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#go-go-gadget grappling hook
haveihitanerve · 4 days
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The batkids taking shit from each other- the intimacy of knowing where the other persons weapons/gadgets/things are
The most commonly “pickpocketed” person is bruce, and he gets so used to it/they get so good at it that sometimes he forgets to take it back or replace it. 
Batman and Red Hood are staking out a new villains headquarters and jason is bored so he reaches over to bruces side and pulls out three lollipops, working through them one at a time. Bruce doesn't even flinch, even as jason's hand digs deep into his side to reach the last one. Then later he has to calm down this little girl, reaches for the pocket, and finds he has no more lollipops to comfort this child with. So he reaches over to Nightwing, who is currently in deep discussion with a police officer, and tugs some sweets out from his shoulder pocket and hands it to the kid. Accidentally, he also takes a replacement grappling hook wire with it, since dick is a mess and has all sorts of shut crammed in every pocket thats not supposed to be there, but he just shrugs and tucks it into his own replacement wire pocket. Then dicks line breaks a few days later and he reaches for his pocket- and its empty. So he does a double backflip off the building, lands on top of a swinging red robin, snatches some replacement wire from his boot pocket, recharges his gun and is gone within a few seconds. Tim continues on like nothing has happened. When he lands on the next roof, Spoiler is waiting for him, and he gives her a quick kiss, reaching to the back of her waist band to grab a small knife and throw it at the goon coming up the stairs. A few days later steph is hanging upside down with cass and reaches for her knife, only to come up empty handed, so she just grabs the one cass has strapped to her thigh and peels her orange with that instead. Cass shrugs, drops from the ceiling on bruces shoulders, pecks his cheek and takes one of his daggers from his chest pocket. Three days later damian yeets his katana at Riddler(it misses but the villain is traumatized) but now the young robin is out of a weapon, so he ducks under cass’s legs and takes the dagger, sending it flying into a nearby goons gut. Bruce is both horrified and proud of his children and instates a weekly meeting to double check that every has all of their things. A very startling amount of gadgets and knicknacks are passed from hand to hand at these meetings, returned to their rightful owner. Bruce, naturally, has the largest pile that he has to put away. The kids all snicker into their hands as he glowers, shoving the weapons and pepper spray and gum pieces(“why did you take them if you weren't even going to chew them!!!”) back into his suit as they all finish up an hour before him and just watch. 
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fryingpan1234567 · 3 months
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canonically Jason and Tim have motorcycles, right? and B and Duke too but the other two are more well known I think
ANYWAYS what if everyone in the batfam had one tho? because. the potential.
Dick takes his off of roofs sometimes, but it’s built for it. before all his modifications, it was just a blue and black chrome Yamaha sports bike, nothing special. he added a Nightwing sticker on each side, a bunch of weapons (mostly electricity based), grappling hooks, Nightwing things. there’s even a sidecar for Haley.
Babs (before the wheelchair days) had a purple and yellow one that matched her suit perfectly. it sort of meant she couldn’t use it during the day, but occasionally she rode it to work with extensive concealing of the random dangerous gadgets. hers was also a Yamaha (same model ^^)
Jason canonically has a black shapeshifting one like some maccadams shit but it’s fine— it’s loud as shit, so he doesn’t really use it for patrol, but he loves it during the day. because it’s just black, it’s pretty easy to take it out for completely non-suspicious speeding law breaking joyrides. no harm done!
Cass has a jet black Ninja, and her reputation on the streets is about the same as the nightfury’s at the beginning of the first httyd. dark, deadly, and it’s even quiet in Gotham’s busy streets. watch your back for her.
Tim’s got the BATCYCLE it’s CANON. it’s also canon that it’s got a liquid-cooling engine and a Robin-themed paint job, but fuck that, I say it’s dark red and electric and he rides it to work. so sometimes (most of the time) he pulls up with ruffled clothes and helmet hair, which Conner nearly fainted at the first time he saw it, but we don’t talk about that. he doesn’t use it for patrol because Kon said he’d carry him everywhere if Tim gave him rides in exchange. on the bike. he has said on more than one occasion “wear the helmet, ride a biker” and Tim punches him really hard
Steph’s bike is purple, and the wheels do the hover-shift-glowy thing like in Mario Kart (also purple). she’s not scared of you or anyone; she will ride that shit to school and use it on patrol with the hovering and distracting color and everything. fight me.
in canon, Duke’s bike is electric with a bunch of lights and black and yellow and lowkey built like a tank. I kinda like it! I think it’s a fabulous bike for a fabulous man so therefore he gets to keep it I won’t be taking criticism
Damian gets a green and red and black electric Ninja, plus a helmet that he painted with feathers and paw prints n shit. Jon likes the spare, which is just black but has a red mohawk. what more could you want? he could fly everywhere, but he also could just have his badass motorcycle bf drive him everywhere while he wears his dope ass helmet and vibes to whatever 2000s pop shit Damian lets him play. he’s a professional backpack.
did you think I’d stop at the Batkids? sorry imma keep going
I like the idea of Brucie having a black sports bike that’s 90% modifications like in the movie. no one remembers what it was before he took it all apart and added Bat-stuff, but it looks great now! it’s blown up more times than you can count, just because it’s a really good target for rogues.
Kate has one that’s almost exactly the same, except hers is maybe a little closer to what it was originally. she doesn’t quite have all the same stuff Bruce does, but they’re the same vibe!
anyways that’s the vigilante weirdos club, so like it’s expected that they’d all have a dangerous vehicle. slightly less expected— Alfred freaking Pennyworth has a Harley with tall handles and sparkly black paint, but nobody knew that for such a long time because he barely leaves the manor. all the kids lost their minds when they found out. what can I say
anyways some Bat-bike shenanigans that have ensued:
street races between all the Batkids at least once a week, whether that be on patrol or in civvy clothes
Jason obnoxiously revving really loud whenever he sees one of them in the street, on a date, when he’s picking them up from something, just as often as possible. obnoxious revving. old people hate him
cool lesbian aunt Kate picking up kids from school with her badass bike and epic helmet
sometimes Dick will be talking about “his child” or “his baby” and no one’s sure if he’s talking about his dog or his bike
bike-related thirst traps on social media
“race you to the next light”
not a single one of them has left a Gotham speeding law intact even once (not even Alfred, although he won’t admit it)
Wally likes to get Dick to race him on his bike even though he knows he’s going to win
both Jon and Conner have said something along the lines of “I bet I could pick up the bike with you on it” as a show-off attempt, but Damian and Tim love their paint jobs too much to permit them to try
Batfam on bikes❤️❤️❤️❤️❤️❤️❤️
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Pt 3: if only you knew
An Unfortunate Incident
word count: 5k
warnings: major violence, adult language, and angst
A/N: Ok sooooo. Thank everyone for all your support!! It means the world. Also I want to explain my inspiration for our main girl. I want her to be a bit darker than the other vigilantes. Someone that’s similar to Red Hoods vibe. I like to imagine her outfit similar to Azrael’s in AK, just without the full mask. I changed the name to Vulture instead of Phoenix because I felt like Phoenix was a little too cliche. As always please give feedback and love you guys!
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Blinking a few times, you take in your surroundings. You’re on a cot in Panessa Studios. There’s a tightness in your side that tells you they stitched you up. Pushing yourself up on your elbows, you look around. There are other cells identical to the one you’re in, with people in them.
“Great, you’re up,” Tim pops into view, donned in his Robin suit. “Batman told me not to let you out.”
You look at him, opening your mouth to argue when he cuts you off. “Lucky for you, I know he needs help out there. You’re free to go, that is, if you’re feeling like it. I know it can be scary to get back out the–”
“This isn’t my first time getting my ass beat,” you remind him, “but that did sound like it was going to be a great pep talk, though.”
Placing your feet on the floor, you begin to stand. Your body aches from the beatings, and you can feel the itchiness of the stitching as you walk to the door. The door slides open to allow you out, and you finally see the other people in the cells.
Looking at them, you see they all have pale skin and green hair, and even their mouths look slightly deformed to an upturned smile. While you’re staring, they all begin to yell and taunt you. Seeing the confused look on your features, Tim quickly explains who they are and why they’re locked in the cells.
Turning away from the people, you begin walking toward the elevator. “How long was I out for?”
“Couple hours. It’s gotten worse out there.”
“Has Bats asked for any help?”
“If he has, he hasn’t asked me.” He frowns like a disappointed kid.
And as you stare at him, you remember that he is just a kid. He’s barely older than Jason was when he became Robin. Your heart clenches at the thought of Tim possibly meeting the same fate as Jason.
“Don’t take it personally. He’s just looking out for you in his own way.” You grab his shoulder and squeeze it. He smiles back.
He calls out to you as you get on the elevator to go up.
“Kick some ass for me!”
As you leave the studio, your ears are filled with static before a voice emerges.
“Hello, Miss, I wanted to let you know your suit is complete. I have the Batwing sending it, along with new devices for you. I hope it is to your liking.” Lucius sounds pleased with himself.
“Thank you, Lucius.” The Batwing comes around the corner, and you watch in awe as the pod rockets down, slamming into the ground.
It opens with a loud hiss. Inside, the light reveals a two-piece suit. The dark green and black colors contrast against the bright white light. Putting it on, you instantly notice the reinforced fabric and the extra padded areas. Lucius had included details you hadn’t even thought of, like attaching a cape to the hood of your top and new boots. You take a moment to get used to the new suit and place your new gadgets and weapons on so they adorn every inch of your body.
Pressing on your comms, you call out to Oracle, but there’s nothing. A chill runs down your spine. That’s unlike Barbara. You try again, but there’s still nothing. As a final attempt, you use the tempad on your wrist to call her but receive the same response - silence. Shooting out the grappling hook, you feel the tug as it latches onto the next building. With your legs moving at top speed, you leap from building to building, feeling the wind rush against your face.
The moment you get closer to the Clock Tower, the reverberating sound of multiple shots fills the air, echoing from the Batmobile and the militia tanks. The Tower itself has an overwhelming amount of militia presence. Jumping down, you make quick work of taking them out. Taking your chain whip, you wrap one end around your left hand and use your right to swing and deliver blows. Utilizing the chain, you swiftly neutralize several men, effortlessly reeling in the remaining ones and defeating them with your hands.
There’s a quick, almost too fast black mass out of the corner of your eye. As you glance in that direction, you notice Batman has entered the fray; his powerful presence gains the attention of the men. Most of them leave you to go deal with him. You and Bruce do good at avoiding each other, until the last second of the fight.
There’s only one man left, and you punch into his core as many times as possible, forcing him to move backward and toward Batman. Sweeping out his feet, you kick him back, letting Bruce deal the final hit that puts the guy to sleep.
The robotic voice of Arkham Knight comes over the comms of the fallen militia men. “I’m impressed. But your tricks don’t stay new for long, Batman. I see you’ve added another person that you’ll get killed.”
Your eyes widen as you look at Bruce. He looks back at you before grappling at the top of the Tower. You’re right after him.
You both land in the room, and while looking around, you notice only one thing out of the ordinary. There’s no sign of a struggle, just an empty turned-over wheelchair that lays in the middle of the floor.
“What the hell happened?” Bruce ignores your question. Turning to see what he’s doing, you notice a glossy look in his eyes as he stares at the wheelchair. Strange. He still doesn’t respond or acknowledge you’re there, even after you call his name multiple times. He finally snaps out of his daze and places the wheelchair back upright.
The elevator dings open to show Commissioner Gordon. As he enters the room, you push yourself into the shadows, hoping to become a fly on the wall as you watch what unfolds.
Jim’s foot lands on a picture frame of him and Barbara. While he kneels, he lightly runs his fingers across it. Bruce speaks up, “This isn’t your fault, Jim.”
“Of course it is. Crane’s done this to get to me. I should have been here.”
Your heart breaks as you watch him blame himself.
“There’s something I need to show you.” Bruce turns, walking to the retina scanner.
Jim stands back to full height, following him. “We haven’t got time. She’s not like us,” Jim frets.
“Batman?” You question him, making sure he wants to do this. He doesn’t seem to care about the consequences.
As the machine whirls to life, the room soon converts into Oracle’s domain. And before you can say another word, he reveals the secret that Barbara fought so hard to keep from her father. You watch as Jim digests what's happening, his eyes darting back and forth between the room and Batman. You know it’s clicked when his face goes from sadness to anger.
“She’s strong, Jim, stronger than you realize.”
Not only do you see the anger, but you can feel the anger radiating off of Jim as he turns back to Batman.
“She works for you?” He scoffs as he shakes his head, walking toward the elevator. “This is all your fault.”
“I will find her,” Batman’s stern voice was an unspoken promise.
You stare in surprise as Jim punches him. Batman takes the punch unfazed.
“She’s my family! MY DAUGHTER! She’s all I’ve got.” He gets on the elevator, turns around, and tells Bruce, “I never should have trusted you. Never!” His face was full of pain and betrayal as he threw down his communicator.
“I’ll do this on my own. Stay away from my family.” His voice wavers a little but remains stern. He slams shut the elevator door and leaves.
Once the elevator is gone, you turn back to Bruce, “What’s our next step? How do we plan on finding Barbara?”
“I’ll hack the municipal CCTV system. I should be able to monitor all access points in the building.” He filters through the footage from the last few hours.
“There!” You watch as two militia vehicles pull up. The Arkham Knight hops out of one, enters the Tower, and soon returns with what looks like an unconscious Barbara. He puts her in the back of the car and takes off with her.
“I’ll be able to program the Batmobile to track the tires, their AmerTek D60s.”
“Great, I’ll come with you.”
“No, you need to be out on the streets. There are militia checkpoints and riots that you can help with.”
“I don’t work for you, Bruce,” you remind him. “I’m in this for Barbara, and the best way for me to help is to get her back.”
“There’s no time to argue. If you want Barbara back faster, you’ll listen to me and stay back.” He insisted.
“You better find her.” You sneer at him,
You’re out of the tower, watching the streets from above. You can’t stop yourself from seething with rage towards Bruce. Who does he think he is to tell you what to do? And who are you to listen? You hate that you’re not helping find Barbara; you hate that you’re stuck doing busy work.
A flashing light catches your eye, causing you to turn and see Bat Burger in the distance. You and Jason had gone there before everything, and you wish your smile were genuine, but instead, a bittersweet feeling washes over you. Your smile is one of self-pity. Your last moments with each other were marked by faces red with anger, furrowed brows, and tear-filled eyes as you desperately pleaded for him to listen. Closing your eyes, you think back to that night.
There’s snow covering the ground, Jason’s complaining about Bruce treating him like a kid, and you just listen as you stare up at him while waiting in line to order.
You grab your food and sit in a secluded booth, far from the bustling crowd.
“I’m not a kid. I haven’t been one for a long time. He treats me like I’m still in the learning phase. Like, I haven’t been with him for almost two years! You know, after Dick had been with him for two years, he had joined the Titans!” He takes a massive bite of the burger in his hands, and with his mouth full of food, he speaks again. “I’m going to show him. Hell, I’ll go after Joker if it shows him to take me seriously.”
You giggle at him, “Yeah, great idea, Jay. I’ll take down Croc while we’re at it.” You look up from your meal when you don’t hear him laugh.
“I’m not kidding,” he had a stern look on his face.
“Are you sure it’s a good idea?” He stops mid-chew to look at you like you’re crazy.
“Look, Jay, I know how hard it is to deal with Bruce, but don’t you think that’s a little too much?” You shrug, trying to ease the uncomfortableness that’s fallen over the table.
“Actually, you don’t know how hard it is to deal with Bruce.” Great, you think. He’s putting up a wall. “You don’t think I can do it?” he accuses you.
“It’s not that, just…maybe wait a little longer.”
He scoffs, “I could do it. I could take any of them.”
“I’m sure you could, but wouldn’t it be better if you didn’t risk it? Wouldn’t it be better if you could confidently take them down in a couple of years?”
“The only ones not confident in me are you and Bruce.”
“Don’t lump me in with him. I just think there are other ways to show him you’re ready to move on from being the dynamic duo.”
“None of that will be as effective as this. If I show him, I can hold my own. He won’t be able to ignore it.” Jason’s being stubborn as always, and usually, you love that about him, but right now, it’s adding to your aggravation.
“Unless you get killed!” You toss your hands up, trying to make your point more clearly.
“I can’t believe this. You’re supposed to support me. Why don’t you see that I can do this?” His eyebrows furrow, his face getting slightly flushed as he grows angrier.
“Jason, it’s a stupid idea! There’s such a high chance of you getting injured or, worse, killed! Why do you not care about that?”
“I bet if Dick had told you this, you’d bat your eyelashes and tell him he’s so brave.” He jeered. Your eyes soften slightly, knowing how he constantly compares himself to others. He had a wicked jealous streak, not to mention his fear of not being good enough. You know he wants to impress Bruce, to show that he was better than Dick, that he was the best yet.
“Don’t be an ass, Jay. I’m trying to look out for you.”
“I don’t need you to look out for me. I can do that myself.” He stands from the table, and you lunge up after him. Following him outside.
“Just forget I said anything. No one trusts me. No one believes in me. I’m just Jason, the poor alley kid Bruce Wayne so generously took in. I’m just the second Robin, constantly compared to Boy Wonder.” He whips around to face you. “I’m so fucking tired of it! I want to be seen for who I am, not for where I came from. No one has faith in me, but I’ll prove it. I’ll show all of you that you’re wrong.”
You step back from him, your face twisting as you empathize with me. He notices immediately, and his anger just furthers.
“Don’t you fucking dare look at me like that. I don’t need your pity. I don’t need anything from you.” He turns back around and begins stalking toward the nearest alley. You chase after him, the cold air nipping at your burning face.
You feel your eyes welling up with tears but refuse to cry, “Jason, wait, please!”
His pace doesn’t decline. “Jay, I just want to keep you here for as long as possible! I don’t care about where you come from or who’s been here before you! I just care that you’re still here! You can’t do this.” You finally catch up and grab his arm.
Turning quickly, he grabs your arm and shoves you off him. His eyes are full of fire, and they’re glossy with tears. “Nothing you say can stop me. I was just hoping you’d be different and that you’d understand. I hoped you’d be a good friend and at least lie, but you didn’t because you’re just like them.”
“Please don’t do anything stupid, please, Jason.” You grab at him again, but he dodges your hand. You feel the tears overflowing, and your throat gets tight as your nose burns.
“Jason, please, just listen to me. Just think about this. Please don’t, Jason.” The tears have started to fall as you beg him.
The tears that roll down your face feel like knives slicing him open. He has to turn away. He can’t stand to see you cry, especially since he caused it. He doesn’t respond to your pleas as he makes his way up and out of the alley.
A huge booming noise towards Miagani pulls you back to the present. You can hear multiple rapid shots exchanged between tanks and the Batmobile. Pressing a button on the tempad on your wrist, you hear the low rumble of your motorcycle nearby. You jump off the building and press the button again. From around the corner, your bike appears. Positioning yourself on the bike, you grip the handlebars tightly, feeling the engine's vibration reverberate through your hands as you accelerate towards triple-digit speeds, racing towards Miagani Island.
Arriving at the scene, it is obvious you’re too late. Destroyed tanks fill the area, with some still burning. The thought of following Bruce crosses your mind, but it quickly vanishes once you see the tunnel. You’re very intrigued by the tunnel. The pull is irresistible, like a pirate under the spell of a siren's song.
As you slowly roll down, you’re stunned at the realization that there had been a massive militia presence under your feet this entire time. Your eyes dart from one direction to another, constantly scanning your surroundings. Despite the appearance of a complete evacuation, you remain on high alert, not lowering your guard. The tunnel opening fades from sight, leaving you with a pounding heart and a sense of unease. As you venture deeper, an unsettling feeling of being watched washes over you. You just blame it on nerves.
There’s a room on the left side of the tunnel. You wonder if there’s anything in there that could help find Barbara. You position your bike nearby in case you need a quick getaway. Walking around, you examine every piece of paper, nook, and cranny. Luckily, your search isn’t wholly void; you find some Batarangs.
As you stand from picking up the Batarangs, the feeling of being watched is so strong you quickly whip around to look at the door. Your blood runs cold as you come face to face with the Arkham Knight.
“It must be my lucky night, getting two of you little heroes in a row. Even better is that you brought yourself to me.” His modulated voice adds to echoes around the room.
Without meaning to, you’ve taken a step back. Arkham Knight matches by stepping forward.
“If we’re going to fight, let’s get on with it.” What sounds like a laugh comes through his helmet before he lunges at you.
His fist met your body quick and hard. Blocking as many as you could, you landed some of your own. Each punch from you lands with a resounding thud against his combat suit. You're doing well until he grips your shoulders, forcefully slamming you against his knee. The impact of his knee against your stitched-up side sends a lightning bolt of pain all over. As the pain rattles your body, you crumble to the ground, feeling the hard surface beneath you. His towering body seemed even more looming as he stared down at you.
He straddles your body, not even flinching as you thrash and punch him. He tightly grips your neck, his hands constricting like a vise. You know you’re going to be bruised. As he tries to suffocate you, you swiftly wrap your legs around his waist, desperately seeking leverage. You attempt to gain an advantage by extending your arms as far as possible, pushing against the front of his helmet, and contorting your body to move his head back. His grip on your neck relaxes ever so lightly as you twist his neck further to the side.
With his grip still on your neck, you brace your arms in a triangle-like shape under his. Slamming them against his, you break out of the lock he has on you. Following it with a kick to his chest. The impact is jarring, sending a shockwave of sensation up your legs. With a backward roll, he allows you to rise to your feet. When you turn to face him, you see the Knight back on his feet, ready for another round. Both of you stand there, eyes locked, the tension palpable. He waits for you to bolt out the door as you wait for him to lunge at you.
He jerks his head at the doorway, “Go ahead, run.” Even through the voice disruptor, you can hear the smirk he’s wearing.
You break the stand-off by slinging the batarangs at him. They take him by surprise, and he instinctively swipes at them in self-defense, giving you time to run towards your bike. You hear his footsteps thudding behind you as you approach your bike. Before you can swing your leg to get on, you’re being picked up and slammed down onto the dirt. Your brain rattles in your skull from the force, and you go blind with rage.
Going ballistic, you start punching and you don’t stop. Even as he blocks, you keep going, sidestepping his fist and his legs as he attempts to kick. You circle him so fast that he gets dizzy. Ducking down, you strike his midsection with jabs, then deliver an uppercut to his metal head. In a twisting motion, you aim to deliver a roundhouse kick, but he successfully catches your ankle as your foot comes close to him. You support him by propelling yourself towards him.
He wobbles backward. You entwine your legs around his waist and thrust yourself towards his center of mass. He falls to the dirt with a thud. Your strength doesn’t waver, not even when you’re on top. Straddling him, you slam the front of his helmet with both hands. Despite repeating the process, the glass remains unbreakable. Yanking out one of your blades, you aim for his unarmoured neck. Just before the blade hits, he grabs your arms only centimeters away.
“I wonder how Batman will feel about this murder attempt?” He taunts you.
Determined to get the blade through his neck, you push as hard as you can. “I wonder how it’ll feel when I slice through your vocal cords.” You snarl back at him.
He chuckles, pretending he doesn’t feel the blade against his Adam’s apple.
You lean forward, using your body weight to press the blade down. It backfires and allows him to ram his helmet against your forehead. After you tumble off of you, you attempt to crawl toward your bike. The black spots in your vision make it almost impossible to see it.
Arkham Knight stands there, watching as you crawl to your motorcycle. He almost for half a second feels for you. For half a second, he thinks back to when he was Robin. He thinks of that little boy so full of red-hot rage, so stubborn to prove himself. He sees Jason Todd in you. Soon, images of himself crawling away from Joker derail his mind. The asylum’s grimy, moldy floors squeak as he moves away from Joker. The new Robin suit being caked with blood and the massive headache he had all the time.
He can’t breathe. He hates watching you crawl. He hates seeing you. He hates Batman. He wants him to pay, to feel how he feels. He needs to send a message.
He stalks over to you, and once he’s close enough, he kicks you in the side so hard you flip over. He places his boot on your chest, applying enough pressure to make you wheeze.
“Don’t blame me for this. Blame Batman. He wasn’t here to protect you. He left you all alone.” He says it like he’s pitying you. No teasing or taunting, just pity.
He takes a small gun and aims it at your chest. You double-click the button on your tempad that alerts your bike to come to your location. It roars to life and charges in your direction. The speed of the bike causes his instincts to kick in, and he swiftly leaps aside. With lightning speed, you mount the bike and zip away. As you emerge from the tunnel, the sight of the Gotham streets greets you, and in that moment, a wave of relief washes over you.
Standing there, the Knight watches you disappear into the distance, the sound of the motorcycle reverberating off the walls. He raises the gun, his finger hovering over the trigger, but then abruptly lowers it, a moment of hesitation flashing in his eyes. He’ll wait until the perfect moment. He wants Batman to witness your death. Nothing and no one is safe from the Arkham Knight, and he’s going to make sure that Bruce knows that.
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Heyy, first time asking, and first of all - I love your content!!! I'm in love with your LI characters' interpretations. Could you maybe do M6 with like a thief-for-hire sort of MC? The kind of one that sits around in Rowdy Raven and waits for a job? And is probably very good at invisibility and forget-me spells. Thanks!
The Arcana HCs: M6 with a thief-for-hire MC
~ in the spirit of the Arcana, I'm interpreting this with MC being a hired thief the way Mazelinka is a pirate captain: robbing the rich to feed the poor >:3 this is so much fun, thanks anon! - brainrot ~
Julian
He finds you so relentlessly attractive like this that it makes him short circuit
Getting to sit with you in the corner of the Rowdy Raven while you wait for a job becomes his favorite way to pass the time
He'll just watch you over the rim of his mug, slowly losing his train of thought over the effortlessly intimidating and somehow cavalier attitude you give off
Few things make him want to kiss you more than when you talk shop to him
Just casually mention that you need to repair your grappling hook for an upcoming job and he'll drop whatever he's holding
"You know MC, if you wanted something to practice grappling with, all you had to do was ask."
Of course he understands that what you do is risky and serious business
Will wait up for you at rendezvous points instead of at home so he can check that you're alright right away
Malak is already a practicing guard alert
Because you're the harder of the two to notice, rumors spread that Dr Devorak is your point person. He's ecstatic
Asra
Immediately intrigued, but won't ask too much about it right away except for when you'll be away from the shop
Assigns Faust to watch over you
Casually appears just as a job is about to go very very wrong and maneuvers you both out of it
Immediately confesses to how they knew what was going on and apologizes for invading your privacy
But he's high on the thrill of getting in trouble like this, and it's for a good cause, and there are things he knows about Vesuvia's back alleys from his own questionable childhood ...
They don't want to form an official partnership, per say, but they would love to accompany you on trickier jobs as an ally
Fascinated by the tricks of the trade, if you have gadgets or tools that he doesn't recognize you'll have to put a lock spell on them so he can only fiddle with them in your presence
Faust is the greatest secret weapon you'll ever have
*knocks out a guard with her tail* Oopsie!
Nadia
There are warring opinions within her
One adores you. You're resourceful, you have and follow your own moral compass, and you're exceptionally skilled
The other side is concerned
You're breaking the law. She is an agent of the law. Neither of you should consider yourselves an exception to the law, which is why she prefers struggling for reform instead ...
Oh, but you make breaking it look so good
She operates on a need-to-know basis. If you never confess to her, as the Countess, that you stole, then she is under no obligation to bring you to justice
She does prefer you let her know when you will not be available, and if you will be in any significant danger
Stays up for you or sends Chandra to keep an eye out if it's late or risky
The exception to her "don't tell me" attitude is when she is officially off duty as the Countess, and merely Nadia, and very in love with you and your daring exploits
"Tell me, my love, what naughty little things have you been doing behind my back?"
Muriel
Wasn't really all that impressed until it became clear that you were even better at going unnoticed than he is
Grudgingly curious about how you manage to do that
And also if you would be open to demonstrating for him, not that he's in any need of improvement
Completely on board with your modus operandi. If he had grown up to be a different type of person, he'd be doing it too
As it is, the thought of stealing is still a little uncomfortable for him, so he turns a blind eye to your antics
Though anytime you tell him of a particularly impressive job you'll notice him puffing up with pride just a little bit
Will offer Inanna's services as a lookout and guide wolf. Also as an alert system in case you may be hurt or stuck and need his assistance
Your job has Inanna's full approval. She thinks that what you do is the coolest and lords it over Muriel that she gets to spend time with you at work while he mopes in the woods (her words, not mine)
Portia
If she didn't think you were just like a character out of a novel, she does now
She thinks it's awesome
Pumps you for details on all of your jobs and offers to join you on any that she could be of service for
She did spend quite some time on a pirate ship, after all, and nobody is as well connected as she is
Loves hanging out with you in the Rowdy Raven while you wait for commissions, but not too often because she is an ambassador and that wouldn't be good for her credibility
Speaking of her job ...
Highkey struggles not to ask you to steal other countries' state secrets for her when they're being difficult
Thankfully you haven't been faced with declining that request yet
Begs you to teach her some of your skills. One cloaking spell. Just one. No, she's not going to use it to eavesdrop on visiting dignitaries! Okay fine she would, but so what if she did?
Loves reading unrealistic heist novels to you just to hear you verbally rip them to shreds
Lucio
Saw your thieving skills in action when he was still a ghost/goatman and it was one of his reasons to get on your good side at first, he thought you'd make a great minion
Until it's revealed to both of you that at one point he used to be one of the main people you'd steal from
His visible reaction is an infuriated pout, he doesn't like things being taken from him, and he's still getting used to you being better at some things than he is
This quickly gives way to infatuation. You beat him at something. He thinks that's hot
Will try to bargain you into a thieving partnership
You initially say no, but after it's proven to be an extremely useful skill set on jobs, you agree to taking stealing jobs with him
On the condition that you're in charge
He's delighted by this and it ends up being a great way to further develop his moral compass. It comes more naturally to him to focus on benefiting the greater good than to define the details of his personal ethics
Keeps forgetting that bragging about it is not conducive to getting away with it
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sonic-tangled-au · 1 year
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Miles Robotnik / Tails Character Design Reference sheet ✨⬇️
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Miles Robotnik, kid genius and the AU’s equivalent of Rapunzel!
Our favourite sweet, lonely and blissfully unaware two tailed fox. After having been saved and taken in by Eggman at a young age all Miles wants to do is make his father proud and spends his days tinkering away in the lab/tower. Despite his less then pleasant memories of his time on West Side Island, just as his loneliness grows so does his curiosity of the outside world and longing to one day get back out there (sparked even more so by his wish to one day see and fly the red biplane he sometimes spots flying past the tower from his window). Eggman is quick to remind him of the dangers of the outside world, that others wouldn’t accept him due to his tails and that some could even use him for his mechanical abilities (while doing exactly that).
As for a few little additional parallels, his tails sometimes dragging across the floor under his lab coat is similar to how Rapunzel’s hair trails behind her. Meanwhile the grappling hook invention is used in a similar way to her hair and a while ago I had the idea for him to have a zapper device (somewhat inspired by the IDW Zeti Zappers) as an equivalent to the frying pan!
✨ Thank you so, so much to @/thatbirdguy_ for all of their help with creating the art for these character sheets! It’s been so fun working with them on the core 4 main characters (not counting Eggman who looks the same, the reasons of which I should probably dive into one day!). And thank you so much for the designs of his gadgets as well! Can’t thank them enough! 💛✨ I recently came up with an alternate design for how he could wear his jacket (I’m such a sucker for puffy sleeves) and they helped me capture that perfectly! The only other small tweak was him also having cuffs around his ankles and his gloves being proper lab gloves even upon leaving with Sonic. It’s one more thing to differentiate his design, further ties him to Eggman (and the idea of him being gifted actual normal gloves by sonic after the main story is super sweet to me). I don’t think I’ve ever mentioned this… but he’d also defo wear blue shoes after the main story too. Thank you so, so much to @/thatbirdguy_ and please go support them on Insta and Twitter if you have them! ✨
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gaybananabread · 6 months
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How about Day 30 with Lee!Mystery Twins and Ler!Stan Twins (gravity falls) as a game of hide and seek! I think it’d be super cute!
TickleTober Day 30 - Caught
AAAAA I’M DONE WITH TICKLETOBER!! HAPPY HALLOWEEN! This was a fun way to cap off the event, tapping into my roots! I’m so tired, and it’s definitely gonna be nice to not write over 1k word fics daily. I absolutely adored the event though, it really challenged me as a writer! ANYways, sorry for blabbing on, and I hope everyone stays safe tonight and that you Enjoy!
Lees: Mabel, Dipper
Lers: Stan, Ford
Summary: The Pines family are having an "intense" game of Hide-and-Seek to determine who gets to decorate the Mystery Shack for Halloween. There's an interesting set of rules, with a ticklish twist for whoever gets caught.
Warnings: none! This is a tickle fic, so if you don’t like that, scroll away!!
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"Dipper, be quiet!"
Mabel whisper-shouted at her brother, sinking further into the pile of stuffed animals. It was the fiercest competition of the century, and she intended to win it.
What had her so determined, you ask? The annual Pines Hide-and-Seek Championship. Well, it was the first year they were doing it, but the technically-teen was going to make sure it carried on.
Downstairs, her Grunkles combed through the house, searching for their great-grand niece and nephew. The Grunkles had half an hour to find them. There was a twist the older men had added, just to make the game more fun. If caught, the kids would be tickled. They didn't really specify a time, figuring it would be best to play things by ear. 
The mystery twins gave no argument. They were determined to win, though the sweater-loving girl was definitely taking things more seriously. For Mabel, that's saying something.
Mabel, being serious? What was so great that she would forgo her usual silliness? Well, something she greatly desired; the winner, whoever they may be, got to dictate the Halloween decorations for the whole Mystery Shack. As long as it was within the budget, anything went.
She was determined to make it the most sparkly, retro, in-your-face crazy Halloween party ever. That meant she had to win. 
Stan rooted through cabinets, looked in couch cushions, even went as far as looking in the outskirts of the woods. He was putting off checking the attic, figuring the kids would be smarter than that. Mabel was always goofy, it wasn’t hard to think her hiding spot would be as well.
Using a gadget, Ford scanned the first floor of the Shack. It was supposed to detect the joy and wonder a child gave off, though he was pretty sure he calibrated something wrong. Still, he searched, hoping it would at least give him some edge. He didn’t want his home covered in glitter, or so scary that even the goat would have nightmares. If Dipper won…well, he wouldn’t actually mind that, but it was the principle of it.
Dipper was hiding up in the rafters, having used Mabel’s grappling hook to secure the spot. They hid together, figuring whoever got caught first could fend for themself. Mabel was rather proud of hers; it was simple enough that they probably wouldn’t look, yet small enough to where she could barely fit, to dissuade her Grunkles. It was pretty perfect.
After twenty minutes of fruitless searching, both old men went up the creaky attic stairs. The twins held their breath, knowing it would be moments before one of them was caught. The door opened, painfully slow, as the pair entered the make-shift bedroom. They could hear the end of Stan’s conversation as he peeked in the closet. “...it’s one of the only spots we haven’t checked, Sixer. One of them’s gotta be here.”
Ford entered a second later, checking under their beds. He was so close that Mabel went completely stiff, refusing to even blink before he stood up. “Those kids are good, I’ll give ‘em that. They’ve got your sneaky skills.” He got a pillow thrown at his head by a chuckling Stan. “Sure, sure. But they’ve got your smarts. I would’ve hid in a closet or somethin’.”
They were so nonchalant about the way they searched for the younger twins. It was like they thought it was a game. Well, everybody but Mabel thought it was.
Dipper looked at Stan, noticing how close he was getting to finding Mabel. He really didn't wanna be the first one caught, but he knew how badly his sister wanted to win. Sighing, he faked a cough, calling the attention of his Grunkles up. The things he did for her…
In seconds, two rough hands wrapped around his waist, yanking him down from his hiding place. “Gotcha!” Dipper barely had enough time to register that he was in Stan’s lap before five clawing fingers dug into his stomach. “G-GRUHUNKLE STAHAHAN!”
Ford chuckled, getting his fun in as well. He scribbled on and under the boy’s knees, all six digits doing something to get him laughing. It was unfairly ticklish. He almost regretted taking the L for Mabel. Almost.
“Hey Dippy, I got a deal for ya. If you tell us where your sister is, we’ll stop.” Oh, those cheaters! Mabel watched with wide eyes and Stan vibrated his clawing fingers into Dipper’s tum, keeping his arms above his head. She knew her brother had thrown his chance for her, but he still had to outlast the old men.
He wriggled and twisted in their arms, refusing to give in so easily; he wasn’t about to lose for nothing. “I- IHI CAHAHAN’T!” Ford snickered, squeezing his knees a bit more vigorously for emphasis. “Oh, but you can. Just say, ‘Oh, Mabel is hiding…’ and then you say it. It’s just that easy.”
So unfair… Dipper whined through his laughter, kicking as much as he could. Maybe a time limit on the tickles would have been a good idea… His Grunkles were obviously enjoying themselves, matching smirks on each of their faces. He didn’t hate it, per say, but it was much harder to stay sane when all three of them could see his reactions. 
It was…actually really nice of him to do that for her. Mabel would have to let Dipper DJ for the party. Waddles might be a little upset, but she was sure her pink companion would prefer snack table duty. 
Stan got a little impatient, deciding to be evil. He moved his bony fingers up to the boy’s armpit, digging into his hollows. Dipper let out a squeal that would put Waddles to shame. “NYAAAAHAHA! STAHAN! NOHO- *snrk* NOHOT THEHEHERE!”
Oooh, he went for Dipper’s bad spot. Mabel bit her lip as she watched her brother’s destruction: Ford teasing his knees while Stan went to town on his pits. She wouldn’t blame him if he gave her up, but dang it, she really wanted to win.
Right as Dipper was about to crack, the Nyan Cat theme song went off. Ford’s phone buzzed in his pocket, signaling that their half-hour was up. Mabel had won!
The girl sprung up from her mound of stuffed animals, startling both of her Grunkles. “HA! I won! Stan, go grab the basement key, I’m gonna make it rain glitter and gummy bears!”
Ford laughed, releasing Dipper’s legs as he watched his grand-niece celebrate. Stan sighed, setting the boy down on the carpet to curl into himself. “Okay, okay, ya won! Don’t need to rub it in, ya snot.”
 She chuckled, moving to hug her giggling brother. “Thanks for taking the loss, bro-bro. I officially crown you Head DJ.” He pumped a weak fist into the air, still giggling away the phantom sensations. Stan shooed her away, placing Dipper in his brother’s arms.
“You go get the dork some water. I’ll handle our winner.” Ford nodded, carrying the exhausted Dipper down the attic stairs. Stan cracked his knuckles before scooping Mabel up in his arms, holding her against his chest. “Congrats, ya snot. Here’s my favorite part of your reward…” 
He squeezed her side, making the sweater lover burst into bubbly giggles. She twisted and squirmed, eyes growing wide. “B-buhut Gruhuhunkle Stahan! Ihi wohohohon!”
He snorted, moving up to tease her ribs. “You did, yeah. Your brother got the worst of it; I’ll go a bit easier on ya. Congrats, you goober.” She whined, protests already forming on her tongue. “Thahat ihisn’t fahair! Sohore loser!”
Stan scratched and scribbled between each bone, acting as if it was just a normal conversation. “It’s totally fair. I don’t remember there being a rule against tickling the winner.” She scrunched up her nose, mock-glaring at him. “Thahat- youhu- uhuhugh!”  
It was adorable to see his relatives’ reactions. He loved to hear their laughs, see them smile, make them forget about the crazy lives they’d led for just a second. The whole “Weirdmageddon” fiasco had done a bit of damage. Stan took any chance he could get to make them feel like regular kids again. Dipper had already gotten his go; now it was Mabel’s turn.
“B-buhuhut- HEHEHEY! NOHOT THE PIHIHIHITS!” He poked her armpit, making the girl squeal. “It’s cute how you two share everything. Makes tickling the snot out of ya a whole lot easier.” It was gonna be a long day…
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disneytva · 2 years
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Dynamite’s Darkwing Duck Unveils Team Behind The Comic Alongside Amazing Comic Cover Artists And Sneak Preview.
The Seth Rogen Disney+ Darkwing Duck Reboot still won’t hit our screens sooner according to og creator and creative consultant of the reboot Tad Stones as is still happening but is still early on development.
However the terror that flaps at night will fly again on a new series of comics by Dynamite and they unveiled not only the team behind the comic but also a preview and an amazing set of comic covers.
The Series of comics by Dynamite will debut on January 4 2023,the team consist of Amanda Deibert as writter with Carlo Cid Lauro as Artist and Jeff Eckleberry as letters.
Amanda Deibert had a background in television, animation, and comics, including Netflix’s He-Man and the Masters of the Universe, Wonder Woman, Star Wars, Warner Bros Animation’s DC Super Hero Girls etc..
“Darkwing Duck was huge when I was a kid, and I am thrilled to help introduce the fun, humor, and action-packed mystery to a new generation!” said Deibert. “Let’s get Dangerous!”
Editor Nate Cosby added, "Fans of the original TV series are in for a total treat, because Amanda and Carlo are conjuring up a hilarious, thrill-filled adventure series that’s directly connected with the classic feel of the show, but 100% accessible for new readers!"
David Nakayama's cover shows the titular Darkwing Duck, also known as Drake Mallard, standing atop a gargoyle while dressed for a night of superhero antics. Mirka Andolfo's cover, meanwhile, sees Drake embracing his inner Dark Knight with a very Batman-like pose. Artwork from Lesley "Leirix" Li shows Darkwing Duck utilizing his grappling hook, while additional covers come from Trish Forstner (My Little Pony, Transformers), Jacob Edgar (Death to the Army of Darkness), Lauro and George Kambadais (Dark Crisis: The Deadly Green).
Dynamite also revealed plans to reprint a number of past Darkwing Duck facsimile editions and graphic novels. "The hard-to-find 1991 limited series released by Disney Comics with contributions by John Blair Moore and others will soon be accessible again to fans and collectors of classic Disney comics," the publisher said at the time.
Darkwing Duck #1 - F.O.W.L Play
February 2023
Amanda Deibert
Carlo Cid Lauro
Nate Cosby
Jeff Eckleberry
The first story, subtitled “F.O.W.L. Play” kicks off a showdown between Darkwing and his dastardly arch nemesis Megavolt. He’s taken out everyone’s phones, which is a pretty cataclysmic outcome for the citizens of St. Canard. Alongside his ally Launchpad McQuack and some unexpected help from Gosalyn, the squad will take on Megavolt. But the latest escapade makes Mallard question the entire superhero business and consider retiring. How long can he go without meting out justice?”
“He is the terror that flaps in the night… He is the ferocious fowl who plucks the evil eye from the face of foul play. He is Darkwing Duck! By night he vigilantly defends his city of St. Canard from the dastardly, devilish demons who would wage wanton war with his trademark costume and gadgets, and lurks through the shadows, striking fear in the heart of the criminal underworld. By day he’s known as the mild-mannered Drake Mallard, father to his adorable adopted daughter Gosalyn. Can Darkwing successfully juggle his two separate lives, all while looking incredibly cool and impossibly handsome? Readers will have to tune in on January 4 to find out!
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ninjastormhawkkat · 8 months
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A Different Kind of Wordgirl AU
Becky is stronger than most humans, she doesn't have super strength. Becky is faster than most humans, she doesn't have super speed. Becky is more agile than most humans, she can't fly. Becky's five senses are better than a human's, it doesn't mean she has superpowers.
All her life, Becky Boxleitner knew she was different from a lot of people on earth. She was a hybrid alien child, born of a human father and alien mother from Lexicon. Yet at the same time, she was also different from the inhabitants of her mother's planet. The only thing Becky inherited from her mother was a majority of her looks plus her extraordinary vocabulary skills. Becky cannot fly, run super fast, nor lift extremely heavy objects like her mother could. The only Lexiconian Becky could surpass was her pet monkey Bob aka Captain Huggy Face. Becky never thought she would be hero material until she was an adult. She never thought she would be ready to be a hero like how her dad wrote about them in his book. Things changed when the local hero Amazo Guy vanished one day, and her dad, the best expert on heroes, became fused to a vicious lab mouse and became known as Dr. Two Brains. So this au is an idea where Becky is an alien hybrid but the only powers she has are her extreme vocabulary. She becomes Wordgirl still in this au but only after her dad becomes Dr. Two Brains and Amazo Guy disappears. There are major differences in this au from other ones.
-Becky's hero outfit is more tech savvy. She calls her tools her "Word Tech." She wears a clear yellow visor which masks her identity as well as detects heat signatures, allow her to look at data on the go, help her see things far away or analyze materials. She has a hidden earpiece in her helmet to allow her to communicate with the police, DA Botsford, City Hall, and Captain Huggy Face. Her yellow cape can act as an invisibility cloak, shield, light deflector to blind enemies. He gloves and boots allow her to walk on walls like spiderman. She can generate electricity within her gloves to stun. Her boots have attached rockets to help her fly. Becky has other gadgets on her belt which are interchangeable depending on her mission. She also has a special pouch attached to he utility belt as well. Gadgets she uses are grappling hooks, flashlight, laser pen, bow staff, tracking devices, bolo nets, etc. Huggy looks like his canon self with only minor changes such as a light blue visor, earpiece, and navy blue gloves and boots that can operate like Becky's, plus a parachute bag attached to his back at all times. Huggy also wears a special wrist watch shaped like a lightning bolt that can shoot small lasers, stun villains, and act as a shield. -Since Becky never had any of her other powers except vocabulary, Steven taught her science and technology. That is how Becky is able to create and use her "Word Tech" so effectively well. -Becky in this au is a rookie compared to her counterparts, she is using her dad's book plus other Lexiconian books to help her fight and be better prepared as a hero so she makes more mistakes than her counterparts. - Bob in this au teaches her how to fight and helps give her self confidence to believe in her self as a hero. During the Miss Power arc when Bob shows her the book "Super Advanced Secret Battle Moves of The Planet Lexicon" and tells her that the reason he didn't show her the book until now because he thought she was doing a great job so far without it, Becky becomes more emotionally touched and cries a bit before getting back on task. Becky can also understand Bob still in this au. -Violet and Scoops very early on are told by Becky about her hero identity. This is because Becky felt she needed someone she could talk to about her hero life and issues besides her dad. (She later found out the part about hero's keeping their identity a secret afterwards in her dad's book. Whoops!) Becky also wanted Scoops and Violet to help her on the side in finding out what happened to Amazo Guy after he disappeared right before her dad's accident. (Coincidence...maybe😈). -Dr. Two Brains knows that Becky is Wordgirl off bat without her telling him. He recognizes his daughter's work in the gadgets Wordgirl uses, plus the amazing vocabulary skills and lack of superpowers is a dead giveaway to Two Brains as well. Unlike other aus I have written, Two Brains in this one is strongly against the idea of his daughter being a hero. While Becky does have thicker skin, she is still prone to cuts, bruises, and other injuries. Mouse man nearly had a heart attack when she got a sprained ankle. They have argued about Becky's continuation of heroics and facing dangers, but Becky is adamant about doing this and points out to her dad that since there are no heroes around, someone has to stand up to fill the role who had hero and villain know how. Because she is still hurt in bothered this early about her dad's accident and transition to villainy, Becky makes a passive aggressive comment that she has to unfortunately take the role because the only adult hero expert in this city is now subjected to a life of cheesy crime due to the control of a parasitic lab mouse. Becky did apologize for her choice of words when she saw her dad's reaction, but Two Brains still feels hidden guilt of making his daughter face this path unprepared alone with only Bob. Dr. Two Brains reluctantly lets her continue, but is still in silent protest about it.
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daresplaining · 1 year
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Does Matt have any vision left? I keep seeing runs alternate on whether he’s got an all-white cane or a cane with a red bottom, and I’m curious which is the right one?
Nope, Matt has no vision left, doesn't perceive any light at all. Unfortunately, Daredevil has been plagued pretty much since its inception by inaccurate cane depictions by artists who were either misinformed or just did not do their research. Even modern DD artists make basic mistakes regarding Matt's cane, despite having access to the incredible, handy research tool that is the Internet (here, for instance, is a short breakdown of the different types of canes for anyone who may not be familiar).
We know that Matt's cane is not the standard model that a non-superhero would use, because it folds out into a grapple hook and billy club(s). It has more heft to it as well, for braining-bad-guy purposes (according to Daredevil vol. 1 #159 it is made of steel-reinforced wood). Matt mentions in Daredevil: Road Warrior that his current (in 2014) cane was built for him by T'Challa with "special baffles to make it look like a straight-up cane" rather than a weapon when going through airport security scanners. It also, once upon a time, was stuffed with various crime-fighting gadgets: a tape recorder and microphone, reflector shield, gas pellets, subway tokens...though not anymore.
However, it is still supposed to be usable as a normal white cane-- since Matt also needs it to perform that function-- and to look like a normal white cane for secret identity purposes, and he would know what type would be the correct style for him to use. Thus, sadly, whenever you see Matt with a cane that looks wrong, you can pretty safely assume that it's just a symptom of inconsistent artwork and a creative team not doing the proper research, rather than an actual choice Matt has made in-universe.
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moonlight-tmd · 6 months
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from my knowledge of the fanon/canon aspects, blitz likes to sculpt (metal, ice, wood, etc) and (I got this from you lmao) bee is crafty so he would create things.
I just imagine that at secret meet ups, they would bring gifts for each other. blitz would sculpt the alt mode of bee using metal and then paint it and bee would give him more tools to sculpt with and a small wooden box that makes music.
both would bring new gifts for the other at random times, no warnings. and they adore each other for it <3
Anon that is adorable X3
They'd absolutely bring each other gifts. Blitz would sculp various figurines for Bee and Bee would get Blitz cool stuff like a makeshift music box, a personally designed tool box for his sculpting tools and other weird bits and bobs that just do funny things.
Bee's not in a position to do anything like tools or upgrades(he doesn't have a proper workshop for that and Ratchet gets really mad if he messes with his tools in medbay) so he's fiddling around with what he finds laying around or on his treasure hunts at the garbage/scrap yard- think something like clockwork combined with worn-out-and-fixed-up things, but he can also work with simple electronics.
He's built quite a few semi-automatic slingshots, music boxes, a watergun, and maybe even a tiny grappling hook to reach stuff. He also likes to make funny things to play with, fidget toys if you will. His room is full of those little gadgets.
Going back to Blitzbee- Blitz has gotten several gifts from Bee, that includes: a musicbox, an LED bracelet (with a switch to turn off), various tiny constructs that can be considered fidget toys and for display, a weird bird ornament from a time Bee tried to sculpt and other things from earth like cool rocks, cabin/cockpit accessories and other stuff he found and thought Blitz might like.
Bee has gotten verious figurines: be it of himself, Blitzwing or both. Blitzwing has gotten him few personalized stuff too like a mug or figurine of something Bee likes.
Gift giving is defo one of their love languages.
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Spy Kids: Armageddon teaser trailer!!
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OK, OK, OK!
So I just watched the Spy Kids: Armageddon teaser trailer, and it actually looks good?? I was cautiously optimistic and, well, OK I'm still a little bit cautious (especially regarding the casting of the parents..) but now that I've seen what it has to offer, it got me excited now!
I did record my first time reaction via OBS after updating it... without realizing I didn't record the screen, and it won't let me upload it.. whoops. So we're doing a liveblog-but-its-not-really-live observation thing instead.
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So first off, the kids aren't twins this time. We're going back to the "older sibling, younger sibling" setup that the original films did, though this time with an older brother and younger sister.
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(hi, Gina... 😒)
Also, a secret recorded message from the parent telling the kids that something's gone wrong, that's almost exactly what Spy Kids 4 did.
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That's kinda worrying, but then again, the first Spy Kids film was originally going to include a similar scene after the Super Guppy chase, as the novelization and one of the original drafts includes the scene. I'll let that slide for now.
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Ooooh~, pink explosion! I wonder what that gadget is? 👀
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(Hi, Zach... 😑)
On top of the "older and younger siblings" setup being back, the parent characters are once again both spies like Gregorio and Ingrid! In the last film, only one of the parents was a spy, with the other parent not knowing about it, which was an interesting setup.
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EXPLOSIONS!!
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(I added the brackets since Netflix didn't)
[snickers] OK, that was pretty funny. 🤭
Not as classic as Carmen's line...
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But it stands on its own as a good line regardless.
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IS THAT A FLYING CAR??
Also that temple looks cool.
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Who are these guys? (please don't be anything offensive..) And what do they have to do with the computer virus from the synopsis?
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What are these dodecahedrons (I had to look that up)?
Also these jumpsuits look really cool! They look like a mix between the SK1 and SK4 jumpsuits.
And huh. I could be wrong, but this room seems like a mix between the Safehouse and the Agent Lounge.
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Is that what they're going with, a mix of all the past films while adding it's own flavour? If so, I'm interested to see the results.
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What the..? IS THAT THE 'HOW TO BE A SPY' BOOK?? NO WAY!! 8D This is a welcome return!
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YES! Finally! Spy Kids actually get to drive a small car!
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And it wouldn't be the first time! ^^
Also, I feel like a generation of Spy Kids being chased by bad guys in a cool vehicle when starting out is becoming a staple in the franchise.
Though funnily enough, this is one where the chase is on the ground this time.
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SK1's was on the sea, SK4's was in the air, and now this one is on land. That's neat!
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Yeah! >:D
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The zoom-in gear-up montage is back!
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Whoa! Wallclimbing!
We've seen the heroes use grappling hooks before, and we even see climbing carabiners (another thing I had to look up) on their toolbelts, but we never actually see them use it for wallclimbing. That's another welcome addition!
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Whooooaaaa. That is cool!
The original Spy Kids did a similar thing in one of the Spy Kids Adventures books, so it's awesome to actually see it onscreen!
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IT IS A FLYING CAR!!
YES!! I always wanted Spy Kids to drive a transforming car!
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Once again, not the first time! 😁
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The classic logo is back! The six-note melody is back!!
And by far the best thing from the teaser, and maybe the whole movie..
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ROBOT CRAB
I wanna draw it now, it's adorable!!
(I was literally thinking of using robot crabs as an idea for my episodic comic!)
And we got a release date; September 22nd!
So, this trailer has understandably gotten a very middling response from people. My thoughts on this? It's looking promising! It may not be my dream interquel cartoon that I want, but I think this reboot is gonna be decent, at the very least!
My hopes for this is: - They get creative with the gadgets again. The gadgets from the last entry, Spy Kids: Mission Critical, were bland and boring, and not something a kid would use. - No title puns or fart jokes. None of that. Although given that there's no baby sibling in sight, and that Rodriguez has gotten help from his son Racer Max with writing the story this time, I think we'll be safe. - There's some chemistry between the new siblings that reminiscent of Carmen and Juni's interactions. - The villain being hammy and fun again.
What are your thoughts on the teaser and hopes for Spy Kids: Armageddon? Please let me know! ^^
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concerningwolves · 1 year
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Heya! I have an rp related question regarding a HoH character of mine, if you don’t mind me asking that is, it’s a superhero rp and I’ve been looking for ways they would be accommodated whilst on missions.
I was initially thinking of them not wearing hearing aids for the missions (they wear them for daily life) since they’re going to be grappling from buildings along with fighting, it’s really just to prevent the hearing aids from being destroyed, instead they are accommodated through other gadgets to help prevent scenes like sneak attacks, although I’m not sure if this way holds questionable implications, which is why I’m putting it here.
I have a second idea for accommodating them, which is to have hearing aids implemented into their helmet, the helmet itself is meant to “high tech” esc, even if the hearing aids were to fall or get pulled out, the helmet would catch them, along with the additions of those various gadgets I mentioned, as they’re really big into robotics and mechanics, and can afford to make it, plus I have an idea as to how it’d work. My hesitation with the second one is because we have a scene planned out which would result in the helmet being taken off by someone else as it’s a captive situation which is where I get unsure.
I know scenes like this need to be treaded very carefully, you’ve answered an ask somewhat like this before but the example in the ask was different, though I know all of what you said there still applies here. I’m wondering, for this specific scenario, if I do go with the second one, would there be any additional advice for sensitively going about it?
Hearing/accessibility aids for superheroes
Oohh *rubs hands gleefully*. More deaf/disabled superheroes. Excellent :3
I am always excited about inventive hearing and accessibility aids in the SFF genre, so this ask makes my brain go BRRR. Thank you, anon!
TL;DR of my answer:
Hearing aids and alternatives in combat are fine (and encouraged!), especially when the deaf character has input in their design and implementation. The only real issues come in if the aids are foisted upon the character or if they entirely negate the disability / function like magical cures. It's also a good idea to consider realistic limitations and necessary upkeep.
Having an aid taken away is a thorny issue, which someone is probably going to be upset about either way. My opinion is that it's sometimes a fact that characters do horrible things to other characters as part of the story, which taking away a character's HA or other device(s) counts as. Still, it's important to be aware of the potential issues when writing these scenarios, and to always use nuance.
Full answer below the cut.
Hearing aids (and alternatives) in combat
What kind of HAs does your character use in everyday life? If they use any kind of open or behind-the-ear style where part of the HA will be out of the ear, then I understand why they would seek alternative aids in combat. There's a definite risk of damage/getting lost (at worst) or the hook or housing getting caught, resulting in the whole thing being displaced and reducing performance (at best). Other limitations with these styles include:
sweat and earwax buildup in the mould or ear tip
Water clogging the mould or ear tip
Condensation buildup in the tube that connects the ear tip/mould to the housing.
For that last point, I always had to use one of these bad boys to pump the condensation out after PE:
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[Image description: a SoundLink air blower box, next to the air blower itself. The air blower is a lemon-shaped pump with a tiny little tip attached. /End ID]
(As an aside, no HA-using superhero would go far without the means to do impromptu maintenance on their aids. I always had a little hearing aid maintenance kit in my schoolbag (my HAs are open fit BTE models), which included one of those pumps, some wires and brushes for cleaning into the tube and ear mould, and a battery level tester.)
Inner ear HA styles, on the other hand, shouldn't pose those same issues, and are actually recommended for people who play sports, afaik. They fit close inside the ear without any external parts, and there are models available with sweat protection (and even some that are water resistant, I think). Note that not all styles of hearing aid are suitable for all types of deafness, so it's not necessarily as simple as switching styles for different situations, but it's still something to research.
If your character is into robotics and tech, and has the means, then it absolutely makes sense that they'd come up with aids for themself. The helmet being a backup that can catch the HAs is actually a super cool idea! And like I've said, I'm delighted by adaptive gadgets and inventive accessibility aids. It's always doubly cool when those aids are designed by – or with input from – the deaf/disabled characters themselves. I.e., when it's an informed, personal choice to use an aid, and not something that is gracious bestowed upon that character by someone who's there in an abled saviour capacity. So long as you avoid that particular pitfall, you're doing fine.
Finally, there's the blanket caveat of "Make sure the aids don't ~miraculously~ cure the disability so it's like your character Isn't Really Disabled", but it sounds like you're already well aware of that. So long as the aids assist with the disability instead of conveniently erasing it (i.e., allowing readers and writers to forget about it for palatability's sake, or to make telling the story easier), there isn't an issue in having characters use them.
Taking away the aid(s)
I apologise if this next bit is going to feel like a non-answer, but it's not an issue that I have an easy answer for. All I can do is tell you my personal opinion, as a moderately deaf person who choses to rarely use his HAs.
My answer boils down to: it's complicated, because the limitations and the risks are realistic, but it is tricky ground to walk because of prevalent ableist tropes about disabled people being liabilities. At a very basic level, it's kind of analogous to blindfolding a captive so they're disoriented by lack of a sense, which is a tried and true thing that villains do in stories when they take captives. So yes, exploiting any vulnerability or weak point* is shitty, but it's also just A Thing That Could Reasonably Happen.
*weak point meant in a completely neutral, context-dependent way, btw. I'm not saying that deafness or using hearing aids makes you weak; I'm saying that someone desperate/callous/evil (or some other flavour of Opposed to the Protagonist) would probably take any advantage they can get, depending on their morals.
If a villain does draw a line at taking away a character's accessibility aid, then it should be because it says something about the villain's character, motives and/or role in the narrative. Similarly, if they do take that aid away, it shouldn't just be because they're Evil™ and whumping on the deaf character is an easy way to show that.
There needs to be internal consistency of characterisation for all your characters, which includes both your deaf protagonist and your antagonist. And, no, it's not necessarily going to be comfortable for a deaf or disabled person to read, but if something awful is happening to the characters, then maybe that's the point. (And we as readers have the responsibility to realise that our discomfort isn't always the author's responsibility. Sometimes fiction is uncomfortable and we can just walk away from it!).
But also, yes, sensitivity is important. Be aware of harmful tropes and stereotypes, and steer clear of them, for example, having the deaf character become suddenly helpless/no longer being "useful" to the team. Having an aid taken away is scary and disorientating (and also a violation! Which it's entirely natural to be upset or angry about!), but deaf people have many coping mechanisms, gathered by necessity throughout our lives. Some, like lip-reading or reading body language, aren't always reliable, but they're still there as an option.
Finally, think outside of the deafness aspect and work with the whole character. Ask yourself what else could the captor could exploit or suppress? I.e., loyalty to their teammates that can be leveraged, a dark secret, important knowledge that they need and that the captor has, a fear of heights, useful powers or abilities, etc. It's easy to limit yourself to only the deaf aspects when you're over-focusing on accurate representation, which ends up defeating the object.
Thank you for your question, and best of luck with your writing! <3
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grahamcarmen · 2 months
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So obsessed with lorcana fr rn and because rc + team red has a permanent spot in the corner of my eye
Team red cards
Ivy -> tinker = can place item for 1 less ink (recurring skill) or place item less than 3 ink for free (on play)
Zack -> shift type->NEEDS to be a shift card he does so much bare bones disguise acting in the show its great
->shake a tail = exert one opponent
Player -> research = place a land for free
->hack = opponent discards an item
Shadowsan -> ok I'm not sure if I want him to be a bodyguard type with resist +1 or just have strong stats but he's defined steel
-> back in my day = vile opponents get -2 willpower ☀️ when ↪
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Gray ♡
-> stun mode (action) = 3 damage
-> crackle rod (item) = -2 willpower for opponent
-> disarm and repurpose = steal an item from opponent, can use same round
->strike a bargain = discard this card to play a 4 + ink character for free
-> regular gray can be inked when banished
[XD want him to be sapphire/steel mostly even tho ik the skills v colors]
Carmen ♡
Taser =chosen character is exerted
Grappling hook= TBD
Protect the face = 2 damage to chosen character
Paraglider= move carmen to a location for free
Lady needs her tools = play an item for less ink
Can't a girl window shop = steal an item from opponent
Never going back = resist +1 for this round
Where in the world (song) = gain lore equal to amount of locations in play
Dark red (Carmen variant ) = character has no lore, reckless, must attack each turn if able
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☆.☆ because I want a lil rc synergy
Gray being able to grant cards labeled (Carmen) resist +1
Carmen able to grant cards labeled (gray /graham)
...idk its usually ward rn but in storyline it would be more appropriate to find something like can't challenge one turn or something [cause she protect! But not from gadgets or effects ]
Dark red gains +1 lore if a gray card is on the board
Don't let go -> carmen or gray card can look for a carmen or gray card in the discard
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Stuff im still thinking about how to do
The names crackle
Shades of gray
Rewire
Disoriented
[I want to give gray like a card draw for 3 but with a condition]
[ carmen getting to discard a non character from her opponents hand]
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maxwell-grant · 1 year
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so where is the dividing line between pulp weaponry and superhero gadgetry? Is it just a matter of gas guns, grappling hooks,regular guns, etc not being as wacky batterangs or trick arrows?
I think the dividing line just comes down to branding and the visual aspect of it. There's not really much of a basic difference between how Doc Savage fights crime with gadgets and how Batman fights crime with gadgets, besides Batman’s themed branding and Doc specifically being more tethered to practicality and pseudo-scientific/scientifically-plausible inner workings than a comic book superhero gadget usually is.
There is the fact also that comic book superheroes were always more built from the get-go to sell toys, which makes it a sound decision to invest in giving your characters different toys than those the other characters have, which is a lot easier when you base that toy around your character's unique aesthetic that you also had to make unique in order to make them visually stand out, which was less of a consideration in print medium where the covers had to be more visually evocative than the protagonists. I know people use “toyetic” as an insult and I’m really not doing that here, it’s just a basic fact of their makeup. They were much, much more suited to sell decoder rings and costumes and etc, and branch out into other kinds of accessible and identifiable merch, than most of the pulp guys ever really could have been.
We don’t really tend to think of pulp heroes having “gadgets” other than assorted guns because most of them didn’t have gadgets with those combat purposes, since that’s what the guns and fistcuffs were usually for and most of the weird weaponry went to the villains. But disguise kits are gadgets, weird rings are gadgets, weird cars and autogyros are gadgets, smoke bombs and cane swords are gadgets, and etc.
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For a specific point, I’m gonna bring up The Shadow’s yellow boomerang from Lingo. It is as textbook gadget as it gets and has been said by some to be the inspiration for the Batarang, which I don’t believe because it functions nothing like a Batarang, but anyway: It’s described as this fairly clunky cross-shaped yellow boomerang that The Shadow tosses around some big stone griffon heads to help set up a zipline, it being colored yellow so that he can see it in the dark and follow it’s trajectory accordingly. It’s not that much more logical, or less wacky, than Green Arrow shooting zipline arrows and you could argue it makes even less sense, but you can see how, if this was a comic book concept, The Shadow would probably be using some sleeker, black-colored gadget to zip around buildings without all the set-up it has to make it believable, or if somebody had the idea of giving The Shadow a boomerang, it would probably be some Castlevania flying guillotine monstrosity to better fit The Shadow’s spooky image instead of something more practical.
Speaking of weird Shadow gadgetry, did I ever tell you guys that The Shadow invented a weird kind of clock that expands his perception of time/slows down the seconds so that he’s able to control the speed/pace of his own work? I mean, is that a gadget? I don’t know what else you could call it, it’s even described as if he’s able to put time on pause, and it’s not even a one-time thing or the only time he’s displayed some kind of weird timing / time-based skill (like in The Money Master where he’s able to crack safes by adjusting his timing and becoming a “human stopwatch”, that’s the story’s phrasing not mine)
An observer would not have believed that those indications on the outer circle of the dial were mere seconds. It seemed as though The Shadow, even when engaged upon the routine procedure of summarizing the reports from his agents, could hold back time in its passage. He was a being who dealt in split seconds when he worked! - The Red Blot
Instead of hands, it showed marked circles which registered the passage of seconds, minutes and hours. Each second seemed to pause as though waiting The Shadow's order. - Death Clew
It’s not that there aren’t cool or unique or visually interesting gadgets or tools to work with, it’s that it’s harder to translate the weird and cool ones they do have into the kind of toyland warfare superheroes, and Batman specifically who is the baseline for superhero gadgetry, thrive in, also not helped by the fact that so many of these were rarely seen and never got to hang around and become iconic parts of their characters, even when they absolutely should.
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This is something that’s been phased out more as the pulp heroes started having to become more visually distinct to survive and made the jump to comics and film, with guys like The Green Hornet and The Phantom being particularly successful examples of that kind of superhero-esque branding, applied to pulp weirdos who shoot lightning or green drugs at people, or have a family tradition of punching skull markings into pirates. I think this is a positive development and I think it should be more common place, even if you do start to get a little tired of just guns and rings constantly.
I do want more things like, yes, that weird self-hypnotizing clock that gives The Shadow some kind of enhanced time awareness/distortion that he uses to get investigative work done faster and more efficiently (there’s a part in The Red Blot that states the clock is turned off when he can take things at a slower pace, which means it’s not something he can use constantly Allard what the fuck have you done to yourself). I’ll always be in favor of embracing the further weirdness these guys have in them.
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zzthekaiju · 2 months
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Super Zeroes - Dark Cowl
And here we have our main antag-oh, I'm sorry, our "greatest hero" in the series!
Dark Cowl, AKA Jerry Rockefeller, age 55, is the only famous Superhero around, as he basically bought his way to fame with his massive inherited fortune. With his parents mysteriously out of the way, he's built a multi-media empire full of movies, cars, and other stuff based on his occasional exploits as a hero utilizing his myriad gadgets (grappling hooks, throwing blades, smoke bombs, etc.) to beat up poor pe-er, bad guys. But because he has no filter to speak of, his PR messes have recently piled up. Nothing a well-timed "team-up" with a local Superhero can't solve! While he and Flying Brick may be partners now, that doesn't mean he isn't going to take the glory for himself. Dark Cowl fancies himself a beacon of what the ideal man is. In truth, he's lazy, inconsiderate, boisterous, petty, manipulative, short-sighted, and above all, insanely greedy. To him, fighting crime is just a side-gig as he rakes in the profits from the work of others. His beleaguered butler and rabid fan base are the only things ensuring that he can do anything without it blowing up in his face. It's saying something that he's the only person to ever get under the skin of the kindhearted dragon, Volcanus, with whom he has a bitter rivalry due to their conflicting ideologies.
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aureliacetinn · 4 months
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Differently designed: Barbra gordon as Chariot
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Elseworld Gotham knight:
Chariot.
Chariot Combat is based on the idea her chair is
Her transport
Her weapon
&
Her symbol of justice
Chariot uses wayne tech inspired by batwing armour as well as the batmobile and nightwings bike to protect gotham.
The chair has 2 modes: pursuit and combat
Pursuit mode is inspired by racing wheelchairs as seen below. Transferring powerful jolts of kinetic and electric energy stored in her gloves(Gloves designs inspired by wheelchair racing gloves), Chariot can achieve high speeds by simply pushing her chair in either mode.
360 grapple hooks and projectile shooters.
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The 3rd wheel is based on existing collapsable wheel prototypes, and stores underneath her chair's seat when not in use. When shifting into pursuit mode, the 3rd wheel extends to the front of her chair, while her seat adjusts to a racing position. Her seat tilts forward while her non-functioning legs are tucked and held underneath, giving her more control while allowing more energy with each push.
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Chair mounted grappling hooks allow Barbara to handle anything from gaps to sharp turns, to elevation. While not used in pursuit mode,
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the smaller rear support wheels are able to quickly disperse smoke pellets from behind. The chair also has electrified panels similar to the batmobile, along with a reinforced front cover for protection, but also a clear view of the targeting and computer system. For chariot pursuit mode allows her to travel farther faster and even take out vehicles. We went through many designs before we were happy, integrating ideas from paraplegic designs adapted for motorbikes and racing cars and speaking to people who have made such things and own personal experience with adaptations..
Combat mode is more similar in design to rugby and basketball chairs; The combat mode uses the concealed 3rd wheel to help with rotation and can adjust its size to help with more precise movements. The same weapons available in pursuit mode also exist here in combat mode.
In addition, the armour is more compacted and focused on protecting and securing Chariot while still allowing her to use her signature new weapons the dual staffs.
For any wondering how you fight in a chair, I recommend googling wheelchair boxers, breakdancers, and fencers. Along with my personal experience, I can tell you although it's harder to hit someone in the face you are still dangerous and capable if you know how to fight.
Now onto to chariots outfit and design herself.
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(barba outfit showing a purple with yellow hue highlight race suit with better                  placed weapon and bataragns and showing her now atrophied legs and her helmet having the kind of bat ears her cape and the like and her weapon that comes out of gloves.)
Barbra Gordon has SCI a spinal cord injury not much other detail is explained, though it seems she did not develop lose of movement in her other nerves across her body which can often occur. So, going on this I was disappointed with oracle design, as she would develop loss of muscle in her legs and her body shape would change, so I implemented that design as shown.
Onto her gadgets she has her utility belt heavily kept loose but connected to prevent nerve compression and clots inside she has all standard gadgets, her thigh holsters are for her batarangs places there so in either chair form she can fire easily. Now on to the gloves the main charge literally, the can be used as a stun as a way to overcharge the chair and opponents, it also is where her extendable and eject-able polearm lies allow her to reach anyone she needs, there are also gas pellets able to be projected and even batarangs if she so chooses.
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(Gauntlet have bat spikes arms but also show that they reveal pole-weapon but also function as projectile)
Cape wise you need to have a cape, but we kept it short and simple hardens as she rides to protect her back literally.
All in all, I feel this design keeps her connection to the bat family while also being more as to what a paraplegic hero needs. Also, I'd like to point out, while Barbara was Oracle, her chair design was terrible for her spinal injury.  Without a strap belt, she would be constantly falling out of that chair. I  DO understand the reason why chairs can be hard but it still vexes me. Most of us can agree that Barbara was thrown in the fridge during the Killing Joke, an issue that persists in comics. Even so, I feel how her character was handled afterward, confining her to the “wheelchair-bound hacker” was an even bigger waste!
We could have had a disabled icon, something you rarely see, a tech-heavy hero with endless creativity, and just maybe Barbra could have had a real story and a real fight, not just slight moments till she was suddenly fixed. Which by the way is quite offensive. But I know DC the universe reboots and status quos maintained, which is why I offer an Elseworlds alternative.
The only comic I could find was the oracle code by Marieke Nijkamp which was an Elseworlds story, I liked it for showing that disabled people are forgotten and the medical world still has a very eugenics view still of disability. However, she still only became Oracle, and she wasn’t connected to batman at all. Then there was her choosing to stay inside her world and not be in the outside world which is a shame. So many of us disabled people are trapped inside, and it feels like a missed opportunity to not show her in the outside world striding along with her friends. But, she wasn’t fridged though that was a nice change.
What I'm trying to say with all this is: We had a chance a real chance to have a hero in the mainstream that still fought alongside DC's greatest heroes and wasn’t relegated to behind the scenes, or something to be pitied. Now I know some people loved it, and I'm not saying if a disabled person felt inspired by Oracle that’s bad, she isn’t. I'm just trying to explain that we are forgotten, and media has yet to reflect us positively, being productive members of society. Barbara as Oracle brings this point home to me and it’s a shame. So many times, I have felt offended by Barbara's treatment and characterization, only finding enjoyment in the shorts birds of prey run. But even then, I still felt her seen as inspiration porn when used, instead of a real person.  Of course, I understand why the decision was made, why would an able-bodied creator think this? Especially with the reason, it happened was to do a joker story. I get it, that’s why we made this, there are other options there are different designs we can do, and we hope this shows you how awesome we can be with just a different perspective.
Theses opinions are my own and since this was a big load of work id like to thank @gaminghippy for his help especially with chariots outfit, support and input into mechanical designs crow, cj, vinnie, sassie and slug and the disabled community whom I spoke to for research. But there are 2 I want to specially thank @mgiht_be_evil for been my co designer and who edited this speech minus here I may do all the art, but this never would have happened without you none of this series would. And, to my amar who is the one whose always deemed our disabilities as superhuman. All opinions are mine and my teams we bare no hate just alternatives.
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