The first game I've ever pitched and developed is out!
They Came from the Cyclops's Cave! is a game of fantasy cinematic adventure. Part of the They Came From series by Onyx Path Publishing, Cyclops's Cave is completely standalone, an awesome game covering fantasy in all its shapes.
Each They Came From is a love letter to a given movie/media genre zeitgeist, and I pitched Cyclops's Cave to be unique and do the whole fantasy genre. It allows to play from Harryhausen movies to The Lord of the Rings, passing through Xena, Ladyhawke, He-Man, Labyrinth, The Dark Crystal, The Black Cauldron, and Dragonheart.
Seriously, I can't overstate how much range this game has. Like, it *technically* covers TV shows and movies from the 40s to the 90s, but I am who I am, so you'll find nods to Adventure Time, Zelda, She-Ra and the Princesses of Power, and many more in here. Of course you will, this game's my baby, and I wanted it to commit to fantasy at its fullest.
Here you'll find:
- Tools to create your own heroes, be them warriors, gorgons, pixies, slimes, or mimics
- Cinematic powers that replicate movie beats.
- A vast collection of antagonists and creatures.
- Two ready-made scenarios.
...and much more!
Seriously, I love They Came From, how it combines comedy and devotion to media at the table through honest love. This baby of mine is the result of so much hard work, done by a team of awesome people who poured their love for the project into all pages.
Please consider checking it out! That would mean the world to me.
(Also: Cyclops's Cave is the foundation for the upcoming They Came From Witchford Academy!, its very cool upcoming Magical School supplement!)
Draco: “…and you’ll kill me for sport? And when there are no more dragons to slay, how will you make a living knight?”
Bowen: “SHUT UP!”
Dragonheart. It was my first real experience of a dragon in a movie besides the 1 minute debut of Maleficent’s dragon in Sleeping Beauty.
The cgi still holds strong, 27 years later.
I loved working on this despite my hand cramping bad. I used lots of texture brushes in Clip Studio. I had to redo a bit of the line work since I wasn’t really aware of the shape of Draco’s belly plates. The reference was a bit too dark to tell.