “friends”, but everyone does know they shouldn’t turn on him. (The Baron even said so.) When dating Priya, he showed a different face again. More of that easy-going guy, a great sport, overly protective of his ‘loved’ ones. He always alternates between “Hello, I am super friendly and chill, you can talk about anything with me” and “I am super dangerous and you better not fuck with me”. Then, in reality, he is a cold-hearted snake who cares about no one but himself. Now imagine him around his Clan. I think his mask slips off even further than it does when he’s with The Council, in a way that they might even fear him, because they know what he’s capable of. Or they admire him because he leaves the mask on, like the nerd in the train to the Ball does, who obviously has a crush on him? It is so different to assess Adam, because he is a great actor and he can legit be anyone. He can be the kind philantrophist you support, the sexy celebrity you admire, the relaxed guy who is your best friend, the intelligent Clan leader, the most caring boyfriend you have had, the most abusive boyfriend you have had… or the man who is actually planning to murder you.
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hannahindie · 6 years
Text
Memory Foam and Fever Dreams
Characters: Dean Winchester, Reader, Sam Winchester (brief) Word Count: 2,862 Warnings: Sickness, Leslie Knope inspired fever sequence, and Dean being a gosh dang cutie. It’s a lot of fluff. A/N: I wrote this for two reasons: One, because @trexrambling requested fluff, and when my writing soulmate requests something (especially after I have continuously destroyed with angst) she gets it. Second, I am stupidly and embarassingly late on @impalaimagining’s 5K Follower celebration because Tumblr ate it and then I got distracted. Congrats on the followers, although I’m sure by now you’ve far surpassed that number. lol My Friends’ quote is bolded within the fic. Have some cute, fluffy Dean before I change my mind.
Thanks to @pinknerdpanda for beta’ing all my fluffy words. You’re the best, bean. :) “ Eeeeeekkkk!!!! Hldyoepufpuehlkgdljdogdlhdlhd!!!!! I love it!!!”
As always, tags are at the bottom. If you’d like to be added, please let me know. :)
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Dean wandered into the kitchen, his hair bedraggled as he drug a hand across his still sleep hazed eyes. The smell of coffee had been what had drug him out of his room after two days of near hibernation. The past week and a half had been rough; what started out as a simple salt and burn became annoyingly difficult due to the amount of rain the area had been getting. Just when they thought they were going to have some time off, a vamp nest cropped up on the way home, and then a demon possession. Although they had taken care of all three things and did so in almost record time, they had barely slept. Dean groaned as he stretched, his joints reminding him that he was getting too old for all this.
He smiled as he caught sight of Y/N moving around the kitchen, her hair piled on the top of her head in a messy bun as she cooked breakfast. He shuffled over to the coffee pot, grabbed a mug, and carefully poured the life giving liquid. “Mornin’,” he mumbled, grunting as he planted himself carefully at the table.
“Morning.” Y/N’s response was short and Dean raised an eyebrow.
“What’s your deal?” he asked as he took a sip of coffee.
Y/N turned to face him and shrugged, “Just tired, I guess.” She laid a napkin and a fork in front of him, and Dean could feel the heat coming off of her.
“Are you sure you’re okay? You look like you might have a fever. C’mere.” He sat his mug down and gestured for her to come back.
She shook her head, “I’m fine, okay? I just need some more sleep. I’ll take a nap later.” She turned back to the oven, and Dean didn’t miss how she grasped the counter for a moment as if she was trying to keep her balance.
“Seriously, Y/N, maybe you should sit down-”
“I’m fine!” she snapped as she slammed a plate on the counter and started loading it up with eggs and bacon. She turned and Dean could see the thin sheen of sweat on her forehead. She stepped forward to put his breakfast on the table, and before he could say or do anything else, her eyebrows knitted together as she tilted forward, “I think I might not be fine…” The plate hit the floor with a crash and Dean managed to catch her before she fell.
“Oh, shit, Y/n!” He brushed the hair from her face and jerked his hand back when he touched her burning skin. “Jesus...Sam! Sammy! I could use your help!” He gently lowered her to the cool tile, then yelled again, “Sam! Hurry up!” He heard Sam’s heavy steps echoing through the bunker as he hurried to the kitchen and slid to a stop in front of them.
“What the hell?” He knelt next to Dean and put his hand to Y/N’s forehead, “She’s burning up!”
“I noticed, Sam.” He gently picked her up and began making his way to the garage, “Grab her bag, and get my wallet from my jeans, would ya? We gotta get her to the hospital.” Sam ran back towards the bedrooms, and Dean cradled Y/N carefully to his chest as he carried her to the car.
Y/N’s eyes fluttered open and she narrowed her eyes at the sterile smell that assaulted her nostrils.
“What the hell?” her voice came out as a croak, just loud enough to disturb the sleeping lump sprawled lazily in the chair next to her.
Dean sat up with a jerk, “You’re awake.” He rubbed the heel of his hand across his eyes, then blinked sleepily at her.
“Of course I’m awake, where am I? What am I doing here?” She started to swing her legs over the side of the bed, and Dean gently rested his hand against her shoulder to stop her.
“Hey, whoa there tiger, you’re in the hospital. You’re really sick. I guess the past couple of hunts took it out of you.”
She shook her head, “Nope, I’m fine. I need to get back to the bunker, there’s research to do.” She fumbled with the IV line, grimacing as she tried to yank it out of her hand. Dean put his hand over hers and she glared at him.
“You aren’t going anywhere, kiddo. You had a temperature of a hundred and four when we got you in here, and it’s not gone down yet. You have to stay.”
“You aren’t my real mom!” she yelled as she finally managed to yank out the IV and slid off the bed and towards the door.
“Well, I mean, that’s true, but you don’t have to yell about it.” He crossed in front of her and put his arm across the door to block her path. “You’re dehydrated, they’re afraid that this flu could turn into pneumonia, and they’ve got you on enough drugs it should have knocked out an elephant. Should have known you’d be too damn hard headed to let that happen.”
“If you don’t get out of my way, Dean Winchester, I’m gonna tell Sam about you usin’ his toothbrush to clean the toilet.”
Dean looked at her with wide eyes, “How did you know I did that?”
She waved her hand vaguely, “A girl never reveals her secrets. Now lemme go.” She pushed past him and wandered down the hall towards the exit.  Dean burst out laughing when he realized the back of her gown was open.
“Well, she’s sure revealing something,” he said with a grin as he pulled his phone out of his pocket and snapped a couple of pictures. After getting what he thought was the appropriate amount of blackmail photos, he went back into the room to get Y/N’s bag and clothes, then dialed Sam.
“Hello?”
“Hey, Sammy. She’s going AWOL, so if you could just pull up front, that would be great.” He stepped back into the hallway and chuckled when he saw that Y/N had stopped walking and was having a conversation with a potted plant near the nurses’ station. “We’ll be out there as soon as she quits talking to this plant.”
There was a beat of silence as Sam tried to make sense of what Dean had just said, “Wait, what is she doing? Should she be leaving?”
“No, probably not, but it’s Y/N and she apparently does what she wants. Just pull up front. We’ll be there in a few.” He hung up and slowly approached Y/N, who was stroking the leaves of the artificial plant and asking who its stylist was. “Alright, let's go Poison Ivy, time to get home.”
She frowned, “But I was just making a new friend. Look at her hair! It’s marvelous…” Dean gently pried her fingers from the leaves, smiling at the nurse that was watching with her arms crossed and eyes narrowed.
“I know, sweetheart, but we gotta go. Sam is coming to get us! And that nice lady over there is about thirty seconds from calling psych, okay?” He tugged her
toward the exit, walking behind her so the rest of the hospital didn’t see what God had given her and trying his hardest not to stare himself.
She glared up at him, “Don’t call me sweetheart. You only call Baby that. Or when you’re being con...conde...condensation.”
Dean bit back a smile, “Yea, you’re right, I’m sorry. I’m not...um...I’m not trying to be condensation.” He guided her through the doors to where Sam was waiting, then opened the back door of the Impala and slid in next to her.
Sam looked back at them, concern etched on his face, “Dean, she really needs to stay here...look at her.”
Y/N had fallen into his side, her face flushed and sweaty, and was already beginning to fall asleep.
“I know, but she was causing a bit of a scene. Let’s just get her home, and one of us will go out for a medicine run. It’ll be fine.” Sam sighed, but turned around and pulled the car away from the hospital despite his better judgement. Dean glanced down at Y/N as she wrapped her arm around his waist and laid her head on his shoulder. “You’ll be fine,” he whispered against her hair, then put his arm around her shoulder and pulled her tighter against him.
“Y/N, you've got to lay down, you need rest.” Dean said as he tried to coax her back to bed.
“I’m uncomfortable!” she whined as she swatted at him weakly.
“I know, but Sam will be back with medicine soon and we’ll get you settled in.” Dean brushed the hair out of her eyes, frowning as he felt how hot she still was.
“That's not why I'm uncomfortable, it's this bed.” She flopped onto her side, then rolled back over. “It's not squishy, and it doesn't remember me.” She sat up suddenly, her eyes wide. “I wanna be in your bed. It's got memory foam!”
“I...ummm...well, it's not going to remember you, either. You...you’ve never been in it,” he stuttered.
“I've been in it! We had movie night that one time. It'll remember. Please, Dean?” she pouted at him again and he sighed.
“Fine. But only if you let me carry you down there and you promise you'll stay put.”
She smiled and Dean realized that he'd do anything to get her to smile like that again. “Sure thing, Dean bean. Pinky promise.” She held her pinky up and looped it around his.
“Alright then, come on.” He hooked one arm around her waist and the other under her knees, and she sighed happily as she nuzzled against his shoulder. Dean’s heart sped up at how natural it felt to hold her like this, and how perfectly she fit against him. He made his way down the hall and to his room, where he sat her gently on the floor. “You good?” he asked before releasing his grip on her elbow.
“Yup, perfect.” She watched silently as he folded down the comforter and sheets, then fluffed the pillows so that she could see the television and still be comfortable.
“In you go, kid.” He held the blankets back as she climbed into bed, then pulled them up around her. Once she was settled, he walked over to the sink and grabbed a washcloth which he dampened, then walked back to her. “Here, this might help you feel better. Cool towels always helped with Sam when we were kids.” He swiped it gently across her forehead and she sighed happily.
“That does feel nice,” she sighed.
He smiled and laid it on the nightstand, then handed her the remote, “Pick out whatever you want.” He moved to sit in the chair next to the bed but stopped when he felt her hand slip into his.
“Will you lay here with me?” Dean thought about saying no, wanted to because he knew what would happen if he said yes, but the moment he looked into her wide eyes, his resolve broke.
“Yea...umm...sure, I'll lay with you.” He laid on the outside of the comforter, but she snuggled into him anyway and began flipping through his Netflix list. He slipped his arm around her, and before she was able to pick anything to watch, she fell fast asleep. Dean thought about sliding out from under her, but as she gripped tightly to his shirt, he found that he didn't want to. Instead, he picked out a random show, leaned his head back, and let himself doze off to the low murmur of the television and the warmth of Y/N at his side.
Sam quietly stood in the doorway to Dean’s room, a smile playing on his lips as he watched Y/N and his brother sleep. They’d been dancing around their feelings for weeks, and though he was sure part of the reason for their behavior today was because Y/N had been under the influence of her fever, Sam hoped that this finally got them to realize how they actually felt. He thought about letting them sleep, but Y/N still looked flushed and medicating her finally outweighed letting them both sleep.
He walked over and gently shook Dean’s shoulder, “Dean, wake up. I've got medicine.” Dean’s eyes slowly opened and he groaned as he shifted out from under Y/N.
“I didn't mean to fall asleep.” Dean looked over at Y/N and sighed, “I hate to wake her up, man.”
“I know, but she needs this.” Sam laid the back of his hand against her forehead, “She's not as hot, but she's still got a fever.” He picked up the cool washcloth and ran it across her forehead again, moving her sweat damp hair out of her face. “Hey, Y/N...I've got medicine for you. C’mon, wake up.”
Her eyes fluttered open and she smiled lazily when she saw Sam, “Hullllooooo, Samuel. Lookit you, bein’ all tall. What brings you to my room at this time of night?” She gasped, “What if Dean saw you in here? He'd wonder if there's shenanigans. He can't think there are shenanigans, or he won't love me.” Her eyes began to shine with unshed tears and Sam didn't know whether to laugh or be concerned.
“I don't think you need to worry about that, does she Dean?” Sam raised an eyebrow and Dean shook his head.
“Nope, there's no need to worry. Sam’s just here to give you medicine, and then you can go back to sleep.” He was trying not to think of what she'd said; why would it matter if he loved her or not? He watched as Sam pulled out a couple of bottles and helped her take the medicine she needed, then gathered up his supplies and made his way to the door.
“I'll be in the library, I've got some research to do. Let me know if you need anything.” He walked out and Dean shifted as if to follow.
“Will you stay?” Y/N asked quietly. “I sleep better with you here.”
Dean nodded, then resumed his position by Y/N’s side, “Sure thing, kid. Whatever you want.”
She settled back in and quickly fell back to sleep. Dean watched as her chest rose and fell slowly, and without thinking, linked his fingers through hers. He wasn't sure if it was just the fever talking or if she really wanted him, but in the moment, it didn't really matter. He turned his attention to the television and smiled when he felt her fingers tighten around his.
Y/N woke slowly, blinking as her eyes adjusted to the dim light. The television was on and the ‘Are you still watching?’ message glowed dully. She realized she was leaning into someone, and looked up to see Dean, his head tilted back against the pillows and his mouth partially open, his light snores the only sound in the room.
She shifted so that she was more upright and realized she wasn't in her room, but Dean’s.
“What the hell?” she croaked quietly, but it was enough to jerk Dean awake.
“What? What's wrong?” he looked around, his eyes wide and alert, then immediately calmed down when he realized Y/N was awake. “Oh, hey, you're up.”
“Yea...but why am I in your room?” she asked, her eyebrows furrowed as she tried to remember the chain of events that led from this morning to now.
Dean cleared his throat, “Because...well, you wanted memory foam...you said it remembers you.”
“Why does it need to remember me?” She looked down and for the first time, realized they were holding hands. “Oh...ooohhh…what did I say?” Although she seemed embarrassed, Dean felt a flicker of hope when she didn't pull her hand from his.
“Not much...although you were very concerned that if I caught Sam in here, I wouldn't love you,” he said with a small smile.
She groaned and let her head fall back, her eyes closed, “Well, that's embarrassing.”
“Nah, it was cute.” They fell silent, and Dean wondered if he should push his luck. He decided it was worth a shot. “So...umm...do you really care if I...I love you or not?”
She rolled her head so that she could look at him and raised an eyebrow, “Do you want me to care?”
He shrugged, “I mean, I...you don't have to...it doesn't matter. Forget I asked.”
“Well, if I didn't think you'd get the plague, I'd kiss you right now...if that answers your question.”
He smiled at her, then leaned over and kissed her forehead. “I guess that will have to do for now. Good news is, it seems like your fever might be gone.”
Y/N smiled back, then resumed her position tucked into Dean’s side, “I suppose that means I can properly answer you later.”
Dean chuckled, “Sounds like a plan, kid. Sounds like a plan.”
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