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#incentives
pratchettquotes · 10 months
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Ankh-Morpork no longer had a fire brigade. The citizens had a rather disturbingly direct way of thinking at times, and it did not take long for people to see the rather obvious flaw in paying a group of people by the number of fires they put out. The penny really dropped after Charcoal Tuesday.
Terry Pratchett, Jingo
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samueldays · 6 months
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This was a really cool idea, and I hope Musk has a lot of time and effort and clever ideas to put towards 'fortifying' Community Notes and improving the algorithm.
Because with Community Notes as it currently stands, this would be good. But doing this is not going to let Community Notes stand, it's going to turn CN into a weapon for demonetizing enemies, it's going to attract people who want to ruin everything that made CN good, it's creating an incentive gradient that I don't think CN is ready for.
Prediction: RIP Community Notes, it was a great year.
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aquietwhyme · 8 months
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Entire wildly successful industries have been based on freemium models of distribution, yet capitalists will tell you with a straight face that if basic necessities were available free of charge to everyone society would collapse upon itself and mass privation would ensue.
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kalviberry · 6 months
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Hello there!
Hello! So I have been yelling about earning money for Indieland 2023 this month, and I wanted to announce that Halloween day we will be doing one final push for donations and incentives for charity!
Will be on Halloween @ 2PM EST! If you could, please pass this around to boost this!
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Because the art couldn't hold it all, the Incentives are:
$50 - Move a T1 or Follower emote to BTTV
$100 - Mad Libs made post to social media
$200 - PC game giveway!
$300 - Draw a phone wallpaper to give away for free through Ko-Fi.
$400 - PC Game giveway!
$500 - Set up another Crowd Control for LoZ with as many channel points redeems enabled as possible.
$600 - PC game giveway!
$700 - Learn a speedrun
$800 - Game giveway!
$900 - Play JoJo's Bizarre Adventure: All-Star Battle R
$1000 - Last PC game giveway!
Donations bonuses are:
$5 - Eat a Beanboolzed
$15 - Eat a Spicy Beanboolzed
$25 - Request a character for me to do a quick doodle of for you (Will plan to draw them all on a separate stream)
If you donation before Halloween, all the donation bonuses will be honored on Halloween!
I hope to see you all there, and even if you are not able to donate, sharing this around or showing up will mean just as much to me 💜 Thank you for reading and see you there!
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anthonybialy · 3 months
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Bill of Wronged
Our rights have been taken to not be safe.  People get every benefit otherwise.  Attempting to manipulate the universe on our behalf is super kind of authorities who expect the gesture to compensate for not actually doing it.  We only get a vote technically.
Wondering how could one be in favor of guns is popular amongst those not into free will.  Sanctimony about how implements hurt bodies and feelings replaces not thinking out that naughty types might obtain them, perhaps even in defiance of legal restrictions.  The mere existence of that choice dissuades villains from initiating nefarious plans.
Figuring what crimes never occurred is hard to measure.  But it’s easy to see what happens when the only people restricted from bearing arms are those who comply with laws.
Trying to get virus season going again is for your benefit.  You’re acting a bit too independently.  A sequel scare might get you to remember who rules over you.  Visionary faux epidemiologists have to plan panic ahead, as one can’t spring fear a month before an election.  The timing of picking a new president is surely coincidental.  Paranoia is a symptom immune to vaccination.
Thoroughness is not a virtue when the right to shop elsewhere is treated as a sin.  The fear of an even worse shutdown sequel serves as an extension of the sickly notion that government should and can be responsible for one’s health.  You don’t get a choice.  That’s supposed to make you feel reassured.
Treating companies who heal you as Satan’s minions is lamentably consistent.  Contempt is similar to what simply must be justified demonization of the gun industry, as they couldn’t merely be offering a product customers want.  Shooting bowling pins in the woods is almost as fun as scaring off potential muggers and tyrants.  But aspiring buyers are told they’re beholden to diabolical shootie-manufacturing conglomerates that would profit any way they could and truly enjoy doing so off suffering.  Compensation for offering something we want is tough to accumulate, anyway, what with inflation remaining a stubborn problem ever since corporations realized they could exploit the populace for excessive profit just after Joe Biden took office.
Pretending money isn’t involved makes life costly.  We’re trying complimentary living right now to see how much more expensive existence can get.  You may notice your consent wasn’t sought.  Being aware of losing liberty is the extent of rights. so be grateful perception remains legal.  That’s only because it’s tough to ban.  The Biden White House’s efforts to control social media narratives through coercion show they try their hardest.  It’s too bad they couldn’t invest efforts to suppress narratives into learning trades.
A caring government lovingly protects serfs from the torture of choice.  Politicians who’ve never run businesses dream of reducing options down to one.  The ensuing dream world will just like what happens when government kindly consolidates industries and takes your money without asking.
Bad examples to avoid will have to count as progress.  Your rulers show their contempt for profit by taking as much of it as possible.  They spend it at will to illustrate the peril of greed.  A biblical situation leads to losing niceties such as options.  Imposing unwieldy burdens upon amalgamations is justified by demonizing them as cruel indulgers of decadence.  Similar logic leads to thinking efficiency means reducing options, not multiple options reducing supply.
It’s their fault for both charging too much and not offering enough.  Those who think the only crime is paying bills also coincidentally double as enemies of capitalism, which as a reminder is another name for trading.  Dragging down others because they have nothing which would enable them to participate flaunts a distinct lack of empathy.
If you want to spend six or seven years which could be spent getting a plumbing business going instead majoring in political science, don’t expect to pay.  College shouldn’t cost anything, at least according to attendees.  Students who take classes in self-righteousness specialize in claiming they benefit society, which is a common delusion amongst the least useful graduates.  Humans who actually help went into business for themselves and contributed to society functioning as a byproduct.  I thought liberals believed in collective benefits.
Endless interventions are based in the seemingly reasonable and wholly delusional notion that life should feature protections.  Wanting to be free of fear is as natural as it is impossible.  Evidence isn’t going to deter a plucky hero like your incumbent executive.  We’re learning the notion does indeed alter our world.  The problem is it’s for the worse.  Making an impact on the world is easy as long as you don’t care what kind.
Deciding which amendments they exploit while scoffing at them is how de facto autocrats respect our Constitution.  They’re free to say any moronic thing they want while law-abiding firearms carriers keep them safe.  You don’t have to worry about sluggish trials or, if you’re a Biden, testifying against yourself.  Meanwhile, the country is presently propped up by states possessing the option to have rights.  Liberals would quarter troops, but only if they work for the IRS.  They endure the cruel and unusual punishment of having to live with themselves.
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jamiroquai-sundae · 10 months
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puellascribere · 2 years
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That usual incentive after a hard week of exams
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kapitaali · 1 year
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capitalist incentives tho
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king-of-men · 1 year
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This may be galaxy-brained: Suppose we offer EU or US citizenship to Russian soldiers who defect, in an effort to attrite Putin's army without having to actually fight. Aren't we, in effect, drastically increasing the pay rates in the Russian army? That is, we are saying "in addition to whatever pittance Putin pays, we'll give you the extremely valuable option of defecting". Presumably if you pay more, you'll get more soldiers, exactly the thing we Do Not Want. Do you get more defectors than new recruits? Hard to say! Presumably it's not that easy to desert from the Russian army. They know they have a problem, we may believe they've taken some countermeasures and could increase them if needed. If the option-to-defect is perceived as more valuable than it really is, because it's hard to exercise in real life, then you might be recruiting for Putin.
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qroople · 1 year
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What is Qroople Magic? Qroople gives home buyers an incentive in the form of extra money when they purchase your house. Use the cash back to cover or help with closing costs or anything else. Get paid at closing.
https://qroople.com
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humanfist · 1 year
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To be clear, when you pay so little to those providing a vital lifesaving service that they do their best to avoid providing it, such folks are not exactly covering themselves in glory, but this is on you, the person who is not paying them enough money. The amounts required would have been trivial.
The Zvi
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samueldays · 1 year
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Retrospective: D&D 3e class feature advancement and design
Of the editions of D&D that I've played, I think Third Edition is my favorite. It's imbalanced, sure, but part of what differentiates D&D from videogames is that there's a DM on hand to say "let's change that". Much of the general success of 3rd was probably due to the Open Gaming License that you may recall a recent fuss about, and two specific impacts of the OGL were 1) explosion of fan content to add on and change stuff, 2) fanmade polish of the System Reference Document (SRD), such as this hyperlinked and crosslinked version where just about everything is accessible in one click. Much less searching for rules!
I also personally liked it for the unusual way it tried hard to put player characters and monsters in the same mechanical framework using the same scale, unlike far too many games, video or tabletop, where the PC has 138 HP but does 9999 damage. (This was to some extent present in earlier editions, but 2e's Monstrous Manual fails to give a creature's Strength score, only specifying its damage directly.) D&D in general was unusually fair and honest about letting you loot Lord Mega-Evil's Mega-Sword instead of doing "2% drop chance" shenanigans. 3e went a step further to making the bugbear playable out of the box, if you wanted to play a bugbear. Bugbears were now real creatures in a sense, not simply bags of HP you popped for XP.
If you're waiting for me to get to the subject announced in the title, just keep waiting, this is a twenty year old game and I'm a grognard with a pet topic. ;-)
4th edition decided to strip much of this stuff back out again, and I detested it. 4e was super weird. 5e tentatively tried to be the simplified best bits of 1e and 3e (IMO) which is nice for the newbies, but I feel its class system still leaves much to be desired. The whole notion of "classes" in a RPG is a bit of a necessary evil. It doesn't exist in-universe, it's an abstraction because doing full pointbuy is more tiresome for players and far easier to accidentally break the system by neglecting one stat or pushing another too high. At the same time, you don't want to lock characters into a progression at level 1, so designers tend to re-invent various class options and class choices that veer back towards pointbuy, and multiclassing...
Bluntly: The "favored class" rules and multiclassing xp penalties in 3rd were failures. The hypothesis was that it would discourage "5 levels of this, 1 of this, remaining levels of this" cherry-picking and encourage keeping 2-3 classes balanced, with an exception for the favored class. What it actually encouraged was "5 levels of this, 1 level of this prestige class, remaining levels of this prestige class" because prestige classes (PrCs) were exempt. Removing that exemption would have had worse second-order effects because prestige classes had different numbers of levels and conditional advancement permission! A deeper overhaul was needed, but didn't appear. My groups usually ended up ignoring multiclassing xp penalties. Worthless rule, no content, no value. Especially the bit where it's possible to get stuck at -100% XP if you made deliberately bad choices, that's nonsense.
What was also a failure, but less so, and produced the content I want to ramble about today, is how the class system incentivized multiclassing in very different ways for different classes. I'm going to gloss over questions of obscure splatbook availability and optimization level here; if you know enough to have an opinion on them you probably don't need to be reading this.
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Fighter: Multiclass out or prestige class ASAP. This because Fighters have no class features that scale specifically with Fighter level - feats, BAB and HP can be gotten anywhere, and stack cleanly from different classes. Fighter 4 / Barb 1 / PrestigeClassA 5 / PrestigeClassB 10 is an example outcome of starting from "Fighter" and keeping the concept without being bound to the classname.
Sorcerer: Prestige out, but only to +1 caster level classes. Sorcerers have 1 scaling class feature, "spellcasting", which is advanced as a whole by several prestige classes. Something like Sorc10 / Loremaster 10 is cool, gets you 20th level casting, and more class features.
Druid: Stay pure. Druids have multiple scaling class features, and very few prestige classes advance other than spellcasting.
(I reiterate: this is what the class system incentivized. Not what you 'should' play.)
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This difference was not a matter of party role, but of class feature wording.
Broadly speaking, there's two kinds of class features in 3rd Edition: those that provide a static ability at a fixed level (for example, Paladins become immune to fear at 3rd level) and those that have a progression scaling with each level (for example, Paladins can Smite Evil to add their level to the damage done).
Fighters got almost entirely static abilities, and those with diminishing returns. Spellcasting was almost entirely scaling.
Paladins were closer to the Druid end of the scale due to Smite Evil and Lay on Hands saying "paladin level" (not caster level, nor character level) when calculating what to scale with. A few prestige classes explicitly advanced these features, but there was no standard framework for advancing them the way the Thaumaturgist prestige class had "+1 level of existing spellcasting class" for any of druids, clerics, wizards or sorcerers.
Theoretically, the Thaumaturgist or Mystic Theurge prestige classes also worked for other spellcasting classes such as Paladin, but this was mostly worthless because paladins were tertiary casters who got slower per-level spellcasting progression. +1 level of spellcasting had lower value for paladins or bards than it did for clerics or wizards. This was aggravated by partial progression classes such as Eldritch Knight, which provided less spellcasting advancement - measured in terms of fewer levels. They got community shorthand like 9/10 or 7/10 casting progression.
An intuitive-seeming fix haunted me for years: PrCs that give partial advancement to full casters should give full advancement to partial casters. Perhaps even more than one-for-one when advancing tertiary casters. But it was hard to spell out in rules.
Instead, WotC printed special case ugly hack PrCs like the Sublime Chord, which was blatantly "The Bard Prestige Class For Bards" that gave faster-than-bard spellcasting progression up to 9th level bard spells. (In the core game, wizards get up to 9th level spells, but bards stop at 6th level.) It worked by specifying in detail a new separate spellcasting progression meant to be used at each level from 11 to 20, after using the regular bard progression from level 1 to 10.
Ironically, this special case could then fit back into the standard framework: take 10 Bard levels, take 1 Sublime Chord prestige level, now Sublime Chord has its own spellcasting progression so it can be advanced by other prestige classes such as Loremaster or Thaumaturgist. Sublime Chord was a prestige class that bards took mostly for the spellcasting, and then they didn't need to stay in that class for the spellcasting, because spellcasting was a standard class feature that could be advanced in other ways.
What a mess.
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Still, I gotta give Wizards credit for being willing to fuck around and try new stuff to get out of this mess they'd made.
During 3rd edition, some of their later pile-ons to this mess were the Truenaming magic system that worked based on a skill check instead of levels (this was swiftly exploited because Make Single Number Go Up is easy for nerds with a wide variety of options), the Shadowcasting magic system that got to retroactively convert the class levels of a wizard who multiclassed into shadowcaster (I never saw this used in practice), and the Initiating not-a-magic system in the Tome of Battle:
Instead of caster levels you had initiator levels, and instead of casting a spell you initiate a martial maneuver, and the maneuver involved swinging your sword around so expertly that it shot fireballs or healed your friends or added an extra 8d8 damage or froze the enemy's lifeblood with the Five-Shadow Creeping Ice Enervation Strike. It also let you resist poison or block mind control by concentrating really hard on how you are a mall ninja One with the Blade.
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(image: a Blade Magic user who has convinced the DM that hitting people with your bare hands counts as a 'blade' if you call it Knife-Hand Strike.)
It was actually pretty good, once you got past the flowery names, the weeaboo aesthetic shift, the increased complexity, the dissociated mechanics, and the fact that Wizards printed three initiator subsystem classes that were different enough to be annoying. Now that I'm done damning it with faint praise: you calculate multiclass initiator level by taking your main initiator class's class level and adding half the levels in other classes, whether or not they are initiator classes. A Swordsage 6/Fighter 6 character counts as Swordsage 9 for purposes of the Swordsage's primary class feature: initiator level and martial maneuvers.
This sort of worked to encourage a moderate amount of multiclassing on occasion by reducing the cost, but not really, because of nonlinear scaling. The low-level Swordsage abilities are on the order of "Fighter but with 1d6+1 fire damage". The high-level Swordsage abilities are like "Enemy has to make a Fortitude save or die. On a successful save, enemy still takes 20d6 extra damage on top of your regular damage" and "Quasi-timestop: you get 10 opportunities in a row to pick up a nearby enemy and throw him. Your choice whether you want to throw 10 guys off a cliff, or bounce 1 guy against the wall until he dies."
This class feature progression was cribbed from the core spellcasting system for Sorcerers and Druids, see above for the multiclass incentives on those.
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I don't have a general solution. Here is my sketch of a fix to the spellcasting part, also usable with the cribbed-from-spellcasting class features like initiator progression:
Build a spellcasting progression separately from a class. Each progression goes up to 9th level spells at character level 20, or the system equivalent. The "Wizard" class then gets a class feature which says something like "+1 spellcasting progression at each level". The "Bard" class gets a class feature which says something like "+0.75 spellcasting progression at each level". The Paladin class get a class feature which says something like "+0.4 spellcasting progression at each level". Round up or down with minima to taste.
This replicates the effect of the 3e progression where the Wizard got up to 9th level spells, the Bard got 6th and the Paladin stopped at merely 4th.
But by separating the spellcasting progression, all these base classes get the same amount of benefit from a Prestige Class which provides +X spellcasting progression per level (X probably 0.5-1). In regular 3e, spellcasting progression classes were worth far more to the wizard than to the paladin, because the paladin got 1/20th of a step towards 4th level spells and the wizard got 1/20th of a step towards 9th level spells.
This eliminates the weird special case that is the Sublime Chord, also eliminates certain other kinds of dumb cheese around Ur-Priest, creates space for semi-focused casting prestige classes that provide 0.9 spellcasting that's an improvement for bards but a slowdown for wizards, and makes it easier for Fighter-adjacent and Rogue-adjacent classes and prestige classes like Assassin to dabble in a little bit of spellcasting at a controlled rate. In weird design space, it allows backloading on a class that goes from +0.5 to +1.5 over the course of several levels to "catch up".
A downside is that this "fractional casting" is more granular, more bookkeeping, and closer to pointbuy, but it's a small step and D&D 3.5 was already including the similar Fractional BAB/Saves in optional rules. Maybe someone can be inspired by this to make something easier.
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Now I would like to say that D&D Third Edition has come and gone and will probably never be repeated, having been supplanted by two later editions twenty years on, especially 3.5e with all its baroque customization, but that would be a lie because not only did it spawn a great many clones, Pathfinder is out there being a big name 3.5e clone with just enough tweaks to not be a copyright infringement. (Also: just enough tweaks to not quite be backwards compatible.) So I feel I should try to give helpful advice for design of class-based RPG systems, rather than just this historical overview so far. Here's my big suggestion:
Figure out how a class offers value, and why I should keep taking it.
The D&D 3e Fighter fails this test. You should multiclass out. Full BAB, d10 HD, crappy skills, Fortitude save (more chassis than feature) are available elsewhere. Feats (the only real feature) have diminishing returns.
The Pathfinder Fighter still fails this test - it's been given tiny value buffs like the scaling effect of Weapon Training: for every 4 levels get +1 to damage with a weapon group. Meanwhile the wizards are still off getting caster levels that give +1d6 spell damage every single level, and it's easy to get 1 damage every 4 levels from other sources.
Also, the Pathfinder Fighter has been given a Bravery feature: +1 on saves against fear for every 4 levels. Meanwhile the Paladin is still getting outright fear immunity at level 3.
The converse of this suggestion is asking yourself in design: Which of a class's valuable features can I get elsewhere?
For the Fighter it's "all of them", for the Sorcerer it's "all of them, but fewer places" and for the Druid it's complicated but "one-third" is a first approximation.
Extra corollary: "...and if getting those features elsewhere, what am I giving up or getting on the side?"
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fieriframes · 2 years
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[Humans respond to incentives.]
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ksfeet4ever · 2 years
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Good morning everyone! For those who have been waiting for more pics, we will be posting quite a few later today! So be ready for them ;)
In addition, to help get more followers we want to throw some incentives your way!
So without further ado…
At:
50 followers we will have a poll to see what you all want and then will drop the pic for you!
75 followers we will do the same!
100 followers we will post my wife’s beautiful feet with cum all over them!
So start telling us what you want to see and tell all your friends to like and follow!
@ksfeet4ever
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habitica · 2 years
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EXTENDED CHANCE FOR FOREST FRIENDS PET QUEST BUNDLE!
Whoopsie! Our mistake with the dates means extra time for you to get the discounted Forest Friends Pet Quest Bundle, featuring the Deer, Treeling, and Hedgehog quests all for seven gems! It will be available in the Quest Shop until September 30!
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I'm dealing with my massive work problems in the mature adult way.
Booking in a tattoo sleeve so I literally can't afford to quit.
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