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#but it could be fun... and all my other farms are automated so--
karmicpunishment · 8 months
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KARMIE BELOVED hear me out. ada minecraft server.
kyouka keeps taming animals (no one can bear to hit her. what if the dogs get mad at them. what if they have thorns armor. WHAT IF IT MAKES HER SAD.) and she is simply accompanied by a pack at all times
atsushi is still learning how to play and he builds these ugly-ass houses like we all did starting out but hes so proud of them (as he should be)
i was torn on dazai but i think it would be funny is hes so so bad at minecraft. he keeps walking off of inclines and dying bc he doesn't pay attention to his healthbar. he insists hes just playing on a higher level (hes actually rlly good at pvp and uses that for shenanigans but general play? he sucks so bad)
alternatively i think kunikida should be really good when he does play bc it would annoy dazai so much. i think he builds really nice houses and insists the game is just math but doesn't even play that often bc too much time gaming is unhealthy (it infuriates dazai that hes so competent despite barely playing)
i think ranpo plays exclusively for the chaos. he and dazai are a terrible combination (for everyone else) but also extremely funny. also i think he breaks minecraft in insane ways for fun when he gets bored and its a tossup whether the rest of the server suffers or benefits bc of it
tbh i think yosano should go feral in minecraft? like i think she should steal good gear from whoever has it and go kill to her heart's content. u cannot tell me she doesnt have insane amounts of repressed fury i think she should relieve that stress by going on adventures where she kills whatever she finds. yosano should 1v1 the warden powered by sheer spite i think
i think fukuzawa would not really understand minecraft?? but he gets on the server sometimes to spend time with the other members and has a minecraft cat that follows him everywhere (it took so many fish to tame. he worked so fucking hard for that ok)
OH MY GOD KENJI. I FORGOT HIM. THE BOY. i think hes so excited to play with everyone :) he can't build but he collects animals like kyouka and also provides the majority of the food for the other server members. hes like me fr just out here making massive farms of food and also collecting soo many farm animals in pens (he insists on not overcrowding the animal pens)
anyway i will end this by saying rip tanizaki hes the only remotely normal player on this fucking minecraft server
HI PAT!!! and yes yes yes to all of this
kyouka as an animal hoarder tamer is so cute and so real. kenji definitely does this too and yeah he'd totally make Massive farms. ranpo tells him he could make automated ones with redstone and he finds that amazing but also much rathers to just do it himself. they have huge buildings dedicated just to the animals they've collected and basically every name tag someone finds goes towards naming them all.
atsushi would 100% start out building the ugliest houses fr...all the dirt 4x4s and then the wooden box houses. he gradually gets better until hes a pretty decent builder. i feel like he'd also be the type to just get utterly lost in the game lol both in terms of directions (but he always writes down his coordinates) but also like he'd look up at the clock and realize he's spent 3 hours mining.
dazai being an utter disaster at the game is so funny to me. he's not allowed to go mining by himself because he will just die in a random cave and lose everything (also not allowed in the nether for similar reasons). he would be the type to purposefully hit a zombie pigmen just to make his fellow players lives worse lmao. the first thing someone gives him on the server is feather falling boots because he keeps walking off tall places (half the time on purpose the other half are complete accidents) it just makes him walk off things more but at least he's dying less because of it. he's an expert at setting up in game pranks though (usually on kunikida, the poor guy)
kunikida being great at minecraft is so near and dear to me now. i feel like he played the game a lot as a kid because lets be honest, its perfect for him but then kinda fell out of playing it as he got older. and then one of his students from when he was an assistant teacher reminded him of it and he got back into it. he definitely plays for like a couple a week to destress on his own private world where he has the most insane builds. he also is totally a resource gatherer/hoarder too, he's always giving the others supplies (though giving is a strong word, half of them just steal from him).
ranpo is also a disaster in minecraft i feel. he could build insane things but he doesn't have the patience for it honestly. same with redstone stuff, like he gets it but he doesn't usually take the time to do it. he's absolutely awful at pvp though and he gets lost ALL the time. he is the perfect person to go to when trying to find a special area or material, he always knows what someone needs. i also feel like he'd like potion making, idk why. he also really enjoys insane mod packs (though he makes other people install them for him)
yosano would totally be an insane pvp'er. she enjoys the other aspects of the game too but she gets the most enjoyment spending her nights beating mobs. she's not much of a builder but she does like to spend some time decorating the inside of ppl's bases. she's the kind of player to set off withers to defeat on her own for fun. she also plays bedwars lol and is a beast at it.
fukuzawa definitely has just a nice little house with like 5 cats in it. he logged on the first day of the server and then maybe like 3 times since but its okay. and absolutely no one is allowed to touch his house, under threat of ranpo's chaos lol. also no one really wants to destroy the presidents house, it just feels wrong.
tanizaki is just a fairly well-rounded player, like his builds aren't amazing but they're nice, he's decent at combat, he likes resource gathering etc. i feel like he and naomi have like several worlds of their own that they've kept up with for years at this point, with just like sprawling cities worth of builds. his favorite things to do in the game are probably just going on long journeys to find new biomes and fishing lol
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minas-linkverse · 1 year
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Linkverse Minecraft Headcanons
(Yeah)
(Modern au)
Twilight: loves playing survival mode. He has a single player world with many many hours in it. It might not be pretty, but gosh does he love it. Nothing is automated though, my guy keeps chopping trees the old fashion way.
Wind: He likes the game a lot, but tends to not play it that much. It gets so... quiet... in single player... Alone with his thoughts... 😦
But he prefers hopping on servers with friends and doing lil pranks!
Wild: He doesnt rly care for the building side of things, and usually just keeps wandering from place to place in the game. He got bored of vanilla pretty fast, and now plays different modpacks designed with waypoints and new biomes!
He gets confused when playing with the others, realising some very useful things dont exist in vanilla...
Sky: He's pretty new to the game, was introduced to it by Zelda. He, her and Groose have a little server together. He often gets lost, and his builds look rather wonky, but he is having fun! He's been getting into pistons lately.
Time: He doesn't enjoy the quiet of single player either, often playing on servers just to read the chat, but to never partake in the convos. He likes building with logs and leaves, and is actually really good at pvp!
Minish: He watches a lot of tutorials and other guides. His bases are always full of automated farms and such. It all looks a little terrible but its certainly impressive!
...He doesn't really use those resources for anything though.
Ravio: He is a great builder but HATES getting resources. He'll struggle to build one tiny but pretty house and then beg and trade for anything he can get his hands on.
Legend: Says he doesnt really play or care for the game, but clearly has a lot or hours spent on it and is great at balancing many aspects of it. He builds rather cute houses.
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Bonus stuff:
Mini likes burrowing in 1x1 tunnels all around the place. If you're anywhere near his base and dig down, you're likely to find some. Nobody is sure why he does this.
Ravio asked if he could use Mini's many resources, and was surprised to learn he allowed it. However in exchange he had to build Mini a big castle. He is still building it because every iteration is too small according to Mini.
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anima-virtuosa · 1 year
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post about old modded Minecraft creations.. (this ended up turning into an entire gallery but that is fine)
one time i made a giant pinata that was actually a really compact candy factory on the inside. different rooms linked together by organ-tubes, farms and material processors that crafted dozens of types of (pam's harvestcraft) candy from scratch. and when it was done it would be vomited out just onto the ground & you could go pick it up. one of my favorite artificial life experiments i still love them
their name is Gummi Guts and if you eat their candy they will be very happy :3
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at one point i also was obsessed with Witchery and made a witches' hut and ritual circle in the forest; then roleplayed out a whole elaborate ritual using flashy magic items where i floated into the air & cast magic spells/potions and summoned an undead army & transformed into a lich while laughing evilly with lightning going off in the background..just normal fun stuff lol
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my main magic place was this Thaumcraft eldritch temple built around the infusion altar (multiple layers everything in a room below it). there are eldritch-eyes blocks everywhere and these void fluid creatures who would rise out of the abyssal depths to help me with my rituals.. they are great friends!! they only need a little bit of your blood just a little.
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largest build was an Applied Energistics megastructure computer-temple which was at the peak of FTB expert endgame and had like 6 levels of ME-network submachines that processed unlimited diamonds and other materials siphoned from pocket dimensions. my autism level was so high that i legit went and built this in survival using the blueprint placer thing and over 200k blocks (lots of screens)
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i loove modded minecraft so much all the weird magitech aesthetic stuff... my favorite thing was doing builds/roleplays following the aesthetic of each mod
FTB expert (from 2015) my favorite modpack i love when stuff is just ludicrously overcomplicated to craft. not grindy but instead requiring automation of everything thru maaany steps. that tickles my brain a lot
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(also the endgame machines were made with DRAGON HEARTS AND CAPTURED SOULS which is actually metal as fuck. like yeah i went and slayed 17 different gods and a couple hundred dragons to make my building nbd. automated dragon farms were a thing though i didn't get around to doing one)
(..ok i dont usually post my ramble ideas but leaving this here anyway)
at many points in Minecraft i just.. Ascended and found that nothing else existed for weeks. just minecraft building in every second of my thoughts. (it gets to be a weird time being disabled with nothing else to do 24/7)
if i played it again i would make my base a weird trippy biomechanical living-machines world where every machine is its own creature (like the pinata) with a name and personality .. and in the magic factory they would all work together :3 with the magic of friendship. or something like that. (also there would be way more RGB blocks everywhere & rave rooms)
OTHER IDEA the livingmachine world would actually just be building-creatures integrated with ComputerCraft consoles & turtles (the little robots). each console/turtle would be like a person and you would go talk to them asking them nicely to output resources for you or open a door. taking the idea even further they could have programmed personalities & needs, you would need to go run functions that talked with them or traded things to get what you wanted; they even could interact with EACH OTHER. :0
one other silly thing i used to think about was the theoretical idea of programming turtles who were self-replicating and would turn the entire world into a hollowed out machine-world that functions like its own society, the turtle apocalypse (if i was a godlike computer i would go and do that but i have meatbrain :/ ), also if you don't know i am talking about the computercraft robots this part is extra funny. (i found out people already coded that but it still is hardware-limited and doesn't end up with a million turtles)
what if the pinata was actually an earth-creature and way bigger like the entire map from top to bottom made in creative mode. just a whole custom map made with worldedit with cavelike biomes + random resources placed about. and then it switched to a survival map and you played INSIDE the creature and its whole body was your world. and you would be like a little red blood cell in there going and building all its organs and systems and maintaining them. the whole thing would be composed of biomechanical machinecreatures all linked to the central brain ComputerCraft/ME console that tracks all the resources & functions
gosh i haven't played minecraft in way too long v_v.. but how i adore it so
usually only singleplayer but i would love to play it someday with other people who are really into building and doing silly roleplays. and of course using the mods that make you a creature, like being an elemental dragons clan or something, or people doing different themes/characters based on one mod in the pack (like Bewitchment the really neat looking new witchery)
..if anyone thinks that sounds interesting then hit me up 🥺
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v-arbellanaris · 1 year
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what is your view on dai from gameplay side? because while I didn't really enjoy it story-wise(I didn't even complete the grey wardens arc) I dropped the game because of how infuriatingly boring and unbalanced the gameplay was. the combat had broken AIs, health sponges, no healing and such a limited skilltree! and that's only combat. for some reason my game was broken and I got banter like once in two hours so I would go around in silence, for boring fetch-quests. also the class interaction was minimized. in DAO you could incinerate your opponents with good positions and tactics, da2 had direct inter-class combos which made fights fun. dai just has overpowered mages. there is so much wrong with this game, that I can't express it with my limited English.
well. i played the games late but i did play them in order so ive got so many complaints abt this AHAHAHA
ok i usually play dao and da2 on hard mode, because nightmare makes me so. angry. it's TOO impossible for me. but dai was literally unplayable for me unless i had the trials on. i think having the trials on, on nightmare, brings the combat up to scratch by a bit. i also found most of the gameplays boring except for mage, rogue archer and 2h warrior (reaver spec my beloved) specifically -- for some reason it was really difficult for me to lock onto targets when i was dual-wielding or playing a warrior. but the mage combat wasn't as dynamic or interesting as archer rogue which is a shame bc mage is usually my fav class and early game 2h warrior is a sloggggg through so i usually just ran around as bull for a while (since reaver is the only spec i like for warriors in dai anyway).
i HATED how dumbed down the tactics were compared to dao and da2. party dynamics during combat lacked cohesiveness because of how the effects worked e.g. rupture or whatever, was entirely automated. but then there's no clear guide in game on how to take advantage of this compared to say da2 where it very clearly tells you if you do x you can get x effect or this ability causes more damage when enemy is x. it really felt like everyone was just doing their own thing rather than working together or contributing to each other.
lack of health potions annoyed me in early game but it became less of a problem later on. what aggravated me was the limit on potions/poisons. if you wanted extra potion slots, you'd have to sacrifice an entire belt's worth of stats for that. esp for my rogue playthroughs which in prev games relied a lot on different poisons for things like elemental damage or stun or slow effects... why have so many cool poisons with cool upgrades when i can use like 2 of them at a time.
i had issues with some of the abilities being janky as well. some of the warrior abilities fucked up my warriors so they wouldnt move at all during battle -- and it wasn't bc they had shield wall activated either but bc lunge and slash was bugged as FUCK. the fucking party AI was so aggravating too. i'd be talking to someone and my party members would just slam into me. ESPECIALLY VARRIC. they wouldnt go where i directed them to no matter how many times i directed them to it -- that one cave in the storm coast always pisses me off. the map itself was janky and my inq would get stuck in certain rocks or whatever as well or i'd give a sad response to the dialogue before and the facial expression would just stay sad even when the voice had totally changed to a more humorous line.
i didn't understand the purpose of having regular trash loot on top of the crafting mechanism. i think they should've drastically reduced the amount of loot armour and stuck to loot accessories and things like that so that there was a larger focus on the crafting mechanism, which actually was interesting. it also pisses me off how utterly difficult it is to get the things you want -- the amount of farming you have to do for materials, schematics, fade-touched materials, rune materials, and sigils pisses me off.
for me, i was disappointed by the specialisations the most. they added in the Classics which is nice but there was nothing new to it (except tempest which was nice but didnt always fit my playstyle), nothing that made the companions that much dearer depending on their specs/abilities or that differentiated the inquisitor. what's utterly baffling to me is why they didn't use the much nicer system they had for multiplayer -- where the characters seem to have cross-class abilities that are more specific to their particular skillset. and ofc i've talked abt how much i wish we'd gotten anchor-specific in other posts. i also don't understand why they didn't have an entropy tree -- were they just not creative enough to come up with a necromancer spec that wasn't just everything in the entropy tree? and since WHEN has haste ever been an entropy spell...
also, killing off all those dragons was not really a feel good moment. idk why they thought senseless slaughter of creatures was what was gonna get me excited but it upset me. in the prev games, fighting dragons was out of necessity bc they bothered you first, with the single exception of Andraste the Dragon, First of Her Name. i also thought a lot of the collections were kind of irrelevant. why am i collecting alcohol -- and so much of it being ritewine? why am i collecting mosaics?
also a thing i dont see people talk about a lot are the inq perks. ive got three rogues and not a single one of them can pick a fucking lock until leliana gives them permission to do it. like. HELLO? and how your schematics can be limited depending on which perks you get... i wish that mechanism had been refined lmao.
the fetch quests are my villain origin story. i just leave one up uncompleted in each map so the requisition officer stops talking to me. my first act as inquisitor should've been to put her on the chopping block for leaving me to fend myself against 3 great bears in the hinterlands on level 5.
i did like fade-touched materials/crafting. i think it was VERY fun and really creative to give a multiclassing flavour to your battle style. i loved giving my warrior companions mage abilities and giving my mages warrior abilities. i was also very fond of giving my mage inq rogue abilities (hidden blades on hit, my beloved) because that matched up to some headcanons i had for her background & specs. also, the chromatic greatsword and encore schematics.... god. SO GOOD. purple/rare-tier accessories like the ring of doubt also brought in cool elements for play. kitty's collar was a cute dao throwback, andraste's sacrifice cracks me up as a concept. amulet of barrier that i got one time i forced myself to do a templar pt. everything about archer playthroughs. reaver spec, as always, so good. but yeah lmao not a huge fan of the dai gameplay
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midsommers · 2 years
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Roblox Block Tycoon Scripts
Do you want to be the wealthiest tycoon in Roblox? If so, you need to find a Block Tycoon script that will help you reach your goals. In this article, we are going to go over a few of the best Block Tycoon scripts that you can use on Roblox to become the richest Zamboni driver or construction magnate that you can be.
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What Is ROBLOX?
ROBLOX is an online game that allows players to create and play games together. It is similar to other online games, but it has its own unique features. Players can create their own games and then share them with others. Other users can then play these games and rate them.
What Is A Block Tycoon?
A Block Tycoon is a type of game that you can play on the website, Roblox. The game is basically about building things and managing resources. You can also create your own games and share them with other users.
How Do You Get Scripts For A Block Tycoon?
There is no one answer to this question as it can vary depending on the version of Block Tycoon that you are looking to download scripts for. However, some popular methods that people use to find scripts for Block Tycoon include searching online or using search engines like Google, Yahoo and Bing. If you are looking for specific Block Tycoon mods or scripts, you may also want to try contacting developers or creators of those mods or scripts directly. Finally, you can also try finding script sellers on websites like eBay or Craigslist.
What Are Some Popular Block Tycoon Scripts?
There are a lot of popular Block Tycoon scripts on Roblox. Some of the most popular ones include:
- Roblox Tower Tycoon
- Roblox Farm Tycoon
- Roblox Construction Tycoon
- Roblox Zoo Tycoon
How Do You Install Scripts For A Block Tycoon?
To install a Block Tycoon script, open the Roblox app and go to My Games. Next, select the game that you want to install the script for and click on the “Scripts” button in the upper-right corner of the screen. On the next screen, you will see all of the scripts currently installed on this game. Select the script that you want to install and click on the “Install” button. Once the script is installed, it will be available in your game’s “Scripts” tab.
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What Are The Benefits Of Using Scripts In A Block Tycoon?
Scripts can be very helpful in Block Tycoon. They can automate certain tasks, which can make the game faster and more fun. For example, scripts can automatically collect resources or build structures. This means that you don’t have to keep track of these things yourself. Scripts also allow you to create complex systems quickly and easily. This is especially useful for large projects.
Scripting is a great way to create complex systems in Block Tycoon. You can create a system that oversees the construction of multiple buildings, for example. Or you could create a system that collects resources for you. This means that you won’t have to keep track of these things yourself. Scripts are a great way to speed up your gameplay experience.
Conclusion
In conclusion, scripts can be very beneficial for a Block Tycoon. They can automate tasks, help with organization, and even improve game performance. Be sure to do your research and find a reputable source for scripts. Also, make sure to carefully read the instructions for installing and using scripts. have fun!
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from GG Exploits https://ggexploits.github.io/Roblox-Block-Tycoon-Scripts/
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acepalindrome · 3 years
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I’ve spent much of 2021 thus far playing Stardew Valley in the hopes of distracting myself from the horrors of reality, and I keep meaning to make a list of mods I recommend! Because I am running a truly embarrassing number of mods and there are some really great ones that really improve the gameplay or add fun content or just make everything look really pretty! So without further ado, here are some of my favorite mods:
- Lookup Anything: This is probably my favorite mod. It basically eliminates the need to have to keep consulting the Stardew Valley wiki while you play. The title says it all: this mod lets you look up anything. Need to know what’s a good present for Shane? You can pull up a list of all his loved and liked gifts, with items you have on hand highlighted for ease, plus his birthday, how many hearts he has with you and how many points you need to get to the next heart. Need to know if you should hoard that pine sap or sell it? You can pull up all the uses for it, items that can be crafted with it, anyone who might like it, community center bundles it’s used for, and how much you make by selling. How many days until your melons are ready to harvest? What items can drop from that stone in the mines? What are all the items you can make with the furnace? It’s such a fantastically handy mod and I refuse to play without it!
- NPC Map Locations: One of the most frustrating things in the game is trying to remember everyone’s schedule and then not being able to find someone to give them a birthday present or turn in a quest item. This mod shows exactly where everyone is on your map and solves that problem for good!
- Automate: This mod automatically pulls items from nearby chests into machines, so you don’t have to keep running back and forth to your furnace to pick up the finished metal bars and toss more ore in there...it just spits the finished item back into the nearby chest, pulls in whatever available items you’ve got in the chest and starts running again without you having to do a thing! Just be careful of where you place your chests and machines or you might end up processing items you didn’t want to. Luckily, you can set individual chests to not have items pulled from them.
- Fishing Made Easy Suite: I suck at fishing. I almost never bother with fishing if I don’t have a mod to make it bearable. I like this one because it has different levels of easy-ness, so you can make fishing just 25% easier, or 50%, or 75%, or 99%! And there are some other fun perks too. You want to catch all fish regardless of weather or season? Want to catch legendary fish multiple times? Want to catch prismatic shards? Go nuts.
- Stardew Valley Expanded: This mod is absurdly huge and adds SO MUCH CONTENT. New areas! New characters! New events! I was a little hesitant to start it just because I knew there was so much to the mod and was a little concerned of how well it would mesh with the rest of the game, but the characters and story and style fit in perfectly with the vanilla content. I could almost forget Andy and Sophia weren’t there all along! The purpose of the mod was to make the game feel fresh and new for people who had already played the game and that’s exactly what it does. I love it.
- Artisan Valley/Project Populate JsonAssets/Starbrew Valley: I’m lumping these together but this is a collection of mods that add a TON of new items, crops, trees, flowers, machines and recipes to the game. You don’t have to download them all! You can pick and choose the ones you want, or download the PPJA content pack to get the bulk of these mods all in one go! I personally really love Artisan Valley because it lets me make floral candles and soaps. And an espresso machine so I can make fancy coffee. And Starbrew Valley so there’s actually a fun variety of alcohol in the game.
I’m putting the rest under a cut because this is getting too long.
- Chests Anywhere: Lets you access all of your chests from the menu! You can add some limitations, like only being able to access chests in the same location you’re in, but I’m dumb and constantly forget that I was supposed to bring a present for a villager with me today, or that I wanted to upgrade one of my tools but left all my metal bars at home. So instead of having to run all the way back to my farm, I can just open my menu and switch through the chests until I find the item I need! Labeling the chests also makes this a lot easier for organization.
- Seasonal Villager Outfits: Finally, the villagers have more than one set of clothes! This mod gives them different outfits in different seasons, different weather and special outfits for holidays! It’s cute and really improves the immersion to see the villagers wearing tshirts in the summer and bundling up in the winter, and dressing up for special events! Some characters will change their hairstyle too, which I love.
- Canon-Friendly Dialogue Expansion: Gives all characters more stuff to say so they won’t just repeat the same lines over and over! Also gives them varied dialogue for festivals starting in year 2, so they don’t say the same thing every year at the Egg Festival or Spirit’s Eve.
- Immersive Elliott: Add more dialogue! Lots more dialogue! I downloaded the Elliott version of this mod because that’s who I plan to marry but I recommend looking up dialogue mods for whoever your favorite characters are (I think there’s one for almost all the marriageable candidates.) You’ll probably be chatting a lot with whoever you’re trying to woo and it’s nice to get lots of new lines!
- Stardew Foliage Redone: There are tons of mods that change the colors and style of trees and buildings and stuff but this one is my favorite. It’s very soft and earthy and pretty without being overkill.
- The Love of Cooking: Actually makes cooking fun in Stardew Valley! It adds a cooking skill, an upgradable cooking tool that lets you cook with more ingredients (at the start you can only make one ingredient dishes), a cooking community center bundle, star levels to cooked items, an animation when you cook...cooking was very bland in the base game, and this mod really spruces the whole system up.
- Medieval Buildings/Medieval craftables: Again, there are so many mods that change up the look of your farm buildings and stuff but these are really pretty and cool and absolutely my style. There’s a mod to make all the town buildings have this style too, but I kind of like keeping the town normal and just living on my mysterious and beautiful farm apart from the rest of the world. My sprinklers are magic moss covered rocks now!
- Elle’s Dog/Cat/Horse/Barn/Coop/etc animals: Super cute animal skins. They look so huggable and soft. Also one of the dog options looks like my real life dog and that’s very important to me.
- Adopt ‘n’ Skin: Pairs well with the mods above, this mod lets you have multiple dogs/cats/horses and lets you use as many different skins as you like. I’ve got four cows and they’ve all got different patterns and colors. I love it. Also Marnie starts taking in stray animals and you can adopt them from her, which is a really cute way of letting you have more pets.
- Seasonal Garden Farmhouse: Its a pinch overkill especially in the early game, but I really like this farmhouse layout. It gives you a small kitchen from the start, a bathroom you can use to restore stamina, big open windows that change with the seasons and time of day...it’s a luxury house and it’s very nice to live in!
- Industrial Kitchen and Interior/Industrial Furniture/Rustic Country Town Interiors: These mods give the interiors and furniture a more rustic style, and the last one changes the town interiors to match. There are many furniture/interior mods, so if this style doesn’t do it for you, check out some of the others! There are lots of very pretty mods!
And I’m going to stop there but that’s only the tip of the iceberg and I highly recommend looking around NexusMods or ModDrop and seeing what kind of stuff is available!
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esamastation · 3 years
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necer0s: Stardew Valley x AC crossover? Desmond retires to a very different Farm than the one he grew up in maybe?
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When Desmond ended up in Stardew Valley, he'd quietly, and probably a bit arrogantly, figured that he'd probably be the weirdest thing about the whole thing. You know. Aside from the fact that he'd found himself in a quaint little coast town of some nondescript nationality after his death, which was pretty weird, he figured that being an assassin and all in this quaint little coast town, he'd be the weirdest thing.
Yeah not even close.
There's a local wizard, for one. There's a witch that occasionally curses crops. There's a mysterious train that never stops at the local train station, but sometimes drops valuable stuff. A hot spring that no one manages and doesn't cost anything. A mine full of monsters and apparently more valuable stuff you can just… mine. By hand. If you want to.
And there's a Farmer that everyone secretly thinks might be some sort of minor deity.
"I mean, that's just the Farmer," comments Abigail, the daughter of the local general store owner. "It's sort of always been like that. Well, I don't know, there was an old man, the Farmer's Grandfather who used to run the Farm, but the old folks say he wasn't like the Farmer. The Farmer is just. You know. The Farmer."
The Farmer owns the biggest plot of land in the town, which is filled to the prim with all sorts of crazy stuff like slime hutches and ancient fruit vines and stuff. The Farmer's house is some sort of infinite expanding dimension. The Farmer can carry half a dozen tools with them at all times. And several tons of worth of goods. The food they make has magical properties. One summer, they made several million in profits just to see if they could. The Farmer is, unquestionably, the wealthiest person in the town. Everything they own is made of iridium. Whatever that is.
"They give everyone gifts. Usually edible stuff. I think it's just because they can," Abigail says, thoughtfully. "The amethysts are my favourite."
Desmond waits and then says, awkwardly, "That's. Cool."
"I think the Farmer's looking for some farmhands," Abigail adds.
-
The Farm is even more impressive up close. The Farmer is…
Desmond isn't quite sure, actually. But they build him a house? And immediately begin to upgrade it. The house, which looks like just a little cottage on the outside, is on the other end of the enormous Farm, nestled in a little copse of trees and right beside a coop full of rabbits. It's, by far, the best thing anyone has ever given Desmond. But also. What?
"Are you sure?" Desmond asks slowly, eying the house. It must've cost a lot. Right? Houses cost a lot. Even if you are the wealthiest minor deity in the town, houses are a big deal. Right? Though what does he know – the Farmer has two small fortresses in their Farm where they breed actual monsters, so… maybe the value of things in this place is relative.
The Farmer shrugs their shoulders like it's whatever, and then points him to the tool chest. Time to get to work, apparently. Except…
Except there isn't that much work to do. The entire Farm is automated. There's iridium sprinklers everywhere, the crops are harvested by invisible little nature spirits, apparently – the only plot of land that needs to be harvested by hand is in the greenhouse. The barns and coops are automated too. It's all kind of neat, because Desmond can't see any actual farm machinery around – there's not even a tractor in the place. And he's pretty sure the sprinklers don't have any hoses, which is a bit weird, but okay.
Then the Farmer shows him to the various store houses, filled with kegs, barrels, furnaces and – chrystalariums? And geode crushers. There's slime egg presses and incubators. Recycling machines. Statue of endless fortune which apparently produces an infinite amount of wealth – and perfect birthday gifts for everyone in town.
"Recycling machines," Desmond says flatly, while the Farmer shows him the signs pointing what produces what and which chests the produce needed to go. The Farmer has whole chests full of precious gemstones and entire stacks of copper, iron, gold and iridium. Yeaah…
"Okay," Desmond says. "I'll… sort your stuff for you, no problem."
The Farmer gives him thumbs up, hands him a probably incredibly valuable incandescently brilliant gem stone, a small allowance of million g and promptly heads off to a tropical island.
Well… okay then.
-
Desmond minds the Farm – or rather, the various mystical and not so mystical machinery – more or less alone for the next week, while the Farmer does whatever it is they do in Ginger Island. Which is apparently a tropical island full of parrots and coconut trees and yet is somehow less than an hour away from Stardew Valley. The mental gymnastics Desmod does to try and figure out how that works, with Stardew Valley having a full on snowy winter season and all…
Yeah, probably best left be, that. Stardew Valley – and apparently the surrounding lands – work by their own rules. Ginger Island is no different. According to Pierre the Grocery store owner, the Farmer is renovating… everything there. With walnuts.
"Golden walnuts," Pierre says.
"Right," Desmond nods, like that makes any sense. "Golden walnuts. Gotcha."
As the island is renovated, the people of Stardew Valley begin making daily trips there to enjoy the beach and the sun – as though the town itself doesn't have an incredibly nice beach as it is. Well, guess there's no beating a tropical beach. With mermaids. There's mermaids? Yeah, there's mermaids. And apparently pirates.
Cool.
"You know, since the Farmer is spending his time on Ginger Island, maybe you should do some of the quests on the notice board," the town Mayor, Lewis, suggests. "There's only so much to do on that Farm, right?"
There's over 200 different machines Desmond needs to empty and some which he needs to refill every day, and that's without counting the tappers on the trees he'd just discovered the other day. And the Farmer had forgotten to say anything about the fruit trees, which had been filled to the bursting before Desmond had realised he should probably harvest them. He wouldn't call it a little bit of work.
"Yeah, okay," he says. "What do people need then?"
Someone named Gus wants 20 copper ore.
Well… okay then. Sure. Why not? The Farmer is bound to have some laying around. The guy has literal stacks of gold bricks just lying around – he wouldn't miss a bit of raw copper. Right?
-
Apparently, he needs to mine the copper ore himself, otherwise it doesn't count, for some reason. Also, the mines are full of monsters. And it turns out that Assassin training did not teach him how to deal with little cute blobs of slime that want to kill him.
Yeah. It's the most fun Desmond has had in a while, though he has no idea what is even going on anymore. There's a dwarf in the mines. Literal dwarf.
They sell him bombs.
-
Desmond has just had his unconscious body dragged from the mines by the local homeless man when the Farmer returns from Ginger Island, a shade darker, with new gems on their sword and a whole bunch of new stuff. Apparently, they found so many golden walnuts that they managed to renovate the whole island? Which is… okay. Desmond is almost getting used to it. That's how things work here. Apparently. It's fine.
The Farmer puts up an enormous stone statue of a frog in the orchard and then brings Desmond a perfectly cool and perfectly preserved Pinã Colada as a souvenir. Somehow, despite having travelled all the way from a tropical island to the Farm, it still has ice in it. It hasn't even melted.
Yeah, Desmond muses, taking a sip. This place is alright.
---
Then Desmond realised he too can suddenly carry over half a dozen farming implements around and that he’s got an inventory of several tons worth of stuff and that he is on the way of becoming a Farmhand.
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tandemunicycle · 3 years
Text
Farming Sims: an exercise in futility, and the one that got it right
tl/dr: The only good farming game is Harvest Moon: A Wonderful Life and I will die on this hill.
Before I begin I would just like to say; I have not done extensive research into the actual logistics of these games or the opinions of goals of their creators, this is based purely on my own experience and opinions.
So first off, some loose education for those who are not indoctrinated, a farming sim is short for a farming simulator, basically a game that, well, simulates farming. The levels of scrutiny in the simulation vary, with some having aspects of fantasy while others delving into the specifics of crop growth and animal management. In many of these farming sims, however, the farming itself is not so much the focus of the game as is the life of a farmer, especially one living in a small town. Growing relationships, fixing up the town, getting married, getting a better farm, all of these common gameplay features of popular farming games such as Stardew Valley and Rune Factory.
There comes a time, however, that many players of these kinds of games become quickly familiar with. It can come early, or later in gameplay as your farm and daily chores become more and more automated, and the daily habit of farm chores become chores to the player as well. I'll just refer to it as the slump, as I don’t know if other gamers actually have a phrase for this.
You see, in these types of games it's all about A. resource management and B. upgrades to living conditions. You chop lots of wood to get a bigger house so you can cook better food and better food lets you farm longer and better tools let you farm even longer than that. These are not inherently slump-inducing, but you soon come to realize as you progress that there is no end. No goal. Sure you may make your farm the biggest or the richest or improve your town to the max but… then what? The years go by and nothing changes. You do chores to what, get a better fishing rod? Romance all the people you can in town just to see what they say? You’re an immortal god in a sandbox full of turnips and although there is no end, most likely you’ll just start over again, because the game wasn’t about the town or the people or you, but about all the shit you could collect and do.
Farming sims induce a strange sort of depression in me. A monotonous day to day that only changes on the surface. Kind of dramatic, but I think it’s true.
Now let me tell you about Harvest Moon: A Wonderful Life.
This game is not beautiful. It’s 2003 GameCube graphics with low polygons, the music is often repetitive and lulling, the writing and translations are choppy at best and confusing at worst, some aspects of the game like any farming sim are painfully repetitive and slow, and I think to have fun sometimes you need to plug in a podcast and play mindlessly. But this game does something no other game of its breed had the bravery to do. And it starts quick.
After the first year you have to marry one of the Bachelorettes (or bachelors if you’re playing the Another Wonderful Life version, which I may mention some details from, but generally follows the same formula), and the next chapter (Chapters start with being a year long, then time between them increases, except in Another Wonderful Life where they remain one year long. It is implied that several years had passed in between chapters) you live in a larger home with your wife and toddler son. What has changed other than the size of your home and family? Well, Nina, a kindly old woman who lived with her husband Galan, has died. Galan, now sullen and nearly speechless, has moved to the hill where Nina's grave is, while a new family has moved into the home they once had together.
This immediately breaks the standard set by its predecessors and its successors. Change in farming sims usually only happens when the player initiates it, acting as a sandbox for farming and ranching and dating random hicks, but as you play Harvest Moon you start to realize this isn’t just a farming sim, this is a life sim.
The changes with time don’t stop there. As the years go by the player character and all of the people around them grow and change. Galan after a while (and helped if the player befriends him and keeps him company) comes back out of his shell as a friendly townsfolk again, only to die a chapter later. The player character, as well as other adult characters around you, slowly grow grey hairs and wrinkles. Some faster than others. Your son grows up, and in what I think is a stroke of video game genius, your son's future career path is affected not only by you and what toys you give him, but by who you befriend, what you do, and how you run your farm.
And in the final chapter, chapter 6, when you are old and grey and your son a surly teenager and all the people around you different, some new, some there since the beginning. How does this final chapter end?
You die. And that's the end.
This is the genius of Harvest Moon: A Wonderful Life. Change doesn’t just happen because of you, it happens to you. People grow old and die and move away and move in and change and stay the same and when you’re old, you know what? You die too. That is so beautiful. Sure the writing can be flat and sure the characters aren’t as deep as some games, but it also has that unique feel that you can only have in Japanese games that everything going on isn’t said. Some things are just left for you to feel.
For a long time I didn’t understand why other farming games just felt off. Bland and flat and soulless, and I realized after thinking about Harvest Moon: A Wonderful Life, that games before and after it had a completely different philosophy to them. They were collector and builder games, about getting the best farm and chopping wood and completing the town museum and fishing all the fish and making the town and land cute and cool and efficient. Those kinds of things aren't bad, but I felt so incomplete with them. They felt hollow.
So I kept looking, for a long time, for something that could compare. Stardew Valley is a great game, but I came into the realization that I would just be doing this, forever with the same people no matter if I played for 3 in game years or a hundred. Other Harvest Moon games, or Story of Seasons games as they’re called in the future, are just painful to play. I got the most recent to come out, Pioneers of Olive Town, and it nearly made me cry in frustration at the pretty graphics and freedom of customization at the sacrifice of everything that gives a game soul. 
Repetitive chores and boring characters are kind of a given for the farming sim genre, but I don’t think any other game of its breed will ever live up to Harvest Moon: A Wonderful Life and Harvest Moon: Another Wonderful Life until the people who make these games are brave enough to give the story a satisfying conclusion and make them more than just sandboxes to play in.
So, if you have some time, and some patience, and want to try something a little different, get *COUGH*emulate*COUGH**COUGH* Harvest Moon: A Wonderful Life (or the special edition version since it shortens the chapter time because DEAR GOD THOSE GET LONG AND DULL), and tell me what you think, because while I talked about some of the gameplay aspects, I have not even mentioned the half of it and its characters.
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deiliamedlini · 3 years
Text
WIP Wednesday
This is a piece of a long oneshot I was working on that I actually just went back to so I could change the era this took place in to use for something else! So this is is the modern meeting of small-town Link and big-city-moving-to-small-town-for-work Zelda. 
I might still go back to this one specifically, especially since most of this info can’t transfer to the earlier era I’m changing it to. I also haven’t edited it, since I’m just in the process of hijacking bits and pieces, so please excuse my dear Aunt Sally. No, wait... that’s not writing... 
~~~~
“I just can’t believe they sent me here,” Zelda said into her phone. It was tucked between her cheek and her shoulder as she drove down a dirt road. On one side, there was farmland: an extensive few acres of it, from what she could tell. On her other side, trees.
Zelda loved trees. She did! They were a big part of her job, and she had nothing against them. But goddess above, she’d never seen so many trees in her life. Glancing at the clock, she realized that she’d been surrounded by trees for nearly an hour now, overwhelmed by the sight.
A city girl through and through, her entire life had been spent in the bustle of Castle Town: the largest, busiest, most innovative and thriving city in all of Hyrule. She’d gone to the best schools there, and worked at an exclusive corporation.
But they needed her to go somewhere else.
For the sake of the research, she reminded herself as she tried to focus on the phone and not all the trees. Or the mountains that replaced skyscrapers and castles. Or the farms that replaced parks and streets.
On the other end of the receiver were two voices. One was Midna, Zelda’s best friend. The other was Tetra, her older sister. The three of them together were incredibly close, and Midna had even offered to uproot her own life to join Zelda on this rural adventure. But Zelda had told her to hold down the fort; this move wasn’t permanent, and she’d be joining Midna back in their three-bedroom apartment that they all had shared in the heart of Castle Town.
“Are you almost there?” Midna asked, loudly typing something into her computer.
“She’s got to be,” Tetra muttered.
“I think I am.” Zelda looked around, but there were only… more trees. Shocker. “If the moving truck could find this place, then so can I.”
“Does she start work tomorrow?” Tetra asked, clearly directed at Midna.
“No,” Zelda answered for her. “I start Monday. They’re going to send me all the information ‘once I get settled.’”
“At least you know how much they value you,” Midna tried, but it was clearly a forced compliment and a poor attempt to make Zelda feel any better about taking this position. But really, when her boss asked her to take on a special assignment, one that paid double her old salary, she couldn’t resist, no matter how uprooted her life became.
“I know, but it’s—”
Suddenly, there was more than just trees.
A goat stepped into the road, much faster than Zelda ever thought goat could move. She dropped the phone, let out a high-pitched noise of absolute panic, and swerved around the goat. But she swerved off the dirt path, heard a thud, felt the car shake, and immediately slammed the breaks, rearing forward into the steering wheel.
“Sweet Goddess Hylia and all things holy!” she hissed, breathing heavily. Her chest hurt where she’d bounced into the wheel, but it hadn’t nearly been hard enough to cause the airbags to deploy.
Quickly putting the car in park, she shakily unbuckled her seatbelt and stepped outside, shaking out her hands and letting out some nerves before reaching into the car to grab the fallen phone.
“I’m okay,” she said quickly, brushing her hair from her face. “I almost hit a goat.”
“Goddess!” they both breathed. “We thought you were dead! My heart, Zelda!”
“I know, I’m sorry! Look, I hit something. I don’t see any dead animals in the road, but I’m going to hang up so I can look. I’ll call you later.”
The three of them were notorious for never saying ‘goodbye’ on the phone. Really, they didn’t do it in real life either. Even when Zelda left, the last thing Tetra had said was ‘I’ll come up to visit  real soon’, and Midna had said, ‘find me a hottie, or some other excuse to move up there with you.’
So, Zelda hung up with just a promise to call them back, and she hurried down the road to where she’d heard the thud.
It didn’t take much investigating to figure out what had happened: there was a broken fence, splintered and thrown wildly around the area after her apparent impact with it, and a frayed rope on the ground. And a sign that said “fence broken”. Helpful.
Zelda glanced back at the goat, unmoved by anything that had just occurred. It was meandering through the road, boredly exploring an area that it didn’t seem interested in. Perhaps the trees felt familiar to it.
Zelda groaned and took a picture of the fence before trying to get the internet on her phone so she could look up the local police number to report that she’d damaged property.
No internet connection.
“Great,” she muttered, turning to take a picture of the goat before it could move. Then, she headed back to her car, just to make sure there was no innocent animal underneath. She flipped the flashlight on and ducked down.
Zelda groaned, but not because there was a dead animal. No, it wasn’t an animal that was dead; it was her tire. There was a giant piece of the broken fence impaled into the rubber, and thanks to her rolling a few feet away, it was in there good.
“Of course. Of course!” Zelda yelled into the abyss, not even earning a curious glance from the goat.
Grabbing her phone, she was blinded by the light she’d left on and turned it around so she could look up the tow company immediately but was met by the same message. No internet connection.
Rolling her eyes, she scrolled to Midna’s name and pressed call.
Silence. Not even ringing.
Zelda checked the corner of the screen, struck first by her red battery life, and second by the device bars desperately looking for a connection.
“I was just talking to them!” she yelled at the phone, as if it cared that she’d had service moments ago. It gave her the urge to throw the phone, but she wasn’t that angry yet.
Instead, she turned her camera on, took a picture of her impaled tire in case the insurance company would need it, and then took several pictures of the goat just for fun, praying that it didn’t charge at her or whatever goats did.
She continued observing the goat without anything else to do until a car headed down the road. She stood and began to wave her arms wildly, but the car drove right past her.
“Jerk,” she muttered, pushing her hair back and returning to sit. But it wasn’t long until a pickup truck slowed down before she could even get back out of the car. She breathed a sigh of relief when they stopped and rolled down the window.
“Everything alright, Miss?”
“Not really,” she sighed, looking at her car sympathetically. She gestured to her tire.
“Got a spare? I got a jack if you need it.”
His voice was accented with the local dialect, which made her feel a little at ease. At least this was someone who’s likely be familiar with the area and could tell her how far away she was.
She had to admit, she’d spoken to one of her coworkers on the phone and had also become enamored with her accent, though it wasn’t from around here either. Zelda had a feeling she was just a sucker for anything that wasn’t the harsh poshness of the Castle Town accent, where every letter pronounced, every syllable attempting to be heard. It was a hard accent, and a cold one. The ones around here was warm and inviting.
Of course, it would make her stick out anytime she opened her mouth, which she didn’t really want.
Castle Town was posh, for sure. A town for the rich and the well-off, or those in school or at work. So Zelda knew a thing or two about stranger danger, and the deeply rooted nerves she felt when she saw the man unbuckle his seatbelt from her peripheral vision bubbled up. She had an escape route planned: toward the broken fence. She wasn’t being kidnapped on her first day in town. But he didn’t get out. He just leaned across the seat to the open window.
Finally, she looked at him, and her breath caught. Well, he certainty matched his voice. Something tired and alert all at once. His blonde hair was long and tied back into a ponytail, falling out in the front so his bangs messily framed his face, bringing her attention to his piercing blue eyes.
Oh yeah, this was the kind of guy they warned you about in Castle Town. Too pretty for their own good. She’d have talked to him in a crowded bar for sure. But out here…?
She glanced back at her car, breaking her distracted trance, trying to remember what he’d asked. “Oh, uh, no. I took everything out of the car to fit my things. I figured I’d take my chances for not getting a flat, but surprise, surprise, a goat wants me dead.”
“Where you going? I can give you a lift if you want. You can get Daruk out here tomorrow morning to tow it wherever you need to go.”
“Oh,” she breathed. Don’t get into a car with someone you just met unless someone knows who they are or where you’re going. “Yeah, I was actually just going to ask if I could borrow your phone? Mine isn’t getting service. I can just call my tow company that I’m enrolled with.”
He nodded and reached across his passenger seat before handing her a phone out the window. She half expected it to be something old and rustic, like this whole place, but it was new and modern and almost exactly like hers. She’d just assumed the small town didn’t have the newest phones. What a stupid assumption.
“Mind if I just look up their number first?” she asked before randomly clicking around on a strange man’s phone.
“Go for it.”
She did and listened to all the automated options. The man was bobbing his head to some music she couldn’t hear. A car came down the road, stopping and honking, despite the fact that they could clearly go around him.
The man rolled his eyes and backed into the breakdown lane behind Zelda’s car, though she was thankful he still didn’t get out
It was only when Zelda’s eyes widened in either shock or horror at whatever she’d heard over the phone that he leaned his head back out the window curiously.
She walked up to him and handed the phone back. “Thanks.”
“So?”
“Three hours to get out here.” Zelda’s misery was palpable.
“Where are you going, if you don’t mind my asking?”
“Some little village called Ordon”
He smirked and leaned back in his seat. “I’m headed there as well. Want a ride? We can get Daruk out here sooner to just tow your car in if he knows he’ll just be headed back into town. It’s not far.”
“Oh, I don’t know… not that I don’t appreciate it, but I don’t know you.”
He reached his hand out the window. “Link. I live in Ordon. Work too. Nice to meet you”
“Zelda,” she said, taking his hand.
“Here,” he said, pulling out his wallet and handing her a business card. “So you don’t think I’m lying. But I do have to get to work at some point, so if you want that ride…”
“I just don’t want you to be a kidnapping murderer and kill me, you know?”
He grinned, suppressing a chuckle.
Zelda crossed her arms. “Don’t laugh at my potential murder.”
Gesturing to his phone still in her hand. “You can keep that with you the whole ride so you can call the cops on me if you think I’m kidnapping you.”
Toying with the phone, she took another look at her car. “Okay. Just let me grab my bag.”
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undead-potatoes · 3 years
Note
If you're feeling like it, could you maybe recommend any particular mods for Stardew Valley? Like, your personal favourites (the cat is fantastic)
OH BOY DO I
SMAPI - Required for like 90% of mods at this point, but is relatively easy to install. Here’s a little install guide, and a pro tip from me: to launch SMAPI through steam, do the following;
Find the Stardew Valley game folder (typically found in Steam -> steamapps -> common), and locate the “StardewModdingAPI.exe” program. Hold shift while right-clicking on it, and choose ‘copy path’. Now open Steam (the program), right click on SV and open up the properties menu. Paste the path you just copied into the launch options, followed by %command%. Make sure the path has quotation marks on both sides (it should appear on its own).
It should look a little like this
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I just wanted to explain this bc I struggled with it for a while lmao
Content Patcher - Another mod like SMAPI, this one let mods just temporarily overwrite game files so you don’t have to replace the original files when you install a mod. Makes it much easier to install and unistall mods.
- - - - - - - - - - - - - -
NOW for some actual mods;
Always remember to read through the description of every mod page before you install something, and check for required mods and possible bugs.
Mod Configuration Menu - Gives you an in-game menu that lets you easily configure your mod settings. (This can also be done manually by editing a mod’s config.json file in a program like Notepad++, just remember to launch the game once through SMAPI for it to appear!)
Junimod/Elle’s whole mod page - They have a bunch of mods for animals and buildings, and they’re all really good and fits in well with the vanilla aesthetic imo.
Auto Animal Doors - Automatically opens and closes the doors on coops and barns to let your animals out.
Automate - Lets you fill a chest with resources next to a machine (furnace, kegs ect), and it’ll automatically collect and re-fill the machine until the chest runs out of resources.
Bernese Mountain Dog - BIG BOI
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Better Artisan Good Icons - Changes the color of bottles and jars to actually match the color of the fruit/vegetable they’re made out of.
Carry Chest - Lets you pick up and move chests without having to empty them first (just make sure you’re not holding anything when you try to pick them up).
Cats & Dogs - Want more than 1 pet on your farm? Well now you can!
CJB Cheats Menu - Be careful with this one, especially as a new player, as it can ruin the fun really fast. I mostly use it to teleport between places to skip walking, water my crops (bc I can’t be bothered), enabling the option to harvest with a scythe, and preventing friendship hearts from decaying.
CJB Show Item Sell Price - Shows you what items sell for when you hover over them with your mouse. (EDIT: I just forgot this is already baked into the UI mod, but I like the look of this one better so I still keep both. Just remember to disable ‘Item Hover Information’ in the UI mod if you install this one.)
Diverse Stardew - A very expansive mod that diversifies the NPCs, giving you the option to change them into characters of color, disabled characters, trans characters, and even one plus size option for Abigail.
The mod gives you full control, and several options for many of the characters, including turning the mod off entirely for select NPCs. It also has the mod Seasonal Villager Outfits (currently unavailable) baked into it, and you can still use only that portion of the mod if you still want the outfits for an NPC but not the other changes.
Friends Forever - Prevents friendship hearts decay (if you don’t want to use CJB Cheats Menu)
Gender Neutrality Mod - Changes all dialogue referring to the player to be gender neutral, and lets you set custom pronouns if you wish (default is they/them). (Bonus: latinx Marnie in her spring outfit.)
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Harvest with Scythe - Lets you harvest your crops with the scythe instead of having to pick them up individually.
Look Up Anything - Look up all the info about a person or object by hovering over them/it with your mouse and clicking F1. Incredibly handy if you don’t want to tab out and check the wikia 15 times a minute.
Munchboi The Cat - With this boy on your farm it’s Fat Fuck Friday every day
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No Fence Decay - Not 100% sure if this works still
No Soil Decay On Farm - Because no hole you dug before bed should just disappear over night like that
NPC Map Locations - So you won’t have to run all over town just to chase down one guy. It also updates the map to better match the in-game world.
Pet Interaction - Adds more interactions with your pets, including the option to let them follow you around on the map.
Pride Flags - Adds pride flags you can hang up on your walls. NB! Install this one manually (not with Vortex, it bugs out if you do).
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UI Info Suite - Now THIS is a game changer of a mod. It adds a TON of info to your UI to make your life easier; it informs you of things like NPC’s birthdays, when cows need to be milked, how big an area objects like scarecrows will affect, what type of crop you’re growing and how long it is until they’re ready for harvest, AND SO MUCH MORE. It’s an absolutely fantastic mod, and if you were to install only one mod you should make it this one.
(Sidenote, if you have both this and the NPC Map mod, disable the map option in the settings for the UI mod, as they both do the same thing. I still like to use both bc of the improved map layout of the NPC Map mod.)
Walk Through Trellis - No more accidentally trapping yourself in a cage of bean stalks, now you can just walk right through them.
And that’s all she wrote! Which to be fair was probably way more than you asked for, lmao sorry about that. But hopefully you can find something here of use!
Lastly I’ll say don’t be afraid to install ‘weird’ extras that mods require to run. They’re just as easy to install as all the other mods, just drop them into your mods folder and it’s all good.
Happy Modding!
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melohax · 3 years
Text
Hmmm the new Stories of seasons has me feeling a bit conflicted. I thought it would be the best Story of Seasons so far but it falls short tbh.
On one hand, I love the base character customizer, how characters can wear all clothes without gender restrictions, the animal raising, the automation of waterig your crops and inclusion of gay marriage. I also really like the earth sprites and their little worlds.
Makers can get annoying with how they take only one material at a time (until you get access to the giant makers) buuuut I gotta admit I did feel a big sense of accomplishment when I’d finally get enough materials for really expensive fixes and facilities.
On the other hand, there’s not many festivals (I loved flaunting how much my animals loved me lol) and the characters aside from Damon are a bit too positive about everything (which makes many of them feels a bit samey tbh). They don’t really dislike anything much or have much conflict to them so it feels a bit boring to me.
Its also why most of the marriage candidates have kinda “meh” personalities. They lack more day to day dialogue as well and they don’t comment on your clothes or dating life or anything :/
As much as people talk up the clothes, I personally think the clothes you can get in this game are extremely lackluster. New Beginning had much better outfits imo while this game consists mostly of cowboy-ish outfits and hoodies. Dresses aren’t great for farming, sure, but they were super pretty and I miss them damnit!
You could role play being some ojou girl that loves farming and other unconventional characters like that. I also really miss the cute purple short overalls with the thigh high socks that you could make in that game.
The mining can be either fun or extremely repetitive depending on the random mine mazes you get. I also really dislike how the inventory system works cus you have to manually get your materials from boxes to put them in makers instead of the makers automatically being tied to the materials. Cooking does this with your fridge so why not the makers? Doesn’t make much sense to me.
So overall, I can’t say I love this game but I can’t really say I hate it either. I feel pretty ambivalent about it.
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daydreamreality · 3 years
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Perpetual WIP Spring Year 4
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I love the Immersive Farm 2 map. It’s a bit chaotic with it’s bushes everywhere, but hey, I like a bit of nature; makes it feel more like a real farm.
Let’s go on a tour! tl;dr this is just me trying to get an idea of what actually needs to be done.
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I was making sure I wasn’t dreaming that furniture can now be placed outside. Going to make the yard so much easier to decorate! The lawn flamingos crack me up so they’re staying. I’m hoping to sneak the desert obelisk next to the beach one. Mountain will have to go somewhere else; I don’t really need it, but ya know, gotta have it. My usual go-to spot for the horse is impeded by fencing, but it’s an opportunity! Need to make a little paddock with fencing, hay bales and strategically placed grass starters. Maybe move the shipping bin for more room. Apple tree is clipping. Shane’s coop could use a spruce if I’m able to put anything there. 
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My dream of having a field of animals to wake up to realized in virtual form. Lighting rods hidden behind the barns. I didn’t want to do grass starters underneath the perimeter fencing because it looks messy so that’s what the paddocks are for; they’ll eat that grass first before heading to the main field which keeps it clean for walking through. So far this has been enough grass management.
CROPS CROPS CROPS. Monocropping is boring to me so we get this odd sprinkler arrangement. Apparently something is up with my scarecrows so that needs to be worked out. Next to the greenhouse I always plant berries. 
I’ve been playing this game way too long to care for filling machines. Thanks to Automate we’ve got upgraded sheds filled to the brim with preserves jars and kegs. What a beautiful sight! I’ve got a thing for creating wind breaks and I think the pine trees look quite nice there. Though if I’m remembering correctly the wind animation goes the other way...don’t think about it too hard! 
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TREES. This looks much prettier in fall. “What’s a sprinkler doing by the maple trees,” you say? Well my friend, this is the permaculture inspired area. Wild seeds planted around the trees (it’s late in the season so they weren’t replanted. Why did I bother picking them, I don’t know.). With the new retaining soil I think I’ll get rid of the sprinklers all together. I had to remove beehives to access the  new minecarts so I’ll probably just make a little sitting area there instead. 
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The cabin is a new addition and I’m really glad it fit. The plan is to decorate the interior like a little guest house with legendary fish displays and a place to put some of the museum awards I don’t want in the house. I’ll have to mess with the decking to see if I like the lighter tile better. Though I think I need to put a tree and grass in that space on the right because it’s looking a bit plain. Using automate on crab pots for cheap fish for fertilizer and driftwood to feed the chipper. The space on the left needs something and the answer is usually more TREES. 
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My Shane’s chickens. I like to pretend the single duck is a guard goose. On the left we’ve got another wind break that also spawns grass, plus the protected trees in the middle (this is sometimes seen on horse farms, they’ll eat the bark when bored or don’t have enough forage and kill the tree). Automate once again doing work for me (bless) and filling in gaps with machines. Nothing really to do here except maybe one or two more silos and mess with the tree placement in the fenced off part.
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I’ve never played a save long enough to get the Golden Clock; I get bored that the village feels dead, seeing the same dialogue over and over again and start over. But oh glorious modders. I can now see new dialogue, new events, even new outfits (I seriously didn’t care about the clothing update until adding Seasonal Villager Outfits and then I had to look as cute as everyone else!). No problem with base game, I can play it over and over again, just don’t have the motivation to play a save after a certain point. And how could I ever get bored of this GIANT farm map?!
Anyway...I’m happy with my Golden Clock. Some other flex for anyone driving through this part to be done on the left, not sure what to do there yet. I don’t think I need another shed unless I feel like making a bar/restaurant room. Need to decide on a tile for in front of the buildings.
If you attempt this farm without the tractor, you’re a stronger person than I am. Workbench and storage area recently moved here from in front of house to make room for the horse paddock. 
Grandpa’s Shed slowly but surely getting filled with casks. The other shed is empty but is going to be for kegs. My playstyle is to never buy resources so this is slow going (COAL), but I may get to a point where there’s nothing big left to buy and forget that self-imposed rule. Also need to build three more fish ponds. And need more jars for them, above the fence would work. 
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Is this the most efficient set-up for Junimos? Hell no, but we’re going for the ~**AEsTheTic*~~. I hate picking trellis crops so they can do it for me but they’re given some QoL with their little campfire and decks. This is really set up for hops, I’m going to destroy the coffee. Can’t be bothered to change out paths for certain seasons. 
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??? I’ve been wanting to set up an orchard which I’ll probably do on the left with beehives since they’re moving. The large square I use for planting wheat for beer and hay and corn because why not, running around on the tractor is fun. Right now it's being used for completing one of the new community board quests. Definitely needs work. 
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And last but not least, my pride and joy, the PIG FOREST. So the idea in real life is that you can use pigs to clear land by putting their destructive rooting behavior to work; they naturally till the land, trample junk plants, and "fertilize". You just have to time moving them from one space to another so they don't negatively affect the soil structure and to decrease parasite exposure. Then you have much less work to do and you get pork! Win-win. I'd much rather move fencing every couple of days than doing all the clearing by hand. So that's why the pigs are here. Maybe I can support another barn full...
And now we can access this hill (or I’m a dummy who never realized you could, it’s possible)! Not sure if you can build or plant on it.
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playernumberv · 3 years
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Story of Seasons: Pioneers of Olive Town Review—The game where inventory management is the true villain
Platform played on: Nintendo Switch
Hours played: 50+ hours; played till Spring of Year 2, completed all pioneering events and married Linh
Reviewer’s Note: This game launched with major issues, and I hence waited until most of them were fixed via patches before starting the game. This review is hence based on version 1.0.5 of the game.
I expected to write this review with an overwhelmingly negative tone, chastising the series for having lost its way, for completely missing the mark—and this, to some extent, does indeed hold true. But the fact is: I also had a lot of fun with Pioneers of Olive Town. It is wildly imperfect, and a thorough list of every single problem with this game would probably be enough to write an entire novel with, but still: I had fun. The game scratched an itch I had for a relaxing farming simulator, and it did so competently enough that I managed to keep going for fifty hours before I finally got bored and decided to call it quits. See, Pioneers of Olive Town does get a lot of the fundamentals right. The basic reward loop it establishes of building up a new farm, gradually upgrading your facilities, expanding the game-play options available to you, customizing aspects of your farm, etcetera is quite satisfying. I enjoyed the sense of reward and accomplishment I felt watching the untamed wilderness of my farm gradually come within my control. I enjoyed watching my farm grow from a few measly disorganized patches of crops to large, organized areas of farming patches outfitted with automated sprinklers. I enjoyed increasing the variety of animals I was able to rear. I enjoyed venturing into newer mines, mining for more valuable ores, and eventually upgrading my tools and my house with the new materials available. I enjoyed watching my profit margin go exponentially upwards as I gained better and better control over the mechanics of the game. Farming simulators—and life simulators in general—are fundamentally built on such a reward loop. Pioneers of Olive Town at least gets this fundamental aspect right, and it happened to fill a particular desire I had to play a game like this, and so I enjoyed it very much.
None of this is to say that Pioneers of Olive Town isn’t ridiculously flawed in an exceedingly large number of ways. As my sub-headline might have suggested, inventory management in this game is an utter nightmare. Previous games in the series have always utilized an integrated storage system that can be expanded in capacity and had convenient sorting functions. Pioneers of Olive Town inexplicably requires you to use separate storage boxes which do not allow for shared access and has no sorting function whatsoever. In other words, inventory management in this game is completely manual—you have to remember exactly which storage box you placed a certain item is, and if you want it organized neatly, you have to spend a ridiculous amount of time organizing it by hand. It’s completely insensible and incomprehensible why such a design was employed. The removal of character portraits is yet another insensibly bad design choice as it drastically undermines engagement and investment in the characters of the game—without the portraits to convey expression, these characters simply feel far more lifeless and far less charming. In the same vein, the absence of a wide variation in seasonal festivals—as was traditional in the series—makes the game feel more like a mechanical simulation of farming rather than one that feels alive. On a more technical level, the Nintendo Switch also genuinely struggles to run the game—I am unsure if this is down to hardware limitations or poor optimization, but I experienced severe frame rate drops, stutters, and even temporary freezes very frequently, and this is on patch 1.0.5, where such issues were supposed to have been improved. I could honestly go on and on—the makers, the lackadaisical ‘story’ (of course, narrative is not the main focus of such games), the extremely poorly-executed season pass, the poor execution of farm customization mechanics, and so on.
Pioneers of Olive Town is a fun game, but is compromised on so many fronts that it is merely fun, but not charming. I have very fond memories of playing this series back when it still went by the Harvest Moon moniker, and even back in the early days of the ‘Story of Seasons’ title—back then, these games were exceedingly charming and enjoyable games, and I always looked forward to every new iteration of it. Unfortunately, if it hasn’t already lost its way, it is well on the path to doing so. Unless future iterations of the series seriously reflect on player feedback and seriously reflect on what it was that made its predecessors so beloved and charming, I fear this series will never again be what it once was.
 Gameplay score: B+ Storyline score: B- Characters score: B Aesthetics score: B+ Enjoyment score: A-
Overall Story of Seasons: Pioneers of Olive Town score: 78/100
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I wanna hearing about Paige's family with #5.
Super detailed questions about your OCs
5. Do they have any siblings? What’s their names? What is their relationship with them? Has their relationship changed since they were kids to adults?
HOO BOI my friend, you have volunteered for an infodump. I’m putting in a read-more cut to prevent dash clogging.
Paige was the second-to-last child out of five, with three brothers and one sister. 
Isabelle [Bella, Belle] -- the eldest, Paige’s sister and seven years older than her. Basically ended up as built-in babysitter/second mom. Paige calls her Izzy and is the only one who is allowed to call her that [anyone else will get whacked, including Bella’s husband]. Their relationship when Paige was a kiddo was pretty strained; Paige grew up running wild with her brothers whilst Isabelle, the eldest daughter of a very conservative and publicly religious family, was constantly being watched and judged on how responsible she was and how well she was growing into a ‘lady’ as she was expected to do. Meanwhile Paige, as the younger daughter and surrounded by boys, was excused for more wild behavior and often given a flavor of the ‘boys will be boys’ pass when she got into trouble until she hit puberty and suddenly got whacked in the face with more feminine expectations. 
Somewhere in Paige’s early teens, she and Izzy had it out in an honest to goodness, full-on fight, wherein Izzy accused Paige of being a spoiled brat who was incapable of understanding just how hard it was to hold up under everyone’s expectations, and Paige threw it right back by calling those expectations petty bullshit and questioning why Izzy didn’t just toss it all out if she hated being a lady. The two grew apart after that, maintaining some sisterly affection but mostly not getting in each other’s way. Izzy taught Paige how to look after her hair when she started growing it out, taught her how to do make-up, gave her advice on clothes and shoes for interviews, that sort of thing. 
They both ultimately stayed at arm’s length until Shaun was born, at which point Izzy had reached out to try and reconnect. She and her husband had been living in Pennsylvania when the bombs fell. Izzy’s family was well off enough that they might have gotten a spot in a vault, but Paige hadn’t been keeping up with them enough to know whether or not they’d registered...
Ethan -- eldest brother, five years older than Paige, she always looked up to him as her cool older brother. He and his friends had a garage band when he was a teen, but he gave it up when their parents put pressure on him to start figuring out something ‘real’ to do with his life. Music became a beloved hobby, noodling about on his guitar when he could get away with it, but never when their father was home, as he’d threatened to smash it on more than one occasion. 
Like Isabelle, Ethan was often leaned upon to be more adult than he actually was, looking after his younger siblings but with a touch more wiggle room. Where Isabelle was very much considered the one with full parental authority, and thus expected to enforce the rules to their fullest extent, Ethan allowed Paige, Daniel, and Zach to get away with the occasional mischief with a wink and a smile that assured them he didn’t see anything. 
Besides music, Ethan also had a gift of gab that made him excellent at talking himself and his siblings out of any trouble-- something he and Paige shared, and the two would get into deep arguments over tiny things as a kind of sport. At school a teacher encouraged him towards debate club and theater, and he participated in multiple school productions before, again, their parents reminded him that artistic careers were more fantasy than anything to build your life around. Instead, they pushed him towards law, which he fucking hated but attempted to make them happy.
He dropped out after his first year of college, arriving at home with black dyed hair, two tattoos and three piercings he hadn’t had when he left for school, giving their parents the finger, and all but disappearing when Paige was fourteen. Nineteen years old, he was technically an adult, his their parents couldn’t drag him back. Dad doesn’t talk about Ethan, and mom would cry when he was mentioned. Paige worried he died chasing a dream for the longest time, until she left for law school and started getting postcards-- turned out Ethan was still in contact with Izzy, and had embraced his musical career [and all the hardship that came with it] with everything he had. 
Last Paige heard, Ethan had been somewhere on the western seaboard when the bombs fell. She finds it unlikely that he, or any descendants of him, survived... though, if he went ghoul, she wouldn’t be surprised if he was still living the traveling musician life two centuries later. 
Daniel [Danny] -- middle brother, two years older than Paige, and oldest of the trouble trio. Daniel, Paige, and Zach were always the three making messes together as young kids, running wild, exploring the backwoods on the family farm, finding fun and odd ways to get chores done, and generally being kids. Danny was the tough one out of the three of them; easily the biggest out of all of Paige’s siblings and the one who got in people’s faces if anyone was messing with anyone else in the family. 
Danny and Paige frequently butted heads; they were both stubborn as hell and outspoken, and before Paige was expected to be more lady-like it very regularly came to blows. It’s thanks to Danny that Paige knew how to squirm out of most holds by the time she was an adult, even if the other person was larger than her, and exactly which soft spots to shove her elbows or heels into. This tendency towards brawling changed as they got older, however, as Danny realized that Paige was going to be a petite woman her entire life and went out of his way to teach her some honest-to-goodness self-defense tactics after hearing a few of his friends say a few... off color things about his sister. 
Danny stayed in Minnesota to attend a trade school, finding work in the automation industry; installing and maintaining machines used for mass manufacture. He married almost immediately out of highschool, and the timing of his first kid suggests that his wife was pregnant before the wedding. Paige kept in contact with him, and Danny actually made the trip out to visit her when Shaun was born. While Paige suspects that he’s dead, unless of course he ended up ghoul, she has occasionally speculated that if Danny and his family survived the initial bombing? He had practical skills that might have seen him through long enough to have descendants that survived to the present day.  Zachariah [Zach] -- the youngest, a year younger than Paige and her childhood partner in crime. Zach, like Paige, was kinda on the small side. Unlike Paige, Zach was also intensely shy in a family full of outspoken, opinionated, stubborn mules. It wasn’t that he didn’t have opinions, mind-- rather that he had a lot of trouble putting the words together to express them. Zach would often stick with Paige like her second shadow, because Paige was very good at picking up on what he meant to say to others and saying it for him, or re-iterating when he spoke too quietly and he got ignored. 
That said, Zach was often the mastermind behind what he, Paige, and Danny got up to as little kids-- quiet, but quick witted, and a grade-A prankster. 
As adolescents, Zach and Paige were occasionally confused for being twins despite there being a year difference between them. Their faces were strikingly similar, with Zach having deeply brown eyes rather than Paige’s hazel being the main difference. Sometimes their mischief would play into this, and Paige was allowed to get away with many things as a young teen simply by virtue of being mistaken for her brother. 
When Ethan ran out on the family, Zach was probably the one most deeply effected by it, and Paige did everything she could to support him at the time. They both looked up to Ethan, but Zach even more so because he was also musically inclined and had been learning the drums from one of Ethan’s friends. Sometimes the band even let him do some kind of back-up percussion when they were practicing before their father shut it down, and it was during those practice sessions that Zach tended to really light up. When Ethan left? Zach fell deeply into depression for a long time, and Paige felt like it was her responsibility to hold him up lest she lose another brother. 
Despite being the often-overlooked child in the family, Zach had damn near perfect grades... and yet, their parents appeared to lack specific expectation for him. Rather, the had a vague assurance that he’d simply do well at whatever he decided to do, and Zach confided in Paige that he had no idea what to do with his scholastic success-- that it didn’t feel real to him. That he wasn’t a person, but rather a mass of goo that could just be poured into whatever shape worked best for the people around him. 
Paige still regrets not having any good advice for him. Last she heard, he’d gone to school to pursue an engineering degree, like their father; imitating a ready example. She suspects that he might have gone after something musical, if not for what happened with Ethan, and that his choice paralysis was a form of avoiding even thinking about that kind of rebellion. Like Danny, Zach’s schooling didn’t take him far from the family home, and he still lived in Minnesota at the time of the bombing. He was, at the time, unmarried. Given time to think further on it, Paige actually suspects that Zach might have been some form of closeted due to still being close to the family and their parents intense involvement with the church. Thinking about that always makes her wish she’d been there for him more, that she’d been smarter and figured out what he’d been dealing with and helped him handle it better. 
Like everyone else, Paige is pretty sure Zach is dead... and he’s probably the one she’s mourns the most, because it feels like he never really got to live in the first place. 
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topindoorgrowing · 3 years
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6 Interior Horticulture Ideas For Expanding Plants & Veggies In The House
Future Grow Solutions, as the unique Michigan supplier of the CropTower ™, has established a greener approach to indoor expanding procedures. Picking the most effective pots for your plant, including ones with drain openings and that are breathable, will ease your watering distress, also when you're hefty handed on the watering. You can make your very own dirt, with some experimentation, however, for one of the most component, I get dirt from my local plant shop or yard center.
Occasionally cleaning down the surface area of the greenhouse as well as eliminating dead or dying greenery will significantly lower the possibility of parasite bugs. Plants must be closely kept track of for bug bugs on a regular basis. Clean the glass with a firm brush and a mild all-purpose fluid cleaner that does not require washing.
This might assist reduce the temps, however you'll just be able to work with the plants at nighttime when the lights get on. Numerous selections of radishes have growing periods that are much less than 2 months. Selections with brief origin systems like Perfecto, Sparkler, Ping Pong, Easter Egg and Cherry Belle are specifically suited for growing inside. If you are seeking a gardening task with quick returns, microgreens are your best option. Microgreens are edible shoots of plants that are gathered just after the very first leaves establish, about a couple of weeks after planting. They can be used as a garnish, or to include texture and taste to salads, sandwiches, burgers, pizzas as well as more.
A lot of indoor horticulture systems, including larger choices, just take up a few square feet of area-- rendering them compact enough for city dwellers. Some seed shuck yards, like the AeroGarden Harvest, are generally extra portable, portable as well as lightweight-- larger systems like Surge Gardens take up a great deal more area however can expand more plants simultaneously. Aeroponic systems is a more advanced type of hydroponics, utilizing air or haze environments as opposed to dirt. These systems spray nutrient-rich water on the plant's exposed roots, while hydroponic systems require plants to expand in the option.
The AeroGarden is a user friendly, full-service smart garden that will operate in any type of atmosphere. Don't fail to remember a tray or plate to place below your container to keep extra water from getting away. Most thermos-hygrometers likewise keep a document of the greatest as well as most affordable of both readings, so you'll know if something is wrong when it concerns your plants' evening cycle. This makes it much easier to know precisely what it is that your plants need in as for their setting. Bear in mind that your odor filter need to constantly be a little more powerful than your extraction fan when it concerns m3/h.
Robin has been a contributor to The Old Farmer's Almanac and the All-Seasons Yard Guide for several years. She and also her partner Tom have a tiny greenhouse organization as well as also sell plants, cut blossoms, and veggies at their regional Farmer's Market. Rosemary is a tender perennial where I live so I have actually been expanding it in a pot outdoors so I can bring it in when the weather condition cools off. If you have a recognized plant outside you can take cuttings. It will require brilliant light, a trendy area, great deals of air flow, and also constant misting but the extra pampering is worth the effort, specifically if it awards you with its delicate blue blooms.
Interior expanding helped avoid police, opening new opportunities for technology and technical innovation. At the exact same time, indoor farmers realized they could expand cannabis with increased control, vitality, and uniqueness. Expand period remains in full swing for many with the high-end of outdoor space. For those who do not have premises to grow, an indoor shell yard levels the having fun area a little bit. Smart gardens come in all sizes and shapes in 2021 as well as they couldn't be simpler to operate. In a mission to find the very best indoor wise garden, we tested several of the preferred versions to see which ones really generate an awesome bounty of natural herbs, eco-friendlies, veggies and flowers without way too much trouble.
Expand Your Very Own Fresh Food Year
One of the most time-consuming part of growing hydroponically is the setup, and also there are some essential things to think about before you get growing. The development medium is constructed from natural, sustainable materials, as well as has no chemicals, fungicides, hormonal agents or other harmful compounds. Created to simulate your specific plant's excellent natural problems, Seedo delivers accuracy agriculture for brag deserving yields using marginal space. Finally, if you're utilizing a textile pocket yard on an interior wall surface, think about positioning a tarpaulin onto the wall surface prior to placing as an added layer of protection. It gives off white LEDs that simulate growth, red LEDs to create even more blossoms, as well as blue LEDS to create bigger yields.
And also, it allows your plants to be on complete screen for very easy accessibility. A greenhouse is fantastic for growing fresh natural vegetables, you can also utilize it to expand blossoms, residence plants, bulb plants and also seed startings of all kinds. Get started earlier than normal as well as garden longer than your normal summer period. The square video footage needed can be established by outlining a layout that includes expanding locations, walkways, as well as work as well as storage space rooms not attended to in other structures. Sufficient area should be given to stop plants from touching greenhouse wall surfaces during freezing climate as well as to enable adequate air circulation.
As of creating, the team has actually blown past its preliminary funding goal by 500% and it still has a week to go! A Red Dot Design Prize-winning product, the entry-level hydroponic Plantui has actually a put on hold light unit that can scale with the growth of your plants. It looks a bit like a flying saucer that has magically come down on your kitchen area counter. Add nutrients and also water into the container storage tank, snap in the plant pills, include the battery-powered pump, and also plug in the light to get it began.
When looking for the very best hydroponic system, customers must think about the wanted variety of plants as well as the level of automation. Ahead, learn which features are required for a hydroponic system, and find out why the following are well matched for indoor horticulture. Seedo can be either a solitary plant expand box or mature to 5 plants at once. In instance you want Seedo to grow completely instantly, you ought to expand one plant.
The effective pump keeps the water oxygenated as well as the nutrient service flowing all the way to the base of the five-gallon containers. That stated, there are soil nutrients, as well as hydroponic nutrients that can be gotten used to suit dirt expanding, as well. For instance, though their nutrients are created with hydroponic growers in mind, Wolf say Lotus' products can be customized to match various other expand mediums. Cannabis plants can be grown indoors both in substrates like dirt or peat and also hydroponically, which entails growing a plant without soil in a water as well as mineral-rich solution. The tops of the roots obtain oxygen in the air and also all-time lows take water and nutrients from the remedy listed below.
It has incredible attributes consisting of Wi-Fi and also Alexa capabilities. This indicates you can manage your vegetable growing from wherever you are from either the app on your phone or your Alexa gadget! Our understanding is that plants in all stages of development truly gain from a full light spectrum similar to what they 'd obtain outdoors via all-natural sunlight. Since it isn't as well tough to blend amazing as well as cozy spectrum fluorescent light bulbs in this grow light configuration, we figure it makes sense to go on and do so. You could possibly get away with a much more narrow spectrum bulb arrangement in a pinch. Get a jumpstart on the cozy and also trendy weather condition expanding periods AND ALSO expand food inside your home year round with this Do It Yourself grow light setup.
In addition, a personalized, high-efficiency 20 watts LED light permits you to transform the natural herb gardening on/off relying on the plants' requirement at various phases. The increasing adoption of hydroponics as well as vertical farming systems in the Asia Pacific countries, drive the regions development rate at a higher pace. Pathways must fit the motion of employees, consumers, tools, plants, as well as veggies in and out of the greenhouse. Nonetheless, you wish to reduce your walk, job, as well as storage space areas as high as possible, since just the growing areas give earnings or plants and also veggies for your very own usage. Maybe the greatest advantage of a free standing greenhouse is that there are fewer restrictions pertaining to size, elevation and style. Another significant advantage is that freestanding greenhouses usually have far better lights conditions since they can enable light to enter upon all four sides of the greenhouse.
Nutrient-rich water remedies are susceptible to algal and also microbial growth, which can be troublesome for plant wellness. Any water that is included in the system should include nutrients at the recommended focus on the label. If your nutrient solution tag says to include 1 tsp per gallon of water, make certain that each new gallon of water you include has 1 teaspoon of nutrient remedy in it. Other nutrients are typically not a worry in traditional soil-based gardening systems due to the fact that the dirt naturally includes much of these crucial nutrients. While it is possible to expand these plants inside with extra warm and also lights, the amount of added heat as well as light would certainly be cost-prohibitive for most garden enthusiasts. This sort of system uses a tank for water as well as nutrients and also the water is pulled into the channels, usually with tubing and also a pump.
Soil-free growing is a breeze with the Moistenland interior hydroponic garden. Similar to the AeroGarden Bounty, this accommodates approximately 12 plants, however at a much more affordable rate. With a 22 Watt full-spectrum LED light system, this hydroponic planter is optimal for veggies, herbs, as well as fruits to succeed. Hydroponic growing systems are one of the most efficient way generate interior plants and natural herbs without making use of soil. The BEAUTLOHAS Indoor Natural herb Yard has 2 expanding mugs that can grow up to 9 seeds each, although it is best to expand just one type of seeds in each cup at one time. The lights go on as well as off instantly, with 16 hours on as well as 8 hrs off.
You can manage the routine, alter the illumination, check the water degree, as well as much more with the Miracle-Gro ® Twelve ™ application. Two 600w HID expand lights offer your plants 121,,000 lumens of light for huge, strenuous development across your grow area. The grow tent makes the most of light representation onto plants while protecting your garden and keeping your garden's setting stable. Leading that off with up FoxFarm soil for complete nutrition from seed to harvest, and also you're ready to grow up to 12x large plants. In hydroponic systems, plants are grown in an expanding medium, and also a mix of water and also plant food is dispersed, advertising quality development.
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crying-obsidian · 5 years
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List of Things to Do in Vanilla Minecraft
Because me and my boyfriends tend to get lost in just how much there is that we can do I think a list like this could be good to have. None of these are in any specific order, just whatever came to mind first. Reblog and add things if you'd like!
Build a shelter of some sort. Can be expanded upon later or focused on before doing anything else.
Gather food, you'll need it if you're playing on anything but peaceful.
Find yourself some diamonds cuz everyone loves those funky blue gems
Nether portal babeyyy
Find a Nether fortress
Make a "blaze farm" of sorts in the fortress
Fight off Ghasts using only a sword or only a bow, challenge yourself if fighting them off is boring
Collect Wither skulls from Wither skeletons
Get yourself some nether wart, and soulsand to grow it on and to spawn the Wither
If you're confident or prepared(or both), you can kill the Wither now to make yourself a beacon with the nether star
Collect those ender pearls, you will need a lot of them
Prep yourself for the ender dragon fight with high tier armor
Make an enchantment table, enchant your goods! (I recommend waiting until you have 30 levels to spend and then going for those 30 level enchantments)
Because exp is a necessity for enchanting, maybe make a mob farm! There's loads of tutorials and different ways to farm mobs on YouTube
Get into potion making
Find a stronghold on the overworld
R a i d the stronghold and find that end portal
Go to the end! Fight that ender dragon! Read the end poem!
Go back to the end, collect the egg with pistons
Go to an end city
Get yourself an elytra, or two, or three, you might want a lot of them
At this point you'll probably have gone through just about all of the "storyline" stuff. There's plenty of other things to do in Minecraft though!
Find an ocean monument, collect sponges and prismarine and beat up the elder guardian so it's easier to collect it all
Find drowned villages, they have treasure maps you can follow to get hearts of the sea!
Make a conduit so underwater is a far less dangerous place to be
Find woodland mansions in dark oak forests, raid and pillage them and maybe renovate the place into a new home away from home!
Find one of each type of structure, if you've followed this list to a T you'll probs have found plenty already, but there's so many to discover!
Build individual places for each survival thing, a hut for your potion crafting, a library for enchanting, a room all for your nether portal...anything!
Collect one of each colored sheep, having a pen of them all is really pleasing
Make a ranch! Have separate pens for cows and chickens and pigs, make it fun and organized to take care of those funky dudes!
Collect one of each horse color
Learn redstone, use your redstone knowledge to make automated farms and sorting machines to make building and surviving easier
Finish all of the in game achievements!
Collect a pack of wolves, take care of them, they love you so much
Get one of each cat! Bonus points if this list is looked at after the 1.14 update and you get ocelots too.
Get one of each parrot
Collect all of the alpaca, bonus points if you collect multiple of either one type or all types and give each one a separate colored saddle and chests to make each one unique
Create an aquarium and hold all the new fish in there!
Raise turtles!
Make a home in the sky
Make a home in every biome, you can go as specific or as general as you'd like with what classifies as a different biome
Upgrade a vanilla village
Upgrade any other natural structure
If playing with multiple friends, prank them, don't grief them, but prank them
Go strip mining! Like the real strip mining, not the one we all call strip mining which is actually branch mining lol
Make your mines look pretty
Get creative with how each item can be placed and used to decorate a home, upside down stairs one right next to the other look like a little bench or table, and maps can become custom paintings if you place your blocks right
Build at a larger scale
Build at a smaller scale
Minecraft YouTubers really are the backbone of our society, so many of them have ideas and creations that can inspire you. If something isn't on this list, they might have it in a video.
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