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#it was a dramatic car chase and a huge accident in a major city
wwwps4 · 4 years
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Watch Dogs two
When Ubisoft announced its promising project Watch Dogs two years ago, most of the gaming community arrived in wild ecstasy at the mere sight of a beautiful virtual Chicago and the unusual abilities of the main character, hacker Aiden Pierce, deftly wielding his phone. "Here it is-a natural killer of GTA, Sleeping Dogs and Saints Row combined" - people shouted, but in the air hats with caps were thrown. But another year passed, a beautiful CG video with screwed elements of the gameplay unnoticed by everyone turned into a more realistic game build and the public began to slowly remove the "pink glasses" put on by the smart PR people of the French publishing house. A year later, the air lock created by Ubisoft gave a major crack in its Foundation, when the developers decided to demonstrate the third demo of the project. Stripped-down graphics, monotonous, simplified gameplay and the notorious towers from the Assassin's Creed series-that's what could please players from several talented studios. Alas, with the same result, they came to the final version of the game, released at the end of last month.
Who is our protagonist Aiden Pearce? Hero or villain, cold-blooded killer or decent family man? Forgive me for being so tactless, but the devil knows. From the very first moments of passing the game, there is a strong feeling that the project's writers themselves did not fully realize who was looming in front of them and what to do with this character. It seems to be simple: Aiden is an unemployed professional hacker who for a while engaged in illegal money manipulation, until one day his partner in a menial job decided to stick his nose where it would not be worth it. A few days after the incident, unknown persons did not just come out to our hero, but were able to arrange a real car accident through their henchmen, in which the niece of the protagonist was killed. Of course, our guy was not one of the timid and after such a terrible tragedy like "reborn", becoming another avenger in a mask (cap), like a bunch of his predecessors before, whose exploits were repeatedly sung in comics, games and movies. And this simplicity and subsequent zashtampovannost project history — one of the main irritants that do not give you a good feel for Aiden and his constant experiences. Every time you see the next" turn " of the plot, you want to shout in impotent anger at the screen that all this has already happened, that the piece was taken from there, and this one from here.
Nor do Mr. Pierce's motives and aspirations lend themselves to normal logic. Why is he on the warpath against crime in the city? Why does he say one thing and then do another? Why is he so indifferent to his own relatives? And believe me, there are a dozen or more such questions for the final credits. Sometimes writers feed players small flashbacks and short dramatic videos with a child's voice and a plush toy flying in the air. But you don't really believe them either, when after another terrible nightmare, the hero with an unruffled face gets out of bed and mumbles something about honor, dignity and his own feelings about what is happening. In General, Aiden has something wrong with his facial expression — it is impenetrable and cold, and for the entire game you will see at most three hypostases of the hero: overflowing with anger, arrogant and frankly not caring. Unfortunately, this is all that the animators, the actor who gave his appearance to the main character and the people responsible for the script could afford. But God help him, with Pierce, the plot could have been drawn out by his competent delivery, or at least, minor characters. But even then, the authors stepped into a puddle: well-mounted production scenes did not cry, many storylines are far-fetched, and all the other villains and heroes are like two drops on their other comrades in the shop. The same owner of the South club of Chicago, philanthropist and rich man Dermot Quinn in his manner of speech and character strongly resembles the main villain of Uncharted 3 Catherine Marlowe — the same cruel, merciless and ready to do anything in order to get his own. Other assistants or friends of the main character are too one-sided and do not have their own internal spark, each time squeezing out portions of dialogues. Little is known about them, as well as about the Pier, and it is also very difficult to understand why they help him. As you may remember, once the company's managers intoned to show the game the real conspiracy theories of big corporations, the secret sale of people on the black market and all the most unpleasant side of the community living in the age of new technologies. As a result, we got the most superficial narrative about the events taking place behind the scenes of a huge metropolis.
After such a weak plot, you expect that Watch_Dogs can save its other components, and then the developers try not to let the players down, giving them a huge range of all possible actions. In fact, we have a continuation of the previously mentioned series about Assassin's Creed, only this time not in the past, but in the futuristic future. Hidden blades were replaced by mobile phones, crossbows were replaced by full-fledged weapons, and instead of the Brotherhood of silent killers, a secret hacker community flaunts, which gathered around itself at first seeming colorful characters. The General concept of Watch_Dogs came in handy at the time, just hitting the sometimes unconscious fears of modern humanity, just entered the post-industrial era. It was able to absorb all the best aspects of the dystopia about the terrible technological future, the decline of normal human relations and total state surveillance of its own population: from the works of ray Bradbury to the British TV series "Black mirror". Imagine if one person could hack any computer, ATM, or security system in the world at any second with just their mobile phone. What if he is also a madman who wants to create real chaos in a fragile society? It's scary, isn't it? And this is the cherished device that our hero has. It is good that he uses it only for the good, without any back thought, and this is how a new type of "heroes" is born against the background of a tasteless plot, which does not stand out from the crowd in any way, but even merges with it. Forget about the pretentious, brave and desperate lads rushing to the aid of anyone, their time is long gone. Now the ball is ruled by such "Piers", which can also stack enemies in stacks (while it remains a mystery when and where our protagonist learned so skillfully to handle large guns and famously fight in hand-to-hand battles), but prefer to do their business quietly and quietly, with a single touch on the screen sensor. Why kill a man if you can easily upload his encrypted archive of child pornography and condemn the bastard to eternal torment in prison in the company of hardened criminals? It is this" superpower " Aiden more than compensates for his faded appearance and weak character, giving you a lot of interesting features associated with the gameplay.
Almost everything in the city is connected to the ctOS network, which pierce hacks in two seconds in the very first mission. Of course, there is a reasonable question: how did he do it, if this system is considered one of the most secure in the world, and the mini-game of hacking looked too unconvincing. But we will write off this defect to the authors of the script, who struggled to somehow reduce the gameplay and the overall plot. After gaining full access over the city, the pier becomes almost a mini-God. Using his smartphone, he can pull out any information he is interested in about any other person — who and where works, how much he earns and what he is currently doing. Helpful developers give a little more information about some key characters, allowing you to get into their virtual correspondence, listen to phone conversations, get their money, or information about upcoming crimes. Although after half an hour you will frankly get tired of watching all of them, and the overloaded interface with tons of unnecessary information can not be turned off in the menu, because this is the main feature of the game — the ability to spy on all at once. In addition, most biographies are secondary or simply uninteresting.
Other aspects of the game process are also interesting and varied only in the first two hours of passing, then a real carbon copy of the same thing begins with slightly changed conditions. Aiden can do a lot: disable or enable car alarms, hack surveillance cameras, traffic lights and trains, play poker or thimbles, chase criminals on their own two or a car, even fight with strange robots (the developers send a separate Hello to Trevor from GTA 5 and his crazy waking dreams) and even switch construction cranes that will lift him to the roof where the next ctOS tower is located. But all this works according to the same "hacked, tracked, caught up, finished off" scheme, which does not change itself until the very end of the game. The creators of the game clearly did not learn anything after admitting one of the main mistakes in the Assassin's Creed series — quantity does not mean quality at all. Speaking of towers, when you first glance at the map of the city, it becomes a little bad from the total number of these in any particular area of Chicago. Maybe this is, of course, and will appeal to fans zamorochennym collect everything and everything, but I'm more than sure that even their "variety" will enter into a slight stupor. Few people will be amused by the idea of endless repetition of the same actions just to fully open the entire map and complete all the additional tasks.
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