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#botw2 spoilers
ima-lionheart · 1 year
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“Historians say they were very good friends”
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ame-exe · 1 year
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We gonna talk about this because I want to fucking talk about this
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clandestine-crayons · 2 years
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The figure in the mural struck me as a Twili tbh, but that might just be wishful thinking lol
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onefey · 2 years
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the trailer pretty much confirmed for me that there is going to be lore about ganondorf's fall, that he was the old hero, that he and a previous zelda were close -- something we've been predicting for years.
and look. whether its depicted as tragic, the loss of a friend and the gaining of an enemy, the corruption of an otherwise innocent man, or something that was meant to happen, the reveal that an ally was always bearing something evil, i'm going to be happy.
because either way
it is COOL AS FUCK
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itcantbe · 2 years
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TOTK predictions
The trailer did nothing to dispel my theory that BOTW2 TOTK Link and Zelda are sent back 10,000 to become the very same hero and princess they later hear about from the tapestry.
“Oh but they fail in BOTW how could that be?” you might ask. They sure do, because they don’t have the knowledge they gain by later going to the past. It’s confusing, I know, but not any less confusing than the rest of the timeline, so bear with me. 
It’s because they failed in BOTW that they can go back 10,000 and succeed. They know what they’re doing that time and can be successful.
“Oh, but then why do the events of BOTW2 TOTK happen at all?” I’m glad you asked. They were successful in the past, sure, but they didn’t know their actions then would set up the events they deal with in BOTW2 TOTK. Because that’s not them yet. So. They fail in BOTW. We have 100 years, and they “succeed.” Then shit goes down in TOTK, the castle rises, Zelda’s in a pit, it’s all gone to hell. I think when Zelda falls in the pit, she really falls back in time. My personal theory is she is in the past, setting things up so that Link can make his way back to her. He ends up going to the past eventually, meets up with Zelda who has been waiting for him, they do what they have to do in the past. Then they come back to the their present, now armed with whatever knowledge they gained 10,000 ago, and set to finally putting things to rights.
(I need to put this all down so I don’t forget it between now and May 12. Come get me then, let’s see if I’m even half right.)
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narwhalsarefalling · 2 years
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AAAAAAAAAAAAAAHHHh?!!!!!
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ziskeyt · 1 year
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man i wish they got VAs for english that were just. idk. better. like COOL Ganon has a voice. why does it sound like he's talking through his throat??? you don't get evil deep voice from the throat my man. Ganon's a big old scary dude LET HIM SPEAK WITH HIS CHEST anyway i am INCREDIBLY EXCITED Thyphlo isn't fucking cursed with unnatural darkness anymore and also there's a car. Totk looks fucking ridiculous i am HYPE. Big chubby bokos??? redead looking fuckers?? i don't even KNOW the names of the litle flying assholes just please nintendo if you make that stupid aryan ship canon i will be so mad at you in general and extra mad if you do it DURING MY BIRTHDAY
(also pls no calling the stone guy a golem pls unless he was actually constructed as a protector he isn't a fucking golem)
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arcadian-vampire · 1 year
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Ganon orders Uber Eats and this twink shows up in a cardboard Jeep
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gholateg · 1 year
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Oh hey, new BOTW2 art just popped up. Neat, I wonder what
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Oh.
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tenebriism · 1 year
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// Small note to self to make a more in-depth post on Sidon's character development and his trauma regarding Mipha's death from the first game. SLIGHT spoiler below, read at your own discretion:
He hid it well in the first game. Kept his mourning kind of... shoved into a particular time slot, at night, when everyone had already retired for the evening and wouldn't witness him upset. Now, with the developments to Zora's Domain and everything that's transpiring, he doesn't have that option anymore . . .
. . . so, he's showing his trauma in an entirely different way that's only noticeable to those who REALLY know him, apparently. Most are misinterpreting it as him ' maturing, ' and he has! I can tell the difference in his demeanor, how he's put a chain on the puppy dog ' GOTTA GET IN THERE NOW ' attitude, but . . . it's to an extreme to where the Sidon we knew and love isn't there, right now, and I love these little details.
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Poor Link, he keeps waking up naked and alone
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evangelinedares · 2 years
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EVERYONE THIS IS NOT A DRILL
BOTW2 INFO JUST DROPPED DURING TODAYS NINTENDO DIRECT!!!! 😭😭😭
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A TITLE AND A RELEASE DATE AS WELL AS A TRAILER WE HAVE BEEN FED TODAYYYY 😭😭😭😭😭😩😩❤️❤️💕💕❤️💕❤️
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bahbahhh · 2 years
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Chapters: 9/? Fandom: The Legend of Zelda: Breath of the Wild, The Legend of Zelda & Related Fandoms Rating: Explicit Warnings: Graphic Depictions Of Violence, Creator Chose Not To Use Archive Warnings Relationships: Link & Princess Zelda Characters: Link (Legend of Zelda), Princess Zelda, Impa (Legend of Zelda), Hylia (Legend of Zelda), Prince Sidon, Other Character Tags to Be Added, Koroks (Legend of Zelda), The Rito, Urbosa (Legend of Zelda), Daruk (Legend of Zelda), Revali (Legend of Zelda), Mipha (Legend of Zelda), Riju (Legend of Zelda), Yunobo (Legend of Zelda), Teba (Legend of Zelda) Additional Tags: zelink, Post-Breath of the Wild, breath of the wild - Freeform, Breath of the Wild Spoilers, Legend of Zelda - Freeform, Post-Canon, Canonical Character Death, Alternate Canon, Talking Link, Selectively Mute Link, POV Link, Post-Traumatic Stress Disorder - PTSD, Trauma, botw2 theories, botw2, Hurt/Comfort, Heavy Angst, Memory Loss Summary:
She asks if he remembers her.
He doesn’t answer.
There is quiet longing between them in moments when they are alone that Link still cannot place. He thinks he needs time but Hyrule won’t grant them peace. Especially not when there is a kingdom to rebuild and the Blood Moon still rises. But Link doesn’t want to rebuild, he just wants-
(Or, Breath of the Wild 1.5 for those who are tired of waiting.)
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dustward · 9 months
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This is the final part, I swear. Here I’ll talk about my favorite bit of the game and what wound up the most disappointing. Changes or lackthereof is one thing, but squandered potential, which is what all these posts ultimately aim to point out, feels the worst.
I wisely decided to shelf the main quest once Purah told me to check out Hyrule Castle (again, this was after finding Zelda and the Master Sword). I poked at the depths and the most interesting looking parts of the Sky Islands, including the thundercloud section. I was confounded with how to progress through that area, briefly convinced it was meant to be the hardest part of the game but then shortly after realizing I must’ve skipped a step somewhere. Nonetheless I pressed on through the near-zero visibility, basing my progression path on following the storm’s inward curve (I started at the very furthest edge). Extremely glad I did it this way, as I really enjoyed pushing through, that old feeling of being somewhere I knew I shouldn’t be really made reaching Dragonhead Island a satisfying win and my favorite gameplay-related venture. Sucks that it lead to my least favorite “dungeon” filled with fuse mechanic bs. And then I later found out this was a main quest destination that involved a lengthy detour I’m *extremely* glad I skipped over in Kakariko.
The funny thing is, I almost didn’t do Thunderhead. I forced myself to check it out, to give the Sky Isles at least one quick pass. To comb through the depths at all after that initial peak in the first 15 hours that led to finding auto-build. And so, let me end off on my last issue of the game and probably the most damming one of all: Re-using the overworld.
It wasn’t the fact it was still there to venture around in. It was the fact the lion’s share of the content was also still there. Unsure how many share my sentiment, but with a new game I’d very much like to explore new areas, unless the changes to the overworld were drastic enough - and they weren’t. There was a bunch of new rocks to ascend through in the hilltops. Hateno had some weird..mushroom thing going on (enjoyed the swarms of frogs implying Zelda’s choice to live there sidenote). Sometimes, Zonai and Bokoblins would fight each other, and that’s about it. Meanwhile: every cave’s found on the surface. Every well. Every civilian. Every Main Quest starts here. Most Shrines/koroks, too (with only a handful of each found in the Sky Isles)
The most critical rewards were all still on the damn overworld!! The ones most crucial to player progression!!!! Why not put koroks in the depths? Why not Shrines? Couldn’t have a mix of them and lightroots for some “logical” reason? Little of the game is logical when you have lasers and rockets and Yiga riding around on scooters. Making all the major finds of the depths focused on auto-build and zonai materials was a big mistake. How is the giant hollow underground not a place to find caves in? How do none of the chasms themselves lead to a cave? How did they manage double Hyrule’s size and not think to put a settlement or two down there?????
I wanted to check out the depths and sky isles far earlier, but I needed my stamina, I needed some bulk, and I absolutely needed some inventory slot upgrades. By the time I did all that via heavily repeated/low effort content around the overworld - I was ready to put the game down, and I’d only done the Rito quest by that point.
In my ideal game, the one Nintendo never would’ve made, you’d of started in the depths, with a tutorial section and slow progression until you main quest’d enough to be allowed access to the surface, which would’ve had actual, meaningful time to become more ruined from Ganondorf’s influence. It wouldn’t have been a far stretch to imagine the various races flee underground. Then you could more easily slip in more unique, menacing enemies up top while keeping all the old favorites underground. The natural, wall-like barriers of the underground would’ve easily kept players funneled while still giving them a ton of wiggle room for how they approached the different regions and what order to do so.
As for the Sky Isles, they were similarly disappointing when I realized most of what I was seeing was a handful of sky dives i did within 2-3 tries (that is, getting the new record times) and the same layouts of islands that led to good old Nothing Shrines. It probably wasn’t feasible, but I wonder if they could’ve had even larger chunk of Hyrule detach and float up into the sky, as a clearcut way of hiding away more difficult content (shrines, mini-bosses, etc.)
Given Link’s new sky-friendly momentum via Ubisoft Towers and Tulin’s gust (which while not as great as Revali’s I still concede was pretty useful), you’d think they’d be careful with how to design certain challenges. And yet, all too often I’d find myself getting to shrines and other locations via paraglider that I was meant to struggle to reach on the ground via a combat gauntlet, an environmental puzzle, or a maze of sorts.
The scope-creep of the world definitely outpaced anything the devs were capable of, and I’m wondering why they overreached so much when they didn’t have enough enemy variety, suitable rewards, or unique structures/layouts to apply to them.
110 hours spent on Bloat of the Wild 2, Tedious of the Kingdom. If there winds up a third game for this saga, I won’t be getting it.
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lonepower · 11 months
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i think it really speaks to how badly I want these kids to just get some goddamn rest, that I saw The Spoiler (or at least part of it), and my first thought—mine! me!!!—was "can she change back???”
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itcantbe · 2 years
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hmmm pt. 2
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shows those floating chunks did come out of the main map of BOTW. Thanks to @michpat6 who scurried off to their switch to grab screen shot of the spot in BOTW.
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So now I want to get into the game and see if there are any other corresponding locations that could potentially be floating areas. And I wonder if there's something inside those holes afterward ...
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