CW for descriptive speaking about body horror, blood, and overall lack of grammar
tl;dr the average painful-turning-into-a-monster-transformation-sequence media isn't whumpy enough and people need to dive more into shit like turning into merfolk and mutating into weird hybrids that are in the uncanny valley of "feels like my body but not"
also please note that this is all just my opinion and experience in media consumption and you are free enjoy what you like; im just bored and felt like rambling with 0 grammar or punctuation today.
hey guys I like seeing people go through intense painful physical transformations with an affect on their mental state that either makes them scared of them selves or forces them to do horrible things that also scare them and can I just say that werewolves are so underwhelming
like yeah sure you get taller and turn into a buff ass furry boo hoo go cry about it like most of the time you're not even aware and it only lasts for a fucking night
give me shit like turning into a siren/merperson where they have to feel themself molting and their skin squeezing on their body as scales start to grow and they start mindlessly scratching every where from the pain when uh oh your legs are failing but you can't think about that now until whoopsie daisy your lower limbs are melting together and your pants are magically whooshed away once you're past the nakey parts
also did I mention the wonderful possibility of growing fins everywhere and experiencing those tear through your muscles and skin whilst they grow on your back and arms and already painful and foreign feeling tail and also your vocal cords changing to be able to produce siren song shit in a way that makes your throat feel like its being mauled from the inside out oh yeah and also having your eyes fall out and regrown wouldn't that be a fun idea
anyways vampires are about the same except a little better than werewolves bc they at least have the possibility of dealing with "the hunger" tm and way more weaknesses that can make them miserable like not being able to be in the sun or eat food anymore bc your body can't handle it
one of the better examples ive seen is the one in ROTTMNT: The Movie, where (be warned of spoilers) characters are "possessed", so to speak, and this shit goes on
its a very good movie, highly recommend it (the sereis has two seasons, and I haven't found the movie off of Netflix)
also blood and struggling to adjust to a now permanent mental impairment/disadvantage/damage in a sense of "you're not human anymore and so you now have to deal with [blank] thought processes" (eg. someone gaining dragon shit would grow an affinity to hoarding things, not noticing such until their home is incredibly cluttered with piles of shiny items and hating themself for doing something so "inhuman")
things that ive seen that fall in the good transformation category are:
demons*
birds work most of the time, but you have to give them a beak and shit. also the wings can't just grow out of them painlessly.**
most fantasy based anthros, really.***
most mutations seen in TMNT shows (that shits known to be painful bc it alters your DNA mostly through science rather than the normal mystics)
bugs
*only horns and a tail? weak. give 'em goofy legs and a snout or some shit, spin in a few animal traits just for fun. mental side effects that are nice for these guys tend to be a sudden lust for darkness (or just a sudden intense lust)
**I recommend something like their arms falling off, OR something similar to the process in Haibane Renmei (tw for blood and minor body horror). An alternate option that I haven't seen would be to have the arms morph into wings themselves, but none of that grow feathers and get little longer bullshit. Character should feel their bones changing, the flesh forming to create a new limb and feathers piercing their skin like needles. Yes feathers are regularly soft, but imagine having a hundreds of tiny pinprick like things poking out of you and getting longer.
***this does not include fairies and unicorns. The only acceptation for these is character having weird magic fluxes and this becoming an effect of such. for example, if character is becoming a fairy, they will feel themself being compressed as wings either grow from their back or are summoned in a blast of magic that basically cuts them open where the wings "attach" so to speak.
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man im just like. thinking about egg signs and how they've evolved over the course of the qsmp and how the qsmp has evolved over the course of the qsmp and just feeling so much love and affection for every part of the project. i dont have any grand overarching point with this just. like. here's a history of egg comms bc of the kind of person that i am
so wayyyy back ten months ago now at the start of the short and sweet egg event that was planned to last maybe a month at most, the eggs had their own custom, decorated signs!
[ID: Leo with a pink sign with an egg on the bottom corner that reads "hello" in all caps. Her nametag reads Leonardo. End ID]
They were extremely simple, single word signs. There was hello, hola, story, feed, sleep, and maybe one or two more and each was its own separate sign. The eggs could only communicate the most basic needs in words and everything else was through minecraft body language or just hoping their parents guessed right.
But obviously, there was a lot more that parents wanted to hear from their children. I'm not sure who was actually first, but the earliest departure from this system I know about is BadBoyHalo giving Dapper a simple oak sign so he could name his pet slime. (Screenshot from @/lxrd-ren)
[ID: Dapper wearing a diver's helmet standing next to a tiny slime in a boat with an oak sign reading "Bouncy (slmecicle but better)" End ID]
Parents quickly realized how much more convenient this was and pretty soon every single egg had stacks of signs to communicate with.
The next innovation came from Vegetta, who was the resident mod knower at the time. He knew about colored canvas signs and gave Leo signs in her favorite color purple because he loved her and gave her everything she wanted.
[ID: Leo's bed in her room under some Fooligetta fanart with a purple sign reading "<3" End ID]
Colored signs obviously had a lot of advantages. Being able to tell at a glance which egg placed which sign was a huge step forward in eggs being able to have long, complicated conversations as well as leaving obvious marks of their personality everywhere they went. It took a little while for them to be standard for every egg though. Bobby never stopped using oak signs even after Richas and Pomme both showed up with colored signs.
[ID: Two signs reading from right to left a red Pomme sign reading "we already started working on a guillotine factory" and a dark grey Dapper sign reading "thats the most french u have said so far pomme" End ID]
And this was the system for a while! And it worked pretty well for most people! The biggest struggle most people had was egg signs not being translated, but streamers adjusted to that by reading signs out loud so the translators would pick up on them. This also lead to adorable and fascinating dynamics like Richas swearing in signs he wrote for Bad and then warning Bad not to read them out. There was also the genuinely phenomenal development of Leolingo where Leo writes only in Spanish to Foolish because it's easier for her to write and he takes his time to puzzle his way through it and learn in a way that's super cool to watch someone else do onscreen.
Then Tubbo joined the server. And Tubbo himself had no problems at all with the system, but he is dyslexic and he casually mentioned offhand that it was getting kind of annoying to read signs after a ten hour long stream and the admin team Fucking Cooked.
Within 24 hours, they had TTS working on the signs. Within 48 hours, it was working on books too. I can't remember how long it took to get translation working, but it was definitely under a week.
And this opened up a whole new world of possibilities for the entire QSMP. The admin team has been on top of capitalizing on it for story purposes, but also just allowing the egg admins to speak in their native languages to everyone whenever they want has been so enriching for everyone involved. Leolingo is awesome but Foolish has been learning Spanish insanely fast and his process is a lot slower and more frustrating than most people can do in front of an audience of thousands of people without feeling discouraged. That's also one language. We've had everything from Foolish being able to check his work a bit more faster to Phil insisting on his eggs taking a day to speak to him in their native languages to Ramón writing a book for Fit in Cantonese, a language we haven't even seen on the server in any other context!
And all of it is fully understood and fully communicated! Sometimes the translators mess up but no one expects them to be perfect and people ask for clarification if the translator says something that doesn't sound right. It's not only a massive step forward in communication technology, but it's a great demonstration of how to use it and when you can and can't rely on it.
And finally, the most recent innovation! One of BBH's viewers sent him a dono saying they had trouble reading certain signs because they were too low-contrast. Bad, Richas, and Pomme just. Took it upon themselves to fix the problem right there and then. Based on One (1) bringing up their own personal struggle, those three came up with new signs that innovate tremendously on the originals.
[ID: Two separate images of the before and after. The first is the egg signs in their original colors with the corresponding egg's name written on them to demonstrate the font color and the second is in the new, higher contrast colors with the same text. The new signs also have custom decorations for each egg. The second picture also has two signs from Pomme in all caps that read "Send all the love to Richas he spent a whole night making this he's the best <3" End ID]
There are three main innovations visible in the above pictures
1: Obviously, the colors are higher contrast. The signs with white text have darker colors and the signs with black text have lighter colors.
2: The colors themselves are lower saturation. Richas said this made it easier for him personally to read them so he corrected that way, but that's open to change if it causes difficulties for more people than it helps
3: The decorations are for accessibility reasons! People with various different forms of colorblindness will find different sets of colors easier or harder to distinguish, but any of them can look at the decorations and use them to identify whose sign is whose instead.
But! Those innovations are not why I made this post! It's these ones!
[ID: The backs of the new signs when placed on the ground. Most visible are Chayanne's with vines and a hardcore heart, Sunny's with shining sunglasses, and Pomme's with an apple and the Eiffel Tower. End ID]
Richas added distinguishing marks to the backs of the signs too! This is something that Bad brought up specifically as something he wanted because it was hard for him to tell who was talking when he was using TTS from behind signs and couldn't see the colors at all.
We went from custom egg signs (a hotbar or so of words and nothing else to communicate with) through a long journey of expanding communication and expanding who we're bringing along on the communication and how easily they can join in and we've circled all the way back around to custom egg signs (they can say anything they want in any language they want and anyone will know it's them saying it from any angle)
and i guess i have enough feelings abotu that to write All This about it
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dreaming up a syllabus for an imaginary course on metanarratives about gameplay, which i think would go something like:
unit 1: who do you think you are i am - auto-documentary & games
Vlogs and the Hyperreal, Folding Ideas
The Slow Death of Let's Play Videos, Meraki (to ~10:00)
World Record Progression: Mike Tyson, Summoning Salt
ROBLOX_OOF.mp3, hbomberguy
Life as a Bokoblin: A Zelda Nature Documentary, Monster Maze
optional: Braindump on the History of Let's Plays, slowbeef
unit 2: what like it's hard? - intro to challenge narratives
Chapter 26: Games as Narrative Play: Two Structures for Narrative Play, Rules of Play
A different kind of challenge run: Minimalist 100% (BOTW), Wolf Link
Surviving 100 Days on Just Dirt, Mogswamp
Can You Beat DARK SOULS III with Only Firebombs, the Backlogs
Is it Possible to Beat Super Mario 3D World while permanently crouching?, Ceave Gaming
The Pacifist Challenge - Beating Hollow Knight Without Collecting Soul [CHALLENGE] - Sample
optional: How to 100% Snowpeak Ruins in under 15 minutes, bewildebeest
unit 3: nelly you don't understand, i AM the narrative - form and function
The Future of Writing about Games, Jacob Geller
Can You Beat GRIME Without Weapons?, the Backlogs
Mushroom Kingdom Championships, Ceave Gaming
My Life as a Barber in Hitman 2, MinMax (Leo Vader)
MyHouse.WAD - Inside Doom's Most Terrifying Mod, PowerPak
optional: Mega Microvideos, Matthewmatosis
the theme and structure is mostly intended to introduce at least one critical or historically contextual work followed by examples of the type of narrative in question.
in unit 1, this is the idea of "How do people talk about their own experiences in the context of YouTube and playing video games?" across three rather different kinds of documentaries. unit 2 is intended to take that lens of who is telling what tale and dial in on challenge running, where i first noticed the way some videos turn the story of overcoming a challenge into its own narrative that is distinct from but related to the narrative events of the game itself. unit 3 circles back to the bigger picture with a variety of examples that, to me, are maximally metanarrative, the emergent story of the player-narrator now functionally replacing the game's embedded narrative.
bonus unit: broken narratives
Glitch & the Grotesque at the MLA, Sylvia Korman
Watching time loop movies to escape my time loop, Leo Vader
The Stanley Parable, Dark Souls, and Intended Play, Folding Ideas
Breaking Madden, Jon Bois
The TRUTH about the Pizzaplex in FNAF: Security Breach, AstralSpiff
this one is highly underdeveloped, but i'd love to work out something more robust building on randomizer challenges that produce intentionally bizarre, semi-ironic "lore," and bois-esque endeavors to break games so hard the story itself crumbles. but that's really out of scope so i'm just including the links to things i couldn't bear to get rid of. more rambling abt the challenge runs I chose under the cut.
Challenge runs represent one of the most obvious places to start, due to being extremely plentiful and having a hook that makes a "here's how I did X thing in Y video game" format almost unavoidable. Minimalist 100% is an underrated and sweet straightforward example that I mostly include as a baseline for reporting-out style narrative; here are the facts, here's what happened, this is the thing that it is. Mogswamp's 100 Days on Just Dirt is similar in style, but the physical measuring of days is a delightful and, more importantly, external narrative device.
Now oriented, we get a taste of Ceave Gaming's narrative approach to Mario challenges with the no-crouching run, and while we still aren't at the degree of player-characters being constructed for the narrative's sake, the spirited belief in crouching sets the stage for other rhetoric in more extreme cases we'll see later.
The Backlogs' entire body of work qualifies here, but GRIME is the strongest inspiration for putting this list together. I include the DS3 firebombs run because what was initially a factual description of how his wife's use of firebombs inspired him to play differently in the original DS1 firebombs run has developed into full-blown multi-game narrative arc with the Firebomb Goddess (his wife, who also voices the character) compelling his in-game character to achieve his destined quest. Grime takes that even further,
In-Game Documentaries
I include Life as a Bokoblin mostly as a contrast to My Life as a Barber - there is a level of fictionalization and roleplay involved in the Zelda in-game documentary that highlights exactly what I want to single out when I am talking about metanarrative, the story about a story.
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I noticed characters who mod their bodies are called -mancers of different sorts. Can you tell me more about your wonderful idea of genetic/cybernetic modification as a form of magic? I haven't gotten super far in Amber Skies but I'm intrigued by this idea and I wanna hear an infodump on this magic system pls
Oh no, synthetimancy is actually a disease. Its technically a form of cancer. The idea being that you infect part of your body with it, and you lose unconscious control of that body part, but gain conscious control of that body part.
When student moves her infested hand, she isn't doing it through muscle memory. She is consciously puppetting every single muscle fiber, consciously pumping blood into the hand, and consciously forcing cellular apoptosis.
Because she has conscious control over that portion of her infested cell structure, she can do things like consciously rearrange the sweat glands on her palm to produce milk, or kerosene, or lithium biphosphate.
If you wanted to become a synthetimancer, you just need someone with the disease to intentionally share it with you. But if you aren't trained for it, you rapidly just get leukemia and die. For most people, the risks outweigh the rewards, but Students culture has a long history of synthetimancy. Their hyperactive endocrine systems mean they are effectively impossible to poison, but their skin occasionally fits off in patches. Synthetimancy is extremely good for producing sterile skin grafts, so their culture has a long hisory with the art.
There are actually multiple different terms for different types of bodily modifications. Student is just a synthetimancer. If you were genetically modified, you're referred to as "tailored" if you were mechanically or synthetically modified, you're referred to as "augmented."
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