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#dark artefacts
stabby-apologist · 1 year
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burningvelvet · 7 months
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Locks of hair from Percy Shelley, Mary Shelley, and Lord Byron, next to their portraits:
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cafe-viennois · 5 months
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God's Favorite Princess 🖤 Hello! I'm back with a Baldur's Gate 3 fanart! I'm quite happy with the result even though I struggled a bit with the armor 😅
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ibikus · 1 year
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“Ah, God! but Art is long, And Life, alas! is fleeting.”
― Johann Wolfgang von Goethe, Faust
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dairine-bonnet · 10 months
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Not light enough to wear the Circlet of Saresh...
But not dark enough to wear Tulak Hord's mask!
Somewhere in the middle...
Such powerful items, but what about those who follow the grey path? It's impossible for grey jedi to use either of them!:D
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grokebaby · 10 months
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EVIL ARTEFACTS
Chalice of perishment - a small, innocuous looking chalice that is a pure, matte black color. It has the ability to make liquids into powerful potions - or poisons. It only works on bodily fluids such as tears or blood. It needs to come from a living source, since the Chalice uses the emotions and life source to power it's effects. The reason for it's name containing perishment is due to the fact that, at the cost of making, the Chalice will start slowly draining whoever it receives it's liquids from, which can result in severe bodily corruption or even death. There's a catch to this, however, as the person who donated the liquid to the Chalice, has the most success using the resulting potion or poison - thus making the use of living sacrifices undesirable. Simple potions still remain some potency when used by someone else, but for anything serious, it either loses most effect or may even result in disaster if used by someone other than the source person. [Was in the possession of and briefly used by Dark lord Evilicus, currently confiscated by the Galactic alliance of public safety]
Golgon('s) sword - A large ancient sword forged by and for an ancient demonic ruler by the name of Golgon. The sword's handle is decorated by mysterious patterns that resemble pawprints to the untrained eye, and it has a huge white gem at the base of the blade. If, when hit by the sword, it pierces flesh, a terrible ailment is inflicted on the injured person. It causes the flesh of the victim to begin drying up in painful, charred blisters beginning from the infection site, and eventually spreading onto the whole body. There is currently very few known antidotes. Once the infection has taken over the entire body there are two possible outcomes that are affected by the victims mental state upon the final moments of infection. If the victim has been able to come to terms with their terrible fate, and is at peace with death, they simply die in a pile of ash. However in the case of the opposite, where the victim attempts to fight their ailment and feels fear of it, they turn into a mindless entity, a metaphorical shadow of their former self who will only obey the sword's wielder. It is theoretically possible to free the victim of their state after this, however any known instances of this have not been recorded with tangible proof of the method and thus it remains debated. To prevent the sword from rapidly changing wielders, when found by someone whom it deems worthy, it attaches itself to the wielders arm and forms a sort of semi symbiotic relationship with them. It is very difficult to detach the sword from it's wielder, and the prospect of it becomes more risky the longer the sword and wielder are connected together. Depending on the length of time, potential side effects of detachment include short to long term nerve damage, rashes, burn scars, sensitivity to sunlight or necrosis. [Was in the possession and use of the Dark lord Evilicus, confiscated later by the galactic alliance of public safety]
(X) Null's hideout key - A mysterious key that is said to open the hatch to Nulls hideout. Null, known by many names (all of which include the word Null somewhere), is a cryptic entity who's known to wield strange unexplainable powers. Though it is possible to make a deal with it, x will most of the time still do however it pleases, and has been known to become unreliable or unpredictable. It's powers aren't necessarily solely destructive nor creative, and thus it's freedom tends to split opinions. X is a surreal lifeform who operates beyond the concepts of logic or physics and is thus difficult - but not impossible to challenge. According to various nursery rhymes, Null is said to suck out all whimsy and "imagination" from anything x touches, which manifests in various ways depending on subject, however vast majority of the time it's powers are transformative and don't significantly harm the subject of it's tricks.
Most info of Null originates from old children's tales or nursery rhymes and thus are the only consistent source on x. According to a story, a group of heroes sealed Null away to protect all the fun and beauty of the world, and placed a spell on the key to cause it to be constantly playing hide n seek. There exist no clues as to where the key is, and according to the story, the only way to find it is to start randomly counting down from 10, while looking for it. This is said to work regardless of location, person, or amount of participants. The chances of finding it still seem slim, so many seekers have been left to count down over and over again to no avail. Due to all this, Null's existence is heavily debated.
Void ores - a type of metal that is largely found in shadow dimensions and various underworlds. It's a popular - Though hard to find material for demonic entities to forge armor or weapons out of. Information around It's functions are closely guarded from humans or "Overworld" entities In fear of exposing vulnerabilities. Once subtracted, forged and fine-crafted, any piece of armor made from this ore becomes stronger each time it's exposed to blood - anyone's blood. The metal is considered intelligent in ways that inanimate objects often aren't (or shouldn't be), and it seems to cooperate with it's so called "Master" in (most) everything they do. It can be worn over long periods of times - even a lifetime, as it forms a sort of exoskeleton around it's master and grows and adapts with them. The metal is considered highly risky however, since any attempt to separate it from it's master causes it to act in dangerous ways and harm any living matter it touches, thus making removal near impossible and sometimes even fatal. Thus, it is advised that one make armor out of it only if they are fully willing to make a lifetime commitment, because you can't be guaranteed a safe removal. Methods of forgery seem to vary too much for there to be any one reliable source, so it is suspected that each demonic lifeform has their own, closely guarded method. [Notable example of an armor like this is the one currently worn by The Dark lord Evilicus]
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infirmux · 4 months
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phyes most fundamental character trait being of course that she would become afflicted by a cursed amulet near instantly & then make up aphorisms about how this is actually the ideal state of affairs for her
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keftiu · 1 year
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today's session of my Songs for the Dusk campaign, Rose Dawn, had a scene where Frei (our group's Scholar) tried to connect with the ancient mech the party uncovered last mission. she asked Joyeuse to share the story of a favorite prior pilot...
...and i got to pull out the notes from my game of Artefact, a solo journaling game where you play as a magic item across its many wielders, where i embodied Joyeuse across the long centuries before Rose Dawn (and our prior campaign, Gilded Sands, where Joyeuse was introduced) with nine past wielders at the controls.
ttrpgs are SO good and you should play as many of them as you can!! it's awesome to have such radically different play experiences inform each other (this setting has taken shape through five or six previous game systems!) - and it means Joy gets to share so many more stories out of its incredible history as Rose Dawn goes on!
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benchowmein · 2 years
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Theatre Magazine, November 1922
Corselet of Tutankhamun, excavated November 1922
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anx1oustig3r · 1 year
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im still struggling with this chapter but this exchange made me chuckle
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khimerism · 2 years
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BALOR’S EYE
A Mhachi artefact that belonged to the Vyllea line, capable of allowing the user to draw in large amounts of aether from the surroundings — of environment and living beings both. Balor’s Eye was designed to be worn as a necklace when not in use while having the capability to swap into a staff form. Its most common use was drawing upon the land to acquire the necessary aether for large spells and voidsent summonings. It is rumoured that the artefact was supposed to be passed down to the newest generation of the Vyllea bloodline only to be lost to time.
Nowadays, the last remaining Vyllea seeks to claim what was rightfully hers and will stop at nothing to find it.
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burningvelvet · 11 months
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William Shakespeare’s handwritten last will and testament, including his presumed final signatures (March 25, 1616). Taken from the Folger Shakespeare Library and the National Archives of England.
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nott-another-sideblog · 3 months
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the magnus protocol is coming out/two episodes r out and so i am going adequately insane. this has led to me making a tma/tmagp au in my head and i’m warring between the urge to make theo an eye avatar bcs he’s my fave or a dark avatar because. come on. nott? literally night? it feels criminal not to use that.
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lennythereviewer · 10 months
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My favorite Kingdom Hearts fact is that one of the biggest plot-holes that Nomura has never been able to meaningfully retcon or write his way out, a plot-hole so big that it fundamentally breaks the very rules the series is written on...
Is the existence of Steamboat Willie
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Let me explain for the uninitiated:
In Kingdom Hearts 2, there’s a small detour in the story involving Maleficent trying to invade Disney Castle, the home of King Mickey. She can’t step foot in the castle due to an artefact of pure light that wards off darkness locked in the basement.
Pete, who is working for Maleficent, opens a door into the past (Before Disney Castle, this land was known as Timeless River) and decides to remove the artifact from it’s place in time so it won’t be there to stop them from getting in.
Sora, Donald, and Goofy chase Pete into the past thanks to another magic door provided by Merlin, and through some shenanigans involving old cartoons and teaming up with Pete’s past-self, they lock the door the villains are using, and return the artefact to it’s proper place so it can exist in the present.
You with me so far? Pretty straightforward-ish time-travel plot right?
Here’s where it goes off the rails.
Time travel would go on to become a staple of Kingdom Hearts going forward and would come with a very strict set of rules over how it operates:
1. You can only travel to a point in time where a version of yourself exists
2. You basically give up your body to do so, and travel as a disembodied soul unless you have a vessel to inhabit
3. You can’t alter the past in a meaningful way, what’s going to happen will happen
4. You lose your memories of said trip once you return, but your actions could leave a lingering instinct on your other self that could influence their decisions
“Wait” you may be thinking “Why should anyone go through all those hoops? Wasn’t time travel super simple that first time?”
And you’d be totally right, because the existence of Timeless River completely renders all of these rules and restrictions meaningless. 
There is no version of Sora that existed in Timeless River before he step foot there, everyone kept their bodies, the trio and Pete were able to mess with the timeline as freely as they pleased, and they all very much remember their trip. 
Nomura has never been able to meaningfully explain this super simple, easy way of time travel and the more convoluted method co-existing other than a cheap-throwaway line from one of the villains saying that Merlin “broke the rules” 
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The hilarious part about this line is that it implies that PETE of all characters is actually more powerful than the actual villain of the series, because Pete opened a door into Timeless River through sheer willpower and nostalgia for “the good old days”
But the all-knowing chess-master of a villain who had an evil plan several decades in the making with countless moving parts and contingencies to account for had to use the roundabout, more complicated method of time travel where a lot could go wrong.
Pete though? Dude just casually broke all the rules of time travel because he felt like it. He's just built different.
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TL;DR: Steamboat Willie breaks Kingdom Hearts lore in half, Pete is more powerful than Master Xehanort, and I fucking love this beautiful trainwreck of a series you guys it means so much to me
I love Kingdom hearts so much.
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hiddency · 1 year
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Thinking again about how absolutely stellar Exo lore is
Destiny honestly has my favorite version of the "uploading your consciousness into a machine body" trope. I love how thought out it is, how it takes this logistical approach with regards to all the trials and tribulations you would have to go through to create such a technology and all the caveats and issues that would arise and methods for getting around them, and topping it off with a thing that ties if back into the greater universe in a way that makes it uniquely destiny.
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aziraphale-is-a-cat · 7 months
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DPxDC Warlock Batfamily
They're not warlocks in the traditional sense, no fancy spell work or obvious theming. In fact, most anyone less magically attune than John would just assume they were metas like anyone else on the team, but they weren't.
It took a while to notice, just passing off the magical fluctuations around them as the ebb and flow of the natural world, or maybe some residual curse vibes from Gotham (ew). But it was too consistent. When Batman slipped into the shadows it pulsed, and when Oracle seized control of nearby computers it surged. When Nightwing took his inhuman leaps into the air simply trusting that he would reach his lading point it soared and when that nightmare of a Robin brought a room to darkness it rested like a heavy weight on his shoulders.
They weren't individual users, their eclectically cohesive group structure was too uniform for that; but they weren't some family of sorcerers either, being quite obviously unrelated by blood save for a few. The most likely answer was that they were all warlocks in service to some common diety, taking on aspects of its power to enforce it's will upon the mortal world- and John really hoped it was a helpful entity, because they were in deep shit.
Peeling the partially liquefied tentacle off from across his chest, Constantine sat up and brought his hand up to cup his bruised face. He prayed to whatever was least likely to hold a grudge that their little hail Mary there had bought them enough time to perform a summoning.
"Hey Bat, get your patron on the phone, this is getting fucking Eldritch."
"What the hell are you talking about," Hal Jordan pushed himself out of the rubble with a massive green fist construct. "Bats isn't a magic user."
"Hm." Batman grunted as he picked bone shards out of his gauntlets. "I'll need to get something for the ritual."
Everyone present sat up to look at him like he'd grown another head, except Superman and Wonder Woman who seemed a little excited.
"I'm sorry, you're a magician?" The Flash pipes up from behind the ruins of an old altar, only to receive a level glare from his black clad coworker.
"Warlock."
"Oh."
Constantine grabbed onto some chains hanging from the precariously damaged ceiling, rising to his feet. "We don't have much time; that thing's off licking its wounds in space or something, but it'll be back. You go off and collect whatever artefact you have from wherever you hid it and I'll start drawing the circle, where are we pulling your Patron from?"
Batman nodded in agreement. "The Infinite Realms."
"Fucking Hell."
-
The Watch Tower was crowded when Batman returned flanked by two other members for his little hero coven, carrying a small case decorated with constellations and nebulae.
Wonder Woman stepped up to look at the container, obviously curious, but not touching it.
"It will be wonderful to see him again, Batman. After this is dealt with I hope to hear the tales of my sisters from beyond."
"He'll definitely be happy to chat after we're done," Nightwing commented. "I hear he's been training with Pandora."
Red Robin nodded to that, an exasperated look on his face as he likely anticipated a long and drawn out conversation about different kinds of swords. Amazons liked their blades.
John gave that idea some concideration, Amazonian ghosts probably get up to some killer fights without having to worry about, ya know, death. He called out to the Dark Knight, "I've got the circle done, now we just need your call."
The three of them walk over to the summoning circle unceremoniously carved into the watch tower floor, Batman narrowing his eyes at the damaged paneling but saying nothing otherwise. The Dark Knight opens the case in his hands and pulls out what appears to be a small model space station.
The Coven spread themselves evenly around the circumference of the circle and Batman begins the ritual. "Salve patrōnem, egō stellam vocō." He throws the model space station into the circle where it appeared to float as the symbols in the ground lit up.
Slowly, a figure formed in the center, first as hands holding the model and spreading out over its arms and to its body in the shape of a young boy. He seemed to be wearing a black rubber hazmat suit with white accents and green lichtenberg figures crawling up his left arm. White hair appeared and with it piercing green eyes that seemed to be fixed on the toy in his hands. A cape flowed out behind him less like fabric and more like the endless void of space littered with stars and a cold weight settled on the room.
"Damn B, y'all really fucked up the floor this time."
Red Robin snorted, "Nice to see you too, Danny."
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