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#brand management
beeclops · 1 year
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#NotMyKyle
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Hallelujah South Park!
By Maureen Callahan 16 Feb 2023 - 17 Feb 2023
Will their delicious take-down of privacy-hungry Harry & Meghan FINALLY make them see what insufferable hypocrites - and global laughing stocks - they've become?
Well, she said she wanted to be a cartoon princess. Now, thanks to the brilliant minds at 'South Park,' Meghan Markle is one.
In 'Worldwide Privacy Tour,' which aired Wednesday night, Meghan and Prince Harry were savaged as hypocritical publicity hounds who nonetheless demand to be left alone. After promoting his memoir, here called 'Waaagh,' the 'prince and princess of Canada' move to South Park, whose children cannot abide their insufferability. At one point, the outraged prince flashes his frostbitten penis — to a child! — while defending his wife.
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As the animated Harry and Meghan toddle around the globe, holding placards that read 'STOP LOOKING AT US!' and 'WE WANT OUR PRIVACY!,' their entitlement, stupidity and lack of self-awareness was sliced through by a cartoon talk-show host with, in my view, better questions than Tom Bradby or Anderson Cooper.
Appearing on 'Good Morning Canada,' Harry and Meghan — the latter speaking inanities with a Valley Girl accent — sit down to a chorus of boos. The impeccable line of questioning beings.
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'Let me start with you, sir. You've lived a life with the royal family, you've had everything handed to you, but you say your life has been hard. And now you've written all about it in your new book, 'Waaagh.'
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Harry: 'Yes, that's right friend. You see, my wife and I —'
Meghan: 'I was like, totallllllly, you should write a book 'cause your family, like stupid, and then [unintelligible] journalists.'
Host: 'So you hate journalists.'
Harry: 'That's right!'
Host: 'And now you wrote a book that reports on the lives of the royal family.'
Harry: 'Right!'
Host: 'So you're a journalist.'
Yes! Exactly right.
Meghan: 'We just wanna be normal people. This attention is so hard.'
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Waaagh!' indeed. You have to wonder what the mood is in Montecito this morning, the online reaction from us 'normal people' nothing short of a rousing standing ovation. Do Harry and Meghan get it now? Do they understand that they are laughingstocks not just around the world, but in the province Meghan values above all others — Hollywood?
'South Park': Grade A+. Chef's kiss. This was a perfect episode. The only possible criticism: What took Trey Parker and Matt Stone so long?Granted, it seems every week does bring a brand new hypocrisy. One must work hard to keep up. 'Because I'm from the States, you don't grow up with the same understanding of the royal family. And so while I now understand very clearly there's a global interest there, I didn't know much about him.
'That was Meghan Markle in November 2017, seated next to Prince Harry as they gave their first interview to the BBC as a newly engaged couple.A fair number of people — myself included — found it near impossible, laughable really, to believe that Meghan, creature of Hollywood and student of fame, had little idea who Prince Harry or the British royal family was. Or that this self-professed smart, savvy, well-cultured woman had not so much as Googled her fair prince before their first date. No social climber she!It all sounded very Yoko Ono, who, upon meeting John Lennon, claimed to have never heard of him.Now — could it possibly be — that Meghan was insincere? A newly resurfaced post on her late blog The Tig (think Goop, but more basic and obvious) reveals that Meghan was very familiar with the British royal family and with William and Kate's nuptials. She even wrote about the type of princess she, Meghan, dreamt she might someday be.
Hey, Harry: Don't feel too bad. Even Lennon fell for it. As he told Rolling Stone in 1971, Yoko had 'only heard of Ringo, I think.'Ringo! Not the world-famous half of the most celebrated songwriting duo of post-World War II Western civilization. When you're that well known, it seems, nothing is as refreshing as someone who claims not to know who you are or what you do or why people care about you. The implication, of course, being that said ignoramus sees through the veneer of celebrity to you. They like and love you for you, not the attendant wealth or social status or privilege or refracted fame that comes with being your other half. Here's Meghan in her 2014 blog post, fantasizing about becoming a princess while also mocking the entire idea, because she's just that cool and just that above everything, even a storied institution dating back over eleven centuries.
'Little girls dream of being princesses,' Meghan wrote. 'I, for one, was all about She-Ra, Princess of Power. For those of you unfamiliar with the '80s cartoon reference, She-Ra is . . . a sword-wielding royal rebel known for her strength. We're definitely not talking about Cinderella here. Grown women seem to retain this childhood fantasy. Just look at the pomp and circumstance surrounding the royal wedding and endless conversation about Princess Kate.
'Well, well, well. How will Meghan explain that away? Or as recounted by Harry, that upon meeting Prince Andrew she thought he was the Queen's handbag holder? Or, as she told Oprah in 2021, 'I went into [my marriage] naively because I didn't grow up knowing much about the royal family'?
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By the way, Meghan's 'grow[ing] up' would have been at the height of the royal family's coverage in global tabloids: Princess Di's supernova fame, the first future king ordered to divorce, Diana's death and the subsequent wall-to-wall 24/7 media coverage of her funeral.
Meghan would have to have spent her formative years in the Yanomami Amazonian tribe, thoroughly cut off from the modern world, to have known so very little about the royals.
How will Meghan explain, as she claimed in last year's insipid Netflix doc, that she had no idea how to curtsy or why it was important to show respect to the Queen? As she sat beside her husband, who looked pained and humiliated, Meghan characterized her first meeting with the late Queen Elizabeth, one of the world's most admired women, thusly:
'I mean, Americans will understand this,' Meghan brayed, because 'we have Medieval Times, dinner and a tournament. It was like that.'
What must Harry, who wrote in his memoir that Meghan knew 'almost nothing' about the royals, be thinking now? Will he think to himself that his now-wife knew well and good who he was? As Andrew Morton wrote in his 2018 biography 'Meghan,' her friend Ninaki Priddy said that the future duchess 'was always fascinated by the royal family. She wants to be Princess Diana 2.0'
This seems to be the root of Meghan's self-obsessed rage, does it not? She married the spare. She'll never be the next Diana. If anything, Catherine, Princess of Wales, is carving out a similar beloved place for herself amongst the British people. Meghan is the also-ran, attempting to run a rival court out of a soulless Montecito manse while decrying the uselessness of all things royal.
But don't you dare not call her the Duchess of Sussex!
Lest we forget, Meghan's overarching message since joining this family has been the smug, insufferable, disingenuous utterance, 'Be kind.' It's what she said in that first interview with Harry, claiming that she made it very clear to their matchmaking friend she had one non-negotiable quality in a potential mate:
'And so the only thing that I had asked [our mutual friend] when she said she wanted to set us up was — I had one question — I said, 'Well is he nice?' 'Cause if he wasn't kind it didn't seem like it would make sense.'
We all know now that Harry isn't very nice. You don't take millions from your father and cling to your titles while disparaging and insulting him, then tell the world — for years — that they're a family of racists before taking it all back and blaming the press for your woes while revealing all manner of your father and brother's private pain and intimate information and get to call yourself a nice guy.
On top of all that, we're meant to feel sorry for Meghan and Harry.
You don't mock the physically disabled female teacher at your boarding school for kicks, as Harry did, and get to call yourself nice. You don't double-down and name this poor woman in your memoir, blame her for not being attractive enough to make you 'horny', then recount the serial humiliations you subjected her to without ever expressing an iota of remorse or guilt or shame and get to call yourself nice — let alone a humanitarian and a thought leader in mental health.
Mental health advocates — these two! It's just amazing. No matter how many discrepancies, these two evince nothing, not so much as a blushing cheek or a head hung in shame. They're like two dead-eyed sharks, moving ever forward through the chum in their wake. They don't seem to understand that credibility and authenticity is paramount when trying to launch themselves as personal brands.
They also don't seem to understand what laughingstocks they've become. After the priceless Jimmy Kimmel bit about Harry and his todger, after Stephen Colbert mocked the royal family to Harry's face during his appearance, 'South Park' — a show that gleefully flays hypocrites of all stripes — has focused their ire on these two professional victims. No one deserves it more.
As the young animated character Kyle exclaimed, 'It is seriously driving me crazy. I'm sick of hearing about them but I can't get away from them! They're everywhere. In my f***ing face.'
A cri de coeur for us all. Alas, Harry and Meghan seem to lack the one quality that might possibly redeem them: A sense of humor.
MAUREEN CALLAHAN: Do Harry & Meghan see they're now South Park jokes?
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What is a logo?
In the most simple terms, a logo is a symbol comprised of words, images, and colors that is used to identify a brand or product. Specific types of logos come in all different shapes and sizes that run the gamut from simple text logotypes to abstract logo marks.
Here we can see a fox logo interpretation as abstract mark style.
More about logo design in the next post >>
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askagamedev · 1 year
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On the topic of being forced to listen to people who don’t understand game development, in your experience how often does that happen? How common is it and what contexts does it pop up (for example does it happen often when talking with marketing or with a license holder when developing a licensed game)?
It generally happens mostly when we are dealing with decision-makers who aren't part of the industry. You are correct that the most common context are the license holders.
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Publishing executives are often less guilty of this than you'd think, they're actually not so far removed that they lack ideas of what it takes to make a game. They might not know the specifics, but they usually have enough context that explaining things to them isn't so difficult. Marketing isn't a big deal either - they often ask for things, but they (typically) cannot force us to do things.
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In my experience, the biggest crossover of "don't understand game dev" and "decision-making powers" that game developers are most commonly exposed to are external license owners and their brand managers. These are people who are usually deep experts on the subject material, have almost no understanding of what makes a game fun, and have supreme veto ability on any decision the dev team makes. This can cause all kinds of disruption on the dev team, primarily from unfeasible requirements (e.g. this game should be open world) and overly harsh restrictions (e.g. no, you can't use that key supporting character), but can even range to delays because of minute details (e.g. "[the main character] looks too much like an ape!" regarding our 3D scanned actor model). It's unfortunate, because a bad or extremely picky licensor relationship is like living with a live grenade that might explode at any moment if the dev team cannot secure the license owner's proper sign-off.
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Meet Skittle! He’s devilishly clever demon who has many skills to include, I guess, brand management. Lol 😋🤣
But yeah, not sure Oliver or Cham have a brand that needs much management. Goofy does what it wants, right? 🤣🤷‍♂️
Hope everyone’s having a great week so far!! ❤️
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pipebombgf · 3 months
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I love your name. I talk about pipebombs so much my housemates made me start saying "catgirl gf" instead of pipebomb. i.e. I wanna cat girl gf that building
catgirl gfs are capable of extreme structural damage, but less likely to enjoy being sent in the mail
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dianagivenchitech · 3 months
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seuncreative · 6 months
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ebookporn · 1 year
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Publishers rewrite Jeeves and Wooster books to remove 'unacceptable' prose by PG Wodehouse
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by Jack Hardy
The novels have had passages cut or reworked for new editions by Penguin
Comes after changes to books of Roald Dahl and Ian Fleming’s James Bonds
The light-hearted escapades of Jeeves and Wooster have become the latest victims of the seemingly relentless march of literature's word police. 
PG Wodehouse's books on the pair's aristocratic misadventures have been identified as having what the publishers describe as 'unacceptable' prose. 
The comic novels have had passages cut or reworked for new editions by Penguin Random House, as well as trigger warnings added to warn readers of ‘outdated’ themes.
They are latest in a growing series of classic works which have been quietly purged by woke publishers, alongside the books of Roald Dahl and Ian Fleming’s James Bond series.
In the Wodehouse books, one warning said the prose had been changed because it was judged to be ‘unacceptable’ by Penguin, The Sunday Telegraph reported.
The disclaimer printed on the opening pages of the 2023 reissue of Thank you, Jeeves says: ‘Please be aware that this book was published in the 1930s and contains language, themes and characterisations which you may find outdated.
‘In the present edition we have sought to edit, minimally, words that we regard as unacceptable to present-day readers.’
READ MORE
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philearning · 8 months
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The Psychology of Colour in Product Design and Branding -
Creating brands with a customer-oriented approach that starts at product design
Welcome to a vibrant kaleidoscope of colour psychology, where hues create memorable brands and shades influence emotions to make a product’s design more relatable. Take a journey through the world of brand building and product design and unlock the hidden power colour psychology hold over our minds and moods.
Building brands involves keen attention to detail. One aspect of such a detail-oriented approach is the process of helping customers recognize your brand through a specific colour scheme. Colour is a powerful tool that plays a crucial role in product design and branding. It has the ability to evoke emotions, influence perceptions, and shape consumer behavior.
Understanding the psychology of colour is essential for creating effective and impactful visual experiences. In this blog post, we will delve into the fascinating world of colour psychology and explore how it can be leveraged in product design and branding strategies.
Read full article on our blog https://www.phindia.com/blogs/2023/08/16/the-psychology-of-color-in-product-design-and-branding/
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beeclops · 1 year
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Can we have your jets & houses? Also, call us "Spencer."
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jaideepkhanduja · 1 year
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The Vital Role of Public Relations in Organizational Success #PublicRelations #PR #OrganizationalSuccess #BrandAwareness #ReputationManagement
Public relations (PR) plays a crucial role in the success of an organization by shaping and maintaining its reputation and relationship with stakeholders. Here are some key benefits of PR for organizations: Building brand awareness: PR helps organizations to reach out to their target audience and increase awareness of their brand, products, and services. Reputation management: PR helps…
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askagamedev · 1 year
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Bit of a nebulous question. For series of 3 or more entries, how do you guys make a game feel like..."definitive"? I didn't play Wario Land as a kid, but playing Wario Land 4, I look at this game and go "yeah that's how Wario should be aesthetically" despite it being his 4th entry. What goes into getting an IP to elicit that response from players?
Most of that comes from careful brand management. Well-established franchise characters have lore bibles - established rules governing their appearance, behaviors, mannerisms, backstory, and other relevant details. These rules can clarify things about the character's personality like "This character maintains a sense of honor and will not kill a helpless enemy in cold blood", as well as "this character's color palette includes these shades and may never wear these colors". It is the purpose of these rules to define and establish what feels like the character and what does not. We developers then use these rules as constraints within which to create an in-game representation that conveys the desired experience.
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The higher the commercial value of the character, the more important the managers of these lore bibles become. For new characters, the responsibility of maintaining character bibles usually fall to specific designers on the team - usually leads and seniors. For well-established franchise characters across multiple games, the bible is often maintained by a chief creative officer or creative director type. In the case of licensed characters like James Bond or Scooby Doo, there are often entire licensing teams dedicated to maintaining and enforcing the bibles.
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Going from the set of rules to the actual gameplay experience is where people like me come in. We need to take a character outline and turn that into a set of game mechanics that, when played, feel like the character. This is exhibited through a variety of different aspects. Let's run with the Wario example. Wario is heavy and weighty. Wario is selfish, gluttonous, and greedy. Wario is short-tempered and does not think long-term. Wario is willing to bend the rules in order to achieve his goals.
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We can demonstrate his weightiness through his animations. When he changes direction, his large belly should probably continue with some inertia in the old direction. He should probably cause dust clouds to poof when he lands from a jump. His jump arc should probably be shorter than other, lighter characters. His facial animations should be very expressive - he should demonstrate his desires very clearly on his face when approaching game elements he likes - food, treasure, etc. This combination of visual storytelling and game mechanics as metaphor for aspects of his character combine to make the character feel like Wario to the player. We try to do this for all major characters. Most of the time we do a decent job. Sometimes we don't. The bible enforcers try to keep us honest about it.
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Got a burning question you want answered?
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Frequent Questions: The FAQ
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SEARCH ENGINE REPUTATION MANAGEMENT (SERM): WHAT IS IT AND WHY IS IT IMPORTANT?
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According to research, 65% of consumers trust search engines the most when they’re trying to research a business or a brand. Building and maintaining a good online reputation is one of the main goals of any business, regardless of its size. It’s part of the brand building process, and the business as a whole can suffer greatly if this reputation is jeopardized.
So, what is search engine reputation management? Why is the online reputation that important? Keep reading to learn more about the importance of SERM.
WHAT IS SEARCH ENGINE REPUTATION MANAGEMENT?
Search engine reputation management or SERM is a critical aspect of online reputation management. It’s a tool that brands use to maintain a good online reputation and to fix their reputation in case something goes wrong.
The purpose of using SERM strategies is to help the brand maintain a good online presence and reputation, signified by ranking higher in search engine results, so potential buyers can trust the brand more. Regardless of your business’s success, you can still get affected by negative feedback. According to a study, almost 94% of customers would stir away from a brand due to negative reviews. The purpose of a successful SERM strategy is to help a business recover after such a bad review to maintain loyal customers and attract more in the future.
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WHAT IS THE IMPORTANCE OF SEARCH ENGINE REPUTATION MANAGEMENT?
Why not erase it all?
Removing a negative online review or comment doesn’t solve an issue. It can temporarily help you maintain your image as a successful business, but as you continue to do this, you eventually lose your credibility. SERM is important because it teaches brand managers how to respond to and handle negative feedback. Moreover, most sites will refuse to remove a bad review.
But it’s just one bad review!
A brand’s reputation is based on the quality it delivers to its customers. One bad review is all it takes for people to think less of your brand. In some cases, handling a bad review and addressing the client’s problem can result in more gains. Your brand is viewed as a trustworthy one, and your business is known for appreciating customers.
Using multiple SERM tools, you’ll be able to push the negative feedback to the second or third pages of Google, where these negative comments are less likely to be seen. In addition, these tools will help you improve your search engine ranking by providing new positive content that potential customers are more likely to see since it appears on Google’s first page.
BENEFITS OF SEARCH ENGINE REPUTATION MANAGEMENT
Successful search engine reputation management is crucial in a world where the brand’s online presence counts for most of its reputation in the market. Here are some of the benefits of well-executed SERM tactics.
The main benefit of SERM is to help boost sales that might otherwise suffer because of negative feedback. The brand would create new positive content, including blogs and PR content, to appear on the first page of search engine results and push the negative review to the second or third pages.
Using SERM, a small business or brand can gain more visibility and exposure.
It helps build a brand’s image as a trustworthy one. Handling negative reviews shows that the brand values customers and will encourage others to give it a try.
With more positive reviews and positive handling of the negative ones, the brand’s credibility increases. People have more trust in the brand and will consider it for future purchases.
As a business, you’ll gain valuable business insights regarding the tools that work best for your business and improve its ranking in search results.
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ONLINE REPUTATION MANAGEMENT STRATEGIES
The main goal of SERM is to improve your business’s online presence and to rank in search engine results. So, for example, if your brand ranks high for a specific keyword associated with a negative review or feedback, your SERM strategy should aim to replace this negative content with a positive one for the same keyword.
As a result, the positive one will appear on the first page of Google results, while the negative one will be pushed back, which potential customers are unlikely to see.
There are several strategies that brands can use to manage and improve their online reputation. Here are some of them.
Use social media profiles and press releases to add more content about your brand. This content is under the company’s control, so it’s positive content that pushes negative content out of sight.
Paying attention to high-traffic queries about your business and adding relevant information about these queries.
Handling negative reviews by responding to them and posting positive content on the relative sites.
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bumblebeebranding · 1 year
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