it's fun that betty and simon have always been hopelessly obsessed with each other. like it wasn't a result of the madness that came with their magic they've just always been Like That. freaks that are completely aware of and totally into how crazy and weird the other is. they were doomed from the start but at least they got a few good years before then.
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"Oh no, someone's attracted to the aesthetics of my -punk movement but doesn't know the praxis and history behind it like I do--"
OK. Tell them. Make it a teaching moment. Everyone who's in your movement learned the background from somewhere at some point, maybe this is that point for that person. Give them a jumping off point that they can dive into later.
"Oh but I shouldn't be responsible for teaching baby -punks about the history and the how-tos and--"
OK. Then don't tell them. You don't have to be responsible for teaching people with a budding interest in your group the ins and outs and how-tos. That's fair and valid! It can be a lot of work. Someone else will handle it
"But I'm annoyed that they would try to claim to be part of/be interested in my community without knowing all the details that I know after being in it for months/years/decades, they're dumb, they're posers, they're--"
OK. Then don't engage with them, if it's that bad. Maybe someone else will come around and tell them the history, maybe they'll pick it up on their own, maybe they'll just enjoy the fashion elements for awhile.
"But they shouldn't claim to be part of the -punk community if they don't know the--"
I feel like we have a few options here. People can either talk to them, share the history, share the values, share the praxis. Or they can just chase off anyone who even thinks about dipping a toe in their community, and then wonder why it's dying off later down the line.
I dunno, maybe I'm too naive and patient or whatever. But if people are entering your -punk spaces without knowing The Rundown of what you feel they need to know, maybe being nice about it and informing people instead of immediately assuming stupidity and malicious intent could help you make a new friend. Even the loudest voices in a space had to learn from somewhere, and not everyone has the luxury of being in the space as the History was Happening--whether it's an age thing or a not being aware of the space thing. Or maybe I just don't see what the big deal is behind people hating people who like the aesthetic of something and don't know the behind the scenes history about it yet.
Because I believe in the word 'yet.' No one comes into this world knowing everything about everything, and we're all constantly learning new things. I'm not gonna degrade someone and call them a poser for not knowing what I know. Because if it were me, interested in a scene but getting chased out and called a poser? I wouldn't hit the books and study up, I'd go 'that fuckin sucks, those people sucked' and then avoid anyone and anything having to do with it.
So chase people off and call them posers if you want. But if your community starts dwindling, don't be fucking shocked.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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obviously i enjoy cute happy cathartic chainshipping stuff but personally. to me. one of the reasons its so compelling is that they are two deeply incompatible people, trying to cling to each other anyway.
Lawrence, with his need for control and order, who was devoted enough to his family he was willing to cut off his own foot to try and save them, and Adam, who seemingly has no real direction in life, who cut off his parents for an unknown reason and who, in the original script anyway, was shown to be passively suicidal. a surgeon who has friends that are lawyers, and a freelance photographer who has friends like fucking Scott Tibbs.
they cannot be more different from each other. they're like puzzle pieces that don't fit, but by god are they going to try and force them together anyway because if they don't they'll lose the only other person in the world who understands what happened to them in that bathroom. and they can't afford to lose that they need that. they need the reassurance that what happened to them was real and that they made the right decisions and that they're okay now.
they would be messy and they would argue all the time and they would piss each other off to no end but they would be so incredibly dependent on each other that they would put in the effort to be together anyway. do u get it do u see my vision
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