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oldandcrusty · 8 months
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What Avvar mage training tells us
Not enough people talk about the Avvar, which is a shame because they have some amazing history and practices. I find the way they handle mages to be especially enlightening and based as fuck.
So I made this post to summarise it!
In the above video, I captured two conversations with the Augur of Stone-Bear Hold, and Sigrid - the mage-in-training who went into a self-imposed exile. I'll summarise what mage training looks like for the Avvar, and then delve into the implications.
Augurs are the spiritual leaders of the Hold, but are not necessarily mages - though they often are.
Spirits are called 'gods' by the Avvar. The Avvar do also have named gods, and these appear to be particularly powerful spirits.
Mages among the Avvar bind themselves to a spirit in order to be trained - i.e., they become 'abominations' in the eyes of the chantry, which Dorian confirms in the video. This occurs at a young age, in Sigrid's case when she was a child.
The spirit becomes the mage's trainer. Years later, when the training is done, the mage releases the spirit in a ritual which requires only a small sacrifice (like a bird) and a vial of lyrium.
If a mage cannot release the spirit, then the situation is handled carefully. In Sigrid's case, she just didn't want to say goodbye to a good friend. She goes to the Augur after this, and he confirms that they are working on helping her overcome her loneliness.
If the reason is they are truly incapable of releasing the spirit (they are 'weak', though it's unclear what this means), then the Hold and spirits watches over them to prevent them from growing 'sick'. The Augur implies that if the mage does sicken and endangers themselves or the Hold, they are euthanised and pass away peacefully in their sleep. He says it is a very sad event.
What are the implications of this, then?
Reversing 'possession' can actually be really easy. We knew it was possible from DAO, but now we see that it need not require a massive amount of lyrium or blood magic. If the 'possession' does not happen in a state of extreme desperation/distress (which the Circle and Templars love to put mages in), then reversal is simple.
Mages who cannot release the spirit might 'sicken' - and I suspect that's what they tried to show with Anders. What 'sicken' means is not clarified by the Augur, but from our Anders experience we can piece together that the Augur means they grow mentally and physically unwell. But even this can be prevented or mitigated with proper care.
It appears to be very, very rare that mages among the Avvar turn into the types of abominations we fight in the games, because the Augur never even mentions it happening.
So, in conclusion: The Avvar treat their mages with the most humanity and compassion of everyone, resulting in very few instances of violent abominations.
(Note: tbh I have no idea wtf the Dalish mage training is like because the games contradict themselves even within the same clan, so I can't really draw comparisons to the Dalish, unfortunately.)
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thekingofwinterblog · 7 months
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Decline of the Avvar
So just a sad little thing I noticed from the Awakening DLC, is just how far the Avvar of the current Dragon age timeline has fallen back from their heighday when they were just as prominent in the Fertile valley as the chasind and the Alamarri(the people that won the war for the good land east of the Frostbacks, and became the Fereldens).
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The Avvar are the Dragon Age's equivelant of the Norse, just like the Fereldens are the equivelant of the Anglo-Saxons and great britains Celts, if they had thriumphed over the invading normans, and reached the high middle ages as Britains dominant culture.
Only where the Fereldens despite their hardships were thriumphant, the Avvar instead is what the Norse would have become if they were defeated, displaced, and pushed further into the wilds by the people who took their lands.
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They have become little more than barbarian Goat herders, raiders and hunters, living on what measle food they can produce through animal husbandry, hunting, and raiding. They fight with crude weapons, often stone hammers, or weapons clerly made from crude metal. The only real exception being their exceptional magical weapons of enchanted ice.
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Their idea of heavy armor is leather, intervoven with simple metal plates intervowen with leather and furs, to varying degrees of effectiveness.
But it wasn't always this way.
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In Awakening, we get a short glimpse of just how advanced the Avvar of that age actually was, and just how far north their traditional people once lived, having been the original masters of the lands around modern Vigil's keep.
They had full plate armor, advanced, enchanted swords, and was skilled enough in stone building that they constucted massive, stone mausoleums.
Either they forged these themselves, or as the designs imply, they traded these armaments from the Dwarves, but regardless, it speaks of a far richer, more advanced, and powerfull society than the current pockets of Avvar civilation left in the modern day.
It also highlights the fact that the "Barbarian Horde" of Holy warriors that Andraste led north to try and snuff out the Tevinter Imperium forever and end slavery, was a far, far cry from the way many people in universe tries to portray them as.
While they might not have been as rich as the Tevinter Imperium at it's height, these were powerful people in their own right, and no wonder is there that they fought the wretched Vints every, single stage of their expansion through Ferelden.
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talloseye · 5 days
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A piece I did for a zine on twitter…The Tale of Hryngnar, Ice-Troll in the style of a nordic tapestry 🗡️
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palepinkycat · 22 days
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quick portrait assignment (:
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deeplord · 11 months
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dragons and whatnot
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elvhenfaer · 1 year
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Dog Breeds of Thedas
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I made a whole rambling separate post about dogs inspired by this Thedosian entry, but I’m going to say it again here directly: I meant what I wrote up there. There are breeds of dogs like this in the real world and they are not meant for everyone. In the wrong hands they become a very dangerous animal. I just… I can’t say that enough. I’ve seen too many people get a dog they couldn’t handle, and if someone does that with THIS king of dog… let’s just say it ends in more than jumping and barking.
With that disclaimer made, I hope you all like the Fridbör, our first Avvar doggo.
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drunken-drengr · 8 months
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late attack for @palepinkycat of their aurora cuz i love avvar (alts below the cut i couldnt decide)
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lairofdragonagelore · 3 months
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Dragon Age Iconic Patterns: The Sun
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In this post I will try to extensively gather all the sun-based or sun-like imagery that we find in all the games of Dragon Age. From the most typical ones to those which may seem obscure or with a hidden allegory/design. I will qualify their resemblance with the Sun symbol as Strong, Weak or other.
This post contains the following symbols
Chantry Sunburst
Elvhenan Culture: Sun symbol among the Evanuris
Elvhenan Culture: Asterisk Symbol and Elvhenan Doors
Elvhenan Culture: Golden Ring
Elvhenan Culture: Crappy Sun
Elvhenan Culture: Elgar’nan and Sylaise
Elvhenan Culture: Murals
Tevinter Culture: Green Star
Tevinter Culture: different decorative elements
Dwarven Culture: Fairel and Dwarven art
Ferelden Culture: The Sun Face and the geometrical Sun
Grey Wardens and the Sun
Avvar and the Sun
Flemeth
Qunari, Par Vollen, and the Solium Constellation
DAO design
Free Marches Rural Areas
[This post belongs to the series “Analysis and speculation of Statues”]
[Strong] Chantry Sunburst
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The most typical one that appears in DA series is the Sun or Sunburst with wavy rays, repeated so much along the games that we can identify it immediately. It’s the unequivocally symbol of the Chantry. We found it in many versions, and it represents the “dawn” with the idea of hope and “new beginnings”, but also the fire that “purified” Andraste in her pyre to let her ascend to the Maker’s side. In the posts of Andrastian Art [Andrastian Design: Stained Glasses], we also find that “balls of fire” [which can be interpreted as a Sun in another way] are shown to represent the Maker or the Faith in Him.
Andraste’s single spiked helm seems to be inspired in a single sun ray, at least this is what an illustration in the Chant of Light [book of World Of Thedas] seems to suggest.
In general, most of the representations of the Chantry Sun have 16 rays.
The same sun-like symbol appears in its Tevinter version when we see the Imperial Chantry; the only difference with the Orlesian one is that the Tevinter Sunburst has straight rays.
As a detail, in DAO, we had the typical representation of the wavy sunburst present in some strange devices of Tevinter origin, for example, the ones we found in [Brecilian ruins], while the main Church in Denerim, or in Haven, display spikes that, more than resembling a sun, look like thorns or even a thorny vine. This may be a consequence of an original plan in linking, design-wise, the chantry symbology with the thorny vines that represent the Blight or the Darkspawn [As we explained in the section “Non-mural symbol: Thorny vines” from Murals in DAI: Basics], or merely it was a limitation of the design of the game, as we know DAO suffers from.
We also know that tranquils should display this symbol on their foreheads, burnt with lyrium, but as we saw along DAO, none of them had it. Later we were informed that the devs had problems to add this mark on the npc, therefore, it was never shown until DA2. When it comes to this symbol, it is interesting to see that tranquils carry the metaphor of “a Sun burning their minds and emptying them”, which may or may not be related with Dwarves and their fear to the Sun and potential relatinship of Elgar'nar shoving a fire ball into their underground lands [More details of this concept in Deep Roads [DLC Trespasser]: Lower Walkways in particular with the codex  Torn Notebook in the Deep Roads,].
[Strong] Elvhenan Culture: Sun symbol among the Evanuris
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Strangely close to the Chantry Sunburst symbol, we find the “half” sun symbol [tagged along the blog as Sun-head creature] in what we suspect was one of the ancient primordial dragon symbols that some Evanuris took over when they claimed Divinity [for more context, read Attempt to rebuild Ancient Elvhenan History]. It’s hard to say which Evanuris took control of this symbol, but we know there is a clearly sun-like symbol present in the Crossroads of the DLC [as a statue, check The Crossroads [DLC Trespasser]: Entrance] and in the Shattered Library [as an Eluvian, check  Shattered Library; Entrance and Courtyard]. With the release of the Vinyl, we also discovered and reinforced the hypothesis that this symbol belongs to or was co-opted by an Evanuris [read Speculations about the Vinyl Art for details] thanks to the image of an elf wearing a hat with that shape.
A consistent detail of this image is that it’s a half-sun with exactly 7 rays.
[Weak] Elvhenan Culture: Asterisk Symbol and Elvhenan Doors
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If we extend this imagery, and check other symbols that may look similar to a sun, we find the ancient Elvhenan Doors [Elven Ancient Shard-based door], which top displays a pointy sun of 8 rays that may or may not be related to the Asterisk symbols [also related to the Titan’s core, which I talked about in the post of Murals  “The Death of a Titan”]. In the way the door gets illuminated when activated also makes us see a “circle” in it that can be loosely related to the “Golden Ring shape”. More details about this ring will be treated below.
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This strange sun on the ancient door also makes us think in the Asterisk Symbol [made of 8 points], which lays at the centre of the yellow mosaic, which may be related to the core of a Titan [asterisk of 8 points too]. The link is immediate when we see that this asterisk is outlined by a shape that looks like a star or a Sun, inside a big ball with triangular-shape ends. This same symbol appears in the last Trailer of DA4, behind Solas, when he is presented like an Hermit, mysterious, apostate mage. Around this “sun” we can make out several concentric lines that may refer to a “Golden Ring”.
The Asterik symbol also appears in murals such as  “The Creation of the Veil” or “The Death of a Titan”, which allowed us to relate them with the core of a Titan and its immense power of "making real what you imagine"reinforcing the reality", but this symbol also appears in a corner of Solas’ tarot card.
The yellow mosaic also has some shapes at the four corners that may represent eluvians or something related to Mythal. In the mural of “the Temple of Mythal” from  “The actions of the Inquisitor”, we see that Solas draw a particular star of 8 points inside a door frame that resembles this “eluvian outline”, but it’s also the shape of the doors of the Temple of Mythal which represents Mythal herself in her dragon shape. All these symbols seem to reinforce the idea we explored in “The Death of a Titan”: Mythal seems to be related to the core power of a Titan represented by an asterisk that evolves into a golden ring and into a sun.
As I repeated several times in Speculations about the Vinyl Art, at times, we find some hints where stars or balls of fires [also understood as suns] are related to Mythal and Elgar’nan, making us suspect that, maybe, Mythal and Elgar’nan share a nature similar to Falon’Din and Dirthamen’s: apparently, the same creature with two different aspects from them. If this were the case, associating Mythal with the Sun would make sense, and it would also explain why, if Elgar’nan was so central in the Elvhenan culture, there are so few representations and statues of him, while Mythal overwhelms it.
[Weak] Elvhenan Culture: Golden Ring
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During the last trailer of DA4, we see Solas turns into the Black Dread Wolf as a sun in the background becomes a moon [single golden circle] and later, it separates itself into concentric rings, that may or may not be related to the “Golden Ring” so deeply entangled with Elvhenan culture. Thanks to this imagery, we may relate the Sun to the Golden Ring [specially if we consider that the mural presented in Nation Art: Elvhen displays the yellow ring in a position that may be considered “the sun”, but also the "authority/power above"]
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We need to remember that the Golden Ring’s presence is always associated with control, power, and occasionally to Mythal and Dirthamen. In the mural of the “zombie elves”, it’s above all of them, and due to this position, it could be interpreted like a “sun” or moon upon the controlled, zombified elves. But I’m not too convinced in this interpretation, since we already explored in posts such as: Nation Art: Elvhen, Exalted Plains: Ghilan’nain’s Grove and the Dead Hand, DLC: Jaws of Hakkon - Frostback Basin, Elvhen Tomb, Ancient Elven codices; Fen’Harel’s mountain ruins, The Crossroads [DLC Trespasser]: Elven Mountain Ruins; Vine-covered Tower, Murals in DAI: The Death of a Titan, and Speculations about the Vinyl Art that this ring was more related to control, power, or even forced change/shape in some cases. Due to its power or potential knowledge, it's also associated to Dirthamen Owl [which also could be Andruil's owl according some inconsistencies in the same Unreliable Dalish legends].
On the other hand, it’s never clear if this symbol may have morphed into a sun along the ages with the loss of memory that the Elves had throughout generations when they lost their immortality. However, I tend to consider that this Golden Ring may have changed into a Sun when it entered in contact with human groups, in the same way that I see the story of Fen'Harel gave enough context for humans to create the Maker myth based on him, potentially during the time of Halamshiral [for more details, read The Chantry and the Mythology of the Chant of Light]
This ring also appears in the last scene of DAI, when we defeat Corypheus, showing Mythal inside it, as bits of red lyrium sprout around it. This can be related to many speculations done in Speculations about the Vinyl Art, where we can conclude that another fragment/part of Mythal is still trapped in the Black City, corrupted, and contained by an immense power that may have been used before by the rest of the evanuris to control their own people.
The Golden Ring has also been seen enclosing Elven Tree Statues and Elven Orbs, implying its relationship with elvhenan power and/or Mythal’s [after all, we know that Mythal took the power from a Titan from which elvhen orbs were developed, and trees are also her symbol, according her vallaslin]. It's worth noting that the only working orb we saw in the game was Mythal’s, so far.
[Weak] Elvhenan Culture: Crappy Sun
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There is also a strange symbol that I called “crappy sun” in the ancient tablet we find at the entrance and deep into the tomb of Forbidden Oasis: Solasan Temple [along this blog I’ve tagged it as “Stone in Razikale-Ceremony-style”]. It’s hard to say if it represents a sun or a breach. It may be related to a sun similar to the one of the Elven Ancient Shard-based door that, later, Tevinter co-opted to turn into the several versions of pointy suns we see in Tevinter Pre-blight ruins, [let’s remember they were not Andrastian yet, and still they had this symbology in their buildings and elements because it may have been related to ancient dragons, or taken from another elvhen symbology during the time of the Dreamers since there are some proofs, such as the Tevinter Mosaic [Invasion], that may show that Tevinter had a better relationship with elves back then].
Maybe the original symbol was related to Elgar’nan, as we see in his mosaic, where he shoves down the sun into the earth, and its rays are wavy and a bit “crappy”. If this relationship is correct, maybe what Elgar'nan shoved into the Earth to destroy the dwarves/Titans was not a sun but a breach? Again, a very unlikely hypothesis.
This “crappy sun” also has 8 rays.
[Strong] Elvhenan Culture: Elgar’nan and Sylaise
Elgar’nan’s mosaic was interpreted in the post Evanuris, and basically shows an elf shoving down a Sun of wavy rays into the Earth. It’s easy for us to relate this image to the unreliable Dalish legend of Elgar’nan [read Elgar'nan: God of Vengeance]. Elgar’nan is presented here as the son of the Sun itself, who tried to burn all life on the Land out of Jealousy, so Elgar’nan vowed vengeance against his Father’s cruelty, and his rage won against the fire of the Sun. Then, “Elgar'nan threw the sun down from the sky and buried him in a deep abyss created by the land's sorrow.”
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This story can be followed later in the post Emprise du Lion: Pools of the Sun, where we find another unreliable Dalish legend claiming that this place has spring waters because it was here where Elgar’nan shoved the sun into the Earth. I also made a link to Sylaise considering the Elvhenan arenas we can see in this region, the presence of Sylaise’s Shrine, and her thirst for being always competing with someone. These details can make us suspect that this Sun could have been Sylaise [so deeply related to fire, the sun, and also as angry as Elgar’nan according the Song to Sylaise].
It’s very worth noting that these two legends, said by different clans, claim that Elgar’nan pushed the Sun into the Abyss. Another detail we have to assume is that "Abyss", "Beyond the Deep Roads" and "The Void" seem to be one thing related to the places where the Titan sleep [or even inside the Titan themselves] instead of a strange dimensional pocket we never saw before. This links the Elvhenan with the Dwarven in what we speculated in Murals in DAI: The Death of a Titan.
With this relationship, we see again the Sun as a weapon of destruction and control.
[Weak] Elvhenan Culture: Murals
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Murals present a red sphere with rays that may imply a Sun .
In the mural “The Creation of the Veil” [1], we find a red sphere inside a black one, making us suspect it’s the big evil released by the Evanuris that Solas isolated with the creation of the Veil. Around it, there are seven “bubbles” with similar “rays” in grey and golden colours that may imply “gates” that would allow us the access to the central “sun” or red sphere.
In the mural “The Death of a Titan” [2] we talked extensively about the asterisk symbol, its representation of a Titan’s heart and all that power associated with it, as well as with Golden Rings. The codex in here speaks of a red sphere that contains fury, and maybe all of this can be related to a sun, or better said, the other way around: a Sun as a sphere of fire, related to fury, and buried below underground to contain its destruction. This also brings us some similarities with the unreliable Dalish legends about Elgar'nan.
In the mural  “Red Lyrium Idol” [3] we also commented how the image looks as if Solas were walking on a sphere of fire. It may be related to the red lyrium idol too. Here, we keep linking this idea of a “sphere of fire” as a potential Sun.
In the murals of “The actions of the Inquisitor” [4], we see several times that the red sphere associated with the big evil isolated behind the thick, impenetrable barrier of the Black City seems to be positioned in places that may allow a soft interpretation as a “sun”in the sky.
These symbols seem to gather more importance as we analysed the Vinyl Art, where we find the concept of the Eclipse [as an ominous symbol of Fen’Harel that covers and hides the Sun] and a lot of iconography of stars, which can be interpreted as “suns”.
[Weak] Tevinter Culture: Green Star
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Pre-Blight Tevinter art has a “star” symbol that may be interpreted as a sun, specially if we consider that the inside of this green star displays the symbol of the elvhenan Golden Ring in red colour. However, it seems more likely to be a symbol representing the power that one can extract from the Breaches. The green colour helps in this interpretation and puts it a bit farther away from a sun interpretation than other symbols. However, it keeps linking the Golden Ring with the power of creating a Breach.
[Confusing] Tevinter Culture: different decorative elements
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The rest of the symbols in Tevinter objects may have some relationship with the Sun. For example, we find doors, boxes, and columns decorated with an 8-pointed star [1] but we also find another one with 6 points in something that looks like a box [2]. The shape of an “hexagonal” sun of 8-pointy rays can be found as well in objects like the “scrying orb” [4].
Among the outfits, we find a 3-ray comb used by Tevinter women [3], which may be related to the sun-based symbol of an Old God [and potentially related to the corresponding Evanuris associated with it]. This symbol is a lot closer to the "Sun-head creature" we found among Elvhenan objects.
As a curious one, I will always point out the strange, hidden Sun figure that belongs to the Free Marches decoration that can be found at the entrance of the Inner Sanctum in Western Approach: The Still Ruins, Viridis Walk and Inner Sanctum.
I think it’s clear and safe to say that most of the sun-based symbols present in Tevinter culture [and previous to their conversion to Andrastian religion] may have been originated from the contact with the Elvhenan [during the Dreamer time where we can see less repulsion to Elvhen according the Tevinter Mosaics] or [most likely] with the dragons that may have been related to the Elvhenan, as I made the connection in the comic post The Missing.
[Weak] Dwarven Culture: Fairel and Dwarven art
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The Dwarves, at least the ones in the Fairel’s ruins, may have some link with the Sun as well. In these ruins we find the same exact stone tablet we find in the Ancient Elvhenan tombs [1], which displays the “crappy sun” I commented above. Once again, it could be a sun but also a breach, so there is no much sense to keep focusing on it.
Another symbol to relate the Sun to the Dwarves may or may not be an old “Dwarven stone-paintings” we saw since DAO, which basically shows a dwarf working the stone [3]. Based on symmetry, we could assume that the triangles on the background are stalagmites, but if we stretch-out this interpretation, they could even be seen as a sun with its rays. It’s very unlikely, since it seems to be more a design resource to highlight the scene of the stone-painting, but for completion’s sake I think it’s worthy to keep it commented here.
However, this simple design allows us to interpret it in different ways: the spikes we see can be pieces of rock protruding from the ground and the Dwarf in it is mining them [as its original codex in DAO seems to imply], but also it could be understood as a quarter of a Sun peeking through the corner of the image as a Dwarf works tirelessly.
Later in DAI we are introduced to another piece of art of similar characteristics [2]. The building was never possible to be identified unequivocally, and in posts like “Architecture of Kirkwall : Gallows and Lowtown/Darktown” I related it to representations of Kirkwall or cities that may be similar to Kirkwall where the runecraft mastery of dwarves was used [and probably, it was a source of pride for these clans, who may have kept the achievement immortalised in a piece of art reproduced among the noble dwarven families]. This piece also shows a background very similar to the one in [3] that may be a representation of stalagmites or a sun, if it’s stretched-out enough.
Another strange symbol in the dwarven furniture is the one presented in some stone-seats: an elaborated metal image that shows thorny vines on or over a sun [4]. This symbol appears in many other parts of the game where there are dwarven rooms, but also in Arbor Wilds :Cradle of Sulevin where we can read the Vir Tanadhal, However, in this case, the symbol is not completely the same one than in the Hissing Wastes: Fairel tomb.
It’s hard to suspect if this is a mere reuse of assets, it has a lore-related meaning, or it’s just a reflection that the Dwarves and the Ancient Elvhen had a relationship quite ancient [as it shows the Elvhen tree and its dwarven, more geometrical style, that I’ve been pointing out since DAO in Orzammar]. We have to remember that the Ancient Elvhenan saw the dwarves as soulless creatures, workers of the “pillars of Earth” and worthless. However, I always claimed it was never clear if this was a reference to ancient Dwarves that were linked to the Titan deeply to the point that they became Sha-Brytol after the break of the link, or were related to more independent dwarves as the ones we see now, who have a sense of Stone, but can’t understand the Titan with the exception of some gifted ones [such as Valta].
Finally, the dwarves have an additional aspect related to the Sun in the very unreliable codex called Torn Notebook in the Deep Roads, Section 2. I wrote about this codex in a more integral way in Deep Roads [DLC Trespasser]: Lower Walkways. But basically an ex-Dalish elf [now a Qun converted] relates Elgar’nan’s fire [which another unreliable Dalish legend, Elgar'nan: God of Vengeance, claims he shoved the Sun into the Earth] to the fear to the Sun that Dwarves experience [Read the section Elgar’nan and Sylaise above]. This may have been a Dev’s choice to makes us aware that there exists a relationship between the Sun and the dwarves, even though there is no lore material that can make it clear enough.
[Strong] Ferelden Culture: The Sun Face and the geometrical Sun
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In the Tryptich presented in Andrastian Design: Tapestry and Tryptich, we find three symbols on top of each part of the scene: the six-snakes that represent Tevinter, the golden city above all the image representing the Maker or the Chantry Religion, and over the section of Ferelden/Orlais chantry, a 8-pointed sun which rays look like triangles. Once again, the resemblance of this symbol with the elvhenan sun in the mural “Temple of Mythal” is remarkable [check the Temple of Mythal in “The actions of the Inquisitor”] or the sun shape in the elvhenan yellow mosaic or in the background of Solas in the Trailer of DA:D. This could come from different roots:
1- An Orlesian root, considering how much of the elvhenan influence it had during the time of the Halamshiral and the coexistence of humans and elves in the Dales for some years [to the point where inter-racial families were made, as it was hinted all over the Exalted Plains]. I spoeculated how the idea of the Maker may have been developed during this time in the post The Chantry and the Mythology of the Chant of Light
2- Another potential root is related to the Alamarri root, and therefore, linked to the Avvar: this sun may be a representation of the Lady of the Sky for the same reasons I will explain below in the Section Avvars and the Sun.
We can find similar icon in the book World of Thedas, where they show a unique Ferelden Tryptich [3], which top displays this symbol with a sun that even may have a shape of a Golden Ring within it. In either case, we know that this symbol later was part of the Ferelden Chantry, which sun is very pointy, as DAO showed it [see the first section in this post: Chantry Sunburst].
In DAI, we find in some small towns of Ferelden, a unique strange Sun with a crying face [1]. On it we see a bird and a squirrel. It’s hard to know exactly what this is, [check the post Nation Art: Ferelden], but maybe it can be understood as a representation of Andraste made by Ferelden culture mixed with some local animals and fables created as a mixture of cultures, similar to the tale that related Wyverns to Andraste [check the wyvern section in Dragon Age Iconic Patterns: The single spike].
There is also a fish drawn in the DLC of Hakkon on a fisherman shack [2], which displays a pattern that can be related to the “crappy sun” designs on its skin. Not sure what to make about it. The closest is that the Avvar represented this symbol as a way to reflect what they may have seen in the Isle of the Lady, where a big ancient breach have been there, open, since the time of Telana [read about this in “The Veil and the preservation of the Waking World” from the post Frostback Basin [DLC]: Miscellaneous ].
[Strong] Grey Wardens and the Sun
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The typical symbol of the Grey Wardens involves a chalice that represents the Joining ritual. It always displays a Sun, and not any sun: it’s one with a strong resemblance to the Sunburst of the Chantry. Let’s remember that the Grey Wardens was and is an independent Order that doesn’t respond to the Chantry, and even more so: it was created before the existence of the Chantry, and before Andraste was born. So any quick explanation that this sun is present in this object due to some potential influence from the Chantry seem unlikely.
However, as I showed in Western Approach: The Still Ruins, Main Chamber and Hall of Silence, there are griffons with this same chalice that belonged to pre-Blight Tevinter, maybe remotely associated with Dumat in some ways [since they appear in a hall called “Hall of Silence”, and Dumat=Silence]. We know that the Joining, as a ritual of blood magic, came from the knowledge of Arlathan elves and Tevinter Mages during the desperate times of the First Blight when nothing seemed to stop the darkspawn and even slaying Dumat did not work the first time. Therefore, this Sun may have some relationship with the elvhenan, the Old Gods, or just the blood magic that allowed the creation of the Joining.
[Curious] Avvar and the Sun
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The Avvar have a symbol that I always found very Sun-like due to its design and cultural concept: The Lady of the Sky. It’s not only the concept; the lady of the sky can be any important object in the sky; moons or suns. Since Thedas has two moons, it seems more plausible to think of her as unique as the Sun itself.
In the painting that represents her (found on a wall in the Frostback Mountains) we see a design of an owl which shape looks like a Sun. Even her sculpture in Skyhold displays small spikes around her neck which give her a low-key “sun-like” design, specially if we relate this shape with the “sun” shape we saw in the Ancient Elvhenan Yellow Mosaic or with the star we saw in the “Temple of Mythal” mural [in “The actions of the Inquisitor”] or with the Sun that appears behind Solas in the trailer.
Curiously, her banner displays her eyes in a shape that looks similar to the Golden Ring shape, but in black colour. That the Avvar have an art that may have resemblance with Elvhenan's is not strange for me if we remember that  Tyrdda Bright-Axe Path’s story narrates that her lover was an elf that, as it is hinted, may have been the Lady of the Sky herself. This means that the Avvar always were a culture under the influence of the Elvhenan and the Dwarves [due to the marriages they arranged with the children of the Stone].
[Weak] Flemeth
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Flemeth also had a unique concept art that shows all of her nature in one drawing: her dragon shape, Mythal, as the central part of it over a human figure that may be a petitioner; a bit aside and as if she were in a inner ring of a brown sphere, The Witch of the Wild: Flemeth, with a very particular staff inside a yellow circle that may be interpreted as a Sun. And very hidden in the corner, in the core of this sphere, now black, we see her as an "old, old woman" with a big eye drawn on her apron, at the edge of a cliff [potentially representing the fragment of Mythal that lives inside her]. This kind of eye is very similar to the ones that we see in the concept art armours of Mythal’s temple guardians. I assume it has to do with her omnipresence due to the manipulation of dreams [we know that she presented herself in dreams to an elf and marked him with the Vallaslin of Mythal after awakening, check the video]
Mythal also has bland hints related to Elgar’nan symbology, which is related to the sun, fire, and balls of fire with anger [check all this in the posts Speculations about the Vinyl Art and “The Death of a Titan”]. Flemeth ends up being related to all this since she carries a fragment of Mythal in her.
[Strong] Qunari, Par Vollen, and the Solium Constellation
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The Qunari have little link with the Sun, but not the land they conquered. In the book World of Thedas we are informed about the existence of the Fex, a race we never saw nor had much information beyond the fact that they exist. May they be related to the Sun or a Sun-base proto religion? We don't know.
In the Codex Constellation: Solium, we learn that this constellation [which looks like a Sun/Star, image above, pretty similar to the Chantry Sunburst I may add] may have been a representation of the Sun or the Moon [or both] for the Neomerian [Ancient Tevinters], however, it could also represent Elgar’nan, since unreliable Dalish legends claim him to be the “eldest of the Sun”.
Another Codex, called  The Pyramids of Par Vollen, tells us that the Jungles of this continent have ancient ruins that doesn’t seem to be tombs but places of scientific purposes. The shape of these ruins fits perfectly with the constellation of Solium, making them, in some way or another, related to the Sun. These pyramids are a great mystery in the DA lore, especially for their total lack of information beyond this codex. We know their walls show images of “intricate sea creatures, shipwrights, musicians, archers, and kings. Odd figures are depicted, tall, horned, always in a position of authority and respect.” It seems that there was no resistance when the Qunari came to conquer this place, so we can suspect that this previous civilization embraced the Qun without much resistance, in part, because the Qunari have horns, and that caused respect and authority. Or the civilisation had been gone long ago when they came. Or it was a civilisation that was developed by or under the authority of the Kossith, the ancient Qunari who had no Qun.
The brief description of these ruins also makes me link it, potentially, with the underground ruins we find in  The Horror of Hormak .
[Confusing] DAO design
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This section tries to relate the Sun shape with designs that may make the connection a bit stretched or not truly reasonable, therefore, DAO leads this part, lol.
We find that many places along the game, specially the ones related to puzzles [Honnleath and Enchanter Wilhelm’s basement] or to Tevinter experiments [Ruins of Brecilian Forest] display a platform on the ground with a symbol similar to the Sunburst of the Chantry. I’m not sure why they are there, specially in the Brecilian Forest, since we know this was a fortress probably developed by Tevinter [ which potentially may have co-opted, as usual, an ancient Elvhenan building and claimed it as its own] just to be taken by Dalish and humans later. This Fortress is a mess in terms of design and statues that it displays, so it’s hard, if not impossible, to truly take it seriously. To me it all feels more like a reuse of graphical resources, but just for the sake of completion, I add the present section.
More of these sun-like platforms can be found in the Tower of the Circle of Magi [which could potentially make sense since the tower was made by Avvar and Dwarves, and it may be a representation of the Lady of the Sky, as we saw in the Avvar section of this post] but also in the Temple of Andraste or in Denerim at the Fort Drakon which makes less sense [unless it is taken as a symbol from the Chantry itself]. Again, these inconsistencies make me suspect the reuse of assets in a game that could not afford to have 5 different platforms designs.
[Confusing] Free Marches Rural Areas
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Another place where I found a sun-like symbol was in a very disturbing image of the book World of Thedas associated with a cautionary tale told to Free Marches kids. In it, we see that people/children are punished if they go outside a bubble of darkness with small “sun-like” symbols floating around. Each of these kids have a symbol on their belly or head. Curiously, one of these symbols is a small spiral that I’ve brought the attention upon long ago in the post Hinterlands: Statues, paintings, and structures found in the open where we found the alamarri statue I called Eroded dragon skull which has a “G symbol” on its back, which, at the same time, seems similar to the one present in a reiterative way all over the elvhen artefacts and in some dwarven rug designs.
I don't know how to interpret this image, mostly like the big black bubble that contains these klids seems to protect or shield them from the dangers outside. The kids that "behave badly" are dropped outside of it and are consumed by the dragon fire/jaws of the dangers outside. So in a very stretched way, we can interpret this image that the bubble filled with Suns protects people, or at least, it's the right path to follow not to be eaten by those monsters outside.
Conclusions
To put an end to this post, I would like to bring a short conclusion that we may have reached together along it. The Sun in Thedas is an ancient symbol that mostly every culture took to exploit and use in their own representation of gods/power.
This fact alone is not strange, since in anthropology we can see that severals cultures on Earth have developed religious rites or created Gods out of the Sun itself. The Sun is a symbol related to warmth, light, food, life, and security, so it seems reasonable for DA Lore to take it as the main symbol of Thedas civilisations.
The Sun in current Thedas is immediately associated with the Chantry and Andraste: it is a symbol of hope, of dawn, that provide the idea of new beginnings; it’s also the idea of the Maker itself and the Faith people have in him. It's also the fire that purifies in order to grant ascension [Andraste's case].
When it comes to Elvhenan, the Sun is immediately related to Elgar’nan, who was considered, according to the underaliable Dalish legends, the son of the Sun itself, who in order to save the Land shoved the sun into the ground, potentially causing a great damage to Dwarves and Titans.
There is also a symbol of a half-sun in an Eluvian, a statue, and in a hat worn by an elf, that may suggest that an original god, represented by the sun [potentially an ancient Dragon] was worshipped by the Evanuris. Lately, that symbol may have been co-opted by one of the Evanuris when they took divinity and the identity of the ancient gods they worshiped.
Elvhenan also seem to take the symbol of the asterisk as an oversimplification of the Sun, which across the murals, is also related to the heart of Titans, to power, and to the Golden Ring, which is also associated with control. So, for Elvhenan, we may suggest that the Sun represents immense power, if not, Divinity itself, that may end up being related to the core of Titans. The asterisk is also associated to the orb, a big power object.
Since Elvhenan were the first civilisation we know that started in Thedas [besides the Titans and their children], their symbols of power [asterisk, orb, golden ring] may have evolved along time to reach human groups which developed, later, all the sun symbols that ended up in the Chantry’s.
Thanks to Tevinter, we also can suspect that the Sun may have been a representation of an Old God, since they have a lot of sun-related images in their decoration and objects that belong to ancient times in which they were not Andrastian yet [in fact, so ancient times that Andraste herself was not born yet]. This may mean that the Sun symbol cloud have been taken from the Elvhenan or from the Ancient Dragons. Through Tevinter style, we also realise that the Elvhenan Golden Ring may have been used to create Breaches, which again shows and seems consistent with the idea of relating it to power and control. The symbol of Sun in Tevinter culture may be related originally with Elvhenan or with Ancient Dragons that Tevinter used to worship.
Dwarves have little representation of the sun for obvious reasons, but due to the unreliable legend of Elgar’nan and the war with the Titans, we may establish a relationship in which the dwarves endured the Sun [or the Elvhenan power] at some point in their story.
Thanks to the Grey Warden we can relate a sun with the idea of ancient Blood magic or ancient Dragon blood knowledge, since the Joining is represented by a chalice with a Sun on it.
The Avvar also have a low-key representation of the Sun in their Lady of the Sky, which may be just consequence of their deep relationship with the Elvhenan culture.
Par Vollen may have more answers about the Sun and ancient times, but the lore of DA world is very scarce on this region of the map of Thedas, so we can only speculate.
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atrxxxie · 26 days
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Little Lady of the Skies
“According to Avvar legend, Korth the Mountain-Father kept his throne at the peak of the mountain Belenas, which lay at the center of the world and was so lofty that from it, he could see all the corners of the earth and sky.”
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exhausted-archivist · 4 months
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Updated: 2023/12
I originally posted this on my old blog. Since posting that, I've found other foods, drinks and ingredients. As of now this list is updated with everything found in media released as of Oct 2023.
Like the original, this is still a very long post that contains all canonical desserts, dishes, drinks, ingredients, and sauces. Unlike the original, I could not list canonically suggested food and ingredients, nor every codex, item, letter, ect in the sources. Because it was too long. I did add them to the individual post.
Like in the individual posts, the list has the country of origins next to each item and any relevant information. Such as ingredients, use, notes, or trivia. For the canonically suggested foods and drinks I list what their real world uses are for your reference as to what they might be used for in Thedas.
For Shorter Food Posts
Dishes, Sauces, and Sides
Drinks
Raw Ingredients
Prepared Ingredients
Canonically Possible Foods and Drinks
Disclaimer
Though real life plants may be listed here as edible it is for fictional use only. This is not intended to be used as a reference nor guide for what plants are edible or safe to eat. Please do not use it as such.
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Dishes
Breads
Bark Bread
Biscuit
Whole Grain Biscuit - Commonly made in Chantry cloisters. A staple in their simple diets.
Black Bread
Braided Honey and Date Bread (Anderfels)
Brown Bread
Buns
Butter Puff - Bread made by folding butter into the dough allowing it to become puffy and softer than usual bread. (Orlais)
Crumpet
Dark Bread
Dried Bread
Flat Bread - A no-rise bread. Served with dip, brushed in oil, and/or as a side. (Nevarra)
Honey Loaf
Lichen Bread - Bread that is made using lichen. (Orzammar)
Black Lichen Bread
Peasant Bread - Comprised of wheat, grease, and salt in equal measure, made by Dalish and city elves in Orlais. They top it with butter, jam, and sometimes sugar. (Elves - Orlais)
Pumpkin bread - A favorite of Dorian Pavus (Tevinter)
Raider Queen’s Bread of Many Tongues - Created by the Raider Queen, this bread calls for flour, baking powder, salt, butter, brown sugar, molasses, eggs, bananas. The creator calls for Par Vollen bananas but another version of the recipe says Rivaini bananas are an acceptable replacement. (Rivain)
Rolls
Bread Roll
Sweet Rolls
Ryott Bread - Made of a protein rich grain called ryott. (Ferelden, Chasind)
Sweet Bread
Thin Bread - A thin bread used to make wraps in Seheron.
Whole Grain Bread - Another staple made in Chantry cloisters.
Wraps - Described as "soft" bread.
Appetizers, Starters, and Refreshments
Blood Orange Salad - a salad of bitter greens with blood orange slices served on top. (Nevarra)
Canapé - a type of hors d'œuvre.
Couscous Salad - A salad comprised of couscous with many varieties, one such variety includes red bell peppers and mint. (Rivain)
Crab Cakes - a classic dish in Kirkwall. (Kirkwall)
Dried Bread and Fruit
Eggs à la Val Foret - An egg dish served with a cream sauce. (Orlais)
Fluffy Mackerel Pudding - Celery, pepper, mackerel, diced onion, mustard, salt, Antivan pepper, ground mace, cardamom seed, eggs. Also known as Feast Day Fish (Ferelden)
Fried Crab Legs - A subsitute for the Orzammar dish of fried young giant spiders.
Fried young giant spiders - A common food in Orzammar, usually served with an alcohol-based sauce that varies with every establishment. (Orzammar)
Roasted Cave Beetles - Roasted whole and eaten out of the shell. (Orzammar)
Roasted Prawns - A substitute to cave beetles, said to have the same taste and texture.
Shredded Dried Meat and Cheese - A dish that is commonly used as a spread by the dwarves and used for lunches. (Orzammar)
Snails Dressed in Butter and Oil (Avvar)
Snails and Watercress Salad - A non-traditional dish inspired by Avvar cuisine featuring snails and watercress to appeal to lowlander pallets.
Stuffed Deep Mushrooms - A dish derived from various Orzammar deep mushroom delicacy. This Fereldan creation is stuffed with cheese and spinach. (Ferelden)
Rations, Tavern Fare, and Travel Food
Beer Nuts (Kirkwall)
Bread and Cheese
Chicken Wings - Sold in The Rusted Horn as ‘Wyvern Wings.’ (Ferelden)
Crow Feed (Antiva)
Dried Foods
Dried Fruit
Dried Meats
Fereldan Hearty Scones - a scone filled with bacon and cheese, careful, a mabari might snag it. (Ferelden)
Fish Pockets - A meal of fish, crisp vegetables, spices, and a soft wrap.(Seheron)
Fish Wrap - Fish wrapped in thin bread (Seheron)
Grey Warden Pastry Pockets - A hand pie filled with meat and other foods. Olesian Grey Wardens put their own twist using Olesian puff pastry.
The Hanged Man's Stew - The tavern’s featured dish, made with a different mystery meat every morning. (Kirkwall)
Jerky
Jerky Ball
Spiced Jerky
Meat Skewers - A portable snack. A known Orlesian version of this snack is primarily eaten by nobles while out on hunts and are not interested in the hunt, made of meat, cheese, and wine-soaked fruit.
Pickled Eggs - Eggs, sugar, salt, vinegar, and various spices and seasoning of the cooks preference. Favored in Ferelden and seen as a cure all. Served in nearly every Fereldan tavern. (Ferelden)
Pig Oat Mash - A constant dish on The Hanged Man menu, a popular hangover cure if washed down with brandy spiked cider. This warming porridge contains apples, dried salt pork or smoked bacon, dried rolled oats, berries, ale or water (Kirkwall)
Poison Stings - "Poison stings" is the colloquial name. Orange peels coated in chocolate, a crunchy yet chew texture that is both sweet and sour. A favored snack of Dorian Pavus when traveling from Tevinter to Ferelden. (Tevinter)
Provisions and Rations - Typically consist of dried meat, nuts, and a variety of other simple foodstuffs.
Dry Ration
Hardtack
Qunari Ration
Stuffed Vine Leaves - Common tavern food in Tevinter, stuffed with rice, herbs, and sometimes minced meat. Can be topped with lemon juice or tzatziki sauce.
Treviso Energy Balls - Made of peanut butter, oats, and dried fruit, it is a famine food invented during the occupation of Treviso in the Qunari Wars/The New Exalted Marches.
Unidentified Meat - Despite it's ominous name, it's simply chicken legs. Sometimes served with Nevarran flat bread. (Tevinter)
Dips, Glazes, Gravy, and Sauces
Apples Stewed in Brandy Sauce
Applesauce
Cherry Sauce
Cheese Sauce
Cream Sauce
Deep Mushroom Flavored Cream Sauce - Commonly served with seared nug. (Orzammar)
Dragon’s Blood Sauce (Nevarran)
Gravy
Honey-glaze - A sauce used to glaze various foods, particularly meats.
Hot Sauce
Llomerryn Red Sauce - A sauce that goes on almost everything, contains pulped tomatoes, onions, red pepper, brown sugar, apple cider vinegar, mustard powder, hot pepper powder, salt, cinnamon stick, allspice, cloves, fennel seeds, dill seeds, mustard seeds, black peppercorns, bay, garlic. (Rivain)
Mushrooms cooked in ale - One recommendation for this sauce is to be served over roasted nug.
Mushroom Sauce
Nesting Roast Gravy - Gravy made from the pan juices of a nesting roast. Meant to be served with the roast. (Orlais)
Plum Sauce
Red Wine Marinade
River-herring Gravy - a gravy as white as apple blossoms. (Orlais)
Special Sauce - A sauce infused with the essence of fifty-two herbs, prized for the ability to help with “inadequacy”. (Kirkwall)
Spider Leg Sauce - a variety of alcohol-based sauces unique to each Orzammar establishment, meant to be paired with fried young giant spider legs.
Tzatziki Sauce - Served with stuffed vine leaves. (Tevinter)
Wild Flower Glaze - A honeyed glaze made of wild flowers, it is recommended to use flowers plucked at dawn and the lowest blossoms. (Anderfels)
Yogurt Dip - Often served with flat bread (Nevarra)
Soups and Stews
Barley Soup
Blood Soup - Merrill is credited with the creation of this creamy beetroot soup, it is topped with roasted chickpeas. (Dalish)
Butter Soup - A simple, inexpensive, and easy soup. Made as midmorning meals or midday refresher for field workers. It is commonly fed to children and convalescents due to its nutritious nature. Ingredients include water, potatoes, cinnamon, star anise, clove, bay, peppercorns, salt, noodles, cream, butter (Orlais)
Cabbage Stew (Ferelden)
Deepstalker Stew - A stew of deepstalker is made when rations run low. (Legion of the Dead)
Denerim-rabbit Stew - Made with rat (City Elf)
Enchantment Soup - Made by Sandal, edibility unknown.
Fereldan Potato and Leek Soup
Fereldan Turnip and Barley Stew - White beans, oil, onion, carrots, celery, garlic, stock, turnips, turnip greens, sausage, barley, cumin, dried basil, oregano, salt, pepper, herbed wine vinegar
First Day Festival Stew (Orzammar)
Fish Chowder (Antiva)
Fish Stew
Lamb and Pea Stew - Alistair has his own version of this soup. (Ferelden)
Lentil Soup - A universal soup, with lentils being common in every Thedosian pantry.
Nettle Soup
Norbotten Fruit Stew - This dish is used to rehydrate dried fruits: dried apricots, pitted prunes, raisins, mixed dried fruits (cherries, apples, cranberries, etc), lemon or orange, cinnamon, cloves, water, sugar or honey, brandy. (Anderfels)
Pea Soup
Ram Stew (Ferelden)
Sweet and Sour Cabbage Soup (Ferelden)
Turnip Stew (Ferelden)
Turnip-Goat Stew (Ferelden)
Wild Rabbit Stew
Main Course
Alamarri Pickled Krone - Krone, Brine, (optional) pine pitch and druffalo dung.
Baked Fish - An Avvar cooking method where they wrap fish in pungent leaves and clay before cooking it in banked coals. (Avvar)
Baked Krone with Honey - The honey is typically used as a side sauce for dipping. (Fereldan)
Beans and Bread
Boiled Roots
Braised Nug with Elfroot (Dwarven)
Braised Ram with all the Trimmings (Ferelden)
Broiled Boar Head (Fereldan)
Cacio e pepe - A dish of three ingredients; spaghetti, pepper, and pecorino romano. (Antiva)
Dalish Deep Forest Comfort - String squashes, halla butter, garlic, mushrooms, elfroot or spinach, diced tomatoes or beetles, hot red pepper, rock salt, halla cheese or goat cheese, edible wildflowers (borage, chicory, etc), pine nuts. (Dalish, Southern Orlais)
First Day Chicken - a dish served during First Day in some parts of Orlais. (Orlais)
Fish in Salt Crust - Cooked much liked the baked fish, instead of using clay, the fish is covered in salt and wrapped in pungent leaves before being cooked in banked coals. (Avvar)
Fresh Oyster - Noted to go well with Llomerryn red sauce.
Fried Fish
Fried Mush (Orzammar)
Glazed Krone (Ferelden)
Gilded Swan with River-herring Gravy - An eastern spice, flour, gold leaf, river herring, swan, yolk. (Orlais)
Gnocchi (Antiva)
Goat Custard - A broiled goat head, not to be confused with the dessert. (Ferelden)
Grilled Poussin - Grilled chicken, typically a younger chicken. (Chasind)
Ham
Anderfels Smoked Ham - It tastes of despair
Avvar Ham
Ham Stuck with Cloves
The Jade Ham - Honeyed with wild flowers (especially those picked at dawn), masterfully seasoned, and spiral-cut. Not considered edible but better used as a weapon. (Anderfels)
Orlesian Ham
Smoked Ham
Herbed Chicken and Biscuits (Ferelden)
Jellied Meats
Jellied Pigs Feet - A delicacy in the Free Marches and originally a popular commoner food that has risen to the tables of nobility. Pigs feet and/or pork hocks, salt, onions, garlic, allspice, peppercorns, bay. (Free Marches)
Veal Galentine (Orlais)
Liver
Lutefisk
Nesting Roast - This dish is classically made with a quail stuffed in a pheasant stuffed in a swan. Served with gravy made from the pan juices. (Orlais)
Mad Burnard’s Gift of Flesh - A nesting roast unlike any other, involving a whole wyvern, stuffed with a whole gurn, stuffed with a horse, stuffed with a large halla (horns and all), stuffed with a swan, stuffed with a duck, stuffed with a quail, stuffed with a bunting that choked on a gold piece. (Orlais)
Nug Steak (Orzammar)
Nug-gets (Orzammar)
Nug-loaf (Orzammar)
Nug-Nug - A dish meant to resemble a nug peeking from its burrow; made of ground meat (beef preferred), parsley, egg, salt, crushed cumin or mustard seeds, black pepper, cooked rice, tomatoes, onions, chives (Orlais)
Paella - Made with rice, saffron, and a variety of seafood; such as shrimp, cuttlefish, and mussels. (Antiva)
Pancake - The breakfast food and savory dishes.
Crepes - A very thin pancake that can be filled with sweet or savory ingredients. (Orlais)
Hearth Cakes - Described as a common fare where they are baked on an iron griddle. They are made with halla butter (can be subbed for goat or cow butter), flour, hardwood ash (can be replaced with baking powder), cinnamon, ginger, nutmeg, sugar, mixed dried fruit (like cranberries, raisins, and currants), an egg, and milk. Described as baeing crispy and flaky on the outside, but remains moist on the inside. They are grilled on one side and then are flipped over, ensuring they are all crisp and bown. (Dalish)
Nug Pancakes - A savory pancake made with nug. A favorite among dwarven children. (Orzammar)
Porridge
Bland Porridge
Deer Porridge - A savory porridge served with deer.
Porridge with Raisins
Savory Porridge - Served with meat, vegatables, or spices.
Pudding - A sweet or savory, steamed dish that can be topped with gravy or chocolate.
Rack of Ribs (Ferelden)
Ram Chops (Ferelden)
Ram Cutlet (Ferelden)
Rice and Boiled Vegetables (Tevinter)
Roast
Gurgut Roast with Lowlander Spices and Mushroom Sauce (Avvar)
Roast Boar - One cooking method involves the boar being stuffed with apples (Ferelden and Orlais). Another has it served with a side of candied yams.
Roast Chicken
Roast Duck
Roast Hog
Roast Lamb
Roast Turkey - Common in the Free Marches, especially among Starkhaven nobility, as well as the Chasind.
Roast Wyvern - Common with the Avvar and Orlais.
Roasted Cave Beetle (Dwarven)
Roasted Giant Spider (Dwarven)
Roasted Nug (Orzammar)
Roasted Phoenix - One of the most infamous meals in Thedas, it is served with sweet red wine.
Roasted Rabbit
Roasted Venison with Wild Greens - The venison is seasoned with mint and pepper, served with wild greens and sweet pastries. Paired with wine to drink. (Ferelden)
Slow-roasted Nug-let (Orzammar)
Spit-roasted Deepstalker (Dwarven)
Spit-roasted Nug with Hot Sauce (Orzammar)
Sandwich
Ham Sandwich
Sausage - There are about twelve different kinds of sausage unnamed mentioned in Last Court.
Black Pudding - A type of blood sausage made from pork or beef blood, pork fat or beef sue, and a type of cereal. (Orlais)
Smoked Sausage
Spiced Sausage
Savory Pies
Dove Pie - A pie made with live doves, for the theater of the meal. (Orlais)
Nug Bacon and Egg Pie (Ferelden)
Pigeon Pie
Pork Pie
Starkhaven Fish and Egg Pie - Fish from the Minanter River (carp, trout, or others), wine, onion, carrot, thyme, bay, sea salt, dried currants, sliced almonds, boiled sliced eggs, butter, flour, fish broth, milk, salt, pepper, nutmeg, cream, fried whitebait or other small fish. (Starkhaven)
Turnip and Mutton Pie (Ferelden)
Unmentionable Pie - It is a meat pie that uses the typically undesirable parts of an animal. (Ferelden)
Venison Pasty - A hand pie filled with venison. In Serault, it is served with curls of goat cheese. (Orlais)
Seared Nug - Usually served with a deep mushroom cream sauce. (Orzammar)
Simmering Partridge - Cooked with sweet onions and pale beans (Orlais)
Smoked Meat
Smoked Boar
Smoked Fish
Smoked Rabbit
Smoked Venison
Spiced Nug
Stuffed Cabbage - A seasoned cabbage head stuffed with meat.
Venison with Apples Stewed in Brandy Sauce
Wandering Hills - A delicacy made from large creatures of the same name. (Anderfels)
Wyvern Steak
Sides
Antivan Olives - Soaked in vinegar and stuffed with capers.
Boiled Turnip (Ferelden)
Brandy Soaked Cherries (Orzammar)
Candied Yams
Croutons
Fried Potatoes - Recommended to be served with Llomerryn red sauce.
Hard-boiled Egg
Honey Carrots - Most common in Orlais where it is traditionally sweeter compared to other places due to the use of honey.
Jarred Olives (Tevinter)
Jellied Eels (Ferelden)
Mashed Turnip (Ferelden)
Peeled Grapes (Tevinter)
Picked Foods
Pickled Apples
The Pickled Apples of Arlathan - Apples said to be from the time of Arlathan. The taste is described to be one of fresh apples, with the same crispness.
Pickled Fish
Pickled Lamprey
Pickled Nug
Pickled Ox Tongue
Pickled Vegetables
Pickles
Roasted Chestnuts (Nevarra)
Roasted Figs (Rivain)
Roasted Potatoes - Recommended to be served with Llomerryn red sauce.
Roasted Turnip (Ferelden)
Sera’s Yummy Corn
Smoked Bacon
Steamed Beans
Steamed Turnips (Ferelden)
Stir-fried Turnips (Ferelden)
Toast
Toasted Bread - Used for dipping in stews.
Toasted Chickpeas - Used as a topping for soups and salads, sometimes as a replacement for croutons.
Wine Soaked Fruit
Baked Goods, Desserts, and Sweets
Bread Pudding - Made with stale bread, eggs, milk or cream, and other ingredients varied by if it is savory or sweet (Ferelden)
Cake
Cake with Apples
Cake with Nutmeg
Chocolate Cake
Cupcakes
Cherry Cupcakes - Historically a common method used to poison people, often served in the theater. (Tevinter)
The Exquisite Misery - A little cake topped with a dusting of anise, deep mushrooms, and gold dust. (Orlais)
Found Cake - A chocolate cream cake topped with white frosting and strawberries (Ferelden)
Hearth Cake - A pan-made cake; made of flour, hardwood ash or baking powder, halla butter, sugar, mixed dried fruit (currants, cranberries, etc), egg, milk. (Dalish)
Honey Cake (Orlais)
Lamprey Cake - contains no actual lampreys, it is modeled after the appearance of lamprey.
Lemon Cake
Petit Fours (Orlais)
Pound Cake
Round Cake - Often topped with poppyseed and honey. In Serault, they will sometimes have the antlers baked into the crust. (Orlais)
Sponge Cake (Orlais)
Sugar Cake - One version is made with strawberries and sugar-cream icing dressed on a pound cake. (Ferelden) Another version is made with a "humble cake" and is dressed with butter, sugar, and almonds. Both are seen as great gifts and good pick-me-ups after long days of traveling, and are often served by merchants.
Sugar-drizzled Lemon Cake - A type of lemon cake that was used in Antivan Crow history to assassinate templars.
Sugarcake - A dense cake usually topped with powdered sugar.
Sweet Cake
Wedding Cake
Candy
Black Licorice Candy - Can be salted. (Tevinter)
Bon-bons
Candied Almonds
Candied Fruit
Candy Apple (Ferelden)
Candied Dates (Tevinter)
Candy Cane
Carastian Candy - A candied chocolate. (Tevinter)
Peppermints
Spun Sugar (Ferelden)
Sweetmeat - A confectionery treat, sometimes candy coated fruit.
Toffee
Unnamed Candied Nuts with Spice - A candy that is sweet until swallowed, then they leave a spicy aftertaste. (Orlais)
Cobbler
Dalish Forest Fruit Cobbler
Strawberry and Rhubarb Cobbler (Ferelden)
Cookies
Biscuit - A hard, flat, and unleavened baked treat that can be sweet or savory.
Butter and Sugar Cookie - This cookie isn’t specified as it is only described by these ingredients.
Raisin Cookies
Shortbread
Tea Biscuits
Wafers
Custard
Goat Custard - Differing from the Fereldan savory counterpart. This custard is made throughout Thedas with goat milk and has numerous varieties. On pairs it with roast fig. A Rivain variation uses milk of the Ayesleigh gulabi goats specifically for its sweeter milk.
Donuts
Ice Cream
Orlesian Guimauves - Another name for marshmallows.
Pastries
Antivan Apple Grenade
Cinnamon Rolls - one of Varric's favorite pastries.
Croissant - Vivienne starts every morning with one. (Orlais)
Honey and Nut Pastry (Tevinter)
Macaroon
Marie du Lac Erre’s Sweet Ruin - One version of this pastry with a dramatic history, the recipe contains; butter, powdered sugar, chocolate, vanilla extract, flour, orange or mint extract, baking powder, and milk. (Orlais)
Tarts
Unnamed Blueberry Pastry - A light, sticky pastry with blueberries. (Possibly Nevarra)
Varric's Favorite Pastry - A pastry spread created by Devon, a Fereldan cook, after consulting with Varric Tethras on his favorite pastry.
Pie
Apple Pie
The Blessed Apple - A pie made by a small cloister of Chantry sisters tending to the orchard, they use the windfall apples and share the pies freely; as well as the apples. The ingredients are flour, salt, butter, water, apples (golden apples from Lady’s Orchard preferred but others are acceptable substitutions), brown sugar, salt, cinnamon, nutmeg, and cloves. (Orlesian)
Minced Pie - filled with finely chopped fruit and sweet things.
Pudding
Blancmange - A white pudding made of milk or heavy cream, its name is Orlesian for "white eating". Because of the mild, sweet taste it can have a variety of toppings such as toasted almonds, ribbons of fresh mangos, red grape compote, cherry saus, or Vivienne's preferred plating of white chocolate curls with whole jasmine flowers. (Orlais)
Caramel Pudding
Dessert Pudding
Rice Pudding
Scones
Sour Cherries in Cream (Orlais)
Sticky Figs Rolled in Nuts (Tevinter)
Sticky Jellies (Orlais)
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Drinks
Absinthe
Absence - One of the bottles of Thedas you find in Inquisition.
Absinthe - also referred to la fée verte - “little green fairy”
Petite Absinthe - Made from a certain type of wormwood.
Ale, Beer, Drafts, Lagers, Malts, and Stouts
The Tapster’s Tavern in Orzammar serves 52 types of ale, some are listed.
Ale
Ander Stout - This stout is stored in oak casts. (Anderfels)
Barley Wine - Despite its name, this is an ale.
Beer
Brakien Brew (Orzammar)
Brown Ale
Coconut Draft (Orzammar)
Fereldan Beer
Fereldan Lager - A pale ale.
Lichen Ale (Orzammar)
Lichen-malt (Orzammar)
Oghren’s Homebrew - An amber coloured ale with a slightly sweet, nutty flavor and described to have a hint of toastiness, and is spiced with cloves. (Dwarven)
Qunari Ale
Ryott Ale (Ferelden)
Ryott Beer (Ferelden)
Valenta’s Red (Orzammar)
Watered Beer - While watered beer is served to reduce the price of beer and stretch it along, it is also served as a provision. In Serault, the peasantry drink watered beer to stave off the summer heat.
Watered-down Ale
Wildwine - An ale made from ryott. (Chasind)
Wilhelm’s Special Brew - This dark-colored ale gives off a thick, oaky smell. When swirled in its tankard, it takes on an unexpected glow. (Ferelden)
Brandy
Ammazzacaffe - A drink taken after coffee to dull the taste or effects. Though it can be a small glass of any liqueur, it is usually brandy. (Antiva)
Aged Antivan Brandy
Antivan Brandy
Antivan Plum Brandy
Apple Brandy (Orlais)
Orlesian Brandy
Plum Brandy
West Hill Brandy (Ferelden)
Cider
Brandy-spiked-cider
Cider
Serault Cider (Orlais)
Winter Cider (Wycome)
Cocktails
Benediction - Made of Prophet's Larel gin, served with a wedge of lime, and a thimble of Golden Scythe.
Elfroot mixed with Dandelion Wine - A restorative draft. (City Elves of Orlais)
The Emerald Valley - A spirit distilled of over seventy different herbs and flowers by the Chantry sister in Lydes, it is topped with egg-white foam and dusted with nutmeg. Described as having a varied and complex flavour, fresh like a lush green valley. (Orlais)
Dragon’s Piss - The name is probably figurative, but no one knows for sure. BioWare gives the “recipe” for Dragon Piss as “1 oz light rum, 1 oz dark rum, filled with iced tea”. "Dragon's Breath" is offered as an alternative name for this drink as it is served while lit on fire in the glass and burns on the way down.
The Golden Nug - Made with a base of effervescent white Seleney wine, sweetened with a dash of West Hill brandy and a splash of pomegranate juice. Muddled with raspberries and garnished with a sprig of Royal Elfroot. The goal is to imitate the soft pink colour of a nug.
The Heart of Spring - A “restorative” drink from Verchiel made with violets. (Orlais)
The Hissing Drake - Mix of cinnamon-infused whiskey, darl Llomerryn rum, and Hirol's Lava Burst.
Ice Cream and Beer
A Night of Shame - Antivan port with a dash of chocolate bitters and a twist of orange, served in a flute of chilled Serault glass. (Orlais)
Orichalcum mixed with wine - Considered to have aphrodisiac properties.
Posset - A drink made of hot milk curdled with ale, wine, or other liquor and typically flavored with spices. Can be drunk as a delicacy or as a cold remedy.
The Randy Dowager - Rumored to be created by the editor of the periodical, it is a tall glass of Abyssal Peach liquor and fresh cream, garnished with sugared rose petals and served on a silk handkerchief with a scandalous rhyming couplet inked by the bartender. (Orlais)
To Cure a Cold - a folk remedy that requires boiling whiskey and adding lemon juice and crushed garlic.
Gin
Gin
Prophet’s Laurel Gin (Orlais)
Grey Warden Liquor
These are bottles unique to members of the order, as each warden will combine half-full bottles in order to save space. No bottle is ever fully emptied or cleaned. In order to preserve the base flavor. They are called Grey Whiskey, Ritewine, or Conscription Ale, each vintage is named after a warden with a small note.
Vintage: Warden Anras - Bottled whimsy.
Vintage: Warden Bethany Hawke - Princess piss.
Vintage: Warden Carver Hawke - Toast them all.
Vintage: Warden Daedalam - Extra red.
Vintage: Warden Eval’lal - Griffon Wing Ale
Vintage: Warden Gibbins - Don’t frigging touch! I spit in this! I mean it!
Vintage: Warden Jairn - Smash when dead.
Vintage: Warden Korenic - Notes of fruit and anger.
Vintage: Warden Riordan - Serve yourself.
Vintage: Warden Steed - Joining juice.
Vintage: Warden Tontiv - Home.
Mead
The Tapster’s Tavern in Orzammar serves 17 types of mead, some are listed. Honeywine is another name for mead.
Avvar Mead
Chasind Sack Mead
Lady Odette Guillory’s Family Honey Wine (Orlais)
Mead
Orlesian Honeywine
Port A sweet, fortified red wine, typically served with dessert.
Antivan Port
Tevinter Port
Rum Boot Screech is another name for rum.
Alvarado’s Bathtub Boot Screech
Blackwater Rum (Wycome)
Dark Llomerryn Rum
Tea and Other Drinks
Coffee (Antiva)
Cocoa/Hot Chocolate
Juice
Fermented Fruit Juice
Pickle Juice
Pomegranate Juice
Prune Juice
Punch
Spicy Punch
Tea
Almond Tea (Orlais)
Bitter Tea - An unspecified tea so bitter it is astringent. Served during the Fourth Blight.
Black Tea
Black Tea with Juniper
Fires of Change Tea (Orlais)
Herbal Tea
Iced Tea
Lattenfluss Tea (Anderfels)
Mint Tea
Anderfels Mint Tea
Nameless Tevinter Tea
Rivaini Spice Tea Blend - Blend of cinnamon, ginger, and cloves. One of the teas from Rivain known for its healing properties. Empress Celene commonly uses this tea to stave off headaches.
Rivaini Tea
Rivaini Tea Blend - A blend of licorice root, oregano, lemon verbena, and peppermint. One of the teas from Rivain known for its healing properties. Rumored to be favored by Empress Celene to stave off headaches.
Rosehips Tea (Orlais)
Spiced Tea (Nevarra)
Stripweed Tea (Tevinter)
Unsweetened Tea
Verimensis Tea (Tevinter)
Whiskey
Cinnamon-infused Whiskey
Ferelden Whisky
Legacy White Shear
Mackay’s Epic Single Malt
Wine
The Tapster’s Tavern in Orzammar serves 12 types of imported wines, some are listed.
Agreggio Pavali (Tevinter)
Alyons Black (Orlais)
Amaranthine Red (Ferelden)
Anderfels Red
Antivan Red
Bitter Black Wine (Orlais)
Bottled Scar 5:34 Exalted - A rare collaboration between human and elf vintners.
Celestine Black Wine (Orlais)
Dalish Wine
Dandelion Wine (City Elves of Orlais)
Elderberry Wine (Ferelden)
Finale by Massaad (Orlais)
Flames of Our Lady (Orlais)
Flat Wine
Ghislain Red (Orlais)
Iced Wine - Mentioned in both Tevinter and Orlais.
Montsimmard White (Orlais)
Mosswine (Orzammar)
Mulsum (Tevinter)
Orlesian Red
Plum Wine
Red Wine
Serault Yellow Wine (Orlais)
Serault White (Orlais)
Silent Plains Piquette (Tevinter)
Southern Black Wine
Spiced Wine
Sweetened and Spiced Yellow Wine
Val Chevin Red Wine (Orlais)
Vint-9 Rowan’s Rose (Tevinter)
Watered Wine
White Seleny Wine (Antiva)
White Wine
Yellow Wine
Additional Spirits
Abyssal Peach
Antivan Sip-Sip
Aqua Magus
Aquae Lucidius - A potent liquor made of wyvern venom; a rare drink known for its hallucinogenic properties.
Bottle of Rotgut - Rotgut is slang for cheap whiskey.
Butterbile :84
Carnal 8:69 Blessed (Orlais)
Dwarven Ale - Not actually an ale, but a black liquid reputedly made from fungus with a reputation as being almost undrinkable for anyone not a dwarf.
Garblog’s Backcountry Reserve
Golden Scythe 9:40 Black
Hirol’s Lava Burst (Kal'Hirol)
Maraas-Lok (Qunari)
Moonshine
Potent Moonshine
Sun Blonde Vint-1 (Tevinter)
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Raw Ingredients of Thedas
Fruits, Mushrooms, Nuts, and Vegetables
Edible Plants
Bark
Fern Fiddlehead (Avvar)
Hops
Lichen (Dwarves)
Black Lichen - Toxic unless properly cooked.
Moss (Dwarves)
Nettle
Pungent Leaves - Unspecified leaves. (Avvar)
Rose (Orlais)
Rose Petals
Rosehips
Stripweed (Tevinter)
Sugar Cane (Orlais, Tevinter, Rivain)
Vine Leaves (Tevinter)
Watercress (Avvar)
Wildflowers
Borage
Chicory
Dandelion
Honeysuckle
Jasmine
Violet
Fruits and Nuts
Apple
Applewood Apples (Orlais)
Golden Apples (Orlais)
Green Apples
Le Pomme Vie et Morte - Apples that grow by the gallows in Val Royeaux. (Orlais)
Red Apples
Windfall Apples
Apricot
Banana
Par Vollen Banana
Rivain Banana
Berry
Blackberry (Ferelden)
Blueberry
Cranberry
Currant
Black Currant
Elderberry (Ferelden)
Raspberry
Strawberry (Ferelden)
Caper (Antiva)
Cherry
Black Cherry
Sour Cherry - unspecified variety(ies)
Sweet Cherry - unspecified variety(ies)
Cocoa/Chocolate (Donarks)
Coconut
Coffee (Antiva)
Date - A purple and red fruit with a pit, it has a sweetness and tangy taste. (Tevinter)
Fig (Tevinter)
Grape
Red Grape (Orlais)
Lemon
Lime
Mango
Nuts
Almond
Chestnut
Pine Nut
Olive
Antivan Olive
Orange (Antiva, Orlais, Tevinter)
Blood Orange (Nevarra)
Passion Fruit (Antiva)
Peach
Pear
Plum
Pomegranate (Tevinter)
Pomegranate Seeds
Grain
Barley
Fereldan Barley
Pot Barley
Oats
Rolled Oats
Rice (Antiva, Rivain)
Ryott (Ferelden)
Wheat
Durum Wheat (Rivain)
Whole Grains
Mushrooms
Deep Mushroom
Field Mushroom
Unspecified Fungus - Used to brew Dwarven ale.
Truffle
Unnamed Glowing Fungus
Wild Mushroom
Vegetables and Legumes
Beans
Bush Beans (Free Marches)
Green Beans (Orlais)
Pale Beans (Orlais)
White Beans (Orlais)
Beet
Cabbage
Carrot
Purple Carrot (Orlais)
White Carrot (Orlais)
Celery
Chickpea (Rivain)
Chive
Corn
Checkered Corn
Golden Corn (Orlais)
Yellow Corn
Cucumber
Eggplant (Antiva, Ferelden)
Fennel (Orlais)
Leek
Lentils
Lettuce
Mustard
Onion
Red Onion (Orlais)
Sweet Onion (Orlais)
White Onion
Pea
Peanut (Antiva, Seheron)
Pepper
Antivan Pepper
Green Pepper
Hot Pepper
Hot Red Pepper
Red Bell Pepper (Rivain)
Sweet Pepper (Orlais)
Potato
Radish
Daikon Radish (Ferelden)
Rhubarb (Ferelden)
Spinach
Squash
Marrow Squash
Pumpkin
String Squash
Tomato
Turnip - aka navet
Turnip Greens
Wild Greens
Yams (Ferelden)
Animal Products
Dairy
Cream
Heavy Cream
Milk
Cow Milk
Goat Milk
Halla Milk
Ram Milk
Soured Milk
Eggs
Caviar
Chicken Egg
Fish and Seafood
Carp
Cod
Crab
Cuttlefish
Eel
Krone
Lamprey
Mackerel
Mussel
Oyster
Prawn
River Herring
Shrimp
Sunfish
Trout
Whitebait
Insects
Cave Beetle (Dwarven)
Giant Spider (Dwarven)
Scorpion
Snail (Avvar)
Wood-burrowing beetle larvae (Dalish)
Meats
Beef
Ox
Ox-tongue
Veal
Boar
Bronto (Orzammar)
Cat - mentioned to be eaten in Orlesian alienages by those most desperate (City Elves of Orlais).
Dog - mentioned to be eaten in Orlesian alienages by those most desperate (City Elves of Orlais).
Druffalo
Giant (Tevinter)
Goat
Gurn
Halla
Hare
Hart
Horse
Liver - General name given, animal isn’t specified.
Nug
Pork
Pig’s Feet
Pork Hocks
Pork Saddle
Rabbit
Ram
Rat - mentioned to be eaten in alienages by those most desperate (City Elves of Anderfels, Ferelden)
Sheep
Lamb
Mutton
Venison
Wandering Hills (Anderfels)
Poultry and Reptiles
Bunting
Chicken
Poussin (Chasind)
Deepstalker (Dwarven)
Dove
Dracolisk (Tevinter)
Dragon (Nevarra, Orlais)
Duck
Gurgut (Avvar)
Lurker (Avvar)
Partridge
Pheasant
Phoenix
Pigeon
Quail
Quillback
Swan
Turkey
Varghest
Wyvern (Avvar and Orlais)
Misc.
Dragon Blood (Nevarra)
Druffalo Dung
Honey
Honeycomb
Miscellaneous Ingredients
Baking Ingredients
Ash
Elfroot Ash
Hardwood Ash (Dalish)
Baking Powder
Yeast Cake
Salts
Fine-ground Salt
Rock Salt
Salt
Sea Salt
Others
Brine
Clay (Avvar)
Pine Pitch (Alamarri)
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Herbs and Spices
Herbs
Basil - Mentioned to be grown in Serault, Orlais.
Dried Basil
Bay Leaf
Catsbane
Elfroot
Elfroot Leaves
Royal Elfroot
Lavender (Orlais)
Mint
Anderfels’s Mint
Foxmint
Peppermint
Oregano
Dried Oregano
Parsley
Prophet’s Laurel
Rosemary
Spindleweed
Verdant Spindleweed
Thyme
Spices
Allspice
Anise
Antivan Cord-seed
Cardamom
Cinnamon (Rivain, Seheron)
Clove
Cumin
Cumin Seed
Deep Mushroom Powder (Orlais and Orzammar)
Dill
Dill Seeds
Eastern Spice - Unnamed
Fennel
Fennel Seeds
Garlic
Ginger
Dried Ginger
Hot Pepper Powder
Hot Red Pepper, Crushed
Juniper
Licorice
Mace
Mustard
Mustard Powder
Mustard Seeds
Nutmeg (Seheron)
Grated Nutmeg
Ground Nutmeg
Pepper
Black Pepper
Peppercorn
Black Peppercorn
Poppyseed
Saffron
Spice Ball - A variety of mixed spices wrapped in a cheesecloth
Star Anise
Vanilla (Rivain)
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Prepared Ingredients
Basic Ingredients
Alcohol
Brandy
Cinnamon-infused whiskey
Dark Llomerryn Rum
Hirol’s Lava Burst
Prophet’s Laurel Gin
Red Wine
Watered Down Ale
Whiskey
White Seleney Wine
Broth
Deepstalker Broth
Fish Broth
Butters - Non-dairy butters
Peanut Butter
Caramel
Cocoa Products
Chocolate (Orlais, Tevint)
Chocolate Bitters
Cocoa Butter - used to make white chocolate (Orlais)
Cocoa Powder - difficult to procure
White Chocolate (Orlais)
Compote - Fresh or dried fruit that is cut into chunks and stewed in a syrup of sugar and other flavours.
Red Grape Compote (Orlais)
Croutons
Custard
Dough
Pie Dough
Puff Pastry Dough (Orlais)
Extract
Mint Extract
Orange Extract
Vanilla Extract
Flour
Ryott Flour (Chasind, Ferelden)
Semolina Flour (Rivain)
Wheat Flour
Whole Grain Flour
Frosting
Buttercream
Chocolate Cream
White Frosting
Gold
Edible Gold Leaf
Gold Dust
Jam
Plum Jam
Raspberry Jam
Mulled Fruit
Mulled Raspberry
Oil
Cod Liver Oil
Orange Essence
Pasta
Antivan Pasta
Couscous (Rivain)
Gnocchi (Antiva)
Grain-based Noodle
Noodle
Pound Cake
Stock
Brown Stock
Sugar
Brown Sugar
Molasses
Powdered Sugar
Sugar-cream Icing
Sugar Flowers
Sugared Rose Petals
Syrup
Sugar Syrup
Tea Biscuit
Toffee
Wafer
Vinegar
Apple Cider Vinegar
Herbed Wine Vinegar
Dairy and Eggs
Butter
Cow Butter
Goat Butter
Halla Butter
Herbed Butter
Nug Butter
Cheese
Antivan Smoked Cheese
Blue-veined Cheese (Orlais)
Brie Cheese
Brined Goat Cheese
“Dalish” Cheese - An ill described item as it is unclear if it is actually cheese. One thing is for sure it isn’t Dalish.
Dry Cheese - Unspecified cheese used in cacio e pepe(Antiva)
Feisty Cheese (Orlais)
Goat Cheese
Halla Cheese (Dalish)
Ram Cheese (Ferelden)
Cream
Spiced Cream
Thickened Cream
Whipped Cream
Egg
Hard Boiled Egg
Yogurt
Dried and Cured Foods
Dried Fruits, Vegetables, and Fungi
Dried Apple
Dried Apricot
Dried Beans
Dried Cherry
Dried Cranberry
Dried Currant
Dried Mushroom
Dried Peas
Prunes
Pitted Prunes
Raisin
Cured Meats
Bacon
Nug Bacon
Smoked Bacon
Cold Cuts
Dried Meats
Dried Mackerel
Lutefisk
Jerky
Spiced jerky
Salted Meat
Dried Salt Pork
Salt Pork
Salted Beef
Salted Dragon Meat
Salted Fish
Salted Goat Meat
Sausage
Blood Sausage
Smoked Sausage
Spiced and Salted Sausage
Smoked
Smoked Beef
Smoked Fish
Smoked Goat Meat
Pickled Foods
Pickled Apples
The Pickled Apples of Arlathan - Apples said to be from the time of Arlathan. The taste is described to be one of fresh apples, with the same crispness.
Pickled Fish
Pickled Lamprey
Pickled Nug
Pickled Ox Tongue
Pickled Vegetables
Pickles
Prepared Animal Products
Gelatine
Grease
Ground Meat
Ground Beef
Ground Nug
Lard
Spiced Meat
Miscellaneous
Lyrium
Soup Bone
Wyvern Venom - There are 47 ways to distill wyvern venom to be safe for consumption.
Sources:
(If you want to find the direct links or page numbers, check out the Wiki's Food and Ingredients page.)
Primary Sources: Dragon Age: Origins (Base and DLCs) Dragon Age: Awakening Dragon Age 2 (Base and DLCs) Dragon Age: The Last Court Dragon Age: Inquisition (DLCs + Multiplayer)
Books: Dragon Age Tabletop RPG Core Rulebook Dragon Age Tabletop RPG: Blood in Ferelden Dragon Age Tabletop RPG: Game Master’s Kit: Buried Past World of Thedas Vol. 1 World of Thedas Vol. 2 Dragon Age Official Cookbook: Tastes of Thedas Dragon Age: The Stolen Throne Dragon Age: The Calling Dragon Age: The Masked Empire Dragon Age: Asunder Dragon Age: Last Flight Dragon Age: Tevinter Nights Short Story: Paper and Steel Short Story: Paying the Ferryman Short Story: Riddle in Truth Short Story: As We Fly
Comics: Silent Grove Mage Killer Knight Errant Deception
Wanna support this blog? Check out my ko-fi.
27 notes · View notes
lyriumlullaby-ao3 · 4 months
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okay btw can we talk about how utterly insane the Hakkon Wintersbreath reveal actually is in the Jaws of Hakkon?? bc. like yeah we talk about ‘haha the andrastians are wrong and there are other gods’ w the Evanuris but i feel like y’all are really overlooking the Avvar here???
like. they worship fade spirits. the most powerful of them are their gods. these gods can manifest physically by taking the form of/possessing other living entities. why do i feel like i’ve heard this one before…? 🤔🤔
oh yeah!! bc that’s exactly like the Evanuris 🫠
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legend-markzine · 11 days
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Legend-Mark, the Dragon Age Charity Zine celebrating all things Avvar is now available for digital download.
Secure your copy of this limited run Zine and support a great cause over on our itch page:
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Confession: All I'm saying is that the Avvar totally have "mage posessed by spirit" sex rituals.  
37 notes · View notes
ammocharis · 2 years
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Random bits of Avvar lore
These are just some bits of Avvar lore that I consider interesting, though I rarely find an excuse to bring them up in discussions about Dragon Age lore. They might not be terribly relevant but I think they're worth mentioning! If you're working on a fic that incorporates Avvar characters, you might even find these bits useful for adding flavour.
The Lady of the Skies has favourite species of birds.
“Bluebirds carry the goodwill of the Lady.” (Amund, DAI multiplayer)
“Budgerigars are sacred to the Lady. I think she likes the chirping.” (Amund, DAI multiplayer)
The Avvar call the shards "elfstones" and were able to locate them with help of Hakkon Wintersbreath before he got locked away.
"In the old times, the first Jaws of Hakkon spoke with the great spirit himself. He opened their eyes that they might see the elfstones hidden across the world, and they entered the old cave and learned the mysteries of winter." (Codex entry: Leather-Bound Hakkonite Journal)
The ability to read and write is not widespread among the Avvar (and may even be seen as odd) but hold leaders and augurs are usually literate.
"Script style and surrounding symbolism mark text as Avvar. Writing not widespread in holds—place marked by a leader or augur? Few lowlanders known to be in area at time.” (Codex entry: Colette's Notes)
“Thane Harofsen thinks he alone can work the words of lowlanders, as though the augurs had not learned the tale-drawing runes to study the old magic.” (Codex entry: Leather-Bound Hakkonite Journal)
They refer to the Tranquil as "dream-slain".
"The lowlanders, though, have found a new way to see them. The skull of dream-slain, set with the right magicks, can bring the elfstones to our sight." (Codex entry: Leather-Bound Hakkonite Journal)
An Avvar warrior won the Grand Tourney once.
The Grand Tourney is the oldest, and perhaps only, tradition of the Free Marches. [...] Contestants come from all over Thedas. [...] Once, the champion was an Avvar mountain man. (Codex entry: The Celebrant)
Their swearwords often involve gods/legendary heroes
Korth's stony arse, Korth-cursed, Tyrdda’s tits
Another common type of profanity is tied to domesticated animals and/or body waste
goat-lovers, goat-kissing, goat’s piss, goat shit, chicken-craps, shit-eating, blood-drinking
Stone-Bear hold has changed its physical location a few decades prior.
"Stone-Bear Hold's been here a few generations. I was born further north, but we left before I could remember." (Arvid Rolfsen, DAI)
Each of the chief gods has a test associated with them that can be used to settle disputes. The test of the Lady is climbing, as witnessed when first entering Stone-Bear Hold. The test of Hakkon involves fighting with blunted weapon, similar to the Hakkon's Trials quest where you face local warriors and fight until surrender. The one test that wasn't shown in any shape or form is the test of Korth, which incorporates flyting - an exchange of insults conducted in verse.
"The test of the Lady. We use it to settle disputes when it is not clear who has the right of it. There are others. For the test of the Mountain-Father, you battle with verse while those who favor you hold you aloft. The test of Hakkon is battle, with blunted weapons." (Svarah Sun-Hair, DAI)
Veilfire runes are known as "god-runes" to the Avvar.
"Stone-hidden lie the tales of this hold. Here's the means to find them. Return when you've seen all the god-runes, and I'll tell you why the Jaws of Hakkon did this." (Augur, DAI)
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palepinkycat · 8 months
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pirate girlfriend 💄🔪
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deeplord · 1 year
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avvar inky >
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