symbols ideas 💓💐
⁎ ˚ ˚୨୧⋆。˚ ⋆
༉‧₊˚✧‧₊˚✩彡.˚✩
⊹ 𖧧 ִֶָ 𖥔 ゚˖ ⊹ › ‹ ᵎ 𖧧. ⊹
◌ ⊹ 🐰 𓏲࣪⋆ 💗 𓄹 ࣪ . ݁
₊˚‧(๑σ̴̶̷ ﻌσ̴̶̷)·˚₊ ՞ ⸝⸝> ̫ <⸝⸝ ՞
૮₍。´𖦹 ˕ ×`。₎ა ↜(⃔ ◞•᷅௰•᷄)⃕◞
˚ଘo(∗ ❛ั ᵕ ❛ั )੭່˙ ʕ=・ᴥ・=ʔ
૮₍。´ᴖ ˔ ᴖ`。₎ა ᐢ ᴗ . ᴗ ᐢ
₍ᐢ. ̫.ᐢ (´•̥̥̥д•̥̥̥`) (ノ´ヮ`)ノ: ・゚
₍ᐢ ̥ ” ̞ ̥”ᐢ₎ ૮Ꮚ⑅ ˵ᴗ͈ . ᴗ͈꒱ა
₍⑅ᐢ-.-ᐢ₎!! ♡ ʕ • ᴥ • ʔ ・♡
₍ᵔ·͈༝·͈ᵔ₎ ʕ ꈍᴥꈍʔ ଘ(੭´ ꒫`)੭
⪩ ♡ ⪨ ૮꒰ 。っ -。꒱ఎ 푸딩 ᧔♡᧓
꒰১ ໒꒱ ₊˚﹕✧﹒₊‧ ྀི☁️ ˚̣̣̣͙₊ ★ ⁺ . ⁺
⠀⠀⠀ ପଓ࿚ ͜ ࣪ . ་ ˖ ࣪ ་ 🧝🏽♀️ ପໄଓ ˙·.¸¸.͡ ପଓ࿚ ͜
˖ ♡.˚˳១୨୧ ༘✰ ༘ ˚ ˚ ༘ ‧₊˚ ୭̥⋆。 ₍ᐢ. ̫.ᐢ * .♡ *:・゚✧ ⋆ ࣪.* ࣪.⋆'*•.¸♡ ♡¸.•*'ೄྀ࿐ ˊˎ-୨ ♡ ୧ (:̲̅:̲̅:̲̅[̲̅:♡:]̲̅:̲̅:̲̅:̲̅) ㅤ༺♡༻ ‧₊˚✩ 𓆩 ☆ 𓆪 ⋆ ࣪ ᖭི
⋆ ˚。⋆୨୧˚ ♡ ˚୨୧⋆。˚ ⋆
₊‧ ˖ ࣪ ་ 🐇 ໒꒱
ִ ۫ . ☃️ ˙·.¸¸. ִ ۫ .
. ་ ˖ ࣪ ་ ❄ 𝄞 ִ ۫
. ་ ˖ ࣪ ་ 🧸 ࿐ ִ ۫ ⁎ .
، • ୨ ࣪ ⊹ 🦇 . . ݁ ٬٬ ࣪ ،
₊‧ ִ ۫ ⁎ . 🌃 . ⋆ ࣪.
₊‧ ༒ . . ݁٬ ࣪ ، 🕸️ ₊ ˖ ་
. . ݁ ٬٬ ࣪ ، ♥︎ ، ࣪ ⊹ ֶָ
thank u ! ♡ and have a wonderful day ♡
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Underrated thing I love about Stray: it solves the core “narrative distance problem” you have in almost every other video game ever.
In other video games when you get distracted from the main story to go hunt for collectibles/ goof around, it always feels like you’re “ruining the narrative.” The NPCs are urging you to solve the world ending threat as fast as you can —and you respond by looking for the bonus items. It creates a distance between the player and character. It feels weird that the NPCs aren’t angry at you for hopping around and goofing off instead of focusing on the world-ending disaster
But in Stray it makes perfect sense because like. You’re a cat.
Of course the NPCS aren’t mad at you for acting oddly or running off and goofing around for a bit! You’re just a feral little cat, you don’t know better. Of course a cat would get distracted from a main storyline to goof around and go hunting for little treats. It’s just a little kitty. It needs to cause mischief. Everyone Gets it and it makes perfect sense
The moral of the story is that there should be more video games with cat main characters and that’s that on that
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