Consider this mind reframe when setting a long-term goal: Long-term goals are a string of short-term goals that work together to culminate in a more nuanced or lofty outcome.
In my opinion, I believe that long-term goals should be determined based on how they positively support a certain aspect of your lifestyle, rather than designed with a strict plan in mind (at least for 5-10 year goals). As we know from the past few years, our long-term plans can easily fall through due to factors out of our control.
So, with these variables in mind, I would say you need to split your long-term goals into 2 main categories:
Evergreen Goals: These goals are fairly straightforward and rely more on an input-output method to achieve them vs. many external variables or contextual success attached to them. Examples of evergreen goals would be saving for retirement or maintaining a healthy body/weight loss/getting a certain certificate training or degree (not in a specific program, but in a general field), and acquiring items like a designer bag. You're in control of whether you put a certain amount of money into an investment portfolio, how much energy you consume in a day, and how much time you spend filling out applications/studying material. While external factors play a role, the success of these goals heavily depends on your determination, consistency, and focus. You just have to play the long game vs. the short-term game to see the results you desire.
Dynamic Goals: These goals take a lot of external factors into account and can heavily rely on many different parties to ensure you succeed. These long-term goals can be to work in a certain type of position or company, graduate with a specific degree or from a specific university/program, live in your dream home, become a successful business owner/author, etc, find a specific type of partner, etc. While self-betterment paired with consistent, strategic, and focused effort play a significant (majority) factor in these goals, you still need the stars to align for these goals to actualize in the way you currently envision them in your mind.
So, when creating long-term goals (especially dynamic goals), set these 5-10-year goals with the intention to be unrelenting about the outcome and flexible about the path to achieving them. Envision the result you desire and why that would improve your life/happiness. Then, work your way backward to the smaller milestone goals you would need to achieve. Once you get to the first major "milestone" that needs to be completed, devise creative and strategic solutions to begin working on this shorter-term goal. Make your 5-year goal into a series of 5 1-year plans. Reverse engineer to embrace the endless possibilities and potential for your success.
I (main blog of avantlalettre) will butcher you my beautiful saber and throw your remains in a river if you dont publicly denounce vaspider for calling ME,a female of 16 years,a perverted man. And furthermore your soul shall go to hell afterwards where it shall forever be trapped in a pool of flie's larvae,ice,and human refuse wherein you shall be tormented by your demonic hosts and force to pursue the Adversary's standard through this ocean of purulence for the remainder of eternity. However you can avoid this if you denounce vaspider,apologize to me,and delete your reply
Don't be surprised that people assume you're a guy when the name of your blog is Karl prince of darkness, Karl is a typically male name and people are gonna assume, doesn't matter how long you've been a female.
I didn't see anything about perversion in Vaspider's reply, so I'm going to guess you tacked that on yourself and that it's your opinion of all men. Nice essentialism there dipshit, but switching "woman bad" with "man bad" doesn't make you a genious or anything close to good, it makes you a narrowminded asshole. As a man, vas te faire retourner par une chèvre, suce-merde.
I don't believe in your soul thingy, so your threats mean fuck all to me.
Even if I somehow took into account your worldview, calling you an idiot on the internet wouldn't justify that severe of a punishment, especially for eternity, so you claiming that shows you are either exaggerating or you have an incredibly inflated opinion of your own worth on a metaphysical level. Either way, your threats are worthless even in your own belief system.
Reading the first line made me wonder if I had somehow gotten a yandere stalker. If you want people to give you the time of day, try not to talk like a deranged lunatic.
The overly wordy way you write is also doing you no favor, as it makes you sound like a melodramatic twat. You don't sound smart, you sound arrogant.
Just in case, and so you understand, here's a TL;DR in your own language : I, Farsight, Lord Admiral by the Grace of my Shipping Heart, do declare that your vile perfidy and obtuse demagoguery are most unwanted upon these hallowed piers, that your hackneyed threats are as void of meaning as the soul of a gull is of decency, that your biases are a stain most revolting and that your very presence is neither wanted, nor tolerated. Begone from my dock.
Or, for normal people : blocked. And if you somehow contact me again, I will contact the police regarding the very real and actual death threat in the first sentence of this bullshit. And as I live in France, where death threats ARE legally penalized, that means legal consequences :) So fuck off my dock, and never come back.
Vas te faire voire chez quelqu'un qui en a quelque chose à foutre de tes conneries.
A braver and more energetic soul can try giving this show a constructive critique... because I will actually, wholeheartedly lose my humanity while writing out the script.
There is like... a problem this show has that permeates the whole thing: It says its going to do one thing, but then does something completely different. Like how the first two episodes of the series make you believe Luz is going to learn how her inability to separate fantasy from reality is actually inhibiting her growth as a person... only to make her a chosen one and to give her everything she ever wanted without Luz changing the way she treats people.
*clutching head* rodya and meursault would have such a good dynamic actually
I wonder if rodya would initially see meursault's indifference as like. a simpler version of her own feigned carefreeness and as a deliberate attempt to place himself as an outsider... only to realise that No, he really Is just Like That. and then she gets annoyed because it turns out that people who don't care about anything don't seem to be any fun.
(ofc he does actually care about a lot of things, just not necessarily his grander place in the world lol)
idk. nihilism vs absurdism. fun duo 👍 rodya would find meursault's genuine comfort with being a speck of dust in the universe baffling, while he would probably find her desire to assert her own importance pointless, but they could probably bond over little things like their shared desire to live in the present and appreciation of/indulgence in earthly joys. and meursault would probably listen if rodya wants to rant about anything without asking any uncomfortable questions. I think they could appreciate each other's presence.
While her husband’s name was the only one on the box—the company crafted a mystique around Scott as a solo adventure-making genius—Alexis contributed to many of the titles Adventure International produced. Some games credit her as co-creator on their title screens, if nowhere else, and one gives her sole billing there: 1979’s Voodoo Castle. A few other women designers had published games by that year, including Carol Shaw at Atari, but Alexis was among the first to receive a visible credit. In a contemporary interview, Scott noted that she built the game “95% on her own” after learning how to use his database system; this also might make her the first nonprogrammer in history to use a domain-specific tool to make a digital game. She dedicated Voodoo Castle “to all moms!” and it featured multiple female characters, including “Medium Maegen,” a hint-dispensing spiritualist named after her daughter—maybe the first woman with dialogue in a video game.
from 50 Years of Text games, discussing Alexis Adams, wife of Scott Adams
I've never played a Scott Adams game. Honestly, I was mostly only familiar with him as an offhand reference, almost a joke, from the old text adventure community.
Back in the time period when I was involved with the yearly IFComp, most games were made with either Inform or TADS (my preference as it was closer to programming languages I was familiar with). There were always a few people who insisted on building their own awkward homebrew engines which lacked the features of the more mature toolsets, and would often be described as "Scott Adams-like", using simple prose and accepting parser commands of only two words at a time, no fluff. At least a few games claimed to be deliberately emulating that style.
Unfamiliar with the name and history, I misunderstood the context and assumed that Scott Adams was some sort of mad auteur, "giftedly bad", deliberately retro or wildly indie, cheerfully releasing games that lacked 'standard' polish and not caring about it because it was fun. I absolutely did not comprehend how old these first games were, nor how important in the history of home computer game sales. And I certainly never heard Alexis' name. Sadly, she's no longer with us.
kirk ending turnabout intruder saying "Her life could have been as rich as any woman's. If only--" he misses the key point. she didn't want a life as rich as any woman's, she wanted a life as rich as any man's.