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#bicycle day
redpanther23 · 1 year
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happy bicycle day to those who practice
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impmage · 11 months
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Wiggler. Posca markers. Acrylic on paper. 8 x 10.
MEF, April 2023.
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shroompunk · 1 year
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absolutely schmoovin
ID: Digital illustration of a cyborg bird man riding a banana seat bicycle. He's leaned back on the seat, steering with his feet and not pedaling at all, with his hands preoccupied playing a rainbow keytar. A robotic drone is seated in the front basket on the bike, and the duo are biking down an empty musical staff.
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shelovesplants · 1 year
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Happy Bicycle day✨️
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whos-that-demon · 1 year
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Hey all, I’m making this post in honor of bicycle day and I’m asking y’all to reblog if you can.
I don’t personally use but I am a huge advocate of harm reduction and right now something fucked is happening out in communities that I need to talk about.
Currently there is a drug called Xylazine Aka Tranq that is a veterinary sedative and a CNS depressant. It is being cut with fentanyl, opiates and potentially MDMA and LSD.
This is a HUGE issue because Xylazine does not react to Narcan/Naloxone. So please if you or someone you know uses get in contact with your local harm reduction organization and figure out if they have XYL testing strips for free or cheap, especially if you are in a large city near the Midwest/East Coast at the moment.
Test before you ingest. You all matter.
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3palm · 11 months
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Made for Bicycle Day
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scrollofthoth · 1 year
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pixxiidustxo · 4 months
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acrylic painting 2021
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hi-franjos · 4 months
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Oh happy bicycle day beloveds!!! And don’t forget to leave milk and cookies out for Snoop Dogg tonight.
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thechildrensmuseum · 2 years
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Today is World Bicycle Day! This yellow Huffy “Slingshot” bicycle was made by Huffy Sports in the late 1960s. Bikes like this one were known as "muscle" bikes. They were famous for their high-rise handlebars, "banana" seats and small 20-inch front wheels.  
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arestlesswanderer · 1 year
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Infinity Pool
Acrylic On Canvas, 24x30, 2023
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cammcharg · 1 year
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Happy 80th Anniversary of Dr. Albert Hofmann’s Bicycle Day. 
"It gave me an inner joy, an open-mindedness, a gratefulness, open eyes and an internal sensitivity for the miracles of creation…. I think that in human evolution it has never been as necessary to have this substance, LSD. It is just a tool  to turn us into what we are supposed to be.” -Dr. Albert Hofmann (On his 100th birthday in 2006)
https://allthatsinteresting.com/bicycle-day-albert-hofmann
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kiralou02 · 1 year
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Albert Hoffman was the cool dude scientist who created this lil scientific mixin of chemicals that makes you blast off into the universes of your mind called l$d.
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queenthxt · 1 year
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Group 1′s Bicycle Day
Draw psychedelic images for the other player to guess in order to find your way home. The more trippy elements you incorporate during the one minute you have to draw, the harder it will be for the other player to guess and will give you a competitive advantage.
Iteration Process
The idea was solid but trying to find a base layout for the cards that would result in playability is the most time consuming element, as well as finding ways to manipulate images and experimenting with test drawings to see if they resulted in the desired effect. Once these came to have their own sort of template, we used our own images combined with editing tools to experiment with visuals and construct more “challenging” cards.
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Cohesion and aesthetic are central to the game's thesis which is difficult to create simplistic prototypes that still hold the same weight as more fully fleshed out ones. The game hinges on the images themselves and creating non-usable images is more time consuming than it is worth. It made more sense to chip away at making more and more cards that we will eventually be able to use than making a bunch of throwaways that would have to be remade each iteration. We did save time by not sweating the actual card layout however, as the images themselves serve the same purpose.
Problems
Currently, there aren't any fully fleshed out prompt cards created, rather a few sample prompt images and short guessable descriptions. Additionally, our idea to provide variety and choice into the gameplay is not fully fleshed out as of yet. The game board is also not really fully implemented. We definitely communicated on a regular enough basis, but mostly worked congruently and came back with our individual findings.
Outside playtest results brought useful insight into the first impressions of the prompt cards, as well as the results of sample “special space” or “stranger danger” rounds. Taking a step back and seeing how a fresh faced player approaches each round, as well as the readability of any prompt images we have created thus far and what elements are most immediately recognizable. The time limit was implemented to encourage quicker more intuitive gameplay as well as drawings having common visual shorthand.
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Butting heads a bit on some sections since both of us are pretty dedicated to this project. It mostly comes down to different creative styles, but the more we worked together the more we were able to use our strengths and compliment each other.
Solutions
Simplifying the game at every step possible, without stripping the game of the fun, to clarify the games core by combining separate initial ideas and overlapping systems bringing cohesion and solving logistical considerations. It definitely was more productive to not just talk together about what needs to get done but rather just trying it and seeing what we can use. We communicated to each other about our individual findings and experimentation, and consulted each other before making any final gameplay tweaks.
Changes
Each prompt card creation is easier and more streamlined, but finding a groove definitely took time. Streamlining their creation was easier after gathering raw images out in the world, as well as inspiration. Not putting off making these assets would make figuring out the game surrounding them easier to comprehend from a design standpoint. I did personally do better this project than in the past with this, but coming up on the final deadline without a mass quantity of the main playable game cards is definitely a hindrance, since we can’t really fiddle with many mechanics based on non self game tests.
The scope is still a bit big and a lot will most likely be scrapped by the final version, or at least scaled down. We have done a good job with not focusing on the dressing until the meat is fully established, but there definitely are a lot of loose threads still present.
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