kind of an abstract grian design i came up with earlier this week !!
was going for a desert/sun god vibe, the light of the server if you will 🤯🤯 idk if it even looks like grian anymore though oops
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Announcing: Gus Appreciation Week in honor of the best boy 💙
Dates: June 26-July 2 💛
Notes:
-You can pick one of the prompts each day or attempt both, whatever inspires you!
-Open to all kinds of creative content - art, fics, edits, cosplay, etc. 💙
-Use the tag #gusweek2023 and/or tag me so I can find and share your work!!
-Have fun!!
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Happy to finally share the first page of my planned comic for No Fear;
a Blue Lock fiction written by @earthtooz, featuring Itoshi Rin and the Reader (designed by me.)
I’m so excited to work on this project, as I feel in love with that one shot and with Earthtooz writings ;_; you should really check Earth out !!
the updates for this comic will be a bit random at first until it’s fully storyboarded :3c also @ earthtooz, feel free to let me know if you want me to tag you in each page I upload or not ! <3
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#Rake-rake. (Vanaŋa: Cursed.) Multifandom multimuse ft. Okkotsu Yuta from JJK, with a focus on manga/anime and videogames. By Aseigan. Minors not allowed.
Rules. Gojo Satoru from JJK.
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idk where im going with this but i always thought it would be cool to have gen rex merch that doesn't suck so im trying to make a design for a shirt that can pass as streetwear
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So Allegedly Infinite Wealth is 100 hours... not that you can't already spend that long on the games if you really want to, but I'd say it's the first time that could be said to be the base experience rather than a time only hardcore completionists are likely to get.
Yokoyama was talking at length about wanting to make the game worth the price tag since the team is incredibly conscious about the value of the players' time and money. They essentially feel they owe players ten times what they paid, so they're aiming for "an enjoyable 100 hours, but also an unforgettable 100 hours."
If they pull it off, I personally think it'd be 100% worth it and not just a "well other studios are doing it so we can get away with it too" price hike... I'm at least happy to know that's not the intent, and I'm intrigued to see how everything pans out and what the ratio is between story and side content
oh yayaya i saw that article this morning!!! 100 hours is actually so unfathomable to me in terms of an rgg game- i mean y7 was At Minimum around 45~50 hours but when i think of other RPGS that easily dip into 70's and 100's of hours, i'm not too surprised to see LAD start to climb towards those numbers now. it'd be such a jump in rgg's terms tho, so i'm TRULY curious to see where the nearly doubled gameplay hours comes from..
i really appreciate yoko's respect not just to RGGS but also to its customers: they want to make a great product, but they also don't want to sacrifice what they want to do to do that in the process
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sometimes i think remember thinking that factory workers were all these big guys or whatever and i look at my coworkers and i lose my fucking shitnabout it
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