I know you're not fond of Twilight Princess, but what would you think if they brought back worldbuilding elements from it (the Twilight world and Midna, mainly) to a newer game? I'm not familiar enough with the series to know a whole lot, but that stuff at least seems really neat to me from my secondhand knowledge, but if Twilight Princess was as bad as you say... I would love to see them revisit it somehow with the BotW/TotK continuity.
i have this. thing about twilight princess. we know this. but genuinely even looking at the lore from an objective standpoint i think trying to pull any of it into other games is a bad decision at best and actively detrimental to the new game in question at worst. there are two main reasons for this:
the first is that mainline, non-sequel zelda games have a general rule about standing alone. in order for the games to remain accessible to players of all ages and backgrounds, every original (non-sequel) zelda title has to be able to function as an introduction to the franchise, meaning any lore required to understand the story must be exposited WITHIN the story of that game. the few lore-points that HAVE been adapted from other games (sacred realm, oot ganondorf, talking sword) are generic enough that they can be explained briefly within the story without taking too much time away from the player's journey. while those of us who ARE versed in the lore might have a deeper understanding of the overarching implications of these elements, NOT understanding the history behind them isn't going to impede your understanding or enjoyment of the game. for example, this is likely the practical reason why fi was never named or appeared in botw beyond her generic sound effect and the glowing of the sword, because even players who don't KNOW fi are able to tell from context that the sword is magical and is speaking. not knowing who fi is doesn't impede your ability to understand how and why the sword is speaking, given the rest of the context of botw's story. the two elements of tp that you mentioned, the twilight realm and midna, are VERY difficult from a writer's standpoint to work into a game without requiring the player to understand the plot of twilight princess. neither element easily fits into a new cycle's story without requiring a ton of expositional explanation which will inevitably take players out of the story, and relying on convoluted lore that new players won't even be familiar with to drive your story just sets you up for failure.
the second reason is that, from a writer's standpoint, neither midna nor the twilight realm were well-written enough in TP to be compelling. lmao. If you're going to adapt world-altering lore like the twilight realm into consistent canon, you need to have a firm grasp on the implications of adapting it. even the writers of TP had no fucking clue what the twilight realm was or where it came from or how it tied into the existing world of hyrule at all. literally the first sentence on the zelda wiki for twilight realm history is "The Twilight Realm's full history is incomplete." adding something like a new dimension to your consistent canon is world-altering. when you do something like that, it HAS to be thought-out and for good reason, or you're just confusing your audience unnecessarily. IF the twilight realm was to be brought back, it would HAVE to be with explicit knowledge of of how it effects the narrative and theming of the story its being written into, something that wasn't even present in the game where it was introduced. the same goes for midna; if you bring her back, she needs a reason to be there. she needs narrative weight and thematic consistency with the entire rest of the game, things that were barely present in her original story. ripping these elements out of their own game and tossing them into another only makes them more likely to feel out-of-place and confusing to players. And to be completely honest, almost anything that writers wanted to accomplish with the twilight realm could be done just as easily utilizing the sacred realm, an element which is already in consistent canon and is much easier to write into a given story than something as mysterious and confusing as the twilight realm. with midna, almost anything that she would accomplish could be accomplished by a game-specific guide character, which is already staple of loz anyway. using a game-specific guide character would also remove any potential confusion for new players who lack the context of midna's past appearances. the only reason you might NEED midna as a character is if you ALSO have the twilight realm and specifically require a twili guide character to explain it, but. for all the reasons stated above. you shouldn't have the twilight realm. lol
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walked out my front door and immediately dropped my coffee in the ground. and I mean cartoonishly fumbled it. no particular reason. just uhuhuhwaaaaaaah and it exploded on the floor and my cup rolled away under a bush entirely empty. full cup of coffee. hadn't even taken a sip. still frothy from the machine. on the floor now.
so that's how my morning's going how are we all?
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I remember someone saying "there's no such thing as a good racism allegory" and it's been bouncing around in my head for a while. I'm someone who typically thinks anything can work if given the right circumstances, but then I really started thinking about it and I believe they're right
Because if you want to talk about racism, you should just talk about racism
(This is unpolished and ramble-y, so strap yourselves in)
Racism is deeply ingrained into our society, no matter where you live. Imperialism and colonialism has ensured that no corner of Earth has been left untouched. Choices from hundreds of years ago are still being felt today. There's practically no end to the discussion of its effects on the world and its people
So, why should anyone feel the need to dress it up in cat ears?
I've consumed a lot of media where writers have consciously echoed in part some aspect of racism in their fantasy story: Bright 2017, Dragon Age, RWBY, the MCU, Harry Potter, Detroit: Become Human, etc. The biggest thing they have in common is that the narrative is told to side with the victims, but it somehow always ends up against them
It always sides with the status quo
It's confusing, maddening even, because the narrative oft goes out of its way to show how horrible the system is and how these folk don't deserve their treatment, so why are we going back to normal as if it's a good thing? Why are the people actively working to improve the system decried as annoying at best and monstrous at worst?
Then you look at the people who write these storylines. The beliefs they hold, the people they vote for, which charities and organizations they give to, and it all makes sense. Centrists (at best) trying to look progressive are the ones who need to dress racism up in cat ears and rainbow freckles. They set aside the long, brutal histories and crushing systemic realities to play pretend that racism is Not That Bad and is only done by Those Bad Individuals
That's why Velvet's ears are tugged instead of culled. That's why the Mantle drunkards say mean things to Blake instead of attempting to assault her. That's why everything surrounding the SDC's labor practices is so vague as to be useless while the biggest evidence of their malice is hand-waved away by a writer who says the victim "had it coming" as if someone can deserve being branded by being too much of a brat
These stories aren't meant to make the audience question why our society works off the bloodied backs of the exploited or demands we take good, hard looks at ourselves and how we've been duped into believing so much garbage about entire swathes of people. They're meant to satisfy the people who only feel bad that these things are happening because they (white folk) look like the bad guys. It's a self-congratulatory wank about how "I'm not like THOSE guys, therefore I'm a good person!"
And then there's the characters meant to convey this story in the first place: always inoffensive, mostly aimless, "not like the other girl" types that pander to that delicate palate. Blake - a conventionally attractive, pale skinned girl in fashionable clothes - used to be passionate about equality but only in the right way, and demonizes anyone who does not conform to this mindset despite having no reasoning to back it up while never once demanding better of the privileged people around her even when they do racially insensitive things
The biggest downfall of these racial allegories, be they about cat girls or orcs or elves or robots, is that they do something that marginalized folk have been forced to endure since the dawn of time: literal dehumanization. There are tangible differences between humans and whatever the allegory is, which undermines the very fundamental fact that black/asian/queer/neurodivergent/disabled/whatever folk are unapologetically, undeniably, exceedingly human. By dressing up their plights in cat ears or spottled blue skin, you're creating theater not for the people who actually live through these struggles as a means of connecting with them and providing them a safe outlet for their feelings, but giving the people who benefit from passively allowing the system to enforce said struggles a pat on the head for not being the grand wizard
I don't really know where I'm going or how to end this, so I'll just sign off with if you're going to talk about racism, just talk about racism
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