Juggler (Pathfinder Second Edition Archetype)
(art by Dmitri Burmak on Artstation, featured in Magic the Gathering)
There are plenty of characters and options for them in rpgs that are based around agility and dexterity, about demonstrating incredible reflexes and hand-eye coordination, from acrobats to finesse combatants, but it’s sometimes easy to forget one of the best demonstrations of hand-eye coordination that we have, and that is juggling.
Perhaps it’s because it’s considered a small-time trick (until you see someone VERY good at it), or that it’s “Circus Fare” (and therefore, low art), but the art of keeping multiple objects in the air, often more than one has hands, is an impressive feat on its own.
While it doesn’t happen often, there are characters across fiction that utilize juggling as part of their skill set, and often add in the related art of weapon throwing to the mix. After all, the motion of juggling can draw the eye and leave a foe open when one of those juggled knives suddenly is delivered to their vital points.
It should come as no surprise, then, that an archetype for juggling showed up in the Extinction Curse Adventure Path, which among it’s other themes (troglodyte invasion, dinosaur attacks, Aroden’s legacy of causing problems for others) is also circus-themed! It only makes sense that this archetype would be among those that let the heroes use their skills in both adventuring and on the stage.
It’s also worth noting that this is also an archetype that made the jump from First to Second Edition, where it started out as a bard archetype, but is now available to all sorts of classes.
The base dedication for this archetype grants skill at performance and also the ability to juggle, allowing them to effectively have more items “in hand” than they have hands to hold them as long as they maintain it, though naturally they can tire out eventually. Also, most of the feats for this archetype also increase the total items they can keep aloft.
Another feat allows them to maintain their juggle as a free action, freeing them up to utilize these items with more of their normal actions.
Many also learn to add more items to their juggle at once, allowing them to replenish as they lose items much faster.
They can even catch falling items or thrown weapons that would miss them and add them to their juggle as well.
With a high lob, some can toss a juggled thrown weapon at an arc that surprises foes and leaves them open to it.
Some master jugglers can even reflexively throw one of their juggled items at targets at close range, punishing them for leaving themselves open.
If you’re planning on doing a thrown weapon build, this archetype is extremely tempting, allowing you to have your arsenal of thrown weaponry at your disposal without having to spend as many actions to draw them. As such, this works very well with bomb-focused alchemists, rogues, bards, swashbucklers, and even magi, though I’m sure most any class that wants to play with throwing weapons might find it useful. Alternatively, if you’re not going for thrown weapons, juggling could also be used to have multiple potions or other magic items ready at the same time.
While some may consider a few archetypes that are introduced in certain APs, including Extinction Curse to be awfully specific and gimmicky (Lumberjack? Really?), this archetype makes perfect sense for the adventure it’s introduced in, is general enough to be used by any dexterous performer, and even pays nice homage to the original version!
On the note of roleplay, consider reading up on how performers use not just their acts, but their behavior to establish showmanship and keep eyes on them. How does the character act on stage, or off the stage?
The circus is in town, and one of the performers is a hobgoblin juggler and clown named Progg. What most don’t know is that he was once a sergeant in the army of the hobgoblin nation of Vekus, where he retired due to an injury. However, the local authorities recognize him from the war, and wonder if old habits die hard. They might not wait long enough to prove he is a spy before they make their move.
What should have been a routine performance has turned to murder when a knife-catching trick turns deadly. A minor cut from catching one of the knives she used in her performance rapidly turned into a deadly complication due to poison on the blade… poison sourced from the selection of poisonous spear frogs that the carnival keeps on display in their menagerie.
A street performance turns into a deadly ambush when the party is ambushed by a group of mercenaries that double as street performers, with juggled and thrown knives, illusions that turn into very real hostile magic, and the like. After the party survives the attack, they have to figure out exactly who ordered the hit on them and why.
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