Jesus christ, I've been working on this comic for over a month
But it is close to done and then I can work on other things like comics that are not this particular one
And you will all see the full thing of this Someday (tm)
19 notes
·
View notes
i cannot stress this enough: if your reasoning for clowning on the mcu is "they overwork their cg artists and animators" i 1000% guarantee that a show or movie you have been stanning for years also abused their artists and you just haven't heard about it because the production companies aren't in the spotlight like mcu productions are. that cartoon for kids? that incredibly animated movie? that non-marvel superhero movie? i've seen people declare their hatred for the way the mcu treats their workers and then turn around and gush about a show that i know for a fact was hell for the artists attached
and no this is NOT me saying "this means you should stop hating on the mcu uwu" it's me saying you gotta be aware that this shit is an INDUSTRY WIDE PROBLEM. you CANNOT "fix" it by refusing to watch mcu movies and feeling good about it. you have to be aware that it's EVERYWHERE. why do you think so many animation and vfx productions are sourced in canada? in india and the phillipines? we are not unionized.
i know it's hard to face the idea that your favourite show might have been made unethically especially when you've spent so much time hating the mcu for doing the same thing. you don't have to start hating your favourite show. just like...be aware. don't be smarmy about it. don't claim without research that a beautifully animated movie Must mean the animators were not working 16 hour days and weekends. i do think we can fix this 👍 but we can't fix it if 90% of us don't even realize what the problem really is
25K notes
·
View notes
"Hair dyes or perms or just a quick snip, you can always count on your ol' pal Clip!"
it's about time i officially shared my design for Clip from my hairdresser au! here's the silly boi himself!
a.k.a. the most complicated character i've ever designed...
close ups and additional comments under the cut!
that's my boi, despite his crazy design, i love him. his silly top knot hat, the horn-like points around his faceplate, his speckled colours, his four arms, and his funky pants. he's just soooooo fun.
Clip likes to play games and knit! he even made the patchwork pants he wears (he made Sun and Moon a pair too, but they're too precious for them to wear... also a little gaudy to wear in public—doesn't stop Clip tho!). He actually makes everything the boys wear, since there's not a lot of things in their size/shape.
instead of resting at night, he can be found in their living room, playing Kirby 64 for the nth time and/or knitting something. he's just too restless to stay still, he's always gotta be doing something and if it isn't gaming, knitting, or hairdressing, then he's up to No GoodTM.
Clip... likes popping balloons. he says "Goodnight!" with each popped balloon and once he's done, he tosses up the scraps like confetti all while giggling joyfully.
needless to say, he is not fun at parties. Sun and Moon don't let him near balloons for this reason.
and yes, he has sewing needles on hand at all times. for fashion emergencies... and for unsuspecting balloons.
Clip's not allowed to have a phone (just imagine all the in-app purchases Sun and Moon would have to deal with), but he likes to keep up with his customers and their games, even if he doesn't get their fixation over bluenets he'll never openly admit it but he prefers curly-haired blond hunks that look sweet in soft pastels but could also squash him like the spider he is
also, he's great at microbraiding! though i imagine if Sun and Moon are free, they'd come help to shorten the wait but also to compete and see who braids the most (Clip always wins of course—make anything into a game, and he's winning)
aaaaand there's this! i wanted to make sure Clip would be able to freely rotate his waist so his arms could have their full range of motion, and this was the solution i came up with: a crop top on top and a wrap around his waist. and Clip here is being a sneaky little scamp about it.
817 notes
·
View notes
all the news going around with unity's really got me worried for games that are already several years into development like Hollow Knight Silksong and Billie Bust up.
Just rough because I don't suppose a whole lot of games are going to be able to pivot game engines, let alone so late in development. Like it is easier said than done to pivot early in development but i've been following the development of several games that are years in at this point and the fact that they're grandfathering older titles into this is just... it's just bad.
The potential loss of games in terms of archival on such a massive scale....
560 notes
·
View notes