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#e3 2001
g4zdtechtv · 8 months
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THE PILE PRESENTS: TechTV's Week in Review - Week of 5/17/01
An E3 2001 episode with plenty of layers!
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smallmariofindings · 2 months
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Promotional E3 2001 Wario Land 4 coin.
Main Blog | Twitter | Patreon | Small Findings | Source
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suppermariobroth · 5 months
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Original illustration of Nintendo's section at E3 2001, featuring a variety of Mario and other series characters, from an issue of the Japanese 64 Dream magazine.
Main Blog | Twitter | Patreon | Source: twitter.com user "FranchiseWario"
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nintendometro · 8 months
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E3 2001 Screenshots 'Wario Land 4' Game Boy Advance
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halflife-2 · 2 hours
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Thinking about Chief 2001 E3 statue
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I'm grumpy about Silent Hill again...
TW for discussions of suicide, self harm, abuse (both parent to child and amongst peers) and general spookiness. Y'know... the usual Silent Hill rigmarole of trauma and despair. Also be warned that I'm going to spoil a lot of the Silent Hill series, in particular Silent Hill 2 and the Short Message game that just came out. ***
So... one of my most popular posts out there is this one. It's about Pyramid head and the loss of subtlety in media. And I couldn't help but feel like we hadn't moved an inch from when I posted that back in... *checks date on post* hrrk. my bones... 2017. I'm going to die soon. Anyway. Today I watched Second Wind do a run of the short, free-to-play Silent Hill: Short Message. I admittedly had a good bit of trepidation going in just because of the marketing. Which, for all of you marketing majors out there, that is called "Not a good sign." Marketing should make you want to play a game... especially if you're a fan of the series already. But this... it was a bit of a wet blanket, largely due to the fact that it spoiled a lot of the focus of the game. It basically said "this is a game about how bullying and being chronically online is real bad. We're gonna be spooky about it now." And... straining to push aside how incredibly reductive that is... why give it away? Why say it out loud? Why did you tell us what you are doing? Can you imagine Silent Hill 2 if we'd known it was about James killing his wife from the jump? We didn't. We hadn't the first clue. We knew nothing other than that he was looking for her and she was maybe dead? But we didn't know how... possibly lung cancer or TB given that she had the most pointed coughing sequence since the movie Tombstone. And hey... the last game had someone looking for a loved one too. Maybe that's the deal with Silent Hill. Who knows? No one did at that point. It was still a big old mystery for the most part. And then the E3 trailer... like there's the weird pretty lady in jail? But what's she talking about? Who the fuck is Mary? Is that... his wife? Well then who the hell is Ms. Miniskirt? No wait... is that his wife in the VHS tape? What the hell is going on? Oh look gameplay! And... a little girl? And a weird guy with a gun... This soundtrack slaps. I'm gonna go see if it's up on Napster yet. (this was 2001... again... my bones etc) I remember combing over low-res copies of that video for HOURS when it came out. Why are the nurses different? It's not snowing? Who are all these people... And why do they all sound like they put ketamine in their coffee. It was like a great big puzzle to work out and we had a ball theorizing and researching so when it came out we were HYPE. And that was largely because in short... we knew SOME things at release. Fog. Nurses. Big stick. Weird people. Banger soundtrack. Dead (but probably not) wife. And we presumed or supposed more... cult activity? New beasties? Radio maybe? But we effectively knew nothing about the plot. And the best part was, while they had a solid hook (Find dead lady who we love so huggy buggy much) and instant intrigue (Angela in the cemetery being weirder than a film by David Lynch), and a very familiar setting (we may have improved draw distance on the PS2, but we don't have to use it!), we still didn't really know what was going on. The plot was essentially unfolding out of a black box. Silent Hill 2 was quite content to be a slower burn than trying to boil the Lake Superior with a signal flare. You don't even see the main "villain" Pyramid Head until a few hours in and, as I pointed out in that other post, there's no flashy cut scene to introduce him and go WOOOOOO SCARYYYYY. He's just chillin' behind some prison bars (which that totes is normal in an apartment complex) and staring at you like I stare at the inside of my fridge when I really would like some cheese to materialize.
And then... like we're not even really sure what the hell is going on for the longest time. We meet our wife's hot twin with the key to a strip club and she keeps getting killed over and over... and things keep getting increasingly rapey and lewd in a way that's just uncomfortable more than anything... But even at the end. Even with the big reveal of "You killed your wife." they still don't ever explicitly state "And you killed her because you couldn't have sex with her anymore." It wasn't until you finished the game, and talked to someone else about it, or let your brain cook on it for a bit that you went... heyyyy... he's a horndog! (In fact... if I'm going to chide SH2 for anything it's that right at the very VERY end they tried to frame James's actions as understandable because the woman who was dying and frightened and in pain was mean to him. Yes, being a caretaker is hard. But Christ... pick a topic for discussion.) But contrast all that with Short Message. The marketing and such all said out loud "THIS IS ABOUT BULLYING" so even going in... I was already like "yep. The bully is probably us, but we had reasons because we have to be complicated and you aren't allowed to make the player feel bad" And lo was I correct. There was no... intrigue. I was never curious about the character or the people around her because I knew this story. They already told me what story they were telling so I could practically sing along, especially as a millennial that had to grow up watching little videos and skits in school about the evils of bullying. And when you are going to tell a trope-ish story, and you tell the audience what the trope is, it becomes "say the line" writ large. This isn't me advocating for super twisty unexpected plot arcs (looking at you, Supernatural). Far from it. You absolutely should tell a story in such a way that the audience understands how you got from point A to point Z, even if there are some surprises along the way (See Sixth Sense for that masterclass). Rather, what I'm missing from this (and frankly a lot of the Silent Hill games and honestly... media in general these days) is a sense of restraint. A sense of trust in their audience to "get it." They can't just plonk us in the fog with a radio and a stick and say "You're here to find your best friend/dog/cousin/wife/business partner. Good luck. Here's a weirdo to prattle cryptically at you in order to unsettle you immediately. Bye!" No! They have to tell us what kind of story they're telling and what themes are important. They can't just... give us a Silent Hill Game and trust that we know what to do with it. It's... insulting frankly. Especially as a longtime fan of the franchise who remembers when they did trust us and they did have faith in their work. I will say this in compliment to Short Message. The environment design was pretty cool. Especially the sticky-note hallways... they looked like leaves... and sometimes teeth... and like tightly packed bones in an ossuary. It didn't... say anything really. But it looked cool. And you can't go wrong with Akira Yamaoka's soundtrack. But... while I'm on the subject of design. Y'all. An animate sakura tree in an oversized hoodie is not scary. But bless you for at least having the restraint to not make her Pyramid Head.
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finfinfan1997 · 6 months
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During E3 '98, Fujitsu announced a TEO spinoff called "BioPunX".
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It never released and the trademark was abandoned in 2002. Very little evidence of this game exists beyond a few publications.
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"The latest product that is intended to appeal more to men is the computer game " BioPunX "."
- Wirtschaftswoche - Volume 52, Issues 46-49 - Page 116 (1998)
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"This is a simulation program, featuring four "BioPunX" creatures. Each has a unique personality and attitude. The idea is to train them so they can complete a mission. Not yet reviewed."
- Complete Sourcebook on Children's Software (1999 and 2001)
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"...a new generation of games in which artificial creatures save the earth in 3D animation. Anyone who wants to can even communicate with the "Biopunx" using voice recognition."
- DIE WELT: Mehr Glück im Computerspiel (27.08.1998)
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In 1999, Fujitsu Interactive went out of business. However, Shigetoshi Akasaki, the president of Fujitsu Interactive, announced that the game was still being worked on in a GameSpot article a year later.
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Two years after this announcement, the "BioPunX" trademark was officially abandoned.
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In 2013, the rights to "Biopunks" and "Biopunx" were acquired by some German lawyers who have held onto it ever since.
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This wasn't really Fin Fin related but I just wanted to talk about this because nobody has compiled info about this game anywhere else.
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streetdevil96 · 1 year
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sum lost ps2 game presented at E3 2001 that was never heard from again
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wariofranchisefanblog · 8 months
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An original illustration mapping out Nintendo's E3 2001 offerings, from Nintendo Dream Volume 59.
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Dan Lauria Born: April 12, 1947, Brooklyn, NY Physique: Stout Build Height: 5'11½" (1.82 m)
Daniel Joseph Lauria is an American stage, film and television actor and veteran of the US Marine, best known for his role as Jack Arnold in The Wonder Years, Jack Sullivan on Sullivan and Son and Al Luongo on Pitch. Additional film/TV roles include The Spirit, Independence Day, Stakeout and Party of Five.
Whilst he didn’t quite do it for me when he was at the height of his fame on The Wonder Years, but as he got older, I thought he became very fuckable. I bet everybody and their mom had the hots for the guy. I mean, just look at him. He’s hot with a look that tells you that he’s a mean son of a bitch, yet at the same time, a gentle teddy bear of a man. He’s been married before, but I can’t find nothing stating who he’s fucking now. So you know what that means. He’s waiting for me to come rock his world.
RECOMMDATIONS: The Resident (TV Series) - S2/E16 ’Adverse Events’ (2018) - shirtless Grey's Anatomy (TV Series) - S11/EP16 'Don't Dream It's Over' (2015) - shirtless Here’s the Kicker (2011) - shirtless Smallville (TV Series) - S1/E3 'Hothead' (2001) - shirtless Burke’s Law (TV Series) S2/E10 ’Who Killed Cock-a-Doodle Dooley?’ (1995) - shirtless The Great Los Angeles Earthquake (1990) - shirtless The Wonder Years (TV Series) S3/E1 'Summer Song' (1989) - shirtless
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bigmangamin · 9 months
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Takayoshi Sato, CG director and character design for SILENT HILL 2, at E3 2001.
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g4zdtechtv · 3 days
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THE PILE PRESENTS: X-Play - Steeziness Over Cybertron | 2/28/12
Featuring a preview of an ARRGH-PG!
(4GTV - STREAM WHAT YOU PLAY!)
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smallmariofindings · 9 months
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Segment from a 1997 commercial for Mario Kart 64, briefly featuring the Wario animatronic that Nintendo of America used at E3 presentations from 1996 to 2001.
Main Blog | Twitter | Patreon | Small Findings | Source
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suppermariobroth · 2 years
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Recreation of the early E. Gadd’s Lab theme heard in the E3 2001 demo for Luigi’s Mansion, based on off-screen recordings. This theme is very different from the finished game’s theme in that it does not contain the E. Gadd/Luigi’s Mansion leitmotif.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “MrTwirles”
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nintendometro · 3 months
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Screenshots from E3 2001 of 'Donkey Kong: Coconut Crackers' for the Game Boy Advance. This would eventually become 'It's Mr. Pants' years later.
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slashingdisneypasta · 6 months
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💋Kiss💋 or 🚫Diss🚫 ?
*Robert Englund Character Edition*
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Again- because I can, and because this is my blog and I'm mad with power 😈 Haha XD
Alright so below are 10 villains and its up to you to decide whether you would kiss them or diss them! XD Goodluck! You are welcome to send in answers via reblog, comment section, or my asks!
1. Here-To-Fuck Buck, Eaten Alive. (: Yep, starting with a toughie. 💋Kiss💋 or 🚫Diss🚫 ?
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2. Erik Destler, The Phantom of the Opera 1989. The winner of that last poll! ^^ I get y'all like him, but would you kiss him? And furthermore- would you kiss him with the horrible gross skin mask on? 💋Kiss💋 or 🚫Diss🚫 ?
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3. Freddy Krueger, A Nightmare On Elm Street Franchise. This one could be a really easy yes or a really easy hell no- which is it for you? 💋Kiss💋 or 🚫Diss🚫 ?
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4. Stuart Lloyd, The Last Showing. ... now we see how many of you just like the beard, huh 😏... 💋Kiss💋 or 🚫Diss🚫 ?
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5. The MC, Dance of the Dead (S1 E3 of Masters of Horror). He is sooooooo creepy 😅 This eyebrowless man- Ah, well, some us like that! Do you? 💋Kiss💋 or 🚫Diss🚫 ?
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6. Ian Essko, Zombie Strippers. This is assuming he would let you touch him in the first place, of course 😅. 💋Kiss💋 or 🚫Diss🚫 ?
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7. Inkubus, Inkubus. I mean he's a sex demon... so I'm sure he kisses well. Though I'm not sure many of you will need the incentive with him XD 💋Kiss💋 or 🚫Diss🚫 ?
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8. Mayor Buckman, 2001 Maniacs. ... at least he's well dressed 😅. 💋Kiss💋 or 🚫Diss🚫 ?
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9. William 'Bill' Gartley, The Mangler. I have not seen this movie yet!! But he seems plenty creepy and we love that here!! I'm very intrigued, though I'm not sure that I would kiss him... how about you? 💋Kiss💋 or 🚫Diss🚫 ?
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10. Jim Bickerman, Lake Placid Final Chapter-Lake Placid Vs Anaconda. ... (: That's all I have to say here 😂😅💋Kiss💋 or 🚫Diss🚫 ?
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Bonus 11. Dr Andover, Fear Clinic. He is the only man on here who remotely deserves any kisses!! But the choice is yours!! XD 💋Kiss💋 or 🚫Diss🚫 ?
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