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#i actually still haven't even started writing properly writing my recap (i do have things to say)
manonamora-if · 6 months
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November Check-In
As mentioned in my previous weekly update, monthly check-ins will be posted on the 1st of every month, recap'ing what's been done and what's the plan for next month.
Recap of last month's progress
IF Events in the Next Month
Plan for the next month
Still long post ahead. If you want a mini version, head over to itch.io!
October progress
The plan for last October was to:
Play and review more IF games ✅
Finish the La Petite Mort remaster: ✅
Either continue a WIP or fix another semi-completed game ❌
maybe try to add another block to the SugarCube Guide? ❌
The first was easily completed, since I reviewed about 40 games (out of the 75 entries) from this edition of the IFComp. This was more than last year in terms of quantity and time spent (more long entries this year), so while I did not play/review all entries, I'm happy with having done all that so far. Maybe I'll revisit the rest at a later point.
The second was a bit difficult. Working on the re-writes started pretty easy, but I ended up being completely short for words half-way through (even if I could visualise the scenes). Switching to translating the completed passaged helped pick up the pace, but I did this a bit too late, looking back. This meant I rushed through the last week, just before the EctoComp deadline, to complete a working state. This also means that while the game is complete, there are kinks that still need to be ironed out. This include the missing full passages (half-written or drafted, but not translated), missing translation (especially for the last passage), and taking care of the last UI friction. Another update is coming.
Having spent so much time on the first two, and IRL just swinging its bat at me, the last two points were not touched at all. Still, it's not bad, and other things came about:
The Bare-Bones Jam managed to get two dozen entries, which is pretty decent considering it happened at the same time as the EctoComp and the voting of the IFComp.
Lots of interesting discussion happened in the @neointeractives Discord server, especially covering the IFComp (moderation can't sleep).
I somehow managed to wing an entry for the inkJam, with In the Blink of an Eye. Don't know how I managed, I certainly wasn't in the right state of mind. Also turns out it was a 4-bird-1-stone, since I translated it in French.
Had an actual AMA on the blog, that was properly scheduled!
So still quite a bit considering life... (it's really been a lot, haven't processed most of it yet)
-_-
What's happening in November?
Nanowrimo for the writers, which can be a good incentive to progress the writing of a game.
The IFComp, EctoComp, and inkJam are always looking for players/voters. If you want to play a few short-ish games, take advantage of that!
The @seedcomp-if is always looking for inspiration (text, images, code, etc...) in this current first round. If you have half-baked ideas or anything, really, come submit something!
Over @neointeractives, we just wrapped up the Bare-Bones Jam and we have a new jam in the work... the ShuffleComp! Stay tuned ;)
-_-
The PLANtm for November
Still play more IF and maybe review. With the Bare-Bones Jam and the EctoComp over, that's a good 50 games to try out. (I've started with the inkJam already)
Finish the edits of Harcourt Ch5 (and get MelS to send me his Ch6 writing)
Fix one of the semi-completed games: either the Egg parser or TRNT (and make it a proper parser)
Finish that darn SugarCube Guide: there aren't much left in the guide to cover, but there are a few things to fix.
I would also like to compile the short drabbles from @crimsonroseandwhitelily into something more substantial. Either as a side page or within the game itself.
Taking the list of TO-DO from August…
To-Do not require much of new stuff:
translate Escape Goncharov! into French. ✅
fix the bugs in EDOC + overall the French version to match
fix the bugs of TRNT + find a way to add the missing pieces (mayyyybe translate into French?)
fix the formatting of DOL-OS + translate into English ✅
update LPM with the missing content + translate into English ✅
It's really been going down, which I am super happy about! I've made quite a bit of progress on that part since I made that To-DO (considering waves at life)
The rest of the To-Do pile was:
Finish The Rye in the Dark City (and maybe translate?)
Finish P-Rix - Space Trucker (and try to translate)
Finish Exquisite Cadaver (translation unlikely, current gameplay too complex to port for French)
Add a chapter to CRWL + fix/reopen the blog
Re-working TTTT to its originally planned state (lol, not likety)
Re-working SPS Iron Hammer (samesies)
Coding TTATEH (MelS dependent - shooting for end of year)
Emptying my inboxes (they are not all answered tho)
Honestly, this pile probably won't get done this year....
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shinjaeha · 3 years
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I'll be honest, ep 3 ipytm made me so uncomfortable :((
oh no, anon, i'm totally with you on this. it was a really difficult and uncomfortable watch for me too...and i know that we were heading towards more drama and angst from the build up in the previous eps, but i still don't think i was quite prepared for what we ended up getting (and tbh i'm upset that it even went in that direction).
personally, i'm not a 'cheating is an absolute dealbreaker' type of person when it comes to shows (though i have a lot of issues when it comes to trusting people so if this happened to me irl, i'm not sure i would be able to forgive the other person)...but i think i was more mad at the lack of respect teh showed oh-aew THROUGHOUT the ep. it really left a bad taste in my mouth. so the kiss with jai was the cherry on top of that mess.
i think what makes me the most sad is that itsay is such a comfort watch for me. i know that it was angsty as hell too, but it resonated so deeply with me that it also felt healing at the same time. ipytm just makes me feel defeated. like i can kind of understand why the characters do what they do, but i feel disconnected from it somehow. and i hate seeing so many of the characters/relationships regress? like i get that there's still room for them to grow, but i wish they could learn and grow without having to take so many steps back from where they were at the end of itsay at the same time. makes me feel so disheartened :(
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