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#in the process they come up with their own magic system
gallusrostromegalus · 6 months
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The Van Has Officially Declared It Spooky Season
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I've got my parent's van for the week and it seems determined to establish my status as The Local Cryptid by terrorizing an innocent 7-11 clerk.
...I might need to back up a bit.
My mother is an eminently sensible woman who knows herself well, and when The Plauge hit, she knew she'd need some sort of mentally and physically engaging craft project to keep herself from going insane and massacring the local zoning and water management boards (even if they have it coming). So she and Dad acquired a utility van and converted it into a camper van because while they love camping, they're past the age where their joints and immune systems will tolerate sleeping on the cold ground in a nylon tent.
They did a terrific job of it and my mom taught herself woodworking and carpentry and now the van has it's own cabinets, fold-away dining table, and removable queen-sized bed with memory foam mattress. My Dad was already a computer engineer, but he learned the dark magics of automotive software and electronics to install after-market backup cameras, a media player that would take a terabyte hard drive and a solar-powered battery and outlet so they could wake up and just turn on the kettle and griddle for breakfast without having to exit the van into a cold morning on an empty stomach.
Truly, the height of Camping Luxury.
My parents are both in their mid-seventies and my primary life goal is to be at least half as cool and hale as they are when I get old.
Anyway, they take it out at least a dozen times a year and it works fabulously, but, being as I am on good terms with my parents and also finishing the process of moving house, I've been borrowing it to move large and cumbersome objects that will not fit in the back of my equally lovely but minuscule Honda hatchback.
It's a Great Van. Very easy and comfortable to drive. Stunningly good MPG for it's size. The best cruise control I've ever had in a car.
It's just also. Quirky. Mischievous, even.
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If this van has a fault its that it bears the unfortunate affliction that all lightly used white utility vans have in that the combination of an utter lack of branding features and the large dent/scrape I accidentally put on it while trying to escape a Denny's last Thanksgiving means that this vehicle is one addition of a Badly Spray-Painted "FREE CANDY" on the side away from being the sort of vehicle you see in an edgy horror movie.
It's got the same issue that Doberman Dogs have where they look like the sort of creature that likes to snack on toddler's faces whilst actually having personalities made of marshmallow fluff. This vehicle is unnecessarily menacing and I think nothing short of an airbrushed Epic Van Wizard will correct this. People see this van pull up and lean over and squint suspiciously at me when the driver's side door opens, and then look moderately confused when, instead of Charles Manson, a small, potato-shaped creature with neon purple hair and a statistically unlikely assortment of dogs emerges.
My own two dogs, Herschel the Hanukkah Goblin/Corgi and Charleston Chew The Taco Dumpster Dog, Do Not Like The Van. Even with the bed in it, they have a tendency to slide and roll around in the back, and both WILL chew through dog saftey belts or other attempts to secure them in there.
On the other hand, my house mate's dog, an exceptionally tall standard poodle whom we lovingly call "The Creature", loves the Van because SHE wears her doggy seat-belt with only mild complaining and gets to sit up in the passenger seat like A People.
Also like A People, The Creature likes to stand and walk around on her hind legs. It doesn't hurt her and it's entirely voluntary, but every so often I will feel a hand on my arm and instead of my husband or friend, it's a canine that's taller than I am on her hind legs who wants to stare at my face with soulful, concerned eyes. The Creature's favorite thing is that she is exactly the right height for me to hold her arm in Genteel Fashion and walk around the pet food or hardware store with her like I'm a count escorting a debutante around a royal ball.
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As it stands, I am set to inherit this vehicle whenever my Honda gives up the ghost, and I fully intend to paint an Epic Van Wizard on it when that time comes.
The other peculiarity of The Van is that while Dad did manage to successfully install all his after-market electronics, not all the electronics get along. Sometimes, they fight for Dominance. The Terabyte Music Player and the Backup Camera have a particularly contentious relationship, and turning on the music has about a 25% chance of turning on the backup camera as well, and turning on the Backup Camera is equally likely to turn on the music.
Firthermore, The Van has a favorite song.
I am not kidding that Dad filled an entire terabyte hard drive with music and the software to sort it via the radio controls, but of all the Early Boomer Dad Rock (Kingston Trio over The Eagles) and Irish Folk and Symphonies and the entire discography of Weird Al Yankovic, The Van's favorite song- The one it picks to play as victory music every time it beats the Backup Camera at their weird electronic game of rock-paper-scissors -is The Liberty Bell March by John Phillip Sousa.
You all know this song already.
...but in case you've forgotten the tune:
youtube
Yeah.
The Van's favorite song is the goddamn Monty Python's Flying Circus Theme Music.
It does not play this song at a normal volume.
Every time I turn on the Backup Camera and it manages to turn the music player on as well, The Van insists on absolutely blasting this nonsense on at the maximum volume it's physically capable of producing, which I know is loud enough to be heard from the Denver International Airport's Pickup zone when they Van decided to start playing it from the economy lot about half a mile away.
Perhaps it's The Van's way of honoring the aesthetic sensibilities and sonic enthusiasm of Mr. Sousa.
...I can't help but wonder if the purpose of an Epic Van Wizard is to control this sort of faerie-like malarkey, and channel these chaotic energies into things like Spell of Don't Break Down In Nevada or Enchantment Of Always Have Good Parking.
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So last Friday the 13th, I get a call from my friend and housemate, at said airport.
It's roughly 11PM at night, and I have already retired for the evening. I am in the exact minimum of clothing required to be a decent housemate and not scandalize the neighbors should I happen to walk by a window. My feet are up. There is a cat in my lap and fictional British people murdering each other in highly inventive fashion on the tv. -But my friend has returned from her friend's wedding,and either American or United Airlines has managed to lose her luggage, including, among other valuable possessions, the keys to her car. ...So she cannot just drive home as originally planned.
There are, as luck would have it, her spare set of keys not eight feet from me.
Being a good and decent person, I agree to bring the spare keys to her so she may get home before daybreak and not spend a semester's worth of tuition on an uber across the greater Denver traffic jam.
Being also that she Loves Activities, and it's her mom we're going to pick up, I elect to take along The Creature.
I am primarily focused on remembering how to get to the airport and not leaving my friend's spare keys on the counter, so I throw on a pair of flip-flops, step outside, remember that it's AUTUMN and my minimal evening attire is not sufficient thermal protection, step back in, grab the first coat in the closet I lay hands on, pull it on, check that I have her keys again and leave.
The trip to the airport is largely unremarkable, save that it becomes necessary for me to put on sunglasses to drive, despite it being nearly the witching hour and almost entirely darker than the inside of a cow.
It's necessary because this blissful darkness of night is violently punctured by a startling number of cars that seem to have installed miniaturized but no less powerful lighthouse bulbs in where their headlights ought to go so the oncoming traffic and sports cars that insist on tailgating me in the slow lane alike illuminate the road and my mirrors with the kind of radiance I'd normally associate with the arrival of a Seraphim.
I arrive at the distant highly discounted airport car lot where my housemate is waiting, deeply apologetic. It's nothing. I say. Once I see that your car starts up, I'm gonna go to that 7-11 across the way that I parked in front of, get a slurpee or something and I'll see you at home.
While she is retrieving her vehicle (an equally eccentric but much more stately Subaru that is old enough to be elected to congress) I rifle through the loose change in the glove box and discover that I have exactly $6.66 in small bills and coins. The Subaru, continuing it's long voyage into vehicular immortality, immediately starts up.
Upon her return, we all remember that my friend had all her camping gear in the backseat of the car and there is no room for The Creature to ride home with her parent, so I again assure her it's nothing, and will just take The Creature into the 7-11 with me. She is trained as a service animal and needs the practice after the plague.
I wave my friend off and turn to enter the 7-11.
I promptly trip over the jutting back bumper of The Van and fall, cartoonishly, face-first onto the sidewalk.
Fortunately, I have a lot of practice falling on my face, and have learned not to throw my hands out but instead cover my face, so my unexpected self-inflicted attempted curb-stomping lightly scrapes my hairline and nothing else -my sunglasses even stay in place- and I get up and resume my quest for a slurpee.
It's well known that the airport is a lawless place, and the 7-11 across from the discounted airport parking at the stroke of midnight is no exception.
I know it's the stroke of Midnight because there's one of those Audubon society bird-call clocks that makes bird noises, and my arrival is heralded by the twittering call of a Summer Tanager. I am almost charmed enough by the unusual choice of chronological device to excuse the exorbitant Airport-adjacent mark-up of Slurpee prices. I stand at the machine for some time, trying to decide on a size for the price and guess what the fuck "Blue Lighting Blast" is supposed to taste like.
The Creature is being Very Polite but is somewhat agitated, I assume because she *just* saw her mother for the first time in three days and then she LEFT with no explanation, so The Creature is on her hind legs, staring woefully into my eyes, asking to be escorted around the 7-11. Even though that's not what she's not supposed to be doing, there's nobody else in here, so I let her hang off my arm and discuss various Slurpee Flavor options with her.
We eventually decide on an experiment in which I try a Small Blue Lightning Blast, and discover it tastes a bit like licking a nintendo cartridge but in a pleasantly satisfying way.
I go up to pay and realize something is amiss.
The Cashier is a young man staring at me with wide eyes, one had over the register and the other wrapped up in his rosary.
I look down at myself.
In my haste to reunite my friend with her spare keys and service animal, I had left the house in the following accoutrements:
Flip Flops. Not matching. It's below freezing outside. That last part is not particularly odd footwear for the weather in for Colorado, but it's an important detail for the rest of the ensemble.
Assorted scrapes, bruises, cuts and welts on my arms and legs that come with doing outdoor work and living in a house with three dogs and a fully-clawed cat that all want to be in my lap all the time. It's cold out, so vasoconstriction has pulled the blood away from my skin, a trait that served my ancestors well during the last Ice Age, but leaves me with pale skin to contrast the various wounds and I look like a corpse that fell out of the back of a pickup truck.
The black Bootyshorts with "CRYPTID" painted in bright red gothic font across my ass, that @theshitpostcalligrapher gave me for my wedding present.
A peculiar but extremely comfortable garment that straddles the line between "Lacy Camisole" and "Industrial-Strength Sports Bra" like the Ever Given straddling the Suez Canal. It is also Bright Red. with black accents.
The Jacket I had grabbed out of the closet, which is in fact, a black Velour Dinner Jacket.
The Tokyo-Ghoul inspired reusable anti-covid mask a friend made me with the set of Coyote Teeth.
My sunglasses, which are shaped like a Halloween Bat. The lenses are the wings and the body is the nose bridge. It is ALSO bright red.
A Very Large and remarkably Humanoid Poodle that I have been audibly affectionately calling "Dear Creature" who is hanging off my arm like she's my Prom Date.
The Very Large and remarkably Humanoid Poodle is ALSO dressed up in a black Dog Sweater that has white bones printed on it to look like its an X-ray jacket showing off her skeleton.
I look like I am taking my Very Fancy Werewolf Girlfriend to a particularly casual Dinner Party for Vampires, but the thing that's really selling it and probably alarming the kid the most is the fun accessory I acquired in the parking lot not five minutes earlier:
The "Small Scrape At my Hairline" is actually a painless but PROFUSELY bleeding head wound that I had somehow entirely failed to notice covering my face, neck, decolletage and magnificent cleavage with blood like a Tarantino Film Extra.
This does explain why The Creature has been delicately trying to use her bodyweight to push me down onto the floor for the last ten minutes. So I don't injure myself while we wait for the paramedics she hoped this kid called to arrive, you see.
The Creature has such a High and Naive Opinion of humanity.
I decide this social situation is already fucked, and the only way out is through, and with haste, before I start dripping on the floor.
"Hi there!" I say cheerfully, to indicate this is a visually alarming but not terribly serious situation. "Just a Small Slurpee!"
The Cashier has entered the relevant code into the register before I finish the sentence. His gaze flicks off me just long enough to look at the total, and he grips his Rosary harder.
$6.66
"Oh cool! I have exact change!" I say, taking the money out of my as-yet-unsanguined pocket without looking and slap it down on the counter. "You have a good night and be safe out there!" I wave, leaving.
I get in The Van, mortified, buckle The Creature up, and as I make to leave, I have to put it in reverse, which automatically turns on the backup Camera.
It also turns on the music player.
I make eye contact with the cashier as the dulcet tones of John Phillip Sousa boom from the van hard enough to make the windshield and the windows of the 7-11 rattle for the nine-and-a-half seconds I have to wait to be able to turn the volume back down. Not knowing what else to to, I give him a thumbs up, and leave.
Anyway, now I know what my Future Van Wizard has got to be dressed like, and what their familiar is.
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zylev-blog · 2 months
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Tucker dug himself in quite a deep hole.
At first, it started because he was bored. He also wanted to test his skills in tech, since he was trained by Technus to use technology in a way nobody living could even do. He first did some simple probing, learning about the system that Batman used and learned how to keep his tracks hidden. He honestly thought breaking into the White House or NASA would be harder than breaking into Batman’s files, but it wasn’t. Everything was absurdly easy to get to. He could see the workarounds in the code just as easily as he could breathe.
Once he learned how to erase his tracks completely, he started with basic knowledge from Batman’s system. Over the course of a month, he read all the police reports, hero and villain reports, and the contingency plans that Batman had. Boy was Batman a paranoid man.
Then he delved deeper. He learned everything there was to know from over a decade of vigilante work. Then he used the Batcomputer (he had found out that it was actually called that from Nightwing himself. He had camera access, of course he was going to spy on the bats.) to hack into the Justice League system. He had to stop the manic chuckle that threatened to spill past his lips. He was just like the ghosts in a way that he loved to indulge his obsessions. And stalking vigilantes had become one of his.
Danny and Sam knew about what he was doing and never tried to stop him. The reason was simple: Tucker had warded against Amity Park so thickly, that not even magic users knew of the town’s existence. It wouldn’t show up on a map, or in books, or in history. Tucker might have used Clockwork for the last part, but the time ghost allowed him to hide Amity Park from the world. So there must have been a reason the ghost had allowed it.
After Tucker gained access to the Justice League files, he had become worried. There was a lot that they didn’t tell the public. The more he read, the more resentful he got. Failed alien invasions, kidnapping, mind control, cloning… the list went on and on.
If he didn’t know that the Justice League were the good guys… he might think they were the villains.
But they were the good guys, right?
He wasn’t so sure anymore.
It had been almost four months since he had first hacked Batman’s computer. From what he could tell after hacking Bruce Wayne’s cell phone, nobody knew that he was inside their systems. Nobody was that good of an actor. He would watch the Justice League briefings, watch their day to day, learn all the gossip, and then he would check Batman’s computer. It was a ritual he had started. A way to keep Amity Park safe should the Justice League turn against them or the world. He made his own contingency plans based off of Batman’s plans. The exception being that as a last resort, his plans would be fatal to anyone who struck against him. He just hoped that the day would never come.
Everything changed when Pariah Dark stole Amity Park. It had taken the Justice League almost two days to realize that there was a gigantic crater in Illinois. Nobody knew what had happened. When the city reappeared, the borders that had once protected it were also stripped away. The systems had been damaged in the fight, and in the teleportation process. There were so many that had died in the battle, so many more that were now homeless, or orphans. The city mourned for the dead—and the dead mourned their sacrifice. The evil King had been dethroned, but would Amity Park be the same? The world now knew it existed, and there was no ghost portal for him to run to Clockwork from. They were on their own.
As Tucker watched the Justice League try to help the citizens, he felt anger in the pit of his stomach. These people, these ‘heroes’, what would they learn about his people? Were they going to hurt them like they’ve hurt their own?
No. He was not going to let them hurt anyone from Amity Park.
He solicited all of the teenagers of Amity Park to help him rebuild the borders. Kick out the Justice League. His plan was met with some resistance, but they trusted Tucker. Within 24 hours, they had gotten the borders back online. The Justice League were then forced out of the town, and the town disappeared from existence once more.
Now if only he could get rid of the Justice League that tried to linger. Batman himself was proving difficult to get rid of. Especially since all of his bats kept trying to come out to play. Well Tucker had an ace up his sleeve too, and two could play that game.
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physalian · 3 months
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Plot Holes and How to Fill Them (Or, The Hidden Potential in Your Mistakes)
“But why didn’t they just do that earlier!”
“You can time travel – so time travel!”
“Doesn’t X have Y spell? Why aren’t they using it to escape?”
“You. Have. Telekinesis! How are you this stupid?”
Plot holes! The bane of every writer’s existence. You think you’ve polished your beautiful manuscript, you have it all sent out for the masses to consume and praise and shower with compliments and adoration… and then they start tugging at a thread that may or may not begin to unravel your entire story. You’ve read this thing top to bottom, forwards and backwards and upside down, so many times the letters are burned into your brain. You mumble your monologues in your sleep — how did you not see this? How do you fix this?
See this post about beginning the writing process that might help you avoid opening a plot hole entirely with a solid enough script and outline.
Types of Plot Holes
Your magic system’s established rules have just been broken for TeNSioN
Your Deus Ex Machina really did come out of nowhere and is quite out of character
Why doesn't Character just run away from a fight they can't win?
Characters forgetting they have superpowers, extreme intelligence, handy tools or weapons, survival skills, common sense, or crucial information to escape and/or solve a situation
Characters dying for the above mistakes when said death could have been avoided
The entire story could have been avoided had Character A just told Character B the truth
Character X should have known ___ all along given their profession/backstory/friend circle/education/personality
And variations of the above, I’m sure I’m missing a couple. Fixing plot holes generally come in two camps: Those you can fix by rewriting the existing manuscript that contains the hole, or those you have to work around from a previous manuscript that’s already been published.
Why Plot Holes Happen
Plot holes happen in reality. Expecting your first, second, or 15th draft to be completely foolproof is utter nonsense. Real people forget stuff they’re supposed to know all the time, tools that would be useful are left behind, GroupThink makes very bad decisions.
The difference is: You are writing fiction. Your goal is to be entertaining, not necessarily realistic. A character simply *forgetting* Macguffin X at the climax of the story does not make for an entertaining read, no matter how likely it might be to happen in the real world.
You’re making this entire world up as you go and that alone is an impressive feat millions of others can only dream about – cut yourself some slack, okay? Everything is fixable.
Plot holes also happen because we’re so engrossed in our own story that we forget it’s all made up. You’re 22 chapters into a 24 chapter novel and you’ve just realized your psychic hero would never have been caught unawares like this. “But that’s just how he is!”
No. Stop. That’s not just how he is. That’s just how you wrote him – and you can go back and un-write him. Any excuse you can dream up you can un-write, and unfortunately, you’ll likely have to do a fair bit of it if you still have the opportunity.
Plot holes generally open long after the inciting incident that causes them. If you’re going to fix it, duct-taping together a solution in that very same scene isn’t the way to do it. You have to figure out why it’s a hole at all, then go back and fix its foundations.
Finding Your Own Plot Holes
Sometimes you’re lucky enough to stumble upon them before it’s too late. A fair bit of the time, though, your audience has to tell you. Finding your own plot holes requires stepping back from your work and looking at it like you’re just a reader, not the author.
Read your plot out loud to yourself and keep asking questions like:
Does this make sense for the scene?
Does this only exist to look cool at the cost of logic?
Are these rules I wrote too easy to break or contradictory in any way?
Is there any other way for this character to escape this situation?
Is the only solution here too contrived?
That, and having an army of beta readers who should show you flaws you’ve overlooked. Even then, some things just aren’t obvious at all until someone too smart for their own good points out something no one else considered before.
It’s okay. It’s not the end of the world.
Filling Plot Holes
Fix your broken magic system
A “magic system” broadly describes any type of powers/abilities/supernatural entities that function in your world. They can be in high fantasy, urban fantasy, sci-fi, or any genre really. The Force is a magic system, as much as is bending in Last Airbender even if no one calls it “magic”.
For example: Force users are telekinetic… and yet don’t simply repeatedly spam the “chuck my enemies into a wall/off a cliff/anywhere that is away from me” button. It’s what you’d call a “soft” magic system, it doesn’t have explicit rules on how and when it can and should be used. It just *is*.
Fixing holes in your magic system first demands examining why you wrote it the way you did, why you gave it these specific rules, or why you didn’t, and all the ways characters should otherwise be able to use it when your story demands they get creative.
For soft magic systems — never let the magic system win the day. It invites far too much scrutiny. Gandalf from Lord of the Rings is a Wizard. He can do an undefined number of spells and has an unclear number of abilities and limit to his reach. Gandalf’s magic is never the saving grace of the Fellowship. So asking “why didn’t Gandalf just do X” isn’t ever a question people have because success never depends on Gandalf doing X.
Everyone hates on the time turner in Harry Potter, as they should. Time travel is essential to the plot of Prisoner of Azkaban, without it the heroes fail. And yet, because it is time travel, why it never existed earlier and why they never use it again to solve more massive plot problems is a valid question. As goes with many spells and abilities in the series.
For hard magic systems — remember that you wrote the rules, you can go back and change them at any time before it’s published. Bending in Last Airbender is rarely the focus of any conflict. Yes, two benders will fight each other, but it’s not “who’s the stronger bender,” it’s “who’s smarter with their element”. Who better uses their environment? Which one is racing against a clock before reinforcements arrive and overwhelm them? Which one runs the risk of exposing themselves if they start bending? Whose mental state is crippling their bending today?
These are all character-driven explanations for why certain abilities do or don’t manifest in a given scene… until the finale when it really is just a clash of red and blue aura lasers.
There is never a scene where a character is trapped when they shouldn’t be. Never a “why didn’t you just X” moment, because it’s never about the bending, it’s about the bender.
Turn plot-reasons into character-reasons
This means taking a “why don’t they just do X” and making the reason because one of the protagonists is morally against doing it, not because the hand of the author demands it.
In Last Airbender, Aang is vocally against simply killing the Fire Lord. It would be easier, it would risk far less casualties and carnage, it’s fastest. And yet. Aang doesn’t do it simply because he’s not strong enough or he doesn’t have some magical super weapon, or the stars have aligned and now he’s lost a very convenient ability – Aang doesn’t want to take the easy road because that’s who he is as a person.
He’s been raised as a monk to value the preservation of life above all else (ignoring any accidental casualties over the course of the series). Him being desperate to not simply kill Ozai is central to his character and even when he has the chance in the climax of the fight, he still doesn’t take it.
Now “why didn’t you do that earlier” does, still, concern the “energy bending” established out of nowhere just for the finale so Aang doesn’t have to compromise his morals to win… but the show is so damn good and Ozai’s just desserts so damn sweet it doesn’t really matter.
Making these plot decisions character decisions, so long as they are in-character, gives some juicy potential for schisms within Team Protagonist as fan favorites clash over ideals and morals and whether or not the greater good is worth them sacrificing something so central to their being.
This also applies to characters not sharing crucial information with each other. Make them distrustful of the others, or let them attempt it anyway and have some other consequence for the effort. Anything is better than a character sitting on valuable info simply to maintain the mystery.
Avoid Deus Ex Machinas
The “surprise reinforcement cavalry charge” is one of my favorite deus ex machinas in fantasy. Everybody cheers, it looks amazing, the music is swelling, our heroes on the battlefield realize they haven’t been forsaken by their friends, etc. In Lord of the Rings, yes, Theoden could have arrived 30 minutes earlier and saved even more lives, but we already knew he was on his way moving as fast as he could without exhausting his horses. Theoden’s army also took care of the bulk of the battle so when Aragorn arrives with the second surprise reinforcements, it’s less a decisive blow that comes out of nowhere and more the victory lap.
In “Battle of the Bastards,” Game of Thrones has its third surprise cavalry charge of the series, only this one much more explicitly comes to save the day. The difference between this scene and Theoden’s charge is: Audiences had no idea Littlefinger was on his way, and neither did Jon Snow. Had Sansa told him she had a plan, Jon could have waited. He wasn’t backed against a wall and forced to fight right then and there, he could have stalled an extra hour by just not showing up to the battlefield to wait for his cavalry. With Sansa inexplicably not telling him, she risked his life and the lives of his entire army because the hand of the writers wanted to keep it a surprise. Worst of all, when the battle is over, he compliments her decision, despite all the blood on her hands.
Surprise reinforcements, saviors, powers, and abilities always run the risk of “why didn’t they do that earlier” and you should be asking yourself the same question. If you can’t come up with an explanation other than “because it’ll look cool” go back to the drawing board.
Or, have your very own characters pissed that the savior didn’t just do that earlier. Have your characters ask where this special power was, have it mean something to them and the story at large. Had Jon been angry with Sansa, given their incredibly pyrrhic victory and the potentially avoidable death of their youngest brother, it might’ve made for some interesting character drama.
Give your saving graces deadly costs
“Why didn’t they just do X earlier?”
“Because doing X would have killed Character D, dummy.”
Giving your super special magic, mutant, super, or supernatural powers costs, drawbacks, and limitations forces the characters who use them to not resort to them every single chance they get. Their magic drains their physical stamina, or the demon they made a deal with camping in their brain threatens to overtake their psyche, or the sword is cursed and every time the hero raises it in battle, they lose a little piece of themselves. Or, using this creepy power strains their relationship with their friends or community.
Without risk and consequences, you cannot avoid “why didn’t they do that earlier,” because the only answer you have to give is “because I, the author, said so.” The only time a character is allowed to have selective amnesia about their superpowers is if it’s been established beforehand as a potential problem. Then it’s not “this came out of nowhere.” Then your audience is dreading the entire time waiting for that chekhov’s gun to fire.
Don’t compromise your story for sensationalism
I can complain about ~subverting expectations~ in another post, but what I mean here is this: Are you writing this scene purely for shock value, for the sake of a twist, because a story this grim demands at least one character death, or because it’s going to look epic?
In this post about pacing and this post about how to write tone, I talked about making your scenes pull double duty. You can write a scene for shock and awe, but if it’s at the expense of a character’s integrity or intelligence, come up with another way to make it spectacular.
You want the villain to monologue to give the heroes time to save the world? Then write a villain with an ego and personality that would monologue. You want the hero to be a one-man-army? Then write their personality as the lone wolf type and have it be a flaw of theirs that they keep striking out alone, consequences be damned.
You absolutely need the hero to not take the easy road and fight the bad guy without using their most effective weapon? Give them a reason to stall this fight. Maybe they really do need to simply run out a clock, or they don’t actually want to kill/subdue their opponent, or in doing so, the villain’s death is what causes the Bad Thing to happen.
If I write a character that can kill with just a look, every time I put them in a dangerous situation I need to then justify why they don’t do that over and over again, unless it’s by their own stubborn integrity that they choose not to.
If I write a villainous plan so devious and well thought out, the only thing standing in the way is living protagonists? I need a reason the villain doesn’t just murder the heroes every chance they get. Maybe they’re internally struggling over actually going through with it, or their ego demands the hero doesn’t get a quick or honorless death, or they do actually need a living hero for the plan to work.
Fixing Plot Holes in Sequels
All of the above is advice for issues within the same manuscript. What happens if you’ve already published and have the chance to address a known plot hole in the sequel?
About the worst thing you can do is slap in a throwaway line or hasty explanation to cover your ass. Everyone reading and watching will notice. Saying nothing is better than saying that.
See the duct-tape in Rise of Skywalker when the heroes explained that they couldn't just hypersspace-jump another ship into the enemy fleet because it worked so horribly effectively last time. Doesn't matter that they could have put it on autopilot or sacrificed a droid, or that, at any point in the history of Star Wars, someone else could have and should have done this desperate maneuver. For the sake of "looking cool" it opened an entire sinkhole.
Less a “hole” and more an inconsistency — the pegasus Blackjack in Percy Jackson is explicitly a mare, a female horse, in one book, and then inexplicably male in later books. Why? Well the author made a mistake, simple as that. He did *not* attempt to explain this error away or dig the hole deeper. It just is. Though I’m not sure why Blackjack couldn’t just stay a mare and how he didn’t reference the previous book when writing the sequel is a bit baffling.
If your heroes can no longer use the Deus Ex Machina they used before – have them attempt to use it, and then come up with a solid reason why it’s not possible. Maybe it was one-time use, or the savior simply doesn’t want to, or the cost/risk is too high to attempt it again, or it simply can’t be found and it’s very frustrating.
Have the heroes be morally opposed to doing what they did before, or overconfident, or skeptical that it will even work again only for that choice to bite them in the ass later. Have the magic item all used up, the recipe to recreate it lost to history. There’s a hundred better excuses than the hand of the author simply saying so.
If you aren’t going to write a sequel and you accept living with the plot hole unfilled… chances are people are going to love the story despite its flaws. Harry Potter is the poster child of “why didn’t they use X spell to solve the problem” or “they have a spell for X, yet they don’t have a spell for Y?” and how many people love that story?
In the end, a plot hole can be tiny or massive and chances are the story you told is entertaining enough to make up for it. It’s just a story, it’s just fiction. Learn from your mistakes so the next piece you create is even better.
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duchess-kyuupid · 1 year
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Twst Men and How to Fluster Them
How should one go about teasing their love to get that desirable shade of red on their faces?
[GN! Reader / Suggestive, but SFW] *All of these are pre-relationship and you trying to flirt with him*
~~Heartslabyul Edition~~ [Pt. 1]
[Ft. Riddle, Deuce, and Ace]
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Riddle - When you break the rules just to get his attention - It doesn't take long to get under his skin with your flirty advances, because clearly Rule #324 states "A rose must never rest betwixt the mouth after teatime on Mondays" - and yet here you are, resting a lovely red rose in between those tantalizing lips of yours and sending a playful wink his way once you caught eye contact. - No, he was not going to fall for your antics again, not when you've broken the rules, again!! It should be off with your head! But before he can say anything, you quickly cover your mouth with your hands and sneakily hide the rose down your sleeves without him noticing. - "Why, Housewarden Riddle, I'd never dream of breaking any rules!" you claim with a knowing smile, "Oh, but, there seems to be something in your hair, let me get that for you-" - You step a little too close to him, he thinks, and you reach in an area behind his head, pulling out the rose from your sleeve. Already, Riddle's face has been red as apples from your proximity, and your very obvious flirting. - "Can't have the Queen looking improper for class, can we?" You chuckle and reach out for his hand to give him the rose. Mission complete, you've turned the Housewarden of Heartslabyul into a stuttering, flustered mess, and you decide (oh so graciously) that it was time to stop teasing him for the time being. Riddle notices how your eyes change from their mischievous little smirk to one of soft reminiscence. - "That was a type of 'magic trick' that was popular in my own world you know. We might not have had magic like you do here, but we do have our own little tricks up our sleeve," You laugh breathlessly, "But I'm pretty sure that with real magic, you wouldn't need to use tricks like this. Anyway Riddle, enjoy the rest of your day! And don't be late for class!" - And just like that, you briskly walked away without Riddle having the opportunity to reply. Suffice to say, Riddle couldn't bring himself to let go of the rose until he made it back to his room later that day, where he's been keeping it in a little vase ever since. (Oh, and if you or anyone else ever sees it, don't ask him about it! He'd be too embarrassed to give a straight answer... Or do, we all know that he's so much fun to tease~)
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Ace - When you kiss the heart on his eye - "Ace, come here for a second, I have something to tell you," you say as Ace happens to walk by you on his way to the cafeteria. Naturally, he comes over without even a second thought (this man is so whipped for you, he'd do anything you ask before he could even process it - but of course you didn't know this). - "Sure! What is it?" he asks once he's closer to you. You say nothing until he's in perfect range to attack, and then you pounce. - With quick movements you lightly grab his chin and direct his face towards the side and kiss the little heart on his eye. - You stepped back as quickly as you could, feeling your nerves catch up on you, and while you still had your confidence in your system, you gave him your proudest smile and waited for his reaction. His eyes had widened and his mouth was slack-jawed as he was still processing what had just happened. This went on for about a solid minute of the two of you just staring at each other before you explain to him, - "That was for helping me out the other day. I have no chance of catching Grim on my own when he runs off chasing whatever's got his attention," you laugh a little, but it feels awkward seeing as how Ace still hadn't said anything yet, his hand was just hovering over the spot that you kissed over his heart. To be honest, that was really just an excuse that you made up on the spot. The truth was you kissed him like this because he's been too dumb to notice that you've been flirting with him for the past month. If this doesn't tell him that you're interested, you really don't know what will. - Now, you didn't know this, but this man's heart was simultaneously going a million miles a minute but also never going anywhere, like the cogs in his brain had short-circuited. He could hear his heart hammering in his ribcage like it was trying to escape, and all that he could focus on was the feeling of your warm lips kissing his upper cheek, even after they've been long gone. - On your end though, the silence was almost getting suffocating. At first you were greatly enjoying the spectacle of having Ace all frozen up and red in the face, but with each passing moment, your smile began to falter more and more. 'Did I misinterpret his reaction? Did he not like it? Is he actually getting angry with me? Did I really just ruin my relationship with Ace??' your thoughts began swarming your mind like flies, but before you open your mouth to apologize for being inappropriate, you hear Ace giggle and you could now see the big, dopey smile on his face too. - "So then, all I've gotta do is catch Grim, right? And you'll give me another one of those?" he asks confidently. If you hadn't known any better, you'd have thought that he was the one who gave you a kiss. - "W-well yes, if you'd like one," you reply rather sheepishly. - "Haha! Sweet! That weasel's not going anywhere, not while I'm around!" he chuckles brightly, "Say, I was just on my way to the cafeteria before you stopped me, wanna go eat together?" - You nod with a relieved laugh, "Sure, I'd like that." - "Hey, I've got an awesome idea! What if," he points to his cheek, "I buy your lunch in exchange for another one? Who says that the deal should be exclusively for catching Grim?" - And so at this point, the tables had turned- you had no idea that he'd be so excited about the little kiss on the cheek that he'd start asking for more right after. So, you, of course, had to change the tables again- to maintain your pride as a teasing lover, if nothing else, so you reply, - "How about you pay for my lunch AND you become my boyfriend? You get one free kiss for lunch, and you can get a specialty kiss voucher at least once a day that you can redeem anytime! It's a great deal, if I do say so myself!"
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Deuce - When you help him study - To be honest, he's already a little embarrassed that he had to ask you for help on his homework. He swore to himself that he would become an honor student at NRC and make his mother proud, and yet here he is, just barely managing to pass his classes with a C, and having to ask the one who can't even use magic for help on his homework about magic. It's deplorable, really. Oh! but no offence to you though, in fact Deuce has so much admiration for you because of this fact! He thinks it's amazing how quickly you were able to learn everything from class when you've had almost no background knowledge or practical uses for any of it! Of course you were amazing! Meanwhile he's over here struggling with some of the most basic principles... - "Deuce, are you even listening to me?" you snap him out of his thoughts once you realized that he was just staring blankly at you, your tutoring lecture falling in one ear and out the other. - And with a surprised shake of his head, he realizes that the only thing that he was able to focus on for the past hour or so was you. - "Sorry, I just blanked out a little, can you repeat that last part you said again?" well, he really wanted you to repeat all of it, but he had to at least make it look like he was improving because of you- that way you'd continue helping him study like this in the future... But then again, if he asked you to repeat everything you'd already gone over, there's a chance that you would stay here for longer... - "Listen, Deuce, I don't think that this is working," you sigh and you go to stand up. His eyes widen and he hurriedly tries to stop you from leaving, - "Wait!-" - "That's why I want to try a different tactic," you smile, "If you can manage to correctly answer at least 10 questions in a row today, then I'll grant you one wish. And it could be anything- I can go buy something for you, I'll make you food, hell I'll even give you a kiss if you asked. And if you can make at least a B on the test this week, then I will do whatever you want for the whole day. And I mean anything." - 'Huh? A kiss? You'd give him a kiss if he got 10 answers right?!' Deuce's face flares up in a reddish hue at the thought and you take his stuttering as a yes to the deal. You smile at him and begin tutoring him once again. ~~ - Fast forward a couple of hours, and Deuce finally manages to get 10 answers correct in a row, and it's time for you to deliver on his reward. - "Well, what you do want, Deuce-y? Anything you want, is yours..." You tease him with the nickname, but all it does is make him more nervous because oh god, he didn't think about the fact that he'd have to ask for it!! - "Umm,,, I... Can I have a …a kiss from you?" - "Hm? What did you say? A kass?" Oh my god, there's absolutely no way that he'd be able to say it again without dying on the spot! - "A casserole..." He sighs. - "Alright, no problem! It's already way past dinnertime so the cafeteria's probably still closed, so what kind do you want me to make for you? I'm pretty hungry myself, so how about shepherd's pie?" You stand up from your spot on the couch and start walking towards the kitchen area behind him. - "Sure.." He really couldn't care less about what you made at this moment, he's still reeling from missing his one chance to get a kiss from his crush... - That is, until, you come up from behind him and give him a sneak attack kiss on his cheek. - "I actually did hear you, Deuce-y, just felt like teasing you for a bit," you whispered into his ear and giggled, "Now you just have to get a B or better on the exam, and I'll give you another one on the lips~" - To tell you that he died right there on the spot would be an understatement.
~~~~~
Literally I wanted to get all of the Heartslabyul characters on here but then the post got too big ToT the price we pay for love....
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the-fat-raccoon · 11 months
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🌌 astro-gnomey Follow
Some of you don't want to hear it but at some point we're going to HAVE to acknowledge the effects of storm sorcerers (and keiromancy as a whole) on the environment. The wizard council has been pushing for regulations on these practices for years due to its large ecological effect on the realm, and yet it still stays unregulated because of misinformed petitioners who insist on preserve this harmful practice.
x x x
🌬 420haz3it Follow
hey ops ex here. they literally went through my family's tome of spells and destroyed every page that contained keiromancy. spells that were in my family since the Wizardry Renaissance, that saved towns from floods and droughts alike, are now lost to time and space
also as people in the notes pointed out all of those links are blatant misinformation that ignores what storm sorcerers have done to protect not only their local communities but the environment as a whole for centuries, and the people who spread this information are the exact same people who advocated to repeal the wishing star protection act.
hating keiromancy has always been a distraction so astrological mages can push for more unsafe practices in their own field. don't let them lie about their intent, and don't let the wizard council rush the process to earn an astromage liscense.
🪄 tradmage12 Follow
Being from a family of storm sorcerers puts a direct line from you to the Great Calamity that wiped out our magic for a millenia. You deserve to lose that tome and every last spark of magic in you.
🌬 420haz3it Follow
what
🌬 420haz3it Follow
theres no way youre serious. you dont actually believe that.
🪄 tradmage12 Follow
We all know it, the Great Calamity would have never happened if the sorcerer faction had listened to the wizard councils orders and steered clear of dragon hunting. But they didn't listen, and everyone suffered because of it. Don't act like there's no reason to not trust your kind with their own practices. You just can't help yourselves.
🌌 astro-gnomey Follow
I leave for the Berry Harvest and come back to this mess, really funny how you'll mention me taking action against your family's evil dark spells but don't mention that you only dated me for your weird gnomeplay fantasies. Also pay attention to the language used, very Anti Mage rhetoric being spread. What else would you expect of a storm sorcerer, of course they want to keep their powers, I'm going to shut off reblogs if people in the notes cant see how they're being manipulated by keiromancers. Quit trying to be 'progressive' when you just want to keep ruining the course of nature and keep down the mage class.
🌬 420haz3it Follow
get me off this fucking lichsite. there is no 'anti mage rhetoric', that's not a fucking thing. mages aren't some repressed class no matter how much you want to pretend that, they haven't had to deal with magical restrictions since before the great calamity even happened, meanwhile sorcerers to this day are still fighting to be seen as magical equals.
and while im at it 'keiromancers' is a made up term to put all weather magic users under one umbrella, as if forms of keiromancy arent so diverse amongst the realms that you cant even begin to compare them. it is not the same as saying necromancers. dont even start that bs.
also, gnomeplay is perfectly normal and acceptable between consenting partners, which we were, so idek why you bring that up. if i as a half elf want to have gnome partners theres literally no issue with that, youre mad because gneillielle has a more bountiful gourd harvest and far more whimsical tunes than you ever brought to our relationship.
storm sorcerers have done nothing wrong, you're the problem.
perhaps some shadow work could unlodge the staff youve got stuck up your cap and you could see the filthy fuckign system youre supporting as an astromage, im sick and tired of this.
🎱 claire-vances-fourth-eye Follow
op starts posting untagged wizard council x reader failed abjuration content in a year btw
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hogwartslegacypics · 8 months
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HL2 Discussion Post
Figured it would be fun to make a little post about the sequel and say what I’m looking forward to/hope to see from it, and everyone else can reblog or comment with what they hope to see!
DIRECT SEQUEL!! This is the most important one to me. I want to continue with the same storyline and the same characters.
ROMANCE! I feel like they will implement this just because of how much everyone has been asking for it. Not even just romance, it would be cool to have friendship meters as well so we can see if someone is just an acquaintance all the way to a close friend.
DECISIONS THAT MATTER! I know we technically can make decisions in this game, but they don’t change anything except a few lines of dialogue. I want actual impact. I want our decisions to change what can happen, or change our friendship/relationship with the characters.
MORE CLASSES! I honestly wouldn’t mind if they had us repeat activities in classes for the same class (like if we got another potions class and again had to go through the same motions to brew a potion), because realistically speaking we would be going to the same class multiple times and doing basically the same things.
DEMENTORS! I’d love to learn the patronus charm and be able to use it on them. Maybe it could be like a POA situation where a prisoner escaped and dementors are around the grounds? I know there’s a shit ton of patronuses and it’s a lot of work to animate them, so I wouldn’t even be upset if there were only like 10 to pick from.
QUIDDITCH! This may not end up being a thing because of the other Quidditch game coming out, but I still hope it is. Even if we ourselves can’t play it, it would still be a cool little immersive activity to sit on the stands and be able to watch a Quidditch game play out. Also beater!Sebastian
DIAGON ALLEY! Going back as sixth years, we need to get our supplies so it’s a perfect way include it in the game! Imagine going with Seb, Ominis, Poppy, and Natty in the beginning of the game! Walking around and getting our supplies just like we did in the Hogsmeade quest.
CHRISTMAS AND/OR HALLOWEEN EVENTS! Imagine if we could actually celebrate those holidays in the game! Exchanging gifts with our friends (going to Hogsmeade to shop for them, and maybe we have a choice of like 10ish items and we have to pick one for each friend we think they’d like best, and they have a different reaction programmed for each gift we can give them, and it could impact how much the friendship/relationship meter goes up), and they give us a gift based on our play style or level of closeness to them?
PETS!! We know pets were supposed to be in this game so I feel like they might make the cut the second time around. Just imagine having your own cat or owl! So cute!
COMPANIONS! And I mean without needing a mod to make it happen!
RESOLUTION FOR THE SEBASTIAN STORYLINE! Ok so I feel like this one is a given assuming it’ll be a direct sequel but I still wanted to mention it. I hope we can cure Anne somehow, whether it be actually us doing it or finding something with Sebastian. Also see how Sebastian is dealing with the murder, and coping without Anne, and hopefully seeing them get along again. Anne coming back to Hogwarts too if she’s cured!
LET US SIT AND SLEEP! Especially in the Great Hall! Doesn’t need to be a frequent thing, but maybe like once a season we have a little scene with our MC sitting in there having dinner with friends in their house? NPCs need to sleep at night too!
NO MORE MERLIN TRIALS!! I never wanna do a Merlin Trial ever again. I hate the process of having to do a bunch of repetitive, tedious tasks just to unlock stuff.
MORE LOCATIONS! I don’t mean the Highlands, I mean London, the Ministry of Magic, Diagon Alley, etc. Would be cool to get to visit each of these locations at least once.
HOUSE POINTS! Give us a house points system where we can have points given or taken away from us! I guess this could kind of double as a morality system too?
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monsterblogging · 4 months
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Jaeger Piloting 101: How Rangers Get Into The Thing & Other Basic Stuff
Hello Pacific Rim fans, today I am doing a post on the topic of how rangers get into the conn-pod, and take control of the Jaeger, plus do a quick look at conn-pod interiors in general! I'll be using pictures sourced from movie-screencaps.com to illustrate the process.
Before I proceed, I'd like to remind folks that Lady Danger's canonical name contains a racial slur. It will be depicted here in screenshots, but I encourage fans to use the name "Lady Danger" in casual conversation, fanfiction etc. It doesn't matter if the name was referencing an old engine, it doesn't matter if no harm was intended by it; a slur's a slur.
Before the rangers enter the conn-pod, they must first suit up. This isn't something they can do on their own - they have a dedicated team of assistant techs to help them into their drivesuits. As we can see here, Raleigh and Yancy Becket's team have the name of their jaeger printed on the backs of their jumpsuits:
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If you read my earlier post on jaegers, you know that drivesuits come in two layers. Here's Raleigh and Yancy already wearing the first layer, while one of their technicians assists:
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Next, the technicians help them into the drivesuit's second, armored layer. On the right side of the first image is the area where the drivesuits are kept when not in use:
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And then we have this thing that's pulled out of a special storage box and put over the spinal area, connecting the back of the armor together:
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We also see Yancy and Raleigh pull on their helmets, and this strange liquid drains out. (It makes me think of the orange juice Raleigh was drinking earlier.) It's not clear how common this feature is, but we know it's not universal - the refurbished Lady Danger doesn't have this, and Cherno Alpha's helmets don't look it would even be possible.
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Next up, the pilots enter the conn-pod. Note those two light gray things on the floor in the first picture; that's part of the Pilot Motion Rig. Also note the dark gray things hanging from the ceiling in the second picture; that's also part of it.
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Once the pilots step into the bottom part of Pilot Motion Rig, metal clamps lock their feet into place. On the right, Raleigh is already locked in; on the left, Yancy is not yet locked in:
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Meanwhile, more technicians help pilots get into the upper part of the Pilot Motion Rig.
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At this point, something magical and wonderful absolutely terrifying else happens: the floor pulls away, leaving the pilots standing like:
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If you look down once the floor's pulled back, it's uh. Quite the view.
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In the case of Lady Danger, a nuclear-powered Mark-3, this is where technicians drop the head to connect it to the body. (The head is stored separately to reduce radiation exposure that might damage the delicate circuits.)
At this point, the Beckets are looking at this in front of them:
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As the head connects, the pilot-to-pilot protocol is engaged, the computer system fires up, and the Beckets see a LOADING screen:
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In the Anchorage Shatterdome, Lady Danger was wheeled out through a door on a rolling platform. At this point, the neural handshake was activated with a countdown of fifteen seconds.
The neural link is established, and you got two people in control of a Jaeger!
From here, stuff often depends on the specific jaeger, as control systems can be pretty different. For example, we see Raleigh and Yancy holding these round things in the arms they're controlling at the beginning of the film, but the refurbished Lady Danger doesn't seem to use them, and neither do the other jaegers.
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I'd also like to contrast Cherno Alpha's drivesuits with Lady Danger's drivesuits for a moment, just to emphasize how different designs can be. As you can see, each pilot's drivesuit has cables connected to the arm they're controlling:
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Also as I was looking at pictures of jaeger interiors, I noticed something curious about Lady Danger vs. Striker Eureka.
The original Lady Danger has a high console like this:
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The refurbished Lady Danger has one positioned lower:
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Striker Eureka has both a high and low console:
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So make of that what you will, lol.
And that's the basics of boarding and controlling a jaeger! If you haven't seen it already I also recommend checking out my other post on jaeger lore, where I compiled everything I could find out about them from various Pacific Rim medias. And you might also read Drifting, as conceptualized by Travis Beacham if you're interested in knowing more about the drifting aspect, and maybe Drift Hangover Lore if the possibility of sentient jaegers appeals to you.
Happy monster punching, or whatever it is you people do out there. *Slinks back into the bog*
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Is it ever explained in the game why the Mc doesn't have their memories post-resurrection?
Like they get the Fool’s body and the fool is like new beginnings and stuff ( I ASSMUE, Tell me if I'm wrong) , but is an actual explanation in the game? Like did they also have to give something up even though the didn't make the deal? Is it because they don't have their original body?
Spoil it for me idc I just wanna know
The Arcana Brainrot Essays: MC's Memories
Hi anon friend! I hope you don't mind the ramble that's about to proceed -
Not only is the magic system of the Arcana pretty vague, when it comes to MC inhabiting the Fool's body, we have six different canon routes and twelve different canon endings, all with different implications.
With MC not being present for the ritual that gets their body back, it's fairly safe to assume that MC is not bound by any deals at the time of the prologue (though there is plenty of space to argue otherwise, given how vague the details are). Many of the routes include other characters reckoning with the deals they made at the time, but MC's reckoning has more to do with the truth than anything else. The best explanation, and to my knowledge, the canon explanation we get across routes for MC's missing memories is "because of the resurrection." That's it.
Here's where I jump from canon stuff to the implications I picked up through the different routes, focusing on the how aspect:
Similar to what other creators have pointed out in the past, MC's amnesia bears a lot of similarities to amnesia caused by traumatic brain injuries or (in my opinion) trauma in general. Based off of the occasions where MC is able to recover their own memory of dying, it seems like in at least some routes, the memories are still in there. They're just suppressed by a mysterious something. Given how the memory loss is associated with strong headaches, how said headaches are triggered by attempts to remember or vivid references to the past, and how attempting to forcibly remember something has led to further damage in the past, MC does seem to be in the middle of a nonlinear healing journey. As several of the routes progress, we can even see MC being able to succeed at mental tasks with lower levels of difficulty when previously it would have resulted in a debilitating headache.
My personal conclusion from all of that is that MC's amnesia is the result of the sheer trauma of dying and then coming back. It's a mind boggling experience simply to process the facts of what happened - let alone the physical and emotional experience. The story picks up with MC having physically recovered enough to live independently, and continues with MC's mental and emotional growth into fully growing into themself (in the upright endings). In some routes, they're able to recall a memory of their own as the story progresses, in other routes, any knowledge MC receives of the past is from other perspectives. Which leads to one of the biggest questions: can MC get them all back?
Some of our best clues outside of MC's personal narrative are the two other characters involved with returning missing memories: Muriel and Julian. (Asra, we know, forgot the details of the ritual itself, but otherwise has all memories intact. Nadia's missing all memories since entering Vesuvia for the first time, but it's never clear how much she gets back.) Julian recovers his memories when he reverses his deal with the Hanged Man, choosing to live as a normal person again with MC so that he can piece together the answer to the Plague. In his case, all the memories come back at once, fully intact.
Muriel's situation is different. He doesn't have any memories missing, he just has the capacity to take away the memories of the people around him. At first, the method for returning those memories is a sensory trigger (myrrh), but as time goes on and the deal loses its effect, the memories seem to slowly return to the people around him. It's different from Julian suddenly having access to the full breadth of his memories again, but the overall effect is the same: the lack of memory is resolved to the point that "normal" functioning can resume.
So, what does that say about MC's case? In short - anything. It really is up to how you imagine your MC, their past, the specific dynamic they have with their specific LI, how their future progresses post canon, etc. There's canon examples of characters regaining their memories gradually over time, getting them all back at once as the result of a deal, or simply learning to move forward and embrace the chance to start anew. And these are just examples of the default apprentice - there are plenty of MCs with gorgeously fleshed out backgrounds whose stories are their own twist on canon, where none of this really applies!
In short, how MC interacts with their missing memories is largely dependent on who your MC is. As to why they're missing - it's written as being because of MC dying and coming back. Whether that's due to the nature of it being trauma/a traumatic brain injury, or whatever other reason you can think of, is up to you ^.^
Cheers friend!
brainrot
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windvexer · 19 days
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This is kind of a large question so I apologize but I guess I'm curious on how you're able to get such specific or like. unique (i mean this in a good way) answers from tarot? Like your "what magic should i learn next" stuff or how to pick up what a spirit can do through tarot. like idk how to translate these cards into what the spirit is trying to say
Hi!
There's no easy answer to this question, partially because I've now been reading tarot for almost exactly 16 years. This isn't at all to say that it's just the passage of time, but that in that amount of time I've done tons and tons of different things to expand my understanding of, and usage, of tarot.
Tarot didn't come to me very easily, and part of that journey was doing a lot of experimentation in an effort to figure it all out. My reading practice is still very much typified by a huge amount of experimentation and custom reading methods.
It hasn't been a linear process at all. I go through periods of months (or more!) where tarot just doesn't click for me, at all. So just because I picked up my first tarot deck 16 years ago doesn't mean that I've kept a consistent practice (I'm just now getting back into it after just such a fallow period ^-^)
My feelings on experimentation is that it gives me new ways to think about not only the cards, but also spreads, methodologies, and readings as a whole.
In addition, my experiments with other forms of divination (most especially casting lots, energy readings, and playing card readings) have heavily influenced my tarot readings.
Here is a post I wrote that I think expresses my feelings on experimenting within tarot.
Here are some examples of tarot experiments I've performed, and/or methodologies I've explored. It's these sorts of things that have been building blocks in my abilities in tarot. But no single one of them was a "key."
Elemental dignities: The elements of the cards dictates how they interact with each other. Air + fire can mean a supercharged firestorm, but water + fire can mean a controlled fire under a stewpot, or blocked progress of the fire. This experiment helps with understanding how cards can link together, and how energy can flow within a spread.
Elemental landscapes: Spreads are laid down in lines or grids and each card represents one aspect of the landscape. You must brainstorm and choose your own meanings. E.g., 8/wands is an exploding volcano. Queen/Cups is a lake inhabited by mermaids. Read the flow of weather patterns and energies through the spread as an answer to the question. This experiment helps with intuitive reading and working with a spread as a whole, instead of focusing on individual cards.
Elemental portents: Assign an element to your question. Draw a card. If the element on the card agrees with the element of your question, the portent is good; if it disagrees, the portent is bad. This experiment helps with learning how to phrase questions and how the question themselves can influence the balance of the deck.
Astral landscapes: This was an elaborate system I built around the Wooden Tarot. I worked with each card to assign it a mystical association that could occur in an astral landscape. The major arcana were spirits who could travel across the landscape. Each spread was like a playing board of a generated landscape and the spirits that interacted inside of it. This experiment was fun for considering the metaphysical ramifications of the energies of the cards themselves.
Numerical virtues: The number value of the card indicates its power and magnitude in the spread. 2 and 3 value cards are always of smaller power and significance. 10 and court cards are always of higher value. Aces may be high or low. This experiment gave me a new way of thinking about importance of each card, and how to blend magnitudes of significance.
Infinite directional wheel: I wrote a post on this actually, but basically you can keep placing cards forever in the cross-quarter positions. It's a meditation on the concept of elements and directions within witchcraft. Also, an extremely useful spread. This was a vital experiment for me in understanding spreadwork, flow of information, and linking cards.
Card doubling and tripling: Place two (or 3) cards together and determine the meaning as if it's one single card; there is no border, and the images combine with each other. The pictures and meanings of each combine into a single card.
Card doubling and tripling, but in spreads: For each position in the spread, place two cards (or three cards!) in place of one. Read the dyads or triads as if they are a single card. It isn't beginning/middle/end; it's a single triple-complex card! These doubling experiments helped me with the concept of card linking and blending meanings into unique interpretations.
Custom meaning sets: Basically, swap out all the default meanings with your own. Extremely useful IMO in learning how sets of meanings work together, and how to balance sets of meanings. I wrote a post on it here. These experiments have perhaps been the most vital for me in developing new interpretations. I believe that the magical skills readings you referenced were the result of custom meaning sets.
No meaning sets: Instead of using any card meanings, all spreads are resolved using a combination of elemental portents and numerical virtues. I.e., the element and number of a card in relation to other cards in the spread determines the reading. Here, the experimentation is allowing the cards to have strict, defined roles within a spread that can't be overwritten by personal intuition.
As a final note, I highly, highly recommend recording every reading you do and every card you draw. For the first couple years of my practice I recorded all readings, and it was a huge boost to my learning.
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dduane · 1 year
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I've been following the fanfic & author discussion and I definitely see the issue with fanfic based on your own work. However, I'm curious how that doesn't extend to, well, everything else. If an author reads a coffeeshop AU based on their works and then writes something similar into a book, how is that different from reading a coffeeshop AU from a completely different media and then writing something similar with the names changed to their characters?
At the fanfic level, for me, it does extend to everything else. Let me tease this out a bit for you.
All writers distill their output at least partly from huge amounts of data, fed into their storymaking systems over (routinely) decades of time. When that input comes along in the form of traditionally "published" material—books or films or comics or whatever—I’d expect there to be an inherent understanding that what one publishes or films may (if you're lucky) wind up in the public consciousness. And thereafter—assimilated and, ideally, much changed and individualized—it may also end up in the work of people who create in the same general way you do.
Where traditionally published materials that I've internalized are involved, I've paid for them (or libraries or similar institutions have paid for them for me). Money''s changed hands, confirming (as it were) the contract between the creators and me. After that, what I make of Paradise Lost or Perelandra is my business.
And my business, both generally and specifically, is subversion. It's a rare work in any genre that doesn't afterwards leave me wondering "But how about if this was done completely differently...?" I.e., "What if a prince rescued a prince?" "What if you don't need a school to learn magic, because the universe teaches you?" And so on. ...The only hard and fast rule I have about this process is one that Heinlein handed me: "Sure, file the serial numbers off that idea and make something else of it. But you have to leave it different, and ideally better, than when you found it. If you're going to be the magpie who makes off with a pretty shiny thing, you must bring back something bigger and shinier in return."
So that's how that operation goes, when I'm dealing with what we might consider mainstream/tradpub works.
But fanfic operates under different rules. No money changes hands (because no money may). Fic writing is founded in a gift economy. And for me, to steal a gift or steal from a gift-giver is vile.
So, per the original question: For me, the primary difference between the two kinds of fics you're positing above is that in the first case, the fic's author and I are (creatively speaking) in a relationship... even if (strictly speaking) it's a nonconsensual one. I therefore feel a responsibility to protect their work from me by not allowing myself into situations where I might, however accidentally, borrow from it. And I also feel a responsibility to protect myself from possible adverse consequences of having seen their work. Safest way to ensure that protection on both sides? Not to see their work.
In the second case, let's say we've got a coffeeshop AU where, oh, I don't know, Bert is a barista and Ernie is a regular customer. (And Big Bird is the manager, and Cookie Monster is—no no, let's STOP this now...) Here it's safe to say that my relationship with either the IP owner* or the fic writer is likely to be nil. The writer doesn't know about me, or (I'm sure) care. They've put their stuff out there on AO3 or wherever for their own reasons, and at least theoretically for others' entertainment. So I'm at liberty to take it as such.
Which is all very well on the face of it. But if I caught myself inserting business from that Bert/Ernie AU fic into something of mine, what I'd consider the right thing for me to do would be to discard that whole line of thought and start over... because this is material sourced in a gift economy, and to me it feels wrong to use a gift this way.
And stressing this point: I'd do that once I'd caught myself. Because as I mentioned at the start of this, all writers pick up and digest concepts and situations that then go "into the pot", as Tolkien said, and get lost over time in the general melange of flavor. If I don't catch myself, and then the flavor of the original gets submerged in the overall taste of the soup to the point where I can't ID it... that could get troublesome. And if I later realize what's happened, it'll pain me no end.
This is why I do not want to see Young Wizards fanfic at all. The chance always exists that if I do look at any of it, I might accidentally internalize it and pop it out, however changed, years later... and would thereby have abused my relationship with the fic writer. (And yes, ever though they would by definition be in that relationship with me nonconsensually, that would not make it right, or all right, for me to do the same thing back to them.) In this regard, I'd sooner be safe than sorry... because being sorry about something you've written is a very sad, bitter place to be.
...Maybe all the above will strike some people as unusually rigorous. (shrug) That doesn't bother me; not least because they don't have to live inside my head, and I do. My creative life doesn't have a billion rules, but this is one that seems obvious to me, and which I do my best not to violate. It's not all about legal exposure. It's about trying to do right.
HTH.
*It's surprising how many potential scenarios I had to throw out just now because I am in relationships with the IP owners, or have been. Pity. The Cap/Bucky one would have been fun...) :)
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heliza24 · 2 months
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Ep 5, rage, and time
This was a FASCINATING episode. We’ve got a lot more questions than answers right now— about exactly the nature of Fig’s curse (we know it hopped to her from Gilear, but how does the armor of pride play into it), the exact nature of what happened to Cassandra, and what kind of big bad god (???) was talking to Kristen after the fight— so I don’t have a snappy thesis about this week’s ep. But I have some themes buzzing around my head like persistent flies. So let’s talk about them.
I saw someone earlier point out that rage and anger seems to be a dominant theme of the season, after Kristen got advantage for leaning into anger at her parents, and I think we know for sure now that that’s true. I refreshed myself on what happened to Lydia— she sealed a dangerous demon inside a soul gem and embedded it in herself to keep the demon from escaping. She was in a permanent rage to keep herself alive, and the impact of that disabled her. As a disabled fan I have always loved this rep, because the gem functions like a chronic illness, and I personally have used anger at the medical system and the ableist world to survive being chronically ill. (She also refused to have the gem removed and risk releasing the demon, which is a great refutation of the magical cure trope). Anger is a dirty fuel though, and if you burn too much of it you’ll end up burning yourself, and compromising your own mental health, in the process.
That reminds me of the kind of things we were circling from the beginning of the season— burnout, exhaustion, being past where you can fight. And if people heap enough stress on you (from schoolwork or otherwise) a kind of natural response to that is to break into rage at some point.
I don’t exactly understand the mechanisms of the star bursts that originated within Cassandra and then made her monstrous. Were parts of her anger embedded in them like the demon was in Lydia’s soul gem, and then when they re-entered her they turned that rage into something uncontrollable? Why did they affect Kalina that way and why did she mention Ragh’s name? I’m really not sure, although I do hope that this means that Lydia will play a larger role this season and we’ll see more of her and her cool wheelchair soon.
The other things that’s bouncing around my head is the theme of time (a recurring Elmville theme; chronomancy is the greatest magic of all after all). I think this season is concerned with time, and what it means to run out of time, even more than freshman and sophomore year. We have Arthur and Ayda traveling through time and the quadrangle situation. Now we have the Synod clock and a verifiable time loop (side note: I did ABSOLUTELY burst out laughing when Brennan exasperatedly said “anyone can roll arcana to understand time loops” when the PCs were confused, like GOD haven’t you all seen this in a million science fiction stories by now??? A deeply relatable moment when the players aren’t picking up the lore you’re putting down). But maybe more importantly, we’re seeing the consequences of not having enough time this season, or maybe what happens when the clock keeps running after the adventure is supposed to be over. No one has enough time to do all the assignments on their plate. Everyone missed out on fun, school planning, and relationship stuff over the summer because they had to be fighting the night yorb and didn’t have enough time to go home. (Also, side note, the night yorb turned everything to night therefore eliminating a way we have to tell time. No more days, just one long bleed of an adventure). And everything we’re doing right now feels like we’ve somehow hit the end of time and then kept going— Cassandra was never supposed to turn back into something akin to the nightmare king again. Kalina was never supposed to come back in the same form and taunt Riz again. The whole thing feels like a lesser, diminished time loop. Even the main high school antagonists, the rat grinders, are like a weird version of the bad kids who are stuck just looping over and over again, grinding out xp and repeating themselves infinitely.
I don’t really know how these two themes are going to hook together yet exactly, but I have a feeling they’re going to. Whoever was on the phone with Kristen feels like a hook for underlying plot, if not an outright big bad, which I honestly wasn’t sure we would get at all this season. So I’m gonna be so interested to see how these themes coalesce as the season goes on.
PS- I think The Seven is also extremely concerned with time (especially that sequence in the penultimate episode, which is my favorite in all of D20 I think. No spoilers if you haven’t seen it, but it is truly transcendent), and especially what it means to grow and change. I love that this theme keeps popping up in Elmville- it’s such a lovely frame for the kind of coming of age stories that get told there.
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eatmangoesnekkid · 4 months
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The male body has to make pilgrimages to sit at the feet of men, the masters and gurus. The only thing that the female has to do is to keep communication open to nature and come home to her body. --India Ame'ye, Author
This is absolutely no shade to men or male bodies. Men and male bodies are valuable, beautiful, and necessary. However, it's a reminder that what we've been taught to believe is real and true around spirituality ( and pretty much everything else) was born from the male mind and never meant for us in the first place. Please consider no longer prioritizing the advice or perspectives of men. You can consider it if you like, but do not center it until you filter what's being said or exemplified through the channels of your own female body. Even with yoga, the female body works best with more flowy practices as oppose to sharp rigidity. Come home to your body and trust your heart and soul.
Since the beginning of time, most gynecologists have been men. Men have been writing women's stories for centuries. We became less and less embodied and trapped and stagnated in our root and sacral chakras, looking for daddy doctor to save us, which did one of three things: 1. caused us to attract lovers who only want to fuck but don't want to love on or care for us 2. made us sexually confused, sexually performative, or incompetent/stuck in our heads, dissociated from our bodies and libidos, and see our bodies as tools/containers for male pleasure. 3. made it difficult for to us to relax comfortable in our grown bodies and just be without stimulants and entertainment.
Now we love the root and sacral chakras. No chakra heirarchy is allowed in this work. Just know though that when your energy is not moving, it's impossible for you to feel good in your body. That is one of the biggest issues I find. Many women just do not feel good in their bodies. When you don't feel good, you constantly reach out into the external world for its distractions, subjected to its bullshit and lies because you haven't learned to cultivate your own energy. You must begin to midwife yourself through the chronic over-stimulation and boredom and begin to script your life consciously. Such a profound version of love. Self-love.
This work is not a quick-fix. It is journey that won't happen overnight at first until suddenly, one day, there is a quantum leap, then another one. It calls for us to be more available to SIMPLE activities like "belly breathing" or "breast stroking with emotion" to begin the masterful process of raising our energy up and beyond the root and sacral, allowing it infuse into our heart. This is one of many ways we open up our hearts, Loved Ones. You no longer need to blame men or women or any relationship style for what is going on within you because you can just go inside and penetrate your breasts, eyes, etc. with more loving energy that projects out to create a higher frequency and quality of magnetism. This is what I will teach you when it's time.
It may sound too good to be true, but when women (and other womb holders) start prioritizing our health and happiness through simple acts like "feet work," it changes the world, men included. That's because the male body is primally-wired to be influenced and impacted by the happiness of the female. If women are happy, generally men (children, animals, and the natural world) get on board and become happier. Start listening to your female body more and developing a more inward focus in these times so that you can cultivate your energy and orbit this magic to recalibrate the world. The microcosmic orbit.
Care for your nervous system and cultivate greater inner peace so that you can create a more peaceful impact upon the world. What are you letting go off? What's is your heart's deepest desire when you truly get quieter and really listen? What does it look and feel like to create a life of your highest wellbeing?
One Loveliness,India
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velnna · 10 months
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I want to know more about your butterfly bug man so bad im eating DRYWALL 👀👀👀
Name’s Ashton Rose (he adopted that last name from his stage name Crimson Rose bc he’s that extra). Grew up in a broken home, loads of abuse, substances and material struggles. Used music as an escape and was exceptionally good at it but life kept getting in the way of his pursuits.
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For some background, yes he’s technically a bug inspired person. Lives in the outskirts of a vaguely industrialised metropolis that brings together many a fantasy species (we got some good old elves, more bug people, people with horns, wings, you name it). His species in particular isn’t very common or well known, and most of them go under the radar as unremarkable slimey 4-armed cryptids with your average human lifespan and below average consitution score.
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The education system there isn’t too bad and Ash manages to graduate what would be something of a highschool equivalent, all the while trying to make ends meet for himself and his deadbeat parents and getting himself into trouble constantly. His musical talent gets noticed by a specific professor during this time (who also happens to dwell in magic shenanigans and there’s a link to the music there but I’ll leave it at that), and this dude does his best to try and steer Ash in a good direction, covering higher education tuition fees and getting him glasses bc the bug’s eyesight is godawful actually
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Unfortunately he keeps getting into more and bigger trouble + struggles with substances himself and there’s only so much the professor can do. At some point in his late teens he meets Dahlia, who has a different but comparable background, and they become partners (in crime?) pretty quickly. They both harbour a lot of resentment for their own families and the systems they were brought into and it pushes them further and further away from a lawful path.
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In their early 20s Ash reaches a breaking point and then comes into play a thing his species can do but which is regarded as taboo: cocooning lol. Essentially there’s a time slot in their youth when the butterfly ppl can trigger that process, after which that’s no longer possible. It turns them into more beautiful, stronger, better (and sometimes venomous) versions of themselves, with wings that in principle are functional. Not a lot is known about this outside their own communities so after this Ash effectively gets to come back as a different person. He and Dahlia orchestrate a whole heist to take the underground criminal net of the city by storm. His music magic and Dahlia’s venom (she’s a spider hybrid of sorts) play a big role there.
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Now they’ve got a drug empire of sorts amongst other nefarious things and Ash is on a mission to unlock a specific sort of power/formula to address things (spoilers?) that pose a threat to his life and ruling. He’s one of the BBEGs btw in case I haven’t made it clear lol
I love them but they’re the worst make no mistake
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DM Tip: Better Loot
Treasure is ubiquitous in D&D, it’s presumed to be one of the default motivations, if not the only motivation behind many adventures, despite the fact that very little thought has been put into the systems by which the DM generates the treasure and the party plays around with it. After nearly two decades of being a DM I can’t count the number of times I’ve made a treasure horde and handed it out to the players while feeling as if the fun game we had been playing had suddenly been put on pause. 
It took me a while to realize that this was because unlike combat ( the favourite child among d&d’s many subsystems) very little attention had been made to making loot feel good at any stage of the process whether it was down to the mechanics or even the presentation. 
While below the cut I’m going to get into systems about easier ways to generate treasure,  rebalanced magic item prices, and how to get your players in on the fun, for now I want to focus on this element of presentation when it comes to handing out loot.
Here’s some of my findings, in no particular order:
Just like combat has “ Roll initiative” and “how do you want to do this?”, handing out loot should have codified phrases to indicate that the party is entering into a specific period of game time. It’s a ritual that will not only get them excited but have them in the right kind of headspace required for absorbing new information. The phrases I’ve been using are “ You spill out your plunder across the table/dungeon floor and there you find_____”  and “With that sorted, you pack away your spoils, and return to the adventure at hand”
I completely ignore art items/gems, they’re a neat idea for flavor but they slow things down at every turn ( coming up with them during loot generations, players recording them) and are almost always junked for gp at the first possible opportunity. The exception to this is valuable trade goods/collectors items, which I mention being worth X gp in value but worth MORE if the party can find an associated merchant ( as a questhook)
GP comes first, followed by the names of the items and a brief as possible physical description. Players can ask questions generally on what items do but either have to call dibs then or divy them up on their own time.  Listening to the dm dispassionately read out the stats of an item is boring as hell, only eclipsed by the dm describing the indepth  LOOK of various items and then asking the party to roll checks to identify/figure out of the items work. Speed in divvying loot keeps the momentum of the game going and you want to tap into the “OOOH, SHINY” impulse of your players before their eyes glaze over.
I HIGHLY suggest keeping a party doc with the stats of all your items copy/pasted into it. Divide the doc up by characters/in the cart, so your party can always remember where shit was. Ask one organized player to be the one to keep track of the party doc and share it with the others. Call them “quartermaster” they’ll love that shit. 
Unless the item in question needs to be used immediately “ It’ll be in the party doc” is your answer when they ask for stats. Update the partydoc after session so your group can have the whole week to look at it and get used to things between sessions. Gearing up with new loot is just as much homework as leveling up a character, and is best done away from the table.
After you’re done checking out the treasure generation rules below, also be sure to check out my systems on handling shopping trips, making identifying items more interesting, and managing party wealth. I’m sure you’ll find something there that can help improve your game.
The magic item chart to rule them all
Figuring out a better way to generate magic items was actually pretty simple once I had all the pieces in place, though it took me a many attempts to realize what I actually wanted in such a system:
It had to be simple and time saving, requiring the least amount of math/chart references as possible
it had to be relevant at every level accommodating to 3rd party material
d&d already divides items and adventuring parties into tiers, and the game already allows lower level parties the chance at finding items that outstrip their tier.  
Absolutely no effort should be spent generating items wroth random amounts of gp when players are going to instantly sell them.
Which led me to this thing of elegance:
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To generate a hoard of items, roll a single set of dice (1d4, 1d6, 1d8, 2d10, 1d12, 1d20) and compare the numbers rolled against the chart above. Every 0 represents an item relevant to the party’s adventuring tier ( so a lvl 1-5 group would get common, lvl 6-10 group would get uncommon and so on). +1s represent an item of a grade above, -1s represent an item of a grade below. I had to invent a tier below common, but d&d already has rules for “trinkets” as fun but mechanically useless items that were easy to adapt.
After I’ve got a string of -1s, 0s, and +1s, it’s only a matter of comparing them against whatever list/books I’m using to supply items. For sake of ease, I’ve got multiple google docs where I’ve sorted my collection of 3rd party and homebrew items by rarity and theme, but if you don’t hoard material like I do you don’t have to worry about that. 
New Magic Item Prices
having several thousand GP worth of wiggleroom for high level items helps no one, so instead we’re going with a base 5 system that’ll guide us through the rest of this doc. These prices are meant as an absolute baseline for things like crafting and haggling down to, as well as determining the value of non-magical rewards later on.
Trinket: 10 , Common: 50 , Uncommon: 250   Rare: 725 , Very Rare:  3625 , Legendary: 18,125
Having a concrete price also lets you use my chart to generate raw GP in coinage:  too many items cluttering up your list? run out of ideas? convert the leftover item slots into thier price in GP and worry no more.
Other Uses for the Chart:
If you’re the type to run magic item shops ( and you should), using a set of dice to generate treasure is a great way to pick out the inventory.  Most shops are going to be at common rarity, but for major shops the party is going to return to over several levels, I do a new inventory drop every 5 levels.
Since Overthinking d&d is my passion, I was caught up in weighing the value of treasure that was scattered throughout the dungeon  vs treasure that was all in one place. The former encouraged the party to explore (which is the entire reason for going into a dungeon) but risked the party missing out on important rewards if they didn’t figure out a clue or feel like fighting a particular beast.  The latter felt like a proper reward for overcoming a gauntlet of challenges, but encouraged players to race to the end. The answer was to do both, One hoard at the end of the dungeon, one scattered around in nooks and crannies for the party to discover on their own. That meant that a party could count on almost doubling their plunder if they explored the content I’d made for them... which is exactly where I want them to be.
Frequently my parties will do a bit of unexpected looting I haven’t planned for: They’ll pick through the ruins of a destroyed town looking for salvage, harvest alchemical components from a garden of feywild flora I’ve only intended as set decoration, or load up a cart with the contents of a bandit armoury and hit the market with it. I want to reward players for taking the initiative, but I always feel like raw gold is too flat a prize and I don’t like making up stuff on the spot. My system offers a solution: every time they do that they get a stack of loot ( graded common to very rare, based on who or what it is they’re looting). When they hit the market, they can cash in any number of loot stacks for the roll of 1 dice, scaling up. If they hit 7, they get to roll the full array and get themselves a loot drop. This is always done in the aftermath of a session, so that I have time to tell them what they’ve won. ( 5 stacks of loot is worth 1 of the next grade up and visa versa). I similarly let my players attach a wishlist to this loot drop ( vague things like “ healing potions” or “ I’d like a new spell focus” to guide my search through my item lists.
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bonefall · 6 months
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So better bones has three distinct cultural groups in the clans, tribe, & guardians (not counting the clans as individual cultures for the sake of the question), but the sisters have come up a lot in the last few arcs; Are they a culture too (like, with leader powers and their own afterlife etc), or are they a more loosely aligned group of loners/haven’t had time to get those kinds of spiritual roots?
They are! I even have a beefy first draft of a cultural guide to The Sisters in the Better Bones AU.
In a nutshell;
Their powers are no longer hereditary. fuck that
Men aren't born with more specialer powers than stinky women because it's so sad and terrible men are oppressed in their society. Re: fuck that
Male cats ARE sent on their journeys, however, but the process of socialization is a lot longer, and they are given a magical amulet specially crafted to allow them to see ghosts without the help of the group.
They're not perfect, mind you, but they're not... like canon throwing out 13-year-olds :/
The Sisters are a nomadic group who regularly stay with male sister "Homesteads." There's a social purpose there.
They are a break-off group of the Tribe, and speak a dialect of Modern Tribemew.
Since they're a newer group, their "leader power" isn't particularly refined. It's growing. Their afterlife system is still "budding" as well.
They formed during what Clan cats call the Ripple Era, unless canon gives me more information and makes me push back their formation.
I'm writing them as being very new. They have a pretty fresh system, which is VERY helpful and already strong, but nowhere near the collective strength of the Tribe of Endless Hunting of the Tribe, StarClan of the Clan cats, or Firmament of the Guardians.
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M6 with an MC who comes out as trans?
The Arcana HCs: M6 when MC comes out as trans
~ a request near and dear to my heart, anon, let's hope I can do it justice. To all my trans brothers, sisters, and siblings, you are valid and loved and so incredibly beautiful! - brainrot ~
Julian
Worried at first that this was common knowledge and he'd missed all the cues and this is you running out of patience and correcting him
Very relieved when you explain otherwise
He'll do his best to curb his enthusiasm, but after all you've done to help him find purpose again he's throwing all the resources he has available at you with reckless abandon
Did you want surgery? A medical plan? He can do that! He's so happy to do that!
Will randomly ask questions or bring up new facts he learned about being trans in general at all hours of the day (and night)
If you know what name you want to go by, he's using it right away. He's used multiple names himself
If you don't he is absolutely the type to suggest trying on a different one a day
While you're at it, why not come up with a dramatic backstory for each one? Each one emphasizes a different trait of yours that he loves
One time a day or two after you came out, he was half-asleep and accidentally misgendered you (old habit) and he spent the next three days apologizing and trying to make it up to you
Unless you ask him not to, he will announce your preferred pronouns to every friend he has to make sure that all of your future conversations with them are comfortable
Asra
Hell yeah, let's question gender!
But first, they love you so much, and they want you to know that they'll be with you every step of the way, and however you want to express this is completely valid
There's no pressure, there's no rush, nobody knows what's best for you like you do and he's just here to watch the magic happen
That said, where do you want to start
They know some handy spells. Would you like to play with the pitch of your voice?
Sorry, he got distracted giggling at himself sounding like he inhaled too much helium
Loves hearing all the different voices you can call their name in. Lets you know that the one they find the most attractive is the one that makes your eyes light up
Will suggest all kinds of ridiculous names to make you smile and playfully reintroduce you to Faust when you decide on one
Checks in with you on how open you want to be about your gender before he uses your preferred name and pronouns in public. He wants to protect your privacy and process
Gives you full access to their wardrobe in case there's anything you want to try on (skirts? trousers? shirts? dresses? they've got it all, and a few other outlandish pieces)
He thinks everything about you is perfect, so you may have to be upfront about asking him to pay certain parts of your body attention in a different way or adjust certain compliments
Nadia
Deeply honored to be trusted with something so important to you, takes everything about it extremely seriously
Wavers between letting you talk about things at your own pace and asking questions. The more she understands, the better she can support you
Immediately clarifies your preferred pronouns and asks after a preferred name. If you've chosen one already, she'll adjust without a hitch
If you haven't, she's very happy to help you compile a list of illustrious names and their meanings
Wardrobe overhaul. She wants you to feel as comfortable in your skin as possible
Speaking of, were you hoping for any medical care? She knows of several good doctors to summon, and you know what -
- she may as well look over the current state of the healthcare system while she's at it. These are basic needs, everyone should have access to this, not just nobility
It's unnecessary but she will stare down every one of her sisters when she reintroduces you on their next visit. They're all very quick to affirm you regardless of her silent threat
Will plan a grand announcement as soon as you're okay with it, complete with the biggest celebration you're comfortable with
Is quick to figure out which traits of yours give you gender euphoria and will heap praise on them for hours
Muriel
Cool. Thanks for letting him know
Plenty of animals have different genders at different points in their lives, it makes perfect sense if you're the type of human that does that too
He can tell you're experiencing some really strong emotions right now, but being trans is so normal to him that he doesn't realize that's the reason why until a few seconds after his initial response
Panicking because now that he realizes it's a big deal to you there's a lot more he wants to say but he doesn't know where to start so here's an emotional support chicken while he thinks
Okay. He loves you. He's proud of you for taking the step to tell him. He's here for you and wants to support whatever decisions you make
Normally prefers not needing to talk a lot and letting your understanding of each other speak instead, but he'll make an exception for this
He grew up with Asra's nonchalant approach to gender, as soon as you make your pronoun and name preferences known he'll adjust with little effort
Though with how rare it is for him to refer to you in the third person, it's not a huge change
Will be present as emotional support if you wanted to tell anyone else, but you're doing the talking
Portia
Her first response? A really big, really tight hug
"I'd better be the first person to hear this news. What's the plan?"
She certainly didn't expect your announcement, but she's not surprised. You're a cool, attractive magician, this seems par for the course
Obstacles do not exist when Portia's beloved suggests a new adventure. Gender dysphoria quakes at her name
And yes, this is an adventure! Adventures are all about discovering yourself and taking hold of your future, this definitely falls under that category
Takes full advantage of her networking skills to find the best specialists to give you different options
Speaking of networking, she may or may not start a mental list of all the other trans and gender-nonconforming people she knows in the palace
She will also not-so-subtly try getting you to hang out with them. Communities are great places to find support systems for growth!
It's okay if you feel weird about initiating it, she has no such qualms and will happily invite 20+ people over for a big, queer barbeque
Like her brother, if you're still playing around with different names she'll introduce you as different ones on different ambassador trips. The sailors think it's awesome
Lucio
You're a super cool magic user, are you announcing this because you're about to shapeshift??
Completely chill once you explain that no, you're a trans person just like all the other trans people, you're just letting him know because you hadn't told him before
Does his best to listen to everything you have to say but he'll be side eyeing you for the rest of the day just in case you suddenly build a chrysalis and disappear into it for a couple of weeks
He switched his own name from Montag to Lucio because it suited him better, he will be aggressively supportive of your name and pronoun decisions
Doesn't tiptoe around the subject at all, asks so many questions about your identity and how it works for you and how you plan on expressing it
(extravagantly, he hopes, but whatever works for you is fine)
But are you sure you can't use magic? At all? Because while you're on the subject, he wouldn't mind a few extra pounds of muscle himself ... kidding, he's kidding!
You have to be careful when you pass back through places you've been to before because he will fight anyone who misgenders or deadnames you before you have the chance to update them
Thinks announcing pronouns after your name sounds really cool so he starts doing it too
(In case you'd enjoy HCs where MC is already out & in an established relationship with M6, might I suggest M6 with an MC with gender dysphoria?)
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