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#but the threat of WW3 has been floating around for years
maxisawell · 8 days
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Review & Rant Concerning MW3 Reboot
**This has Spoilers for MW3. If you have not played the full game and care about spoilers, please do not read.**
To preface this, hi!! I'm Max is a Well, and I am a writer. I have not published any novels, but I do have one in the works. I have written for plenty of people, including some pretty big fanfiction authors [past tense] (not as impressive as most, but I quite enjoyed it), and I have written my fair share of fan artworks, and then a few half published WIPs are floating around the internet somewhere. I've been writing since I was like, 12 years old. I've done it for the better part of my life now, and I've turned some heads with my writing. If circumstances were better where I could pursue this passion for full-time, I'd probably be really well off by now. All this to say, I'm very much someone who knows a lot about writing, story pacing, emotions dramatics and the whole 9 yards.
I love playing games and immersing myself within what's happening in game, and I got that feeling from MW1 & 2, but 3 was just, a little rough feeling. I can't quite explain it, but it just didn't have the same vibe as the first or second. I enjoyed the narrative although, again really rough story telling. (You're gonna get that in games like this that are essentially propaganda for a certain cause or organization, so I disregard most of it. It's the "look this is cool guys! You wanna do this," kind of thing.)
Then, Price didn't let Soap kill Makarov. Standing from a narrative point of view, we were told this guy 1, is extremely dangerous extremist, and threatening to bring WW3 onto humanity. 2, Brass is worried about this, and if they're worried about it, than we need to be too. (This solidifies that the man is a genuine threat, and that he needs to be treated as such. Often this means, a straight up get rid of this guy.) 3, Price and the 141 have some history with Makarov. Then, to build off this, in the previous game, MW2, we literally were on a to-kill mission for Hassan. So if Makarov is an even bigger threat than Hassan, (and Hassan had MISSILES), then, shouldn't we have killed Makarov when given the chance?
Also to build off this, they are all within the SAS, or have passed SAS selection. They are, narratively speaking, the best of the best within their specific branch. They are more than well trained and specialists when it comes to Counter-Terrorism, which with that would come with knowing things like how to properly debilitate your enemy, knock them out, etc. They would have had done interrogations to get specific information and you can't just bring someone awake to a location to be interrogated. You would have to knock them out or debilitate them prior before moving. Yet, they didn't do any of that. Just, knocked his ass to the ground after a stab to the shoulder.
None of it past a certain point makes any sense narratively, and me as a writer is so fucking pissed. They made Makarov a fucking badass and BBEG for the century, yet they kill off arguably one of the best liked characters? Especially after Neil did so much advertising for the fans and even doing the corny Christmas thing that was all over COD TikTok for a few good weeks afterwards. People were going WILD over the Scot, and Ghost.
One thing you learn pretty quickly when creating content, whether it be games, art, comics, novels, etc... is that you got to feed your fanbase from time to time. You give them an inch, and you'll get a mile. No one needed to die within the third game, especially when it felt so rushed. If they really needed the suspense, then they could have easily injured Soap, and kept us wondering if he was alive, and then revealed him okay within the fourth installment. That would have made people buy the game just to see if their favorite was still around, and who knows, maybe they'd actually enjoy the story and decide to play the rest of the game.
What really pissed me off other than the weird pacing of the stretch of the game is the way they reacted to Soap's death. Now, they didn't have to be horribly torn up at it like Price in the original series, in fact, that would be horribly unrealistic. My mother is a hospice nurse, so she's gotten close to a lot of patients that have passed. Some being really traumatic and saddening ways. She can't cry anymore, but she does grieve, and she grieves hard when it's a patient she's had for a while and gotten close to. You can't look me in the eyes, and tell me these three men who have just spent a year and some change chasing down Hassan, and now Makarov, wouldn't show no emotion when it came to one of their own dying?
Soldiers are friends but more. There's a whole reason there's the saying "brothers in arms" exists. They go through hell and back together, they definitely did in Las Almas, and during Chicago in the second game. So to have barely 2 minutes worth of a cutscene to pay homage to a character that they all bonded so deeply with? I genuinely thought people were seriously joking about it, and then I saw it with my own two eyes and I'm appalled on how they thought that was a good send off both emotionally and narratively. It did nothing. It didn't comfort you, it didn't sound like they were grieving too terribly, it was just, flat. Monotonous. There was hardly any emotion in the lines, and the guys didn't have to be crying, but at least put some emotion in it.
Ghost and Gaz arguably in the reboot are the closest to Soap, so some sort of emotion, like Ghost being just a little choked up on his "Rest in Peace, Johnny" would have been just top tier. You would have been able to gauge so much off of that, and it would have fed the Ghost and Soap fangirls so much. (I know some COD players don't like to hear that, but the fandom shifting is a normal thing to happen, and the new people within the fandom are buying the games to play them just to understand the story and that is absolutely helping the studio and the games preform better. To put it simply, they are now also apart of the integral part of keeping COD alive and well.) Or, Gaz instead of just saying the most generic army farewell thing in the world, instead make a personal promise to bring Makarov to his knees himself. Again, it would gauge so much with his character, how he's feeling, what this death is doing to him, and what his personal goals are moving forwards.
They absolutely, from a narrative position could have done so much better. There are always going to be bugs and glitches in games, especially shooters, but the thing that draws people in and keeps them coming back, is the story and the characters. At the end of the day, this was not only a horrible story decision, but also is probably going to hurt them a lot when concerning the next game release. The newer crowd hardly has a reason to come back to see the new game. If Soap, a beloved character was treated this way, how are they going to treat Price, Gaz or Ghost if they die? I'm incredibly disappointed, they had an amazing story, amazing VA's, amazing graphics and design. The COD fandom was seriously getting a much needed breath of fresh air, new life was coming in, and they just tossed everything out the window.
TL;DR:: As a writer, the decision to kill off Soap was extremely horrible from both a monetary and narrative standpoint. It didn't move the story forwards, create any friction, and he didn't even have a decent send off. This is probably going to kill the new growth the COD fandom was experiencing, which in turn is definitely going to hit the studio's pockets. How much is yet to be seen, but I've seen a lot of new-blood say they weren't satisfied and aren't looking at purchasing the next game. Me included.
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