A positive Update
Friends, kind folk - Hello Again 🤍
Ever since my last update post, I've been thinking about it , a lot ;; I knew I needed time to cook and reflect, and im so glad I gave myself that...
2024 started rough for me; I fell severely ill again - I was too busy cursing my life and dwelling over how betrayed I felt by things still not getting better despite my efforts that I didn't realize I was walking into a self fulfilling prophecy. Its true that the struggles I'm going through are yet to be solved, that its gotten so much to the point giving up seemed easier, and that a couple individuals haven't been making it easier on me either; I swayed and i rattled and I steered within feelings ranging from confusion to anger to dismay and all of this back and forth did nothing but remind me of yet another self-destructive loop I just don't want to allow in my life anymore. Its exactly the kinda stuff that made me ill to begin with, and I've been so lost dealing with everything in between that i forgot to tend to the actual core centering all of this...
It grew unbearable how much emotional and physical turmoil I was pushing myself into, and knowing how intertwined these two elements have been; I had to draw a line before i majorly screwed myself over, gathering any bit of inner will to discipline myself back into some sort of clarity, enough to at least look through a lens OUTSIDE my pain for once, towards the kind of life I want to lead, and the kind of life I don't; and I came to an understanding.
From my physical state to my mental, to the people and memories I've experienced, both the good and the bad - I want to prioritize the good.
Not in a shitty ass, toxic optimism kinda way but in a "I want to prioritize knowing and living the possibility that even when it hurts, even when i want to be gone, even when life doesn't align - There's still every good reason in the world to keep moving forward, to face things from a perspective of growth & compassion, and to grow to love the promise of a better tomorrow even when today was unbearable." To know that I don't end or begin in my suffering, that the infinite potential I speak so fondly of applies to me, as well...
I want to be able to wield and create and share that goodness, too, Especially when it is already in decline...And for all gods sake, to internalize that all of this STILL exists and STILL matters even when it doesn't work the first couple or dozens of times.
As for my place here in Tumblr...I know the sentiment might feel silly to some but the experiences, memories, and connections I've made here have truly been such a significant force in my life, and i don't want to give up on that ;; Not because of my own insecurities, or an inner state of hopelessness, and especially not over a bunch of emotionally immature Anons that dont know how to handle themselves; I want to forgive all of that.
I'm stubborn, and there's an unyielding force within me that no matter how many times it is struck down, it proved itself ridiculously resilient. I'm perking up with with a fiery confidence realizing just how many times it rose back up, enough to realize it is an unchangeable part of me ;_; I shouldn't underestimate that force, and I want to keep living by its side. Whatever positive change I can sprinkle onto my life and the lives of those I care for, I will! And the reason why this space in particular is so important to me, is because so much of that already exists here, alongside you folks;
THAT'S the kind of energy i want to nourish and walk into the new year with! I want to continue growing as a person, challenging my inner turmoils, undoing the self punishing dogmas that still haunt me, stop flexing my teeth over things that don't deserve my time and god DAMN, just - indulge in the stuff that makes me happy, even when I'm going through unhappy times.
So yeah...I guess that means, I'm back & I'm staying ;_;)🧡
I know i may seem like a broken record when it comes to expressing gratitude but - Thank you, thank you thank you everyone who have reached out for me, who so fondly kept me in their thoughts and kept encouraging me whenever i was hurting, both then and now...You folks mean more than whatever ailment or struggle I can go through, and while I'm unsure of how the future will look like as I'm still going through various challenges- I couldn't have asked for a cooler, sweeter audience to have by my side whenever Its time to take a rest or hype over our sexy delicious blorbos!
Speaking of which....................I have been cooking quite a lot of things in the time i was away 👀✨ I most definitely intend to serve them, eheheh
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Splatoon 3 Version 6.0 Patch Notes Breakdown
Been a little bit since I did one of these, but Nintendo released the Chill Season 2023 patch notes about three hour ago, and while in terms of balance changes this is one of the smallest patches ever, it's got a ton of quality-of-life changes, so let's dig in, shall we?
So let's start from the top. In terms of new content, this patch includes a new catalog, two new stages (Robo ROM-en and Bluefin Depot), two new Specials (Splattercolor Screen and Triple Splashdown), nine new weapons, two new multiplayer songs, the new King Salmonid Megalodontia, and eleven new Tableturf cards.
Additionally, you'll note that they're including a line about giving you one Sheldon License at the end of each season. This is actually really relevant to a change coming down in line, so tuck that in the back of your mind for later.
The balance changes are all buffs, but they're relatively minor, and only six Main weapons and one Special are seeing any changes this time around.
Starting off, .96 Gal is having its ink efficiency buffed by 8%. It currently gets 40 shots on a full ink tank, so I wager this increases that number by about 5-10, but it's 5 AM my time at time of writing and I am bad at math, so I don't know for sure.
Ranged Blaster's explosions get a 15% paint buff. Note that this applies only to the final explosion and not the trail, so it's not a straight 15% paint buff.
Dread Wringer gets a 10% ink efficiency buff, and since it currently has ten sloshes on a full tank, that increases that number to eleven.
And finally, for Main Weapon changes the Heavy Edit Splatling now paints more. Unlike the Ranged Blaster's paint buff this is a lot harder to gauge, but Heavy Edit's paint can be kind of spotty and inefficient, so this is undoubtedly a good thing for it.
After that, we've got only two points-for-Special changes.
Jet Squelcher and L-3 Nozzlenose both get some points shaved off their Specials, taking their Ink Vac and Crab Tank to 180p and 190p respectively. On one hand, I am biased and hate the Jet Squelcher, and I think this buff was completely unwarranted and unnecessary, but on the other hand I love the L-3 and want only good things in life for it, so they balance each other out, in my book.
And, for the final balance change of the entire patch, we've got a Reefslider buff, as it now makes you invulnerable during its startup 13 frames faster. The thing about this change is that like, it's a buff, and that is good, but the problem Reefslider has is not getting the Special off, it's that you very rarely survive the aftermath of using it, and this does nothing to solve that. With Triple Splashdown on the horizon I think things might be rough for this Special in the future.
And that's all of the balance changes! There being so few of them indicate two things to me: That Nintendo is overall happy with the the state of the game, and that they are wary of touching anything unless they have to. And one hand I get it, after all, competitive players are currently saying that there really isn't a meta at the moment, just picking weapons you're good at and playing well, and that's probably not an environment you want to shake up too much. But on the other hand, there are a lot of things like Line Marker, Undercover Brella, and Reefslider to name a few, that could really do with some sprucing up to help them keep up with the just the middle of the pack. I think raising the bottom bar a bit higher would be to everyone's benefit.
But we've got two Specials being added, so I suppose now's not the time to rock the boat too much. We'll see how things have shaken out come the mid-season patch in January.
But the balance changes are a very small part of these patch notes, and nowhere near the most interesting, so let's keep moving on.
Anarchy Series and X Battles are receiving a whole slew of changes, the most prominent of which are some new badge rewards for win streaks and attaining high X Rankings. Additionally, matchmaking in X Battles is being changed to more strictly separate people with high and low X Ranks, as well as allowing more team compositions. To cut a long story short, weapons have a set of internal values that the game uses during matchmaking to try and balance the team compositions. Matchmaking in high-power X Rank infamously takes a very long time, so I have to imagine that this change aims to speed things up by making the matchmaking more lenient on that front.
Salmon Run, in addition to the new King Salmonid, is getting some significant changes, starting with some changes to the Specials:
Kraken Royale and Triple Splashdown are being added to the pool of available Specials. Additionally, Mr. Grizz has finally agreed to always provide at least two workers on every team with a long-range Special to handle all the pesky Stingers and Flyfish. Be sure to thank your local union representative the next chance you get.
This change is particularly spicy. Your Salmon Run stage badges will now boost your starting difficulty on their respective stages, adding more incentive to play beyond the two superbonuses, as well as making the grind for future badges easier. This certainly gives me more motivation to go for those VP 400+ badges.
You'll now be able to tell what King Salmonid is present during each Shift, and the Salmometer will change to match it, as well. Can you believe they didn't change that when they added Horrorboros?
Also I am curious what this means for those Shifts where the King Salmonid was random. Will the Salmometer become a question mark? Are they not gonna do those anymore? We'll have to wait and see.
But this next change, is a big one, and it's for, what else, Big Run:
Big Run trophy requirements will now be set in advance, and no longer scale off top 50%, 20% and 5% player results.
I am in two minds about this change. On one hand, I always thought that people complaining about overfishers in Big Run were kind of petulant and entitled, especially when the rewards were as minor as locker decorations and badges. Maybe that's mean-spirited of me, but there was never a way for me to read it as anything but people demanding to be given the same reward as the people working the hardest without putting in the effort themselves.
But on the other hand, the 5% cutoff has been steadily rising as overall Big Run participation decreased, which is just a natural result of time passing and casual players falling off the game, nothing weird there, but this means that the top becomes more stacked, further disincentivizing casual players as getting even the bronze trophies becomes harder and harder for them. Giving the players much clearer and more achievable goals will likely serve to pull a lot of people back into Big Runs, and that is undoubtedly a good thing.
And hey, I said the rewards weren't worth getting upset over, and by that same metric, I don't think it's worth getting upset over more people getting them, either. All the better, if it makes more folks happy. And as for the people who do want to grind their hearts out, well:
There's still some recognition for that, too.
So that's the gist of the Salmon Run changes, so let's finish up with some miscellaneous changes.
Remember how I told you to keep that bonus Sheldon's License in mind for later?
Players who own every currently available weapon will now be able to trade extra licenses in for Shell-Out Tokens. In other words, that extra license serves as a failsafe so you don't lock yourself out of buying future weapons by spending all your licenses on gacha rolls.
The Splatfest Battle Pro queue is receiving the same matchmaking changes as X, presumably for much the same reasons.
And finally, the most important change of all:
WANDERCRUST IS BACK!!! YEAH BABY!!!! WOO!!!
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