Basically I’ve heard many people complain that this game has no real overworkd theme, so I tried to imagine what it would’ve sounded like. It’s not done yet, and very experimental, so bear with me here.
I tried to combine the minimalistic texture of the original soundtrack, but still adding more “action”. I’ve clearly used leitmotifs from the Hyrule castle theme, mainly to represent how despite the open world and countless side quests, the calamity is always looming in the background. Thinking of incorporating more leitmotifs into the song, possibly something representing the Stables and Riding tracks.
Also huh headphones warning???? This is rlly loud because I messed up the mixing big time… make sure to turn down your volume lol
Ppl get so pissed that botw and totk's music isn't "iconic" enough like the older games, but like
*grabbing you*
Look me dead in the eye and tell me you want to hear the exact same 1 to 3 minute loop of notes over and over and over for several hours while you're trying to do literally anything at all.
Like- completionists, you're going to all the shrines [120 in botw, 152 in totk], collecting all the korok seeds [900 in botw, 1000 in totk], doing side quests, finishing your hyrule compendium and so on. That takes a long ass time, do you really want to hear a song you might not even like for a minimum of 190 hours?
Botw and Totk are very audio focused games in terms of gameplay anyway. The devs put a lot of effort into the sound design of the game. How are you supposed to feel like you're sneaking through a dangerous area when you have a constant tune playing in your ears 24/7.
Besides, with how sparse the main overworld music is, it makes the parts of the game that have actual songs in it count so much more. Instead of having constant noise and 1 or 2 songs that stand out, now you have more impact because the music kicks in when its important for it to be there.
Ik people were probably gonna hate the botw/totk ost if it was like the older games anyway because of those points. So it's a double-edged sword, but the way the ost is now? It's supposed to be like that. It fits the format, the sound design, and the length of the game. Which was the point.
Zelda reference? In my Tango episode? It’s more likely than you think!
Tango, season 9 episode 39!
[Video description/transcript:
Tango is in the first level of Decked Out, specifically the Frozen Crypt (I think that’s what he called it). He walks between the stairs down to level two and the statue of someone kneeling.
Tango: One thing I think I definitely need to do though, is when they drop the key in here? I’m-I’m- I mean- we obviously, right? We have to play the Zelda noise, the-
Tango does an out of tune version of the classic Zelda ‘secret get’ sound. I’m yet to check but I think he’s one note short.
Tango: you know, that.
The camera changes to his favourite low, third person perspective.
Tango: Listen, I can’t make the tune, but you know what I’m sayin’!
Shocked and amazed at how good the music for Tears of the Kingdom is. I just finished the Water Temple and I loved how it had elements of different songs, but especially how it included parts of Skyward Sword's Faron Woods.
One of the best feelings is finishig a really good game (with a really good emotional story) and after the end cutscene, the end credits slowly come in and you are there for the next 7 mins just marinating in the feel of such a good game, unable to do anything but listen to the music in the credits
The overworld music in TOTK has been making me very emotional. I have to keep just standing and listening. I especially love this theme for the geoglyphs ❤️