How to get through haunted houses: a guide by me
(this list comes directly from the experiences of me and a couple friends at a theme park Halloweekend event yesterday)
Method A) Gay
This is only sort of a joke. One of the two friends I was with didn't want to join us for most of the haunted attractions we did, but for the one they did join in on they just acted increasingly gay throughout it to cope.
It was club-themed so our time in the "club" began with them screaming "OMG GUYS IT'S A GAY BAR!", which naturally led the three of us to start chanting "GAY BAR! GAY BAR!" for the first portion of the attraction. If you were one of the groups in front of or behind us, I'm so sorry.
In addition to this chanting my friends complimented the outfits of scarers and made sex jokes about some of what we saw. Mostly though, the one friend just acted more and more gay. Idek how to explain it so you'll have to imagine for yourself.
Method B) Stupidity
To say I'm stupid might be a bit harsh but I feel like it's somewhat justified here. A fun fact about me is that I'm completely oblivious and also have audio and visual processing issues. So I have a tendency to not fully notice or process my surroundings, which apparently comes in handy for these things.
One of the attractions was a haunted corn maze and I apparently walked past a few of the scary people and attractions without paying them any mind. The friend I was with wasn't so lucky, and screamed when a voice from the stalks whispered "corn" into their ear.
Another walkthrough-type thing that we did was pirate-themed and I was almost stabbed because of my own oblivion. Some scarers have fake weapons that they swing at people as they pass by, expecting them to duck out of the way. Unfortunately for one scarer, I'm dumb. I nearly walked straight into a sword that was pointed at me and the poor scarer who probably would have made anyone else scream had to pull it back into the shadows. About two seconds later I exclaimed, "Oh, there was a sword!", which earned me a slap on the back of the head from my friend, who had witnessed the whole ordeal as we walked side by side.
Conclusion:
This was my first time in these types of haunted attractions and I'm definitely up for trying more of them with my friends that enjoy such things. I may not have screamed or anything but a few people in the attractions did succeed in making me flinch or freeze up, and all in all I had a really fun time.
But if you are someone that scares easily, consider joking around with friends while walking through haunted attractions to put everything in a more humorous light, or just to distract yourself. It also works to distract your friends so that they're more startled by the scarers. My friend screamed a few times because they had been too busy laughing at a comment I made to notice someone standing to the side, and they process things at a more average rate so they actually noticed when the person said something creepy or jumped out in front of them. But yeah, humor and stupidity can apparently go a long way.
TLDR:
To avoid being scared, make jokes and/or just be a chronic dumbass.
Happy Halloween!
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I think the reason the Phantom (2004) is not as good of an adaptation of the stage show as it could’ve been, is because it didn’t have the OG Pro staff involved in its development.
I could be wrong here (and if I am let me know) but it seems that the movie was entirely the brain child of ALW and Joel Schamaucher. No Hal, no Maria, and no Gillian, who we know really helped ALW reshape the stage show to be more palatable, sophisticated and romantic from his original drafts (the OG Main title music video from the 80s speaks ALOT)
But since the movie was only produced by him, it seems he didn’t really have people to bounce off ideas with, and it shows. I wonder what the movie (casting included) could’ve looked like if he allowed more creatives to come in and work with him.
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yes, I think palworld could get into some legal trouble because a lot of its designs are blatantly using/copying pokemon's assets (doubly so since they're selling it). hiring artists/designers is Not Hard and "satire" is not an excuse to rip off shit. also imo it's just a cheap looking game that looks to be using a lot of pre-existing assets to begin with
but also, yes, I think it would be extremely funny if it got better review scores/reception than scarvi AND I believe pokeco CEOs should be made to sweat a little bc their cash cow franchise is easily replicated and all it'll take is One Good Competitor to threaten their spot at the top
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also i'll say just for myself, maybe revealing that i sorely missed the point, but a lot of elements in the movie had no contextual ties to anything. i might be biased but i hate when media throws symbolism and allegories at me for it to have no reasonable connection to the story. it seems meaningful, but on further analysis there's nothing there to think about. i won't make any specific references because i might make connections that i missed on my first viewing, who knows. the elements that were really obvious, though, were the lighting and the religious imagery. something that flew past me completely was how emesis pharmaceuticals tied into any of this? also, fun fact, valium and diazepam are the same thing!
and of course it's horror. it's going to be vague and mysterious for a lot of it, because the best part about the horror genre is that you can freely interpret it. but you need to answer some questions. the audience expects pay-off for their investment in the form of clarification of the inner-workings of the created world
besides my complaints, i do think it's extremely well-crafted!! the cinematography is on par with a theatrically released movie. plus, considering the blocky and goofy nature of the TF2 models, they did a beautiful job at keeping the atmosphere serious. and all the references were cute because you can tell my guy chad payne is an absolute film nerd.
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