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#i often struggle with seeing what strats people use in pvp stuff and using them myself without having them verbally explained
shadeswift99 · 3 years
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👀👀 Heard someone mention Blue Bats........ My beloved.........
Yeah!! I wasn't expecting the vibes to be that strong and yet that chill at the same time...plus strategy wise they absolutely killed it, I'm still losing it trying to analyze how they won that Survival Games because MAN that was badass -
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zeta-in-de-walls · 4 years
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Okay, in the wake of the L’Manburg war, allow me to get meta for a bit. 
Now obviously the war, and the SMP server in general, are just for content. The stakes are all fictional - nebulous things like freedom on a minecraft server, sentimental value placed on music discs and all that nonsense.
Bearing that in mind, I want to discuss how it played out.
 Who were the best players? It’s clear who were the most powerful and dangerous as enemies - Dream, George, Sapnap and Punz. (I’m leaving aside Eret for the moment btw)  They all had full netherite armour, planted TNT traps and planned betrayals and ambushes to win the war. They had the upperhand throughout. Meanwhile the other side felt weak and ill-prepared and did very little damage to any of their opponents. 
But you know, being more powerful doesn’t actually make for much content on its own. What makes good content? A good narrative filled with drama, tension and excitement. In those terms, we’re looking at Tommy and Wilbur carrying the server with this war.
 The second they said independence and made some grand speeches, there were stakes. Instead of the server being a somewhat peaceful building simulator, it was in a state of conflict. Alliances were created, flags were made, Hamilton and Revolutionary war references were heard, matching skins and all that were being created. Putting great significance into stuff like a patch of tilled soil, suggesting carrying sticks instead of weapons and wearing no armour but fighting with words - that’s the sort of stuff that made this whole scenario work. Without it, this dispute wouldn’t have been able to call itself a war. They even make ridiculous stuff sound convincing - just the idea of calling L’Manberg its own separate server that happens to be inside another server with the running costs still being paid by Dream. It’s crazy but it works. 
And my goodness, did they have their work cut out for them. 
You see, I feel like Dream and co. weren’t really playing along. They heard ‘war!’ and thought - let’s win. Let’s absolutely crush the enemy! No mercy. 
Now playing the villain can be cool, sure. And it kinda worked here. But only just. Some of their actions definitely irked me. 
See, there are kind of unspoken agreements in stuff like letting people prepare, not attacking too early, that sort of thing. You tell everyone that the war’s gonna take place at 7pm and sure enough it does. And there’s Dream’s server rules: No stealing and no griefing. These rules do get bent in the middle of an ongoing battle - eg battles often involve a lot of placing and breaking blocks and when you’re low on stuff, trying to run to a nearby chest to grab some last minute supplies is going to happen (and later after the battle’s done you’ll probably get yelled at a little before making up) - but generally they are upheld. Especially when others are offstream and you aren’t in the middle of something. 
‘Ah but it was war - rules can be broken!’ one might argue. Yeah, no, this is entertainment. You don’t start early because you’re going to ruin the stream and make the content worse - and the whole point of the war is to make good content. Like, when WIlbur’s stream died - they asked for a pause so WIlbur could sort out technical difficulties before continuing. 
Yeah so Dream and Sapnap basically broke all the rules in order to win. Fundy and Tommy put up insulting signs in different languages. Funny content. Dream and Sapnap burned Tubbo’s house to the ground. Err... okay that’s a bit excessive but we can make it work. No mercy, ha. 
So Tommy asked Tubbo to prep for the war. Tubbo agreed and got to work to try and balance the already uneven odds. At this point, the war’s in a day and all of Dream’s side has full netherite and none of L’Manburg do save Eret. Time is short but that just makes it all the more exciting. 
So Tubbo uses villagers and trading, stealing a frugal amount to get himself started before really getting into it and grinding for diamond armour and makes nine stacks of emeralds - enough to place some high level enchants and even the odds a little and make the fight interesting.
While Tubbo’s offline, Sapnap comes in and steals them, getting books to enchant his own set of netherite armour using Tubbo’s set up. Well then. There goes any hope of a fair fight. And they are trying, you know. They realise the armour discrepancy so they’ve been trying to get potions but even that’s a struggle - when Dream finished his apology stream he logged on to the SMP without warning and managed to kill Tubbo before he could get away while his inventory had been full of potions. (Tommy and Tubbo had been visiting Dream’s base to put a sign in it - an offer of Mellohi for peace. Nothing comes of this sign or any of the other Tommy put in other people’s houses - more potential good content there like demanding Sapnap stay neutral in return for a supply blaze powder (a ref to the drug war that preceded this conflict)). It’s not that Dream killing Tubbo is the issue - it’s more how he logged on basically without warning so Tubbo had little chance to get away as he was mostly unarmoured and ungeared. 
Still, the next day Tubbo is trying to grind back up, to even up things a little. He’s only managed to get 2 end crystals and he has a few sets of plain diamond armour and a few books. So he grinds like crazy in the limited time, trading all his iron, chopping trees, carrots, bamboo, sugar, everything he has into emeralds. But he needs levels. He tries to go to the spawner which the other side has been freely using to grind up exp and they kill him when he goes near. One time, Dream kills him while he has several books on him so he has to trade back emeralds to get them again. And now he doesn’t have a good way to get experience so he can’t even the odds. Punz and Sapnap even combatlog inside the spawner so if he goes near they’d come online and kill him. And yeah, they’re stream sniping. They’ve all streamed very little, hiding all their preparations while taking advantage of the fact that the other side have all been streaming everything they’ve been doing. 
‘Imagine streamsniping.’ Tommy and co. said that at one point during today’s conflict. It’s cheap - it’s not fun, it’s taking advantage - one that’s not even necessary as you’re already all OP. Dream’s side aren’t the underdog, they don’t need every single advantage to win this. Instead it’s more like rubbing salt into the wound. 
And yeah, despite all the griefing that Dream side have done, not once does anyone grief anything of theirs - like the chat was totally asking for them to burn down Punz’s house. No, they just place signs and talk. 
Okay, so Tommy announced the war would be at 7pm. He logs on at 6.45 to say hello and hype all his viewers up, get his music playing and give a rundown of the situation and what’s occurred since he’s last streamed. No sooner has he logged on then Tubbo gets ambushed early! They attacked prematurely! 
...
It’s like there was one rule - war begins at 7pm. And instead Dream, George and Sapnap all attacked Tubbo at his base at 6.45. Tommy is ages away and can’t do anything and Fundy’s in trouble too and Tubbo just barely manages to save the gear he has managed to prep. They’re even more on the backfoot. All their strats are known anyway as they’ve been watching streams so they know all about the potions and endcrystals while Tommy’s side are in the dark about Dream’s side’s preparations. For instance, offstream they filled Tommy’s base and L’Manburg with Tnt which they set off to devastating effect. 
The ‘war’ is as one-sided as you’d expect. Tommy and co. are trying to attack even though they lack arrows and food and are hopelessly outmatched but they put up a pretence of trying anyway. At no point is a single one of Dream’s side even moderately threatened (except perhaps when they ambushed Tubbo early as he tried using harming potions) and everyone knows it. 
Still, Tommy and Wilbur push on - they talk, they rally etc. Finally, Eret betrays them and they’re all killed in an ambush. And they’re shocked by this twist, they react, they call Eret their downfall. (Dream’s side didn’t need to resort to such tactics to win given their obvious advantage.) and Eret being a traitor is fantastic for content anyway so it is a great part of the narrative that they all react to perfectly. Eret seems to have a good instinct for making good content as well as this sort of twist is a good addition. It works because its drama - they trusted him and they never expected him to betray them to the other side after all they’d built together. 
In the end, Tommy finishes it on a high with a dramatic bow duel followed by offering the discs in exchange for freedom. And fittingly, despite have being entirely outplayed in terms of power and tactics, they win the thing they cared about - which was the independence that they started the war for. The content - not anything material. Dream’s side was far stronger and better prepared and they weren’t given so much as a chance to catch up for a pvp conflict. But L’Manberg - they got that. 
-
Okay, so this has been long and I’ll probably rewrite something similar soon - but I wanted to highlight how in meta terms, the war was being played unfairly and its obvious that Dream’s side had different priorities - win under any means necessary rather than continue to make great content for the SMP. They’re treating it like a manhunt or something when its absolutely not and shouldn’t be. They’re lucky that Wilbur and Tommy were so good at making it work as they do all the heavy-lifting for the SMP which ensures its got a healthy lifespan. 
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