i’m losing my WHOLE goddamn mind
> house challenges wilson to choose at least ONE piece of furniture for their new condo instead of letting other people make choices for him/define who he is, bc according to him, the kind of furniture you get says something about you
> wilson spends ages at a shop looking at chairs and tables but in the end he caves and hires a decorator
> house calls him a wuss
> but oh, what’s this? wilson’s bought an ORGAN. FOR HOUSE TO PLAY. i’m going to die screaming the implication of this..... that this is what wilson chose, that he looked at an organ that house would love to play and thought “this is me”
> the HOPEFUL APPREHENSION on his face when house uncovers the organ
and the pure childlike joy on house’s when he turns around to look at wilson after playing the phantom of the opera theme
and of course this exchange
love is stored in the organ
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From last night at (the) Sphere.
Favorite bit:
I'll just add that having been a U2 fan since almost the beginning, I know Bono felt he had to make this speech in order to justify his speech about Navalny the previous night. I don't think he likes being manipulated. I hope everyone who was clamoring for a "statement" is satisfied.
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sj is a spiteful person at heart and i love him for it so i just think if he had a conversation that went something like
charA: it doesnt hurt to be nice asshole
sj: yea well its not easy being nice is it
charA: ur just not trying hard enough
his reputation would clear up a fair bit
its not that he hasnt done good things at all (duh), its just that he didnt go out of his way to make those deeds noticed. if anything, he went out of his way to make them /impossible to fucking see/ and in the process he seemed like the biggest jackass around. plus the general populace seem to prefer Nice people over Good people, and sj's never been good at playing nice
so he decides to drop that behaviour and do everything in his power to be more liked than that char just to spite the person. this makes people like him more, and view him as a "lovable asshole who would kill for them" rather than a "fucked up asshole who would kill them"
his reputation isnt on "god of all things good" level but its doing well all things considered
hes still not nice, but hes a good, better person, and miraculously his mental health is also doing better now that everyone isnt against him, so ! yey !!
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So I'm curious, does anyone have headcanons on how Zetis aging works?
Or at least a hc on how to convert their ages in mobian/human years?
'Cause obviously from Master Zik being 1000+ years old we know they have way longer lifespans. But at the same time it can't just be a case of "their aging is the same but slowed down", because in comparison to Zik's 1000 years the other D6 would all be somewhere between like... 10 to 14 years old.
So what are you guys' thoughts on that?
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2 & 3 from section 1 for peri and 7 from whichever section has a more interesting #7 for diodore -moss
oooh these are fun ones!
2. Describe their tent set-up (outside and inside) (Peri)
I think Peri's tent is constructed similarly to Gale and Astarion's (boxy, fabric walls, little covered area outside). Deep blue fabric w/ golden astronomical embroidery, mostly the sort of thing you see on star maps. Little golden tassles around the edges of the tarp (?) and the doorframe. He'd have a small, circular, dark wood side table short enough that you can use it sitting on the ground, and a dark blue pillow next to it; there would be some parchment and a bronze miniature astrolabe on the table. The inside would be just. full to the brim with the gaudiest night-sky-themed pillows you've ever seen. No bedroll, no palette, just a nest that would put those cube pits in trampoline parks to shame. There would be two bird perches for his familiar Medani: one taller one next to his tent and one shorter one under the overhang. The shorter one would have a crow-sized bow-tie hanging from it. Rugs on rugs on the outside area ofc.
3. What would their character quest be titled? Why? (Peri)
This is a hard one! His tav ending involves taking over the Waterdeep arm of the Harpers, so I think his arc would have something to do with that. He'd be pretty bitter about being dropped into another near-apocalyptic mess when dealing with the last one a few years prior was supposed to be a one-time thing. Something-something ptsd in a world that doesn't have the words for that yet, something-something 'once a hero always a hero', something-something the weight of responsibility...he's a planeswalker so I think part of it would be whether he decides to stay on Toril long-term and directly help rebuild the Waterdeep Harpers or if he continues to run travel around afterwards, so maybe The Far Traveller/The Far Walker?
Harpson/Fae-son are also potential options. "Fae-son" nods to him being a changeling without it being super obvious (like Astarion's "The Pale Elf"). It would also mimic his backstory reveals from RoT ("oh he's not 'from here' so, like, the Feywild" -> "OH he's not from here").
7. Describe their arc. How would a player help resolve it? What choices can be made? Can your Tav be turned down a dark path, or pulled to a lighter one? (Diodore)
Buckle up because we're in for a long one here. I've thought about Dora's story arc a lot because she's the first of my tavs that I truly made for the game while having full control over her backstory, etc. (versus Corentin, who had their arc baked into the story as a durge). Dora's a paladin of Corellon (oath of ancients) and her story arc as a companion would have to do with whether or not she should accept capital-r-Redemption, the process by which a drow can be truly "freed" from Lolth and rejoin the ranks of the rest of elven society. It involves all of the Redeemed drow's memories being erased and them being reincarnated as a surface elf. The implication seems to be that without that, regardless of a drow's actions, they'd be thrown back to Lolth when they die? Or at least that their eternal fate is unknown (which is the way I prefer to think of it for. personal reasons). Under normal circumstances, Dora would be a long way from Redemption being presented to her at all (she's not even 200 yet and has only been on the surface for a couple decades), but like with the other gods' Chosen among the companions, near-apocalyptic circumstances tend to speed up those sorts of things.
Of course, you'd have the themes of faith & relationship with deity when they're all unequivocally real and are also mostly all assholes; maintaining or breaking generational cycles; facing the unknown; morality when none of your choices are "good" (and how that interacts with morality vs self preservation); power vs freedom; identity outside of the people who made you; etc. The choice would first be presented to her sometime in late Act I/early Act II, likely the first long rest after the group resurfaces from the Underdark and you've probably gotten some of her backstory already. I have no idea how Larian would have characterized Corellon, but he's considered one of the more benevolent/open-minded deities iirc, which could be interesting to see contrasted with Mystra, Vlaa'kith, and Shar. How much that open-mindedness would extend to a drow, even one who has been a faithful follower even before she escaped to the Surface (and who inherited that faith from her father), is unclear. At the beginning of the game she would be leaning towards accepting Redemption, despite her own misgivings about whether or not she would still be her in that case.
Her final decision (at the ending pier scene) would depend on the relationship she has with the PC and the other companions. Her best ending, imo, would be her not accepting Redemption but continuing to be a force for good. If she has a good relationship with the PC, she would have something to lose. I think seeing the House of Mourning would affect her too. After all, the thing Corellon is offering to her as a way to find peace is the same thing the Sharrans are using as a way to manipulate and control others.
She's viscerally aware of how she was socialized and very actively chooses "good", so pushing her towards a darker path would be incredibly difficult but not impossible. If you side with the goblins she'll leave immediately, and turn on you if she's in your party when you attack the grove. But if you decide to try and control the cult in Act II, depending on your over-all actions before then and how you've interacted with her, you could disillusion her to the point of convincing her to break her oath. That path would entail convincing her that controlling the cult is actually the best idea. I'm sure there would be other times that her oath could break that wouldn't necessarily lock her into an "evil" path, especially with how Oathbreakers are handled in the game. Knocking out Minthara instead of killing her outright and letting Auntie Ethel go in Act I instead of killing her are two things that come to mind.
If she doesn't choose Redemption she would be at the epilogue party, of course. I'm a bit undecided on what would happen if she does choose Redemption. She may not be there at all, w/ Jaheira, Halsin, Minthara, and/or Astarion mentioning running into her in her new, reincarnated state. Or she would be there, confused, and mention how the PC seems familiar in a way she can't quite place. In that case, she would ask them how they know each other and mention something about feeling a twinge of grief looking at everyone, but that she doesn't know why she feels that way. It would be up to the PC how much they tell her (if they tell her anything at all).
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