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#dnd help
insom-nom-nom-niatic · 2 months
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DND FRIENDS I NEED YOU!
I'm learning and I feel like I am learning too slowly so I need some help from you all. I have never actually played a game of DND until last weekend and am continuing until everyone leaves because HOLY SHIT IT'S FUN... but I am having a hard time understanding some things now that I am at the table and not just watching Critical Role. I really thought I knew this stuff guys!
My Build:
CLASS & LEVEL: Warlock LVL3
BACKGROUND: Urchin (stupid, I know but I had an idea)
RACE: Asmodeus Tiefling
PACT: Pact of the Tome
Eldrictch Invocations
The Fiend
ALIGNMENT: ....That's a secret.
My Questions:
Do I get any BONUS ACTIONS being the Warlock that I am?
How do these spell slots work? I know I get 2 slots but... huh? I'm lvl3 and can only take up to lvl2 spells, and only have 2 spell slots? What if I do 1 at lvl1 and another at lvl2? Or 2 at lvl1? and why don't you get lvl3 spells?
Can I choose any cantrips from any class? and how many being lvl3? I know I get my racial one so THAT is the only thing I have clear there.
Should I have Dark One's Blessing? And Should I have ANOTHER spell known on top of the 4 known? (burning hands, command, blindness/deafness, scorching ray, fireball, stinking cloud)
WHAT THE FUCK CAN I DO WITH MY Book Of Shadows?
Can I do much more than Repelling Blast from my Eldritch Invocations?
Do I get anything else besides my lil Book Of Shadows from my Pact of the Tome?
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Hey :) I’m super hyperfixated on DnD right now but I barely know how to play. I literally started learning 2 days ago. I’m working on a character right now (a rogue wood elf) and I really wanna find some DnD friends who are willing to help me learn and maybe even play with me!
I’m autistic and I really benefit from kindness and clear instructions, I’m a very fast learner though. I just need things to be clearly explained. If anyone wants to talk or be friends or help then please dm me! We can chat here or on discord where I’m more comfortable. Thanks :3
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crow-or · 14 days
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if I wanted to combine the battlemaster and gunslinger fighter subclasses, what's the best way to do it that's not overtuned but still retains the unique identity of both classes?
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radiodeerr · 5 months
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does anyone here have tips on starting to learn dnd? i’ve been super interested in it for a few years now but never had the opportunity to try it out until now aha!
any tips about the game at all would be super useful! like how it works, what characters you can do (especially when starting), etc? thank you!
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What song or ambience music would you put to an encounter in a magical western themed campaign where the party is fighting a bunch of little dinosaurs in a house? I'm asking for me.
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voidedparts · 4 months
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Im working on homebrewing a race for a dnd campaign I'm joining (this is my second campaign ever)
The setting is basically an arcade but there is magic, and Im wanting to essentially make sentient magical tetris pieces. does anyone who knows how to do this have any suggestions or ideas?
I was playing around with like, a construct of some sort. magically animated floating rocks? I don't know what I would use as like a starting base for this.
The most homebrew I've done is make up a subrace based on one that already exists. This seems like a lot more needs to be fleshed out.
Let me know what you think, oh wise dnd fanatics
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fangdoesstuff · 5 days
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anyone have some good dnd dm and/or player resources? I’m planning out my campaign rn and i am not super uber great at dnd still (mostly combat rules lol it hurts my brain) so i wanna make sure i’m making it functional and still fun :D
(also if YOU (nubert) are reading this SHHHHHHHH NO LOOKING)
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For those of you who have experience with DnD and have read Wings of Fire-
What would be a good way to incorporate animus magic?
One of my players in my underwater campaign wants to have animus magic, and I just think it's a bit OP without actually drastic consequences.
Currently my idea is a list of 10-20 consequences that happen when it is used, and it may only be used once upon leveling up between levels 2-5, twice 6-10, and three times 11+
(Consequences would be per usage but only more extreme towards the higher levels (7+) ) (Also dictated on what it is used for)
(examples of the consequences:
Perpetual disadvantage on insight checks (or other checks)
lose 2-5 permanent hit points (so a person who has 14 permanent hit points could get knocked down to 9-12)
sudden loss of digits (such as fingers, toes, etc)
docking a stat down (so a +1 becomes +0, a -1 becomes -2, etc)
Temporary blindness
Even if they roll high on perception or insight checks, there will always be one wrong detail. Whether that is the color of the rock or the lack or existence of an item. More minute details preferably.
losing a damage point on a certain attack (so like, a dragonborn with their breath weapon, one that would be 2d4 damage would be 2d4 - 1 , etc )
suddenly a certain type of creature is always hostile. Could be birds, could be snakes, could be a species of fish.
Do you think this is a good idea-? or should I just kinda nix it entirely?
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numbattery · 6 months
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I want Bug to have a familiar, but I rlly can’t decide what creature!!!
I’m thinking flying snake, mountain goat, blink dog, young wyvern, or something else. Does anyone know of shapechanging mythical animals? I can’t find much on the topic. If all else fails, I’ll probably go with a modified mountain goat.
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nadjathevampire · 1 year
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I’m writing a dnd campaign in which the main npc is worshipped by a cult, however it’s a secret for the players. I’ve been using crafty vocab for the locations and names, for example the charity shop is called ‘acolyte antiques’.
(For those who don’t know an acolyte is a devoted follower)
Within the town the cult is mostly a secret, and people willingly donate blood to a blood service claiming to be an average medical one, however what the townspeople (and players) don’t know is that the blood service actually belongs to the cult and is a secret operation of theirs. However I do not have a name for this blood service, and need something crafty and secretive as earlier mentioned.
If anyone has any suggestions that’d be awesome!
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dnd-ideas-n-memes · 1 year
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Been thinking about Hexbloods and their eldercross/witch’s turn.
Some of them are pretty straightforward on possibilities:
Annis-metal
Bheur-ice
Bog-vines etc
Green-wood/flowers/leaves etc
Hannya-snakes
Night-demon/nightmare/horns/bones
Sea-coral/shells etc
But 2 of them I have no ideas for
Shrieking
Silat
Any ideas?
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skywarriorupham · 13 days
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ideas needed
I need ideas for a long ish main quest for my DND campaign. I originally had ideas hut I need something that I can do for a campaign where the players want to murder every NPC they see
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humanransome-note · 2 months
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I need somebody who knows more about DND to answer this question for me.
What class/subclass would best exploit devotion?
Like I think it’s paladin, but also cleric and warlock feel like they could be configured in that way too.
And I mean devotion as a toxic and self destructive trait, we’re creeping into parasocial zealot territory and making a comfortable spot for ourselves.
This is their only motivator, this is their only drive, it’s the only thing they think makes them worthy of anything.
And this devotion is seen as commendable and they’re praised for it constantly, but it’s not healthy, like if somebody read their mind they’d realize how much of a shell this character has become.
Like somebody talks to them and leaves thinking “…okay…” like it comes off as strange but not dangerous (but it absolutely is dangerous)
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bigtiddydevilbf · 3 months
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I've not properly played DND before, last campaign I was a part of fizzled out before it even started and that was 10-11 years ago
I'm getting ready for a campaign with my brother and I have no idea what I'm doing....
He's pretty lenient with the rules cause he's just in it for a good time, and to get us all back into the swing of things.
But how the fuck do I character create?
Why is it so hard to create a DND character, when I'm constantly making characters for little stories in my head?
IDK what to align this guy as, background?? Fuck man I'm not sure....
HE TOLD ME WHICH DICE TO ROLL FOR WHAT AND I DONT REMEMBER WHAT THEY EVEN WERE
My ADHD brain is having the hardest time processing anything, all the time, ever
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gobbinhalfglass · 11 months
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I haven’t had much to post in terms of content, so here’s some character writing advice.
It is common to imagine adventurers as youthful, energetic, eager to get out there and pursue their goals. But what of older adventurers?
An obvious example is the Wizard. Perhaps his low level has more to do with the nature of his field of study than a lack of experience; an alchemist may not know much of battle magic, after all. But this research and study may lead to driving discoveries that compel an old man from his home in pursuit of a greater goal or secret. The Hermit background makes a good fit for this.
Less obvious is perhaps the Barbarian; the walking tank made of meat and anger, classically known for being low-intelligence fighting machines. But how many battles can one survive without it changing them? An old Barbarian may have more scars than the ones on his skin; anger often leads to decisions one regrets, and Barbarians are still sapient creatures. An old barbarian may struggle with the consequences of unbound anger, tempering his rage with hard-won wisdom. Does such a character seek to atone? Search for purpose in his old age? Or simply fight because he knows not what else to do? All intriguing questions that can lend to an interesting character.
And what of the Rogue? Has he led a successful life, purloining wealth from the wealthy? Has he failed at each turn, living a hard life the whole way? Has he led a life of crime out of necessity? What has he done with what he has managed to collect and learn over his many years? What does he regret? An old Rogue is full of practical experience; he’s learned a trick or two in his time and there’s usually a story behind it.
Writing a character not at the beginning of their journey in life, but in the middle or end, gives one reason to think deeper on who their characters are, what experiences they’ve had and how they impact where they are at in life now. Many such characters have graced my own gaming table and they’ve been some of the best I’ve seen.
Hope this helps!
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hexiflexi · 8 months
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ok so I'm a fairly new gm/dm (I started around April) and I had one finished campaign and one ongoing campaign as of last week. However, the players of the finished campaign wanted a sequel, and I was happy to oblige. I asked if they wanted more or less structure and whether they wanted story-based or battle-based play. They unanimously voted on story-based, so I spent the past few weeks constructing what I think is a pretty complicated storyline for what I'm calling "season two" of the campaign. I set it up so it appears to the players as a series of small plot lines, but they are all actually part of one larger plot. So far they're thrilled, but I'm realizing that as I introduce characters, it's becoming increasingly difficult to keep track of what's going on with other parts on the plots, specifically with the npcs. Any advice on how to keep the story straight in my own head for the sake of my players? Thank you in advance!
tl,dr: too many npcs, not enough space in brain
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