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monriatitans · 9 months
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ARTIST SHOUT-OUT Sunday, July 16, 2023 "Metahuman + Deepfake" by Celso Filho
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**Don't forget to give Celso Filho a follow!**
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The Artist Shout-Outs are given to provide exposure to human artists to combat the AI compilations. For more details, and to view previous ones, click here! This shout-out choice was inspired by Oxford English Dictionary's Word of the Day: deepfake, to see the definition, click here! See the original Artist Shout-Out post to Instagram here! See the piece on ArtStation here!
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adamhousevgd · 1 year
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Goal: Destroy as many orbs as you can before the music stops. 
This is an old VR cardboard android project I did with 3 other people during my 3rd game-related course in mid 2018 and a year before I did my first game design course. 
This was the first android VR game I made in a group before me and a different group of people made OMA: One man army. 
The project was originally done for a game company here in Melbourne Australia called “Luminal”. Luminal makes VR color psychology games that depending on the color is the psychological theme that is part of a specific game. We were chosen for “Orange”, meaning its psychology is excitement. 
We were given a setting for a cathedral, but we eventually came up with a clocktower/cathedral hybrid setting. We built up a small game that the player needs to look at the targets to destroy them while the setting feels with excitement by increasing the animation of the gears, pendulums, and telescope. I was the leader of the project, I made the 6 star-shaped and horizontal gears, player gear (he/she stands on, but doesn’t rotate), giant and small clock pendulum (not clock itself), and giant telescope with gears attached to it. 
 The Lighting, Angel statues, programming, cathedral building, and another set of gears were done by one person who was more experienced and had more time for the project than us while the 2 other students did some minor 3d models like the windows and doors due to them having less days than me and the other experienced person to work on the project. 
 The music is John Harrison with the Wichita State University Chamber Players - The Four Seasons Vivaldi - Summer. It is protected with a creative commons license. 
Overall, the execution turned out well, but it is unknown if Luminal used our game for their products on their app store page. It was a fun project to build. Would you want to play this game?
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shani-t8 · 2 years
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3d modeling fun in blender fir my game #gamedesigner #gamedev #itchio #madewithlove #prototype #prototyping #gamedevelopment #gamedevelopmentgirls #tank https://www.instagram.com/p/ChFIrCsoU9o/?igshid=NGJjMDIxMWI=
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casbornstudios00 · 19 days
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Calin Finance Announces $10 Million Series A Initial Seed Funding for "INITATES IN BATTLE ORIGINS " Web3 Gaming
🎮 Introducing "Initiates in Battle": Revolutionizing Web3 Gaming with Calin Finance's $10 Million Series A Initial Seed Funding 🚀
Welcome to the forefront of innovation in gaming! Today, we are thrilled to announce a groundbreaking partnership between CASBORNSTUDIOS and Calin Finance that is set to reshape the landscape of web3 gaming. With a generous $10 million Series A Initial Seed Funding, "INITIATES IN BATTLE ORIGINS " is poised to redefine the gaming experience, blending cutting-edge technology with immersive storytelling.
[Mr. Ahmed Almasri Mohammed.] [Senior Deputy President] [Calin Finance Company] [C/O STEAD ROBINSON LTD SCTGATE HOUSE 2 SCOTGATE ROAD HONLEY HOLMFIRTH ENGLANDHD9 6GD]
[ROMONE ANTOINE CASBORN] [CEO] [INITIATES IN BATTLE ORIGINS] 5900 BALCONES DR STE 100, AUSTN ,TX 78731 UNITED STATES] Subject: Letter of Intent for Funding Casborn Studios Investments in "Initiates in Battle" Web Gaming Project Dear Mr. Casborn, I am writing on behalf of Calin Finance to express our intent to engage in discussions regarding the provision of a $10,000,000
Pre-seed funding stage
financial support for CASBORN STUDIOS ' upcoming project, (INB) "INITIATES IN BATTLE ORIGINS ." We have carefully reviewed the details of your web gaming initiative and are impressed by its potential in the dynamic gaming industry. Calin Finance has a strong track record of supporting innovative projects with a focus on sustainability and long-term success. After conducting a thorough analysis of CASBORN STUDIOS and the "INITIATES IN BATTLE ORIGINS " project, we believe that your vision aligns with our investment criteria, and we are eager to explore the possibility of a strategic partnership. Our commitment to fostering innovation and contributing to the growth of promising ventures is evident in our successful collaborations with various entities across different industries. CASBORN STUDIOS ' reputation for creativity and excellence in game development resonates with our values, and we see significant potential in supporting the realization of "INITIATES IN BATTLE ORIGINS (INB) ." We are pleased to inform CASBORN STUDIOS that, following a comprehensive review process, Calin Finance has approved the loan application for the "INITIATES IN BATTLE ORIGINS" (INB) project. This approval underscores our confidence in the viability and potential success of your web gaming initiative. We appreciate the effort and dedication invested by CASBORN STUDIOS in developing a compelling project that aligns with our strategic objectives.
To facilitate the next steps in our collaboration, we kindly request CASBORN STUDIOS to return a duly signed copy of the loan agreement at your earliest convenience. This signed agreement is imperative for finalizing the terms and conditions and subsequently scheduling a meeting for the closing and funding of the approved loan. Upon receipt of the signed agreement, we will promptly coordinate a meeting to discuss the specifics of the closing process, address any outstanding queries, and ensure a smooth transition towards the disbursement of funds for the "Initiates in Battle" project. We look forward to the prospect of collaborating with CASBORN STUDIOS on this exciting venture and believe that our financial support can play a crucial role in the success of "INITIATES IN BATTLE ORIGINS (INB) ." Thank you for choosing Calin Finance as your financial partner. We value the opportunity to contribute to the realization of your gaming project and anticipate a successful and mutually beneficial collaboration.
Sincerely, Ahmed Almasri Mohammed Senior Deputy President
Join us as we delve into the exciting journey ahead, exploring the fusion of creativity, resilience, and strategic vision that promises to make "INITIATES IN BATTLE (INB)" a game-changer in the industry.
Stay tuned as we unveil more about "Initiates in Battle" and the transformative impact of this collaboration. The future of gaming is here, and it's brighter than ever before! 🌟 #InitiatesInBattle #Web3Gaming #CasbornStudios #startupscaling #foundersjourney #ramonecasborn #entrepreneurialjourney #newstartups #techstartups #blockchaingaming
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glitchpalantir · 3 months
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I liked hacking into and pirating computer games while in college. One of my favorites was Bethesda’s ‘Terminator 2029.’ So I drove to their offices 
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Todd Howard
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Inside Hakan’s War Manager: Design Log – Building the World (V)
I'm continuing to document our game design journey for #HakansWarManager. Here's another log where we faced some hurdles - turns out, some things are a bit tricky with just one developer on board. 😅 #GameDesign #IndieGame #GameDev
Adapting to a New World Greetings, fellow creators! In my last entry, I mentioned upcoming disappointment in the world-building process for “Hakan’s War Manager” and the challenges we faced. Today, I’ll talk about how we addressed these issues and arrived at a new direction. The Disappointment Upon reflection and discussions within our team, it became clear that our game required a continuous…
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stevengerr · 10 months
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bestgamedevelopmentcompanyinkochi
Malger Entertainments is a leading game development company in Kerala,Kochi. They are developing casual games such as puzzle,solitaire,card games,casino,rummy etc. #bestgamedevelopmentcompanyinkochi,kerala gamedevelopmentcompanies in kochi
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biancarogers · 1 year
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Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast 342 📻 👴 https://applevideos.co.uk/apple-arcade/todd-howard-skyrim-elder-scrolls-6-fallout-and-starfield-lex-fridman-podcast-342
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openprogrammer · 1 year
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After burning some midnight oil we back up and running. First Saturday I’m doing office work for a client that going live next week. At the some times I’m trying to figure out my Apple dev provisioning account won’t allow to to use Sign In with Apple 🍏 Any ways have a great weekend guys And happy coding. . Follow @openprogrammer Follow @openprogrammer Follow @openprogrammer . . 📸 Credits: @ericandtheweb . . . Tags:- #devlife#gamedevlife#devlifep#devlife😉💻👓#devlifeline#mobiledevlife#java#python#memes#webdesign#gamedesigner#100daysofcode#codingpics#codingdays#programmingisfun#htmlcss#programmerslife#peoplewhocode#learnprogramming#fullstack#reactnative#codingisfun#setupinspiration#devops#webdesigners#girlsintech#learntocode#programminglanguages#indiegamedevelopment#coderpower (at India) https://www.instagram.com/p/CllBMvtvjQk/?igshid=NGJjMDIxMWI=
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desksanddorks · 2 years
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Desks and Dorks | How to Get Past Game Designers Block
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monriatitans · 5 months
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ARTIST SHOUT-OUT #517
Monday, December 4, 2023
"Mecha Brawl" by Alexander Shott
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**Don’t forget to give Alexander Shott a follow!** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Like what you see? Click here to subscribe for updates! The Artist Shout-Outs are given to human artists to combat AI art theft. #createdontscrape For more details, and to view previous ones, click here! See the piece on ArtStation here! See where else the Artist Shout-Out has spread here! See the original Artist Shout-Out post to Instagram here! The shout-out choice was inspired by the Oxford English Dictionary's Word of the Day: stoush; to see the definition, click here!
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adamhousevgd · 4 months
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Giant Spinner of Death: Obstacle course
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Finishing off the year 2023, I decided to try something a little bit new and simple to see how far I come, I made a simple little obstacle course to see if I was missing anything that I already should have learned and improved with making mechanics before making more complex mechanics and design in games.
For the first time, I decided to simply use Cinemachine to test out the smooth virtual camera to follow the player.
The goal of this game is to reach the goal while avoiding obstacles as much as you can before time runs out. Don’t collide too many obstacles, or you lose!
I did the best I could to not overload the player with so many obstacles at a time, otherwise, it would be overwhelming and difficult for them to dodge the obstacles.
I needed to make sure the was enough room for the player to move around and dodge obstacles, especially the dropped obstacles which I intentionally put close to walls so the player can navigate around them a little easier after being dropped. The giant spinner of death I wanted to be the main threat to the player so the player is forced to keep their eyes on it at all times otherwise it will collide with the player and knock them towards another wall or obstacle.
I put a timer in the game to challenge the player to get to the end goal in time before it runs out. It would be a little too easy and not as challenging for the player if there was no timer since they could just wait a long time before all obstacles are dropped and go slow and steady around obstacles.
WHAT I IMPROVED:
Combining 2 strings and an int making into one sentence with a number countdown which is “you have” + “seconds” + “secs left”.
Got into the habit of making code much cleaner to read by separating some code into functions to avoid writing the same code again, So instead It calls certain functions at appropriate times  ( e.g if the player loses by colliding too many objects or time ran out, it calls the function “displayLoseText” to display lose text.
WHAT I LEARNED:
How to set up the virtual camera from the cinemachine package.
How effective it is to make the cinemachine virtual camera smoothly follow the player.
How to turn on and off gravity on game objects by code.
It’s a good idea to start variables with lowercase letters.
Get axis movement is a method.
Delta time makes updating independent by making the time of frames consistent with the user’s computer. It uses the getaxis value multiplys by delta time movement value speed consistent with the user’s computer as it creates a single value.
The spinners that move without using delta time when timescale is 0 will still move. Possibly due to the fact it's not accessing time as it moves on its own.
Using Enumerators to drop obstacles in certain periods of seconds instead of using Time works best if the game level needs to be played again if players lose or win, otherwise the obstacles will not reset is drop counter and drop too quickly because Time has not been reset to zero when replaying the level.
Can change game objects tag names in code.
Tag is actually a property.
OnCollisionEnter is a callback.
Collision is a variable while "other" is a parameter. “other” stores information about what the gameobject might hit and what it might do with that information. I’ve known OnCollisionEnter for a while, but it's good to know more details about it.
Rotate (transform.Rotate) is a method. Methods are in capital letters.
The difference between defining and calling a method.
WHAT WENT WRONG? WHAT I COULD HAVE DONE BETTER?:
I couldn’t get the walls to always stop the player in its tracks, it is a difficult problem to solve. It could be because the player is moving so fast that it can pass through thin walls. I could have made thicker walls.
The player can also pass through walls by holding a move key as soon as the play button on the unity editor is pressed. The player can pass through corners for some reason, I tried to cover the corners as best as I could, but there was no luck succeeding. Thick walls wouldn’t be right for an obstacle course since most of the walls needed to be avoided by the player. So, the easiest solution I did was to add a timer that would pause the game and offer the player to try again if time is up.
When the player moves towards the wall, it shakes rapidly. I tried to see if I could give it a physics material to reduce the wall shaking, but for some reason, it had no effect, so sadly I had to let it go. I will need to find out more about creating physics materials to make it work as intended depending on the game mechanics and player collision.
OVERALL:
Even though I knew most of these data types beforehand, I learned some new details about them which is important for me to understand and how they work so I can work with them (or around them).
I need to get an understanding of some knowledge I may not have known 100% before (e.g. How player cube is not so bouncy on walls) and may need to research more to prevent or reduce the unwanted executions from code.
I could have tested it with a player, but I thought it wasn’t too important for now. The intention was to be more of a programming exercise to see what I know and what I don’t know, not a playable commercial game that the public can play.
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mrchamullo · 2 years
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UN ESCRITOR EN GGJ
Pronto cambiaré el link del sitio web, por el momento, disfruten de este juego.
“FRAGMENTOS DE LUZ” ContraTodoMundo “Asociamos la Luz con el saber. ¿Qué sucede cuando nos encontramos en un mundo sin luz? La pérdida de un algo intangible, pero preciado por cada uno de nosotros. En este caso, el personaje pierde su orientación, su cordura, su luz interior. La fragmentación de sus recuerdos hace imposible la tarea de comprender su situación, pero gracias a su guía y los…
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glitchpalantir · 3 months
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There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
Hideo Kojima
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suusclaire · 2 years
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Final (12 / 12) August flew by so quickly. Started my internship and I’m hoping to stick with art throughout the period. #character #characterdesign #characterart #characterillustration #artist #gamedesigner #art #upcomingartist #suusclaire https://www.instagram.com/p/CiDZCqotX6p/?igshid=NGJjMDIxMWI=
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stevengerr · 1 year
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https://malgerentertainments.com/
Malger entertainments is one of the leading game development company in kochi, Kerala. With seven years+ industrial experience.
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