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#i have been waiting for this game since they announced the got damn wii u
benjaycaptain · 3 years
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i’ve been playing new pokemon snap
my fucking childhood has returned to me and i am made to forget everything fucked up about my brain/life
what a delight
also gonna reblog the pokemon au for descen/dants because pokemon!!
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sage-nebula · 3 years
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How come you think twilight princess is one of the worst Zelda games? I wasn’t really in the zelda scene when it first came out but it was one of the first zelda games I played, so I’m not sure if there were issues when it actually came out or what. Granted I didn’t actually finish the game so I don’t really know how it ended but from what I played I enjoyed it, so I’m just wondering your thoughts? Also this isn’t intended to be like rude or anything so if it comes across that way I’m sorry!
You’re not rude at all, it’s a fair question!
So, honestly, my first issue with Twilight Princess is actually something that has nothing to do with the game itself, but is actually a petty grudge I’ve been holding against Nintendo for years. Twilight Princess was originally planned to be a Gamecube exclusive. They announced it years before it was remotely ready, as was Zelda tradition, and then kept announcing planned release dates before pushing it back again, and again, and again, as was again Zelda tradition. But then they did what I’m sure many people older than I was at the time could have predicted would happen: They delayed it solely so that they could port it to the Wii, and release it as a launch day title for said Wii.
Now, this on its own would have been fine, but . . . despite it being completely finished, they delayed the release of the Gamecube version by months to entice people to buy the Wii and the Wii version of the game. I was a poor kid who had to wait a couple years after the Gamecube’s launch (three, iirc) to get it as it was because we couldn’t afford to get it at launch, so the idea of being able to get the Wii on launch was extremely laughable, especially if you remember how hard it was to get it back then. This meant that I was going to have to wait even longer to play a game I’d been waiting actual years for, all because Nintendo wanted to push their new system. Thankfully it seems they learned their lesson since they released both the Switch version and the Wii U versions of Breath of the Wild on the same day (albeit I got the Switch, but still), but I still think that was a very scummy move of them and it will always taint my memory of Twilight Princess.
That said, for the game itself my gripes were:
The dungeons were just too long. It’s likely because of my ADHD, but I have a limit when it comes to the length of dungeons. Wind Waker was already pushing it, but Twilight Princess just went above and beyond with how fucking long those dungeon crawls took. I spent something like two hours in Arbiter’s Grounds alone. Two hours!! And it’s not that I didn’t know what I was doing, because I had a damn strategy guide to help me when I got stuck. That’s just how long it took to get through the damn dungeon. I don’t find super long dungeon crawls like that to be very fun. I prefer to explore the overworld instead.
While I love the aesthetic, the world was visually pretty boring. I love the aesthetic of twilight and wolves and all that, but there was way too much effort put into ~realism~ in Twilight Princess that made the overworld a bunch of varying shades of brown and brownish-green. I get that was to fit with the ~twilight~ theme, but I feel like they could have gone with that theme and aesthetic without making the overworld look so boring. I can’t remember anything really visually stunning from that game, whereas games like Wind Waker and Breath of the Wild are gorgeous to look at. (Skyward Sword is, too; its graphics were not one of its problems.)
I just could not get invested in the characters at all. Again, this is a subjective issue, but for a game that was packed with characters, I just didn’t find most of them compelling. I really wanted to like Ilia, especially since it felt like she was supposed to be like Malon would be if Malon had been more involved in Ocarina’s plot, but even though she had amnesia from her kidnapping(?) and Link was supposed to be sad about it, I just didn’t feel that. Zelda had a gorgeous design, but it was wasted because she was basically a non-entity. Zant started off interesting, but then he turned into a total joke. And Midna, well . . .
I felt betrayed she wasn’t a villain. This is 100% a Me problem and I totally own that, but when I played Twilight Princess, there was this part near the beginning where Midna calls Link “[her] lonely little hero,” and that is SUCH a villain line that I got hyped up for a plot twist wherein she was evil all along. Then she wasn’t, and she was instead just a woobie, and I just . . . lost interest completely. Any traits that I might have liked in her were already done by Tatl (snarky, takes Link’s help because she has no other options, warms up to him over the course of the game, etc), and while I love Tatl, I think she should remain her own character rather than having an expy. Also, unpopular opinion, but I like Midna’s imp form more than her princess form. She was just a disappointment to me all around.
I also found the story to be lacking. Perhaps because I couldn’t get invested in the characters, I also couldn’t give less of a hell what the plot was about. Granted it’s been years since I’ve played it, but it’s also been years since I played Wind Waker or Skyward Sword and I remember those perfectly well. But Twilight Princess? Uhhhh, Zant stole the Forged . . . Forsaken . . . Forbidden . . . Fused? F-Something Shadows from Midna and also stole her power, which is why she’s an imp. He took over the Realm of Twilight. Now he’s spreading Twilight over Hyrule because Ganon Said So. The end? It honestly felt like the story was more of an excuse to have a pretty aesthetic and turn Link into a wolf. It just didn’t do it for me.
So while there were plenty of people that really liked Twilight Princess, I was not one of them. It wasn’t the worst game I’ve ever played, or even the worst Zelda game I’ve ever played, but it’s definitely not one of the best. 
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sherpp · 5 years
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Movie Night || Secret Santa Gift
SKZ X AYESHA || WORDS: 2010 ||
This is my gift to @fantasymirror I’m your Secret Santa <3 Enjoy this movie party with Skz! I hope you like it <3 <3 <3 also like come talk to me sometime you’re pretty cool
Ayesha paced back and forth in the small walkway between the wall and her couch. She was waiting for her friends to come over, it was her turn to host the movie night and her turn to pick the movie. She was nervous. Not that she couldn’t be entertaining. She knows these guys like the back of her hands. She knows what makes them laugh, what makes them cry. She was nervous that they would wreck the place. She just moved in, and she doesn't want a complaint on her during her first week in her new apartment. “Ayesha! Open up! The ice cream's gonna melt!” Chan yelled as he pounded on the door. Hearing his voice made her feel at ease, these are her friends if something goes wrong they won't be mad, they’ll laugh it off. If they break something, they’ll pick it up and apologize profusely. “Coming! Stop banging!” Ayesha responded as she made her way across her apartment. It was small but cozy. To the left was the kitchen small, and dimly lit. Ayesha's bedroom was off of the living room with the only bathroom attached just after the door. The living room was about the size of a small corner store with long windows viewing the park across the street. Beige curtains covered them now, a sign of the late hours. Ayesha opened the front door and nine boys crammed their way into the room. “Well, you should've been faster next time,” Chan said setting the ice cream on the counter and walking away. “Well, you should’ve given me a heads up, I didn’t know there was ice cream,” “We got chocolate, vanilla, strawberry, mint chocolate chip, coffee, black cherry, rocky road, you name it we got it,” Minho said taking them out and placing them on the counter. “Baskin Robbins Chocolate Mousse Royale?” Ayesha asked. It’s her favorite kind and the boys better know that by now, how could they not? “GOT IT” Jisung shouted holding it up for her to see. The classic print on the ice cream carton visible through the white plastic bag made Ayesha smile. Changbin began putting the ice cream in bowls for them to enjoy. Once he was done he placed them in the freezer and walked over to the small huddle that had grown next to the couch. “So what movie are we watching tonight, lovely Ayesha?” Hyunjin asked placing his arm around Ayesha’s shoulders. “Since it's Christmas season I figured I’d choose a classic. Scream, no I’m kidding. Wolf Children!” She said hiding the blush that made its way onto her cheeks. ”Oh, I’ve heard of that movie! I haven’t watched it, but I’ve heard great things.” Jeongin said. “It’s good, and I like it! I hope you guys do too!” “Isn’t it like an anime or something?” Changbin asked, removing Hyunjin’s arm from Ayesha and putting it over his shoulder. “Yea, it’s a Studio Ghibli Movie,” Jeongin answered before Ayesha could open her mouth. “Oh, those are always good,” Chan commented from the couch. Felix brought a bag in from the hall and set it on the counter. He looked for the microwave. Once he located it, he began searching through cabinets until he found two large bowls. “I’ll make us some popcorn, how many bags should I do?” Felix asked. “There's ten of us, so I say four bags, two bags for each bowl?” Chan said. “Ay Ay Captain,” Felix said saluting him. “Okay, now, blankets. Where are they? We need to build a fort.” Woojin said. “Blankets are in my bedroom,” “I’ll get em!” Jisung said grabbing Minho and taking off down the small hallway. Woojin following after them. “Okay,” Ayesha whispered half to her self, trying to get her mind wrapped around what else needed to | before they could start this movie. “So how’re we watching this? You got a CD or is it online?” Chan asked. “I got a CD, it should be in the case on the stand below the TV,” She said to Chan, he moved quickly to the TV. “Got it!” He announced then placed the CD inside the CD Player and pressed to play to start the movie. He went back to his seat on the couch. “The first bowl of popcorn is done!” Felix said from the kitchen. “Jeongin grab that and put it on the coffee table? Please?” Ayesha asked him. Jeongin grabbed the bowl and placed it on the coffee table, then he moved the coffee table out of the way and sat down putting the bowl in his lap. “What?” he asked upon seeing the stare Ayesha was giving him, “There's not enough room on the couch, so most of us will be here anyway,” he stated eating the popcorn. “I got the blankets! Where am I putting them?” Woojin asked walking back in, dragging Minho and Jisung on a blanket while they held the rest. “If my blanket rips I’m going to be upset. Ayesha pouted, the two of them got off. “You’re the one that had the plans for the fort,” Minho said to him. Woojin sighed and began draping the blankets across the back of the couch. He pushed Jeongin out of his way and placed the biggest, thickest sheet on the ground to make those that sit on the floor more comfortable. He stared at his work before he sighed again and sat down, taking the second bowl of popcorn from Felix and shoving a handful in his mouth. “Dibs on cuddling with Ayesha!” Jeongin shouted standing up. Hyunjin moved from his spot, standing near the island that separated the living room and the kitchen, to push Jeongin out of his way. “No fair I called that on the way here!” He shouted. “Too slow!” Chan sang as he pulled Ayesha on the couch next to him. “Shush, the movies gonna start!” Minho said to the group and threw popcorn at them. Hyunjin settled on the floor with Seungmin. Jeongin passed out everyone’s ice cream, after scarfing his down, then laid across the end of the couch with his head in Chan’s lap.
Empty bowls of ice cream sat discarded across the floor. The only ones left awake sat staring at the TV. They finished the movie and now pondered what they could do next. “That was good, but now more than half of us are asleep. Plus its so much work to wake them up” Hyunjin said gently removing Seungmin’s head from his shoulder and sitting up. “We could play a game while we let them rest, you don’t mind us sleeping over here do you, Ayesha?” Chan asked rubbing his eyes. “No problem! I love it when you guys come over. It’s a sleep-over!” Ayesha said happily, careful to keep her voice down. “Now the only question is what game?” Jeongin asked. “Do you have any board games?” Hyunjin asked, getting excited. “I don’t think so. I haven’t needed one before now,” Ayesha said. “What about video games? Didn’t you mention Mario Cart once before?” Chan asked. Ayesha forgot about the conversation they had. She almost forgot she even had the game. “Yea, I do have Mario Cart! I got it a couple of months ago, but I had no one to play with me. I’ll go grab the game and controllers.” She exclaimed. Ayesha raced down the hall and came back carrying a box. “I’m old school, it’s on the Wii,” she said placing it on the floor at the end of Hyunjin’s feet. “I didn’t know you had a Wii U,” Jeongin said trying to get a look at the box from the couch. “I don’t. It’s just the Wii. No U, I told you I’m old school.” She took out the Wii and began setting it up. She put the sensor in the middle of the TV stand and turned back to the box. “Pass me a controller,” Chan said. Ayesha handed him two, one for him and one for Jeongin. “I call dibs on Bowser!” Hyunjin said taking a controller from the box. “Do what you want the real winner will be me with Peach, just letting you know, don’t get your hopes up,” Jeongin said, he stuck his tongue out at Hyunjin and laughed cutely. “In your dreams boys, I will be the only victor here,” Ayesha said, her words silenced the boys as she started up the Wii, selecting the small screen at the top left corner with Mario Cart inside of it. They all selected their characters and carts. Ayesha put the map on random and started. She sat back down on the couch next to Chan. The game began with a countdown, Ayesha held down A when the countdown got to 2. She boosted along with Chan, whom she is now battling against for 1st place. “Okay, how did you guys get that boost?” Hyunjin asked. “You gotta hold down A,” Chan answered. Ayesha was too focused on throwing a red shell at Chan she didn’t even notice the banana peel he threw behind him. She mentally cursed at herself. “Really? I’ll have to try that in the next match.” Hyunjin spoke, his words disconnected as he danced around the map, his cart being attacked non-stop from Jeongin in front of him. Ayesha and Chan surpassed each other multiple times, fighting for first place. During the last lap, they rounded the corner, a close game. Jeongin came out of nowhere. He passed them both. The two were left speechless as Jeongin cheered for himself. The next game starts on yet another random map, the countdown began. Ayesha saw Hyunjin hold down A and she laughed, he started too early. He spun out before he could move forward. “Hey what was that!” He exclaimed. Chan and Ayesha laughed, they didn’t respond to him. This game they’re too focused on keeping an eye on Jeongin. They both refuse to let him beat them, again. The first two laps were the same as last game, Chan and Ayesha competing for first, Hyunjin in the back and Jeongin quietly plotting his win. As they approached the finish line to start the third lap, Chan got red shelled by the NPC behind him, a Mario. Ayesha managed to be in first the majority of the third lap until Chan caught up, thanks to three mushrooms.  Ayesha hoped to win, but every time she hit a box she got a coin, even a speed boost would help more than a coin! “Ayesha! I can help you!” Jeongin said as Chan passed her. Him now a turn ahead of her. They were nearing the finish line. Jeongin had a blue shell. He waited until he made eye contact with Ayesha then he used it, and Ayesha saw it flying through the minimap. Seconds later she heard “Damn it,” escape Chan’s mouth. She knew it got him, Ayesha was able to speed past him and win. Ayesha jumped up and did a cute victory dance, then stuck her tongue out at Chan, who stuck his back out to her. “All right, I think it’s time we all go to sleep,” Chan said. Ayesha heard Jeongin whisper something about Chan being a sore loser and giggled. “Okay well then, goodnight,” Ayesha said hugging the boys. She went to the bathroom and did her night time routine. After she got all settled in bed Jeongin came running into the bedroom, wrapped in a blanket of his own. He jumped, throwing himself across Ayesha on her bed. The sudden weight hurt her but nothing too serious. “You said it was a sleepover and it’s not a sleepover unless the favorite friend shares the bed with the host!” His explanation muffled by the pillow he slammed into his face. “Okay you nut, just go to sleep.” Ayesha laughed, she lightly hit him then turned the light off. Once she was comfortable in her blankets, and Jeongin had managed to get himself comfortable beside her, she drifted off to a peaceful slumber-ish.
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press-a-repeatedly · 5 years
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Justin's Top 10 Games of 2018
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by Justin Tomasello | @Oaf7724
2018 was a year of change for me. In January I moved back to South Jersey after spending six years living in Staten Island. I worked three (actually four) different jobs this year, trying to find the right fit. I spent a lot of time in my own head, trying to figure out a direction to take and force myself to stay on it. On top of all my mental deliberation, the state of the world continued its transition into a pretty depressing and embarrassing place. I'm not thrilled to admit that to save my sanity, my response to it all was to just bury my head in the sand, much like the noble ostrich.
Obviously, everyone's goal in life is to achieve total happiness in all aspects of it. That is not an easy task by a long shot, as new obstacles and challenges appear quite often to thwart us in our quest. Part of the game of life is not just overcoming these challenges, but acknowledging them and embracing them when they arrive.
Things like family, friends, and of course video games were great avenues this year for me to relax, have some fun, and forget about stuff that was bothering me. I am so thankful to have such a great support group close by to have a beer with and play games to get away from overthinking and worrying about things too damn much.
2018 was a great year for games! Unfortunately, it was quite a busy one for me and I wasn't able to play as much as I would have liked. Nonetheless, the experiences I've had were all quite memorable, including a few games that had me thinking about them constantly while working or away from home. Please enjoy my personal top ten below, along with some honorable mentions.
Honorable Mentions
Steamworld Dig 2 - I started playing Steamworld Dig 2 moments after the curtain closed on 2017, and the more I played, the angrier I got that I had waited so long. This gorgeous 2D exploration platformer had such an excellent element of progression to it. Every item you received provided you the ability to get to a new area and get a little bit further down into the depths of the earth. The characters were unique and creative, the story was a surprise, and the music was kick ass (that main town theme is one of the smoothest tracks I've heard in quite a while.) Had I played this in 2017 it may have been in my top three games of the year.
Harvest Moon 64 - The summertime always gets me in the mood to play Harvest Moon, and this year was no different. I picked up HM64 on the Wii U's virtual console just to mess around in for a bit one muggy July day and wound up putting probably more than 40 hours into it. It had always been my favorite game of the series, and I was worried that it would feel too dated. But after an hour of playing I just got used to everything and enjoyed a hearty mix of good ol' farm-sim fun and nostalgia.
Tales of Berseria - Another game that came out in 2017 that I didn't get around to playing until this year, but I'm so glad I finally did. I've been known to enjoy a good Tales game from time to time and this entry did not disappoint. Yeah the battles are a bit repetitive and lack any real sense of strategy, but the characters are awesome and the bloodthirsty-for-vengeance themed story had me quite entertained. I got about 15 hours in until RDR2 came out and understandably fell off. But I'm hoping to go and finish it up in 2019!
And Now, The Top 10
10.) Starlink: Battle for Atlas - When this was first shown off in E3 2017 I recall being quite excited. The idea of a space-adventure shooter coming to the Switch was unexpected but welcomed. The toys to life angle may have scared a bunch of players off, but when StarFox was announced as a playable character in E3 2018, interest returned.
The gameplay is fun and the wealth of weapons is a cool feature (even if it is a bit annoying to keep navigating through menus to switch them - this is made easier if you bought the toy portion of the game, but they are not necessary to play). The game is pretty open too, letting you visit multiple planets at your leisure, or just absentmindedly drift through the cosmos. There is definitely a large No Man's Sky vibe in Starlink, with the ability to travel through space at different speeds and the vibrant colors and textures of the alien worlds. I've barely scratched the surface of Ubisoft's sci-fi adventure but am certainly interested in playing more.
9.) The Awesome Adventures of Captain Spirit - If you're a loyal listener of the pod, there's no secret that the Life is Strange series is quite beloved by some of our team. To get players excited for the sequel, DONTNOD released a playable intro/demo to Life is Strange 2 earlier this year. As expected the game provided us with deep and interesting characters, great dialogue, and threw our emotions in a tizzy. It's impressive how accurately the team was able to present the story through the imagination and mystic-eyed wonder of a young boy. This game also included the most bullshit, no-way-you'd-figure-this-out-without-looking-it-up puzzle of all time.
8.) Monster Hunter World - Capcom certainly made a splash at the beginning of the year when Monster Hunter World hit the store shelves. Releasing the game on all the big consoles (and PC) and changing some of the mechanics around to be a little bit friendlier to new players helped the series finally breakthrough with the core US audience (this game sold a TON of copies both here and in the East). The game looks the best it ever has and is packed with plenty of badass monsters to take down. While I did enjoy my time with it around launch, I quickly fell off as I always tend to do with Monster Hunter games. The required repetitive gameplay and the chunky online matchmaking were frustrating, and since I didn't have as much time to play as my pals, I was pretty quickly left in the dust.
7.) A Way Out - Chris and I played through the first half of this cooperative video game / team-building exercise earlier in the year. It's cliché as all hell, the characters are pretty one-dimensional, and the writing was terrible (the characters were basically saying the same things over and over again, just presented differently). Beyond those flaws, though, hides a pretty unique and creative local-multiplayer gameplay experience. I cannot properly describe how hard we laughed when Chris drove our getaway vehicle directly into an oncoming 18-wheeler. Or at my failed attempt at sneaking into an old man's house, where he opened the door, saw me, and blasted me off his porch point-blank with his trusty shotgun. We need to finish this game, preferably with some friends watching alongside us.
6.) Subnautica - Something you may not know about me: I am fascinated with the sea, and what lies beneath. I've gone snorkeling a few times on vacations and watching the aquatic world operate right beneath you is a serene, calming, beautiful experience. So I am of course impressed when video games are able to recreate that world in their own artistic vision (Abzu, anyone?). Subnautica at its core is a survival game, which I tend to pompously turn my nose at. However, when fellow PAR teamie Butch showed me some videos wayyyy back in January, I immediately became interested. The art direction is gorgeous. The world of the sea is vast, menacing, beautiful, and unknown. The contraptions you can build (underwater base, a sub-like motorcycle thing) are pretty damn cool. I put this on hold when MHW came out and shamefully never returned. I'd really like to "dive" back in! Oh jeeze, I think I hear the Pun Police knocking on my door.
5.)  Octopath Traveler - I regrettably did not purchase Octopath Traveler in 2018 (this has since been rectified). However, I did play to completion the two demos that were released prior to the game's launch. The second of which is basically the first three hours of the game, and I'll be able to forward my progress once I officially start the main game. Octopath Traveler has everything a classic turn-based JRPG fan like myself wants: beautifully detailed sprite graphics, awesome music, interesting characters and writing, and a fun, strategic battle system. The art direction is a standout, offering a unique, pop-up storybook/diorama style of environment. Plus the game is helmed by the Bravely Default team, who already had a great pedigree with RPG fans.
4.) No Man's Sky - NEXT - No Man's Sky - NEXT, the content-packed free DLC that came out this past summer, is an inspiration. After NMS's absolute nightmare of an initial launch, no one would have blamed Hello Games if they packed up shop and moved to Morocco to hide under false identities as coconut farmers. Instead, they faced the brunt of millions of disappointed and angry fans. They endured Sony turning their backs on them and throwing them under the bus. They owned their mistakes, worked effortlessly, and silently, and managed to take a game we all thought was dead and buried and convert it into one of the most talked about experiences in 2018. NEXT added features such as online multiplayer, character customization, 3rd-person view, base building, better graphics and textures, and a better credit system that made buying ships and other more expensive items much easier. NEXT was only one of a few free expansions that came out this year. ABYSS followed, which provided swimming and a complete remap of aquatic life. VISIONS came out shortly after that, boasting a more diverse universe with new biomes, flora, fauna and architecture. While I would not argue those who say NMS's core gameplay is still weak, these new updates provided me personally with a relaxing and enjoyable starship-exploring experience for a good chunk of the year.
3.)  Donut County - It's rare when a game meets your expectations 100%, but Donut County absolutely did for me. I fell in love with the game's art style and quirkiness when I first caught wind of it at PSX 2017. The game is simply relaxing, fun, and bursting with charm. The wonky characters are a joy, the music is plucky and catchy, and the dialogue is modern and funny without being annoying (a lot of it is conveyed via text message, and I was never once rolling my eyes). The game is brief but I would equate it to a game like Octodad: it ends just before the mechanics would start to wear thin. Donut County was exactly what I wanted it to be.
2.) God of War - My prior knowledge of the God of War series up to this year was pretty weak. Being a strict Nintendo fanboy growing up, I never played anything from the franchise. I was pretty green going in on Sony Santa Monica's latest offering. The fact that I could enjoy this game as much as I did without having played any of the previous games is just one of the many reasons this game ranks so highly on my list.
The direction of this game is spectacular. Spinning the game's lore to mesh with the massive scope of Norse Mythology was so interesting and impressive (heck, we even did a whole podcast about it). Shifting Kratos from a one-dimensional revenge-driven character to a hardened widow noticeably troubled about having to raise a son on his own and prevent him from making the same mistakes he has was unexpected. Watching Atreus grow, and watching Kratos allow him to grow was a touching experience. I still think the scene of the two of them sharing a bottle of wine was my favorite gaming moment of the year.
Oh yeah, then there's the actual gameplay. The combat is fast, fun and intuitive. The progression system is well-designed and the variety of different moves you can perform is so vast I found myself losing track. The way that Atreus' arrows are incorporated is creative; they are also incredibly handy with some of the tougher fights. It should also be noted that in an era of every single player game feeling the need to be a grandiose open-world experience, I found a lot of pleasure rolling through a more linear-based type of gameplay. Sure, the world opens up eventually and there are multiple new areas to explore, but they are pretty paltry in comparison to the main game. Extra content and side quests are the weakest part of the package. Minor flaws aside, God of War was a must-have experience in 2018.
1.) Red Dead Redemption 2 - Give me a good story, give me deep characters, and give me exceptional writing, and I am one happy camper. With the added bonus that I am quite partial to a western/cowboy setting, RDR2 was my personal game of the year. I had only played through the original a couple years ago and I loved every moment of it. When Rockstar dropped the bomb on RDR2, my hype train was blasting through the station, even if I was a tad concerned with how the story would work as a prequel. To my surprise: remarkably well.
Arthur Morgan's character is well-developed and interesting, and as you progress through the game and witness him begin to question, doubt, and worry about his future, your bond with him only swells. The supporting cast of nomadic outlaws are also varied, detailed and bursting with life. Every single one of them is unique and has personality. They all have reasons they joined Dutch's crew and doing quests for each member became an absolute joy for me. None ever felt like a chore.
The environments are beautiful and serene. The NPCs are quite animated and often busy. They will interact with you constantly, even when you don't want them to. The soundtrack is breathtaking, and the animation and graphics on everything (yes, even those horse privates) are the best I have ever seen.
There of course were some minor nags for me. The clunky jog-wheel menus could often be frustrating to navigate. The shooting never felt great. There were some serious pacing issues in moments of the story, and a couple parts that kinda didn't make much sense that often disrupted the experience for me. Some of the gameplay I thought was a bit too similar to the original Red Dead Redemption. Ultimately, these were just bumps in the road that my caravan's wheels were able to roll over without causing any destruction. The game from start to finish (and the fun and lengthy epilogue at the end) was an engrossing, wholesome, and moving experience that anyone who appreciates good narrative and good characters absolutely must play.
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mullet-hell · 7 years
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All right nerds here’s my thoughts on the Nintendo Switch Presentation
-Great, another console that I can’t play online because I’m not shelling out a subscription fee when I already pay to use the internet in the first place. That’s gonna turn me off of buying a new Smash Bros. for one. -Literally nobody is buying 1,2 Switch. Arms looks silly, but maybe has the potential to be fun? I’ll probably skip it either way. Clearly Nintendo has no concept of what makes this system interesting. It was a rough start. Left a bad taste in my mouth. -The Splatoon guy cracked me up. You could hear the exasperation in the voice of his translator. The guy was so clearly like “How is this my career. What led to this.” The game itself looks like more of the same of the 1st one, which lots of people liked but I didn’t? -I missed about half of the trailer for Mario Odyssey because the fucking STREAM GOT INTERRUPTED HOW IS IT SO SHITTY?????? Also waiting for the Mario: The Minish Cap/Mario Is Missing 2 jokes to roll in. The game itself looks fun though, and I am living for all the bizarre juxtapositions of Mario side by side with humans with realistic proportions. -Xenoblade 2 looks...pretty cool. No complaints here. (I still need to complete the first one and XCX too...) -More like Fire Emblem Snore-iors -I already love the Octopath Traveler art style. It looks like something an actually creative team would put together rather than Square Enix. -AAAAH TODD HOWARD GET OUT OF MY TV HOW THE FUCK DID YOU GET HERE GO BACK TO MAKING SHITTY GAMES THAT I DON’T PLAY -The translators REALLY dropped the ball with the Suda51 guy. I felt so embarassed for him. I was almost as embarassed that they’re making another No More Heroes. -I can’t believe that fuckin nerd from EA named his son Luigi. -It’s sure a good thing Minecraft is gonna be on there. I’m sure there’s still some people on earth who haven’t played it yet. -Not one damn word about Virtual Console??? I’m not gonna lie, I got hyped for a Mother 3 announcement, and I shouldn’t have gotten my hopes up but I thought they’d at least TOUCH on the VC. (Edit.: Looks like there will be a service that lets you play NES and SNES games online??? That sounds absolutely insane) -I was gonna be really disappointed if this video didn’t have Miyamoto and Aonuma in it. -I've had a sneaking suspicion that has been eating at me for some time. I’ll go ahead and say it now: I'm not certain that Breath of the Wild is going to be good. The world, honestly, looks really empty and boring. The combat doesn’t look all that engaging. I think it’s going to have MGSV syndrome, where everything cool about it is already in the trailers nd all that’s left is the in-between “walk alone through a beautiful but mostly empty world” parts. I’d love to be wrong about it. I’m still buying it launch day (for Wii U). But I’m not getting my hopes up. And it looks like there’s a LOT we haven’t seen still so maybe I’ll be wrong. All in all, it looks like I’ll be waiting to purchase this until the summer, at least. Since I can just get BotW on the U and Mario isn’t out until then there’s not much of a reason to get it at launch. We’ll see if any other launch titles surface that might change the tides for me. Some good 3rd party support could really bring this thing to the forefront: why buy games that you can only play on a home console when you could get them portable? I know I’m not the only one that heard “FromSoft” in that list of devs that have Switch devkits and is now salivating at the thought of fully portable Dark Souls.
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radramblog · 3 years
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Nintendo Direct E3 Takes
Well we’re pretty much done with E3 at this point, and it looks like once again Nintendo is carrying the whole damn thing on their back.
This is obviously a bit biased, because I’m not really into the AAA gaming industry otherwise, and the only other potential announcement I cared about didn’t happen. You had one fucking job, Capcom. One job.
Anyway as I did last time this came around I’m giving some hot takes like every single other person on this godforsaken internet because innovation is dead and react culture is king. Shall we?
Smash DLC Fighter…10 or something idk
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I mean, look. I was hoping for an indie representative. Kazuya isn’t really that. But on the other hand, Tekken rep is something I can still get behind. They’ve already got Street Fighter and Fatal Fury in there, might as well get Tekken. What’s next, Raiden from Mortal Kombat? Hell, might as well get some Rivals of Aether character in there, might as well, don’t even have to change much.
From what little we’ve seen of Kazuya’s kit, it looks like his gimmick is going to be…complicated input combos for special attacks. Hm. Well, it’ll probably be fine. People managed with Ryu, they’ll manage with Kazuya. I do appreciate that they gave this guy his demon form- I guess they had to make him jump somehow, huh?
 Life is Strange
I haven’t played the original Life is Strange, but I did watch a playthrough so I know how it goes. Don’t really know much about Before the Storm or 2, but I don’t think 2 is part of this collection anyway? Look I’m probably not going to buy this, but it’s probably good that it exists. The original was like, actual good rep, I think, so they’re probably not going to fuck this one up. New character is neat looking, good for them.
 A Bunch of games, I guess
Guardians of the Galaxy? Damn dude, did I ask?
Worms Rumble said it had 32-person multiplayer, which I was like well hang on how’s that going to work with turn-based Worms combat you’d be waiting for ever. Except it isn’t turn-based. And it looks like ass as a result. F.
Astria Ascending…I’m reading this name and I already forgot what this was. Sorry if you cared about it I suppose.
I know nothing of the Two Point…series, I guess? I keep on seeing Hospital pop up on either Steam or the eShop, and I’ve scrolled past it without thinking twice every single time. Not about to change that.
 Super Monkey Ball
I understand this series was a lot of fun for a lot of people, but it just looks miserable to me. With that said, I have seen some speedruns of these games that look incredible, so on that axis I’m happy this is getting made. Makes doing a marathon-length run of this a fair bit easier.
 Mario Party
Look I haven’t even gotten around to playing my (very fake) Mario Party 3 cart, you think I’m going to buy another 80 dollar game on top of that? Nah.
 Metroid
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Yoooooooooooooo lets fucking gooooooooooooo
Okay so I’ve actually never beaten a Metroid game. Got some ways into Fusion and Super but didn’t complete either of them. But this looks super cool and good and I’m here for it. They mentioned that this was the first new 2D Metroid game in 19 years, which I guess means Fusion was the latest one.
…wait how many Metroid games are there even? Like, the original, Super, Fusion, the three Primes, and that one we don’t talk about…is that it? That feels a lot smaller than I thought it was, but I guess it adds up.
Just don’t cock it up, I guess. Metroid and Castlevania’s absence have left indie devs to fight for the Metroidvania name, and it’s about time the big boys got to come back around again.
 More bullshit
Just Dance 2022. Is this one also coming out on the Wii?
Some racing game that looks cheap as fuck, neato. Man I feel bad for the devs working on these absolute shovelware games, like I bet they’re either working hard or being worked to the bone. But this is what the result is. R.I.P.
It’s about 13 years too late for me to be caring about Dragon Ball. Especially since this is just a port. Next.
Mario Golf
I mean we saw this earlier this year. I don’t even know what was actually new in this presentation.
Bowsers outfit is fucking clean though. Once again proving himself the best Mario character.
 Monster Hunter
Fuck off Capcom. Y’all are leaving Mega Man in the fucking dust and he doesn’t deserve it.
I mean I guess ill get into it here, I mostly just wanted something, anything for the Mega Man Battle Network series. It’s their 20th anniversary, and we haven’t gotten shit so far. Literally just a MMBN collection for the switch, that’s all I want. They were even on the Wii U VC, you can just port those again, I don’t care fucking give it to me.
Anyway. Monhun? Ehhh they already showed this at their lacklustre presentation who cares.
 Warioware
Look I haven’t played this series before, it’s probably fun, but I’m not sure how they stretch microgame content out into a fully-priced game.
Also, the multiplayer looks kinda miserable? Like, in case Mario Party was a little too efficient for ruining friendships, now you can yell at one person specifically for fucking the both of you up, and vice versa. Wheeeeee.
 SMT5
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Shoutouts to Squiggy, they’re super hype for this and I’m happy to see it. I personally again haven’t played this series, let alone Persona (though 4 is sitting untouched in my steam library, oops), but it looks pretty aight. I’m sure there’ll be a huge pile of demons to fuck up, or friend up, and some level of story that people will like (I have literally no idea what the plot of the series is), so. Atlus (?) has been at this for a long fucking time, they aren’t goofing this up.
 Danganronpa
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Shirtless Rantaro Shirtless Rantaro  (shamelessly stolen from u/ AnaLissaMelculo on r/danganronpa)
I’m interested to see Talent Development Plan develop into it’s own fully fleshed out game. It was surprisingly good for a tacked-on minigame, and I hope that they’ll fully take advantage of its potential.
It also looks like the 4 games are releasing separately on Switch, but there is a physical collectors edition with all of them, and I mean, I can probably afford that, riiiiight?
R.I.P. Ultra Despair Girls fans, snubbed yet again. Ehhhh fuck it aside from the dialogue that game sucks ass so its fine.
 More stuff
Fatal Frame looks spooky, I guess. I dunno, I was talking to mates through half of this one so I basically missed it.
DOOM Eternal DLC, cool. I still haven’t finished the original.
Tony Hawk’s Pro Skater should be on the Switch, and now it is. Or, it will be, in a couple weeks. Good.
There’s something on this list of notes called Strange Brigade, and I have literally no idea what that is. Oops again.
Mario+Rabbids 2, now with a Rabbid Goth GF. I’m terrified to go on any fuckin NSFW platforms for the next couple weeks, because I’m sure everyone is drawing incredibly cursed hentai of that thing. Ubisoft sucks ass, fuck Ubisoft, don’t buy this.
 Advance Wars
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This sure isn’t Fire Emblem. Actually when I was explaining to my mates why this was cool, I called it Fire Emblem but with tanks instead of waifus, except I forgot this game still has waifus. I know strategy nerds love this series, so for their sake I’m happy to see it remade. This just looks unbelievably cute.
 Zelda
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Oh look, Hyrule Warriors 2 DLC, Zelda gets the motorbike now, cool who fucking cares we got more BOTW sequel footage
It does kinda bug me that people keep calling this BOTW 2, because there’s no way that’s what it’s going to be called. Zelda has never done numbered sequels. I mean, they’ve also very rarely done sequels at all, but there are a few- Phantom Hourglass is a sequel to Wind Waker iirc.
It is kinda funny that right after I was saying boo who cares to Skyward Sword remake (still mad this is one game and not a collection) that the new game clearly has SS-ass floating islands and such.
I was hoping we’d get to see Zelda do things this game. Apparently not, she’s stuck in a hole now. Or dead. A shame. But Link at least looks kickass, so.
Look, they could not say a single other thing until release and everyone would still buy this game. Breath of the Wild was an incredible enough game that so many things that vaguely resemble it get compared- Genshin Impact comes to mind. This is likely made by the same (or similar) team, in the same world, and it looks fucking incredible. We all know this is going to be a good game. My hot take isn’t going to change that.
 And that’s the tea, sis. All the shit that Ninty had in their corner of E3. It’s a pretty solid lineup! It looks like they are bringing their A-game. I was kind of surprised not to see any Pokemon stuff- while it usually gets its own direct these days, BDSP is really coming up soon and they kinda need to win back the crowd on that one.
Oh what am I saying, it’s fucking Nintendo, it’s too big to fail.
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