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#dt's witchcraft and sorcery
dragons-bones · 10 months
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"'Let's skirt the Talons' territory!' Rere says. 'Radlia's busy harassing Leofard and the Redbills!' Rere says. 'It's the fastest way home!' Rere says." Synnove adjusted the grip on her quoit as the Rohesia shook beneath another barrage from the Lady Radlia's main guns, and trained her rifle on a Talon manacutter's fuel tank. "Swiving hell, why do I listen to her, just get nearly blown off my own ship."
She fired, and the enemy manacutter burst into flame. With a grunt of satisfaction, the captain swung herself back onto the deck of the Rohesia, and stormed towards the bridge as her crew moved like a well-oiled machine around her.
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inkburnt · 2 years
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V headcanon #1
POWERS AND ABILITIES, SKILLS
Sorcery, demonology.  As a sorcerer, V has mastered the dark arts, witchcraft, evocation, what have you; “sorcery” is the blanket term for all those forms of magic and specific skills which he practices, including enchanting objects with magic, performing specific rites, and creating spells. In fact, incantations are the primary means through which he casts his spells (and a variety of them, too). They’re phrases which he enchants with his magical/demonic power. A good example of that are the passages he reads from his grimoire when filling up his familiars’ DT gauges; he recites these specific words to imbue his demons with his own natural demonic power. While V has learned to craft spells from objects as well, he much prefers relying on incantations. Demonology here simply refers to his knowledge on the subject and the fact that he will almost exclusively deal with demonic entities, conjuring or binding with them, whatever else. One notable form of magic he can perform is necromancy: conjuring and communing with the deceased, be it human or demon through specific rites. He can bring those deceased to the living plane briefly, and even, as proven by Nightmare's existence, resurrect them and give them form.
Pocket dimension.  With the help of this same innate and inexplicable power, V has learned how to create small “pocket dimensions” that exist parallel to his reality. As such, they exist perpetually in his space. Accessible only by him, and used solely for the storage of his grimoire and a violin he picks up post-game. As he needs instant access to his book in times of combat (and occasionally the violin), this “pocket” is essential. He can "reach” into it through will and psychic force, manifesting his book in the air or in an open palm immediately. Putting the book away works the same. When appearing or disappearing, violet wisps (or, “energy”) fleetingly surround the grimoire; same applies to the violin. These pockets serve only the purpose of portability, because V cannot realistically hold his tools everywhere he goes, or keep a satchel on him and risk that coming off. (And no, he doesn’t keep his book hidden in his pants...?) When comfortably at home, however, he need not make use of astral pockets and instead simply keeps his book and violin among his earthly belongings.
Other magic.  V can tap into a form of magic that is neither sorcery nor demonic power, yet still all innate and all his own. For example, he can influence the color of flame, lighting, water or wind to turn it violet. (His magic has a color, by the way: a “trademark” of sorts, personal to the sorcerer wielding said magic.) He can also conjure images of his familiars within the palms of his hands, to no real practical effect. These are more like parlor tricks to him, and he indeed calls them that as they are harmless and more entertaining than anything. To larger effect, he can use this form of this magic exclusively through his cane to cast an illusion of himself to get out of a hairy situation, such as during his battle with Mirage Cavaliere Angelo. Casting illusions, however, takes a lot of mental effort so V can only really attempt it once before he needs a day or so to recover from it. Additionally, the illusion lasts about five seconds and it is wholly intangible.
Clairvoyance.  A trait passed along throughout his lineage, however tending to skip generations as it had with his mother. V is the latest inheritor, and it's quite keen in him. Thanks to this level of sensitivity, he's receptive to visions and premonitions. He receives these at random; however, a deeply meditative state will facilitate the reception of premonitions, and if he desires strongly to see something in particular he may improve his chances of receiving the premonition sought. However, premonitions are often unclear and vastly infrequent. Different from visions, which are entirely uncontrollable. They represent the past or present and may show completely inconsequential things. These also lack detail, and may occasionally be mistaken for premonitions, but visions are incredibly brief in contrast. Through repeated exposure, V has learned to better distinguish between the two. 
Astral projection.  In a meditative or intensely concentrated state, V can leave his body to astrally project to another place. His wandering spirit cannot be seen, but a sensitive individual may well be able to spot his ghostly form. He has little control over where he goes, and the process of projecting is draining. He is not impervious to other supernatural forces, so he is left quite vulnerable to any influence or even attack. He has no real use for this talent, but he may on occasion astrally project in order to define a premonition, or peer beyond the bounds of space to see what is happening elsewhere at the present moment.
Paranormal perception.  Naturally sensitive, V can pick up on paranormal/spiritual impressions left behind. (You could describe him as a “psychic empath.”) Usually effected by strong emotional experiences, the impressions felt are often of tragedy, distress, violence, and bliss. On occasion, these impressions are felt so strongly that they impact and influence his own emotions. He can't see or hear what's happened, only sense it intuitively. He's also able to sense impressions through touching the land or objects that were there during their corresponding event.
Demonic influence.  V's natural demonic essence, however small, allows him to influence his familiars by personally sharing a portion with them to give them a boost in power (what is known in-game as their Devil Trigger). He's also able to expend a portion of his demonic power to restore their vitality when they've been stalemated or injured. He can also use this power to influence Nightmare's size when it's summoned, but this drains a generous amount from his body so he can't keep it up for long. Naturally, expending himself this way leaves him fatigued once all is said and done.
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dragons-bones · 1 year
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an emypreum starlight
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dragons-bones · 1 year
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“Lady Lilira?” Synnove called quietly, turning the corner onto a section of the Hastings Strip that was normally gated shut as a secondary entrance into the palace. “Kokoshu said you wanted to see--ohmygodsitssocute!”
She squealed as Nanamo, still in her adventuring gear, held up a silkie-in-miniature and dashed closer to crouch down and get a better look. The little creature’s nose twitched, its pom tail swinging gently beneath its body. Or was it the pom that was the familiar instead? In either case, it squeaked and waved a paw, and Synnove cooed.
“It’s a sponge silkie,” Nanamo said with a smile, handing over the familiar as it wriggled excitedly. As the familiar began to buff one of Synnove’s leather gloves, the sultana continued, “This one and another apparently followed us back into the city proper, and I found my mother’s notes that normally they follow the larger silkie’s direction. I plan to keep the other, my chambers have never been so sparkling, but this one I thought might find an excellent home with you--particularly since you mentioned Amandina and Roksana have discovered the joys of mud.”
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dragons-bones · 2 years
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A VISITOR
or,
Where Do These Critters Keep Coming From?
“Oh, you’re lucky my beau isn’t here to defend my honor, ser!”
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dragons-bones · 1 year
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“Well, either the place beyond the River is even stranger than I anticipated, or I’ve taken a wrong turn.”
Abigail Pent looked around, bemused. The lack of Magnus by her side gave greater credence to the wrong turn theory, particularly since they’d been incorporeal spirits attempting to ford the River as a Resurrection Beast frothed the waters. But she was a necromancer, and a dead necromancer, and it felt like she was true flesh and blood and not a ghost, and this place smelled of organic foliage, with all the growing and rotting that entailed in its wondrous beauty. Might as well see if there was something at the end of this path...
“What in the--”
The sight before her was a shock, some building looming out of the gloom, but as she walked closer, excitement took hold of her. Oh, what an adorable manor, and ready for a party, too! The decor seemed to be some strange mix of Third and Seventh decorating sensibilities, with a splash of Eighth and Ninth, though all the lights and carved gourds reminded her of some of the more esoteric Fifth traditions. Such an eclectic scene, and yet it worked, somehow.
And there seemed to be spirits of some sort in residence, her necromantic senses tingling, though the air of excitement and joy had her grinning. These ghosts seemed a polite and happy sort; perhaps one of them could inform her of where she was, or direct her back to the River. She had a husband to reunite with, and Isaac and Jeannemary, after all.
Happy All Saints’ Wake!
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dragons-bones · 2 years
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iMeet Alkonost
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dragons-bones · 1 year
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“There, see? All’s well that ends well.”
“Revealing yourself to the mortals wasn’t wise, my lady, but to Papa Gruff? That one isn’t just dangerous, he’s clever, unlike that fool Impresario, even if at the end of the day he’s thinking with his stomach.”
“Oh, come now, Ringmistress, that one needed a more personal touch, heh heh heh.” Balthazar swooped by, a ghoul-shaped cookie in his mouth, chased by an angrily chittering Annabel in her miniature form. The Great Gourd watched the bat and the ahriman go fondly, before turning to the greater voidsent that had willingly served her coven for the past few centuries and flicking her hands at her. “Now eat your cookie, our guests will be arriving soon enough, and the only thing hungrier than a voidsent is an adventurer!”
The voidsent mulishly bit into her cookie with a growl, and refused to comment on the fact that the witch had remembered to be extra generous with the cinnamon. The Great Gourd chortled anyway.
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dragons-bones · 2 years
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#FebHyurary 2022 Day 14: 💖
Synnove’s whoop of delight echoed across the expanse of the Aftcastle as her knight swept her into his arms, but hers and Aymeric’s exuberance barely drew any attention--they weren’t the first couple to let the season’s cheer affect them, and they would not be the last.
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dragons-bones · 2 years
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#FebHyurary 2022 Day 15: Journey
The Fall of Ala Mhigo to the Final Day
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dragons-bones · 2 years
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#FebHyurary 2022 Day 2: Road
Because you can’t become an arcanist if you don’t leave home.
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dragons-bones · 2 years
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#FebHyurary 2022 Day 1: Intro
Galette heaved a sigh as the Last Stand waitress stared down at her in utter bafflement. Keeping the menu updated via the chalkboard stands was a quaint little detail, but it made ordering breakfast difficult when one didn’t like blabbing to every person that crossed her path; it had been habit to tug at the waitress’s apron, all the cafes in Limsa Lominsa had nice printed menus one could point at. And Mama was too engrossed in the Hannish alchemical text Nidhana had loaned her to be of any use. Damnit.
She hated talking to strangers.
It took barely a moment’s thought to match her aetheric harmonic to the waitress’s. One pot of coffee, black, a mug of cinnamon hot chocolate, and two servings of cloud banana and rolanberry pancakes, quintuple stack for each, please, she chirped.
The waitress fumbled her pad. “You can talk?!” she squeaked. “Carbuncles don’t talk!”
Galette huffed and pinned her ears back. That’s because Sharlayan arcanima is stagnant and hasn’t done anything new in three hundred years!
“Manners, dear,” Mama said as she turned the page.
The emerald carbuncle snorted, but sat back and relaxed her stance, pricking her ears and exuding friendliness.
The waitress stared for another moment and took a deep breath. “No wonder Dickon was giggling at me before,” she muttered, then in a louder voice, repeated the order. As Galette nodded in satisfaction, the waitress said hesitantly, “Dickon said you could put this on your tab, but didn’t mention your name...?”
Mama finally looked up then, and grinned. “Synnove Greywolfe.”
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dragons-bones · 2 years
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RINGMISTRESS OF THE CONTINENTAL CIRCUS
“First that idiot Impresario, now this ‘Papa Gruff?’ Always thinking with their stomachs, bloody stupid voidsent and their obsessions with the Night of Devilry. It’s a Gourd-sent miracle the mortal adventurers continue to be a competent lot.”
“C̷ONS͠U̶ḾE OUR̕ K̵I̴N'S̡ H̷ȨA͞R̀T̨S͢,͘ ͡RING̶MIS̀TRE̕S͞S͏.̧”
“Don’t you start that nonsense either, Balthazar. They’d give us indigestion, and then we’d be stuck corralling the rest of the damned troupe ourselves. Annabel should be back soon from leaving the tip-off note in that investigator’s office, at least...”
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dragons-bones · 2 years
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GLAMOURS OF ENDWALKER
Eorzea ♦ Old Sharlayan ♦ Mare Lamentorum || Thavnair || Downtime at the Baldesion Annex || Garlemald || The World Unsundered || Ultima Thule, and the Final Day
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dragons-bones · 2 years
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#FebHyurary 2022 Day 5: Behind
Still round the corner there may wait A new road or a secret gate... [...] Home is behind, the world ahead, And there are many paths to tread...
-A Walking Song
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dragons-bones · 2 years
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#FebHyurary 2022 Day 18: Choice
Not every decision we make has a right or a wrong outcome, but for those that do...
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