Tumgik
#give me a good story or 3d characters and i want the game
askmerriauthor · 11 months
Note
Homie. Darling. Muchaco. Please help me. You're an animator. You've worked in the video game industry. When you get to That One Memory in TOTK (you know which one I mean and if you don't, you will),
Please help me figure out what the fuck is going on with Ganondorf's face rigging
Tumblr media
Man, I didn't even need to look anything up: I knew EXACTLY what you were talking about as soon as you said it.
Short Answer: Need more polys.
Long Answer: It's simultaneously a case of limited model structure and potentially some degree of intentional design choice specific to Ganondorf's presentation in this particular game.
Discussion below the jump, just for the sake of not stretching out people's dashboards. No worries about spoilers: none of this is story-relevant.
So! To give a very broad strokes bit of coverage on the wide and varied nonsense that is 3D modeling, this is a case of Topology. The basic thrust is that topology is the overall structure and layout of the mesh that makes up the 3D model's various shapes. The lower the polygon count on that mesh, the more angular its structure and the less capacity for deformation it has. The higher the polygon count, the smoother its structure and the greater its capacity for deformation. The trade-off, however, is that low-poly models are easier for a game engine to render. High-poly models are a massive drain on processing power, to say nothing if they're built inefficiently with a bunch of wasted geometry bogging things down.
Here's an example of a low-poly model on the left and a high-poly model on the right.
Tumblr media
So when you want to make a character emote, you're basically grabbing a bunch of those polygons around the face and moving them around to shape the face into the desired expression. If you don't have a lot of polys to play with, it causes folding and tearing issues where the model and its textures do some pretty wonky shit.
Tumblr media
Something both BoTW and ToTK have going for them is that they're actually very low-poly games, which is extremely helpful in making the games run as smoothly as they do given the world size and seamless loading. The lighting and texture work do A TON of heavy lifting to make the game look as good as it does. Really look at these models closely and you can see how angular they are. Look at Zelda's outstretched hand or how sharply light falls across the character's features. In the bottom right, notice how you can see the sharp points that make up Zelda's shoulders? They're not rounded; they're angled just enough to give the general illusion of a curve at a glance. Same goes for her eyes; you can count the angles that make up the shape of her eye but, at a distance and at a glance, they look big, round, and doleful.
Something you can also notice is when characters talk, a lot of them have little to no facial deformation. Mineru, for example, basically has a one-hinge Muppet mouth outside of pre-rendered cutscenes. A lot of characters' eyes are basically painted onto their faces and switch between static texture shapes as opposed to being fully rendered and animated orbs modeled into their heads.
Tumblr media
Ganondorf actually has a fairly complex character model, especially compared to Link or Zelda, but he doesn't have a lot of model deformation. Basically the only parts of his head that move are his eyes/brows and mouth/jaw. If you look closely around his eyes you can see they're rendered basically as triangles. There's only two or three points along their shape the model can deform at. Further, since the rest of his face doesn't really deform when he emotes, it means the only thing that really moves are those small key elements. Which yields moments like this:
Tumblr media
The animators are basically pushing his expression as much as they are actually capable of with this model's limited structure. See the hard fold in the lower eyelid, or the fact that his teeth aren't attached to anything inside his jaw? It does the job though; it overall looks good and, in the moment this scene happens, really adds something to the unsettling nature of what's going down.
I mentioned before that there may be a certain intent as well. Something specific to Ganondorf in this iteration is that, more than ever, he's become an Oni. Ganondorf's character design has slowly been leaning toward more Japanese-specific visual concepts over the past few appearances but he's gone full yokai for ToTK. Not just in his build, but in his clothing and weaponry. Dude is swinging around a kanabo for the first time ever in the franchise.
Tumblr media
In Japanese mythology and Noh theater, a Red Oni basically functions as the embodiment of all the worst parts of mankind. They're greedy, brutal, cruel monsters who revel in causing destruction. If you want to look at their good aspects, it's traits like passion, ambition, and a wild spirit. But, overall, they're the bad guys. Ganondorf is 100% depicted as a Red Oni in ToTK. So when you keep that in mind, add in the implications of what Ganondorf just did in that scene, and consider the traditional appearances of a Red Oni...
Tumblr media
...then that face-breaking grin makes a lot more sense.
2K notes · View notes
sexhaver · 9 months
Text
ive been playing Cassette Beasts for a minute and it never stops being funny to me how flagrant they are about making this "Pokemon but with features you didn't know Pokemon has always needed". off the top of my head:
super effective/NVE hits have added benefits/debuffs beyond just doubling/halving the damage (hitting Electric types with Ground reduces their evasion and speed, hitting Steel types with Poison gives them poison-coated spikes that do contact damage, etc)
legally-distinct-Pokemon will learn new moves while in your party without having to battle, and you can then straight up steal these moves from them and put them on a not-Pokemon you actually care about using, which gives an actual incentive to hunt down and raise otherwise fringe not-mons beyond completing the not-Pokedex
we all played the Pokemon Infinite Fusion fangame right? we know how fusions work? okay so this game has them as temporary per-battle things instead of permanent ones, which is only marginally less cool while being infinitely easier to balance around
attempting to catch something shows you the percentage chance of success so you know whether you just got unlucky or if you should save your Pokeballs-i-mean-blank-cassette-tapes
leveling up is tied to your not-trainer instead of your not-pokemon, so you don't end up in the classic trap where your starter is way overleveled and everything else is underleveled and then you hit a fight your starter can't solo and have to spend an hour grinding to get the weaker not-mons up to par (funnily enough most Pokemon Nuzlocke romhacks have already figured this out and give you infinite rare candies with the only restriction being that you can't level past the next gym leader's ace pokemon, because Pokemon fans have realized that grinding is the worst part of the game way before Game Freak has)
moves, not-Pokeballs, not-PokeCenter visits, and healing items are all bought using entirely separate currencies which stops you from trivially breaking the economy in half
the soundtrack, fittingly, is pretty good! the vocals were a bit much for my taste but there's an option in the settings menu to straight up turn them off (letting the BGM play on its own), which i've never seen in any other game and really appreciate
downsides:
on a game design level, i understand why can i only carry a max of 5 not-Potions and 1 not-Revive at a time - it's to put a limit on how far away from fast travel points i can get by just running away from everything and healing off damage. on a gameplay level, however, this feels pretty bad
the pixel art style is trying to look as much like Pokemon as possible without actually being Pokemon so the overworld sprites look more like beta stuff from Pokemon that they cut for looking too weird. i have yet to find a haircut that doesn't look bad
this is super petty of me but something about the bloom and lighting of the 3d environments combined with pixelated 2d sprites that still cast shadows makes me painfully aware im playing a video game. it's like they were going for the same aesthetic as Octopath Traveler but fell just barely short. i can't think of a better way to articulate this feeling but if you know you know
it does that really obnoxious half-assed style of voice acting where plot-relevant characters will sometimes (maybe every third or fourth textbox) speak the first two or three words of dialogue before trailing off. mashing through textboxes (as one does) means constantly getting jumpscared by "hmm"s and "haha!"s "okay then!"s
i get that they wanted to make the player feel involved in the story, and it has a pretty decent hook so far, but oh my god. the amount of dialogue "choices" that just transparently do not matter. you know how people memed on Fallout 3 and 4's dialogue choices all leading to the same outcome, to the extent that you were basically choosing between "yes" and "yes (rude)"? and you know how Bethesda would at least attempt to justify how both options led to you accepting the quest anyways, even if it was really dumb? Cassette Beasts has streamlined this process even further by making the options in most of their binary decisions so identical that they don't even require different followup dailogue before rejoining into the main conversation thread. a solid 2/3rds of the dialogue options in this game so far feel like checks that you're still awake. i know this is a minor issue because people aren't playing Pokemon-likes for the engaging "choices matter" approach to storytelling, and i did ignore it at first, but it's so pervasive that you really can't ignore it
224 notes · View notes
theplottdump · 26 days
Note
Any tips for making a legacy, for lack of a better term, weirder? I've worked pretty much every occult possible into the family tree but I feel like I get too focused on just maintaining needs and normal daily family life for them, especially since I prefer to keep everyone more or less happy (i.e. no tragic early deaths). The most exciting things I've really done are turn one sim into a Global Superstar and marry off another one to the Grim Reaper, and sometimes I pause aging for a bit to spend more time on certain plots. Your legacy is obviously pretty wild so I wondered how you go about coming up with ideas like Michael Bublé Christmas Getaways and Charlie's Angels Spy Squads haha
This is a great question!! Let me see if I can dig up a good enough answer for it 😂
And I'll include pictures to break up the massive wall of text.
Tumblr media Tumblr media Tumblr media
The reason Gens 1-3 are barely mentioned on here is because in reality there wasn't really anything interesting that happened in them. I wanted to hide away from the stress of a worldwide pandemic and watch my sims garden for a while. No real rules, just something to relax.
Tumblr media Tumblr media Tumblr media
Gen 4 was a slight departure since I was getting a little tired of my sims doing the same thing over and over, and I decided to do the opposite and move them to a penthouse in the city as a refreshing change.
Tumblr media Tumblr media Tumblr media
And as I started playing with more gameplay mods that added extra moodlets- the chance of hysterical death rose exponentially. My Gen 4 heir died when my Gen 5 heir, Hinoki was just a kid. So I decided to keep him around as a ghost while my Gen 3 heir worked on grinding out the ingredients for Ambrosia and Reed (Gen 4) continued to follow his political aspirations to become the first Ghost President of Simerica.
Tumblr media Tumblr media
And this is where we find the nexus point of weird. And here's the biggest (not so secret) secret to it. The beginning of Gen 5 is when I started actually sharing my gameplay.
Not publicly, but with a small group of friends and simmers on a discord, like I've mentioned before here. Suddenly I wasn't just playing for myself, I was very slowly starting to play to make my friends laugh- to see how they reacted whenever I would leave little updates. And I found I really enjoyed that!
Tumblr media Tumblr media Tumblr media
I started contriving little scenarios- what if Hinoki slept with her husband's band mate and had a secret child. And then someone would pop in and say she might have to run away for a while to Tartosa to have a baby. This independent toddler trait gives baby Val such a stink face- oh you should put him in a tiny leopard print robe to match. And it became this back and forth of - you know what would be funny?
Tumblr media
I was started going off the rule from my friend @anotherplumbob that my first born would be the heir, so i had the fun task of figuring out how to get from point A to point B with Valerian, and what the hell point B even looked like.
We knew he was evil- he killed his dad as a toddler, and was just a full creep through his entire childhood- and so I started asking, what story do I want to tell my friends? I love romcoms, I love spy movies- what would be fun for me?
Tumblr media Tumblr media
We're all influenced by our environments, the art, media, and music we consume, and that's all directly reflected into what we decide to put back out into the world.
Tumblr media Tumblr media Tumblr media
And through exploring those characters, through playing the game, through my friends throwing the weirdest suggestions at me - what if he made a robot copy of his childhood Nanny? Okay, what mods can I use to reflect that in my gameplay? - What if he 3D printed a baby? - What if the Volcano gave them another baby? (this one is never happening shooby) - The whole thing spiraled out of control 😂
SO TDLR- How can you make your legacy weirder?
Find a community or even a couple trusted friends to bounce ideas off of. The amount of time I've spent conniving and scheming with @doctorsimcraft should honestly be studied. Write for yourself and like the 4 people you care most about. Enthusiasm is infectious. Find some good gameplay mods to add color to your gameplay- More Personality Please is an absolute game changer. Wicked Whims and Lumpinou's RPO are also fantastic additions if that's your style. Hopefully the game throws you some fun curveballs. Adversity and conflict breed interesting story - or something like that. Think about the types of stories that you would be excited to tell- really lean into your favorite tropes and themes. It's not a checklist, it's just like - I really love campy spies, I really love enemies to lovers - what do I do in game to make this happen. Find your story and let drive your gameplay- not the other way around. Or find a good balance and see what happens.
And to be honest I've very much lost that balance and fallen into a total rut of letting the story overtake the gameplay. So whenever I get too overwhelmed by my stupid large ambitions I just sit down and play and see where the game takes me.
I hope I can get back to not posing every single scene out for Gen 7 but I also love making poses, and breaking my game in every way to be able to tell the stories I want to!
It's why I'm so comically slow now. But I guess that just means we get to spend more time getting to know our characters, which I do genuinely enjoy.
I don't know if that was helpful or incredibly unhelpful- but it's what I got. Good luck! And above all have fun- in whatever shape that may take. (Hopefully it's a weird one)
xo, Anne
32 notes · View notes
splashink-games · 6 months
Text
Cassette Beasts?
Tumblr media
Cassette Beasts is a creature-collecting game by Bytten Studio! Record monsters on tapes, become a Ranger, and find the way off of New Wirral in this amazing adventure!
Spoilers below the cut!!
So I had a plan to write this review before I even finished the game. It was just that good. But! I managed to hold off until I at least finished the main game. Next goal: 100% and DLC! And also buying the OST when I have the chance.
Now, I'm not putting this off until the middle of the review: every musical track in this game is a certified banger. I absolutely loved the music of the game. As one person put it (while I was looking for the OST), I just didn't get tired of the music. And that's a pretty big win for a game where you have so, so many encounters and only a handful of tracks to play.
youtube
youtube
The way they implement the music is also impressive because it's narratively important. The lyrics work their way in when a fusion happens and during big story battles. The town theme's music plays when you're indoors. Plus the lyrics just feel right with its tones and atmosphere. Also the difference between the few main battle themes is just enough for one to feel more tense/exciting than the others. Just an overall great thing they have going on with the audio.
Okay with that out of the way!
Tumblr media
Cassette Beasts is a solid game, actually pretty high tier.
Mechanically, I've seen people compare it to Pokemon. I feel like it's like a mix of Pokemon and Persona. You can record the monsters, remaster (evolve) them at five stars, with some having having special evolution requirements. Monsters can show up as bootlegs, where they're a type other than its base type, which is just like shiny hunting but more (cause there's like 12 types). And I've already killed a plastic bootleg by accident...
Tumblr media
The moves (stickers) are mix and match, mostly according to typing. I'm pretty into it cause I love giving my party members all sorts of type coverage. I haven't particularly gone into finding weird strategies yet other than AP Refund, but I can see some cool ones thanks to needing to battle all 12 Ranger Captains.
And then you can fuse! Which I thought was interesting, and it adds an ace to go to when you're in a pinch. But you fusing means that wild monsters (and other rangers) can fuse too. Those provide some fun challenges and opportunities to find bootlegs, plus progression in post-game.
Did I mention that this game is also like a Metroidvania? Capturing certain monsters gives up to 6 overworld movement abilities and I think that's pretty neat. All of them have their uses and none of them are niche, which is a win.
The story was pretty interesting! Dropping in onto a mysterious island and trying to find a way back home is nice and simple and all the detail added around it make it engaging. The Archangels are wildly uncomfortable which I didn't expect and I loved it. Despite loving it, it still did come out of nowhere but greatly forgiven because it was right at the start (and not some random turn in the middle).
Tumblr media Tumblr media
The pacing was a bit off for me though because I got like 5 out of 8 song pieces before I even defeated 4 captains or even met all the partner characters. I also don't know how relationship progress works other than fight things and rest. Thinking about it now, there's probably a reason why there a speedrun timer in that you don't have to play through all the content (8/9 archangels, no captains?), I guess.
I liked the references to all sorts of topics throughout the story and I think it's pretty interesting for the characters to be from different timelines. It makes it easy to explain weird inconsistencies.
Funny thing I did by accident for end game's story: I switched out Meredith's Regensea with an Aeroboros cause I wanted her starter in my party. And boy did that choice bite back later lol.
Tumblr media Tumblr media
Graphics are also solid. The 3D world with 2D sprites reminds me of Octopath Traveller. I appreciate the non-pixel portrait art for the characters, but I would've liked it either way. The designs of the monsters and the characters are all great! Honestly, I should take some notes from them since even if there's 15+ characters, they still all have very specific designs and personalities to match.
The detail in the world is great too, like the light reflecting off the puddle or the fog that rolls in and the rain. So like weather in general.
Also, as a note just for me, I liked the fonts and font effects that they used. Very cool.
Cassette Beasts is a quality creature-collecting game! If you need another Pokemon/Digimon/Persona, here's a game for you. Or if you just want a cool turn-based RPG with cool music, that's cool too.
As always,
Enjoy gaming!
61 notes · View notes
astaroth1357 · 1 year
Text
My (Painstakingly Plot-Spoiler Free) Thoughts on Nightbringer So Far:
Hello. I have played up through Lesson 7 out of 10. Here are my thoughts:
1. The rhythm game is difficult at first if you don't play the genre all the time, but even someone with a disability like myself can pick them up with some trial and error. Admittedly, I have found that knowing the songs inside and out really helps in that regard. Otherwise I flounder. All OM tracks (without dance beat) are on Spotify.
2. The game is like.... fun. Actually, legitimately fun. It probably helps that electronic j-pop is my jam, but I often find that even if my cards are strong enough to skip a stage, depending on the song, I really don't want to. The rhythm sections feel satisfying. Sometimes challenging, but not cheap (when it doesn't bug out). Which reminds me...
3. JANK. Oh good lord so much jank! The faces on 3d models are the stuff of nightmares. I honestly can't bring myself to look at them. Even if it's the only thing on screen, I glue my eyes to the text. Some things are a little buggy still, hits on the rhythm sectiond don't always register and I think the intimacy system is broke on mine. Mammon has had intimacy 5 then 6 then 5 then 6 then..... You get the idea. It resolves itself overtime, but it's ridiculous. Fix it.
4. Some small quality of life improvements all around. You no longer have to look at each new card individually to get stupid notification to go away, the phone is all one bundle now so you can check for calls and texts in the same place, you can actually SEE your own damn inventory through the gear menu button (finally), that kind of thing.
5. There's both good stuff and bad stuff on the grind front... I think the biggest double edge sword will be the new Skill Up cards. In theory, good! Because if a card goes out of availability you can still level up its skill with the right resources. Bad, in that it adds yet another currency item you need to farm and now, get this, parts of the Devil Tree are locked behind a certain skill level requirement. It... kinda bites pretty hard.
6. Without getting into spoiler territory, I love the story so far. It feels like a good balance between character drama and a decent amount of mystery in-between. Not to any payoffs yet, but very happy so far. I squint if the devs really believe that a newcomer is going to be able to follow along without any confusion, but I digress.
I will give a deeper breakdown of my impression of story and new! (old) characters in another post which will be spoiler marked to high heaven. Right now, I'm just playing as far as I can before I really gotta start grinding up levels and cards (read as: hit a brick wall). But look y'all!
Tumblr media
She learns!!! 🥲🥲 (And I know My Chance like the back of my hand so duh it's this song)
249 notes · View notes
doodlesdreaming · 4 months
Text
Shin Megami Log 4(After Game Thoughts)
Tumblr media
Finished SMT V during Christmas, and I have THOUGHTS.
I'm gonna put all that under the 'Read More' bit, so if any of you are interested in this game, then scroll past and no peeking.
Right then, final thoughts:
Brief history lesson first, I knew very little about the SMT series or the spin-offs like Persona. Of course, with how incredibly successful Persona 5 is, it's hard to miss any sort of info. But even then, my knowledge of the entire franchise was very limited. All I know is that it's basically the "Dark Souls" of RPGs with character driven stories that have of ingredients than a Final Fantasy title. At least, that was the vibe I was getting.
But even then, I never have been interested enough to want to give any of the games a try. I did get Persona Q2 back when I first heard of the 3DS dying out, but it mostly because I didn't want a Persona game with Joker's face on it to be forever lost. Weird I know, but that was my train of thought, at the time. But after clearing the first boss(and realizing that prior knowledge of Persona 5's story is an absolute must) I got bored and haven't touched the game since.
Fast forward a few years later, when Shin Megami Tensei Nocturne was announced with a HD port to current gen consoles. I was genuinely excited by the announcement. This meant that if I ever decided to give Nocturne a try, it'll be alot easier for me to do so now. Then after that came the biggest surprise of all; Shin Megami Tensei V.
Now this....this caught my attention. Though I can't really explain why. Was it the character designs? The gorgeous looking world? "D" all of the above? All I can say is that something 'clicked' and I was very interested. Even though it would take two years later until I actually got it.
And I'm so glad I did.
I was invested right from the start. From the silent "show don't tell" protagonist, all the way to Lufcier himself, the story, even with its swiss cheese holes in plot at some points, had me hooked from start to finish. The combat never got boring. I was constantly thinking of strategies and building up my demons that suited my needs and my playstyle. The world was incredibly fun to explore, even though the lighting choices, in some areas, made my eyes strain a bit. It would take me up til the big boss of the area for me to finally adjust.
And the bread and butter of it all, The Law and Chaos mechanics. A stable, I've come to understand, in the SMT series. Yet an important take away from all this is that nothing is as black and white as it seems on the surface. SMT is a franchise that makes you think. It makes you question yourselves and you inner most thoughts. And SMT V had me rolling in so many thoughts, that when I reached the 'alignment lock' of the game, I had to take a break because I was starting to get overwhelmed.
Of course, this could very well be a really weird quirk of mine. But when I get into a really good story, I REALLY get into it. And the choices I make would impact the ending I would get.
By all accounts, the Law ending would naturally mean the good ending, right? Well sure...if you can live with a Law that discriminates all other forms of thinking(a.e. free will), will not hesitate to punish they see as 'unfit' and the willingness to become corrupt yourself, just to prove a point. Sure. Law is the way to go.
The Chaos ending usually entails victory for the bad guys. And yet, there really isn't a clear "villain" in this case, other then the absolute obvious ones(f you Lamau). In Chaos, there is diversity, the freedom to choice your fate, to be yourself. And yet with so many possibilities, there will be disagreements, arguments of what is right and wrong, and power competing against power. No one really wins, and there is constant strife. But hope is just as abundant, with the capability that anything is possible.
The Neutral ending is well...the Neutral ending. You don't pick a side. You're that little kid that asks, "Why not both?" A balance of law and chaos. So understandably this would the best choice. Yes...except the neutral path follows a man who has been brought down low by both law and chaos. He lost everything precious to him, to the point where he belittles his fellow man if they show any sort of weakness. So the solution? Make humanity the leading power of the universe, but take away every viture and sin that exists in the heart and soul. And by extension, all the angels and demons in existence. Never to be even a story told by campfire light because it would never be allowed to cross through the mind. Humans would be free of woe and fear, and grow abundant in their everyday lives. But will it truly last?
You could probably guess which ending I ended up getting. And quite honestly, I'm satisfied with it. Plus it lines up perfectly with my ever growing headcanons of the Nahobino. So I'm taking it as a win.
I honestly can not recommend SMT V, especially if you're like me who enjoys a good rpg that I can sink my teeth into. It has it flaws, yes. But they feel so small that it doesn't really bother me. Some of them I can just 'fix' with good old imagination. And it's definitely inspired me to play Nocturne next, for sure. But first, I want to see if I can beat the Demi Fiend himself in combat....
There's so much more I'd like to talk about, but I think I rambled long enough.
The main takeaway? I LOVE THIS GAME. Definitely gonna be alot of fanart for sure. And I'm gonna get my hands on some merch when I can. It probably won't exceed my growing Darksiders collection, but it might come close in time, lol.
The other main takeaway from all this is that I get it now. I get the appeal and why this series is standing as strong as it is. HEE-HO!!!
39 notes · View notes
gamergirl-niffler · 3 months
Text
Dating game that surprised me... A lot!
Tumblr media Tumblr media
Recently I started to play a mobile game called "Love & deep space" and I need to admit it - This game really surprised me.
When my ex-friend showed me this game, all I saw was: dating, pretty 3D, Korean looking men. I told her it's pretty and didn't think much of it because it wasn't out yet.
Few days ago while trying to get up from bed in the morning I suddenly remembered about this game and I decided to check if it's out. It was, so I downloaded it and started playing.
At the very beginning, the game was just a pretty looking game. I need to say that wasn't ready for the kinda limited but nice character creator (no possibility to change chair color & length - only available in photo booth option) and a voice modification option.
Tumblr media
Main character looks pretty!
Tumblr media
I just played through the story and my jaw honestly dropped when my game suddenly flipped to the side for a fighting section of the game
Tumblr media
I was not ready, BUT I quite enjoyed it. Fighting reminds me about Genshin on mobile, dodge, tap, tap, tap, be careful of your health, etc.
Fighting parts aren't THAT hard, but at the same time you need to upgrade your cards and add things to them to make them stronger. Pretty basic stuff.
There are lots of fight related activities that give really nice rewards and drop materials needed to making your team stronger.
Tumblr media
NOW THE BEST PART! - THE MEN!
Game has three love interests
Xavier - The sleepy boy
Zayne - The doctor
Rafayel - The artist
Each of them have his place in the story, and each is so much more than he looks like at the very beginning.
I honestly love Rafayel, maybe because he is an artist... he is also a little annoying, but it's also kinda sweet. I have the most memories with him and the highest lvl.
Furthermore, I love how going through the main story isn't the only way to interact with them. The game provides lots of options to spend time with them and learn new stuff about them.
You can go hunt for plushies in a claw machine or play a game that is like tic-tac-toe but with cats and cards, or you can take a photo with them. One of my many favourite things, I mean LOOK:
(in order, I mentioned them before)
Tumblr media Tumblr media Tumblr media
I love it because in this mode you can actually REALLY change your MC's look, which is wonderful! You can change your hair length, color, change make up, outfit and add accessories. Also, you pick poses and background. You also can do pics of your MC, just him or couple pics or mix of everything!
Of course, the main story isn't the only thing, there are also plenty of 'side mini stories' that are unlocked by getting specific memories.
Tumblr media
THE LAST THING, I TRULY FALL IN LOVE WITH!
I am a sucker for ASMRs, especially the ones with my favorite characters. I can spend HOURS listening to those.
This game has something similar! You unlock specific audios by obtaining the right memories.
There are two versions - the first version is more of a story thing so you can listen, but it has "subtitles" that describe what MC says and what is happening. You don't have to, but yeah, it's a bit hard to imagine what's exactly happening sometimes.
But the other version... ooooh the other version. It's made to be JUST listen to! No subtitles or anything, just... listen and enjoy what you hear
Tumblr media
In summary:
I really fall in love with this game. It's so much more than I expected it to be. It offers a lot of rewards and makes it easy to obtain decent cards without throwing your real money away. Sure, it's gacha game, but it's not as annoying as it could be. Sure, you still can spend money for it if you want extra features, but if you look for a game that isn't just about spending your money, it's a good pick.
Animations look nice, cards are pretty, voice acting is good, story is ok I'd say.
As for me, it's a good game! I am recommending it! A lot!
Tumblr media
37 notes · View notes
cbedfordart · 9 months
Note
Hey! Question from one wannabe game design graduate who is also an artist and wants to make their own (very simple) little game one day - how is it like working on a game set to release one day? Did u feel discouraged learning a new skill (?) after already being a pro artist? Was the game a random idea or have you guys been planning this since a long time? Btw super excited for Sorry We're Closed and I'm obsessed with the retro look and artstyle <33
Firstly THAnk you so much for being into Sorry We're Closed - it's my lil bby pride and joy so I'm glad someone out there in the wider world is looking forward to it! I'll try and answer your questions in order and not ramble too much! I'm a little older now, and gotten to that point where deadlines aren't so scary anymore. There's a point in which you learn to live with what you can make, rather than trying to make something that's not what's within your ability (which is why we always want more time to get better while we work). But after a while you just realise its better for the idea to be out there in the world where other people can see what you were trying to do! Admittedly i will do a lot of hours sometimes if i REALLY want something to be a certain level or if I'm particularly stuck on something , but a deadline keeps me realistic. It allows for the thing to be good and exist, rather than perfect and existing only in my mind. Learning a new skill was actually extremely exciting. I wanted to absorb everything like a sponge. I hadn't done any 3d modelling before 2020 seriously (i tried zbrush once in like 2015 and i kept crashing my computer lol). I just wanted to keep going because it was so fun seeing my creations come to life! I always dreamed of designing game characters and it was literally happening before my eyes. Also, the indiedev community is extremely kind, helpful and resourceful. There's lots of free knowledge out there, and people who are willing to talk to you and help you figure things out! Being trained as an artist honestly only helped the modelling endeavour. Having an understanding of anatomy helped my understand how I wanted to approach the form of my models - what needed to be shaped and what I could get away with painting on.
Tumblr media Tumblr media
So my knight is about 934 verts/1,861 tris (sort of like a ps2 character) but painting can give some fun depth. I've found this method to be really tricky though as it's highly prone to unflattering angles - but thats partly cause I'm still learning and relying too much on my skills as a 2d artist I guess. This model I made a bit later on, the Sorry We're Closed models I made were far earlier before i really knew what i was doing so they rely even more on my painting skills
Tumblr media Tumblr media
but I felt it was okay since we were going for a nostalgic game feel which means some funny deformities like this
Tumblr media Tumblr media
but it's whatever, i think it's kind of cute lol. We started planning the game in 2020 as well, literally after I saw my partner Tom make a character model move around in Unity (it looked pretty terrible) so i said I'll make models and he would code. Then I came up with a story, and from there we came up with how the game itself would play. Game design itself is something we were both lacking and real experience in so that has been the biggest wall to climb so far but its been a really fun and rewarding journey so far. Anyway sorry for the ramble!! I really hope you get a shot at working on a project you really love and want to pour everything into!
76 notes · View notes
toyota-supra · 4 months
Text
My Top 10 Favorite Games I Played In 2023
In chronological order. It's a long one.
Titanfall 2
Tumblr media
I've been told to play this for years now, though for most of those I did not really know why, as it never seemed like my kind of game. But, ever since I started really getting into mecha sometime in 2022, I decided to finally give it a try. I'm very glad I did. Titanfall 2 is a criminally short First Person Shooter with a very fun mech/pilot dynamic, really good mechanics of movement and combat for both, and some of my favorite level design of any game I've played in a long while. The platforming is crazy good! The mechanics are tight as hell! The mech is awesome! I recommend Titanfall 2 for literally anyone reading this.
Mega Man Zero
Tumblr media
The Zero series is the one that most called to me in the Mega Man franchise every time I looked these games over, and I was right in that judgement. While I couldn't say if I was going to appreciate most of the GBA era action platformer difficulty or not, it was clear from Zero's more agile movement and bite-sized missions with very memorization-heavy bosses that I would enjoy it. And I did enjoy it a lot! Most of the bosses kicked my ass but it was an absolute blast to finally learn their patterns enough to defeat them. The problem is, I went out of my way to not get any of the game's health upgrades or energy tanks, making the final boss so hard for me that after days and days of attempts I gave up. Not beating Mega Man Zero is probably my biggest regret of the year lmao
Fate/Stay Night
Tumblr media
Honestly, what do I even say? You can see my Saber icon, right? Fate is a franchise I never bothered to get close to, knowing of its name only through vague images and names of more popular characters (not even from FGO, just in general), and from later on getting to know that Fate/Grand Order was the game it is I felt like it wasn't for me at all and who cares. So when I learned what the original VN was actually about I felt stupid. How could something so fitting to my tastes have gone under my radar for so long...? Despite not being much of a reader in general, F/SN is a very long game that feels like it's just as short as you need it to be. The prose flows so well, every single character is lovable in many ways, and there's so much passion written into them and the situations they're in that it's one of the most smooth-flowing VNs I've read (which granted are not many) even though it's around the high 6 digit wordcounts. I love this game dearly.
Stranger of Paradise - Final Fantasy Origin
Tumblr media
I wanted to play this game since the first few trailers! How cruel was it that, not only did I not have a powerful enough machine at the time, but the game wasn't even on Steam until the year after release? Final Fantasy Origin is the game it presents itself to be. There's something about it that's so special to a certain kind of person (which I happen to be one of) and that falls flat for everyone else. The combat and its many Weapons, Jobs and Skills to use are just fantastic in how nice they feel, and I really do like the type of story Stranger tells. I haven't finished it yet, but I'm close to it. I like to describe Stranger of Paradise as everything good about PS2 and PS3 games in a modern title.
Pseudoregalia
Tumblr media
An old feeling from a new friend. Pseudoregalia is everything I like in 3D Platforming, and a little bit of what I don't. If you've ever looked at a single gif or video of Super Mario 64 and thought, "this looks pretty fun to play," you should be playing Pseudoregalia. If you like goat ladies with big butts, I can't say I understand if that would sell you on a game or not, but it is a feature everyone mentions. I wrote on this game already, so please do check that out and get it. It's one of the three titles of this list that came out this year, and I have not heard enough people talk about it.
Armored Core VI - Fires of Rubicon
Tumblr media
My favorite in this list, which is funny because I don't know what to say about it at all. Armored Core is a series I've been studying up on from the outside for a while, and the announcement for this title was my reason to finally dive in. Unfortunately, I did not get past playing the first mission of AC1 a few times and booting up AC3 once. But I will get to it eventually! Fires of Rubicon is one hell of an action game, that I adored for every single one of my (currently) 67 hours of play. Going through the campaign with builds a little too busted for the AI most of the time was my dishonorable focus of the experience, but there's a lot else to do for every kind of person. The amount of freedom you have for messing with your builds for either single or multiplayer is not to be underestimated. Though it could be better. Here's hoping there will be a game that is.
Midnight Club 3 DUB Edition Remix
Tumblr media
I played this game as a kid so much that the main menu and its theme are scarred into my mind, yet this whole time I had no idea what the game was actually like due to the fact that most of my playtime was doing a few races and just cruising around. Once you dive into trying to finish the story, MC3 is a much different experience. One that frustrated me so much, I got actually ill from the stress. Please take breaks, gamers! Your health is more important than finishing an 18 year old game! Still, I did eventually do it. Midnight Club 3's handling model and gameplay structure are really impressive in comparison to the much more popular Need for Speed series, and I have to admit I did enjoy the game a lot. It's just a lot harder than it ever needed to be. I'll probably never forget this game, and that's not really a good or bad thing. Just, advice from me, if it gets too hard, maybe switch to sports bikes. Buy that Ducati.
Test Drive Unlimited
Tumblr media
Another car game, but this one I have the least to say about of any on this list. I had played TDU on PS2 multiple times before and thought it was awesome. The atmosphere and immersion of this game are unrivaled by any racing game to this day. But playing the PC version with a steering wheel and pedals made everything so much more incredible. I played the Platinum mod, which adds hundreds more cars and fixes a lot of issues with the original game (but not all of them; the game was still really rough and I hate how much the resolution is a pain to change). Overall, one of my favorite experiences with a steering wheel controller so far. Otherwise, a pretty good game if you like driving.
Super Mario Sunshine
Tumblr media
An old friend, and a new feeling. I don't play 3D platformers as much as I wish I did, because they're really not part of my main priorities looking for games lately, but every time I play a Mario game, it's like I found love again. It was not the first time I played Super Mario Sunshine, as I had collected a dozen or so Sprites years before, but playing the whole game in I think two weeks during the latter half of the year was such an incredible experience. Unless for some reason you play it on the Switch, Sunshine is a game that loves you as much as you love it. And you do love it, right? I know I do. I'd love to play this game many other times in the future. Granted, that applies to every game here, I just wanted to say it out loud for this one.
Lethal Company
Tumblr media
A fairly recent release! Having played it with many groups of people by now, both modded and vanilla, I think Lethal Company is probably one of my favorite multiplayer experiences ever. It is scary and hilarious, but also just really really good, to a level that surprised me for my quality standards of co-op (horror) games. Lethal Company turns friends into improvised horror movie actors and it's incredible. I'm almost at 30 hours played and will likely get to 40 at minimum. It's also pretty cheap and likely runs well on all sorts of machines, so consider checking this one out too.
Honorable Mentions
Witch on the Holy Night and Story of Seasons - Friends of Mineral Town are games I am adoring and could definitely go on this list, hadn't I started them both quite late into December. Maybe next year I'll give them a shoutout!
27 notes · View notes
animehouse-moe · 1 year
Text
Bocchi The Rock 8: What Is There To Even Say?
I mean it, what is there to say anymore about this show? Generic praise doesn't do it justice and without spending ages diving into every little bit it feels like you can't fairly show your appreciation for this insane series. I mean, they basically made an animated music video for this song. Guitar POV? The camera work? The depth of field? Visually it's incredible art that has you questioning your sanity and ability to pick out whether they're 3d or 2d models. Yes, you can see Nijika in 3d in the background, but it took me 3 watches of this scene to pick up on it because it's so. damn. good. I don't even know what else to say at this point. It's just... wow.
Cloverworks just always nails the feel as well, their understanding and approach are almost priceless. A more story focused episode that places importance on the girls and their band? Let's do a more toned down episode so the music can shine. God, it's just so good that I can't get it out of my head. And it's not like they sacrificed much of anything to achieve this, the creative direction still exists. The faceless characters still appear, the aggressive camera angles and positioning are still there. The baseline for this show is so ridiculously strong that it hardly feels like much of anything changes.
For example, anyone want to play the game of life?
Tumblr media
No, not quite? How about a (sort of) joke about Japanese work culture?
Tumblr media
Maybe a meta joke about putting Bocchi back together after her meltdowns?
Tumblr media
My point being, this is par for the course, they're not dazzling viewers with these moments or showing off, they're integrating them. The Bocchi Game of Life is the same Bocchi as the one from the Zoetrope the episode previous. The meta jokes have already been established, changes in art style are essentially normal at this point in time. It's all normal. And that makes moments like the music stick out because of how different they are to the rest of the series. They didn't try anything new this episode, they didn't get crazy like they have with other jokes or skits. It's, as insane as it sounds, the average experience for Bocchi The Rock, and it's truly incredible.
So really, what else is there to say? That there's a really lovely backstory for Nijika and her older sister that takes advantage of the slower paced episode? That the characters and their dynamics are really put on display in these moments to show their progression and development with the series? That they dropped the title in the episode? That they did just a credit ending so that the content of the episode would be more significant? Just give this staff the god damn Oscar, Emmy, whatever award they deserve already.
Tumblr media
312 notes · View notes
coffinsister · 1 month
Note
Hi there!
I just wanted to let you know that I'd never heard of Saya no Uta until I saw you talking about it on my dash and I was like hey I'll look into that!! I had no idea what I was getting myself into, and it was definitely an experience. I've only played the route of choosing Saya and choosing to call Ryoko, so I still have to make the other choices to view all of the game's content, but I just wanted to come say thank you for giving me the second controversial piece of media I've been able to consume without my ocd throwing a bitchfit, because the whole story is fascinating from a psychological standpoint and that definitely drew me in.
I just wish the story was a little more 3D, I guess? Like the writing is overly descriptive of things it doesn't need to be descriptive of and underwhelming with the actual voiced dialogue. It's an extremely bizarre contrast. And from what little Japanese I've learn over the years out of SpInterest there are some translation points that aren't entirely accurate.
A big one is the fact that Saya speaks in third person which is a common cutesy mannerism for small children in Japanese media. In fact, she speaks super similarly to Maria Ushiromiya from Umineko ( complete with using 'uu!' for emphasis too ) which caused me to attach quickly to her for it. While it's true that this doesn't translate well into English, it does lose in translation just how young Saya really sounds while speaking. Because in Japanese she's saying things like 'Saya did this for Fuminori because Saya wants to be with Fuminori forever!' and it's getting translated as like 'I did this to make you happy. So you'll stay with me forever, right, Fuminori?' and those are two completely different tones. In fact, it's so overlooked from the English translation that this trope of hers isn't even mentioned on the The Song of Saya tvtropes page and that's wild to me.
Sorry, I didn't meant to turn this into a rant in your inbox asjklhd. Thank you for bringing this intriguing piece of media to my attention. 💖
Hiii, I'm so sorry for taking so long to reply to this ask but it was lovely getting it, so please don't apologize! We love getting long asks, and talking about our interests <3 And I'm really happy me basically screaming into the void about it, got you into it! That's great, that's exactly why I post about the things I like.
This was very interesting to read so thank you for sending it.
Side Thought: TV Troupes actually really really sucks for this kinda thing, it is widely innacurate with big media, and incredibly lacking for small media. So personally, I would not chuck TV Tropes lacking this as much to the (very bad, like super bad) official translation, as much as I would to the site just kinda sucking.
I'm sorry if I sound harsh, the website is fun, like any other wiki is, I just have personal beef against it, do not mind me, old man yells at cloud.
The first route I finished was also the one with Ryouko, and tbh, in my opinion that's the best one, but obviously seeing the other endings gives a lot of extra information, and character depth, so I hope you play through them and enjoy them too.
And yeah, I feel you, I wish it was more 3D and that I could have cared more about the characters, the writing definetly feels too much like purple prose, and way too descriptive about meaningless things sometimes, while also compeltley glazing over others.
Also big big same about the translation, I already posted my long rant about it, but it's really such a shame, because Nitro+ is actually so good at conveying character through dialogue, like actually reading some of the VNs in Japanese is a whole new experience on its own
And exactly as you said, it would have been far easier to understand Saya is a literally preubecent child if the translation had shown how childishly she actually speaks, or another big one, we would have gotten to see more of just how badly Fuminori wants to show off in front of Saya and Yoh, if the translation had actually shown him avoiding being fully honest with Saya.
Like there's so so many moments in Japanese of him just going, Well, about that, you know... to Saya when she's asking him about their plans together, and he's very reluctant to ask her for help, even when he really needs it, until she blatantly offers it, and he takes it.
In the Official English version he literally just goes "Well, the thing, Saya is that I failed to kill Koji, any ideas about that?"
So much character missed there, I feel like also missing the honorifics isn't helpful or good, like Yoh calling Oumi, Oumi-chan makes them feel way way closer, than just college friends who hang out between classes. And it gives you a better sense that they care for each other.
My hot take about translations is that they shouldn't just accomodate to what's most familiar to the target audience, in this case USA people, it should just make the media more accesible. It isn't a failure of art if it is a bit of a struggle to engage with it, it's good to make an effort to try to understand foreign art, even when the way the text is presented, isn't super familiar or relatable to you.
This is basically what everybody who isn't from an English speaking country already does lol
13 notes · View notes
bluesdesk · 11 days
Text
Tumblr media
People. 50.6% of 87 votes are exactly 44 votes. And 49.4% is 43 votes. Tears of the Kingdom lost to Alttp for ONE VOTE
Anyway, I decided to yeet both off the poll! Let the 9th round begin! There are 8 games left, and these are really the best. I still have one game I want to vote but then the choice will be harder!
As I've written many things about totk but I don't want to give unwanted spoilers, this time the rankings are here and my opinions on the games are under the cut!
<< Previous round
The CDIs
Triforce Heroes
Zelda 2
Hyrule Warriors / Legends / Definitive
Cadence of Hyrule
Zelda 1
Four Swords Adventures
Four Swords
Oracle of Seasons/Ages
Age of Calamity
Phantom Hourglass
Link's awakening/LANS
Spirit Tracks
Tears of the Kingdom
A link to the Past
Soo! TotK and AlttP. I played AlttP shortly after BotW on nso, when TotK still wasn't out. I liked it a lot at first, but I have to say I didn't complete it. It was technologically advanced for that time for sure, but I don't think it aged well. The dungeons didn't leave me anything valuable to remember, like other games did, the items weren't equipped easily and the story was too simple and banal.
As for TotK. Oh TotK. I got to play botw another bit before returning it (I had borrowed it from a friend), after quitting alttp. And I still liked it! Then I bought TotK and at the beginning I was extremely surprised, it looked so great. I thought Rauru was the same first sage from OoT and he had a "goat disguise" to not be recognized, like his owl form. Of course I was wrong and then I was so disappointed, i left it almost one year ago and don't have any urge to play it again, I probably will though and give it another chance because something was really good like seeing grown up characters or finding those "Zeldas" or building things or finding amiibo costumes. - the story is great for a standalone game, but for zelda? The zonai make no sense to me and contradicted everything we knew. In the past right after sksw the gerudo weren't known, the zora and rito didn't exist, the gorons weren't on death mountain. They should have made another antagonist and not Ganondorf. Zelda's sacrifice was honestly a so great part, but the ending was awful. - the "dungeons" were copies of each other. And short and banal as heck, and the dialogues after each one were always the same. - People didn't remember Link. Only some of the major characters did but the majority of the npcs didn't know him. And Link didn't have the majority of his clothes. I know the outfits weren't mandatory to get in botw (nothing was mandatory tho) but at least the most known could have been left. The gerudo outfit, the climber set, the hylian set, the luminous stone set! They made up a story for the zora tunic and that's a good thing. - The depths were empty and too dark, even after the light roots were lighted. It was too easy to get lost. - the ultrahand and fuse mechanics are amazing as well as the ascend, but they should have made them mandatory at least for some parts of the game, to give them more spotlight. - I would have loved to have way more sksw references, this isn't a flaw of course but a personal preference! Also I would have loved to have Wolf Link as an ally again, instead of the spirits of the sages. - personal experience: the game crashed after I defeated Ganondorf for the last time. I was about to see the final cutscene when the screen went black and it never played (I saw it on youtube). Everything else on the swotch worked perfectly so it was just the game. Of course it doesn't autosave or let people save the game after entering the zone before the first fight with Ganondorf so I'm back there. I hated it.
11 notes · View notes
s0fti3w1tch · 1 year
Note
*runs up to you sobbing*
how draw turtles?
working on a comic with a pal of mine and i’m in charge of the art and idk how to draw turtles anymore so help please i didn’t know what i was getting myself into how do you stay motivated i need coffee ok bye bye *passes out*
-sketched
Okay so maybe I'm not the best to answer this, but
How to Draw the Turtles REFERENCE RESOURCES:
Turtlepedia is a generally amazing resource for finding reference images, screencaps, and concept art for any TMNT content in general! Rise concept art page is one I tend to go to. I know they have some character model sheets there too.
TMNTCompendium is an account on Tumblr dedicated to collecting references of TMNT both official and fanmade. They've blogged and reblogged some really useful stuff, so I highly recommend giving a scroll-through.
Storyboard/Doodles from official artists really help when finding a more simplified/sketchy approach: Rise tag of Christine Liu's Tumblr is the one I can think of off the top of my head
Others' Specifc ROTMMNT art studies: RaindropSyndrome's Expression Study, Mikiib's Rise turtle Anatomy Study, etc.
I used to use the 3D Rise Models from the Ninja Run / Power Up! game before they were removed from Sketchfab. If you can find another way to view those models, I'd say use that too!
Things I recommend practicing the most?
The shell. Especially Rise, as the shape of the carapace conforms to the curve of a human spine. Angles, how the carapace connects to the plastron. And the head. In thumbnails, I tend to divide them into two shapes, Base + Beak/Snout/Whichever You Call It, then lines generally marking the center, where the eyes would be, where the literal mask ends and then below. This can be harder depending on which character's head you're drawing.
Tumblr media Tumblr media
Motivation.... (there is so much text down here)
As for staying motivated, that is an issue I still struggle with. What may help me may not help you. But I can give one thing maybe?
For both you and your friend, don't constrict yourselves too hard. Is this a passion project? Then, be more chill with your stuff about it. If you have a story you want to tell, take that time you need. Holding yourself accountable to get those things done? I get it. But beating yourself up about something you were supposed to do for fun? For me, if anything, it made me more dreaded to do those things and I got angry at my ability not to enjoy them.
Also... Don't be hard on yourself out about making it look good by the start.
Tentative Devotee was the first full-on fan-comic I made since I was 14 and I'm becoming 20 this year. Part one is more clearly rough around the edges than part two, and I know when part 3 comes out, there will be another shift. That's a natural consequence of learning to draw unfamiliar things more frequently to show something you want to show.
2nd Page of Tentative Devotee - Enemies pt. 1 vs 1st page of pt. 2
Tumblr media
I'm not the best at words when it comes to this sort of thing. And this, I feel, is a discussion to be further had with others: but I do sincerely wish you and your friend the best of luck. Every step of progress is a step nonetheless. Please communicate and be patient and understanding with each other. Establish boundaries and be honest with each other about how you two will work on this. Communicate, collaborate, accommodate, compromise— all that.
112 notes · View notes
amaiguri · 5 months
Text
When you're a Writer and a Vtuber...
Tumblr media
If you like storytelling, Vtubing, or both, this one's for you 🥰
You'd think there'd be more overlap of "People who want to be fantasy characters and hide their face" and "Writers" but there really aren't. I know like me and @moonfeatherblue and that's it for the writing/worldbuilding and Vtuber overlap lololol. I think there should be more of us!
So, let me convince you to become a storytelling/worldbuilding/writing Vtuber like me...
In addition to just loving all the cool things you can do with Live2D as a software (if like art and you don't just stare at rigging showcases on YouTube, you should. It's so cool!), I also love storytelling in a social media space. Like, how do you tell a story over time? How much information should you reveal and when? What colors, images, and sounds evoke the feelings you want? And what feelings will keep people coming back for more? Basically, Vtubers have made me fall in love with marketing because the best marketing is just storytelling with some sort of call-to-action at the end.
Am I GOOD at marketing? No, lol, but maybe YOU would be! KEEP READING to find out XD
On the flipside, so so many Vtubers are like "I'm the embodiment of sin and also a gamer and a singer" or "I'm a cottagecore whale who is also the collector of lost souls and I play video games" and it's like... clearly Vtuber audiences LIKE the fantasy aspects of this. Why is the Vtuber default just gaming? Why is there not waaaaay more whimsy and storytelling? (This isn't to say Gaming Bad TM. I'm literally a game dev. I NEED streamers to play my games. I love them.) There's just so much opportunity for cool storytelling with Vtubers!
If you wanna get into being a fictional character/having a kayfabe-like wrestling persona for your writing, you should 100% get into Vtubing. You don't even need to stream to be a Vtuber -- and honestly I'm not even sure you need to post videos necessarily lol -- GIFs and pictures could probably get you pretty far on the right platforms. You could start out using a PNG --there are so many good, free PNGtuber softwares and you could use Picrew images (with the right permissions!) for your PNGtuber to start. Or if you can draw, you can just DO THAT.
Or if you have like $50 USD, Raindrop Atelier has a FULLY rigged Vtuber "Picrew" with chibi models that are so high quality and cute! Or if you have like $300 USD, you could get one of the Picrew-like Vtubers from Charat Genesis. (Yes, that's a lot BUT most Vtuber models — 2D and 3D alike — run you from $2000 to $8000 sooooo $300 is a steal in comparison.)
And then, over time, you could post and reveal facts about yourself and tidbits of your lore! And you could give writing advice or talking about your worldbuilding in-character! I've had this idea to make a fantasy creature mockumentary for actually years now and I'm just trying to find a good scope for it...
On the downside, as with all "storytelling in real time", it can a little discouraging at the start when you don't have a big audience. And this specific niche is especially underdeveloped so it's definitely hard to find a foothold. BUT I find that, because it's all play -- it's all FANTASY -- I have a lot more energy for this kind of marketing than I would if I were promoting myself as "just a writer, trying to sell my writing." Getting people to like me is exhausting. Getting people to like my writing is part of the writing process!
Cuz like, aside from just "inhabiting a fictional character" and "reducing your face presence online while still giving your personal brand a face", being a Vtuber is also a fun way to tie into your work.
Like, my Vtuber model is Arlasaire and she's the protagonist of my (probably) upcoming RPG, Untitled Yssaia Game, (Not the final name, real name pending lol). She talks about cooking and music and geography over on my YouTube channel and it's all infused with cool fantasy music and sound effects. She speaks in and teaches you about conlangs in the world. And she goes on fantasy dates or fantasy vacations! So now, I'm getting people attached to this character and her world BEFORE I even get into her actual story. And all her merchandising and stuff is really just game merchandising and so on and so forth... and that's just good branding! Hopefully some day, this translates into more people playing the game and seeing more of my work!
But obviously, I'm very new to marketing or else this blog post would convince more writers to become Vtubers and more Vtubers to write lol.
Anyway, here's some Arlasaire art (art: LexiKoumori on IG, rig: Kanijam) AS WELL AS some of her earlier model sketches before I asked for her hair to be silkier and less feathery! And lastly, a short unedited video of me being cringe so you KNOW you could do better :DDDD
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
23 notes · View notes
shock-micro · 3 months
Text
Hi, I'm Mira! I'm a silly gay robot on the internet. "How," you might be wondering- don't worry! I have a two greek letter answer for you: θΔ. I'm also transfem, if you couldn't already tell by the trans flag in my profile picture.
I used to do Minecraft stuff, trying to make the game live up to its visual potential while staying within the confines of the vanilla game's engine, but now I'm kinda just burnt out of the game as a whole. Oh well! Now I just generally like looking into the visual and game design of various games.
Tumblr media
My interests are mostly gaming-related, but I've tried to dabble in art occasionally. I like all sorts of games, like Pokémon, Minecraft, Celeste, Hollow Knight, Rain World, Risk of Rain, Ultrakill and probably even more that I'm missing, and definitely more after this post is made.
Feel free to send me asks whether we're mutuals or not!
I do have a sona, designed by a good friend of mine, @quantumpickle! I don't quite have a reference sheet, but I don't really care if you get it inaccurate- I love seeing how different people interpret the design. Whatever you do, though, don't forget the body fat- it's a reflection of who I am, at the end of the day. If you want a good picture of what I look like, look at Pickle's amazing work:
My posts are mostly reblogs, but I always end each session of scrolling with a post of my own, to know where to end next time I log on. I try as best I can to keep this account safe for work in both reblogs and original posts, though I am an adult. I will say something if this ever changes.
I am plural, sharing a body with a rabbit girl named Moon. She doesn't have her own sona yet, having recently (as of this post) decided to no longer associate herself with the character that first helped her manifest. You'll know it's her- she uses blue-colored text, and I typically don't type in proper grammar on Tumblr.
Hello, all! It's Moon- I'm not typically around as much as Mira, but it's always a pleasure when I can be~
I do have a partner, and I will always talk about them given the opportunity, but I carry a certain form of love for all of my close friends. The people I know mean a lot to me.
I love the simple things in life, from food, to nature, to the contrast of light and dark in both a literal and literary sense. I often find myself overwhelmed by everything that goes on in the world, but I find comfort in knowing the bad stuff is only a few bad people out of a beautifully diverse species.
If you couldn't tell, I generally prefer looking on the bright side and finding something to love about things rather than staying miserable all of the time. I don't get out much, and so I'd much rather give people that light to hold onto than spread the same old bleak story that you've heard from countless other people, regardless of how important it is to share. Change is built on hope, after all.
Normally people put a DNI in their bio or their pinned post, but I don't really care to do that. If you're a bitch, I'll block and move on. I don't care how you use a label, or where the other folks in your head came from, or whatever other queer-adjacent drama is the hot topic, I accept you regardless. I'm ace, I still love my partner, I can love anyone, I use it/its pronouns, I'm robokin, I've got another goober in my head whose origins are unknown, do you really think I'd hate you for being you?
That's actually an important point- even if I do think something someone's done is unforgivable, I believe that bad people are still people. In some ways, that makes things better, they have lives outside of what they commit, but it also makes things worse when you realize someone woke up and actively chose to perpetuate genocide. Some people are genuinely that bad, others are just misguided and can be helped. Ultimately, it's not my job to "save" anyone. I just try to provide a light of kindness when I can.
Wow, that was long-winded for a post that's just supposed to describe me. I suppose that's in-character for me, though. Agree with me or not, I don't really care, as long as you're respectful. I hope you've found this post helpful in understanding who I am as a person, long-winded as it is. Have a good one, whoever and wherever you are.
...now how do I pin this?
14 notes · View notes
leavemetoexist · 20 days
Text
I finished all 4 Studio Investigraves games and I have opinions. (Spoilers to all the games by the way but you already know that)
I played them all backwards from the most recent to least recent by complete accident hence why I shall be reviewing them from least recent to most recent. I'll be judging them based off gameplay, characters and story. Of course don't take this too seriously it's my general opinion and I wouldn't mind hearing other people's personal tier list about which game was their favourite. My interpretation of the characters can of course vary from others opinions as well so keep that in mind.
4. Eloquent Countenance
Gameplay: the gameplay in this one wasn't actually bad, I quite liked doing the different tasks however with that being said, I also got lost multiple times about what I was supposed to do (I think i'm to blame for this once honestly because it was spelled out for me). Overall I still liked it but again I had issues. I did however adore the mix of 3d modelling and 2d models.
Story: The story isn't bad, if anything it leaves room for so many things. The explanation to the end did confuse me though because I couldn't tell if Forcas was talking to the woman trapped in the body or if he was talking to the angel that had taken over the body. And also why did us the angel decide that we did want to give the body back to her? Again a lot of questions that I think can be expanded on if they ever to second game. (I think this is mostly me wanting a second game so badly lol)
Characters: Our character Lisa is alright, I have no grievances with her, she's funny and sarcastic as hell and honestly my favourite. Forcas on the other hand... I like his shenanigans, but there is only so much fourth wall breaking one can take before it isn't very special, I guess? The way he speaks is like how I would write an overpowered annoying know-it-all character when I was 13. So yea not my favourite. I do love their characters designs though, absolutely gorgeous in my opinion.
Tumblr media
3. Cold Front
Gameplay: I had no problem with the gameplay, except maybe when I was running from the monster, that was the only hard part. This was a shorter game so there wasn't too much gameplay and coming down to the end I was honestly a little annoyed that we'd basically ceased gameplay and had started basically just started reading out the rest of the story. I wish there was a boss fight to the end, a little something something to really close it off would've been nice.
Story: It was heartwarming (ironic). I can not express it enough that I really love how well done the story is, both endings really got me. One was a happy ending technically with only Augustine living and it was so dark that he was happy to finally feel seen again once Winnie was dead. Winnie had no idea that he was breaking a lot of Augustine's boundaries but at the same time, these two just needed some communication and they were fine in the end which was perfectly okay with me. They both reflected and became better people together.
Characters: No notes, they were good. I loved the fucked up anxiety version of Augustine and Winnie, it really shows how anxiety is and how overthinking and keeping everything in can really harm a friendship.
Tumblr media
2. Dead Plate
Gameplay: There is so much that needs to be talked about with the gameplay. First of all, our character Rody, does not have a side and back angle so that you can tell which way you're facing, which messed me up a lot when I tried to serve tables. When I first booted up the game it took me way too long to figure out the what to do in the tutorial (This one might be on me tbh so I won't be too mean to the game about it). The various customers did not make any facial expressions as to help indicate to the players their level of annoyance going from good-> annoyed-> angry-> leaving. I really wished they had that, even if it weren't a face at least some sounds would've been nice.
Story: I adored the story, it's fucked up, it's nice and it's overall really good. Genuinely no notes, it's cut and dry, nothing overally complicated and I loved it.
Characters: I loved the characters. Rody is so deeply in love with his girlfriend (Marieanna) and loses his sense of self. He literally does not know who he is without her and instead of listening to her and improving himself and becoming his own person, he makes himself think that if he just had enough money, that she would take him back. Vince on the other hand, woah that motherfucker is a little mad in the head isn't he? I was expecting your usual obsessive yandere esc character but no. He becomes not really obsessed but more like testing a theory. He has never tasted food and wants so desperately to make food where you can taste the love in it so when he found out about Rody whiles dating Marieanne, well he just had to put this theory to the taste test right? I also live for the theory of him wanting to express his love to Rody by feeding him the thing that he loved most (I think this theory is actually pretty solid tbh and I'm not sure if it's a theory or confirmed within the game. I played this so long ago that I've kind of forgotten).
Tumblr media
1. Elevator Hitch
Gameplay: This one might be obvious to most people who follow me but Elevator Hitch is literally my absolute favourite. The gameplay itself was quite fun, I enjoyed the puzzles and tasks that had to be done and the uniqueness of each floor. I had one problem where I didn't realise you could look around the elevator, I wished there were some arrows to indicate you could do that but overall the gameplay was solid.
Story: The story is simple, simple in a fun complicated way. It certainly didn't answer why the building is the way it is but that was alright with me. I enjoyed especially the small glimpses at protag's life before he got stuck in the elevator. I loved the ending, the fact that he had no real choice but to go back was *chef's kiss* Sad ending for Protag but that's okay, solid story.
Characters: One of my favourite head cannons about this game is that coworker is actually pretending to be stupid about the situation that we the player are experiencing and I can be more than be convinced about that. Our main character definitely has shit going on, as saw in the end he needed that job and well the fourth floor with his parents. I loved the dialogue options and the dynamic going on between the two of them. They're both silly and share one brain cell and I adore them for that.
Tumblr media
11 notes · View notes