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#even after ive blown up and yelled at them on the group chat and stuff
ccorvid · 3 years
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I have the best mom in the world.
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arrianna21 · 6 years
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~Alchemy et Chaos~
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Exploring caves, ruins, and abandoned forts is something you enjoy doing. Normally you do it by yourself, but that changes when your mage friend asks to join you on your latest expedition.
Game: The Elder Scrolls IV: Oblivion
Note: Little bit of gore
Word Count: 4,123
You collect the Morning Glory pulp and put it away while you continue your search. Figuring that 15 pieces of the flower would suffice, you stand up and make your way to the fort’s entrance before stepping inside. This is the last place you needed to search thankfully. As much as you enjoyed looting and exploring various caves and forts, the constant searching for plants and ingredients was becoming a bit tedious.
Normally you would never do this for free, but if it was for your quirky mage friend you would gladly do it without any pay. Especially considering the fact that he had returned the favor multiple times by creating, and giving you, free potions.
The strong metal doors open to reveal the stone walls, free of any torches or light whatsoever. Crouching down, you sneak down the steps and peek through the already open door. A dog was walking back and forth further down the hall, occasionally sniffing the ground before moving on. You keep your knees bent, walking quietly toward the animal and set a piece of venison near it, stepping carefully down another hall where there is a closed gate. It was locked and you use a lock pick, fiddling with it until you hear a click.
Pushing the doors open, you go inside and find a chest with some gold which you happily take. Going back to the intersection, you find the dog eating the raw meat, tearing large chunks out of it and you pass by to the other locked gate. Unlocking that as well, you find another chest with gold.
Continuing on down the main hall, there are three paths each going a separate direction. You contemplate going left or right, but decide to just walk towards the gate in front where you can hear voices. The metal gate is unlocked and upon entering, you find yourself at a balcony overlooking the area. A group of bandits and marauders are below and two of them are arguing to each other.
From what you can hear, they seem to be talking about a deal gone wrong. No one has noticed you yet so you decide to explore the area first.
Going to the left, there’s a small bridge that leads to a locked chest. Opening it reveals more gold and you head to the right where another short bridge leads to a similar locked chest that is also filled with gold.
As you walk back across the bridge, someone yells from below before chaos erupts. Thinking your cover has been blown, you run back to the balcony and find the large group has divided into two separate ones where the bandits and marauders begin killing each other. This actually makes things easier for you and so you stand at the railing while you enjoy the show. You have to actually stifle a laugh when a bandit accidentally shoots her friend instead of the marauder.
When most of them are dead, except for two bandits, you head to the right first and activate a turn handle that opens a metal gate. Walking down the stairs, you see a chest with two potions of healing inside. Rummaging through the box alerts the bandit nearby.
He yells upon seeing you and you pull your short sword out while fighting him.“Is that the best you can do?” the bandit asks as he wields his hammer at you.
Your response is to merely swing your sword, saying nothing while you hit his armor. After a few more hits, the elf crumples into the water and you huff. That’s the second body you would have to loot in the lake, the first being another marauder who was floating face down.
“You’ll regret stepping foot in here!” the bandit archer yells and a green arrow whizzes by you.
Turning around, you see her shooting from across the fort as she stands on a ledge. Muttering under your breath you grab your arrows and begin firing in return. Each arrow that sinks into her shocks her with lightning and it doesn’t take much before she also dies.
After looting another chest and a female marauder, who didn’t have anything impressive, you swim through the middle of the water, searching the rest of the bodies until you reach the other side. There’s another chest near a dead bandit Hedge Wizard that has 745 gold pieces and some repair hammers.
Other than the plants outside the entrance, Fort Nikel didn’t have much for your mage friend so you decide to leave after coaxing the dog outside, making your way back to the city of Chorrol.
Despite the simple dungeon, you were glad it was your last for this adventure, wanting to go back to your home so you could wash up and sleep for a few hours. Upon returning to the city, you stop by the blacksmith so she can repair your armor. After having a range of monsters and people alike attacking you, it was better to fix it before it had the chance to break completely.
Walking past the Great Oak tree in the center of town, you see Dar-Ma and chat with her for a bit. While you and the reptile Argonian talk about some new items her mother brought to their store, there is an explosion from one of the houses. Looking around in confusion, you watch as a small plume of smoke exits a house in the circle. That house just so happened to be yours and you automatically figure out the cause.
Saying goodbye to your friend, you walk to your house as the townsfolk stare with concern though you smile reassuringly. Pushing your front door open, you walk through the living room and immediately head upstairs to the guest room where you find the mage desperately fanning the room.
“Experiment gone wrong?” you ask and your voice startles him as he whips around to face you.
“Y/N! Back so soon?” the man chuckles awkwardly, not having expected you home for at least a few days.
“I’ve been gone for two days, Joon.”
“Right! Ah, how was your journey?” he abandons his post at the window when you hold out your treasure findings.
“Eventful for the most part,” you admit, describing the encounters you faced at the two forts and one Ayleid ruin.
“Good eventful I hope,” he says, organizing the various flora extracts on his desk.
You nod your head somewhat in agreement. “Besides the usual monsters, each location did have something unique. I did find this iron dagger for you.” Grabbing the weapon, you hand it to the surprised mage.
“Are you sure you don’t need this?” he asks, carefully taking it in his hands.
“Don’t fret, Joon. I found it on some treasure hunt that someone must have left behind.” You tell him about the strange note on top of one of the forts that was next to a sword pointing off in the distance. Following the note and the sword’s direction, it didn’t take you long before you found a chest near a boulder where the dagger sat. “I can even enchant it for you later if you would like.”
“Ahh, you don’t have to do that. You’re already busy enough.” Joon replies, clearly flustered by your offer and you roll your eyes.
“You know I don’t mind. Anyway, what were you trying to make?” you ask, referring to the opened window and cluttered desk oozing with various potions and ingredients.
“That? I’m trying to make a new potion, but it’s not going too well.” Joon rubs the back of his head, sitting on his bed with a faint grimace.
Joon, while intelligent beyond compare, was still learning the ins and outs of alchemy. He could easily make small potions, but he also liked to try his hand with more complex and new mixtures that only some high class mages could perfect.
“Taking a rest from that paper?”
You knew his thesis, while tedious, was not very difficult for him, but he needed to make sure he had enough evidence gathered to prove his point. After you had foiled the plans for the Mythic Dawn cult who attempted to take over Tamriel by opening Oblivion gates, Joon noticed a rise in Conjurers going rogue. He believes that certain factions are attempting to summon more Daedra and use them to gain control of the Imperial City. Not as bad as trying to take over all the land like the former cult, but still a problem nonetheless. Unfortunately, he needed to write a substantial paper discussing and proving his hypothesis.
He sighs before nodding. “I’ve made great progress, it’s over halfway completed, I just need a few more things for research purposes.”
“Like what?”
“They’re not too complicated--we can talk about it some other time. Are you hungry? I’m sure you’re hungry I mean you just returned from a long journey.” The man stands up abruptly and heads downstairs while talking and you silently follow after him. “I went out to buy some cheese and bread while you were away. They had some watermelon too.”
You watch as he begins gathering food from the kitchen and also setting the table for you.
“Joon,” you call to which he responds by looking up at you, bread hovering above the plate.
“Yes?”
“What do I need to get for you?” you ask, helping him set the table with more food. It was very early for supper, only the afternoon, but because of your erratic schedule neither of you ate at a set time, meal times changing daily.
“Just some Daedra things,” he replies cryptically.
Digging through a cupboard for some brandy, you begin grabbing some bottles. “Well if it’s Daedric stuff you need I don’t mind going to my house in Cheydinhal for those.”
“I appreciate the offer, Y/N, but those won’t work. They need to be…fresh.”
You lift your head up and shut the door with your boot, bottles clutched in your hands. “Oh,” immediately understanding his dilemma. “I see. Which Ayleid ruin do I need to go to?”
Sitting down, your armor and weapons clang against the chairs loudly which results in you standing back up before running upstairs to change and put your things away. A few minutes later, you return with a simple shirt and pants, going back to your seat so you can resume your conversation.
“That’s the thing. I wanted to ask you something,” he tells you while you start eating with fervor. Taking large chunks out of your loaf of bread, you urge him to continue and he does. “I want you to take me with you.” The sentence rushing out of him in a large gust as the mage resorts to gulping down his drink.
Once you finish swallowing, the bread halfway gone, you take a swig of alcohol to wash down your food. “Okay. We leave at 6:00 in the morning tomorrow.”
Your casual response causes Joon to choke and he coughs on his drink. “I’m sorry, what?”
“I said I’ll escort you,” you say, munching on a cheese wedge, the dairy flavor mixing with the wheat bread.
“You just got back from a quest. Wouldn’t it be best to wait a few days?” he asks in concern.
You shake your head. “Do we need to? If you have everything prepared, I’ll be ready as well. I don’t need much anyway.”
“I almost have everything. I wasn’t expecting such a quick answer to be honest,” he admits shyly.
Nodding, you continue eating and when your mouth isn’t full you respond. “Why? It’s not like I have anything better to do.”
“I don’t wish to burden you,” he replies and you wave him away.
“Joon, it’s fine, don’t worry about it.” You reassure him until he eventually acquiesces.
Once that is settled, the two of you talk about the rest of your journey and your encounters, laughing at the things you saw and witnessed. The next morning you both wake up early as you prepare for the hike to the Gold Road not too far south. Apparently there was rumor of a large Ayleid ruin by the name of Ceyatatar in that area where Conjurers were doing questionable things.
While you gather your weapons and him his potions, you are soon leaving the city gates as you begin walking. Staying on the main path to avoid any wild animals, the long walk is uneventful and you make small talk on the way.
Arriving later on that morning, you are immediately greeted by two Conjurers accompanied by
Xivilai. You battle the blue Daedra humanoids while Joon tosses some spells at the robed man and woman. One of the demons manages to summon a Clannfear while you slash at him with your sword. The spawned reptilian creature lashes out with its claws, but you ignore it, remaining focused on the Xivilai instead. Once it’s killed, the reptile also vanishes and you run to the other demon, sword meeting its giant Warhammer. It dies as well and when you turn to check on your friend he is throwing a bolt of lightning at the last Conjurer who screams before falling over.
“Here’s a potion of healing if you need it,” he tells you, giving the small vial to you and you put it away, deciding to save it for now while you cast a minor restoration spell on yourself.
“Thanks. I assume this is one of the things you need.” You say, looking down at the dead Daedra beside you. When he nods, you jerk your head to the other body. “Take care of that one and I’ll handle this one here,” you direct him while pulling out your dagger.
You pierce the Xiviliai’s flesh, cutting into it deeply, dark blood painting the grass around it as you separate the hard bones so you can pry the Daedra’s heart out. Standing up, you step over the body so you can check the Conjurers where you then steal a few healing and magika potions. Joon finishes with the corpse as well and after checking the surrounding area, you find no other enemies and head to the center of the crumbling ruin before walking down the spiral staircase.
“How many do you need?” you ask, opening the white door at the bottom and gesturing him inside.
“As many as possible,” is all he says and you shrug.
Entering the dark ruins, there are more stairs in front of you and a bridge with a small railing overlooking the main room below. You pull him down when you see the Conjurer walking around, urging him to remain silent. He follows behind you as you go down the stairs until you reach the archway. You stay crouched and make your way to the woman now standing in front of a wooden table, fiddling with some alchemy tools. Drawing your sword, you wait until you are directly behind her and then you swing hard. She grunts before falling over and you stand straight when the room is clear.
Joon comes forward to look around the room while you loot the body, but finding nothing in her robes. Examining the item on the table, you see the alchemy equipment on the wood along with some ingredients, one of which being another Daedra heart. A book was also hidden under the equipment and you inspect the cover with the title reading, “The Book of Daedra.” You show the book to Joon who takes it and flips through the pages while you continue looking around the candlelit workspace. The bookshelf nearby just has random objects, a human skull, plates, and crystal ball.
“I’m not surprised they have this,” the mage’s voice bounces around the cavern. “If they’re summoning Daedra, it would be expected that they would also have books about the demonic creatures.” He explains before putting the book into his bag.
Moving on, you see another staircase leading further down. Reaching the bottom, you see a Frost Atronach down the hall. Again, you sneak up to it and hit the ice giant hard where it easily falls over. You continue down more stairs while Joon collects the frost salts the giant elemental leaves behind upon killing it. There are more Conjurers and Frost Atronachs so you again sneak towards them in the hopes of taking them by surprise.
As you step closer on the cracked floor, there’s a harsh rumbling and you are abruptly yanked back as stones collapse in front of you. You hadn’t thought to look above you to see the rocks falling from the ceiling. The Conjurers turn around to investigate the noise only to find you and the mage struggling to get to your feet on the stairwell. One shouts and begins pelting you with magic while you try to grab your sword and run across, climbing over the fallen rubble.
You hit the ice giants first and there’s a spell flying behind you as Joon retaliates with an attack of his own, engaging with the dark mages. An Atronach almost crushes you with its cold hands but you jump back, whacking at it harshly. The creatures are harder to eliminate because they weren’t taken by surprise, but eventually you manage to kill them and Joon does the same.
Before you have a chance to investigate the area, a bolt of lightning shoots past you as a Storm Atronach bellows down the hall. Joon throws a frost spell at it and the rock monster collapses in a pile of rubble.
“Good shot,” you compliment to which he blushes, his dimples becoming more prominent as he smiles.
“Thank you,” he says and you laugh, finding his shyness endearing.
You search all the bodies while the man walks over to a table in the far corner and looks around. Collecting all the salts and potions, you find two coffers next to them that hold some gold. After gathering the treasure, you join your friend who has also found some more ingredients on another table, along with the same red book about the Daedra.
“It seems like all the Conjurers are reading this book,” you note.
“I believe so. They need to learn about the creatures if they’re going to summon them.” He explains and you both continue to the door that leads further into the ruin.
This next area is just a small cavern with enormous rocks protruding in various places and a
waterfall in the middle, guarded only by one Conjurer who is quickly dispatched. Crossing the bridge, you look at the slanted rock leading into the water and tell Joon you’ll be back while he collects the dead mage’s potions. When you dive in the pool, you swim around and check for any treasure. As you swim underneath, you find a tunnel that leads to a wooden door.
Going through, you rise to the surface for a short breath of air and see a body across the trench. It’s a dead treasure hunter, you realize as you examine the fur clothing. He only has a few pieces of gold and you check the coffer next to him that has some soul gems and a scroll. Joon would be interested in that, you think as you securely tuck it away in your bag so the water doesn’t destroy it. Swimming back to the other area, you show the mage your findings and move on to the next door.
You head down the stairwell and open the gate that leads to a big room with a Conjurer and more Daedra. Whispering to each other, you discuss your plan of action which is pretty much the same as it has been, he’ll handle the magic user while you take care of the demons. Even though you try to sneak up to the Xivilai, the Conjurer seems to sense your presence the moment you slip into the threshold.
Ducking behind a stone pillar, you dodge the flames as they fly into a wall before dissipating. Joon runs out and retaliates with his own spell, the ice crackling when it hits the dark mage. With the element of surprise gone, you swing at the blue demon with your sword, cutting into its torso. Blood spurts out from the wound and it growls, throwing a bolt of lightning, but it is absorbed by your armor. The other Xivilai also comes to its companion’s aid and at one point you are battling two demons simultaneously. It’s not long though as the first monster falls and you focus solely on the remaining one, hitting it repeatedly until it also dies.
Hearing a loud hiss, you see a Daedroth attacking Joon, the large crocodile monster swiping with its claws. Running to the other fight, you switch to your enchanted sword and hit the beast. Ice damages its scaly body and the Daedra turns its attention to you, allowing the mage to return to his battle with the Conjurer Adept.
The Daedroth tries to bite you, teeth nearly sinking into your face but you back away, stepping around until you are behind the creature where you can effectively swing at its back. The crocodile-like monster turns around and breathes fire to which you jump out of the way. A male’s yell rings in the cavern, your heart stopping in fear at the sound, but when the Daedroth fades away you sigh.
You see Joon cleaning his dagger on the Conjurer’s robes before taking the potions he had in his pockets and turning to collect some Welkynd stones sitting on the corner pedestals. Doing the same to the Xivilai, you extract their organs and explore the room. Some chests and coffers hold more gold, along with spell scrolls, soul gems, and another book.
“Joon, have you heard of this book?” you ask and the mage walks over to you.
He takes the gold book and inspects it carefully. “Summon Dremora Tome?” Joon turns the pages and skims through it quickly. “Oh, this is not good. This is a manual on how to summon all kinds of Daedra. Apparently, that includes a Dremora Lord.”
Your eyes widen as you look over his shoulder to see the ancient text. Cursing lowly, you turn to continue checking the area. “You better take that to the High Council with your paper.”
“I know. If the Conjurers learn the secrets to summoning such powerful beings, the Oblivion gates could open all over again. Only this time we have no King to fight for us.”
Your friend sighs harshly and while you look through the locked prison cells, you find an Orc’s body sprawled inside one. “It might be best to make note of this as well,” you advise to him.
Joon turns in your direction and stares at the dead captive. “I will add that to my list of notes as proof that these Conjurers are surely crossing boundaries.”
“Maybe we can send for the guards so this man can have a proper burial.” You tell him, going to another cell where a coffer sits inside. Opening the gates, you step inside and collect more gold.
Continuing your walk around the area, you see a blue stone block in the wall and upon pressing it, the moving cobble next to it reveals a hidden pathway as the stones drop down one by one.
Both of you crawl across and you see two more coffers next to a short ladder leading to a trap door. The small caskets hold over 500 pieces of gold along with some more scrolls and soul gems. You climb up the ladder first with Joon close behind and you find that you are outside in the Great Forest.
Beginning the walk back to Chorrol, you are both silent and contemplative, each lost in your thoughts.
“Y/N?” Joon calls your name after a minute.
You hum in response.
“Do you…think it would be possible for me to start coming with you on your explorations?”
“Why? Do you perhaps enjoy my presence that much?” you chuckle in amusement.
“N-no! I mean, yes, I enjoy your presence, er-company, but I also feel that it is necessary to see what all these Conjurers are doing in person.” The mage stumbles through his statement and you laugh aloud.
“I am only joking, Joon. Of course you are free to join me whenever you like.”
The man also laughs in return, walking beside you while offering an apple for a snack. You take the sweet fruit and bite into it. As you continue through the forest, you chat while pausing every now and then so the mage can collect some flower samples along the way while you carry on to prepare for your next quest.
A/N: It’s finally complete! I was really happy to write about this game because it is my all-time favorite and it has a special place in my heart. Oblivion is just…glorious and so much fun, it’s great, I love it so so much. Anyway this wraps up the last story in the VideoGame!BTS miniseries. If you enjoyed it, please send me some feedback, I would really like to know your thoughts. Thank you again for reading, I really appreciate you all sticking with me through this series!
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